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JUST IN TIME FOR THE HOLIDAYS! ARK: SURVIVAL EVOLVED TO LAUNCH ON XBOX GAME PREVIEW DECEMBER 16

JUST IN TIME FOR THE HOLIDAYS! ARK: SURVIVAL EVOLVED TO LAUNCH ON XBOX GAME PREVIEW DECEMBER 16

Prepare to Tame, Train, Ride, and Breed Dinosaurs in the First Ever Online Survival Console Game

Seattle, WA – December 10, 2015 – Independent developer Studio Wildcard secretly has been working away on a holiday surprise! Starting Wednesday, December 16, the world of ARK: Survival Evolved will open to Xbox One players who have been clamoring for the game ever since its record-breaking launch on Steam for PC. Xbox One gamers immediately can jump into the open-world action-adventure survival game and start hunting, taming, and training their dinosaur army.

More than 2.5 million gamers have battled the harsh elements in ARK: Survival Evolved since the game’s debut on June 2, 2015 on Steam’s Early Access program. ARK for Xbox One, available via the ID@Xbox self-publishing program, will launch with all game content currently in the PC build — nearly 3X the amount of gameplay available at its original launch on Steam PC. ARK: Survival Evolved will be $34.99 with Xbox Game Preview on Xbox One and will include an exclusive bionic “Tek” T-Rex, Safari Hat, and Survivor’s Trophy, free access to Xbox-specific ARK official servers, and a steady delivery of exclusive Xbox One content prior to full game launch expected in June 2016.

Watch the new trailer on YouTube HEREwww.youtube.com/channel/UCEYfsfyne69mFfNTcZeZ6gw

ARK is running beautifully on Xbox One, we’re really proud to deliver the first open-world online survival experience on console, a genre that is typically found only in PC games,” said Jesse Rapczak, co-creative director and co-founder, Studio Wildcard.  “Steam’s Early Access has given us a strong method to quickly iterate on player feedback, creating a strong relationship with our fans that constantly makes the game more fun. With Microsoft implementing a similar program, we’re able to form a direct connection between console players and our team, the likes of which has never before been possible.”

Players can join the ARK discussion now by visiting the newly launched Xbox One forums on survivetheark.com/.

Built on Unreal Engine 4, ARK: Survival Evolved is the first to deliver the popular-on-PC online survival genre to consoles, with a unique footprint of adventure, multiplayer online cooperation and competition, focused on the basic survival skills of crafting, harvesting, building, and exploration.

Stranded naked, freezing, and starving on a mysterious island, you must hunt, harvest, craft items, grow crops, and build shelters to survive. Tame one of 100 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base with a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.

Key Features include:

 

XBOX ONE EXCLUSIVES:

  • All game content currently in the PC build — nearly 3X the amount of gameplay available at its original Steam launch
  • Exclusive bionic “Tek” T-Rex, Safari Hat, and Survivor’s Trophy
  • Free access to Xbox-specific ARK official servers
  • Steady delivery of exclusive Xbox One content prior to full game launch in June 2016
  • Tailored for Xbox One gamepad controls
  • TAME, TRAIN, RIDE and BREED DINOSAURS: Command the most amazing creatures from throughout Earth’s biological history, launching into Xbox Game Preview with more than 50 creatures and 100+ planned at full launch. Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground.
  • CRAFT AND BUILD: Using any means necessary to survive, players will craft weapons, clothes, and items, and build shelters. Plant, harvest, build, level-up, and customize everything visually and functionally, including procedurally-generated RPG statistics for creatures, characters, resources, clothing, gear, and weapons both primitive and modern.
  • DISCOVER: Explore a massive living ecosystem and find the means to survive, thrive, and maybe escape ARK island.
  • TEAM UP TO SURVIVE: Start a tribe with hundreds of other players in a large-scale multiplayer online first person environment to survive and dominate competing tribes…and to ultimately discover ARK’s true purpose.
  • JOIN A TRIBE: The ‘Tribe’ system encourages cooperation, by supporting dynamic parties to share resources, XP, and re-spawn points. Other players are organizing rebel tribes to accumulate resources, experience, re-spawn points, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond. And they will fight to destroy anything they see as a threat.

ARK: Survival Evolved is expected to officially launch in June 2016 on Xbox One via the ID@Xbox program, Steam PC and on PlayStation®4 with Project Morpheus support.

 

For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at www.playark.com, and watch us tame and train leviathan dinosaurs on Twitch.TV.

 

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ABOUT STUDIO WILDCARD

Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With 12 years of industry experience across multiple independent and studio-backed titles, Jesse has teamed up with other veteran developers for a Seattle, WA-based development studio that also includes distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!

