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Grinding Gear Games Announces Path of Exile: Ascendancy and the Perandus Challenge League

Grinding Gear Games Announces  Path of Exile: Ascendancy and the Perandus Challenge League

Are You Ready to Face the Lord’s Labyrinth?  

Find out on March 4th, 2016

 

Auckland, New Zealand – March 3, 2016 – Grinding Gear Games announced today that it is ready to unleash the latest chapter for their hit online ARPG, Path of Exile.  On March 4th, Path of Exile: Ascendancy and the Perandus Challenge League will be launched simultaneously at noon US Pacific time.

Path of Exile was released in October 2013 to critical acclaim including winning GameSpot’s PC Game of the Year award.  Since its launch, Path of Exile has become a world community of over 13 million players including localized versions in Traditional Chinese, Russian, Thai and Brazilian Portuguese.

Path of Exile: Ascendancy, like every major expansion of PoE, will be completely free-to-play (and of course, never Pay to Win – This means that your success in the game is dependent on the depth of your skill, not your wallet). More information about Path of Exile: Ascendancy can be found at www.pathofexile.com/ascendancy

The Perandus Challenge Leagues

Launching alongside Path of Exile: Ascendancy is the Perandus Challenge Leagues. These brand new leagues offer players the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians and claim the coins contained within. Anyone lucky enough to uncover one of the lost caches will discover something remarkable: fistfuls of glittering coins that can be exchanged with Cadiro Perandus himself for vital equipment and ancient artifacts. 

Path of Exile: Ascendancy Features:

  • The Trials of Ascendancy: Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates. Six types of lethal traps have been crafted by Izaro into elaborate puzzle rooms – an entirely new gameplay type for Path of Exile.
  • The Lord’s Labyrinth: Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro’s Labyrinth. Years have passed, but its traps are as dangerous as the day its doors were first opened. With an entirely new system for generating sequences of random areas, the overall layout of the Labyrinth shifts every day, uncovering new puzzles and secrets.
  • Emperor Izaro: Entombed forever in his own creation, Emperor Izaro lives on. You will face Izaro multiple times during the Labyrinth and the fight will evolve depending on your actions in previous encounters.
  • Ascendancy Classes: Long ago, nineteen competitors entered The Lord’s Labyrinth, each representing a different style of combat. Their powers can be claimed by those who prove themselves worthy by defeating Emperor Izaro. There are 19 new Ascendancy classes, each with its own additional Ascendancy Skill Tree to master.
  • Enchantments: Izaro’s power can also be used to infuse items with powerful properties. These enchantments trigger specific skills and effects to occur on certain conditions. Each time the Labyrinth is completed, you maybe add one of these enchantments to an item.
  • Powerful New Gems: Ascendancy introduces a set of devastating new skills and support gems to customize your character with.
  • Exotic New Items: Featuring dozens of Unique Items and Divination Cards designed by Path of Exile’s community, Ascendancy adds tantalizing power for players to discover.
  • Challenge Leagues: The launch of Ascendancy also marks the start of our latest challenge leagues. These leagues provide an ideal opportunity for a fresh start for returning players.

 

About Path of Exile:

Path of Exile is an online PC action role-playing game set in a dark fantasy world. Featuring ethical micro-transactions, the game is free-to-play, but never pay-to-win. Playing as one of seven character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.

Path of Exile Key Features Include:

  • Download and play for free, but never pay-to-win
  • A dark and deep action RPG
  • Unlimited character combinations with the game’s gigantic skill tree
  • Combine skill gems to create unique combat strategies
  • Explore a dark and gritty world rendered from a fixed 3D perspective
  • Explore randomly generated levels for nearly infinite replayability
  • Craft weapons, magic items and even end-game maps to become more powerful
  • Cooperate or compete with thousands of other Exiles in a persistent online world
  • Ascend online ladders in every game mode
  • Battle in PvP tournaments for worldwide recognition
  • Steam integration

About Grinding Gear Games

Grinding Gear Games is an independent game studio founded in 2006 and based in Auckland, New Zealand. Its team members come from various countries and have a diversity of backgrounds ranging from artificial intelligence and software security to industrial design and professional tournament gaming. GGG recently released its flagship title, Path of Exile, and is committed to ongoing expansion and new content releases for the critically acclaimed game. You can find more information about Grinding Gear Games at www.grindinggear.com.

