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Bank Limit: Advanced Battle Racing Announced for Oculus Rift

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Tastee Beverage Studios announced their debut racing game today. Bank Limit: Advanced Battle Racing will be a launch title for Oculus Rift, with both game and VR goggles being made available on March 28. The game will send players hurtling down the track at Mach 1 in ships armed to the teeth. The driving is arcade-style with a heavy focus on drifting through turns and using drafts to blast past other racers. Of course, if you can’t win with speed, you can always win with violence. Weapons are aimed with the eyes, forcing players to keep an eye on the track, the vehicle dashboard, and other racers all at once.

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Bank Limit: ABR takes what we love about classic high-octane combat racers and blasts it into a future where you feel the thrilling vertigo of cresting a massivedrop, the kick of acceleration when you Boost and the heat of no-holds-barred battles,” said Harley Benedict, Co-Founder and Lead Programmer of Tastee Beverage Studios. “Designed specifically to take advantage of Oculus Rift hardware and the horsepower of advanced gaming PCs, Bank Limit: ABR will bring players blazing speed, furious combat and hard-hitting competition with a new level of VR intensity.”

New ‘Legacy Opening Cinematic’ + Beta open to Playstation Plus Members on March 4th

New ‘Legacy Opening Cinematic’ + Beta open to Playstation Plus Members on March 4th

Io-Interactive today releases a new trailer, the ‘Legacy Opening Cinematic’ bridges the twenty year gap in the new HITMAN game between the end of the Prologue and the Sanguine Fashion Show in Paris.


To see the video go here: https://www.youtube.com/watch?v=01bYEelwwHc&ab_channel=HITMAN

The trailer takes viewers all the way back to the thermal baths of the Hotel Gallard in Budapest as seen in the original Codename: 47 and to the Chilean Delgado vineyard from Blood Money, as it charts a journey through some iconic Hitman moments.

Plus, after a successful beta on PS4, Io-Interactive now invites all PlayStation Plus members to try out the HITMAN beta on March 4th.

“Our initial beta was an extremely helpful moment for our new HITMAN game, as it gave us great insight into how the server game mechanics function under pressure. A lot of those pressure points are currently being strengthened for release,” said Hannes Seifert, Studio Head at Io-Interactive. “Now Sony have given us the opportunity to go even bigger to validate some of the initial things we saw. Therefore we are inviting everyone who is a PlayStation Plus member to try the same beta and you don’t have to pre-order the game. This will allow us to really stress test our server setup, which is a crucial element for us to get just right.”

Labeled “The Prologue”, the Beta takes place twenty years before the Paris Showstopper mission. Set in a secret ICA training facility, the Prologue features a pivotal moment in Agent 47’s life – his introduction to the ICA and very first meeting with his future handler Diana Burnwood. The Prologue features two free-form training hits, which will introduce players to the features and mechanics of the upcoming HITMAN game. The Prologue will also be available as part of the first episode of HITMAN.

HITMAN will launch on March 11th for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Related Links
Official Website: hitman.com / Official Facebook Page: facebook.com/hitman / Follow @Hitman on Twitter: twitter.com/hitman / Visit the subreddit: reddit.com/r/hitman

Hitman © 2015 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. AGENT 47, HITMAN and the HITMAN logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. The “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the properties of their respective owners.

Street Fighter V Review

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Street Fighter V
Developers: Capcom, Dimps
Publisher: Capcom
Platforms: PC, PlayStation 4 (Reviewed)
Release Date: February 16, 2016
Price: $59.99 US – Available Here $99.95 AUS – Available Here

Overview
After playing through many updated versions of Street Fighter IV, fans were delighted to hear that the fighting game would be taking its next step forward with Street Fighter V. With fighting games offering more than ever before and even niche titles being released in the West to certain levels of success, many saw Street Fighter V as the best way to take advantage of the popularity spawned of IV and bring the game to new heights. So now that the title has been released, it is evident that that has turned out true, unfortunately the complete bare bones nature of the game at launch is going to be a detriment for most common players.

