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Kynseed Review

Kynseed

Developer: PixelCount Studios
Publisher: PixelCount Studios
Platforms: PlayStation 5, PlayStation 4, PC, Xbox Series X (Reviewed), Switch
Release Date: Available Now
Price: $24.99 USD – Available Here

Overview

When it comes to life-sim games, many like to focus on having simple mechanics or tend to focus solely on working on a farm, growing closer to the villagers, and then raising a family with a few adding some extra spice with combat and magical creatures. This type of genre has grown in popularity and complexity throughout the years with more companies taking risks with taking the genre and seeing just how far they can stretch it and Kynseed is probably one of the furthest yet. Originally an early-access game on PC in 2018 before its full launch in 2022, developers PixelCount Studios have still been plugging away at adding features all the way up until the full console release of the game. So now that Kynseed has arrived featuring a plethora of content and its own unique brand of humor and life-sim, is it worth checking out?

Story

After taking part in a personality quiz within their dreams to apply some stat boosts and eventually obtain a special item, players will select from playing as either the male or female twin of a set of twins. These orphaned twins, who live with the Old Lady who Lives in a shoe with too many children, are suddenly adopted by someone they call Uncle Bill and are taken to his farm for the summer, able to get the hang of things and learn their way around the land of Quill and its people. Uncle Bill introduces the player to a wide-array of tasks and small simple missions such as making a friend, milking a cow, cooking a recipe, or even making an iron bucket to hold cows milk. All the while time passes and, as players play as a teenager, they are limited to certain tasks and find doors out of town locked and pass out directly at 11PM with no consequence.

As players complete the various tasks their sibling will simply go along with things while the player learns the ropes in the extremely extended prologue until the player reaches the end and it is revealed that the sinister looking wooden statues built around the town and mysterious ruins etched with unknown glyphs are far more than window dressing, they have an actual purpose. When this purpose is revealed not only is the player forced to make a horrific choice but also kickstarts their full connection to the world of the fae. 

That same night, the player follows fairy lights to meet with the incredibly creepy fae Mr. Fairweather who informs them that the world will be in great peril eventually and they have the power to repel it all, but it will come at a price. Fairweather will grant the player the Kynseed, a magical seed that can grow in size and pass on the powers of one generation of player to their children if need be, at the cost of five years of their life. Suddenly jumping five years forward in time triggers an acute loss within the family and confrontation but outside of that, it brings the player to adulthood and unleashes them on the world to tackle however they see fit with sprinkles of actual story development here and there.

Now one thing must be noted right out of the gate and that is the prologue/tutorial is excessively long yet at the same time doesn’t even begin to cover some of the many elements that players will eventually have to deal with involving the gameplay and how to advance the story properly. For the most part though the story is decent enough with it’s fair share of fairy tales being worked in here and there, both dark ones and more light-hearted ones, and the multitudes of characters that players come across all have a different type of personality setting but it is worth noting that this is not the type of game many other life-sims are when it comes to characters.

While a general life-sim will have a set number of romance characters with specific likes and dislikes, Kynseed randomizes every character’s gift preferences and makes practically everyone that is an adult and not a fae romanceable, including already married people. Given the game does feature time skips and events where characters can literally die off, it is also one where players may find a notice on a signboard that the blacksmith owner was chosen as a sacrifice or that the eldest member of a family that hated them has passed away from old age. Similarly, new characters will be generated to fill in the gaps of these deceased characters or to move into buildings that players repair, something that does wonders for their “reputation” which is how players eventually will move the plot along. This means that while there is funny dialogue and events where some characters can talk about their past dreams, these are almost always generic and tend to be repeated since most characters are simply blank slates. Hell, outside of the player’s twin, no one even comments about the fact that the player was missing for five years or potentially missing another year here and there. Or even interacting with the player’s child that has inherited the Kynseed rather than the original character.

Outside of the main story, which as mentioned before players will need to reach certain reputation levels to unlock additional stages of, there are various signboard quests that range from simply racing a pig for the best time, delivering items, finding a lost item, or even inflicting someone with something like flatulence as a prank. Or, in other cases, players may find ghosts haunting a building and they’ll need to “appease” them to make them move on and stop terrorizing the people within, usually through committing some evil deed or something similar. These types of unique interactions help give the title enough unique flavoring and humor to make it worthwhile even though the characters themselves tend to be rather lacking. That and the pacing of the story and the heavy grind to get anywhere in it can make it rather tedious more than enjoyable at times.

