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RATLOOP ASIA’S ROCKETBIRDS 2: EVOLUTION AVAILABLE NOW EXCLUSIVELY ON PLAYSTATION®4 AND PLAYSTATION®VITA

RATLOOP ASIA’S ROCKETBIRDS 2: EVOLUTION AVAILABLE NOW EXCLUSIVELY ON PLAYSTATION®4 AND PLAYSTATION®VITA

Launches With a Limited 20% Discount; Official Soundtrack From New World Revolution Also Available Today

Los Angeles, CA – April 26, 2016 – Poultry lovers, pay heed – the all-breast meat action-shooter of the year is here! Ratloop Asia announced today that Rocketbirds 2: Evolution, the sequel to the fan-favorite original Rocketbirds: Hardboiled Chicken, is available now exclusively on the PlayStation®4 and the PS Vita. To celebrate this tasty release, Rocketbirds 2: Evolution is available for download at $15.99, that’s 20% off retail price for limited time ($19.99 retail price). What’s more, fans can download the full Rocketbirds 2: Evolution official soundtrack featuring new music from New World Revolution. Get the new beats HERE: www.newworldrevolution.com/.

Watch it on YouTube HERE: youtu.be/3gB464aqvlk

“After three years of incorporating community feedback and continuously making improvements, we’re thrilled to finally bring Rocketbirds 2 to players globally,” said Rocketbirds creator, Sian Yue Tan. “It’s loaded with new content and modes to provide a robust gaming experience for our fans while enhancing the level of depth and replay value.”

Picking up where the cinematic adventure Hardboiled Chicken left off, Rocketbirds 2: Evolution puts players into the feathery feet of Hardboiled, the tough-as-nails, plucky chicken super-agent. The evil megalomaniacal despot Putzki, who wants nothing more than to bend the world to his wing, is still alive, and his evil plans force Hardboiled to hunt him down and eliminate him once and for all. Players will engage in nuanced side-scrolling shooter action as they face an assortment of evil penguins, space owls, and other foul creatures while strapping on jetpacks and wielding new, powerful weapons of ‘de-clucktion.’ Adding to the game’s deep single-player story mode is a 1 – 4 player rescue mode with a unique story of its own!

Key features of Rocketbirds 2: Evolution include:

  • Improved Controls: New and improved controls provide super responsive and fluid gameplay, plus an upgraded combat system where gamers can run, aim, jump and shoot – all at the same time.
  • New Game Modes: Two new game modes, Story Mode and Rescue Mode
    • Story Mode: In story mode, Hardboiled finds out Putzki is still alive and seeks to eliminate him once and for all. Along the way, Hardboiled realizes the Trans-dimensional Space Owls are behind it all and needs to re-assess who his enemies really are.
    • Rescue Mode: Assemble a strike force of great magnitude and drop-in to a game of (up to four player) online/offline Rescue Mode, a meta collection game that takes place in up to four completely different, procedurally generated locations. Gear up, Rescue and Recruit over 16 hostages to fight the Penguin Regime. Prefer to play alone? You can do that too, but we recommend you Rent-A-Duck mercenary for additional “feather-power” support. And get ready to ruffle feathers in the Dojo, where players can go head-to-head in intense firefights.
  • Cross-Buy/Cross-Save: Ratloop’s sequel is a great package deal – Players buy the game for one price and own it on both the PS4 and PS Vita, with the ability to play and save on both systems.
  • Distinctly Fowl: Featuring a chicken assassin, evil penguin, space owls and more the game is fused with hilarious voice-over moments making it a truly unique and ‘organic’ chicken shooter.
  • Unlockables and Easter Eggs: Discover loot locations throughout Rescue Mode to unlock 100+ weapons and costumes, money to buy ammo, better weapons, or rent-a-duck for combat support.

