Koei Tecmo has been rather quiet with Arslan: The Warriors of Legend in the West after announcing that the title would be released in North America and Europe in early 2016. Thankfully since the title is still set to be released on October 1st in Japan the Japanese branch has continued to release new footage of Arslan: The Warriors of Legend and in this latest trailer we see that Hilmes, Xandes, and Jaswant are now confirmed to be playable characters.
Besides showing off these new characters a number of gameplay elements are also shown off in some form in the trailer that you can check out below. As for the game itself, when released in the West it will be available for the PlayStation 4, PlayStation 3, and an Xbox One version that will be exclusive for the West.
It seems like every shooter nowadays needs to have some kind of aerial movement system and while it has spiced things up, it also means that most of these first person shooters are starting to feel extremely similar to one another by jamming it in anywhere they can.
Well with Cliff Bleszinski’s new shooter LawBreakers also featuring aerial movement the developer has released the first bit of gameplay footage meant to not only introduce the four playable classes in the game, Assassin, Breacher, Skirmisher, and Titan, but also how each one has a unique ability to allow them to navigate around the map faster with some really neat looking ideas being implemented, including the Assassin’s grappling hook.
Currently the free-to-play LawBreakers is set for release sometime in 2016 and you can check out the aforementioned trailer below.
In case you haven’t heard, Star Wars Battlefront will be given a free DLC map a couple of weeks after the game is released on the Xbox One, PlayStation 4, and PC on November 17th and it happens to be called the ‘Battle of Jakku’ downloadable map.
This DLC will be available for download for anyone who pre-ordered the game starting on December 1st and then on December 8th for everyone else. To provide players a sample of what to expect, EA has released two teaser screenshots showing off the Battle of Jakku map which is described as a pivotal moment when the New Republic confronted Imperial holdouts on a remote desert planet.
Square Enix has released a new story trailer for Dragon Quest Heroes: The World Tree’s Woe and the Blight Below and with it we see a number of very familiar faces appearing to take on the foes that appear before them as well as a sample of the game’s English dub.
Each of the game’s twelve playable characters will have unique abilities and different attack styles and those who happen to be at PAX Prime this weekend can try their hand at defeating the Gigantes monster at Square Enix’s booth. Dragon Quest Heroes: The World Tree’s Woe and the Blight Below is currently set to be released in North America on October 13th and in Europe on October 16th for the PlayStation 4.
Discotek Media announced several anime license acquisitions and release dates for several previously announced releases yesterday. Unless otherwise stated, all release dates listed are for 2015.
Getter Robo: Armageddon will be coming to both DVD and Blu-ray, the Z/X Ignition TV series will be coming to DVD in November, the complete series of Beelzebub will be coming to DVD in 2016, Kyousougiga will be coming to DVD and Blu-ray and the complete TV series and movie of Hana Yori Dango will be coming to DVD with dual audio and English subtitles. The complete series of 07-Ghost and Karate Master were announced without any details.
The complete TV series of Arpeggio of Blue Steel and the Lupin III vs Detective Conan special and movie will be released on DVD on October 27. The complete Library War TV series will be coming to DVD on November 4. Saint Seiya: The Lost Canvas and Night on the Galactic Railroad will also be coming to DVD in November. Venus Wars and Space Adventure Cobrawill be coming to Blu-ray in December. Discotek is also aiming to release the original TV series of Yowamushi Pedal to DVD in December. Wicked City is coming to DVD in January 2016, but a Blu-ray release of the film may not be possible.
Project CARS has released yet another pack for it’s On Demand DLC service. The latest pack is called the Old Vs. New Car Pack and features three retro machines and their modern-day counterparts from the factories of BMW, Ford, and Ruf.
Introduced in 1964, the Ford Mustang quickly became one of the company’s most-recognizable models, single handedly starting the muscle car revolution that shaped the American car market for more than a decade. Now, in 2015, the Mustang GT is the newest addition to Ford’s iconic range. Powered by a massive 5-litre V8 engine and delivering more than 428hp of power and 528 Nm of torque, buyers can choose between a full manual and automatic six-speed gearbox.
Based on the Porsche 911 3.2, the 1987 CTR Yellowbird is one of Ruf’s most iconic models, and one that helped build their reputation for building no-compromise sports cars. The 3.4 liter twin-turbocharged flat six engine provided 469hp from two large turbochargers and intercoolers, and had been equipped with a new Bosch Motronic as well as an ignition setup originally designed for Porsche’s 962 Group C race car. Thanks to extensive weight-saving measures such as usage of fibreglass and aluminium, the CTR weighs just 1150 kilograms, resulting in a very impressive performance.
BMW’s 2002 Turbo road car made the history books in 1973 by becoming Europe’s first-ever mass-produced road car powered by a turbocharged engine. The 2002Turbo’s two-litre four cylinder engine provided 170hp of power, a figure that made the 2002 one of the most powerful cars on the road during its time. Built to the Super 2000 touring car regulations, the 320TC is BMW’s weapon of choice for competition in the World Touring Car Championship (WTCC) and countless national touring car series around the globe. Weighing 1170 kilograms, the car is powered by a 1.6 litre DI-turbo four-cylinder engine and a full adjustable six-speed sequential gearbox. Driven by veteran touring car aces such as Tom Coronel, Franz Engstler & Stefano D’Aste, the 320TC clinched five world championship wins.
