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Own Stikbold! A Dodgeball Adventure?

Own Stikbold! A Dodgeball Adventure? Then have its groovy soundtrack for free. Are you a Mac owner and don’t own Stikbold! A Dodgeball Adventure because it’s not available? Well, it is now.

Game Swing and Curve Digital bundle soundtrack for free as Mac owners enter the court for the first time

July 18th, 2016 – London, United Kingdom

Get ready to dig it, dodgeball fans – Stikbold! A Dodgeball Adventure’s infectiously groovy soundtrack now comes free with every copy of the game. And even Mac users can dance with joy – as the game launches on Apple’s system today.

Stikbold! is a single and local multiplayer dodgeball game heavily inspired by the 70’s and its athletes. This is a salute to the heroic sportsmanship of the era, a time when tacky was cool and there was no such thing as bad style.

Follow the story of world famous Stikbold athletes Björn and Jerome, team up with a dodgeball buddy in co-op team battles or charge head first into a manic free-for-all battles with up to five others. Get beaten in the arena? Get revenge from the outside with disgruntled swans, hungry whales and one very lethal minivan.

“If there’s one thing that people have been demanding since we launched Stikold!, it’s to be able to buy the soundtrack,” says Jacob Herold, CEO, Game Swing. “Well we’ve gone one better – we’re giving everyone who owns the game the soundtrack for free. We’ve even gone another better by unveiling the Mac version – if you bought via Steam, you already have access to it.”

Stikbold! A Dodgeball Adventure features:-

  • An epic story mode that can be played solo or with a friend in co-op
  • Local multiplayer mayhem across a variety of unique and chaotic dodgeball arenas
  • Get knocked out? Stay in the game by attacking players from the sidelines to affect the tournament outcome
  • Loads of playable dodgeball combatants to unlock
  • A funky 70s disco soundtrack <–THIS NOW COMES A FREE MP3 ALBUM TOO!!!
  • Plenty of attractive Moustaches

Stikbold! A Dodgeball Adventure – complete with soundtrack – is available on Steam and other digital stores for PC and Mac now priced $9.99 / £7.99 / €9.99.

New Features Unleashed in Mantis Burn Racing, EGX Attendance Announced

New Features Unleashed in Mantis Burn Racing, EGX Attendance Announced

Large update features new game mode, a new map and much more

Birmingham, United Kingdom – 15th July 2016 – Established UK based indie developer VooFoo Studios has unleashed its first big update to Mantis Burn Racing currently onSteam Early Access.

There’s a lot to like in the Mantis Burn Racing patch including:

  • New ‘Mines’ track added from the Sand Town district.
  • New Event added: Overtake.
  • Updated the camera with 3 new options. Standard. Dynamic. Tight.
  • Various bug fixes.
  • Improved AI.
  • Improved vehicle collisions.
  • New 4th ‘Pro’ Career Season added.
  • Added support for multi-screen.

The VooFoo team has received fantastic and very useful feedback from the player community so far and are actively involved with the player-base as they continue to encourage suggestions to help drive the game’s on-going development whilst in Early Access and beyond.

In addition to the update, VooFoo Studios have today announced that Mantis Burn Racing will be playable in the Rezzed Zone during the UK’s biggest gaming convention of the year, EGX. Attendees will have the chance to drive incredible built-for-racing vehicles across highly detailed, visually stunning tracks, in high-risk, high-speed races where winning is everything. EGX takes place in Birmingham, UK, on 22-25 September, 2016.

Mantis Burning Racing is available on Steam Early Access priced at $12.99 and instantly opens Early Access to players. The game will launch on PS4 and Xbox One as a digital download later in 2016.

For assets and more information on Mantis Burn Racing, visit www.VooFooStudios.com

Follow VooFoo Studios on: Facebook.com/VooFoo and Twitter @VooFoo

About VooFoo Studios Ltd
VooFoo Studios Ltd is an independent UK based video games development studio, founded in 2007 by a small team of experienced industry professionals. Utilising its own proprietary cutting edge technology, VooFoo’s first game, the critically acclaimed Hustle Kings, was released for PlayStation 3 in 2009, reaching the top of the PSN charts and earning VooFoo nominations for two highly coveted Develop Awards. Building on this early success VooFoo have gone on to develop Hustle Kings on PlayStation Vita, Backgammon Blitz and the acclaimed ‘Pure’ series of games – Pure Chess, Pure Pool and Pure Hold’em – all of which have further established our reputation for developing visually stunning, commercially successful games. VooFoo’s first self-published game, Mantis Burn Racing, is now available on Steam Early Access and will release on PS4 and Xbox One later in 2016.

Warner Bros. Interactive Entertainment and Telltale Games Enter Worldwide Retail Distribution Agreement

Warner Bros. Interactive Entertainment and Telltale Games Enter Worldwide Retail Distribution Agreement

‘BATMAN™ – The Telltale Series’ to Premiere this August; Available in Stores Sept. 14

Burbank, Calif. & San Rafael, Calif., July 15, 2016 – Warner Bros. Interactive Entertainment and Telltale Games today announced a worldwide distribution agreement for the highly anticipated games BATMAN™ – The Telltale Series and Telltale’s third season of the Game of the Year winning series, The Walking Dead.

BATMAN – The Telltale Series will be making its worldwide debut as a digital download with its first episode in August on consoles, PC/Mac, and iOS or Android based devices. The series will be available to purchase at retailers starting Sept. 14 as a special “Season Pass Disc,” which will include the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates in Australia

“Telltale has a stellar reputation for delivering quality content based on world-renowned properties and these games make a great addition to our line-up,” said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros Interactive Entertainment.  “We previously worked with Telltale on The Wolf Among Us and now on the recently announced Batman – The Telltale Series, so we are very pleased to expand our partnership with worldwide retail distribution for its upcoming titles.”

 

“As a publisher and developer of award-winning content around the world, we’re thrilled to strengthen our relationship with Warner Bros. Interactive Entertainment to further extend our reach to retailers across the globe.” said Steve Allison, Senior Vice President, Publishing, Telltale Games. “Warner Bros. has been an incredible partner to work with, and we look forward to working with them to help ensure players can discover our unique, story driven experiences in stores everywhere for years to come.”

BATMAN – The Telltale Series is an episodic game series licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Rendered to look like a living, breathing comic book, Telltale’s vision of Batman will feature an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.

Revealed this June at the E3 Electronic Entertainment Expo in Los Angeles, the highly anticipated third season of The Walking Dead – The Telltale Series will premiere later this year across multiple platforms. The season will begin the tale of mysterious newcomer Javier, while also continuing the journey of young survivor Clementine as they both search for answers in a world ravaged by the undead. The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

# # #

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc.,  is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About Telltale, Inc.

Telltale is a leading and award-winning independent developer and publisher of games for every major interactive platform from home consoles and PC to mobile and tablet devices, and is the pioneer of the episodic delivery of digital gaming content. By successfully developing games as an episodic series and frequently releasing in the format of a game season, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader with numerous honors and awards from the Academy of Interactive Arts and Sciences, BAFTA, SXSW, the IMGA, and more, as well as being named Studio of the Year across multiple years. Telltale’s reputation for quality has been established across more than two dozen different product releases over the years with recognition and acclaim from publications like IGN, The New York Times, and Variety, including over 100 “Game of the Year” awards from publications like USA Today, Yahoo! Games, Wired, Spike TV VGAs, E!, Official Xbox Magazine, The Telegraph, Metacritic, and more.  Telltale is a fully licensed third party publisher on consoles from Microsoft, Sony, and Nintendo, and also publishes games on the PC, Mac, iOS, and Android-based platforms. For more information visit www.telltalegames.com.

Radeon™ Graphics Best for Conquering the Known World in Sid Meier’s Civilization® VI

Radeon™ Graphics Best for Conquering the Known World in Sid Meier’s Civilization® VI
Gamers can depend on Radeon™ GPUs for a world class DirectX® 12 experience with full support for asynchronous compute and explicit multi-adapter

SYDNEY, Australia — July 18, 2016 — AMD (NASDAQ: AMD), 2K and Firaxis Games have announced a  technical partnership to implement a truly exceptional DirectX® 12renderer for Radeon™ GPUs into the graphics engine powering Sid Meier’s Civilization® VI.

Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelised game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.

“Radeon™ graphics cards have rapidly become the definitive platform for next-generation DirectX® 12 content,” said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. “We’re thrilled to bring our leading DirectX® 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay.”

“For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy,” said Steve Meyer, Director of Software Development, Firaxis Games. “AMD has been a premiere contributor to that reputation in past Civilization titles, and we’re excited to once again join forces to deliver a landmark experience in Sid Meier’s Civilization® VI.”

DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.

DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.