The Rocketbirds 2: Evolution soundtrack is available on iTunes, Amazon and all other major outlets. On Bandcamp, fans can find a special “Extended Edition” of the album, featuring extended versions of the songs, plus a free download of the 27-track Original Score album.

Ratloop Asia’s Rocketbirds 2: Evolution is available now on PlayStation®4 and PS Vita at 20% off launch discount. Stay up to date on the latest Rocketbirds 2: Evolution updates on Twitter and Facebook.

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ABOUT RATLOOP ASIA
Ratloop Inc. is a US-based Independent game studio that has created innovative entertainment products since 1997. Ratloop Asia Pte Ltd was incorporated to support a development team based in Singapore to work on Rocketbirds. Its flagship title, “Rocketbirds: Revolution!” garnered three award nominations at the 2010 Independent Games Festival, including Excellence in Audio, Excellence in Visual Art and the Seumas McNally Grand Prize. Since then, Ratloop Asia has grown from a tiny two-man team to a 10 man studio, bringing the definitive version of the game, “Rocketbirds: Hardboiled Chicken” to PlayStation®3, PlayStation®Vita as well as Steam (available for Windows/Mac/Linux).

KOEI TECMO EUROPE LAUNCHES HIGHLY ANTICIPATED ALPHA DEMO FOR DARK FANTASY ACTION GAME NIOH, EXCLUSIVELY ON PLAYSTATION®4

KOEI TECMO EUROPE LAUNCHES HIGHLY ANTICIPATED ALPHA DEMO FOR DARK FANTASY ACTION GAME NIOH, EXCLUSIVELY ON PLAYSTATION®4

Brutal, Samurai Action RPG Available to Try from 26th April to 5th May; Exclusive ‘The Mark of the Conqueror’ DLC for Final Game to be Awarded to Players Who Complete a Stage

Hertfordshire, 26th April 2016—KOEI TECMO Europe today announced the launch of the highly anticipated Alpha Demo for its dark, samurai action RPG, Nioh. Developed exclusively for release on the PlayStation®4 computer entertainment system, this limited-time demo is only available to play and download via the PlayStation®Store from today until the 5th of May. On the 6th of May, players will no longer be able to download or access the Alpha Demo for Nioh.

Between 26th April and 5th May, gamers have a rare chance to experience the dark setting and intense samurai combat of Nioh via access to two diverse stages. Upon coming ashore a small island near the village of Usuki, in the first stage the player encounters the remains of a fishing village set aflame by a mysterious invasion. In the following stage, demonic beings from the Yokai realm run rampant in Dazaifu, which has controlled western regions since ancient times.

Throughout the demo, the player will be challenged in a unique way guaranteed to heighten their sense of accomplishment. To overcome the brutal foes that lie in wait, players are able to test out three close-combat weapon classes—the spear, axe, and the trusty katana—allowing them to find the armament that best suits their play style. A symbol of the samurai, the katana excels in attacking and defensive manoeuvres, and allows for powerful and varied special moves. The spear—the weapon of choice on the battlefields of Japanese civil wars—not only allows for a variety of long-range thrust attacks, but can also knock down surrounding enemies. And while the massive weight and long handle of the axe may be difficult to wield, the damage caused is greater that of any other weapon.

All players who complete a stage of the demo will be rewarded with ‘The Mark of the Conqueror’ DLC from the PlayStation®Store, which will contain exclusive in-game content for Nioh at launch. In addition, an online survey will be launched after the demo is released on Tuesday, 26th April, where players are welcomed and encouraged to leave their feedback on the game. An original wallpaper for smartphones will be available exclusively to those who complete the survey to thank them for their time. Players can access the survey here: http://www.gamecity.ne.jp/form/nioh_uk

In Nioh, players will traverse war-torn Japan as William, a blonde-haired swordsman whose background as a fierce warrior and seasoned knowledge of the blade allows him to survive in the demon-plagued land of the samurai. Players will also face off with other samurai in supernatural sword battles and intense, multi-target engagements offering a level of difficulty that will truly test even the most hardened samurai’s skills, patience, and strategy. Under the direction of Kou Shibusawa, Hisashi Koinuma, and the team that defined brutal action games, Team NINJA, Nioh is being created—as Kou Shibusawa put it—“with the entire power of Koei Tecmo,” and is guaranteed to challenge players in a way that makes every mission and accomplishment feel earned and worthwhile.