Gameplay

As mentioned before, the lengthy prologue serves as a tutorial for many elements of Kynseed’s gameplay while also introducing the various elements that help set it apart from other games in the genre. First and foremost, there is no energy system in any shape or form once players become an adult. This means that they can stay out and adventure as long as they want and the game will autosave when the day rolls over at 6AM. It is possible to take naps at campfires or sleep back at home to save as well, but this isn’t necessary as the player’s health also isn’t affected in any way outside of actually fighting an enemy in the forest zones.

Instead players will be given a variety of tools to make use of, proverbs to find and learn the various ways to increase the “star ratings” of everything from fish, fruits from trees, and even mined minerals. Chopping wood comes from specific trees that literally look like they are growing lumber, slingshots can shoot apples or pears out of trees for a chance at a better rating or higher yield, and even using the hand-scythe can produce extra seeds once players have become more “skilled” at using them through repetition. Similarly there are various Masters throughout the game that will teach players additional skills as long as players can deliver the proper items to them. This includes things such as being able to see what fish are available on a map (once it is unlocked via finding every map stone in the zone) by turning in the correct fish to the Fish Master, the ability to snag fish when casting, and more. Similarly players can turn in cooked food to the Cooking Master to gain special effects such as double-produce, higher quality and other bonuses which will be essential for the various grinding elements.

You see, while Kynseed does have a primary plot and does easily point the player in the right direction, for the most part it is also stalled whenever their “reputation” isn’t high enough to continue. Raising the player’s reputation can be done a number of ways such as completing requests from townsfolk, fighting enemies in the various forests, befriending townsfolk, rebuilding bridges or destroyed homes to provide new places for people to live, and especially purchasing and managing a shop. All while also trying to manage the player’s farm if they so wish. Actually managing the farm is a simple enough endeavor as watering plants is incredibly simple since the watering can is bottomless and crops won’t wither if left unwatered, animals seem like they won’t die if they go without food but they will not produce milk or eggs or listen to the player’s “pet whistle” if their mood is too low. 

Speaking of which, there are no horses because they’ve apparently gone extinct/are fantasy creatures. Instead everyone rides pigs and that will be the best way players can move around quickly without making use of the Goddess statues to teleport at the price of an apple or making use of the twisted woods of the fae if players have the proper key obtained from Mr. Fairfield. Either way, players have an infinite inventory space and nothing degrades over time, nor do requests from villagers. Even if a request says a character must be “fed” or something similar within a certain time frame the quest won’t fail if players miss it, it’ll simply reappear at the same time the next day. That being said, players are also not able to “ship” items for money. Instead they can only sell items for a limited amount of money that each store has or earn gold from completing tasks from villagers. This gold is then used for things such as purchasing new recipes, more seeds to grow on the farm, additional animals (including dogs and cats), or straight up buying a business eventually.

Depending on the business that players purchase they will also find themselves needing to re-hire staff, keep the business stocked with items or manage it themselves by crafting items that are requested by customers. This is the cheaper method and Kynseed does offer a few shortcuts here and there since correctly completing certain item mini-games three times will give players the ability to mass produce a product as long as they have enough ingredients. That being said, a large portion of the mini-games that are involved with the crafting are poorly explained even in the tutorial and especially during gameplay where new elements are added to more complex items. For example, there’s never an indication that players can adjust the cooking temperature of  the stove, meaning a number of poor quality meals came out until random button pressings revealed the ability to lower and strengthen the heat to properly balance out how hot or cold the ingredients were getting inside of the dish. 

There is a certain level of accomplishment that comes from making progress, however incremental, in Kynseed. But boy does it feel like following a crumb trail at times due to the grind and high level of demand the game requires, especially with how easy it is to feel overwhelmed with what the game throws at players. Yes, it is entirely possible to take things slow and sacrifice the player’s original character to pass their abilities and reputation to one of their children through the Kynseed if they die of old age, but it feels forced at times and often poorly thought out, especially since it never really feels necessary unless players are dying rapidly in the forest fights or spending their years recklessly at Fairfield’s shop.

