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New content and trailer for Valhalla Hills

New content and trailer for Valhalla Hills

Update brings players new game mode called “Open Game” and many more changes

Hamburg, October 7th, 2015: Valhalla Hills by Daedalic Entertainment and Funatics has been available in Steam’s Early Access for a couple of weeks now. In this time, a lot of community and player feedback has been collected and taken into consideration. The result is this first big update, implementing the new game mode “Open Game”, among many other things.

This new mode features all current game elements without having to unlock them individually by playing. Also, from October 16th till November 15th, the Viking’s town will turn into a spooktacular scenery thanks to various Halloween decorations. So, this update is a good opportunity to check out, or to return to the world of Valhalla Hills!

About Valhalla Hills:

Valhalla Hills is a modern strategy game inspired by classic game designs like “The Settlers II” or “Cultures”.

The player has to lead the exiled Viking heroes to the highest peak of a mountain, where a magic portal leads the way to Valhalla. But the Vikings need to do one thing first: survive!

The player has to face the dangers and challenges of the harsh mountains and find a way to the peak. Since the Vikings wouldn’t last long in the mountains, they have to take care of clothing, food and shelter and defend against ghostly mountain dwellers and wild beasts. These sturdy people have their own head and since a good keg of mead is a solid reason to slack around, all this is easier said than done. However, another threat looms, sailing in from the ocean…

Features:

 High replay value through procedurally generated maps
 Developed by Funatics, the creators of Cultures and the Settlers II
 Exactly what strategy simulation fans were waiting for!
 Developed with the Unreal 4 Engine
 The first game created in this style since “The Settlers”
 Many exciting extras like individually naming your Vikings

Watch the brand new trailer: https://www.youtube.com/watch?v=ztowh_JJmIo

Valhalla Hills on Steam: http://store.steampowered.com/app/351910/

About Daedalic Entertainment

Daedalic Entertainment, based in Hamburg, publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 120 employees, including the Writer’s Room, a team of writers unique to the German media industry.

Since May 2014, Daedalic Entertainment is part of the Bastei Lübbe group of companies. Since August 2014 the studio also established Daedalic Entertainment West, based in Düsseldorf.

With titles like Goodbye Deponia, Daedalic won the German Developer Award 21 times („Studio of the Year“ 2009 and 2013, among others). With Chaos on Deponia the studio from Hamburg won the German Games Award as “Best German Game 2013”.

And for six times, Daedalic Entertainment won the German Video Game Award and the European Games Award.

Titles like Silence, The Devil’s Men and Ken Follett’s The Pillars of the Earth show that Daedalic wants to raise the bar higher for the whole adventure genre. Blackguards earned them a place among RPG creators. As a publisher, the studio releases unique and outstanding titles like Divinity: Original Sin, Valhalla Hills and Bounty Train.

http://www.daedalic.com
http://www.facebook.com/daedalic
https://twitter.com/daedalic_PR

About Funatics Software

Funatics Software is among Germany’s most experienced and by now also among the oldest development studios. Since their founding in 1998, Funatics gathered experience through all the fields of game development. They brought board-games to the PC, developed for Windows, NDS and PSP and supported other projects. Accordingly, Funatics did both, various commissioned projects and development of original ideas, nationally as well as internationally and always at top-notch quality levels.

The first title under Funatics’ label was the adaptation of the board-game classic ‘The Settlers of Catan’. It is, even by today’s standards, considered the best board-game adaptation of all time. With ‘Zanzarah – The Hidden Portal’ Funatics developed an action-adventure earning critical acclaim and awards nationally as well as internationally. In close cooperation with Ubisoft and Blue Byte several installments of the strategy-series ‘The Settlers’ have been developed. Within the last couple of years, Funatics released various successful strategy games like “Cultures Online”, “Ufo Online: Fight for Earth” and “Panzer General Online” which were browser games and partly iOS ports.

twitter.com/FunaticsGames
facebook.com/FunaticsGames

Discover an Ancient World and Free the Animal Gods

Discover an Ancient World and Free the Animal Gods

YouTube – https://youtu.be/EJTcvkM5AL0
Steam page​ -​ http://store.steampowered.com/app/370220/

A classic old-school action RPG, set in a 2D dark and mystical fantasy world

October 7, 2015 – Shepherdstown, West Virginia, USA – independent videogame developer, Still Games, announced today that action RPG Animal Gods is now complete and will be available digitally for the PC, Mac and Linux via Steam on October 12 and to follow on the Nintendo Wii U™.