The demo, available to download now, can be found on the PlayStation Store here.

More information on Nioh and its beautifully unique universe will be released in the coming months. In the meantime, stay up-to-date on all news and announcements via the official site at http://teamninja-studio.com/nioh/uk, Like Nioh and KOEI TECMO Europe on Facebook at www.facebook.com/Niohofficial and www.facebook.com/koeigames, www.facebook.com/tecmoeurope, and become part of the #KTfamily by following KOEI TECMO Europe on Twitter at @koeitecmoeurope and Team NINJA Twitter at @TeamNINJAStudio.

CRYENGINE Technology to Form the Foundation of New Film Engine Software

CRYENGINE Technology to Form the Foundation of New Film Engine Software

Film Engine licenses Crytek’s All-in-One Development Tool to Unlock New Possibilities for Filmmakers

Frankfurt am Main (Germany) April 26, 2016 – Crytek today revealed details of how its cutting-edge CRYENGINE game development technology will power the newly-announced real-time movie production software, Film Engine.

Film Engine is the name for both an entirely new company and digital content creation suite. The innovative toolset is the first all-in-one, real-time storytelling software to streamline every aspect of the traditional film production pipeline, and drastically reduces the time and resources necessary to create top quality visual effects and CG animation films.

CRYENGINE’s Creative Director Frank Vitz said: “CRYENGINE has proven to be perfectly suited as the backbone for Film Engine because of the speed of iteration, scalability, visual fidelity, and 3D rendering power at its core. Real-time technology is about to become a vital centerpiece in this new era of digital content creation, and it’s very exciting to see CRYENGINE’s capabilities being unlocked in that new domain.”

For more information on Film Engine visit www.filmengine.com . And to tap into the power of CRYENGINE for game development today, download it under Crytek’s new Pay What You Want model at www.cryengine.com .

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider with headquarters in Frankfurt am Main (Germany) and six other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

For more information visit www.crytek.com and www.cryengine.com .

Master of Orion Early Access 3 Detects New Lifeforms

Master of Orion Early Access 3 Detects New Lifeforms

The Darloks emerge from the shadows, the Silicoids ready for war, and an army of Spies is poised to strike

April 26, 2016 — Two new races are looking to shake up the galaxy in the next round of Early Access for Master of Orion: the Darloks and the Silicoids. These newcomers aren’t arriving empty handed either; they’re bringing the ways of Espionage with them, revealing Independent Planets, as well as granting a new victory condition: Economic. Along with Windows and Mac OS X, Master of Orion is also now available on Linux and Steam OS.

The arrival of the Darloks and the Silicoids means that NGD Studios has assembled the 10 original races from the first Master of Orion. Joined by the Terran, who are only available in the Master of Orion Collector’s Edition, 11 races are all ready to conquer the stars.

The conniving and sneaky Darloks are master spies, trusted by none in the galaxy. Using their superior Espionage skills, you can hoard information, cripple industry and research, steal technology, contaminate food—havoc is the name of the Darloks’ game. However, all races have access to Espionage, so anyone can wage war in the shadows.

The Silicoids may look like hulking stone goliaths, but they are by no means as dumb as a bunch of rocks. They are skillful engineers, trained in capturing colonies and amassing a large fleet. Slow to grow as a population, the Silicoids have an ultra-rich home world brimming with rare minerals that, in the right hands, can send your campaign into overdrive.