Story
Currently Street Fighter V offers a story mode that barely qualifies as one, as even the most basic of arcade modes (which this game is currently lacking) offer more information and details about the characters than this does. While a full cinematic experience is planned for release in June, future promises cannot make up for the initial offering that presents players with extremely short (less than five minutes usually) story segments for each of the sixteen characters.

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With no difficulty adjustment available in this mode, players will often be placed into three or, for the shorter stories, two one-round matches against incredibly easy opponents that only barely tie together any semblance of a story. Most character stories feature fighters simply running into one another and then fighting it out before a quick unsatisfying epilogue to close out the story and generally leave players with no actual idea on what the core story will offer when the update is released.

This means that while players may get the smallest glimpse at what the future update may hold and provides a few hints about the brand new characters, once you finish the entire story mode in about an hour and a half then you’ll be left wanting more. While many fighting game fans simply breeze past a story mode, the amount of effort that other titles in the genre have begun putting into this mode makes Street Fighter V’s initial offering something of a shock.

Gameplay
Generally the bulk of a fighting game’s modes come in the form of single player content with the multiplayer component being there for those who wish to test their skills against others around the world. Street Fighter V is the exact opposite of that. Not only does it not offer the aforementioned arcade mode, it also lacks a versus mode against computer opponents, and even a proper tutorial system.

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There will be a challenge mode that is currently grayed out and will be updated in March, as well as the most basic of practice modes, and finally a survival mode that allows players to take on the same set of opponents in a row depending on difficulty with various supplements that can be taken between one round battles to provide your fighter with more health or boost their meters for the next fight.

This means that those looking for some single player fun will find Street Fighter V incredibly lacking at the moment, meaning most of the fun comes from playing online at the moment but even this mode is lacking in a few ways. Currently players can only create a “Battle Lounge” that will allow one other opponent to fight in a room at a moment with the rooms being expanded to eight players in the coming months. Plus while seeking battles outside of Battle Lounge players will automatically have their character chosen for them from their pre-selected favorite fighter, meaning that the ability to choose a fighter that may be better against your opponent’s selection is null here.

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Outside of this standard battle lounge, which at the moment cannot even be used to spectate fights, there are your predictable Ranked and Casual Matches that players can either select and wait around to be paired up with an opponent or set to seek fighters in the background while practicing or taking part in survival mode, with fights against online opponents being entered when available and keeping players from simply waiting around. Every fight that I entered into, even with opponents that were shown as being from overseas, was presented with no apparent lag which is perfect for a game that can be as technical as Street Fighter. This allows online combat to be as fluid as offline fights against your friend sitting on the couch as the title is not plagued by any kind of input lag even on some of the tougher combos.

Taking part in the limited single player content and winning fights against opponents online provides the player with “Fight Money” that will eventually can be used to purchase new costumes as well as upcoming DLC characters through the currently grayed out Shop. This is a nice touch that serves as a nice incentive to keep players active and playing the game, especially since 100,000 Fight Money can be used for a DLC character and the single player content providing nearly FM to purchase two fighters if you don’t bother with story costumes. That being said, with “Premium” costumes requiring players to use the paid currency of Zenny and any attempts at earning Fight Money while offline being impossible, it will be interesting to see just how well received this method will be once DLC begins to roll out.

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Now while I have been railing about Street Fighter V’s dearth of available modes at launch, I cannot say that this is in any means a bad game because the actual combat and gameplay revisions to the fighting system in Street Fighter V present an incredibly enjoyable fighting game that is quite an overhaul from the previous title as well as a title that, despite the only real way to train being against a heavily modified practice dummy or grinding away at online fights, is far more forgiving for newcomers.

The ability to pull off combos as well as special moves has been increased by making timing on these moves less rigid than before and the removal of Chip damage, which is the small amount of health lost while blocking, can no longer end a round if your health is low except for being hit with a Critical Art (new name for Ex) attack. The other new system comes in the form of the V-System that introduces a V-Meter and three new moves for each fighter.