 

ABOUT INSTINCT GAMES

Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal.

XCOM 2 Hands-On Preview

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If you’ll allow me a moment get my fanboy credentials out of the way, I’m going to tell you straight up that I am a huge fan of the XCOM series. I love playing as a paramilitary organisation trying to defend the Earth from aliens. The love the interplay of tactical and strategic choices with soldiers gaining experience and dying in the course of duty. I love managing funding and research into the unknown alien forces assaulting humanity. It was to my great delight that I was invited to preview the new XCOM 2, developed by Firaxis Games, at the 2K Games branch office in Sydney. Does the new game bear the torch of its successful predecessor or has the old formula been altered too much? Read on, dear reader.

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The biggest alteration that immediately comes to view is that the nature of the XCOM organisation has changed from paramilitary organisation to guerrilla resistance group. From my limited time with the hands on, this impacts on the tactical and strategic gameplay to a significant extent. On a strategic sense, XCOM is now based on a mobile alien carrier that travels around the world evading the alien forces. Missions are now given to you via resistance groups fighting the Alien administration rather than through funding nations. The aliens themselves also have their own agenda that they’re pushing with a related countdown indicating how long it will take to complete as well as a related mission option you can undertake to disrupt it. There is an overall countdown as well which indicates how long it will take before the aliens complete their final objective (game over).

I can’t talk too much about research, as the devs didn’t want any spoilers to come out in regards to the plot but mechanically it appears to be unchanged. You still need to collect bodies and equipment from the field to research back at the home base. I noticed that there also appeared to be a possibility for research to become instantaneous when you’ve received enough research credits but I’ve received conflicting responses to that question so I’m not entirely sure myself what’s going on there…

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The base building itself retains its ‘honeycomb’ structure from XCOM: Enemy Unknown, but is now based inside of a hollowed out alien carrier rather than a volcano. The big change here is that freeing up space via excavation actually involves clearing out the wreckage of the alien carrier (which actually GIVES you resources). The limitation is that you need to assign an engineer to clear out the wreckage and you have a limited staff to begin with you so you need to make choices between expanding the base in the long run or creating items in the present for immediate use. Workshops and laboratories now require staff to function (rather than providing staff) and can be upgraded to increase their capacity. A nice touch which I noticed was that the facilities show the staff working in them when they are manned, which is a nice addition from the last game.

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Tactical gameplay is largely kept the same from Enemy Unknown with your team and the enemy taking turns one after the other. Each unit generally has two action points which they can use to move, shoot and activate abilities. Each soldier generally has their own set abilities they can activate such as use of a grenade launcher or combat drone. These abilities are earned when levelling up the soldier and generally fall into two specialised categories, as was the case in the previous game. The classes which I was able to play with so far are the grenadier (specialised for heavy weapons/explosives), sharpshooter (specialised for Sniping/Pistols), ranger (specialised for stealth and melee), and specialist (specialised for hacking/support) with the last one; a psyionic operative of some sort, not being available. The classes are distinct from their predecessors but one can see similarities between the old and new variants.

The enemy units are now markedly different from the enemy units you encountered in Enemy Unknown. For a start most of them are genetically altered humans who are working for the alien administration called ‘Advent’. These guys act as your basic grunts who run around and largely have the same capabilities as your soldiers. The alien units themselves become akin to mini-bosses in each level as they generally come with powerful capabilities that will be difficult to counter in the early game (such as when a viper pulled my sniper out of their rooftop nest from half the map away). Even the once humble Sectoid is now a force to be reckoned with due to his ability to psychically bring a dead soldier back to life as a zombie under their control. It’s an interesting change which I think suits the game thematically as well as changing things mechanically from the previous game.

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Two completely new mechanics are the ‘concealment’ and ‘hacking’ concepts. At the start of most missions, XCOM units start ‘concealed’ as enemy units are not aware of their presence and will not actively fight against them unless they spot them by being too close or flanking them. If they are not spotted, soldiers can generally fire upon enemy units in a surprise attack with overwatch shots being used to help create an ambush. Hacking as another feature involves a ‘push your luck’ mechanic wherein when activating certain objects in the environment, you can hack them to try and disable them or give yourself a bonus of some sort. The hacking minigame generally gives you an option between two benefits (with one being more difficult) with a penalty for a failure before it randomly rolls a number. If your number exceeds the threshold, which is determined by the difficulty you chose, then you’ve succeeded!

One addition to the loadout options of troops is the addition of new mods to be applied to specific weapons. These can alter certain capabilities such as giving a greater ammo capacity or giving a percentage chance for a weapon to not use an action point when fired. Some of these upgrades are permanent and cannot be swapped out while others can be changed at will without destroying the mod. These add interesting new additions to the micro-management of your forces and I for one always welcome anything which might give an advantage.