The new victory condition “Economic” is for bringing out the tycoon in you. You can corner the galactic market on the Interstellar Stock Exchange to win the game. Just think of how a few Spies will come in handy here—sabotage a structure or make the populace go on strike to stop enemies building up their economy, letting you get ahead. You can also track your economic progress against other players and purchase shares in universe productivity as investments, or to win the game.

Races on Independent Planets have decided forge a life for themselves, away from the rule of larger civilizations. Unlike you and your adversaries, they have no ambitions of expanding in interstellar space. So why are they useful? Independent Planets could hold the key to victory. You can complete missions for them, such as fending off hostiles, and donate credits to get them on your side. Plus, these planets are part of the Galactic Council, and their vote can be critical in achieving a Diplomatic victory.

The NGD Studios crew has been hard at work listening to player feedback and improving the game experience. There are new advanced gameplay settings, a revised technology tree, an integrated tutorial, and lots of bug fixes. This doesn’t mean feedback has to stop; the team still need your help in taking Master of Orion out of this world.

To learn about the creation of Master of Orion’s galaxies and more, watch the latest episode of Early Access Developer Diaries:

The Master of Orion Collector’s Edition grants immediate access to the game:

 

Youtube link:

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About Master of Orion

Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic eXplore, eXpand, eXploit, and eXterminate gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.

Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.

Official website:

About WG Labs

WG Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.

WG Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing.

Here we experiment with new game mechanics, platforms, services, business models, and help create new products in cooperation with 3rd party developers.

Wargaming will work with 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.

To learn more about WG Labs and also submit your project, please visit:

EXPERIENCE A NEW WAY TO ENJOY amiibo FIGURES WITH MINI MARIO & FRIENDS: amiibo CHALLENGE, COMING APRIL 29

EXPERIENCE A NEW WAY TO ENJOY amiibo FIGURES WITH MINI MARIO & FRIENDS: amiibo CHALLENGE, COMING APRIL 29

 

Free download for Nintendo 3DS family systems and Wii U allows you to play a range of puzzles with any amiibo figure

26th April 2016 – amiibo owners in Australia and New Zealand will soon have a brand new way to enjoy Nintendo’s toys-to-life series, as puzzle game Mini Mario & Friends: amiibo Challenge arrives on Nintendo 3DS family systems and Wii U as a free download from Nintendo eShop on April 29.

First released in November 2014, amiibo are interactive figures based on Nintendo characters that let players access new content and experiences in compatible Nintendo games. Using an amiibo with compatible software is easy: just tap it to the Wii U GamePad, the NFC area on New Nintendo 3DS or New Nintendo 3DS XL systems, or by using the Nintendo 3DS NFC Reader/Writer accessory for Nintendo 3DS, Nintendo 2DS and Nintendo 3DS XL systems. With over 90 amiibo figures to collect and more than 25 compatible Nintendo 3DS and Wii U games in Australia and New Zealand, there are plenty of ways make the most of amiibo.

Mini Mario & Friends: amiibo Challenge, the latest title in the long-running puzzle series that began as Mario vs. Donkey Kong, is only playable through the use of amiibo figures. Players use the touch screen to guide a Mini Toy to the goal door in each stage by moving girders and changing the toy’s direction to make sure it avoids enemies, spikes, Thwomps, and any other perils that could put a stop to the march of the Minis.

While any amiibo figure can be used to play through the game, amiibo figures of certain Mario series characters will each open up a Mini Toy of that character for players to control. Would-be puzzle solvers must then make use of that character’s special abilities to reach the specific amiibo door and gain access to additional special levels. As well as Mario, Luigi, Peach, Toad, and Donkey Kong, extra challenges can be accessed by scanning in amiibo of Rosalina, Diddy Kong, Bowser, Bowser Jr. and Yoshi, all of whom are making their first appearance in the Mario vs. Donkey Kong series.

Each of these Mini characters has his or her own special ability: eat enemies as Yoshi, travel across treacherous terrain with Bowser Jr.’s Spike Guard, or lift off with Rosalina’s Lunar Launch. Using these abilities can change the way that some puzzles can be solved, and also provides fresh approaches to the standard stages, including the chance to grab their character-exclusive tokens, which help unlock the ultimate challenges in the Star World.

Experience a new way to enjoy amiibo when Mini Mario & Friends: amiibo Challenge launches as a free download for Nintendo 3DS systems and Wii U on April 29.

Additional Links:

Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

 

Uncharted 4 ‘One Last Time’ Trailer Released

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We are just 2 weeks out from the May 10th release date of PlayStation 4‘s big flagship title Uncharted 4: A Thief’s End and Naughty Dog have released a 30 second trailer showing us some new story scenes and gameplay segments we can expect to see in what is being called Nathan Drake’s final adventure.

You can check out the trailer for yourself just under the links below and if you are one of those people who has been waiting for Uncharted 4 before buying into the next generation, then be sure to check out the Limited Edition Uncharted 4 PlayStation 4 bundle. Sony is saying this is the final trailer for the game but I still expect them to release an epic launch trailer in a couple of weeks time as the other Uncharted games had a similar treatment.

John Romero and Adrian Carmack’s Newest Project Blackroom Hits Kickstarter

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id Software (Doom) co-founders John Romero and Adrian Carmack are returning to FPS games with a brand new project. Blackroom is a new FPS inspired by classic arena FPS games of yesteryear. The new title is built on Unreal Engine 4 with full mod support. The gunplay will be fast paced with a heavy emphasis on accuracy and skill-based movements like rocket jumping.

Blackroom will feature a 10 hour single player campaign, challenge modes, and a variety of multiplayer modes. The game will ship with six maps designed by Romero and Carmack along with more created by the community mod tools. The maps feature destructible environments using the Boxel tool in game. Set in a holographic simulation gone wrong, the game’s art direction ranges from surreal abstract levels to realistic environments.

To create the game, Romero and Carmack are turning to Kickstarter. Their new company Night Work Games is looking to raise $700,000 during the month long campaign to complete Blackroom. They have yet to provide a breakdown on how they expect the money will be used, but Night Work Games estimates a Winter 2018 launch date on Mac and Windows.

IT’S PARTY TIME! XSEED GAMES INVITES PC GAMERS TO BRAVE THE HORRORS OF CORPSE PARTY, NOW AVAILABLE ON WINDOWS PC

IT’S PARTY TIME! XSEED GAMES INVITES PC GAMERS TO BRAVE THE HORRORS OF CORPSE PARTY, NOW AVAILABLE ON WINDOWS PC

Original Indie Release Haunts Steam, GOG.com, and Humble Store for the First Time Outside of Japan with Exclusive Bonus Chapter and Features

Torrance, Calif.—April 25, 2016—XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the much-lauded cult classic horror adventure, Corpse Party, is now available worldwide for Windows PC on Steam, GOG.com, and the Humble Store by Humble Bundle with exclusive content and features. Originally developed as an independent title by Team GrisGris, and previously released by XSEED Games for the PSP, Corpse Party is a chilling visual novel-style experience that takes players on a terrifying journey where each step could be their last.

Localized directly from the original independent Windows PC version known as Corpse Party: BloodCovered, which has never been released outside of Japan, this Windows PC release of Corpse Party features all of the original Windows art and voice-acting, as well as a bevy of new features exclusive to this version. Among other inclusions, such as multiple endings and scenes that differ from the PSP and upcoming Nintendo 3DS releases, this version boasts four bonus chapters on top of the game’s five main story chapters. One of these is a PC-exclusive retelling of the “Tooth” story from Corpse Party: Book of Shadows, recreated with added content in classic Corpse Party adventure style. Players seeking to complete every ending will find that this version also contains a speedy fast-forward function for seamless replayability.

Developed by Team GrisGris and published by XSEED Games, Corpse Party is now available on Steam, GOG.com, and the Humble Store by Humble Bundle for $14.99. The Windows PC version of Corpse Party is not rated by the ESRB.

About Corpse Party

In Corpse Party, players take control of a group of Japanese high school students who inadvertently engage in a pagan ritual and find themselves inexplicably transported into a whole other space: an inescapable echo of a long-since demolished school building where a series of gruesome murders once took place. They must now evade the grasp of the tortured souls who roam the halls of the doomed Heavenly Host Elementary, lest they join the ranks of the dead themselves.

Corpse Party is presented using crisp 2D sprite graphics in a classic 16-bit style, brought to life with disturbingly detailed hand-drawn anime-style portraits and vividly descriptive text. The game’s old-school stylings leave players’ minds prone to wander, providing a uniquely engrossing horror experience that relies on imagination and immersion to convey an overwhelming sense of dread and prey upon the player’s own deepest fears. Put on a pair of headphones and Corpse Party becomes even more terrifying, with creepy background noises and distant voices that further heighten the terror of the game’s environment.

As players advance through Corpse Party, they will strive to avoid the game’s more than 20 “wrong ends,” in which tragedy takes over and one or more characters suffer a grim demise. Whether buried alive, forced to swallow scissors or cannibalized by a friend, wrong ends are often as disturbing as they are morbidly intriguing. To advance through the game, players must reach the one true ending in each of the game’s five chapters to unlock the next leg of the journey. The final two chapters then feature multiple true endings depending on how many characters survive the journey through the haunted school – and at Heavenly Host Elementary, survival is no easy task.

For more information on the Corpse Party series of horror-adventure titles, please visit www.corpsepartygame.com. For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

 

ARMORED WARFARE STARTS PRODUCTION ON TIER 10 VECHICLES

ARMORED WARFARE STARTS PRODUCTION ON TIER 10 VECHICLES

Full Details on The Upcoming Vehicles Are Revealed

Amsterdam, The Netherlands – April 25, 2016 – Developer Obsidian Entertainment and global publisher My.com are excited to reveal details of the first Tier 10 vehicles that will be added with the upcoming Update 0.15 on May 3rd. The highest tier in Armored Warfare will include pieces of armored technology, such as the Leopard 2A7, XM1A3 Abrams, PL-01, and more.
Watch the Armored Warfare Tier 10 Trailer HERE: www.youtube.com/watch?v=oJWcehdrbgc&feature=youtu.be
“Leading up to the introduction of Tier 10, we’ve been carefully monitoring the community’s opinions on what the highest tier of Armored Warfare should contain,” said Antoine Guyard, EU producer for Armored Warfare. “It became obvious that while having vehicles that actually exist, it would also be good to take it a bit further and let our players experience the vehicles that are currently in the prototype or concept phase, with experimental or planned upgrades. Considering the fact that actions in Armored Warfare take place in mid-2030s, we see it as as perfect solution to bring the most awesome vehicles into Armored Warfare. We hope our players will enjoy these newest additions to Armored Warfare!”
Armored Warfare Tier 10 Vehicle details:

  • PL-01 – light tank concept developed by OBRUM and BAE Systems on a CV90 AFV chassis. Armed with an auto-loading 120mm cannon that is capable of firing APFSDS, HEAT and HE shells as well as LAHAT anti-tank guided missiles. Agile and fast, the PL-01 is the pinnacle of the Light Tank class.
  • SPHINX – French prototype vehicle by Panhard. It’s a sturdy turreted six-wheeled and lightly armored vehicle but with considerable firepower from its 40mm autocannon and ATGMs. SPHINX will be the most potent scouting vehicle in Armored Warfare.
  • Leopard 2A7-140 – the ultimate combination of the most modern Leopard 2 armor kit available and the firepower of a 120mm L/55 Rheinmetall gun or experimental 140mm cannon. Equipped with the most advanced countermeasures available in the world, it will be a tough opponent to beat for any vehicle.
  • XM1A3 Abrams – prototype which combines the most advanced upgrades available for this aging chassis. Based on the M1A2 Abrams with a TUSK kit and ARAT-2 explosive reactive armor, it is armed with a 120mm gun that can be upgraded to the 140mm ATACS cannon.
  • T-14 Armata – super-modern Main Battle Tank from Russia introduced in early 2015. It’s an advanced design that includes an unmanned turret and a new 125mm automatically loaded gun, which surpasses any other MBT currently in service.
  • Challenger 2 ATDU – the latest experimental version of the legendary Challenger 2 and best-armored vehicle in Armored Warfare. Excellent armor and experimental 140mm cannon capable of firing both kinetic and high-explosive shells make it one of the most dangerous beasts on the battlefield.

Read more about the new tier 10 tanks HERE: aw.my.com/us/news/general/first-look-tier-10-vehicles
Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: aw.my.com.To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

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ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good gaming time in-between. Copyright © 2015 My.com.

For more information, visit my.com/

Planet of the Apes Review

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Planet of the Apes
Studio: APJAC Productions
Publisher: 20th Century Fox
Format:
Cinema
Release Date: Out Now

Overview

The original Planet of the Apes is considered to be a sci-fi classic with a huge impact upon the landscape of popular culture. Having spawned numerous sequels, tv shows, and reboots, it is no doubt a significant cultural touchstone. Having read Michael Crichton’s Congo, I am aware that intelligent non-human primates can be an interesting subject in a science fiction story but I still found the concept of Planet of the Apes to be somewhat mismatched with its popularity. How could one film make so many people go ape?… I apologised for nothing and made my way down to George St Cinemas for the In the House screening of this sci-fi cult classic.

This week, the MCs were Anthony Kierann and David ‘Quinny’ Quinn as Jason ‘Jabba’ Davis was off in Singapore attending to a press junket for an upcoming film premiere. The evening of monkey madness began with the hosts inviting guests up to play an impromptu game of ‘rock, paper, scissors’ to win prizes such as a DVD and jetboating tickets. After engaging in a bit of ‘Vox Populi’ with the audience to ask them for suggestions for next season of In the House Quinny and Anthony sat down to discuss various trivia about the film. A particularly interesting tidbit for me was the fact that the film won an honorary award from the Academy for its special effects make-up (the first of its kind from the academy).

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Story

The story starts off in space with a crew of astronauts travelling through space on some undisclosed mission. Due to the time dilation of their near-lightspeed journey, they age only months while millennia pass on Earth. Their space ship suffers a malfunction with one crew member (the only female) dying during deep hibernation. The ship also crash lands into a deep lake on an alien planet and the remaining crew comprised of George Taylor (Charlton Heston), Landon (Robert Gunner), and Dodge (Jeff Burton) are forced to escape from the ship as it sinks into the water. They wander around the rocky landscape of the planet until they come across lush jungle area and encounter primitive humans who steal their clothes and equipment. Before the astronauts can do much more, they are suddenly attacked by apes riding horses and using guns.

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Dodge is killed in the attack while Taylor and Landon are captured. Taylor is shot in the throat during the attack and taken to a laboratory compound where humans are held captive and experimented upon. A chimpanzee scientist, Zira (Kim Hunter), takes an interest in Taylor as a specimen who is unlike the other humans that were brought in. His wound has rendered him mute but after repeated attempts to communicate with his Zira, he is finally able to show himself to be intelligent. Zira’s superior, an orangutan named Doctor Zaius (Maurice Evans) learns of Taylor’s behaviour and orders him to be castrated. Taylor escapes the compound into the city of the apes but is soon recaptured. His vocal chords, at this point, have recovered enough for him to growl the film’s famous line: “get your stinking paws off me, you damn dirty ape!”. The plot thickens from there as Taylor struggles to survive in this alien world.

The writing in this film is pretty awesome overall with quite a few iconic lines which were sprinkled throughout. There are some lines which I felt missed the mark or were otherwise awkward but these were few and far between. Thanks to the over-the-top performances of some of the actors, a lot of these lines are delivered with gravitas that makes them stand out. Some of the lines also come across quite hammy and may at worst cause you to cringe or at best give you a deeper appreciation of the character of Troy McClure on The Simpsons. The writing and performance was largely solid but with a mix of brilliance and cringe at several moments.

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Nothing exemplifies this more than the way the protagonist, Taylor, is written and how Heston portrays him. The best lines in the film go to him and I doubt anyway will fault such iconic lines as when he yells “IT’S A MADHOUSE! A MADHOUSE!”… but by the Nine Divines, he’s really got very little in his character which endears himself to me. His interactions with and about women are decidedly creepy these may be a product of the film’s time but there was a noticeable cringe in the cinema audience for this screening when he said them all the same. His lines to Lucius (Lou Wagner), Zira’s nephew, makes him come across as a bit of a tool as well. I feel Heston was attempting to make his character a charming fatalist but instead he comes as an arrogant cynic. I don’t believe every film should have a likeable protagonist, but Taylor did get on my nerves at some points.

That all being said, what brings the film out of B-movie cringe and into sci-fi classic status is the ideas which the film brings to the table. The story brings to the fore discussions of science versus religion, blissful ignorance versus dangerous knowledge, and of course questions humanity’s treatment of animals. The film largely explores these themes and discussions in a fairly straightforward manner with the character of Doctor Zaius acting as a symbol religious zealotry, animal cruelty, and general institutional inertia in the face of blatant contradiction. Although he reflects some of worst aspects of human nature, which is itself ironic, his motivations for doing so become almost understandable with the film’s final (iconic) reveal. Although the final act is somewhat contrived in setting up and delivering this payoff, I enjoyed it all the same.

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Visuals

As the hosts of In the House mentioned before the screening that the film won an award for special effects make-up; I was eager to see how the ape masks compared to today’s standards of special effects. I was not in any way disappointed and even after almost half a century, the ape make-up still looks awesome. The actors do their best to twitch and exaggerate their facial movements when wearing them so they move in a way which is somewhat believable. There were still times when I noticed a second set of (real) teeth in the mouth of an ape character… but I reasoned that those were probably a result of some quirk of evolution where ape DNA was crossed with shark DNA.

This film has some amazing cinematography throughout with the shot composition no doubt being ground breaking for its time. The first person view of the spaceship crashing was actually quite well done and an interesting way to raise the tension after the opening expository monologue set the scene. The visuals also create an interesting reinforcement of the ideas the film explores. From shots where we see ape hunters posing with dead humans for a picture to the protagonist running around a museum with human exhibits, the film holds up an uncanny and sometimes uncomfortable mirror to its audience.

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Audio

The film’s soundtrack is pretty interesting and unusual. Composer Goldsmith wanted something avant garde for the film to go beyond what was previously done in sci-fi soundtracks.  To that end he attempted to use a bunch of unorthodox methods to create unusual sounds and film legend has it that he even conducted the soundtrack while wearing an ape mask. The product is definitely something unique and discordant which helps to reinforce the uncanny images the film creates. Although my companion for the evening found it a bit grating and distracting from the film’s action at times, I overall enjoyed the strange qualities it brought to the film.

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Overall

I very much enjoyed this film and I was glad to have seen it in the cinema. The story is solid with moments of both brilliance and less-than-brilliance which will both stick with you. The visuals and make-up have stood the test of time and will no doubt be enjoyed for some time yet. The soundtrack was a unique gem I was surprised to enjoy but it certainly added to positively the experience. I have no problems with recommending this film to any of my friends who don’t eat kosher as there is certainly plenty of hammy content to get through… or enjoy! Kudos to In the House for giving us a look into this madhouse.

For other films which In The House is screening, feel free to check out their schedule here.

 

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