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A V-Skill that can be used at any time with a simple press of medium punch and medium kick at the same time, a V-Reversal which is activated when blocking and pressing all punch buttons at a time at the cost of one portion of the V-Meter, and a special V-Trigger that requires a full meter to pull off but offers either a boost to your fighter’s strength, added special elements to their attacks, or simply unleashes an attack. Each of the characters in the game has a unique set of special V abilities that players will either need to test out and learn themselves or turn to an online source to learn more.

As for the actual fighters, Street Fighter V is offering a fairly respectable sixteen fighters available at launch with the aforementioned planned DLC characters on the way. In games as technical as Street Fighter can be, creating a solid character and balanced character base is essential to delivering a remarkable and long lasting experience and just like the tightened up combat systems, the fighters in Street Fighter V are the best they’ve ever been though some fan favorites may be missing.

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The depth and diversity of the available roster is stronger than ever before with new characters Necalli and F.A.N.G. fitting in perfectly as fresh faces designed for close-up aggressive battling and for zoning attacks that are a bit trickier. Every character in the game is different from one another in at least a few ways with most of the new cast and returning fights offering a little something for everyone with even Ryu and Ken being a bit different this time around thanks to the V system. This means that players will want to spend plenty of time practicing either by running through survival or simply messing around in training mode in order to learn what character is best for their playstyle and how to handle their various special moves.

Visuals & Audio
Not only has the fighting in Street Fighter V undergone a renovation the graphics of the title are quite different from what fans of the series are familiar with. The characters are detailed to an impressive level and the special maneuvers they pull off have never looked better. Even the stages that players battle on, despite being rather low in number, are outstanding looking with plenty of action and guest appearances occurring while the players fight in the forefront. It is worth noting that some long time fighters have undergone something of a style change which may be a bit upsetting for a few fans and at the moment the only costume changes come in the form of different color palettes, though costumes will be available when the shop launches.

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As for the soundtrack, Street Fighter V features an impressive track list giving players plenty of intense music to fit the action packed fights. The voice work, which can be individually customized between English and Japanese for each character, is quite impressive though you won’t be hearing too much unique dialogue here at the moment.

Overall
Street Fighter V is something of a strange title in the way that, despite the barebones single player content and continuing server issues affecting online, still proves that Capcom has taken a real step forward with this game by offering an outstanding fighting game that has refined its combat mechanics in a manner that makes it a bit easier for newcomers to learn while providing plenty of complexity for veterans. Unfortunately thanks to the lack of pretty much any mode that fans of fighting games have expected for the past decade, Street Fighter V’s potential greatness is hidden away and likely won’t arrive for a few more months.
Capsule Computers review guidelines can be found here.

Good Robot Rescues PyroCorp’s Reputation (And Humanity), this April on Steam

Good Robot Rescues PyroCorp’s Reputation (And Humanity), this April on Steam

Pyrodactyl Announces New Fast-Paced Roguelike Shoot ‘em Up Coming to Steam in April

Jaipur, India – February 24, 2016 – Pyrodactyl, the studio behind Unrest, the award-winning RPG set in ancient India, today announced its latest project. Good Robot blends bullet hell shoot ‘em up action with roguelike mechanics, challenging players to annihilate thousands of lesser robots across vivid procedurally generated sci-fi labyrinths.

The year is 2031, and robots perform all the boring and repetitive tasks, which leaves humans with all the exciting jobs – like desperately fighting malfunctioning kill-crazed robots. The Good Robot was built to reverse the stereotype that robots are violent disasters, chiefly by seeking out and systematically destroying every wayward robot in the colony. It might take a while and you might want to invest in a warranty – as soon as you’ve fought enough robots to afford one.

“Sense of humor is definitely the key to survive in Good Robot”, said Arvind Raja Yadav, Programmer and Game Designer of Pyrodactyl. “We also went ahead and threw in a bunch of bouncing plasma discs, laser shotguns and flak cannons for good measure. Otherwise it might be a little tough fighting all the other robots armed with homing missiles and ion blasters”.

Good Robot is coming to Steam this April for PC, Mac and Linux. For more information, please visit http://pyrodactyl.com/

View the Good Robot trailer here: http://y2u.be/MN91Mb0miuc

About Good Robot

Good Robot is an action packed roguelike shoot ‘em up based in a post-apocalyptic world sprinkled with dystopian black humor. The protagonist is a floating robot savior pitted against an endless array of plasma-packing battle-armored “programming errors”, fighting for peace, justice, and no lawsuits.

About Pyrodactyl

Pyrodactyl is an indie game studio that creates unconventional role-playing games for PC, Mac and Linux. Their games are notable for their interesting storylines, conversation mechanics and unique brand of humor, such as Unrest, Will Fight for Food and A.Typical RPG

FUNimation Is Attending Anime Matsuri This Weekend

FUNimation Entertainment has announced its plans for the Anime Matsuri convention in Houston, Texas this weekend. This year marks the 10th anniversary of the convention. The panels will include:

  • FUNimation Favourites on Friday, February 26 from 7-8pm in Panel Room 5 (370A-F). In this panel, FUNimation looks at their favourite current and past anime titles.
  • FUNimation Peep Show (18+) on Friday, February 26 from 12-1am in Panel Room 3 (Grand Ballroom C). Hosts Herbie Housely and Cookie Stratford will be showing NSFW clips from series that FUNimation has licensed. Prizes will be given out during this panel. Attendees must bring their IDs in order to be able to get into the room.
  • FUNimation Industry Panel on Saturday, February 27 from 10-11am in Panel Room 1 (Grand Ballroom A). FUNimation will discuss the latest details and announcements. Prizes can be won be using the hashtag #FunimationPanel.

The Dealer’s Booth will be open from 11:30am-7pm on Friday, 9:30am-7pm on Saturday and 9:30am-4pm on Sunday. Every purchase made here will come with a collectible shopping bag and a FUNimation lanyard. FUNimation’s Lucky Pin Draw will be available at the booth, meaning that spending a certain amount of money will allow you to choose a pin. Spending $75 will get you 1 pin, $125 will get you 2 pins, $150 will get you 3 pins and $200 will get you 4 pins.

There will be a streaming theater adjacent to the FUNimation Booth showing FUNimation content throughout the weekend. Attendees should check their schedules for show times. Additionally, the English dub premiere for Rage of Bahamut: Genesis will take place at this convention.

Hanabee Entertainment Announces Its March 2016 Releases

Hanabee Entertainment announced its March 2016 release schedule this morning. This announcement included previously unrevealed licenses. All of the following releases are available for pre-order from Hanabee’s online store here. They will be released on March 10, 2016.

Video Game High School Seasons 1-3 will be on DVD and Blu-ray. The DVD set has a suggested retail price of $34.99, while the Blu-ray set has a suggested retail price of $39.99.

Tsukimonogatari will be released in a DVD and Blu-ray combo pack. The four episodes comprising this arc will be featured with Japanese audio and English subtitles. The television spots and the textless opening and ending animation will be included as on-disc extras. The set has a suggested retail price of $49.99.

Fate/Kaleid Liner Prisma Illya 2wei! will be released on DVD and Blu-ray. All 10 episodes and the OVA will be featured with dual audio options. The textless opening and ending animations will be included as on-disc extras. Both editions have a suggested retail price of $59.99.

ALDNOAH.ZERO Part Three will be released on DVD and Blu-ray. Episodes 13-18 will be featured with dual audio options. The Blu-ray edition will come with an exclusive “Extra Episode” manga and a limited edition slip case. The on-disc extras will include commercials, “ALDNOAH.ZERO Extra Archives” and the textless opening and ending animation.

All prices listed above are in Australian dollars. A review of Hanabee’s release of the first season of Fate/Kaleid Liner Prisma Illya is available here.

Madman Takes Pre-Orders for μ’s Fan Meeting Tour Pack

Madman Entertainment has opened pre-orders for the exclusive μ’s Fan Meeting Tour pack. This pack was previously only available for Love Live! fans attending the μ’s Fan Meeting Tour in Shanghai, China. Pre-orders are open until this Sunday, the 28th of February.

The pack contains a T-shirt, which is available in three sizes, a towel and a wrist band. The dimensions of the three T-shirt sizes are as follows:

  • Small – Shoulder Width: 44cm / Width (Waist): 49cm / Length (Body): 66cm / Sleeve: 19cm
  • Medium – Shoulder Width: 47cm / Width (Waist): 52cm / Length (Body): 70cm / Sleeve: 20cm
  • Large – Shoulder Width: 50cm / Width (Waist): 55cm / Length (Body): 74cm / Sleeve: 22cm

This pack will be shipped to fans on April 1, 2016. It is available for pre-order for $129.95 AUD from Madman’s online store here.

Sentai Filmworks’ June 2016 Release Schedule Has Been Revealed

Sentai Filmworks has added their June 2016 release schedule to their online release calendar. Eight releases are set to come out in North America in that month. The following titles are not yet available for pre-order from Sentai Filmworks’ online store.

  • And Yet the Town Moves Complete Collection. This will be released on Blu-ray for the first time in North America with Japanese audio and English subtitles.
  • Bodacious Space Pirates: Abyss of Hyperspace. This will be released on DVD and Blu-ray with dual audio options.
  • Cross Ange: Rondo of Angels and Dragons Collection 1. This will be released on DVD and Blu-ray with dual language options.
  • Hakuoki ~Demon of the Fleeting Blossom: Wild Dance of Kyoto Theatrical Version, Chapter 1. This will be released on DVD and Blu-ray with dual language options.
  • Love Stage!! Complete Collection. This will be released on DVD and Blu-ray with Japanese audio and English subtitles.
  • Medaka Box Complete Collection. This will be released on DVD and Blu-ray with dual audio options.
  • Rozen Maiden Complete Collection Sentai Selects Edition. This will be released on DVD with dual audio options.
  • Wake Up, Girls! The Movie. This will be released on DVD and Blu-ray with Japanese audio and English Subtitles.

The Bodacious Space Pirates film and the Wake Up, Girls! film have remained unlicensed in North America until now. Sentai Filmworks announced their latest Hakuoki license acquisition just last week.

Corsair VOID Surround and Corsair VOID Wireless RGB White Headsets Now Available

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Corsair announced two new headsets in their VOID line today. The Corsair VOID Surround is a over the ear headset armed with 50mm neodymium drivers. The headset supports Dolby Headphone with the included USB adapter. It is not entirely clear if VOID Surround will support surround sound on PlayStation 4 and Xbox One. The microphone is a noise cancelling uni-directional microphone. The ear cups are padded with memory foam and wrapped in microfibre for long comfortable gaming sessions. The headset is available now with an MSRP of $79.99 USD.

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Coirsair also announced a new version of their VOID Wireless RGB headset. It is now available with a white body with black accents. The headset features audio transmitted over 2.4GHz. It has a range of 40 feet and an expected battery life of 16 hours. Using the CUE Control software, the onboard RGB LEDs can coordinate with other Corsair RGB products. Two extra LEDs are located on the microphone, providing information on EQ settings, battery life, Dolby status, and battery life. The Corsair VOID Wireless RGB White headset is available in stores starting today with an MSRP of $129.99 USD.

New The Technomancer Trailer Takes a Trip across Mars

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Spiders and Focus Home Interactive released a new trailer for their upcoming RPG The Technomancer today. The new video is entitled “Life & Death on Mars” and takes players across many points of interest on the red planet. Set to Gresby Nash’s “To Drift Away,” viewers will be able to get a good look at some of the enemies the player will battle, including the corrupt police force, a variety of nasty looking aliens, and other Technomancers.

The Technomancer is set in the world first established by Spider’s RPG Mars: War Logs. The Technomancer will launch on PlayStation 4, Xbox One, and Windows this summer.