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Final Smash Bros. DLC Detailed, Cloud Coming Today!

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The final news regarding Super Smash Bros. Wii U and 3DS ever has been delivered and it was a mixed bag depending on who you wanted to get in with two new stages and two brand new character announcements.

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The first new character is unbelievably another Fire Emblem character, this time from the upcoming Fire Emblem Fates game. The player character Corrin will be playable though he looks a fair bit different than the rest of the Fire Emblem cast, being able to use certain Dragon Powers to transform his body for some attacks. Corrin will be playable in male or female similar to Robin. Corrin’s Final Smash is Torrential Roar and transports players to a empty field before blowing them away.

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New songs will come with Corrin on the Wii U version for the Fire Emblem stages already in the game.It’s cool how different the character looks but it’s very easy to say the Fire Emblem series is now way to heavily represented in Smash Bros.  Corrin is landing sometime in February and will come with two new songs for the existing Fire Emblem stages (one each).

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Square Enix’s character Cloud Strife from Final Fantasy VII will be available to download in a few hours from the posting of this article, however Nintendo have said they expect heavy traffic on the servers which could mean you might be waiting for a while. Cloud has a unique mechanic similar to Little Mac where a Limit Gauge powers up when Cloud is hit or hits someone and it can also be charged with Down Special. All of Clouds special attacks are powered up when the Limit Gauge is full.

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Cloud comes with the beautiful looking Midgar stage which has many unique properties such as players being able to collect Summon Materia to perform powerful summons. These summons have many different effects on the stage. If the stage gets split in two by Odin you will instantly die if you get caught between the two platforms merging back together. Cloud and the Midgar stage will be available on both versions. Tetsuya Nomura has drawn some very cool art in Kindgom Hearts like style to celebrate the inclusion.

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More Mii costumes for the final two waves have also been announced. Chocobo, Geno from Super Mario RPG: Legend of the 7 stars, Bionic Armour (seems to be unique or from Metroid), Takamaru (like the assist trophy), Ashley from Wario Ware, Gil (from the Tower of Druaga) and lastly Tails and Knuckles from Sonic. Looks like Tails finally made it into a Smash Bros game after all. The official site is offering QR codes so players can download the Mii’s from the promo videos that best match the official costumes.

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The Final Challenger ever for Smash Bros is Bayonetta! She has many of the powers from the Bayonetta games such as Witch Time and Summons as well as her classic ability to wield four guns at once. She has costumes from both her major appearances and her alts reflect the colours of her comrades from the games. Her down special is Witch Time, which works kind of like a counter but slows down time instead of being an attack. Bayonetta seems like a complicated character similar to Ryu being very combo heavy, with the video demonstrating a 10 hit combo made of many different attacks. Her Final Smash is very unique as well, triggering Witch Time but requiring you to hit your opponents to build up a gauge for the attack to be effective. Gemora then appears to instantly kill anyone that is over 100% damage.

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Bayonetta will come with the new stage in Umbra Clock Tower. The stage is in constant free fall with other platforms moving around as well. The stage will feature many popular songs from both games. Bayonetta and the new stage will be releasing in February just like Corrin. Bayonetta was the number 1 choice from the Smash Bros across a worldwide average, being number 1 in Europe and top 5 in North America. From the way Sakurai spoke though it seemed more to mean she was the most requested character available that they could get the rights to to use in game.

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For Amiibo fans, Amiibo of Ryu, Roy and R.O.B. Famicom Colorus will be available March 8th. All 3 new characters announced today are confirmed to be receiving Amiibo as well. Sakurai did a little bragging at the end of the video claming the game has set many records for it self including 58 fighters, 84 stages across both versions of the game, 99 Mii Costumes and 97 Mii hates, 743 Wii U trophies and 707 for the 3DS and there 507 music tracks for stages when you include all the games DLC. Pretty impressive.

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Let us know what you think of these announcements in the comments below and we apologise to anyone whose character’s didn’t make it in. I was hoping for Banjo Kazooie myself honestly. You can re-watch the full presentation which has been embedded below.

KING’S QUEST™ – CHAPTER 2: RUBBLE WITHOUT A CAUSE IS OUT TODAY FROM SIERRA™

KING’S QUEST™ – CHAPTER 2: RUBBLE WITHOUT A CAUSE IS OUT TODAY FROM SIERRA™

King’s Quest’s First Chapter Is Free On PlayStation®Plus Until 2016

SANTA MONICA, Calif. – Dec. 15, 2015 – Sierra™ has released King’s Quest™- Chapter 2: Rubble Without a Cause, the second chapter in the critically acclaimed reimagining of one of adventure gaming’s most treasured franchises. After recounting the story of his first days in Daventry, an aging King Graham tells his granddaughter, Gwendolyn, about his first test as ruler of the kingdom. This time, a mischievous horde of goblins has imprisoned the people of Daventry, and a still inexperienced Graham must confront difficult choices and even harder consequences to save his friends.

King’s Quest – Chapter 2: Rubble Without a Cause is out now in North America for $9.99 MSRP on the PlayStation®4 and PlayStation®3 computer entertainment systems through the PlayStation®Store. It will be available worldwide tomorrow, Dec. 16, on the PlayStation®4 and PlayStation®3 systems, as well as Xbox One and Xbox 360 via the Xbox Games Store and Windows PC via Steam.

Still need to catch up? Throughout the month of December, PlayStation®Plus subscribers can download King’s Quest – Chapter 1: A Knight to Remember, the saga’s first chapter, on the PlayStation®4 system for free through the PlayStation®Store.

Players who already own either King’s Quest: The Complete Collection or the King’s Quest: Season Pass should download the new chapter directly through the in-game “Chapters” menu.

Developed by The Odd Gentlemen, the new King’s Quest series rekindles the classic spirit of curiosity that the franchise was built on more than 30 years ago. Fans of all ages can experience firsthand the greatest untold puzzles and challenges of King Graham’s life over five exciting chapters.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

About The Odd Gentlemen

The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com or follow them on Twitter.

About Sierra

Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

©2015 Activision Publishing, Inc.  SIERRA, SIERRA with mountain design and KING’S QUEST are trademarks of Activision Publishing, Inc. All rights Reserved. All other trademarks are the property of their respective owners.

DUNGEON DEFENDERS II LAUNCHES “THE HARBINGER AWAKENS” UPDATE

DUNGEON DEFENDERS II LAUNCHES “THE HARBINGER AWAKENS” UPDATE

Trendy Entertainment’s Action Tower Defense Game Adds New Maps and Holiday Goodies

Dungeon Defenders II Players Can Unlock New Legendary Galactic Weapons by Joining the Game’s Official Steam Group

GAINESVILLE, Fla. – Dec. 15, 2015 – Rise and shine! Trendy Entertainment has released “The Harbinger Awakens,” the latest major content update for the action tower defense game Dungeon Defenders II. Here are the highlights:

  • Three new and returning maps, as well as a thrilling boss battle aboard an airship against an old foe lurking in the shadows since the original Dungeon Defenders.
  • Winter has come to the magical realm of Etheria, bringing with it snowy maps and special winter lockbox drops containing time-limited accessories like Santa hats, reindeer horns, chances at standard and holiday-themed costumes, and more.
  • The path to level 50 is now significantly faster, and with the endgame content level requirement reduced to 40, players can hit endgame content even sooner.
  • Loot drops have been reduced, but items now drop at higher qualities and specifically for the heroes players are using, with stats and passives targeted to particular builds.
  • Shops now generate items directly relevant to a players’ active hero.

In addition, “The Harbinger Awakens” introduces new legendary galactic weapons, including the Squire’s Crystalline Saber, Monk’s Crystalline Twin-Blade, Huntress’ Bow-Blaster and Apprentice’s Blaster-Caster. These items will be unlocked in tiers as permanent drops in-game as more players join the official Dungeon Defenders II Steam group at http://steamcommunity.com/games/236110.

Dungeon Defenders II is a third-person action-strategy game with classic role-playing elements like loot, leveling, pets and more. It advances the original Dungeon Defenders experience with new combat and progression features, supporting single-player and four-person online cooperative multiplayer modes. Build the ultimate champions, defenses and tactics to overcome the invading waves of the Old Ones’ evil armies.

Dungeon Defenders II is a free-to-play game currently in open alpha on PC through Steam Early Access. In the future, Dungeon Defenders II will officially launch on PC, Mac, Linux and the PlayStation®4 computer entertainment system as a free-to-play title supported by ethical in-game purchases. For more information, please visit www.DungeonDefenders.com, and follow along at www.facebook.com/DungeonDefenders and www.twitter.com/TrendyEnt.

About Trendy Entertainment

Trendy Entertainment is an independent video game development studio based in Gainesville, Fla. Created by veterans of the video game industry, Trendy Entertainment is focused on developing fun and innovative video games across multiple platforms. The company believes digital distribution deserves the same AAA-quality releases as retail.

Capsule Computers Podcast Episode 107 – Split Fantasy

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Well, this was recorded when news kind of broke, so expect a bit of a reaction type thing. In this episode of CC Unplugged, Dustin Spencer and Garrett Cheater have come together to discuss a few games such as Sword Art, Pokemon and more. We also speak a bit about PSX, while finding out live that Final Fantasy VII is going to go episodic. Yay? Well, tune in to see it all go down as this cast covers quite a few bases.

So grab a three pieces of the pie, tell your friends, and prepare to get UNPLUGGED!

Listen to the podcast:

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: MP3 (right click/save as)

Be sure to listen to our past CC Unplugged episodes here.

Adrenaline and adventure collide in Crytek’s Oculus Rift Title, “The Climb”

Adrenaline and adventure collide in Crytek’s Oculus Rift Title, “The Climb”

Scale breathtaking cliffs around the globe in Crytek’s all-new VR feast

Frankfurt am Main (Germany) December 15, 2015 – Feel the unrivaled adrenaline rush of free solo rock climbing and encounter the majesty of nature like never before in The Climb – a new virtual reality game from Crytek – coming exclusively to Oculus.

The Climb invites thrill-seekers to experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided. The game boasts hyper-realistic climbing locations from around the world, and players will discover the freedom of gaming with the Rift using either an Xbox One controller or Oculus Touch controllers as they soak up their awe-inspiring surroundings.

Oculus Head of Worldwide Studios, Jason Rubin said: “Crytek is renowned for leveraging their CRYENGINE tech to create beautiful, immersive games. Their early VR demos really captured public imagination, and to see their ideas come to life with Rift is incredible and not to be missed. The Climb is a beautiful combination of art and thrill that’s bringing an entirely new level of adventure gaming to Rift.”

Also commenting on the collaboration, Founder, CEO & President of Crytek, Cevat Yerli, said: “Gaming has always given us the opportunity to place ourselves in otherwise impossible scenarios, and VR technology such as the Rift makes us feel present in those scenarios like never before. The Climb invites players to experience the intensity of one of the world’s most dangerous sports, and they’ll truly feel the thrill of being thousands of meters above the ground with nothing but their skill and a few precarious handholds to rely on.”

To find out more about The Climb, visit the official website for the game atwww.theclimbgame.com .

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You Tube Trailer Link: https://youtu.be/6hqUx2SOTAQ

About Crytek
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.
For more information visit www.crytek.com and www.cryengine.com .

Dreams Hands-off Impressions

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When Dreams was announced back at the Sony E3 presentation earlier this year, it turned a lot of heads with its surreal reveal video and ambitious desire to allow players to recreate their dreams within a game. Well Media Molecule, the team behind Dreams as well as the Little Big Planet franchise and Tearaway, came on down to Sydney to last week to present what they’ve done so far on their game. Below are my impressions…

The gameplay itself is still in a very early stage of development and we didn’t really see too much of it. We were introduced to the concept of “dream surfing” where, by navigating through the environment of a level, we would reach a shining light which would take us to another level. There were some rudimentary puzzle elements where some bits of the environment would need to be moved out of the way or interacted with in order to progress. In another instance, the objective wasn’t highlighted with the shining light and instead was a painting which we needed to jump into (which then became the next environment). It’ll be interesting to see what else, Media Molecule format into this part of their game design, but currently there isn’t too much.

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The game is very visually appealing. The models and environments that I’ve seen so far all have a pleasant visual design. The texturing also has an interesting effect wherein a lot of the objects appear to become fuzzy and wispy around their edges, which makes everything appear like they’re made of clouds. Most of the objects and environments look quite cute but there were some on showcase which had a quite different tone including a nightmarish WW1 battlefield. Overall, everything looks pretty and (generally) quite huggable.

The environments and characters on showcase were varied and distinct across a number of levels as well as the tools to create them. Besides the battlefield I mentioned there was a snowy mountainside featuring a log cabin. There was a pleasant wooded area with a small creek which one of the devs was modifying in front of us during the presentation using the game’s tools to add in more trees, more of the creek, and various other bits of terrain to the area. It seemed quite fast and simple to add in all these elements but I’m not under the delusion that anyone on the dev team is not already very fluent with the game controls. The characters within the game are similarly visually appealing and range from an abominable snowman to a dangerous looking mech. The controls for both the characters and the environment modding will be compatible with both a standard controller and motion controls.

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Overall, I think it will definitely appeal to gamers of a more creative bent who would interested in spending hours creating and modifying the various objects within the game. The devs have stated that they’ll continue supporting the game after release with the team developing more levels based around their dreams… but that might be a small drop in the ocean compared to the creative content which a motivated fan base can do. This is certainly within the realm of possibilities considering the popularity of titles like Minecraft and Garry’s Mod. I feel that, if the game can live up to its promise, Dreams might become a new staple amongst the sandbox gaming community.

Battlezone Hands-On Impressions

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So this is my second foray into the virtual realities of the Sony VR headset, the Morpheus. The last time, I played The London Heist but this time I would be trying my hand at Battlezone, developed by the folks at Rebellion. The game is a remake of a classic Atari game and proudly wears it pedigree on its sleeve with retro-inspired graphical design. Following a quick tutorial in which I learned the controls quite quickly. After driving through a darkened vehicle depot, I went onto a lift and was raised to the surface.

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The enemies I faced largely consisted of slow moving tanks and towers. At the end, I encountered a new flying swarm type of enemy who was susceptible to my machine gun which I was able to switch to with the press of a button. As I sped across the neon landscape, I mistakenly went down the wrong alleyway and got lost. But luckily, using a radar at the bottom of the screen I was able to locate the enemy units and get back to the action. With the headset on, the action felt really intense as I dodged, dipped, dived, ducked, and dodged around the map.

Thankfully the collision detection of my missiles was quite forgiving as many I noticed my shots were off by a metre or two but the game still rewarded me with a hit. This, I was thankful for as it certainly helped reinforce my feeling of being a sci-fi tank ace as I strafed around enemy units. The movement of my vehicle was fast and agile with the controls feeling more like I was operating a hover vehicle than a tank.

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Overall the gameplay was quite fun the ten minutes or so I had with the game. It was fast, felt immersive, and was easy to pick up… even for a console novice like me. In terms of setup and practicalities of playing the game, I felt that this title was more manageable than The London Heist which I’ve also played. The reason for this is that since I was using a standard PS4 controller and not standing up waving my arms around, which could be a problem for households which are tight on space. Overall, it was a nice tech demo to play which shows the capabilities of the Morpheus in conjunction with a standard controller.

Minecraft: Story Mode Episode 4 Set for December 22nd Release

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Telltale Games is keeping up their fast release schedule with Minecraft: Story Mode by announcing that the fourth episode of five total planned episodes will be released just a little bit before Christmas. Episode four, titled A Block and a Hard Place, will be released on PC on December 22nd with other platforms getting the episode in the following few days.

Telltale is stating that this fourth episode will end the story with the Wither Storm, so it will be interesting to see just how they plan on wrapping up that plot line while leaving something open to explore once the fifth and final episode of Minecraft: Story Mode comes out in early 2016.

Earth Defense Force 2: Invaders from Planet Space Review

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Earth Defense Force 2: Invaders from Planet Space
Developer: Sandlot
Publisher: XSEED Games
Platform: PlayStation Vita
Release Date: December 8, 2015
Price: $29.99 – Available Here

Overview
The Earth Defense Force series has always held a certain place in the hearts of people who enjoy campy sci-fi flicks and movies about giant creatures invading the land that must then be repelled by a much smaller force. This charming nature of the series may have made EDF a hit for fans but for quite some time gamers in North America weren’t able to play some of the first games in the series. Now that the second title, Global Defense Force, has been remade as Earth Defense Force 2: Invaders From Planet Space, now we have a chance at getting into one of the original titles. The question is, does it still offer the same type of campy charm fans have come to expect thanks to later games in the series?

Story
For those who have never heard of these games before, you’re in for something of a treat. While Earth Defense Force 2: Invaders From Planet Space doesn’t offer much of a story, it does offer a decent start to the conflict. When aliens appeared and began attacking Earth, the freshly created Earth Defense Force was able to repel the enemy and destroy their mothership. While this seemed like the end of the conflict, the peace was short lived.

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Now with giant bugs coming up from nests within the planet and the alien’s various UFOs, walkers, and more attacking locations all around the world it is up to the Earth Defense Force to once again kill every bug and oversized creature they see. This serves as a simple enough plot to place players in the boots of a soldier as they are sent on over seventy eight missions where quite a bit of background dialogue is provided through radio transmissions to help spice things up, though those looking for enemy motivation or any kind of depth will find it lacking here. Not that that is much of a bad thing in this case.

Gameplay
Setting up for a mission in Earth Defense Force 2: Invaders From Planet Space is incredibly easy. Players will be given a list of missions that all fall within the same category, kill everything that shouldn’t be on the planet. These battles all take place in various parts of the world, usually in city landscapes but occasionally in underground areas as well. Before shipping out to the field they are able to select from one of three classes equip various weaponry to fit their play style or occasionally one that is best for taking down a certain type of enemy, and then set out to kill everything ranging from swarms of numerous giant ant species as well as a variety of giant spiders and of course, alien UFOs with a few kaiju battles mixed in here and there.

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The three classes that players will be able to take into battle come in the form of the simple Infantry soldier, futuristic Pale Wing, and the new support oriented Air Raider. The Infantry class uses modern weaponry, is able to absorb quite a bit of punishment, and is able to use the various military vehicles that appear in most stages. The Pale Wing, my preferred class, is a fast female unit that utilizes a jet pack allowing her to fly into the sky and use her heightened mobility to avoid enemies and deal damage from afar.

This class utilizes an energy pool that constantly is refilling but using the jet pack to move around or utilizing certain futuristic weaponry drains that pool and if it runs out, will temporarily leave a Pale Wing unit grounded and unable to fire an energy needed weapon or reload a standard weapon, a dangerous situation thanks to the Pale Wing having the lowest health of all classes. Finally we have the Air Raider, a class that appears best suited for support in the game’s online mode since the class primarily makes use of traps and various techniques to damage enemies rather than simply bringing the fight to them like the other classes.

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With each class having its own set of unique weapons players will find that there is a lot of replay value to be had in Earth Defense Force 2: Invaders From Planet Space, especially since there are multiple difficulty levels to experience for those who wish to challenge themselves and obtain even better equipment since higher difficulties result in higher chances of good weapons dropping from defeated opponents. Alongside weapon drops the enemies will also drop armor upgrades, adding one to the current class’ total health per pick up after a mission is completed, and health kits to heal up in battle.

Outside of the enjoyable, albeit slightly repetitive, single player mode Earth Defense Force 2: Invaders From Planet Space also offers a couple of multiplayer options. Players will be able to take part in highly enjoyable co-op missions with up to four players at once and also fight against one another if you feel like testing your skills against other members of the EDF.

Visuals & Audio
Being released on the PlayStation Vita a number of the enemy models appear to have been given a revamp over the original release, creating smoother and far better looking enemy models to face off against. This, plus the fact that the various mission stages have a decent amount of variety, help keep things feeling fresh, especially since various objects in the environment, such as buildings and foliage, often will get destroyed while fighting against enemies.

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That being said, there are some issues when it comes to how Earth Defense Force 2: Invaders From Planet Space looks. It is still fairly evident that this game originated as a PlayStation 2 title as many textures are rather rough looking and, especially while playing as the more agile Pale Wing, the draw distance and pop-in rates suffer greatly.

The soundtrack found in the title is fitting for the series’ nature and it is worth noting that XSEED Games has provided a complete English dub for the title, which works wonders for describing the flow of battle since the cries of civilians and other soldiers reporting in or discussing your feats on previous battlefields help keep battles from becoming entirely monotonous, though if you happen to die while there is some dialogue playing, it won’t allow you to restart until the characters are done talking.

Overall
Earth Defense Force 2: Invaders From Planet Space offers all of the campy fun that the series has become known for in a trimmed package that allows players to drop into bite-size missions while on the go and take down numerous enemies with the title’s easy to learn combat system. Offering plenty of replay value to unlock equipment and try out the classes as well as some online modes to stretch things out, this remake on the Vita is a great fit despite its flaws. Fans will find that this title still contains everything they love while even newcomers may want to take a chance at this smaller release.
Capsule Computers review guidelines can be found here.

Coldwood Interactive and EA’s Puzzle Platformer Unravel Launches February 9

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Swedish developers Coldwood Interactive (The Fight: Lights Out) and EA announced their upcoming puzzle platformer Unravel will launch on February 9, 2015 for PlayStation 4, Xbox One, and PC. The game is set in a world inspired by northern Sweden and is a physics puzzler. Unravel stars Yarny, a little creature made from a single thread of red yarn that slowly unravels as the game progresses. Players will use yarn from Yarny’s body to swing, rappel, and traverse obstacles big and small.

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“Yarny’s quest is to mend broken bonds and the yarn represents the love and connection between people. Along the way, we’ll test your cleverness with environment-based puzzles inspired by our home in Northern Sweden,” says Martin Sahlin, Creative Director at Coldwood.

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The game has earned high praise from a wide variety of game shows this year. Unravel will cost 19.99 USD or $29.99 AUD. EA Access members can get a head start on the game plus a 10% discount on Xbox One.

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