A History of Collaboration
AMD, 2K and Firaxis Games have a history of intense technical collaboration for the good of PC gamers. Highlights include:
• Adding DirectX® 11 support to Sid Meier’s Civilization® V;
• Co-development of Mantle, the world’s first low-overhead PC graphics API;
Integration of the Mantle API into Sid Meier’s Civilization® Beyond Earth™;
• Development of the first modern split-frame rendering (SFR) multi-GPU implementation in Sid Meier’s Civilization Beyond Earth

Coming This Fall
Sid Meier’s Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21,2016 for $59.99USD/ £49.99/ €59.99 with DirectX® 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.

Supporting Resources
• Learn more about the Radeon™ RX 400 Series
• Learn more about the Polaris architecture
• Learn more about DirectX® 12 asynchronous compute
• Learn more about DirectX® 12 explicit multi-adapter
• See the Sid Meier’s Civilization® VI trailer
• Learn more about Sid Meier’s Civilization® VI
• Become a fan of AMD Gaming on Facebook
• Follow Radeon™ graphics on Twitter
• Become a Civilization fan on Facebook
• Follow Civilization on Twitter

About AMD
For more than 45 years AMD has driven innovation in high-performance computing, graphics, and visualisations technologies ― the building blocks for gaming, immersive platforms, and the datacenter. Hundreds of millions of consumers, leading Fortune 500 businesses, and cutting-edge scientific research facilities around the world rely on AMD technology daily to improve how they live, work, and play. AMD employees around the world are focused on building great products that push the boundaries of what is possible. For more information about how AMD is enabling today and inspiring tomorrow, visit the AMD (NASDAQ: AMD) website, blog, Facebook and Twitter pages.

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise1. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

KOEI TECMO EUROPE OFFICIALLY ANNOUNCES WESTERN RELEASE OF THE MOST BRUTAL WARRIORS GAME TO DATE: BERSERK (WORKING TITLE)

KOEI TECMO EUROPE OFFICIALLY ANNOUNCES WESTERN RELEASE OF THE MOST BRUTAL WARRIORS GAME TO DATE: BERSERK (WORKING TITLE)

Slash and Smash through Enemies and Environments Alike in Game Based on the Iconic Manga and Anime Series ‘Berserk’, Headed to PlayStation®4, Windows PC, and PlayStation®Vita

Hertfordshire, 15th July 2016 KOEI TECMO Europe is excited to confirm today the upcoming European release of Berserk (Working Title), Omega Force’s most brutal Warriors title to date based on the iconic manga and anime series Berserk. Slated to release this fall for the PlayStation®4 computer entertainment system, and digitally for the PlayStation®Vita handheld entertainment system and Windows PC via Steam®, KOEI TECMO’s interactive entertainment rendition of Berserk will closely follow the events of the most well-known story arcs from the iconic manga’s narrative, focusing on the daring and heroic life of Guts as he cuts his way through a sinister realm of magical and demonic fiends.

Written by Kentarou Miura, Berserk is a world-renowned series set in a world enveloped in darkness and deception. Its profound story is told through the lives of its fascinating characters, focusing on Guts, a lone mercenary, and Griffith, the leader of a mercenary group known as the ‘Band of the Hawk’. With mind-blowingly detailed drawings, visceral themes of human nature, and gripping storytelling, Berserk has fascinated and influenced many fans worldwide, placing it at the pinnacle of the dark fantasy genre.

Berserk (Working Title) is currently in development by Omega Force and slated for a Fall 2016 launch on the PlayStation®4 computer entertainment system, as well as digitally on the PlayStation®Vita handheld system and Windows PC via Steam®.

More information about the game’s plot, original content, and playable characters will be unveiled in the coming weeks. KOEI TECMO Europe has released a first batch of assets showcasing the main characters Guts and Griffith, in-game cutscenes, and violent hack-and-slash action featured in Berserk (Working Title), as well as a trailer featuring the protagonist Guts engaged in combat.

To stay in touch with all the Berserk (Working Title) news please visit the official site at www.koeitecmoeurope.com/berserk , like www.facebook.com/koeigames , and follow us on Twitter @koeitecmoeurope


ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

THE HUNT IS ALMOST HERE! MONSTER HUNTER GENERATIONS LAUNCHES ON NINTENDO 3DS TOMORROW

THE HUNT IS ALMOST HERE! MONSTER HUNTER GENERATIONS LAUNCHES ON NINTENDO 3DS TOMORROW

Newest instalment in the multi-million selling series arrives tomorrow

15th July, 2016 – Brave hunters across Australia and New Zealand are about to embark on their greatest hunt yet as Capcom’s Monster Hunter Generations™ launches on Saturday, exclusively for Nintendo 3DS family systems.

Be sure to check out the Monster Hunter Generations The Hunt Begins Trailer premiering today.

https://youtu.be/N5ET2snAuaQ

Monster Hunter Generations adds multiple new ways to play with the introduction of four varied Hunting Styles, while spectacular Hunter Arts provide visually stunning special attacks and moves never before seen in the series. The introduction of the new Prowler Mode also provides the perfect starting point for newcomers, or for veterans eager to take on the world of Monster Hunter as a Felyne. All these new features can be enjoyed in solo play or via local and online multiplayer. Veteran hunters can even enjoy a bonus item pack if they have Monster Hunter 4 Ultimate save data on their Nintendo 3DS family system.

From tomorrow, a free downloadable Starter Pack will be available in-game which includes potions, traps and other useful items to help players dive straight into the hunt. In addition to the Starter Pack, Capcom will be supporting the game with free monthly downloadable quests and content every first Friday of the month through the end of the year. These fresh content packs will present new challenges, and allow players to equip hunters and Felynes with special themed collaboration costumes and weapons based on popular series such as Fire EmblemThe Legend of ZeldaOkami and more.

Those eager to find out what the world of Monster Hunter Generations is all about – or those who wish to brush up on their hunting knowledge – should be sure to check out the Monster Hunter Generations Official Web Manual (http://game.capcom.com/manual/MH_Gen/en/) for a helpful interactive guide on everything hunters need to know. There’s never been a better time to start hunting!

Players can try out Monster Hunter Generations for themselves right now by downloading a playable demo from Nintendo eShop Nintendo 3DS family systems. The demo offers three main hunting quests, all four Hunting Styles, all 14 weapon types and the opportunity to try out the new Prowler mode. In addition, all these features can be sampled either solo or in local and online multiplayer, plus there are a number of tutorials to ease newcomers into the game.

Also launching tomorrow is the New Nintendo 3DS XL Monster Hunter Generations Edition (http://www.nintendo.com.au/index.php?action=news&nid=3795&pageID=6) which comes in a striking red colour with artwork of the game’s Fated Four monsters (SRP AU$249.95 – game sold separately).

With the addition of all-new Hunting Styles, Hunter Arts and the new Prowler Mode, the greatest hunt yet well and truly begins with the launch of Monster Hunter Generations and the New Nintendo 3DS XL Monster Hunter Generations Edition.

Nozomi Entertainment to Release ‘A Town Where You Live’ on Blu-ray This October

A-Town-Where-You-Live-Screenshot-02

Nozomi Entertainment has announced that they will be releasing A Town Where You Live on Blu-ray on October 4, 2016. They announced in the July of 2015 that they had acquired the rights to distribute the series on home video in North America.

All 12 episodes of the anime adaptation will be featured across two discs with Japanese LPCM Stereo audio and English subtitles. The on-disc extras will include the textless opening animation, the textless ending animation, the TV spots and the promotional videos. The set has a suggested retail price of $59.99 USD (U.S. Dollars).

The series was created by Koji Seo. The original manga series ran for 27 volumes from 2008 to 2014. The adaptation was directed by Shigeyasu Yamauchi and produced by Gonzo.

Right Stuf Announces ‘Gundam Reconguista in G’ and ‘Mobile Suit V Gundam’ Releases

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Right Stuf announced that they will be releasing Gundam Reconguista in G and Mobile Suit V Gundam Collection 1 in North America on October 4, 2016. The former will be available on Blu-ray only, but the latter will available on both DVD and Blu-ray.

The release of Gundam Reconguista in G will include all 26 episodes with Japanese LPCM Stereo audio and English and French subtitles. On-disc extras include the textless opening and ending animation sequences.

Mobile Suit V Gundam Collection 1 will include 26 episodes. They will be featured with Japanese LPCM Stereo audio and English subtitles on Blu-ray and Japanese 2.0 Dolby audio and English subtitles on DVD. The on-disc extras include the first textless opening sequence, the first textless ending sequence, episode promos and eyecatches.

The Spatials: Galactology Preview

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The Spatials: Galactology

Developer: Weird and Wry
Publisher: Weird and Wry
Platform: PC
Release Date: 7 July, 2016
Price: $12.99 USD – Available Here

The Spatials: Galactology is a major step up from The Spatials. Originally starting out as a DLC pack for The Spatials, developers Weird and Wry opted to remake the game entirely as the project grew. The Spatials: Galactology is out now on Steam Early Access.

The Spatials: Galactology is a space station management sim with a good dose of hotel management and factory optimization thrown in. The game is very much in active development at the moment. While the audio/visual experience is pretty polished, a lot of features have yet to be fully implemented. Players will see a lot of areas where a “cheat” button appears to mimic a function that will be later added to the game.

The central hub of The Spatials: Galactology is the space station. It is here where the brunt of the work will be conducted. The space station serves as a place for the crew to get their quality of life needs met and the main source of economic progression in the game. Players have pretty much free reign on space station construction, choosing from a variety of hallway and flooring that will affect the aesthetics of the station.

the-spatials-galactoloty-screenshot-03

Once floors are laid down, it’s time to swing into the bulk of the game. Resources are split between raw materials that will need to be harvested from planets or retrieved using the recycler. From there, players will need to set up manufacturing and dispensing of their new items. Because of the game’s early state, the only real things to do with these items is to satisfy the needs of the crew members.

To gather the necessary raw materials, players will send space ships to explore the galaxy and set up robotic gathering posts. Once a landing party makes their way to a planet, players will need to set up extractors by the planet’s resources. Robots will handle everything from there, trucking the goods back to the ship and packing them up for transport.

Staff management is a bit sparse at the moment. Players can immediately recruit staff members through a cheat and then assign them a job with a very simple table. Crew members are pretty independent and can be left to their own devices, though sometimes I feel they are a bit too independent at times. It’s pretty annoying to see three or four crew members mill around a pressing need like a corpse that should be tossed in the recycling with some haste and not be able to issue a command to get the body sorted out on the double.

Part of the challenge in The Spatials: Galactology is optimization. There is a chance to fine tune and tweak from the beginning of the chain at resource extraction, all the way to dispensing the final product. I find the tools provided are pretty easy to get a hang of and they tend to be pretty visual. I especially like how easy it is to program automated shipping routes using the drag and drop system.

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New to the game is the addition of hotel management mechanics. Once researched, players can start turning their beautiful space station into an attractive tourist destination to haul in extra money. So far, the addition fits into the game surprisingly well, as what makes guests happy often makes the crew happy too. The developers are planning to do some serious expansion the hotel management mechanics in the coming months.

Of course, life has a tendency to throw curve balls, and The Spatials: Galactology is no different. Events like attacks by hostile factions and fires can break out at any minute, adding an interesting wrinkle to the gameplay. Combat is a pretty hands-off affair at the moment. The devs seem to have something a little meatier in store with deeper crew development, but that will have to wait for a future build.

The modding system is already implemented, though the Steam Workshop page is looking a bit empty right now. The developers are extremely serious about encouraging modders, as the source code for the game’s core is packed with each copy of the game. A pretty thorough modding guide is also blossoming in the Steam Workshop to help modders get their creations up and running.

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The audio/visual presentation is pretty polished considering the game’s early state. I didn’t encounter any graphical problems in testing. The art direction has a nice modern cartoony look to it. The sound effects are good, though hopefully the developers will be expanding the rather sparse soundtrack as development progresses.

The Spatials: Galactology mixes and matches some interesting gameplay mechanics from several genres. I think most players will find something to love with the game. However, the game is still really early in development, which makes it hard to recommend to most people in its current Early Access state. Since the game is so early in development, it might be a good idea to play the original The Spatials while you wait as it will give you a good taste of whats to come. Either which way, The Spatials: Galactology is on the right track to be a very strong game when released.

Darkrai Added to Arcade Pokken Tournament Roster

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A live stream in Japan has revealed Darkrai, Garchomp, Braixen and Shadow Mewtwo are being added to the arcade version of Pokken Tournament as playable fighters. While the last three in that list were already playable in the Wii U version, Darkrai is a completely new addition to the game.

Darkrai is a technique character and from the trailer seems to have an emphasis on controlling the field with traps. Apart from that, the arcade version is also being updated with stages from the Wii U version, more clothing options and a mission mode that unlocks various boosts and updates.

These updates will hit the arcade on July 20th. There are currently no plans for a Wii U version update. Pokken Tournament has kind of past its time in the sun but with the game having a presence at the Pokemon World Championships next month there is definitely a chance of an announcement. You can check out our full review of Pokken Tournament to see what we thought of the game.