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The game code I was able to play is largely finished with most of the design elements in place and ready to play. Unfortunately there were still a number of bugs which need to be sorted as there were a number of rather annoying instances where soldiers could either not hack the objective or didn’t move to the right square. It was particularly annoying when my ranger got mauled to death by a zombie who attacked her through a wall… but hey, I’m sure they’ll get these kinks sorted out by the time the game releases in February next year.

Overall, I’m optimistic and looking forward to seeing more of the game as more comes out on February 5th in 2016. You can pre-order the game on steam here.

Teenage Mutant Ninja Turtles: Out of the Shadows First Trailer

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Last year, Paramount Pictures released a little movie based on a beloved comic book and television franchise; Teenage Mutant Ninja Turtles. I’ll be real, the movie was not very well recieved at all, with casual moviegoers and longtime Turtles fans leaving disappointed.

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Well, it looks like Paramount have stood back up, dusted themselves off and given it another go! Teenage Mutant Ninja Turtles: Out of the Shadows (not to be confused with the video game of the same name) follows on from last year’s film and looks to introduce some classic characters as Bebop, Rocksteady, Casey Jones and of course the infamous Turtle Van.

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Check out the first trailer below and let us know if you are excited, anxious or uninterested in giving the TMNT another go.

Kyle McCarley and Johnny Yong Bosch Cast in ‘Gundam: Iron-Blooded Orphans’ English Dub

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The Gundam Global Portal Facebook page has revealed two of the cast members of the upcoming English dub of the Mobile Suit Gundam: Iron-Blooded Orphans anime. It was announced on Sunday that Kyle McCarley will be playing the main character Mikazuki. It was announced yesterday that prolific voice actor Johnny Yong Bosch will be playing Orga Itsuka. Announcement videos featuring the two voice actors are available on the aforementioned Facebook page here.

The English dub is being produced by Bang-Zoom! Entertainment. Among many other series, Bang-Zoom! also produced the English dub of The Melancholy of Haruhi Suzumiya series and is currently producing the English dub of the Durarara!!x2 series. Both of those series also feature Johnny Yong Bosch, and Kyle McCarley also has a role in the Durarara!!x2 English dub.

Right Stuf Announces the March 1, 2016 Release for ‘Mobile Suit Zeta Gundam’ Part 1

Right Stuf and Sunrise have just announced that their upcoming DVD and Blu-ray release of Mobile Suit Zeta Gundam Part 1 will be available on March 1, 2016. Mobile Suit Zeta Gundam is the sequel of the original Mobile Suit Gundam series. Both editions will be available for pre-order from February 2, 2016. Right Stuf provided a synopsis of the series:

The Earth Federation Stands victorious, but are they still on the right side?

In Zeta Gundam, we see the future world of the Universal Century through a dark mirror. Having defeated the Zeon menace, the Earth Federation has itself become cruel and oppressive. A new generation of Gundam mobile suits is created not to fight for peace, but to punish the enemies of the state, and yesterday’s villains must become today’s heroes in order to balance the scales of justice. When a young civilian named Kamille Bidan is caught up in the rebellion, he little suspects the price he will pay in the fight for freedom.

The series comes from Yoshiyuki Tomino, the original creator of the Gundam franchise. The releases will feature remastered video and the original Ocean Group English dub. Episodes 1-25 will be presented in the original 4:3 aspect ratio.

The DVD edition will feature English Dolby Digital 2.0 Stereo audio, Japanese Mono audio and English subtitles. It has a suggested retail price of $59.99 USD. The Blu-ray edition will feature English LPCM Stereo audio, Japanese LPCM Mono audio and English subtitles. This edition has a suggested retail price of $74.99 USD. On-disc extras for both releases will include the first two textless opening animation sequences.

The List of Madman’s Manga Releases of December 10, 2015

Madman Entertainment has several manga volumes and two manga box sets coming out in Australia today. The following is a list of all of those releases.

  • Black Rose Alice Volume 6
  • Bleach 3-in-1 Omnibus Edition Volume 13
  • Bleach Volume 65
  • Claymore Box Set
  • D.Gray-Man 3-in-1 Omnibus Edition Volume 8
  • Deadman Wonderland Volume 11
  • JoJo’s Bizarre Adventure: Battle Tendency Volume 1
  • Kiss of the Rose Princess Volume 7
  • Magi: The Labyrinth of Magic Volume 14
  • Monster: The Perfect Edition Volume 6
  • My Hero Academia Volume 2
  • Naruto: Kakashi’s Story (Light Novel)
  • Nisekoi Volume 12
  • One Piece Volume 76
  • One-Punch Man Volume 3
  • Oresama Teacher Volume 19
  • Ranma 1/2 2-in-1 Omnibus Edition Volume 11
  • Rosario + Vampire Box Set
  • The World’s Greatest First Love Volumes 2 and 3
  • Tokyo Ghoul Volume 3
  • Uzumaki Naruto: Illustrations (Art Book)
  • Yu-Gi-Oh! 3-in-1 Omnibus Edition Volume 4
  • Yukarism Volume 4

The box set of the Claymore manga comes with all 27 volumes and an exclusive black and white booklet featuring cover art that was not used in the official English releases. The box set of the Rosario + Vampire manga contains all 24 volumes and an exclusive full-colour mini-comic that has remained unreleased in English until now.

This month sees the release of the first volume of the Battle Tendency arc of JoJo’s Bizarre Adventure. A review of each of the three volumes of the first arc of the series, Phantom Blood, can be found here, here and here.

Pokken Tournament Adds Sceptile to the Roster

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A week ago Bandai Namco started teasing that a new Pokemon would be revealed for Pokken Tournament‘s roster on December 10th and now that it happens to be that date in Japan, we have that reveal. The Pokemon that will be added to the roster is Jukain, better known as Sceptile in the Western release of the game.

With Sceptile’s reveal trailer we are given a look at how the Pokemon will perform in combat while fighting against a number of different opponents. Pokken Tournament is currently set for release on the Wii U in Japan on March 18th with a North American and European release set for sometime in spring 2016.

Final Super Smash Bros. Dedicated Presentation Set for December 15th

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Nintendo has announced that they will be holding a final video presentation for Super Smash Bros. for Wii U and for Nintendo 3DS on Thursday December 15th at 2:00 p.m. PT / 5:00 p.m. ET / 10:00 p.m. GMT. The presentation will be hosted by director Masahiro Sakurai and during the worldwide broadcast Sakurai will provide additional details for the recently announced Cloud, perhaps an exact release date, and potentially announce more characters for the roster.

Those who wish to check out the live stream can do so here. It is worth noting that viewers may be able to expect some details regarding the fan ballot character.

How to Build a Dungeon: Book of the Demon King Manga Licensed by Seven Seas

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How-to-Build-a-Dungeon-Book-of-the-Demon-King-volume-1-coverContinuing with their “10 Days of Licensing” Seven Seas Entertainment has announced that they are picking up the manga series How to Build a Dungeon: Book of the Demon King. Written by Warau Yakan with artwork handled by Komiya Toshimasa, How to Build a Dungeon: Book of the Demon King is a dark fantasy harem manga that takes a darker look at the dungeon genre as it follows the story of a man’s thirst for power and desire to build the ultimate dungeon.

Upon his death, Aur finds himself reborn into a magical world as a Demon King. Thanks to his past research he uses his new abilities to make his dark visions a reality. Upon summoning an alluring succubus known as Lilu to serve him, he immediately begins the task of creating a dungeon—an underground kingdom of his own, filled with all manner of fantastical beasts.

As Aur crafts the intricate and dangerous world of his dungeon, he’ll learn what it takes to become a true Demon King, with all the pleasures, troubles, and trials that come with it. Thanks to the more adult nature of the content found in How to Build a Dungeon: Book of the Demon King the series will be sold in shrink-wrapped single volumes with the first volume set for release on October 11, 2016 for $12.99.

Sailor Moon R Set 2 Announced for Release on December 29th

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sailor-moon-r-set-2-box-artFollowing a recall due to audio syncing issues that resulted in the set being pulled from sale and owners having to have discs replaced, fans of the original Sailor Moon series will soon be able to expand their collection once again as Viz Media has announced that they plan on re-releasing the corrected Sailor Moon R Set 2 on December 29th. This second half of the second season of Sailor Moon covers episodes 69 through 89 and when released will be available in a Blu-ray/DVD Combo Pack as well as a standard DVD release.

All 21 episodes in the release will be uncut with a number of scenes that were never seen before in previous broadcasts and will support both the fresh English dub as well as the original Japanese voice track.

When released Sailor Moon R Set 2 will be priced at $69.99 for the combo pack while the basic DVD will cost $44.82. Those who opt to pick up the combo pack will find it packaged with a reflective holofoil slipcover with specialty printing and specialty features such as “Sailor Moon Anniversary Special,” “Welcome Chibi-USA!,” and a segment taped during Sailor Moon Day at Otakon 2015, a behind the scenes look at the English dub recording sessions and a video art gallery and official series trailers.