Continuing with their series of character introduction videos for the party members in Star Ocean: Integrity and FaithlessnessSquare Enix and tri-Ace have released another video and the focus this time around is on one of the characters that just so happens to stand out the most, Fiore Brunelli.
Fiore is one of the countries most skilled signeturges and her revealing outfit is to show off the advanced magic symbols that have been placed on her leg. You can check out the video showing both combat and story sequences below. Currently Star Ocean: Integrity and Faithlessness is set to be released in Japan on March 31st for the PlayStation 3 and PlayStation 4 with a Western release of the PlayStation 4 version already confirmed for sometime in 2016.
MASTER THE BATTLEFIELD IN HYRULE WARRIORS: LEGENDS, COMING TO NINTENDO 3DS ON MARCH 24
Experience massive battles on the go, complete with new chapters based on The Legend of Zelda: The Wind Waker and series newcomer Linkle
16th February 2016 – Packed with even more content than its predecessor, Hyrule Warriors: Legends will release exclusively for Nintendo 3DS family systems on March 24. After Hyrule Warriors took Wii U by storm, those large-scale battles can now be taken on the go, complete with the new ability to command and switch seamlessly between up to four characters on the battlefield, play as five new characters, and enjoy two new and exclusive storylines.
Experience a sprawling story across The Legend of Zelda timeline in Legend Mode, which sees players take on hordes of enemies as they relive classic Zelda games reimagined in the style of Koei Tecmo’s long-running “Warriors” series. When a sorceress by the name of Cia rips time and space apart, Link must team up with Impa, Sheik, and The White Sorceress Lana to save Hyrule in battles inspired by The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Twilight Princess, and The Legend of Zelda: Skyward Sword. Players will have to strategically switch between up to four characters as the tides of battle command.
Hyrule Warriors: Legends also comes with two new exclusive stories: a four-chapter epilogue based on The Legend of Zelda: The Wind Waker, and a five-chapter story based on series newcomer Linkle, a dual-crossbow-wielding Cucco farmer who believes her heirloom compass means that she’s destined for greater things. Linkle isn’t the only new addition to the series, as Toon Link, Tetra and King Daphnes from The Wind Waker, and the mischievous Skull Kid from The Legend of Zelda: Majora’s Mask also make their debut. As a special bonus for fans of the original Wii U game, all new copies of Hyrule Warriors: Legends will come with a code that allows players to download these new characters to Hyrule Warriors on Wii U*.
Another addition comes in the form of My Fairy Mode. This time around, when players explore Adventure Mode there are fairies to be found, each of whom can be levelled up to bestow additional benefits in battle across all modes. By feeding them and dressing them in new costumes, players can increase their trust, change their personality traits, or strengthen their Fairy Magic. They can even be rented to friends through Local Play, allowing them to take advantage of their skills for up to 24 hours.
No matter which Nintendo 3DS family system Hyrule Warriors: Legends is played on, there is plenty of action for both new and returning players. Those who play the game on a New Nintendo 3DS or New Nintendo 3DS XL system can enjoy an enhanced experience made possible by the additional horsepower and features of those systems, such as the ability to control the camera via the C Stick.
New Nintendo 3DS owners – as well as those with access to the NFC Reader/Writer accessory for other Nintendo 3DS family systems – will also be able to use amiibo based on The Legend of Zelda characters to generate more powerful versions of previously-unlocked weapons for their respective characters. This includes the new Wolf Link amiibo that will be available in a special bundle with The Legend of Zelda: Twilight Princess HD, which will bestow these more powerful weapons onto Midna or Twili Midna.
Hyrule Warriors: Legends will also release as a Limited Edition, featuring a copy of the game and a compass watch replica of Linkle’s family heirloom compass. Last but not least, March 24 will also see the release of the New Nintendo 3DS XL Hyrule Edition** in Australia and New Zealand. With ten The Legend of Zelda games available for Nintendo 3DS family systems via Nintendo eShop***, it’s the perfect time for Zelda fans to join the ranks of Nintendo 3DS owners and enjoy key titles in the series’ rich history on a single handheld system.
Charge into battle wherever you go with Hyrule’s mightiest legends in Hyrule Warriors: Legends for Nintendo 3DS family systems when it launches in Australia and New Zealand on March 24.
PROJECT X ZONE 2 now available for Australia and New Zealand
The ultimate cross-over game by legendary publishers!
BANDAI NAMCO Entertainment Europe announced today that PROJECT X ZONE 2 is now available on Nintendo 3DS™!
With more than 400 000 units sold, the first episode of the license surprised both fans and press with a massive line-up, combining highly tactical gameplay and unique humour! With this new opus, PROJECT X ZONE position itself as one of the biggest mashup strategy game ever!
Among the famous franchises depicted, PROJECT X ZONE 2 features series as TEKKEN, TALES OF VESPERIA, GOD EATER or SOUL CALIBUR (BANDAI NAMCO Entertainment); but also DEVIL MAY CRY, STREET FIGHTER or RESIDENT EVIL series (CAPCOM); or even Sakura Wars, YAKUZA: Dead Souls or Virtua Fighter (SEGA Interactive Co., Ltd./ SEGA Games Co., Ltd). In addition and exclusively, three guests from NINTENDO Series are also playable: CHROM and LUCINA from FIRE EMBLEM AWAKENING and FIORA from XENOBLADE CHRONICLES.
“Doing a collaboration with publishers such as Sega and Capcom is a delight. On Project X Zone 2, we cooperated with the desire of giving the fans an opportunity to play their favourite characters among dozens of renowned franchises. And everyone will enjoy it thanks to the addition of subtitles in French, Italian, German and Spanish!” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.
PROJECT X ZONE 2 is now available in stores and via the NINTENDO eShop. Let’s enjoy the game!
In an effort to close out the rest of the character introduction videos Capcom is doubling down on the Street Fighter V character introduction videos being released and while earlier today we saw focus on the female cast, the latest batch happens to feature none other than the face of the series, Ryu, as well as Birdie, and Dhalsim.
All three of the character introduction videos showing off their various special moves and appearances, can be found below. As for the game itself, Street Fighter V will be released tomorrow for the PlayStation 4 and PC and will feature sixteen characters at launch with six more planned for release throughout the rest of the year.
Overview The majority of video games depict war as something that players must help put an end to by eliminating the opposition, whether it is with firearms or with magic and swords. Rarely do we see a game that explores what happens when you aren’t sitting on the front lines of a conflict and instead are seeing what the war is actually doing to the people living in the middle of the war. That is the concept that This War of Mine explored when it was originally released and now with This War of Mine: The Little Ones arriving on consoles with children being added into the mix, has this concept managed to transfer into an enjoyable game?
Story This War of Mine: The Little Ones plays rather loosely with the concept of a storyline since rather than force players down any specific road, things are left up to them. You see, the first option players are given is to Survive… and they are then placed in the middle of the battle torn city of Pogoren with three survivors of roughly Eastern-European origin that are caught up in a battle between the Graznavia army and the rebels.
This first playthrough sees Pavle, an ex-soccer star, Bruno, a chef, and Katia, a journalist, taking shelter inside of a fairly large but damaged house with very little in the way of materials. With the only option being to survive, it is up to the player to decide what to do from then on. Survive through scavenging and building makeshift facilities to try and become self-sufficient, steal from those less fortunate than yourselves, or even murder those who have things you need.
All of those are options the player can take but This War of Mine: The Little Ones does an excellent job making these types of choices hit home. Survivors asking for assistance for their shot brother or need help with their collapsed shelter will remove a survivor from the household but the group will feel better for helping those in need. Feel like that feeble old aren’t nearly as desperate as you are? Then be prepared for some heartbreak as the old man begs you not to steal his ailing wife’s medicine and flee into the basement at the slightest hint of violence all while the sickly old woman cries for her husband.
These types of decisions, which are presented as basic actions with no morality meter, really hit home and when you throw children into the mix it becomes something far different. Your survivors all have various bios that are updated as the days roll by, sometimes with pieces of their backstory explaining how they ended up alone and other times mourning the lack of necessities or decisions that have been made.
Children are also given a bio and their innocent outlook on the world is reflected here and this can make you feel like scum if you’ve done something terrible to scrounge up the food you’re preparing for your starving group. It may be survival of the fittest, but at what lengths will you go to in order to make it through?
Gameplay This War of Mine: The Little Ones tasks players with simply surviving as long as possible in the hopes that the war will come to an end and that peace will return to the city before they all wind up dead. This sees the game divided into two separate sections, daytime and nighttime. During the day the player must control each survivor and have them either build up crafting stations and stations to recover vital resources while also feeding them and making sure that they aren’t falling ill or dying of injuries that they sustain during the other half of the game.
One of the biggest aspects of this title is the fact that, although players can scrounge around their shelter for some starter resources, that everything you need to survive can only be found in other locations throughout the city. With snipers targeting civilians during the day the only time scavengers can venture out is at night time and it is here that players will select from numerous locations in order to gather what they can. The hitch here is, each survivor can only hold so many items and while there are locations that are completely vacant, others can contain other NPCs that range from those looking for a trade, simple people living there, or hostiles that will readily shoot at an intruder.
This means that while foraging for supplies players will need to constantly determine what exactly they need to bring home, perhaps leaving behind a weapon to make space for much-needed medicine, all while stealthily avoiding those who mean them harm or will lash out if you are caught stealing from them. Of course once you do manage to make it home, hopefully your own base hasn’t been attacked by raiders, potentially stealing items and wounding anyone left behind.
Adding children into the mix doesn’t really create too many extra dangers. Sure they are an extra mouth to feed and, until they are taught how to use certain crafting tables, traps, or the water system, cannot help around the house but their smaller stature does mean they require less food and by playing with the adults they can cheer up from the sadness that may be plaguing them due to their actions taken during the latest scavenging run. Plus, although a child can be wounded or fall ill, they face far simpler consequences compared to their adult counterparts who will even commit suicide if they become too depressed, as they are simply removed from the game.
With players constantly having to worry about gathering food, medicine to heal the sick, bandages to fix up wounds, water to cook/grow food, managing the temperature of the area when the harsh bite of winter comes, and the many building materials needed to craft things, there is quite a struggle here and it is incredibly possible that your first run through in the game will result in more than a few deaths and potentially a simple game over.
Unfortunately that type of lasting challenge begins to wane a bit the more experienced you become with the title as learning the mechanics and the layout of certain locations quickly turn the title in your favor, especially when the resource management becomes mundane tasks for a well-equipped group of survivors that may only face trouble if the winter this time around is especially hard. Playing as rough as possible and refusing to aid those in need does have an effect on your survivors however and this is reflected in the post-story epilogue. So while the world may be full of danger, showing a sliver of humanity to help out your fellow man or those coming to your door asking for a few scraps of food not only makes the group a bit more content but also encourages some faith in humanity.
Those looking for less of a challenge can opt for the “Write Your Own Story” mode that allows players to select from a number of variables such as who exactly they start out with, what locations will be available, how nasty things have become in the city, when or if winter will come and how bad it will be, and even how long until the cease-fire is declared. This type of mechanic does give players a reprieve from the harshness of the randomized survival situation but also removes some of what makes the title enjoyable and that is surviving against the unexpected.
There is one more aspect that will occasionally challenge your survivors and that happens to be the game’s interface. Thanks to the title’s origins on the PC, most actions are handled with one simple button press while using the D-Pad to select from the extremely close options for any given object. This means that while you may simply want to rest in a bed, your survivor might start taking an axe to it instead because you selected the wrong action while in possession of an axe, which can turn furniture into lumber and fuel.
This same aspect becomes dangerous while exploring as well since rather than simply devoting a button to sneaking, the developers have opted to assign all movement speed to the analog stick. With fast movements creating sound ripples, players must be incredibly careful to only gently tilt the stick or risk drawing unwanted attention when your survivor decides to sprint for no reason. Either that or decides that they want to run up and down the same set of stairs multiple times in a row because the game keeps thinking you wish to do so rather than move to the left.
Visuals & Audio The depressing nature of being caught in the middle of a conflict with nothing to do but survive is reflected in the art style and the world of This War of Mine: The Little Ones. Overwhelming use of gray, tinges of blue, and orange flame from bombed ruins give the locations players explore life while bodies of former inhabitants and notes left behind as graffiti tell the stories of what happened here. With slight alterations between the pencil looking art style given in the options menu, between “Sketchy” and “Soft” there is a unique feeling to this title’s presentation.
While This War of Mine: The Little Ones may lack any real voice work, outside of the giggles or sobs of a child and grunts of survivors, there is a real sense of tension thanks to the aforementioned art style and the way that background noises ranging from gunfire, artillery shelling, and crackling flames play against what would normally be a silent night.
Overall Among the countless games that place players in the role of a soldier, This War of Mine: The Little Ones has succeeded in creating an emotionally draining and enjoyable survival simulation about those who are caught in the middle of conflict. With some rather dark options available to the player at times and leaving nearly everything on just how far the player will go in order to survive, this title is one that can generate some real empathy for your survivors and while it may lose some of its challenge after a while and has a few control issues, this is a title that you will likely remember. Capsule Computers review guidelines can be found here.
Continuing with their series of character introduction videos for Dead or Alive Xtreme 3Koei Tecmo has released a new minute long video focusing on introducing Momiji of Ninja Gaiden and recently Dead or Alive fame.
Similar to the past videos which have shown us Marie Rose and Helena, this video for Momiji shows off a number of the gravure areas as Momiji lounges around the island in various swimsuits including the one that was originally a bonus for those who picked up Yaiba: Ninja Gaiden Z.
You can check out the video below and as for the game itself, Dead or Alive Xtreme 3 is set to be released for the PlayStation 4 and PlayStation Vita in Japan on March 24th and the Asian release, featuring English subtitles, can be pre-ordered through Play-Asia.
The Walking Dead television series returned last night and if that episode didn’t have enough action for you, or your late and haven’t watched it yet, then Telltale Games still has something to help scratch that Walking Dead itch. With The Walking Dead: Michonne set to begin next week on February 23rd the company has decided to release a six minute video showing off how the first episode will begin.
In the video below you’ll be able to catch Michonne being voiced by Samira Wiley from Orange is the New Black as she struggles with her past memories as well as faces off against a large number of the undead.
Back in 2015 Sony and Quantic Dream announced that they were planning on releasing a PlayStation 4 version of Heavy Rain in March 2016 and now the companies have announced exactly when people can expect the title to be available.
The company has announced that the game will be released on March 1st in North America and Latin America and March 2nd everywhere else. Oddly enough, the Heavy Rain and Beyond: Two Souls disc collection containing both PlayStation 4 versions of the games will be available in every country except for North America, with Europe, Latin America, Australia, New Zealand, and Asia all receiving the collection.
Square Enix has announced that the popular mobile game Hitman GO will be arriving on a number of new platforms next week. Hitman GO will be released on February 23rd for the PlayStation 4, PS Vita, and PC through Steam for $7.99. This updated release of the game will feature improved graphics as well as a new control scheme that has been optimized for consoles and PC interfaces.
The PC version will add in trading cards, emojis, wallpapers, cloud saves, and achievements while the PlayStation versions will offer cross-save and trophies. A new trailer for Hitman GO and a few new screenshots can be found below
With Street Fighter V set to be released in a little under twenty-four hours we have yet another set of character introduction videos from Capcom and this time the focus is entirely on members of the female cast.
We have introduction videos for Cammy, Chun-Li, and R. Mika and all of these three videos, showing off their various special moves and appearances, can be found below. As for the game itself, Street Fighter V will be released tomorrow for the PlayStation 4 and PC and will feature sixteen characters at launch with six more planned for release throughout the rest of the year.