Speaking of fighting, the combat in Kynseed is something of a strange beast because it is an “active turn” style battling system where the player and enemies have an attack gauge that fills up over time. Before venturing into a forest, of which there are three each with their own difficulty level, players will select a sword of choice, various charms that can help increase their defense against certain enemy types, and even bring a pet with them to help out in species specific ways. Once in a fight players will have three spaces they can move up and down along to dodge incoming attacks and can attack enemies either straight ahead or diagonally from them with enemies being able to spawn on either 3 or all 4 squares. Pressing the matching face button will allow players to attack an enemy in that square if they can reach them, though it is worth noting it is impossible to attack an enemy in the far back except for with a bow, though bow and arrows are meant more to interrupt enemy actions and stun them than to properly slay them. There is a little bit of leeway here as players can adjust enemy attack speed in the settings but they can still hit like a truck if players are unprepared. Winning a battle not only provides various enemy drops and rewards but also the chance to take what the player has acquired so far and flee safely. Push too far and players might find themselves being taken down and “revived” at the cost of a year of their life.

Audio & Visuals

Kynseed does feature some gorgeous pixel art for its world design and characters. Sure, the character portraits might not be the best around, but the actual character sprites are nice and detailed looking given how many variations there are. A lot of credit also has to be given to making sure the various fae designs range from incredibly creepy to charming, making it a shame that a few aren’t romanceable. The world that players travel through also features a wide-array of different feeling biomes and ruins, including plenty of creepy locations that will make players wonder how, if at all, they’ll come into play later. The enemy designs are also handled well when players are in the game’s combat zones. 

There is no voice work of any kind but the game does feature some great sounding background music including fitting adventuring music while traveling around the world or more intense when battling against enemies in a forest.

Overall

Kynseed is a strange beast of a life sim. It offers a wide array of mini-games to help keep things feeling fresh even if instructions are often vague at first all while giving players countless ways to approach how they want to grow their legend. The biggest issue though is the grind. Every single task, whether it is fighting, farming, repairing something, building a business, or even marriage, is a grind. This is far from a bad thing on its own as Kynseed does offer its own unique style of charm, but it isn’t quite unique enough to demand nearly as much as it tries to at times. As a result, while Kynseed may offer a massive amount of content once players get past the lengthy prologue, the lackluster characters and overwhelming grind is something that will likely only hook the most hardcore fans of the genre.

Capsule Computers review guidelines can be found here.

Chaotic Party Brawler Dino Party Out Today on PC

BERLIN, GERMANY— Aug. 15, 2026 – Get rrrrrroary to rumble! Dino Party, the chaotic party brawler by Studio Nachtwerk, launches today on PC via Steam!

Fight to the top of a giant dinosaur tournament, juggling chaotic minigames with snappy combat. Punch, shield, and dodge your way through fast-paced challenges while scoring goals, stealing stars, and sabotaging friends on the path to victory. Grab two to four players online or on the couch for replayable 15-minute matches where every round is settled with punches.

Battle above bubbling lava pits, slick winter wonderlands, lush soccer fields, and sky-high stages filled with moving platforms, falling tiles, rapid conveyor belts and other unpredictable hazards. Keep an eye out for thunderstorms approaching, meteors falling from the sky and other random events that shake up every round!

Cover those claws in boxing gloves and further customize dinos with more than 120 unlockable cosmetics, including flower hats, floating UFOs, safety cones, and even different dinosaur species. Then make every match distinct by creating custom lobbies with personalized rules and randomized events.

“We wanted Dino Party to be the kind of game where you’re laughing with your friends one moment and yelling at each other the next,” said Florian Wolf, co-creator. “Those moments are what party games are all about, and we built Dino Party to create exactly that!”

Dino Party shifts the scales from minigames to big brawls today on PC via Steam for $11.99 / €12.25, with support for 16 languages at launch including English, Japanese, Chinese (Simplified, Traditional), Korean, French, Italian, German, Spanish (Spain and Latin America), Polish, Russian, Turkish, Indonesian, Portuguese (Brazil) and Portuguese (Portugal).

For more information, wishlist Dino Party on Steam, follow developer Studio Nachtwerk on XInstagramTikTokYouTube, and join their official Discord!

About Studio Nachtwerk

Studio Nachtwerk is a two-person indie game studio based in Berlin. Founded by game design students Florian Wolf and Philipp Wagner, Studio Nachtwerk is focused on creating fun, memorable, social multiplayer experiences that generate stories players want to share.

Marvel Tokon: Fighting Souls Review

Marvel Tokon: Fighting Souls

Developer: Arc System Works
Publisher: Sony Interactive Entertainment
Platforms: PlayStation 5 (Reviewed), Microsoft Windows
Price: $59.99 USD – Available Here

Overview

Arc System Works are known for taking other franchises and putting their own spin on the fighting genre with those characters. They have now gone for the top of the crop, snagging the Marvel license to make a stylistic version of some of your favourite heroes. Iron Man, Spidey, Storm, you know the cast. It’s the forefront of the Marvel spectacle here in a new take for a fighter, but does Marvel Tokon: Fighting Souls make a splash on consoles, or is it one to pass in this saturated franchise? Let’s find out.

Story

Marvel Tokon has us select an Episode of a preset team right from the start, allowing players to get used to the mechanics by taking them through their own unique perspective on this tale. The narrative is simple. The Champion, a mysterious new foe, has risen up, and he wants to find the best of the best. Teams align and do battle through the universe here, and it’s a pretty entertaining, albeit short tale that allows players to simply fight their way to a climax, with animated cutscenes in tow. Sure, it could have been more fleshed out, but we know these characters and this story really just puts a small spin on a quick story mode to do the job, and what Fighting Souls has here is decent enough to warrant a good playthrough of each Episode without much issue.

Gameplay

This is where Arc cooks. Marvel Tokon is a fast-paced 4v4 fighter, where each squad share a life bar and can be interchanged to do battle. I know just looking at it will draw comparisons to Marvel vs Capcom or even the old Marvel fighters from the past, but it feels a bit different here as the game is really built around the style of the fights, rather than gimmickry. Each one of the 20 characters within comes with their own unique moveset, which is stacked with light, heavy, aerial, and special attacks, which means you will do combat everywhere within one stage. Sure, the game is a 2D fighter, but the world expands as you fight, and that is kind of where this title gets its own persona.

The environments are not fully interactive, but they can break and open up new portions of famed landmarks to do battle at. Think how Mortal Kombat did this with Deception and other titles, and you have almost the same approach here, but with worlds that feel more fluid and connected. The combat never comes to a halt during these sequences, always staying sharp no matter where you may be. In some ways, I found the normal AI to be a bit easy, even on other difficulties, but again- this is a game really showing off the full spectrum of every personality in combat, rather than trying to be a technical beast. To sum it up, it’s more about peacock than skill, where you can dive into stunning combos and menacing team moves to dominate the other side, rather than just hunt for weaknesses of every pixel within.

Speaking of combos, this system is effective and smooth as butter. Some fighters come with some accessibility challenges or curves, and this title is able to be picked up instantly, where the gameplay feels natural to any newcomer. That doesn’t mean skill isn’t a factor, as it still is a well-balanced fighter from some of the best developers in the business, but Tokon feels unique and the many modes within will keep things interesting, with a full online Ranked and Casual base to go after. 

There is also Arcadia Rumble, which is a light fare where players can explore and fight with others in a more 3D environment, and while it’s neat, I didn’t find a lot of value here. The core game is enough, but I think expanding on this IP in other ways, such as Rumble, would have benefitted replayability more, and there aren’t a lot of options that do not feel the same outside of this little nifty mode. In some ways, I want to say Tokon doesn’t feel like it’s trying to be its own franchise, and that is kind of refreshing. It seems like a one-off that this team did for fun, and while I do think the mechanics are fun, there just isn’t enough depth to really do much more than experience this familiar roster in a new light.

Audio

The sound here is great. The voice actors, of course, are different, but do an amazing job capturing the personas of Deadpool, Wolverine, and so on without much issue. When you are dealing with such known faces, that can be difficult, but some are eerily similar to their on-screen characters, so kudos to the amazing voice team here. The environments also sound great and full of life, which is great due to how the wall breaks expand stages. The music is also decent, offering more original tunes that still give us that Marvel atmosphere – while still staying true to that new approach Arc System Works were going with here.

Visuals

Fighting Souls is also a very pretty game. The level of detail in these 2D animated characters is staggering. Each one looks stunning, and they animate flawlessly despite the heavy amount of chaos on screen. The animation also expands to the stage designs, where it’s hard not to have background characters catch your eye with easter eggs, paying homage to this vast property. The cutscenes are also incredible, but I do think the comic book panel sections just are a little too basic in comparison to the rest of the presentation. Overall, Marvel Tokon is Marvel Tokon and not trying to look and be like anything else, and that is really where the appeal is found in this beautiful design. 

Overall

I think what makes Marvel such a special license to have is that you can really do your own spin on it and make something that will appeal to someone. Marvel Tokon: Fighting Souls exists for that reason. It’s a fun fighter that has legs of its own, with a definitive look and feel that may attract anime and other fans to give this title a spin. Sure, it does come a bit limited in terms of content, but everything here is original and built from the ground up. There is something very respectable about this title existing in a market full of sequels and franchises, as Fighting Souls is a nice side offering that is surely a pit-stop for those wanting a new way to fight as these iconic teams.

Capsule Computers review guidelines can be found here.

Devolver’s Stick it to the Stickman leaves Early Access on September 23

Physics-based stickman brawler Stick it to the Stickman brings corporate satire and sick moves to PC when it leaves Early Access on September 23

A year ago, Free Lives and Devolver Digital’s physics-based stickman brawler, Stick it to the Stickman, kicked, punched, and fireballed its way into Early Access.
 
But it’s time for this scrappy startup to make use of all that investor capital and ascend to new commercial heights, because on September 23 the game leaves Early Access and hits 1.0, inviting shareholders old and new to enjoy its satirical corporate bloodsport.

Stick it to the Stickman is a physics-based brawler where you fight heaps of red stickmen to become the boss. Choose from hundreds of unique moves to construct the perfect combat machine and fight your way to the top of the corporate ladder.
 
Punch, kick, slice, dice, burn, blast, staple-gun, fireball, jackhammer, and chainsaw your way up to the top, solo or with a ‘friend’, in a truly hostile work environment. And remember: every red stickman you defeat is one dead red stickman closer to a promotion!
 
The 1.0 update of the game will feature two new Game Modes: Neurolink and [REDACTED], which will complete the story of our Founder, the Shareholders, and the fate of the world as we know it. Stick it to the Stickman’s long-term career prospects have never looked more promising.
 
In the meantime, Foreign Manufacturing has received two new archetypes – the Ninja and the Negotiator – as well as new passives, new bosses, and new level segments for your expropriation.
 
And to celebrate the impending release of 1.0, the game is now on sale – so grab it before the price goes up for the full game’s release. That’s just wise financial advice.
 
Check out the game’s Steam page for more information.

Mafia: The Old Country Man of Honor Expansion Now Available Worldwide 

Work alongside Ennio Salieri in two new chapters of Enzo’s story and dive into the full Mafia experience with Mafia: The Omertà Collection.

Today, 2K and Hangar 13 announced the Man of Honor expansion* for Mafia: The Old Country, the newest entry in the critically-acclaimed action-adventure franchise developed by Hangar 13 and published by 2K, is available worldwide for PlayStation®5 (PS5®), Xbox Series X|S, and PC via Steam.

Man of Honor Expansion
In Man of Honor, players step back into the role of Enzo Favara in two new chapters working alongside Ennio Salieri, the future Don of the Salieri crime family and main antagonist of Mafia: Definitive Edition. Check out the launch trailer.

Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation. Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri. At Salieri’s side, Enzo is drawn deeper into the volatile underworld of the Valle Dorata, where loyalty is tested, debts are settled, and every move carries weight.

These chapters explore a previously unseen period during Enzo’s early days as a soldato, and Man of Honor owners have the option to jump directly to the new narrative content if they have played far enough in the storyline, or experience it as a seamless part of the main campaign.

The Man of Honor expansion features fresh environments, weapons, and new content for Free Ride mode in which players can take on Challenges and Jobs given by Salieri himself, including races, combat, and stealth encounters. With the Dinari players earn from story missions and Free Ride Challenges, they can purchase newly added outfits, vehicles, and horses, alongside powerful weapons and Charms.

Play the full Mafia Series with Mafia: The Omertà Collection

Also available today, the Omertà Collection allows players to experience four distinct eras of organized crime by bringing all four together in in one prestigious bundle to experience this beloved series on Steam, PlayStation 5 and Xbox Series X|S. See the launch trailer.

Mafia: The Omertà Collection includes:

  • Mafia: The Old Country Definitive Edition, including the Man of Honor expansion and Deluxe Edition content
  • Mafia: Definitive Edition
  • Mafia II: Definitive Edition, including all DLC
  • Mafia III: Definitive Edition, including all DLC

To celebrate the launch of Mafia: The Omertà Collection, the bundle will have a special limited-time introductory price and special discounts for players who own one or more games including:

  • Steam:
    • Players who own one or more games from the Omertà Collection on Steam will automatically be granted the best available price using Steam’s Complete Your Collection pricing.***
  • PlayStation 5 and Xbox Series X|S:
    • Players who own Mafia: Definitive Edition, Mafia II: Definitive Edition, and/or Mafia III: Definitive Edition are entitled to a discount for that same platform on Mafia: The Omertà Collection.***
    • Players who own Mafia: The Old Country receive an even bigger discount for that same platform.***

Mafia: Definitive Edition Optimised for PlayStation 5 and Xbox Series X|S

As an added bonus for players on PlayStation 5 and Xbox Series X|S, Mafia: Definitive Edition has been optimised for the platforms and features improved visual performance and technical improvements, including support for 60-FPS gameplay, increased resolution, reduced load times, and additional bug fixes.

Players who own Mafia: Definitive Edition on PlayStation 4 or Xbox One (digital only) will receive a digital version on PlayStation 5 or Xbox Series X|S for free. Please see our FAQ page for full details on eligibility, access and save transfers.****

Mafia: The Old Country is available on PlayStation®5 (PS5®), Xbox Series X|S, and PC via Steam.

For the latest information on Mafia: The Old Country, visit mafiagame.com, and follow the game across YouTube, Facebook, X, Instagram, and TikTok.

Mafia: The Old Country is rated MA15+.

Hangar 13 is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Base game required. Some content requires unlocking via gameplay.

**Introductory price ends August 28, 2026 on Steam and PlayStation 5, and August 25, 2026 on Xbox Series X|S. All prices based on 2K’s SRP. Actual retail price may differ. See local retailer for details and terms.

***Digital Only. Pricing and availability may vary by region and platform. Subscription-based access may not qualify. See platform store for availability, pricing and terms. Terms apply.

****Owners of PlayStation 4 (physical or digital) receive PlayStation 5 (digital) of the same title. Owners of XBOX One (digital) receive XBOX Series X|S (digital) of the same title. Offer not available for XBOX One physical owners. Separate download required. One per customer. Terms apply.

BATTLEFIELD 6 X TOP GUN: DEEP DIVE

Today, Battlefield 6 released a deep dive video exploring its upcoming Top Gun collaboration, giving players an in-depth look at all the new content arriving August 18. 

In this video, members of the Battlefield 6 development team break down the level of craft and artistry that went into building this collaboration and what you can expect when Battlefield 6 x Top Gun arrives on August 18, 2026, including a look at the incoming Carrier Strike mode, the new F-74A Seacat and the F/A-81F Super Spectre two-seater jets, and more.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

About Battlefield
Battlefield is a storied franchise renowned for uncompromising combat gameplay, and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

Chaotic Party Brawler Dino Party Out Today on PC

BERLIN, GERMANY— Aug. 14, 2026 – Get rrrrrroary to rumble! Dino Party, the chaotic party brawler by Studio Nachtwerk, launches today on PC via Steam at 10:00 AM PT!

Fight to the top of a giant dinosaur tournament, juggling chaotic minigames with snappy combat. Punch, shield, and dodge your way through fast-paced challenges while scoring goals, stealing stars, and sabotaging friends on the path to victory. Grab two to four players online or on the couch for replayable 15-minute matches where every round is settled with punches.

Battle above bubbling lava pits, slick winter wonderlands, lush soccer fields, and sky-high stages filled with moving platforms, falling tiles, rapid conveyor belts and other unpredictable hazards. Keep an eye out for thunderstorms approaching, meteors falling from the sky and other random events that shake up every round!

Cover those claws in boxing gloves and further customize dinos with more than 120 unlockable cosmetics, including flower hats, floating UFOs, safety cones, and even different dinosaur species. Then make every match distinct by creating custom lobbies with personalized rules and randomized events.

“We wanted Dino Party to be the kind of game where you’re laughing with your friends one moment and yelling at each other the next,” said Florian Wolf, co-creator. “Those moments are what party games are all about, and we built Dino Party to create exactly that!”

Dino Party shifts the scales from minigames to big brawls today on PC via Steam for $11.99 / €12.25, with support for 16 languages at launch including English, Japanese, Chinese (Simplified, Traditional), Korean, French, Italian, German, Spanish (Spain and Latin America), Polish, Russian, Turkish, Indonesian, Portuguese (Brazil) and Portuguese (Portugal).

For more information, wishlist Dino Party on Steam, follow developer Studio Nachtwerk on X, Instagram, TikTok, YouTube, and join their official Discord!

About Studio Nachtwerk

Studio Nachtwerk is a two-person indie game studio based in Berlin. Founded by game design students Florian Wolf and Philipp Wagner, Studio Nachtwerk is focused on creating fun, memorable, social multiplayer experiences that generate stories players want to share.

Dead Party Drops Playable Demo, Bringing Four-Player Zombie Chaos to Steam

Radiation Blue and Snail Games USA invite players to grab their friends, turn up the volume, and fight back the undead in a new co-op party action game

LOS ANGELES — August 14, 2026 — The zombie apocalypse just got a whole lot louder. Radiation Blue and Snail Games USA launched a demo for Dead Party on Steam, giving players their first hands-on opportunity to experience the game’s chaotic blend of co-op action, base defense, improvised traps, and rock-powered zombie destruction.

Set in the once-peaceful town of Shady Hill, Dead Party begins when UFOs appear overhead on Halloween. Soon, the neighborhood’s dead rise from their graves, leaving four unlikely heroes to defend humanity from an invasion that is as bizarre as it is relentless.

Dead Party is designed around four-player co-op, putting players together to defend buildings against waves of increasingly dangerous undead.

Rather than simply mowing down zombies, players must scavenge their surroundings, break objects for resources, build barricades, deploy traps, and adapt their defenses as the horde closes in. Different zombie types and map layouts force teams to rethink their strategy and make the most of whatever they can find.

And when things get desperate, there’s one weapon the undead can’t handle: Rock music. Players can harness the power of their guitars and music-based abilities to push back the zombie hordes, adding an unconventional twist to the game’s frantic combat.

Across Dead Party‘s game modes, teams can experiment with different approaches to surviving the invasion.

For more information and to wishlist Dead Party, visit: Dead Party on Steam

The game features four distinct modes, including:

  • Stage Equipment – Use stage equipment and the power of music to defend against the undead.
  • Antenna – Power generators and unleash jamming radio waves against the invading forces.
  • Skull Cannon – Collect zombie skulls and use them to take down UFOs.
  • Horde – Forget the escape plan. See how long your team can survive before the zombies overwhelm you.

Players can also follow the adventures of four unique characters through Story Mode, each bringing their own abilities, strengths, weaknesses, equipment, and character storylines to the fight.

With support for online and local co-op, Dead Party is built to turn zombie survival into a chaotic group experience whether players are coordinating a carefully planned defense or watching everything fall apart spectacularly.

The new demo offers players an opportunity to get hands-on with the game’s core gameplay ahead of its full release.

About Radiation Blue

We are an independent developer located near Freiburg, Germany. We enjoy working in a small, efficient and creative group. Prior to Dead Party, we worked on different projects and shipped Genesis Alpha One, Hitman Blood Money, Velvet Assassin, RiME, Galaxy on Fire, Gothic, Neocron, Dead Block, Das Schwarze Auge1 & 2, and The Settlers among other things.

About Snail, Inc.

Snail, Inc. (Nasdaq: SNAL) is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/ 

PSX-inspired Soulslike Memoirium Descends into the Realm of Dreams on PC Today

PHILIPPINES, ASIA – August 14, 2026 – Memoirium, the retro soulslike set in a chaotic and crumbling realm of dreams developed by GoldenGratus and published by Outersloth, vanquishes ethereal creatures on PC via Steam today.

“In Memoirium, everything is but sand and stars…”

Wander a world of merging fantasies as a perplexed Dreamer. Adapt to otherworldly rules and logic in an attempt to discover self-purpose while fending off aggressive phantasms. Defy the wrath of a mysterious overlord and escape the strange subconscious landscape. 

Explore converging dreams, where 21st-century classrooms neighbor technicolor coral reefs, castles made of wax, and far-future alien spaceships. Brave an interconnected world with multiple paths and plunder weapons, spells, and stat-altering keepsakes and mementos.

Wield powers of the ever-changing Dreamscape to battle liminal monstrosities and corrupted Dreamers tarnished by the lands. Brandish an arsenal of imaginative armaments, from swords to guitars or even energy blades, in deliberate combat, parrying, dodging, and slicing away at the wicked. Cast lullaby incantations to destroy foes or augment abilities. Earn masks and armors to enhance combat abilities for rich playstyle customization. Between bouts with the nightmares, breathe easy in a peculiar safe room. Decorate it with mementos from tough battles and random oddities discovered along the journey, like computers, chairs, or TVs. Take a moment to reflect and play around with a cute playful kitten before picking up the blade to return to the madness that awaits. 

“It can be difficult to find common threads in our chaotic world, but one universal truth is that we all dream,” said Paolo Villanueva. “Memoirum explores nostalgia, imagination, and self-reflection through the lens of dreams, and I hope everyone enjoys their stay.”

Memoirium is now available on PC via Steam for $14.99/€13.12. For more information, visit the official website, follow GoldenGratus on Bluesky and X, search #Memoirium on social media, and join the community on Discord.

About GoldenGratus

Headquartered in the Philippines, GoldenGratus was founded by Paolo Villanueva, who entered his gaming career as a freelance writer and is now a full-time video game developer, having previously released third-person action title Undying Lantern.

Horror Co-Op QUIET Hits 150K Playtesters!

[August 14, 2026] — LINE Games’ upcoming horror co-op, QUIET, just hit 150,000 playtesters in only 10 days, with even more players continuing to flock to the playtest. The team at LINE Games is incredibly grateful for the support, and is continuously implementing player feedback. 

Alongside the playtest milestone, the QUIET development team also shared a new Developer Letter, answering questions from the community and sharing more insight into the game’s mechanics. One question tackles the gauge bar at the top of the screen, which tracks the amount of noise players make inside the mansion. Voice input through your microphone, footsteps from walking or running, and even the ducks’ “Quack!” sounds can all cause the gauge to rise. Check out the full Developer Letter for more answers and insights from the team.

Will you quack under pressure? In QUIET, play with up to 3 friends as a flock of alien ducks that crash-landed near a quaint house. The only problem? This house hosts some rather paranormal homeowner. Loot ship parts, keep your bills shut, and escape from Grandma’s house with your feathers still intact!

About QUIET:

  • Search for Ship Parts: Explore the house, recover the components needed to repair your ship, and escape before you’re discovered.
  • Every Sound Matters: Movement, dropped objects, and even your real-world voice can alert the homeowner. A microphone is required.
  • Work Together or Go Down Together: Coordinate with up to three other players, but remember that one noisy mistake can put the entire flock in danger.
  • A Horror Co-op Unlike Any Other: Balance stealth, teamwork, and chaotic duck antics as you struggle to survive against an ever-listening threat.

Ready to join the flock? Opt into the playtest on Steam today! Wishlist the game on Steam, and join the official Discord to stay up to date on future development updates.

About LINE Games
LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide.