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Skyshine’s Bedlam Review

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Skyshine’s Bedlam
Developer
: Skyshine Games
Publisher: Versus Evil
Platform: Windows
Release Date: 16 September 2015
Price: $19.99 USD – Available Here

Video Review


Overview

Skyshine’s Bedlam was the first game to license The Banner Saga’s engine. Skyshine’s Bedlam may share similar turn based strategic combat, but Bedlam is an unforgiving place. Failure is permanent in this rogue-like, so players will need to master resource management and combat strategy to survive Bedlam.

Story

The mighty city of Bysantine has simply become too overcrowded. Outside its sturdy walls lay the wasteland known as Bedlam, a dangerous place filled with violent rogue AI and bands of marauders. The player takes on the role of The Mechanic, a mysterious figure promising to take a highly armoured Dozer full of immigrants and lead it through the chaos of Bedlam to the mythical Aztec City. Bedlam is filled with the standard post-apocalyptic cast of mutants, marauders, rogue A.I., and cyborgs who are more than happy to use violence to get their way. Fans of Mad Max, Borderlands, and Fallout will feel right at home in Bedlam’s gritty deserts.

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Gameplay

Skyshine’s Bedlam is a rogue-like that mixes resource management and strategy RPGs together. The game is broken down to two main phases, the world map and combat. In the world map, players will guide their dozer through Bedlam, while managing the ever dwindling supplies. Travelling will take time, fuel, and food to complete. Random events occur after arriving in the new area, with players given some choices on how to approach the event. The results range from lost resources, meet ups with strange wanderers, and combat.

Players will need to plan their route ahead of time to acquire precious resources. The actual planning is a bit frustrating. The game’s map is composed of a bunch of small provinces, with absolutely no indication of the road ahead. Plans to arrive in an area to collect a marked resource node can result in an extremely roundabout path that drains more resources than expected. A way to see the next two or three possible moves from the current position would be a much better way of letting the player plan their course in the short term, while still maintaining some element of surprise in the long term.

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From the map screen, players can upgrade their vehicle, providing lower consumption of resources and faster healing of away teams. These upgrades cost power cells, which are also needed for Equalizer abilities and Dozer weapons during combat. Players are stuck with the hard decision to invest precious power cells for long term efficiency versus short term survival during the next combat phase.

Combat rates on the simple end of tactical RPGs. Before combat starts, players will assign up to four crew members to their away team. There are four classes: tanky Frontliners, Deadeye glass cannons, close combat specializing Trenchers, and well-rounded Gunslingers. Engaging in combat with only three away team members will award the player with extra meat and crude, encouraging the player to only send the exact number of crew members they think they will need. Crew members that are particularly successful at killing the enemy level up after a certain number of kills, giving them a healthy stat boost. Additionally, special elite units will join the crew after they are defeated in combat or a certain item is presented to them. Because of the stat bonuses given to elite units and veterans, other team members quickly become cannon fodder to be sacrificed at any given moment. Additionally, losing one of the powerful characters can be at times frustratingly impossible to bounce back from.

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Players can only perform two actions per turn, with movement and attacking counting as one action. I’m not a fan of the short number of actions per turn, as it gives combat a really unpleasant rhythm. Players can also freely spend power cells to perform Equalizer abilities and use Dozer weapons, which can completely turn the tide of a pitched battle. As players explore Bedlam, the inhabitants become more aware of the Dozer’s presence and will begin to throw more and more enemies at the player, making combat increasingly difficult. Combat itself is painfully repetitive due to the limited number of power cells, the focus on elite units, and the singular objective of “kill everyone.”

The game’s controls are very simple and elegant. Gamers only need to use a mouse to control the game. In combat, players right click a square to move their crew member to the box and left click to attack. It is a foolproof control scheme.

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Visuals

Skyshine’s Bedlam is a perfect comic book version of the post apocalypse wasteland. The art style is bright and bold, looking like a less aggressive version of Borderland’s art style. The graphic options are a bit on the sparse side, with the game only offering fullscreen and windowed options. For those preferring to play on a smaller window, the game can be resized to whatever suits the player in Windowed mode. Fullscreen mode will automatically default to the desktop resolution.

Audio

The audio experience is solid. The voice acting is a little over the top, but it fits the comic book style rather well. The soundtrack is an enjoyable listen. Skyshine’s Bedlam’s audio options are just as Spartan as the graphic options, with players only able to toggle the music and sound effects on or off. A volume slider is sorely missed.

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Overall

Hardcore fans of rogue-likes looking for something different from the hundreds of rogue-like action RPG that currently flood the market will probably have a great time with Skyshine’s Bedlam. Though the game has a solid audio/visual presentation, the game struggles with repetitive and boring combat and the feeling of being too random to be strategic at times. The developers seem committed on making serious balance changes to the game post launch, with a major patch implementing some big changes released shortly after launch. Unfortunately, it is difficult to recommend Skyshine’s Bedlam to all but the most hardcore at this point in time.
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Capsule Computers review guidelines can be found here.

Life is Strange Episode 5 Dropping October 20th

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In a rather low key announcement through the official Life is Strange Twitter account, the development team have confirmed that the final episode in the five part series will be aiming for an October 20th release.

https://twitter.com/IGLevine/status/645964941728612353

Titled “Polarized”, Episode 5 will bring the sleeper hit series to an end. The Dontnod Team have stressed that things can happen that might push back the release date, but they are really aiming to have the game in the players hands by October 20th. It should be noted episode 5 is already behind the unofficial schedule, as initially an episode was to be released every six weeks.

You can check out our review of the penultimate episode by following the link.  Life is Strange is available on PC, PS3, PS4, Xbox One and Xbox 360.

AnimEigo Makes Two Announcements at Anime Weekend Atlanta 2015

AnimEigo had a panel at the Anime Weekend Atlanta convention this weekend. Robert Woodhead made a post on Twitter a few days before Saturday that suggested that there would be an announcement made regarding Riding Bean, and he then confirmed at the panel that there will be a Riding Bean Kickstarter project launching later this year. He also announced that there will be a Kickstarter campaign for AD Police in early 2016.

AIC produced the Riding Bean OVA in 1989. The Kickstarter project was initially intended to begin in the past summer. AnimEigo previously released AD Police on DVD in North America over a decade ago. It has not yet been revealed whether or not the Kickstarter project is for a remastered Blu-ray release.

Viz Media Delays ‘Death Note’ Anime Blu-ray Releases Until Next Year

Right Stuf recently revealed that Viz Media informed them that the Death Note Omega Edition Blu-ray Release has been delayed from its initial release date of December 1, 2015, to March 1, 2016. The same goes for the regular edition Blu-ray release of the 37-episode anime series.

The regular edition will feature all 37 episodes of Death Note on Blu-ray with Japanese, English, French, Spanish and Portuguese audio and English, French, Spanish and Portuguese subtitles. The Omega Edition will feature the same and also the two Re-Light films with Japanese, English and French audio and English and French subtitles. Physical bonuses to come with the Omega Edition include an artbook and a premium metallic chipboard box.

The Omega Edition can be pre-ordered from Right Stuf here. It has a suggested retail price of $69.99 USD. The regular edition can be pre-ordered from Right Stuf here. It has a suggested retail price of $54.97 USD. Retailer prices may vary for both editions.

Ponycan USA Details Their ‘Rokka -Braves of the Six Flowers-‘ Home Video Release Plans

Ponycan USA has announced their plans to release the 2015 anime series Rokka -Braves of the Six Flowers on home video in North America. Collector’s Edition 1 will be released on December 10, 2015, with Collector’s Editions 2 and 3 to follow on February 10, 2016, and April 10, 2016, respectively. Pre-orders for Collector’s Edition 1 will be available from October 10, 2015 from Right Stuf. Ponycan provided a synopsis of the series:

Legend says, when the Demon God awakens from the deepest of darkness, the Goddess of Fate will summon Six Braves and grant them with the power to save the world. Adlet, who claims to be the strongest man in the world, is chosen as one of the “Braves of the Six Flowers,” and sets out on a battle to prevent the resurrection of the Demon God. However, it turns out that there are Seven Braves who gathered at the promised land…

The Seven Braves notice there must be one enemy among themselves, and feelings of suspicion toward each other spreads throughout the group, with Adlet being the one who gets suspected first and foremost.

Thus begins an overwhelming fantasy adventure that brings upon mystery after mystery!

The Japanese cast list is as follows (character/actor):

  • Adlet – Soma Saito
  • Nachetanya – Yoko Hikasa
  • Flamie – Aoi Yuki
  • Hans – Kenichi Suzumura
  • Maura – Rina Satoh
  • Chamot – Ai Kakuma
  • Goldov – Koki Uchiyama

The staff list is as follows:

  • Original Story – Ishio Yamagata (Shueisha/DashX)
  • Original Illustrator – Miyagi
  • Director – Takeo Takahashi
  • Script/Screenplay – Tatsuhiko Urahata
  • Assistant Director – Hijiri Sanpei
  • Prop Design – Yoshinori Iwanaga
  • Monster Design – Tatsuya Fukushima
  • Color Design – Hitomi Sano
  • Art Design – Hiroshi Kato
  • Art Director – Hirotsugu Kakoi
  • Director of Photography – Hiroshi Inoue
  • Music – Michiru Oshima
  • Sound Director – Yoshikazu Iwanami
  • Animation Production – Passione

The full details of Collector’s Edition 1 and the following releases will be revealed in the near future.

Girls Make Games 2016 Dated for Early January

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The third Girls Make Games summer camp will be held in Sydney from January 11th to 22nd and in Melbourne from January 18th to 28th. It’s an ideal opportunity for girls learn the basics of game design, art, and programming from professional game developers. At the end of the camp, girls will show off their indie creations at the Demo Day.

There are two programs, one designed for girls 8-11 and one for girls 12-15. Camps run every day from 10 am to 4pm, with early drop off and late pick up options available for busy parents. Tuition cost is $1,300 AUD, though financial aid for up to 100% of the price is available on an as needed basis.

LearnDistrict is running the summer camps an are looking for volunteers from the industry to provide their expertise and people to donate to the financial aid fund. More information is available at the Girls Make Games website.

New NBA 2K16 Trailer Dazzles With Character

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NBA 2K16 is now available, and a launch trailer by 2K Games has released, showing players exactly what they should expect from the much loved franchise that is going to feature a full narrative this time around.

While the trailer doesn’t show much Frequency Vibrations, it does show the teams and general fun of the game of basketball as well as a few players hamming it up – with a good dose of slow-motion shots and general graphical displays that fans are sure to enjoy. Check out everything below and you can pick up your copy of 2K16 where games are sold.

Stella Glow’s Song Magic Focused on in Latest Trailer

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Although Stella Glow is a strategy RPG, one of the core mechanics of the game happens to be the extremely rare skill known as Song Magic. Possessed by only five people, all of whom are Witches, the songs they sing have powerful consequences, capable of turning the tide of the battle by buffing allies, damaging enemies, or even changing the nature of the battlefield.

Atlus USA has released a new trailer focusing on Song Magic and you can check it out below where it shows that in Stella Glow players will first need to fill a Song Stone gauge that can then allow one of your allied witches to begin singing one of their songs, with time spent in Free Time with the Witches unlocking additional songs by growing closer to them and diving into their Spirit World in a manner very similar to a separate franchise.

Sentai Filmworks Announces the ‘Black Bullet’ English Dub Cast

Sentai Filmworks has announced the complete cast list for their English dub of Black Bullet. The cast list is as follows (character/actor):

  • Rentaro Satomi – Chris Patton
  • Enju Aihara – Luci Christian
  • Kisara Tendo – Christina Kelly
  • Tina Sprout – Caitlynn French
  • Seitenshi – Carli Mosier
  • Sumire Muroto – Joann Bonasso
  • Kagetane Hiruko – Jay Hickman
  • Tamaki Katagiri – Adam Gibbs
  • Yuzuki Katagiri – Brittany Karbowski
  • Shoma Nagisawa – Mike Yager
  • Midori Fuse – Cynthia Martinez
  • Nagamasa Gado – George Manley
  • Shogen Ikuma – Andrew Love
  • Kohina Hiruko – Krystal LaPorte
  • Miori Shiba – Margaret McDonald
  • Kikunojo Tendo – John Swasey
  • Sogen Saitake – Ty Mahany
  • Kazumitsu Tendo – Houston Hayes
  • Hidehiko Gado – Clint Bickham
  • Matsuzaki – Christopher Ayres

Sentai Filmworks provided a synopsis of the series:

The Gastrea virus spreads like wildfire, causing each infected host to rapidly mutate, gaining new powers and abilities with every stage of development, even while they continue to attack, kill, and infect multiple new hosts. Unable to fight a pandemic enemy that turns defenders into adversaries, the shocked remnants of the human race are forced to retreat into cities surrounded by giant monoliths made of Varanium, one of the few materials that can stop the Gastrea.

Now mankind’s last hope lies in the Cursed Children: young girls infected with the virus who have managed to retain a hold on their humanity. Paired with a partner, they alone have the strength to take on a Gastrea in one-on-one combat. But the very thing that gives them power is a ticking time bomb, so even as they protect humanity, they are also feared and shunned. Are they girls? Monsters? Or mankind’s ultimate salvation?

The DVD and Blu-ray editions of the series can be pre-ordered here. Both editions will be released on October 27, 2015. They have a suggested retail price of $59.98 USD and $69.98 USD respectively. On-disc extras will include the textless opening animation and the textless ending animation. The first two discs of both editions will contain four episodes while the third disc will have five episodes on it.

Disgaea 5: Alliance of Vengeance Delayed One Week in Europe

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If you were hoping to play Disgaea 5: Alliance of Vengeance in European regions on October 9th then you will be disappointed to hear that “due to unforeseen circumstances” NIS America will now be releasing the title one week later on October 16th. The delay also affects the Bunny Seraphina and Weapon Starter Set DLC, which will be free only in Europe, to the same date of October 16th but thankfully they still will remain free for one month after release.

For now, those who can’t wait to try the game can still access Disgaea 5: Alliance of Vengeance‘s demo on the PlayStation Store where their save data will be carried over to the full game.