Project CARS is out now for the PS4, Xbox One and PC. A Wii U version was in the pipeline but was cancelled due to the systems specs.
Yacht Club games have apparently been working with Nintendo for over a year to bring out an Amiibo for their most popular character, Shovel Knight! This will mark the first Amiibo to not be first created by Nintendo. Not only does this new Amiibo look great, but it also unlocks some cool features in Shovel Knight and is planned to be supported in future Yacht Club titles for Nintendo consoles.
The list of features this little Amiibo brings includes:
Cooperative Multiplayer (exclusive to Wii U)!
Join a friend’s Shovel Knight campaign and shovel together!
Use new cooperative moves to help each other out along the way!
Deep Customization!
Level up by defeating enemies and finding treasure!
Earn all-new relics, abilities, and powers you never thought possible!
Customize the look of your Shovel Knight with cool and crazy cosmetic options!
Use your custom amiibo seamlessly between 3DS and Wii U!
Exclusive Challenge Stages!
Battle your way through amiibo exclusive challenge stages that take advantage of the new amiibo relics and abilities!
In less great news, the price for the recently unveiled Mega Yarn Yoshi Amiibo has been revealed. The giant woolen Yoshi will retail for $59.95 in Australia, about the same price as most Wii U titles retail for. It has the same functionality as a standard Yarn Yoshi Amiibo.
What do you think of these latest addition to the Amiibo family? Let us know in the comments below.
Capcom has revealed that the colorful Rainbow Mika, often simply called R. Mika, will be joining the already announced characters of Ryu, Chun-Li, M. Bison, Birdie, Nash, Cammy, Ken, Necalli, and Vega in Street Fighter V. Rainbow Mika will be playable this weekend at Capcom’s booth during PAX Prime which is being held in Seattle.
To go along with Rainbow Mika’s reveal, Capcom has released a number of new screenshots and a trailer showing her in action in Street Fighter V. They have also detailed the character and given fans some information regarding her V-Skill and V-Trigger and you can check that out below.
R. Mika’s wrestling prowess will be on full display in Street Fighter V, as she dazzles opponents with a large variety of high-flying moves. This time around, her wrestling tag-team partner Nadeshiko also assists in the fight!
By calling Nadeshiko at the right time using R. Mika’s V-Trigger ability, you’ll be able to setup sneaky attacks and punishing command grab mix-ups that are sure to knock the stuffing out of your opponent. Players who enjoy close-combat guessing games and striking fear into the hearts of opponents will find R. Mika an absolute delight to play.
V-Skill: Mic Performance
R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become!
During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.
V-Trigger: Nadeshiko (3 Variations)
Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind)
The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.
A number of new English screenshots for Hatsune Miku: Project Mirai DX have been released by Sega and this time around they focus on introducing the game’s various StreetPass features. In the game players will be able to create their own song using a number of various elements including vocaloids, traditional instruments, synthesizers and chiptunes.
This tone that can be created can then be shared via StreetPass to anyone else who happens to have a copy of the game. Of course if you change your tune, then the updated tune will be transferred over next time you manage to pass that person. Profile cards will also be shared this way and these cards can be customized with a variety of backgrounds, character poses, taglines, and messages with more unlockable by playing the game.
UPDATE: From original time of writing, The Pokemon Company International have since revised the point allocations for the Video Game Championships to reflect feedback from the community. The points are now much more generous and less top heavy. For reference, the original article containing the old points system remains untouched. The correct and current point allocations for the 2016 Video Game Championship series have been amended to the end of this article.
It was a long and grueling year for Pokemon trainers across both championship formats in 2015, but in a surprisingly quick turn around The Pokemon Company International have released the point structure and series event details for the Pokemon Video Game Championship and Trading Card Game Championship 2016 season. It looks like TPCI have taken some feedback from this years season, lowering best finish limits, but have also made it so you are going to need to perform very well at these tournaments to have a chance at receiving an elusive Worlds invite.
Let’s start with the Video Game Championship details, taken straight from the Pokemon website. As you can see there are still different series for the US and the rest of the world. Unfortunately seasonal regionals seems to still elude the international series. However we do have a new new event type in the Midseason showdowns, which do look to be similar to regionals. The season will continue to use the Omega Ruby and Alpha Sapphire Pokemon games for the Nintendo 3DS system.
2016 VGC US Season Outline
September–November 2015: Premier Challenge Sceptile Series
October 2015: Autumn Regional Championships
December 2015–February 2016: Premier Challenge Blaziken Series
February 2016: Winter Regional Championships
March–May 2016: Premier Challenge Swampert Series
March – April 2016: Midseason Showdowns
May 2016: Spring Regional Championships
July 2016: Nationals Championships
August 2016: World Championships
2016 VGC International Season Outline
September–November 2015: Premier Challenge Sceptile Series
September 2015–May 2016: Regional Championships
December 2015–February 2016: Premier Challenge Blaziken Series
March–May 2016: Premier Challenge Swampert Series
March – April 2016: Midseason Showdowns
April–July 2016: National Championships
August 2016: World Championships
And now for the point breakdowns of what each event will be worth.