ArcticPlay Studios Launches Media Platform for Brands Inside New Arcade Game – Hoodrip Skateboarding, Now Available as ‘Free to Play Forever’ On Google Play and the App Store

ArcticPlay Studios Launches Media Platform for Brands Inside New Arcade Game – Hoodrip Skateboarding, Now Available as ‘Free to Play Forever’ On Google Play and the App Store

World’s Largest Skateboarding Media, TransWorld SKATEboarding, and Lifestyle Retailers, Active Ride Shop and SkateDeluxe, Partner With ArcticPlay to Provide Real-World Clothes and Accessories as In-Game Prizes

Helsinki, Finland – March 3, 2016 Finnish game developer ArcticPlay Studios announced today its ‘free to play forever’ debut title Hoodrip Skateboarding is now available globally on Google Play and the App Store. The game, created in cooperation with TransWorld SKATEboarding, introduces a completely new business model in mobile gaming by allowing players to win real, brand name lifestyle gear from retailers, Active Ride Shop and SkateDeluxe, as well as access the stores’ online web shops to purchase items seen in-game. 

In Hoodrip Skateboarding players can explore over 30 of Brooklyn’s legendary skate spots, decorated with amazing street art from popular graffiti artists, such as Ruben Sanchez, as they work to master over 30 skateboarding tricks and endless manual, grind and trick combos. Players can first customize their custom avatar with clothes, decks, grip, wheels and trucks selected from the in-game catalogue and then compete in Story Mode or in various Challenges to earn in-game cash and street cred from the community, as well as real-world items featured in the game. Skaters can join or form crews to compete either inside their crew or in sponsored challenges. But not every challenge is skill-based, as winners are chosen at random and other times, based upon a variety of performance requirements such as points earned, speed, longest manual, donuts collected, time, etc., thus allowing all players the chance to compete and win regardless of their particular skateboarding prowess – or lack thereof. 

“As skaters ourselves, our mission with Hoodrip Skateboarding was to create a top notch skateboarding game with a completely new approach to the mobile business,” said Markus Tamminen, Creative Director from ArcticPlay. “We’re excited to now launch the game and the media platform globally in cooperation with the most impressive partners you can find in the skating scene.” 

The ArcticPlay team consists of skaters, ensuring that the game stays true to the distinctive style and culture of skateboarding with carefully measured in-game tricks to accurately resemble the way a skateboard behaves with an approachable, smooth arcade feel. 

“As more and more of our audience shifts to mobile we’re always looking for new opportunities to expand our presence there.  As one of the most authentic skateboarding games I’ve seen, Hoodrip Skateboarding is a perfect partner for TransWorld and a great way for us to reach more kids and skateboarders on a global scale,” Paul Kobriger, TransWorld SKATEboarding says.  “We’re very excited about the opportunity and looking forward to being a part of its inevitable success.”  

Hoodrip Skateboarding is something lots of skateboarders were waiting for. With this sick game the guys at ArcticPlay really raised the bar for mobile skateboarding. We’re thrilled to team up with ArcticPlay as their European retail partner. By skateboarders for skateboarders – this fact leaves nothing to be desired!”, Christoph Hartleib, CEO of SkateDeluxe says. 

For more information on Hoodrip: http://www.hoodripskateboarding.com

To download Hoodrip on the App Store, visit: https://itunes.apple.com/us/app/hoodrip-skateboarding/id870458791?mt=8

To download Hoodrip on Google Play, visit: https://play.google.com/store/apps/details?id=com.Arcticplay.Hoodrip 

PR Assets: http://www.hoodripskateboarding.com/#press

Trailer Video: https://vimeo.com/130205898

 

Like Hoodrip on Facebook: https://www.facebook.com/hoodripskateboarding

Follow Hoodrip on Instagram: https://www.instagram.com/hoodripskateboarding/

 

About ArcticPlay Studios

ArcticPlay Studios is a fiercely independent and privately owned games company hailing out of Helsinki, Finland. Founded in 2013, the company concentrates on creating entertaining and high-quality games for mobile devices. A small yet dedicated and enthusiastic staff, lead by Creative Director Markus Tamminen, is all about delivering a rewarding and enjoyable gaming experience. ArcticPlay Studios likes to explore avenues that enable commercial partnerships that benefit the player, bringing in relevant lifestyle brands into the fabric of the game.

http://www.arcticplay.fi/

https://www.facebook.com/arcticplaystudios

 

About SkateDeluxe
Since its formation in 2004, SkateDeluxe is all about skateboarding in all its facets. Emerging from a student’s flat-sharing community, SkateDeluxe has evolved into Europe’s leading skateboard core shop. Besides features like an online skateboard configurator and a blog with skateboard news, own videos and tutorials, it is the pan-European skate team and the support of everyone who’s dedicated to skateboarding that stands for authenticity in terms of skateboarding.

 

With over 10.000 products and 250 top brands, the SkateDeluxe Online Skateshop offers a wide range of skateboard decks and hardware, shoes and skate related streetwear as well as some selected snowboard goods.

 

Besides the wide product and brand selection, SkateDeluxe provides a high-quality in-house customer service to guarantee a smooth and fast order for every customer. Since 2013, this service is available in German, English, French, Italian, Dutch and Spanish to serve skateboarders all over Western Europe.

https://www.skatedeluxe.com/

 

About TRANSWORLD SKATEBOARDING

TRANSWORLD SKATEBOARDING has been the largest, most respected skateboarding media outlet in the world for more than 30 years. Known widely by its mantra, skate & create, and delivering the most innovative photography, cutting-edge editorial, and top-notch videos, TRANSWORLD SKATEBOARDING offers its audience an inside look at the skateboarding culture through its magazines, videos, events, and website. TRANSWORLD SKATEBOARDING is published by TEN: The Enthusiast Network, the world’s leading action and outdoor sports media company. TRANSWORLD SKATEBOARDING can be found online at skateboarding.com.

STRAFE® AND DEVOLVER DIGITAL TO END ALL LIFE AS WE KNOW IT

STRAFE® AND DEVOLVER DIGITAL TO END ALL LIFE AS WE KNOW IT
– Your Existence Was Meaningless –

The Void of Deep Space — Independent developer Pixel Titans and apocalyptic death cult Devolver Digital have entered a blood oath to usher in the brutally violent demise of all humanity, with the release of the greatest (and final) game of all time, STRAFE®, in early 2017.

Known to its previous victims as “the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996,” STRAFE® has pushed the limits of computer-generated photorealism and hardcore sci-fi action so far, it’s doomed the human species to a fate so terrifying, so unreal, billions quake at the mere thought of not getting a chance to play it on release day.

“People want blood. They want tight action,” said Thom Glunt, director of STRAFE®. “They want speed that makes their face melt off, so they can scoop up the soupy remains and toss it in the air like a liquid confetti. Nobody gets that like Devolver Digital.”

Devolver was also drawn to STRAFE®’s roguelike elements, with randomly-generated levels, enemies, secrets and monster closets that promise infinite replayability with pure mayhem every time. Players simply grab a gun, teleport into a unique level set, and paint the walls red, with ÜBER-GORE® technology that allows for ludicrously persistent gibs. The only thing greater than the blood flow will be the future cash flow.

“Once everyone is dead, then we can take literally all of their money,” said Fork Parker, Devolver Digital CFO. “Who’s gonna stop us? You? You’ll be a boiling puddle of entrails with more important things to do, like replacing the office chair you just dissolved through. And good luck, ‘cause you’re bankrupt.”

STRAFE® is set to indiscriminately terminate everyone you know and love in early 2017, releasing on PC, Mac, and possibly Linux, if everyone would stop fucking asking about it. Oculus Rift compatibility will give players the option to die in style, with dignity.

For more information, visit www.strafe1996.com or follow @Strafegame, @DevolverDigital and @BaueFuneralHome on Twitter.

GUNFIGHT DUNGEON CRAWLER ‘ENTER THE GUNGEON’ SET TO RELEASE APRIL 5

GUNFIGHT DUNGEON CRAWLER ‘ENTER THE GUNGEON’ SET TO RELEASE APRIL 5

– Dodging and Rolling All Over PlayStation 4 and PC –

The Gungeon – The noted pun artists of Dodge Roll Games and the firearm enthusiasts of Devolver Digital have announced that Enter the Gungeon will launch on April 5 via PlayStation 4 and PC/Mac/Linux.

Enter the Gungeon is a gunfighting dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero to battle alone or with a fellow Gungeoneer in co-op mode as you blast your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable members of the Cult of the Gundead. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

“Enter the Gungeon dares to dream about what would happen if you shot bullets at bullets that were shooting bullets back at you,” said Devolver Digital CFO Fork Parker. “Gun on gun crime is a real issue and I’m going to exploit it for money.”

Brave Gungeoneers will be armed to the teeth with hundreds of unique weapons and items for dangerous encounters with legions of gun-toting bullets. Handcrafted rooms combine to form procedurally generated dungeons and create a seamless new adventure as players unlock new weapons, uncover new secrets, and meet new allies sympathetic to their struggle. There’s also something called the Shotgun of Hate so get ready for that little gem.

For more information on Enter the Gungeon and the Cult of the Gundead visit enterthegungeon.com and follow @DodgeRollGames on Twitter.

If you want hot political opinions and amazing guacamole recipes, follow @DevolverDigital or just sort of get on the internet and look around for awhile.

Cyberpunk Casanova Visual Novel Placed on Kickstarter and Steam Greenlight

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A new English developed visual novel is currently looking for help on Steam Greenlight as well as Kickstarter to get off the ground. This title happens to be styling itself a bit different from your average visual novel since, rather than simply court the girls you run into in an effort to see their ending, it is entirely possible to simply wind up dead by making poor choices.

The visual novel is called Cyberpunk Casanova and it is being developed by Jetstreame. The title takes place in a dystopian cyberpunk setting where corporations rule every aspect of life. Players will take on the role of Enzo Bryson, a twenty six year old playboy from an incredibly rich family. Thanks to his terrible attitude, his family has abandoned him, stripping him of all of his resources and credit accounts until thirty days pass in an effort to change his attitude and get him to join the family business.

cyberpunk-casanova-artwork-002

Over the course of thirty days players will play as Enzo as he encounters many colorful characters, most of which are women of course, that he never would have met thanks to his previous lifestyle. When talking with these girls it is entirely possible that certain dialogue decisions can lead to an early death for Enzo or completely locking himself out of certain paths with the women in the game. On top of that, each of the characters in the game has a problem of some sort that is affecting their lives and Enzo can get involved to try and help out.

The thing is, some of these solutions may rely on other women meaning that players may need to interact with other characters in order to resolve another person’s issues, connecting many of the characters together.

If funded the company is aiming on releasing Cyberpunk Casanova sometime in February 2017 for the PC, Mac, iOS, and Android devices.

Re:Monster Manga License Acquired by Seven Seas

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Seven Seas Entertainment has announced that they have acquired the license for another manga series that just so happens to focus on monsters. Re:Monster is the license they picked up this time, a manga adaptation of the light novel series that is currently sitting at a little over seven volumes in length.

Unlike many of the other monster styled manga that Seven Seas has picked up in the past, the focus of Re:Monster is on the main character being reincarnated as a goblin, but unlike the rest of the lowly cannon fodder his ability to absorb special powers from his previous life has been retained. This means that “Rou” as he is now called, has the ability to consume anything and absorb their special abilities and use them as his own.

Those interested in picking up Re:Monster will be able to do so on November 8th when the first volume of the manga is released by Seven Seas.

Project X Zone 2 Review

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Project X Zone 2
Developer: Monolith Software
Publisher: Bandai Namco
Platform: Nintendo 3DS
Release Date: February 16, 2016
Price: $39.99 US – Available Here $69.95 AUS – Available Here

Overview
There was once a time that large scale cross-over titles would have had zero chance of being released in the West. Between the possible struggles with licenses and the risk of localizing such a title, many cross-overs never left Japan. That is a concept that has changed rapidly over the years but even then few thought that the Bandai Namco, Sega, Capcom crossover strategy RPG Project X Zone would have a chance in the West. In 2013 that all changed of course and it seems that the title was successful enough to warrant Project X Zone 2 being released in English as well. The question is, does this second title keep the same charms found in the original?

Story
Forgoing the introduction of two brand new characters to base the story around, Project X Zone 2 kicks things off with Xiaomu and Reiji Arisu, two staple characters that have been appearing in Namco’s crossover games. The story in this title picks up after the events of the first game in the series and thanks to the various time-lines and dimensions that are merged, ranges everywhere from three years to only two weeks before the start of Project X Zone 2’s storyline.

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Unlike last time, strange golden chains have appeared in a number of dimensions and spanning the aforementioned time-lines with portals appearing in these worlds. Xiaomu and Reiji are first ordered by Shinra to meet up with the BSAA members they have worked with in the past, Chris Redfield and Jill Valentine, in order to investigate these chains. Before the pair have a chance to meet up they begin a fight against strange creatures and from then on we see pairs and trios of characters spanning from many of Namco, Capcom, and Sega’s many franchises come together to create an over the top cross-over RPG as they attempt to take down Ouma and put a stop to the strange phenomenon once more.

While the main storyline does offer some interesting developments throughout the course of this easily over fifty hour title, with plenty of twists and unfortunately slow pacing, the main pull in Project X Zone 2 is seeing all of your favorite characters entering a world where they are all interacting with one another. The characters in Project X Zone 2 are a mix of mostly old returning characters and a handful of new ones stepping into the cross-over for the first time. A few of the returning fighters are paired up with a new ally and there are even a couple from a certain strategy RPG Nintendo franchise mixed in here.

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As mentioned, the story does offer a slow but enjoyable experience with a few side-stories being mixed into the core storyline but what helps make this story enjoyable is the translation team and the character interactions. The amount of referential humor in this title is off the charts with pop-culture references and mentions of other video games while also having characters make jokes about other characters they run across as the translation team has fully embraced the way many people see such huge cross-over titles. This helps provide every character with a memorable voice as they come to grips with their current situation and considering the massive amount of characters available here, this is an amazing feat and one that is sure to be a delight for longtime gamers.

Gameplay
The storyline for this game is told over chapters and stages that allow the player to finish a fight, strengthen, equip, and train during an intermission before continuing into the next mission. These fights are then of course mixed up with dialogue at the beginning, usually an event that occurs during a fight that often sees a new group of enemies or allies jump into the fray, and then dialogue after the mission has been cleared.

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This system doesn’t always work out to the favor of the game’s combat system however as this does mean that there will be a bit of trial and error here. Some mission win and loss factors usually will either play very little role in a fight outside of simply defeating every enemy but occasionally there will be one that may fail you if you’ve either prepared poorly for the battle or simply have your characters in a bad spot when the next round of enemies come from the mid-fight event and wreck them.

This isn’t too much of an issue however as Project X Zone 2’s strategy RPG style is still as easy to handle as before. Fights take place on a grid map where the player can move and attack with all of their characters in a turn before the enemy gets to move and do the same. Attacks from behind an enemy will deal more damage and being next to an ally can allow them to provide assistance. When attacking an enemy the game will slip into a 2D stage where the chosen pair, usually teamed up with a third fighter as a solo member, can attack for a total of three times during their turn with these attacks ranging from standard to well-animated screen filling special attacks capable of dealing massive amounts of damage when their XP bar is over 100%.

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Similar to the previous title, Cross Hits which are pulled off when the pair of fighters strike at the same time as the third unit and temporarily lock the enemy into place to allow for an easier beat down since the timing of combos is essential here. This does change things up a bit from the original game however as the sequel here requires proper timing or else you may end up locking your opponent out of range from your next attack, resulting in some missed attacks.

Various other mechanics have been added such as the ability to no longer use all of your XP (used for the aforementioned specials and “Mirage Cancels”) while trying to defend from enemy attacks. Instead SP can be used to either defend or counter attack though those who wish to avoid all damage will need to sacrifice some of their XP meter. As for the aforementioned Mirage Cancels, they allow players to cancel their current combo and launch an extra attack with precision at the cost of a 100 XP, something which is unfortunately a waste as it rarely will benefit more than simply using a special attack.

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Finally there are some extra details regarding what certain attacks will do when used, as in whether they have a chance at causing various status effects or can break through an enemy shield. When combined with the ability to wait out a turn in order to achieve a “Charge Bonus” that, when not attacking for a turn, provides that unit with more damaging attacks the next time they go after an enemy. If most of this sounds fairly familiar is because the basic combat system has simply been refined from what was offered in the first game while adding in a few new hit and miss mechanics.

Visuals & Audio
Although there are a massive amount of characters that have a wide-range of art styles, Monolith has managed to transfer all of their unique features into a matching art style that works well. With decent looking sprite-work during the movement sequences, impressive attacks and even better looking special attacks that feature nicely detailed artwork of the fighter performing said attack, and the character portraits during dialogue matching the original feel of the characters this remains a fairly impressive looking title even if some of the returning characters appear to look the same as they did in the original title.

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As far as the voice work goes, Bandai Namco opted to release the title with only Japanese voice work and English subtitles. This is likely for the best as a few of these characters have never even appeared in the West before and many are likely already familiar with the Japanese voice work for some of the other fighters. The soundtrack for the title also works quite well with a number of original themes and remixed tracks from a number of games working their wonders on keeping the various stages feeling fresh.

Overall
Monolith Software took what worked and have made sure that although Project X Zone 2 may still feel incredibly similar to the original game it offers an incredibly experience for those who are fans of strategy RPGs and want to experience a game that isn’t afraid to be enjoyable humor with some spectacular looking combat that, while relatively easy, is supported by how well the character interactions and story play out over the course of what is an occasionally slow but worthwhile sequel.
Capsule Computers review guidelines can be found here.

The Critically-Acclaimed Epic Quest for Survival and Revenge Arrives on Digital HD Wednesday 4 May and on 4K Ultra HD™ Disc, Blu-ray™ & DVD Wednesday 18 May

The Critically-Acclaimed Epic Quest for Survival and Revenge Arrives on Digital HD Wednesday 4 May and on 4K Ultra HD™ Disc, Blu-ray™ & DVD Wednesday 18 May

SYDNEY, Australia (March 2nd, 2016) –  Leonardo DiCaprio stars in one of the most talked about films of the awards season with THE REVENANT, arriving on Digital HD Wednesday 4 May and on 4K Ultra HD™ Disc, Blu-ray™ & DVD Wednesday 18 May from Twentieth Century Fox Home Entertainment.  Taking home three Oscars® including Best Actor, Best Director and
Best Cinematography, THE REVENANT captivates audiences and was one of the most critically-acclaimed films of the year, garnering over $380 million worldwide at the box office.

DiCaprio gives “a virtuoso performance” (Peter Travers, Rolling Stone) in Oscar® Winner Alejandro G. Iñárritu’s (Birdman) cinematic masterpiece.  Inspired by true events,
THE REVENANT follows the story of legendary explorer Hugh Glass (DiCaprio) on his quest for survival and justice.  After a brutal bear attack, Glass is left for dead by a treacherous member of his hunting team (Tom Hardy; Mad Max: Fury Road).  Against extraordinary odds, and enduring unimaginable grief, Glass battles a relentless winter in uncharted terrain. This “boldly original” (Calvin Wilson, St. Louis Post-Dispatch) epic adventure captures the extraordinary power of the human spirit in an immersive and visceral experience “unlike anything you have ever seen” (Jake Hamilton, FOX-TV).

In addition to the honors at the Academy Awards®, THE REVENANT also garnered, three Golden Globes, five BAFTAs, a DGA Award for Best Director (Iñárritu) and SAG Award for Best Actor (DiCaprio), among many other accolades.  The film features stunning cinematography by three-time-consecutive Academy Award® winner Emmanuel “Chivo” Lubezki (Gravity, Birdman) along with outstanding supporting performances Hardy, Domhnall Gleeson (Brooklyn), Will Poulter (The Maze Runner) and making his big screen debut, newcomer Forrest Goodluck.

The Blu-ray™ includes the magnificent documentary “A World Unseen,” which takes viewers into the world of a 19th century America and uncovers the vision behind THE REVENANT and the parallels found in our world today through the film’s visionary director along with DiCaprio.

THE REVENANT Blu-ray™ Special Features

  • “A World Unseen” – A Documentary of The Revenant
  • Gallery

About Twentieth Century Fox Home Entertainment

Twentieth Century Fox Home Entertainment, LLC (TCFHE) is the industry leading worldwide marketing, sales and distribution company for all Fox produced, acquired and third party partner film and television programing. Each year TCFHE expands its award-winning global product portfolio with the introduction of new entertainment content through established and emerging formats including DVD, Blu-ray™, Digital HD and VOD. Twentieth Century Fox Home Entertainment is a subsidiary of 20th Century Fox, a 21st Century Fox Company.

DiRT RALLY® TRAILER PUTS COMMUNITY IN THE DRIVING SEAT WATCH DiRT PLAYERS’ BEST FOOTAGE IN NEW VIDEO

DiRT RALLY® TRAILER PUTS COMMUNITY IN THE DRIVING SEAT WATCH DiRT PLAYERS’ BEST FOOTAGE IN NEW VIDEO

SYDNEY, 3RD March 2016Codemasters today released the DiRT Rally community trailer, showcasing the incredible driving skills of the game’s players, ahead of the game’s launch on PlayStation® 4 computer entertainment system and Xbox One on April 8th 2016. The video is available to watch now at https://youtu.be/pAa-XFrJJ7I

The DiRT Rally Community Trailer is the result of an initiative by the team and the DiRT community to demonstrate the mind-blowing level of skill and talent of the legions of players who have been clocking hundreds of thousands of hours of playtime in the game since its release on Steam Early Access.

The DiRT community responded in droves, sending reams of footage of their best experiences with the game so far which showcase their racing flair and powersliding prowess across the game’s rally and FIA World Rallycross content. The resulting trailer is a stunning selection of the very best footage received.

“We were absolutely blown away by both the volume of footage we received and the amazing rallying skills our players have” said Paul Coleman, Chief Games Designer “It’s really humbling to see so many dedicated people taking the time to send us their videos. DiRT fans, we salute you, and we can’t wait to welcome console players to our awesome community soon!”

To date, Dirt Rally’s dedicated players have clocked up over 160 million kilometres, raced 4.7 million clean stages and performed nearly 4.2 million barrel rolls in their quest to join the world’s elite DiRT Rally players at the top of the leader-boards.

PlayStation 4 and Xbox One players can join them for the road ahead on 8th April 2016.

First dev diary video available for GOD EATER™ RESURRECTION AND GOD EATER™2 RAGE BURST!

First dev diary video available for GOD EATER RESURRECTION AND GOD EATER2 RAGE BURST!

Learn more about the God Eater project

Early today, BANDAI NAMCO Entertainment Europe revealed the first Dev Diary video for GOD EATER on its official YouTube page! This video will be soon followed by others which will unveil exclusive content for Western areas about the GOD EATER series.

Driven by Yusuke Tomizawa, producer of GOD EATER series, and Hiroshi Yoshimura, director of the GOD EATER series, this first video allows both developers to express their enthusiasm about the project, the Western announcement of the series and the numerous possibilities it implies.

Learn more about the God Eater project with our video: https://www.youtube.com/watch?v=_Mx9oSXwZ1U

God Eater Resurrection and God Eater 2 Rage Burst will be available on PlayStation®4, PS Vita and PC in 2016.

Stay tuned on:

WATCH THE GOD EATER PROLOGUE