THE RETURN OF THE ULTIMATE DRIVER JOURNEY
Project CARS 2 slated for release in late 2017 on PlayStation®4, Xbox One, and PC
Sydney, Australia – February 9th, 2017 – Slightly Mad Studios and BANDAI NAMCO Entertainment are back to offer you the most intense and authentic racing experience with Project CARS 2, set for release in late 2017 on PlayStation®4, Xbox One, and PC.
https://www.youtube.com/watch?v=rnCQEWIOyTE
Created by gamers and tested by a team of world-class racing drivers—including two-time Le Mans winner Tommy Milner, Audi factory driver René Rast, stunt driver Ben Collins (Skyfall, Doctor Strange), and Rallycross and sim racing champion Mitchell DeJong—Project CARS 2 continues to be the choice for the world’s best Esports drivers and teams while delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive. Anytime. Anywhere.
Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically-crafted, and technically advanced racing simulation game on the planet. Race without boundaries.
Following the critical acclaim and success of Project CARS—one of the highest-rated racing games of its generation—Project CARS 2 shifts up a gear with a host of new and improved features and gameplay:
—THE PINNACLE OF AUTHENTICITY: With the largest track roster ever on console, a wide selection of over 170 licensed cars from the most iconic brands, and support for VR and 12K;
—THE HEAT OF COMPETITION: With a brand-new, fan-requested Online Championships game mode allowing racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and an array of old and new motorsport classes including Rallycross, IndyCar, and many more;
—THE POWER OF CONDITIONS: With every tarmac, mud, gravel, and dirt-covered surface utilizing LiveTrack 3.0 featuring dynamic time of day, seasonal changes, altering atmospheric conditions, and evolution over the course of a race weekend. Fight against Mother Nature with dynamic weather that now includes snow, and take on the challenge of ice-based tracks such as the official Mercedes Benz Driving Events Winter Training Ice Track in Sweden. This specific track in the game is a faithful recreation of an exclusive venue that Mercedes-Benz has established near the town of Sorsele in the very north of Sweden. Set on a frozen ice lake, this track is teaching and testing everybody’s driving skills on snow & ice in a perfect manner – equally in the game as in real life.
“We are delighted to be back working with Slightly Mad Studios on a project as important as this one. Project CARS‘ success serves to show that there will always be room for games that bring together passion and expertise. This second episode will be an opportunity to offer new sensations to the entire fan base and beyond,” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.
“We’re excited by the significant advances we’ve made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we’ve ever created,” said Stephen Viljoen, Game Director – Project CARS 2
Project CARS 2 is currently rated PEGI 3. The game will be released in late 2017 for the PlayStation®4 system, Xbox One, and PC. Find out more and keep up-to-date at the official Project CARS 2 website: http://www.projectcarsgame.com/ To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.
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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu
ABOUT SLIGHTLY MAD STUDIOS
Slightly Mad Studios is the team behind the critically acclaimed GTR® series, Need For Speed® Shift™ & Shift 2 Unleashed®. It has over 10 years of pedigree in racing games, and Project CARS represents the culmination of all that experience and heritage.
World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries.
© 2017 Slightly Mad Studios.













Story
Gameplay
The town itself that you begin at is actually one of the most interesting parts of the experience. Players can bring Digimon back to this area, where they will be a part of the community, setting up shop – creating more items while upgrading the overall appearance of the area slowly as you progress. This means that as you move forward, the reward for progression is slowly creating a bigger world for your creatures to inhabit.
One thing I will give Digimon World: Next Order is its pride in its own complexity. This title does not seem deep from the start, but the massive amount of little stats to keep up with, Digimon to train, and little invisible checkboxes to tick before molding the ideal your experience are so infinite that fans will still be able to look past any flaws and spend a ton of time in this world. Sure, the timing system is tedious and Digimon die within 20 in-game days, meaning you constantly have to work to obtain the spoils, but much like any other title with heavy farming yet mindless monotony, Next Order certainly carries its weight well to keep the player intrigued, just because the rewards feel exciting enough to keep on grinding.
The sound I actually loved. The music sounds familiar and the general soundtrack beams with upbeat tunes that pull out a great atmosphere for the whole experience. The voice acting is also well done, with our digital and human friends alike all sounding fully focused and in tune with the little story in the game. Yes folks, the voice acting here is what will make you get that nostalgia for the anime, as it simply adds another layer to keep fans immersed and entertained.



Unfortunately for Nero, her and her master barely have a chance to examine their new realm when they learn that the digital world of SE.RA.PH created by the Moon Cell Automation has been intruded upon by others that also possess Regalia Rings. As such it is up to Nero, paired with her master, and the few Servants that still obey her to take to the battlefield and conquer what is rightfully theirs.
That being said, Fate/Extella: The Umbral Star’s storyline is very enjoyable once it gets going as this is a game that is something of a split between action game and visual novel. This means between every battle section there is quite a bit of dialogue as the story unfolds and the player interacts with their current Servant in order to grow their bond level by selecting various dialogue choices. Higher bond levels allow players to equip them with more passive boosts as well as the potential to unlock special unique scenes. The story features quite a bit of explanation as you progress through it so things that may catch familiar fans off guard is generally explained over time and considering players unlock additional full storylines following the viewpoints of a certain tailed Caster class and white haired Saber class, as well as small side-stories for the lesser featured Servants, and you’ll find that there is quite a lot of content to enjoy here for fans of the series’ lore and characters.
You see, each area in a battlefield contains a certain number of keys that are used to eventually conquer an area in SE.RA.PH and generally the final boss (enemy general) won’t make an appearance until you’ve obtained a certain number of keys. This means that taking a certain area might provide the player with only one and another could gift them with five. The problem is that thanks to some fairly poor ally AI, the battlefield never feels entirely safe for the player despite the actual combat being simple to understand.
Combat in the game, as mentioned before, is incredibly easy to understand and master as players will find that each character has light attacks and heavy attacks that can be combed together into different move strings, special moves that take up parts of a refillable gauge, and even certain characters (the ones that players will likely be controlling the most) have the ability to transform into Moon Crux forms that increases their stats, changes up their attack strings, and makes their attacks nigh unblockable. This makes for an easy to learn and master combat system that is incredibly fast feeling with enemies spawning in quick enough and in enough number that combos over 2,000 are quite frequent and kill counts over 10,000 are more than feasible.
The generic enemies you battle against often offer very little challenge but facing off against enemy Servants is another story. They often have special quirks about them and can utilize some incredibly devastating skills that may leave the player backpedaling a bit to use an item from their raiment. These battles tend to be quite rewarding and are often the highlight of any stage. As for the raiment, players will unlock various materials and in-game currency that can be equipped to give the player various boosts that can be used in battle ranging from healing, boosting stats, swapping to an ally, or even creating decoys though since players are not able to select specific skills when creating a piece of equipment, sometimes it is best to choose what fits your playstyle or a stage even if it may not be the best available at the time.
Thankfully thanks to the style of the main characters and the artwork used in visual novel segments, players will still find quite a bit to enjoy in the core aspect. As for the soundtrack and voice work, it is worth noting that almost everything in the game is voiced in Japanese with English subtitles as only the player character is left unvoiced. The soundtrack features quite an array of memorable sounding tunes that fit well with the fast paced action of the battlefield as well as the more dramatic moments of the story.