Select Online Competitions
Play! Points: 1
Best Finish Limit (shared with VGC Premier Challenge and VGC Premier Challenge (Elevated)): 6
Championship Points:
Placement
Championship Points
1
45
2
28
3-4
16
5–8
10
9–16
6
17–32
4
33–64
3
65–128
2
129–256
1
VGC Premier Challenge
Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge (Elevated)): 6
Championship Points:
Placement
Championship Points
Kicker
1
30
0
2
12
0
3–4
4
0
5–8
2
16
9–16
1
32
VGC Premier Challenge (Elevated: 65 or more total players)
Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge): 6
Championship Points:
Placement
Championship Points
Kicker
1
30
0
2
18
0
3–4
12
0
5–8
6
0
9–16
4
0
17–32
2
0
33–64
1
128
VGC Midseason Showdowns
Play! Points: 3
Best Finish Limit (shared with VGC Regional Championships): 3
Championship Points:
Placement
Championship Points
Kicker
1
90
0
2
54
0
3–4
34
0
5–8
20
0
9–16
12
32
17–32
8
64
33–64
4
128
65–128
2
256
VGC Regional Championships
Play! Points: 3
Best Finish Limit (shared with VGC Midseason Showdown): 3
Championship Points:
Placement
Championship Points
Kicker
1
150
0
2
92
0
3–4
56
0
5–8
32
0
9–16
22
0
17–32
12
64
33–64
8
128
65–128
5
256
VGC National Championships
Play! Points: 5
Best Finish Limit: 1
Championship Points:
Placement
Championship Points
Kicker
1
600
0
2
360
0
3–4
220
0
5–8
132
0
9–16
84
0
17–32
48
0
33–64
18
128
65–128
12
256
As you can see the competition is now a lot more top heavy and winning an event will be the key to securing an invite. For an example of this change, placing anywhere between 17th and 32nd at this years Nationals netted you a hefty 150 points, however this season the same feat will only see you receive 48 points. On a much more happier note, it seems the Video Game Championships will be adopting a similar Championship Points bar as the Trading Card Game did last year, meaning you will know exactly how many points you need to receive an invite as opposed to relying on leader board results to try and make the cut off position for your country. The amount of points needed for each region has not yet been set.
For a few term clarifications, a kicker is the amount of people that need to attend the event before those points are awarded. For example in the above table, if less than 256 people rock up to the event, no one will get the 12 points for finishing between 65th and 128th. As for best finish limits, that is the limit of how many of that event type will count. For example, if you attend two national tournaments only your best score will count as the best finish limit is 1.
Now for the Trading Card Game 2016 event schedule.
2016 North American TCG Season Outline
August 2015–July 2016: League Challenges (Standard or Expanded format)
It’s a tough road ahead so good luck to all Pokemon trainers across both formats. Will you be taking part in the 2016 season aiming for a Worlds invite to San Francisco next year? Let us know in the comments below.
UPDATE: The correct and current Championship Point allocations for the 2016 Video Game Championship series.
Select Online Competitions
Play! Points: 1
Best Finish Limit (shared with VGC Premier Challenge and VGC Premier Challenge (Elevated)): 6
Championship Points:
Placement
Championship Points
1
45
2
40
3-4
36
5–8
32
9–16
26
17–32
16
33–64
10
65–128
6
129–256
3
To receive Championship Points or Play! Points for an Online Competition, players must have a Player ID before the competition begins. Points will not be separated by region but will be awarded to the top 256 players worldwide, per age division.
VGC Premier Challenge
Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge (Elevated)): 6
Championship Points:
Placement
Championship Points
Kicker
1
30
0
2
20
0
3–4
14
8
5–8
8
16
9–16
2
32
VGC Premier Challenge (Elevated: 40 or more total players)
Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge): 6
Championship Points:
Placement
Championship Points
Kicker
1
30
0
2
27
0
3–4
24
0
5–8
21
0
9-16
18
0
17–32
12
64
33–64
6
128
65–128
4
256
VGC Midseason Showdowns
Play! Points: 3
Best Finish Limit (shared with VGC Regional Championships): 3
Championship Points:
Placement
Championship Points
Kicker
1
90
0
2
80
0
3-4
72
0
5–8
64
0
9–16
54
32
17–32
34
64
33–64
20
128
65–128
12
256
VGC Regional Championships
Play! Points: 3
Best Finish Limit (shared with VGC Midseason Showdown): 3
Championship Points:
Placement
Championship Points
Kicker
1
150
0
2
135
0
3–4
120
0
5–8
105
0
9–16
92
32
17–32
56
64
33–64
34
128
65–128
20
256
VGC National Championships
Play! Points: 5
Best Finish Limit: 1
Championship Points: