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Plants Vs Zombies: Garden Warfare 2 Review

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Plants vs Zombies: Garden Warfare 2
Developer: PopCap Games
Publisher: EA
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Out Now
Price: AU $99.95 – Available Here | US $69.99 – Available Here

Overview
When it comes to video games And especially genres like shooters that garner huge fan followings, sequels really need to capture everything that made the original great, fix the things that didn’t and add enough new content to warrant the purchase. Plants vs Zombies: Garden Warfare 2 manages to accomplish two out of three of these and in the process presents an incredibly fun and robust shooter, albeit one that is far from perfect.

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Gameplay
Garden Warfare 2, much like its predecessor is a third person shooter set in the Plants Vs Zombies world that has you taking control of one of the heroic plants or the mindless zombies who are hell bent on devouring brains, and pitting them against one another in epic team based skirmishes.

In many ways Garden Warfare 2 is leaps and bounds ahead of its predecessor. With new characters, new maps, game modes, a single player campaign and even an intuitive hub world. The developers really took the series that next step further.

The new hub world is one of the most notable changes to the franchise and offers a unique way of navigating between the game’s different modes. The world itself is split into three different sections – the plant controlled, the zombie controlled and no-man’s land in the centre. From here you can access all of the game’s modes by entering doors/portals. Exploration here is a lot of fun and can result in you finding a few unlockable bonuses or even some mini games that can be so addictive that you could play them more than the core game.

The single player campaign is a nice addition to the series and one that I was most welcome to see. Being able to just kick back on the couch and play through a game on your own can be an excellent cathartic experience and also serve as a great learning tool before heading into the depths of competitive online multiplayer. However while it is great to have a single player mode, this one is a little bare bones and repetitive. Most of the missions are fetch quests and can drag on a little longer than necessary. Those that don’t have you fetching something will instead just put you in a typical firefight which while fun, feels a little uninspired.

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Garden Warfare 2’s biggest draw card is definitely the six new character classes. While the entire roster of the original game is back, The developers have added new characters; the Magical Rose, tank-like Citron and aerial acrobat Kernel acorn to the plants side, while the zombies get the muscle -bound Super Brainz, mech-summoning Imp and cannon riding Captain Deadbeard. These new characters all fit into pretty standard shooter character classes and really help fill in some of the gaps that each team had in the previous game.

The franchise really takes a huge step forward with regards to depth with the addition of these six additional characters, at least it does at face value. While newcomers like Kernel Corn and Super Brainz seem like they should be welcome additions to the gang, instead you will find that online games are filled almost exclusively with these new characters. It makes sense that people would want to try out the new offerings, but the fact that the series veterans show up sparsely (if at all) shows that there are some balancing issues that need to be addressed.

I also am not a fan of the way that this game handles its levelling and experience. Instead of the player levelling up and locking more costumes, powers and weapons for their colourful army, instead experience is tied to not only specific characters but the specific build of that character. So that means if you win a few matches with Pop Kernel (a bearded variant of Kernel Corn) then that experience affects ONLY that build. Couple this with there being over 100 different builds for characters across the game, as well as the fact that levelling up is a slow, almost arduous process and you have yourself one heck of a grind awaiting you.

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Visuals and Audio
While I find some of Garden Warfare 2’s gameplay elements to be a little hit or miss, the presentation is one that I absolutely adore. From the moment you boot up the game, you are just surrounded with this tone and presence that just feels so unique and true to the world of Plants vs Zombies that it is hard to not smile.

All of the game’s characters have this unique look and feel to them that makes them stand out on the battlefield. For example Super Brainz looks completely different to anybody else on his team and even then his counterparts like Toxic Brainz or Party Brainz can all be told apart from one another with the quickest of glances. This creates a real depth of character but also has the added gameplay bonus of being able to see what you are coming up against and plan accordingly.

The game’s audio is similarly satisfying and sounds identical to the audio from the previous Garden Warfare game, as well as the original tower defence games that were the series’s bread and butter for so long. The cohesiveness in audio direction really helps the franchise feel like it is one big unified story and not just a few different games paying homage to one another. Plus, there is a surprising amount of characterisation that can be accomplished with relatively simple sounds, so the team should be highly commended on that fact alone.

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Overall
Plants vs Zombies: Garden Warfare 2 is far from a perfect game. It really needs some serious balancing tweaks and a few of its gameplay elements (like the single player campaign and exp system) at times feel like a chore, but so help me I had fun. The shooting and movement controls are tight and responsive and whenever I was killed by an enemy I never felt like I was cheated. While it is a step forward I can’t help shake the feeling that these upgrades really seem like DLC for the base game as opposed to a whole new instalment.

Capsule Computers review guidelines can be found here.

Return to PoPoLoCrois: A Story of Seasons Fairytale Review

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Return to PoPoLoCrois: A Story of Seasons Fairytale
Developer: Marvelous
Publisher: XSEED Games
Platform: Nintendo 3DS
Release Date: March 1, 2016
Price: $39.99 – Available Here

Overview
Many years ago there was a fairly light-hearted and long running franchise called PopoloCrois that started as a manga series and was even given a couple of RPGs back in the late 90s and early 2000s. The thing is, until 2005 the series was unheard of in the West until the first and only game was localized for the PSP. Now over ten years after the release of that title, Marvelous and XSEED have revived PopoloCrois and have created something of a combination between that title and Story of Seasons, creating Return to PopoloCrois: A Story of Seasons Fairytale. With the potential for a solid RPG combined with the addicting farming mechanics of Story of Seasons, does this combination bear fruit?

Story
Return to PopoloCrois: A Story of Seasons Fairytale begins as Prince Pietro, the kind-hearted savior of the land of the kingdom and only son of the royal family, is celebrating his thirteenth birthday. After causing a bit of trouble by running off and visiting his friend and romantic interest Narcia, a witch in the woods, the celebration is underway. Unfortunately all is not right in the kingdom and while Pietro has saved the kingdom before and is more than capable of handling himself, strange black beasts have begun appearing across the land and are far stronger than anything the guards have faced off against in the past.

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To make matters worse, both the White night, an old ally, and Gami Gami, an enemy turned ally, have turned up missing. With a mysterious woman named Marmela offering aid from a far off land, Pietro finds himself stuck on foreign soil after being transported to the realm of Galariland, a realm far away from their own and separated by the world tree.

With no easy way to return to his homeland of PopoloCrois, Peitro settles down and begins working in an effort to not only save the realm of Galariland but also find a way to bring that same power back with him and prevent the destruction of his own homeland. As you may expect from how that sounds, Return to PopoloCrois: A Story of Seasons Fairytale tells a fairly straightforward tale that doesn’t deviate too much from the norm for an RPG about saving the realm but it does have its charms here and there.

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This is due to the colorful cast of characters that players will come across as well as plenty of amusing light dialogue that is spread throughout the game. While it is disappointing that players cannot really do too much with characters, such as the female characters that Pietro can befriend by completing little quests and giving them gifts not being available for romance, since the prince is already in a budding relationship with Narcia, the interactions that players will have do provide quite a bit of charm to this pleasant, albeit fairly unoriginal, story.

Gameplay
Return to PopoloCrois: A Story of Seasons Fairytale may offer players a chance to experience a little something of both worlds, an RPG and a bit of farming/collecting on the side, but ultimately the main focus is spent on delivering the core storyline and combat rather than on any of the farming and gathering mechanics from Story of Seasons. Players will find that they will not even have access to the farm, which in fitting fashion for the origins of Story of Seasons starts as a complete mess, until they get a couple hours into the story and even then, the farming element play a minimal role in the actual progression of the game as there are only a few instances that progressing the story requires the use of the farm.

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By attempting to deliver a story driven game and providing only a small incentive for players to actually farm, the title leans heavily into the RPG elements and leaves the farming as something of an unfortunate afterthought that is actually quite enjoyable and, while not nearly as deep as the core games, still offers a lot to do but leaving it as almost entirely optional is disappointing considering how well certain mechanics work together.

Farming works as one would expect, using a hoe to till the ground, planting a seed, watering it while it grows, and then harvesting when it is ready. There are also plenty of bugs and minerals that can be gathered from certain areas and even cows, chickens, and alpacas (all named something different to fit the fantasy setting) to purchase and take care of. This allows players to have a relatively similar farming experience than before and even allow for a bit of tinkering here and there to try and create certain items or help your plants grow quicker.

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The concept of planting crops, taking care of animals, and spending time with the villagers and aforementioned girls while also heading out into battle works well thanks to a certain teleportation item called Fairy Dust and helpful notifications that let players know when their plants need tending to, meaning that you can work on clearing out a dungeon or fighting a set of enemies and then tend the farm afterwards with little worry.

That being said, the combat system in Return to PopoloCrois: A Story of Seasons Fairytale mirrors the somewhat watered down nature of the farming system. While roaming a dungeon or the field players will come across random battles where they will be placed into a turn based combat area where their party will be placed against a group of monsters. Similar to a strategy RPG, a character’s turn consists of moving, attacking an opponent if they are within range either with a basic attack or a skill, using an item, or simply running.

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There is some strategy that can be used in combat, such as using team skills where two characters will attack in unison for bonus damage, but for the most part combat is incredibly easy. Rarely do any noticeable obstacles get thrown into the battlefield and although attacking from behind does deal extra damage, it is rarely necessary especially since leveling up recovers a unit’s HP and MP and most enemy attacks deal minimal damage. In something that is rarely done, there are three options given for how players want their encounter rate and combat difficulty to be.

Players can choose to rarely encounter enemies, encounter them normally, or all the time and then choose between easy, normal, or hard opponents. Even placing yourself against hard enemies will provide very little challenge for anyone familiar with similar styled RPGs and ultimately selecting a normal encounter rate will probably prove to be the best in order to not get bogged down with too many fights that mostly can be handled by setting the team to auto-battle.

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Players will often make a fairly easy run through the many straightforward dungeons and interesting Field Dungeons that are scattered throughout the game since only the occasional boss may be a threat if you wind up getting too careless. This means that although the balance is leaned into the RPG elements, the combat and dungeons are unfortunately very basic.

Visuals & Audio
The designs found in Return to PopoloCrois: A Story of Seasons Fairytale are very well handled with the environments and character models being designed in a way that they appear like they are right out of a storybook, especially if you choose to keep the black outlines toggled on, though those who dislike such an outline can disable it. The muted color tones help give the title a hand drawn feeling and although the enemy designs are recycled a bit much, the way that the world is designed makes it feel blooming with life.

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One has to give quite a bit of credit to the translation team with this title, as the way that the characters are presented here adds a lot of charm into the otherwise simple storyline. So much so that one of the bigger highlights is talking to these people and befriending them and thankfully the company has provided a fairly satisfying English dub to accompany these characters, though oddly enough there are even two versions of the Japanese dub to use if you prefer. As for the soundtrack the title features plenty of themes that are a perfect fit for the fairy tale like setting as well as a number of relaxing tunes to go with your farming sessions.

Overall
Return to PopoloCrois: A Story of Seasons Fairytale is a rather strange combination of a well-known franchise as well as one that very few may have remembered but it works decently here. The charming cast of characters that Pietro comes across help bring life to the storyline and although the gameplay leans towards the basic RPG elements, there is still a lot of enjoyment to be found in the trimmed down farming and gathering systems and being able to easily transition from a combat area and back to the farm is a nice bonus. In the end, many may find this game to be a bit too simplistic or easy for their tastes, but it offers an easygoing experience that may grow on certain players.
Capsule Computers review guidelines can be found here.

MegaTagmension Blanc + Neptune VS Zombies Comes West in Late April

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Idea Factory International has announced that MegaTagmension Blanc + Neptune VS Zombies will be arriving both physically and digitally in North America on April 26th and in Europe on April 29th for the PlayStation Vita.

This spin-off hack and slash game, which is co-developed by Tamsoft and Compile Heart, follows everyone’s favorite CPU and CPU Candidates as they battle against hordes of zombies that have risen at Gamicademi after Blanc and her friends tried to film a blockbuster zombie movie that went horribly wrong when zombies started to appear on school grounds. The group must now pair up in order to put down the undead with familiar faces as well as Plutia, Peashy, Uzume, and a new playable character – Tamsoft.

The Legend of Heroes: Trails of Cold Steel II Arrives in North America this Fall

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Not only did XSEED have news for fans of the older Legend of Heroes titles, they also had a little something to announce for fans of the more recent titles. Earlier today the company announced that The Legend of Heroes: Trails in the Sky the 3rd will be released on PC in 2017 and alongside that XSEED also confirmed that they will be releasing The Legend of Heroes: Trails of Cold Steel II this fall in North America.

This sequel will take place one month after the conclusion of the first game that changed the fate of the entire nation of Erebonia and follows Rean and the group work to right the wrongs that have led the country into such a sorry state. To go along with this announcement the first set of English screenshots for the game have been released and you can check those out below.

The Legend of Heroes: Trails in the Sky the 3rd Announced for PC Release in 2017

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Fans who have been wondering whether or not XSEED Games would continue to localize The Legend of Heroes: Trails in the Sky series after moving onto Cold Steel will be happy to hear that the company is indeed continuing.

XSEED has announced that they plan on bringing The Legend of Heroes: Trails in the Sky the 3rd out in 2017 for the PC, though they will not be releasing the PSP version in the West like they did for both The Legend of Heroes: Trails in the Sky and the sequel The Legend of Heroes: Trails in the Sky SC, though both games have been put on a discount on the PlayStation Store as well as Steam to celebrate this announcement.

Quantum Break Nets an Early Cinematic Launch Trailer

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It may be three weeks before Quantum Break‘s release date of April 5th but considering the game went gold a couple of weeks ago, it seems that Microsoft and Remedy Entertainment simply wanted to get the cinematic launch trailer out of the way, even if it is fairly early.

The trailer can be found below and follows Jack Joyce who continues to fight in an unstable world where time stutters back and forth and tries to prevent the end of time all set to a cover of Nirvana’s “Come As You Are.” When released Quantum Break will be available for the Xbox One as well as the PC.

2Dark COMING TO XBOX ONE AND PLAYSTATION 4

2Dark COMING TO XBOX ONE AND PLAYSTATION 4

The PC Stealth Horror Adventure From the Creator of Alone in the Dark® Sees Console Release in 2016, Playable at GDC

Lyon, France – March 11, 2016 – Gloomywood, the new development studio headed up by the Alone in the Dark® creative force Frédérick Raynal, today announced that its upcoming stealth-horror adventure game 2Dark will be coming to PlayStation 4 and Xbox One. The title was previously announced for a release on PC and Mac.

You can find a new video giving an in-depth look at 2Dark and the twisted vision behind it HERE: youtu.be/wibZ0iRpO6k and the initial reveal trailer of the game HERE: youtu.be/IpQgFqer8To.

Mr Smith’s quest to save missing children from the clutches of demented serial killers will be fully optimized for each release platform – for Xbox One and PlayStation 4 this means tailored controller support so players can fully immerse themselves into the adventure.

“Ever since Alone in the Dark I‘m following the evolution of survival horror. With 2Dark I wanted to break with the genre’s traditions so I thought, what is more frightening than risking your own life? Risking the life of your children of course,” said Frédérick Raynal on the game’s vision. “Although we initially planned to release the game solely on PC, thanks to the outpouring of community support and enthusiasm, we decided to also bring the game to PlayStation 4 and Xbox One so that our fans can enjoy 2Dark on their favorite platform.”

A new demo of 2Dark is also playable at GDC 2016 at South Hall, Booth 124. If you attend the show and are interested in an interview, please let us know in the PR contact address below.

For further details, please contact Tracie Snitker, Reverb Communications, [email protected]. For 2Dark assets, including the new logo and screenshots, please visit this press room.

 

About 2Dark

2Dark is a unique mix of stealth, horror and adventure game, conceived by Frédérick Raynal, the creative force behind Alone in the Dark®. In 2Dark, you guide former detective Mr. Smith in his quest to find and free his kidnapped children in the sinister and macabre town of Gloomywood. During your rescue, you must avoid sadistic and bloodthirsty serial killers, and you will be called on to confront unnameable horrors lurking in the shadows. Discover the terrifying secrets that linger in this accursed town… Welcome to Gloomywood!

About Gloomywood

Based in Lyon (France), Gloomywood is a new independant video game developer. Created in 2014 by four friends and industry veterans; Frédérick Raynal and Yael Barroz (Alone in the Dark®, Little Big Adventure), Thierry Platon and Sophie-Anne Bled (Ranx, Tiny Token Empires, etc.), together they share more than 100 years of combined experience in the video game industry. 2Dark is their first title.

About Bigben Interactive

Bigben Interactive is a European designer and distributor of accessories for video games consoles, smartphones and tablets, a creator of audio products and a well-known video game publisher. With the boom in the market for mobile phone equipment and the changes in the video game market, the group, recognized for its creativity and innovation, has set itself the objective of becoming a European leader in multimedia accessories.

Bigben Interactive has published the WRC video game series since 2013 and in 2014, after signing a major partnership with the French Ligue Nationale de Rugby, published the first official rugby simulation TOP 14/PRO D2.

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Senran Kagura: Estival Versus Homura’s Crimson Squad English Trailer Released

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Over the last few days XSEED Games has been releasing videos introducing each of the factions that will be playable in Senran Kagura: Estival Versus and they happened to save some of the best girls for last as they make up the final group, Homura’s Crimson Squad.

In the video, found below, you’ll see a bit of footage showing off Homura, Yomi, Hikage, Mirai, and Haruka as they take on various opponents. Senran Kagura: Estival Versus is currently set to be released next week on March 15th in North America and March 18th in Europe for the PlayStation 4 and PlayStation Vita.

Guilty Gear Xrd: Revelator Introduces Kum Haehyun with 10 Minute Video

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Arc System works has released a new ten minute long video showing off the brand new character for Guilty Gear Xrd: Revelator, the girl inside a robotic old man Kum Haehyun, who will be available as a bonus character that will be included in all first-print copies of the game and also as a downloadable fighter for those who miss out on the launch copies.

The video, that focuses on showing off Kum Haehyun’s moveset, can be found below and as for the game itself, Guilty Gear Xrd: Revelator is currently set to be released on the PlayStation 4 and PlayStation 3 in Japan on May 27th, June 7th in North America, and finally on June 10th in Europe.

Xbox Newsbeat: March 11, 2016

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This week’s Xbox Newsbeat brings updates on the Halo World Championship, Ori and the Blind ForestSea of Thieves, and Plants vs. Zombies: Garden Warfare 2.


Final Groups for Halo World Championship Revealed

The Halo World Championship kicks off next week on March 18. Ahead of the tournament, organizers have announced the four groups that will duke it out for their part of the 2.5 million dollar crowdfunded prize.

  • Group A: Chosen Squad (Mexico), exceL (UK), Team Allegiance (NA) and Team Liquid (NA)
  • Group B: Team Infused (UK), Team Exile5 (New Zealand), Evil Geniuses (NA) and Renegades (NA)
  • Group C: Team Immunity (Australia), Denial eSports (NA), FabE (Germany) and eLevate Wildcats (NA)
  • Group D: Counter Logic Gaming (NA), Skyfire (Asia), Epsilon eSports (UK) and Cloud9 (NA)


Ori and the Blind Forest: Definitive Edition Makes a Great Game Even Better

Critically acclaimed indie game Ori and the Blind Forest released its Definitive Edition today on Xbox One. The Definitive Edition costs $19.99 USD and owners of the original game can buy an upgrade for $4.99 USD. Xbox Wire sat down with Microsoft Studio’s Mark Coates to talk about the game in celebration of the launch of Ori and the Blind Forest: Definitive Edition. PC gamers will see the Definitive Edition eventually, but no word on its release date.


Sea of Thieves is Looking for the First Fans in the World to Play the Game

Rare is running a contest to find six Sea of Thieves superfans that will be the first people outside of Rare to play the upcoming game.The six winners will get a trip to Twycross, UK, a three night hotel stay, meals, a tour of Rare Studio, and a chance to play Sea of Thieves. To enter, people will need to express their excitement for the game in either photo or video format that creative and entertaining. Submissions will be accepted on the Sea of Thieves Twitter and Facebook pages using the hashtag #SeaOfThievesContest. The full contest rules can be found at the Sea of Thieves website. The contest runs til April 26, so get cracking on your entry!


The 5 Biggest Reasons We’re Loving Plants vs. Zombies: Garden Warfare 2

Xbox Wire shared their five favourite things about Plants vs Zombies: Garden Warfare 2, ranging from the game’s co-op modes to the insane character classes that are in the game. Check out their full list at Xbox Wire.