“We’re thrilled to be launching Animal Gods a year ahead of schedule and to reward our loyal fans and backers from our successful Kickstarter,” said Kara Myren, Lead Programmer at Still Games​. “Animal Gods is a story that we’ve been wanting to tell for a long time.  It’s developed into such awesome and interesting game, that we can’t wait to share it with our eager Kickstarter backers and expectant fans!”

Animal Gods is a fully illustrated, top-down, 2D action RPG where players adopt the role of Thistle, a young priest and hunter from an ancient age. Thistle’s journey will take her to tall mysterious forests, fields of stone and even discover a lost world.  Set in a ravaged ancient European setting, our hero sets out to stop an arcane cult’s leader and release the cursed Gods of old.
Featuring fast paced, precise action, players traverse the non-linear world of Animal Gods, exploring the dungeons in any order whilst wielding  mythical items; the Rift Bow, Flame Cloak and the Sword of Wind.

About the Still Games
Still Games is an independent game studio started in 2013 by Kara Myren and Peter Harmon. They develop games from a studio located on the edge of a cliff in Shepherdstown, West Virginia. Their mission is to build fantastical worlds that support a gameplay focused player experience.

MARVEL Future Fight, Recruits Marvel’s Agents of S.H.I.E.L.D. in Latest Update

MARVEL Future Fight, Recruits Marvel’s Agents of S.H.I.E.L.D. in Latest Update

Netmarble Delivers More Robust Content to Blockbuster Mobile Action RPG

SEOUL, Korea (October 7, 2015) – MARVEL Future Fight, the blockbuster Mobile Action RPG from leading Korean gaming company, Netmarble Games, has released the newest update featuring brand new characters from Marvel’s Agents of S.H.I.E.L.D. Coinciding with the season three launch of the hit ABC Television show, players will now be able to recruit notable agents such as leader Phil Coulson, Daisy Johnson (Skye), Bobbi Morse, Lincoln Campbell, Deathlok, Sif and a variety of other operatives on their teams. Non-stop action awaits as the world’s best agents are on-hand and ready to take action.

In addition to brand new characters, players can now delve further into the world of Agents of S.H.I.E.L.D. with the inclusion of two brand new stages. Infiltrate Hydra’s Arctic Base and destroy all enemies in sight as the snowy obstacles may prove difficult. Opposite of the arctic environment, players can also explore a small settlement hidden in the mountains that serves as the sanctuary for the Inhumans that fans of the show may recall as the Afterlife.

“It is very rewarding to see players respond so positively to the new content we bring into our game,” said Seungwon Lee, President of Overseas, Netmarble Games. “We’re very excited to feature Marvel’s Agents of S.H.I.E.L.D. within our new update for MARVEL Future Fight. With season three having just kicked off for the hit television show, it is a great time to have fans experience this exciting story in a new interactive way.”

“We’re excited that the first opportunity to integrate our TV content and mobile games is with Marvel Future Fight and “Marvel’s Agents of SHIELD,” said Peter Phillips, EVP/GM, Interactive & Digital Distribution, Marvel Entertainment. “While TV is one of the primary ways in which Marvel delivers amazing stories to our fans, our popular mobile games give people an opportunity to keep the story going.”

Additional exciting new gameplay features in the Agents of S.H.I.E.L.D. update include:

  • New Characters: The beloved Marvel’s Agents of S.H.I.E.L.D. team joins the battle as notable characters such as Phil Coulson, Daisy Johnson (Skye), Lincoln Campbell, Deathlok, Sif, Melinda May, Gordon, Raina, Leo Fitz are introduced
  • Expanded Storyline: The Future Fight saga continues with two new Chapters and 16 Stages co-written by the television show creative team with famed comic writer, Peter David
  • New Stages and HYDRA’s Arctic Base: Serving as the base for terrorist-military organization, HYDRA, players must employ their best operatives to overtake HYDRA in this arctic environment

Afterlife – The sanctuary for Inhumans, located in a remote mountain community

  • New Uniforms and Special gear: Comic book version uniforms give popular characters special abilities such as Quake, aka Daisy Johnson (Skye), Deathlok and Bobbi Morse, aka Mockingbird and custom gear can now be created for all characters
  • New Monsters: Nine new monsters are added to the roster as players must battle it out against Inhumans and their minions
  • Introduction of Alliance PvE Battle Mode: A brand new storyline and mode in which players who form teams and earn the highest score will be rewarded with crystals for in-game item purchases
  • Increased Level Caps/Upgraded Character Balancing: Hero levels caps have been expanded to level 60, Player account level expanded to level 60, additionally three characters have been upgraded to 6 star skill sets – Captain Marvel, Destroyer and Luke Cage
  • Limited-time Comic Book Cover: A brand new exclusive limited-time comic book cover set

Famed Marvel Comics writer Peter David took part in the creation of MARVEL Future Fight, which features over 62 playable characters including Ant-Man, Iron Man, Thor, Spider-Man, Daredevil and heroes from Guardians of the Galaxy and Secret Wars. Players can build their own team of heroes to face off against villains such as Doctor Octopus or Ultron, all while enjoying gorgeous graphics and innovative controls. MARVEL Future Fight also features co-op for added support and action packed entertainment.

MARVEL Future Fight has launched in 148 countries and has hit the Top 10 charts in 118 countries including Korea, Taiwan, the United States and the UK, while registering 20 million downloads in its first 2 months. MARVEL Future Fight has held its place at the top of both the App Store℠ and Google Play™ Store worldwide charts, landing overall at #6 for May 2015*. MARVEL Future Fight dominated the iPhone® games ranks, reaching #1 in daily downloads in over 40 countries including the United States, South Korea, and France.

*Source: May 2015 AppAnnie Report

MARVEL Future Fight is available worldwide on the App Store and Google Play.

App Store: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven (Evilbane in US), Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2015 MARVEL

First Person PC and Virtual Reality Exploration Adventure, P·O·L·L·E·N™ is Greenlit on Steam Greenlight in a Record Breaking 36 Hours

First Person PC and Virtual Reality Exploration Adventure, P·O·L·L·E·N™ is Greenlit on Steam Greenlight in a Record Breaking 36 Hours

Inspired by Science Fiction Classics Solaris, 2001: A Space Odyssey and Moon, P·O·L·L·E·N is Greenlit and Scheduled for Launch on Steam for Windows PC in 2016

Helsinki, Finland – October 7th, 2015 – Virtual reality studio Mindfield Games today announced that its first person virtual reality and PC exploration adventure P·O·L·L·E·N, has been Greenlit on Steam Greenlight in a record breaking 36 hours. P·O·L·L·E·N is a strikingly beautiful first-person psychological space thriller where everything object or machine and their hidden features can be interacted with. Designed and optimised to be played on a PC monitor or in Virtual Reality, players expand the story inside the Saturnian moon’s Research Station M by searching for clues, unlocking new areas by solving puzzles, and finding out what hides under Titan’s surface. 

“We’ve been blown away with the feedback from the Steam community, the overwhelming positive comments and the fact that P.O.L.L.E.N has been Greenlit in a record-breaking 36 hours”, said Olli Sinerma, Co-Founder of Mindfield Games. “In P.O.L.L.E.N we chose to do first person virtual reality where you will no longer be playing a game – you are inside it. The 86% of yes votes on Greenlight shows that people want to experience this too” 

Inspired by science-fiction classics Solaris, 2001: A Space Odyssey and Moon, as well as adventure games Gone Home and The Dig, P·O·L·L·E·N is a first-person space exploration game set on Titan, the only moon in the solar system with an atmosphere and vast liquid seas, where life may exist. P·O·L·L·E·N. places the player inside the suit and helmet of a space mechanic in a fully interactive world where each object has a functionality and action. 

P·O·L·L·E·N, will be coming to PC in Early 2016 and will support HTC Vive, OSVR, Oculus Rift and traditional display. Later in the year P·O·L·L·E·N will also be available for PlayStation 4 and supports PlayStation VR.

Visit the website: www.pollengame.com

Follow us on Twitter: @Mindfield_Games

Like us on Facebook:  https://www.facebook.com/mindfieldgames

 

Mindfield Games Ltd.

Mindfield Games is an eleven person company from Helsinki, Finland that focuses on virtual reality. The team consists entirely of game industry professionals with a background on PC, console and mobile game development from companies such as Remedy, Rovio, Housemarque and Redlynx/Ubisoft. 

Mindfield Games’ first title, the first person exploration adventure game P·O·L·L·E·N. will be released for PC in Q1/2016 and is optimized for Virtual Reality.  

Call of Duty: Black Ops III – Interview with David Vonderhaar

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Call of Duty. Love it or hate it, it is hard to find a single franchise more synonymous with video games in this day and age than Activision’s first person shooter. From product launches that make as much money as Hollywood blockbusters, to multi million dollar esports events, Call of Duty has it all. Well, at this year’s EB Games Expo, I got to sit down with David Vonderhaar, the Studio Design Director for the Black Ops franchise, and we got to have a quick five minute chat about Call of Duty: Black Ops III. enjoy!


Hi everyone, I’m Andrew Day for Capsule Computers and today I’m here with David Vonderhaar and we’re here to talk about Black Ops III.

I know something about that game!

Well I certainly hope so! You’re the studio design director for the game, so for those of us not familiar with how the development side of things works, could you tell us what your role entails?

Oh wow, where to start! Long story short. Treyarch is a big studio filled with hard working men and women. From the design department point of view there is a creative director and a design director. The creative director generally deals with a very macro level, the narrative side of things and the campaign storytelling. The design director managers like the “systems team.” How the whole thing flows together. I work a lot on multiplayer and systems that aren’t specific to any one part of the game but that exist in the meta above it. What it all boils down to is the job is mostly about making sure the team has the resources that they need to be successful and make the best game of their lives.

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Ok so lets get straight into talking about the game design shall we? You’ve got Black Ops III coming out this year…

November 6th

November 6th! Coming up against some pretty big competition this year in the FPS realm with Halo and Star Wars coming out at around the same time. So what is going to set Black Ops apart from not only those, but also previous Call of Duty Games?

Yeah so Black Ops III is an online connected game. When you put that disc in and you hit play, you’re going to start in an online lobby. We’re telling you right away that this is a game you should be playing with other people, and these experiences are very unique in a very Treyarch way with Zombies: Shadows of Evil, which is the on-disc zombies experience campaign with its super dark, super gritty narrative storytelling. And as a Co-Op game it is off the rails. You’ve got big open arena style battles that’s not like something you’ve had before even with Black Ops II.

And of course you know we bring the heat on multiplayer. Bring on the competition! We have a very popular online game and we have that because of those deep progression systems and all the social features there. The arena feature which is how you play competitively. Really robust custom games. There’s something in this game for all sorts of players, and all sorts of players to play with their friends online and to move through those things.

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That’s awesome. So you just mentioned there competitive play. The Call of Duty franchise is probably one of the more competitive games out there, especially with the esports scene. Do you guys have any plans for that side of the game going forward?

Massive. So there’s a bunch of stuff going on in the competitive agenda alone. So, of course we have  a very big, robust game – 55 levels, 10 levels of prestige, 150 pieces of create-a-class content, the new specialists which are the nine playable heroes each with a weapon or ability. That’s all foundational.

On top of that we have Arena. So Arena is how we deal with the competitive side of things for the masses. So, Arena has a ranking system where you’re ranked on wins and wins alone. So if you win and your team wins then you’re going up in rank. If you lose then you’re not going up in rank so its very simple. It’s not point based, its not ladder based, its not complex for people to understand.

Inside the arena we do two cool things. We have “Protects & Bans” and “special strats.” Protects & Bans is the special system where you as a player, in a round robin voting system can say “this gun: I ban it.” So then nobody can use it in this game. Or, you can use your vote to protect something, “I protect: Ruin Overdrive.” That means it can’t be banned. So there is this whole metagame that goes on right before the multiplayer match starts.

When you play Arena you’re not missing out. You’re still ranking up, you’re still earning experience with the guns and all that stuff is still there but because it is competitive all that stuff is available to you right off the bat.

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Cool! So lets talk more about Single Player again a bit. How, I guess “robust” is the campaign this time around?

Oh it is a massive campaign! By far the largest campaign that we’ve ever had in terms of how much game there is to play, and the story that unfolds there. I think people will be really surprised, see this is one of the great things about the three-year development cycle that we have. It really gives you some time to plan and execute on that level.

When you play the campaign, you’re gonna feel like  you have a lot more agency over the battle, right? Because you’re playing the character, equipping the character, deciding what cyber core you want,  what weapons to take. You’re in the Safe House which is this whole environment that exists to launch missions from where you can train and equip. Not only that but it has multiplayer, meaning if you’re playing with others there’s gonna be other people in there. You can plan how you’re gonna approach the battle and then go do that. We’ve never had anything like that in Call of Duty.

It sounds like you guys have worked really hard to combine everything and make it feel like the player is more in control that ever.

Yeah that’s right! We’re still gonna tell a story, we’re still gonna take you on an adventure, but you can still do all those things and still have a lot of agency.

Sounds great! I think that’s about all the questions I had for tonight, thankyou very much for chatting with us and I look forward to playing the game when it launches on November 6th!

Thankyou!

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For the rest of our coverage of the 2015 EB Games Expo, click here.

Dark Souls III Hands-On Preview

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It’s safe to say that Dark Souls III was by FAR my most anticipated game of the EB Expo. I was curious to see not only what From Software could do to further enhance the series, but also whether or not some inspiration would be drawn from Namco and From Software’s smash hit Bloodborne, and finally whether or not the return of Hidetaka Miyazaki as game director would breathe new life into the series. Sadly, since I only had such a brief amount of time with the game (around 20 minutes) many of these questions still went unanswered.

One question that was answered was how Dark Souls III would look on next-gen consoles. The Souls series of games have always been known for sacrificing top-of the line visuals in favour of solid gameplay, and Dark Souls III looks to be no exception. That isn’t to say that the game looks ugly by any stretch of the imagination; the character and enemy models look superb and the desolate landscape is brimming with character unto itself. I could also see a lot of Bloodborne’s inspiration in the locale, which looked like a slightly more medieval take on the rooftops of Yharnam. It was kind of cool to see the styles of the two games meet each other like this.

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Gameplay-wise, it felt exactly like you would want it to. That is to say, it felt like Dark Souls. Controls were right and responsive. The weapons all felt different (there were three weapon type to try out in the demo build) the enemies had a terrifying presence and the items all looked and felt familiar. best of all; It ran as smooth as silk!

I really wanted more time with Dark Souls III, but even with just the short time that I had, I am already excited. Thankfully the Dark Souls III Network Test is coming up soon and after that we only have to wait until early next year to prepare to die all over again.

For the rest of our coverage of the 2015 EB Games Expo, click here.

Plants vs Zombies: Garden Warfare 2 Hands-On Preview

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I’m not shy in admitting that I love EA’s Plants v Zombies series in all of its forms, and the surprisingly fun Garden Warfare was probably my favourite installment of the bunch. That’s why when I found out a sequel was being released I had a mixture of enthusiasm and cautious optimism. What more could they do? Will this feel like a cheap cash-in? Well after playing a few rounds of the game, I am starting to feel a little more certain of my thoughts.

So the game mode i got to play at this year’s EB Games expo had me and three other zombies defending our base from an onslaught of AI controlled plants. While this game mode isn’t anything new, what was different was the fact that there were a whole bunch of new character types for you to play as. My favourite of the new bunch was definitely the new Superhero-Zombie who was a physical attacker who’s only means of ranged attack was a special hadouken-style attack. One thing I really took from my time with the game was that the developers really worked hard to have the characters all feel new, unique and fresh not only from one another but also from those in the first game.

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Visually, not much has changed this time around. The map that I played was pretty highly populated and offered multiple paths and vantage points to come at your enemies. I would like to see how these maps play in a more competitive PvP setting.

When all is said and done however, Plants vs Zombies Garden Warfare 2 just felt like an expansion of the original. We’re my couple of rounds fun? Absolutely, but at this point I don’t know if it is worth purchasing a whole new game. I am willing to be proven wrong when the full game launches in 2016 but for now I am treating this one with caution.

For the rest of our coverage of the 2015 EB Games Expo, click here.

The Legend of Zelda: Tri-Force Heroes Hands-On Preview

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Nintendo has quite a line-up of highly anticipated games coming out in the next couple of months, and by far the one that looks the most unique is The Legend of Zelda: Tri-Force Heroes. As a huge Zelda fan, I knew that I had to get my hands on with this three-player co-op adventure.

Tri-Force Heroes is in many ways a spiritual successor to Four Swords (many of you will remember that game as a free download for the Nintendo DS) and for the most part plays rather similarly. You take control of one of three Links, where you have to work together with two others in order to solve puzzles, slay enemies and progress through. The game also has you paired up with two other allies, for a total of three players at the same time (a bit of an unusual number of players to say the least.)

One thing that really makes Tri-Force Heroes stand out from other Zelda games (including Four Swords) is the fact that the here Links can pick each other up, allowing access to new heights and new tactics for combat. The first boss we encountered needed to be hit from various heights, requiring the three players to work in tandem to defeat it.

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I personally had a bit of a problem when playing Tri-Force Heroes in that the 3DS’ smaller screen, and fact that you had to not only keep track of yourself but also what your allies were doing meant that the game felt a little cluttered and disjointed at times. Especially when trying to coordinate to one Link to move out of the way, while hoping that your “tower” of heroes will still be in a good enough spot to attack the enemy. It all got a bit confusing and I’m honestly surprised we managed to get through the level.

Now I can’t be too critical of Tri-Force Heroes, because when I was playing it was with a couple of people that I haven’t met before, and this is absolutely not a game that is designed for that style of play. This is the kind of game that relies on you having open and frequent communication with your two partners. So while I didn’t have too much fun this time around, I can see a lot of potential with Tri-Force Heroes and I am holding out hope that the full version, when played with people I know well, will be an absolute blast.

For the rest of our coverage of the 2015 EB Games Expo, click here.

Galaxy of Trian enters semi-open beta on iOS, Android and PC

Galaxy of Trian enters semi-open beta on iOS, Android and PC

Beta to include 3000 more people starting November 1st

London, United Kingdom — October 7th, 2015 — Other Games has today announced that they will be expanding the beta for digital science fiction strategy board game Galaxy of Trian to include up to 3000 more testers. Beta testers will be able to experience the game’s newly added multiplayer functions first-hand before the game’s expected launch in January 2016. 

“We’re all big board game buffs here at Other Games”, explains Piotr Zygadlo, Studio Director on Galaxy of Trian. “We have a lot of respect for the source material, and we want to make sure we do it justice. Expanding the beta to fully test the multiplayer allows us to pick the minds of our core players in order to really make this game into the digital experience it deserves to be.” 

The Galaxy of Trian strategy board game was originally funded through Kickstarter, raising $130,396 over a thirty day crowdfunding campaign. In Other Games’ digital incarnation, players select from one of four races and play against others as they stake claim over undiscovered areas of the galaxy. 

In Galaxy of Trian players face series of battles competing for galactic supremacy. Single player mode includes custom matches against AI and a full campaign mode, and in multiplayer gamers can engage hot-seat mode, all taking turns sharing one device. Online play is also available via server mode, allowing players to challenge their friends to see who is the best strategist! 

Taking into consideration the deeply strategy driven audience, additional planned features include a complex ranking system and online match-making to test your wit against random players of the same level. 

Galaxy of Trian will launch as a free-to-play game on PC, Mac, iOS, Android and Web and features cross-platform play across all formats and multiple game modes for solo and multiplayer gameplay, allowing a host of options for players to choose a race, explore the galaxy and gather resources. 

Players can sign up for the beta by entering their contact information here:

http://galaxyoftrian.us11.list-manage2.com/subscribe?u=5467d09824bc2ec15b1aa7e0a&id=1f60439ff1

For more information on Galaxy of Trian check out the website.

Check out the trailer here: https://www.youtube.com/watch?v=w9x39g5tz3s

To download the Galaxy of Trian press kit visit: https://www.dropbox.com/sh/7lf1rwhk81o896r/AAD458BOhP8G2vvtC0-A6RkXa?dl=0

About Other Games

Other Games Ltd is a small indie game development studio located in both England and Poland where most of the studio team works and lives. With years of experience in developing casual games, Other Games now aims to bring a more user friendly approach to indie games with their debut release Galaxy of Trian.

BANDAI NAMCO Entertainment America Releases RIDE

BANDAI NAMCO Entertainment America Releases RIDE; 

Motorcycle Sim Races to Xbox One and PlayStation®4 Platforms

RIDE Compiles More than 100 bikes, Deep Roster of Tracks and Rubber-burning Realism; Also Available on Xbox 360, PlayStation®3 and PC Later This Year

SAN JOSE, Calif., (Oct. 6, 2015) – BANDAI NAMCO Entertainment America Inc. and developer Milestone s.r.l., have released RIDE, the complete motorcycle racing simulator, in the Americas on PlayStation®4 computer entertainment system and Xbox One. RIDE is rated “E” for Everyone and will also be available as a digital download on Xbox 360, PlayStation®3 computer entertainment system and PC via Steam later in the year.

From the grease of the garage to the burning rubber on the racetrack, RIDE gives motorcycle enthusiasts and gamers alike a complete racing experience as players take on four different categories of racing – more than 100 Superbikes, Supersports, Naked, and Historical bikes. RIDE offers extensive bike and rider customization, presenting gamers with a vast array of options to keep gameplay fresh and exhilarating through a huge selection of circuits across city, country, and historic tracks from the world of motorcycling.

“BANDAI NAMCO has enjoyed a long history of racing titles that date all the way back to Pole Position more than 30 years ago, and we’re excited to add the intense racing action of RIDE to that esteemed history,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America, Inc. “RIDE combines intense racing action with an incredible amount of customization and content for even the most veteran redline racers.”

For more information on BANDAI NAMCO Entertainment America Inc. game titles and products, please visit http://www.bandainamcoent.com/. Join the conversation on BANDAI NAMCO Entertainment America Inc.’s U.S. Facebook page at: http://www.facebook.com/bandainamcous or join us on Twitter at http://www.twitter.com/bandainamcous.

Check our community at www.facebook.com/ridegame, www.youtube.com/ridevideogame and on the official website www.ridevideogame.com. Do you have a twitter account? Share your thoughts with #ridevideogame

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS