Home Blog Page 2911

The wheels are in motion with GET EVEN™ coming May 26th, 2017

The wheels are in motion with GET EVEN™ coming May 26th, 2017

Choose your side in the brand new trailer!

Save yourself, save the date: your treatment starts May 26th, 2017 with GET EVEN on PlayStation®4, Xbox One and PC via Digital Distribution. Stay focused on the details and explore. And take a deep breath. As Cole Black, you’re in an old abandoned asylum with only your memories. Or whose memories are they?  You have to save the girl. Focus on the details. She has a bomb. Wait, what?

 

Get ready and explore the surrealistic and unconventional world of GET EVEN highlighted in the new trailer revealed today. What is real? Don’t make assumptions. Don’t even think. Just focus and breathe. You’re so close now…and the master is on his way.

GET EVEN is rated PEGI 16 and will be available on May 26th for PlayStation 4, Xbox One and PC Digital. To learn more about the game visit http://www.getevengame.com/ or https://www.facebook.com/GetEvenGame and about BANDAI NAMCO Entertainment Europe’s other products feel free to visit us at https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation on Twitter at https://twitter.com/bandainamcoeu

THE RETURN OF THE ULTIMATE DRIVER JOURNEY

THE RETURN OF THE ULTIMATE DRIVER JOURNEY

Project CARS 2 slated for release in late 2017 on PlayStation®4, Xbox One, and PC

Sydney, Australia – February 9th, 2017 – Slightly Mad Studios and BANDAI NAMCO Entertainment are back to offer you the most intense and authentic racing experience with Project CARS 2, set for release in late 2017 on PlayStation®4, Xbox One, and PC.

 

https://www.youtube.com/watch?v=rnCQEWIOyTE

Created by gamers and tested by a team of world-class racing drivers—including two-time Le Mans winner Tommy Milner, Audi factory driver René Rast, stunt driver Ben Collins (Skyfall, Doctor Strange), and Rallycross and sim racing champion Mitchell DeJong—Project CARS 2 continues to be the choice for the world’s best Esports drivers and teams while delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive. Anytime. Anywhere.

Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically-crafted, and technically advanced racing simulation game on the planet. Race without boundaries.

Following the critical acclaim and success of Project CARS—one of the highest-rated racing games of its generation—Project CARS 2 shifts up a gear with a host of new and improved features and gameplay:
—THE PINNACLE OF AUTHENTICITY: With the largest track roster ever on console, a wide selection of over 170 licensed cars from the most iconic brands, and support for VR and 12K;

—THE HEAT OF COMPETITION: With a brand-new, fan-requested Online Championships game mode allowing racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and an array of old and new motorsport classes including Rallycross, IndyCar, and many more;

—THE POWER OF CONDITIONS: With every tarmac, mud, gravel, and dirt-covered surface utilizing LiveTrack 3.0 featuring dynamic time of day, seasonal changes, altering atmospheric conditions, and evolution over the course of a race weekend. Fight against Mother Nature with dynamic weather that now includes snow, and take on the challenge of ice-based tracks such as the official Mercedes Benz Driving Events Winter Training Ice Track in Sweden. This specific track in the game is a faithful recreation of an exclusive venue that Mercedes-Benz has established near the town of Sorsele in the very north of Sweden. Set on a frozen ice lake, this track is teaching and testing everybody’s driving skills on snow & ice in a perfect manner – equally in the game as in real life.

“We are delighted to be back working with Slightly Mad Studios on a project as important as this one. Project CARS‘ success serves to show that there will always be room for games that bring together passion and expertise. This second episode will be an opportunity to offer new sensations to the entire fan base and beyond,” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.

“We’re excited by the significant advances we’ve made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we’ve ever created,” said Stephen Viljoen, Game Director – Project CARS 2

Project CARS 2 is currently rated PEGI 3. The game will be released in late 2017 for the PlayStation®4 system, Xbox One, and PC. Find out more and keep up-to-date at the official Project CARS 2 website: http://www.projectcarsgame.com/ To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

 

###

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

ABOUT SLIGHTLY MAD STUDIOS

Slightly Mad Studios is the team behind the critically acclaimed GTR® series, Need For Speed® Shift™ & Shift 2 Unleashed®.  It has over 10 years of pedigree in racing games, and Project CARS represents the culmination of all that experience and heritage.

World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries.

© 2017 Slightly Mad Studios.

New World and Focus Home Interactive Partnering for Insurgency: Sandstorm

New World Interactive announced that they are partnering with publisher Focus Home Interactive to release the Insurgency sequel. Entitled Insurgency: Sandstorm, the game uses the new Unreal Engine 4 and expands on the intense infantry combat the series has been known for. Players can expect larger environments that will support door breaches. Light vehicles are being added to make the most of the larger maps. The vehicles will serve as transportation and fire support for players. The ballistic system will be improved to add bullet drop and travel time.

For the first time in the series, Insurgency: Sandstorm will have a single player campaign. The story stars a female Yazidi Kurd who was formerly enslaved by radical insurgents. After escaping captivity, she joins the rebel forces until she decides to leave with her best friend to embark on a personal quest. Along the way, the two pick up an American war veteran and a French citizen who has never experienced war. New World sees the story as an indie road trip movie through the Middle East.

Insurgency: Sandstorm is set to hit PC, PlayStation 4, and Xbox One in 2018.

Nioh’s Third Story Trailer and Opening Movie Released

As you may know, Nioh was released recently by Sony and Koei Tecmo and in an effort to get fans excited about the release not only has the developer released the intense looking opening movie for the game but they have also released the third in a series of story trailers. This latest story trailer is called “Battle of Those Who Lived in the Darkness” and tells the untold history of William Adams, also known as Anjin Miura, who takes on a giant monster that was born from the souls of samurai.

You can check out both videos below and as for the game, Nioh is currently available for the PlayStation 4 in North America and Europe with the Japanese release of the title occurring tomorrow.

Opening Movie

Story Trailer #3

Zero Escape: The Nonary Games Launching on March 24 in North America

A few months ago we learned that Aksys Games were planning on releasing Zero Escape: The Nonary Games, a collection that combines both Zero Escape: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue’s Last Reward, for the PlayStation 4 and PS Vita, sometime this year and now Aksys Games has announced when we can expect to see that title available.

The company has stated that the PlayStation 4 and PS Vita version of the game will be released physically and digitally in North America on March 24th with the European release occurring on the same date for the digital PlayStation 4 version, with all other versions coming later in the year, meaning if you want a physical PlayStation 4 version or either Vita version in European regions, you will need to wait for Aksys Games to provide more details in the future.

Digimon World: Next Order Review

Digimon World: Next Order

Developer: B.B. Studio
Publisher: Bandai Namco
Platforms: Playstation 4 (Reviewed), Playstation Vita
Release Date: January 31, 2017
Price: $59.99 USD – Available Here $69.95 AUD – Available Here

Overview

Digimon is one of those franchises that had its peak years ago in terms of popularity, yet still manages to retain its brand through the fans of yesterday via television and video games. After last year’s wonderful Cyber Sleuth, Digimon World: Next Order has fallen onto shelves, bringing a localization to those hardcore fans with an upgraded Vita port designed to flow on the Playstation 4. How does it fare? Let’s find out.

Story

Digimon World: Next Order starts out by allowing the player to select a boy or girl (named Takuto and Shiki), who are young students that are transported to the digital world during a chain of events. After meeting Jijimon (a spunky little soul who acts as a guide for the adventure), the player then has to settle rogue Digimon in order to gain a way back to the real world. Yes, it is a stereotypical “exist because it has to” tale that isn’t too wonderful, but considering the premise of the game is to mainly raise Digimon, it fares just well enough to make this game feel complete. If you are a fan of Digimon, the atmosphere and world you are in will do most of the story-telling for you, so most who opt to go on this digital ride will not feel too in the dark with any event that occurs in the game.

Gameplay

Next Order kind of takes the old Digimon virtual pets and turns it into a much broader experience. I’m sorry, I said “kind of”. That is really what this title is all about and despite a lot of fluff, that is the game you are going to get – like it or not, with your purchase. I hate saying things like “you’ll love it or hate it”, but when it comes to the gameplay, there really is no other way to describe it. Do you mind roaming around and fighting Digimon? Do you like being on small missions and constantly being asked to take care of minor chores? That is what you get here.

Those chores mainly consist of training, feeding, and caring for your Digimon. For an example, one of the first missions you have to partake in is to take your team of two and go into the world, looking for Digimon to befriend and bring back to Jijimon’s small village. When starting, this kind of feels exciting. Exploring a whole new world is great stuff in any title, but then you see a little food icon above your Digimon’s head. Ok. Time to eat. Then the Digimon gets tired – so you sleep. Oh no, they have to go now, but the second one just become hungry – no the other one is tired now. It feels like you are performing this micromanagement game far too much and getting not enough reward for your actions. I get it. We all played with those little virtual pets back in the day, and they were fun. But, I think the focus is on that aspect a bit too much, taking away from the rest of the game – which isn’t too bad as a complete piece.

The town itself that you begin at is actually one of the most interesting parts of the experience. Players can bring Digimon back to this area, where they will be a part of the community, setting up shop – creating more items while upgrading the overall appearance of the area slowly as you progress. This means that as you move forward, the reward for progression is slowly creating a bigger world for your creatures to inhabit.

The Digimon themselves are definitely the largest draw for the game, as obtaining the right one will keep players glued in their seats for hours. Each Digimon has to be trained to grow stronger. While you train, the Digimon evolve based on stats, such as HP, MP, weight, and so on. Everything you do from egg to fully Digivolved matters when it comes to the path your Digimon will take, so one wrong move can easily put you with a less than ideal partner. Combat doesn’t exactly do a lot to provide incentive to grind either, as the battles are AI driven, meaning that the Digimon you have will perform maneuvers automatically. The only true interaction your character has during these segments is the ability to cheer on the Digimon with orders, which utilizes an “Order Points” meter that depletes as commands are issued. In other words, Next Order requires a fee for manual pilot in combat. Even then, the camera acts a bit wonky and the battles and despite looking amazing at points – can get hectic and messy quite fast. You’re either going to beat an opponent or you will lose, all based mostly on stats, so if you think screaming a command is going to provide anything other than luck, then you may want to pick a game with a more involved mechanic for that area. Transformations and other game changers such as ultimate moves can be called in battle, but those are more of a quick input deal, rather than just shouting at your team.

One thing I will give Digimon World: Next Order is its pride in its own complexity. This title does not seem deep from the start, but the massive amount of little stats to keep up with, Digimon to train, and little invisible checkboxes to tick before molding the ideal your experience are so infinite that fans will still be able to look past any flaws and spend a ton of time in this world. Sure, the timing system is tedious and Digimon die within 20 in-game days, meaning you constantly have to work to obtain the spoils, but much like any other title with heavy farming yet mindless monotony, Next Order certainly carries its weight well to keep the player intrigued, just because the rewards feel exciting enough to keep on grinding.

Visuals and Audio

Visually, Next Order is a nice looking title. The cutscenes of course look a lot better than the upgraded in-game visuals, but all in all, most will be content with what is on display here. The menus however still need work, and feel messy and cheap from the start. I don’t mean to come off as picky, but some titles just lack organization with HUD and menus to the point that it harms the accessibility of the said title. This falls right into that category. Animations could have used a little more love, but like the menus, most will not worry too much about how the lack some connections animations as they get used to it occurring.

The sound I actually loved. The music sounds familiar and the general soundtrack beams with upbeat tunes that pull out a great atmosphere for the whole experience. The voice acting is also well done, with our digital and human friends alike all sounding fully focused and in tune with the little story in the game. Yes folks, the voice acting here is what will make you get that nostalgia for the anime, as it simply adds another layer to keep fans immersed and entertained.

Overall

Digimon World: Next Order is way too complex for its own good – yet never feels so bogged down that it is a worse game because of it. Sure, there are flaws here. Many tasks are overdone, frustrating, and tedious, but if you are a Digimon fan, and I am talking to those hardcore fans who will spend hours to get a Greymon – then you have a great entry into the franchise that you can appreciate. To all others, you might want to test the waters before plunging in at a full priced purchase here, as these waters are much deeper than they appear.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. TAKES GAMERS TO THE TRACK FOR THE MOST AUTHENTIC MOTORSPORTS RACING EXPERIENCE EVER CREATED IN PROJECT CARSTM 2

BANDAI NAMCO ENTERTAINMENT AMERICA INC. TAKES GAMERS TO THE TRACK FOR THE MOST AUTHENTIC MOTORSPORTS RACING EXPERIENCE EVER CREATED IN PROJECT CARSTM 2

Slightly Mad Studios to Deliver the Ultimate Driver Journey to Virtual Racing Drivers in the Americas
SANTA CLARA, Calif., (February 8, 2017) – Leading interactive entertainment company BANDAI NAMCO Entertainment America Inc., and Slightly Mad Studios, today announced their publishing partnership to bring Project CARS™ 2 to the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM® in late 2017. Project CARS 2 features an expanded roster of over 170 cars and 60+ tracks, brand-new fan-requested Online Championships game mode, and additional racing disciplines – including ice, dirt, snow, and mud racing – over its critically acclaimed, ground-breaking predecessor (Project CARS™). All of this racing action can be presented at up to 12K* resolution graphics (PC) with VR support, making Project CARS 2 the most immersive and technically advanced racing simulation experience.
Created by gamers and fine-tuned by professional racing drivers, Project CARS 2 delivers an unparalleled racing experience to players of all skill levels. To achieve this goal, Project CARS 2 utilizes leading-edge visuals, precise car physics, and realistic A.I. designed to mimic a competitive driver’s heart and mind that is sure to challenge players. The use of Slightly Mad Studios’ proprietary LIVETRACK 3.0 technology enables the development team to create dynamic real-time weather & seasonal effects, track surface conditions & time-of-day changes, and implement advanced tire grip/wear physics into the Project CARS 2 gameplay. By combining these features with the highest performance driving machines in the world, Project CARS 2 will enable players to live-out their dreams of being a racecar driver.
“Project CARS 2’s authentic presentation of motorsports racing isn’t just cutting edge, it surpasses the cutting edge,” says Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “No other driving game or racing title can approach Project CARS 2’s level of visual fidelity, real-world physics, and intelligent driver A.I. These features combined with dynamic weather and track effects, refined controls, and an authentic love of competitive eSports guarantees players will be able to live-out their racing aspirations on multiple gaming platforms.”

“We’re thrilled to pull off the covers on our publishing partnership with BANDAI NAMCO Entertainment and finally share more details on our latest build with Project CARS 2.” said Stephen Viljoen, Game Director for Project CARS 2. “Our collective goal at Slightly Mad Studios is to create a simulation racing experience that rivals that of real-life. Realism and authenticity are central to our development mantra for Project CARS 2, hence we’re making sure we employ the best professional drivers, game developers, artists, and sound engineers to realize our vision for a game that takes players on the ultimate driver journey.”
Project CARS 2 is currently rated “RP” for Rating Pending by the ESRB. Project CARS 2 will be available in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM® in late 2017. To find out more about Project CARS 2 please visit: https://www.bandainamcoent.com/games/project-cars-2. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation at https://twitter.com/BandaiNamcoUS.

*12K resolution is achieved through linking three 4K PC monitors together to present a panoramic driver’s view.

Stranger of Sword City Revisited Announced for North America

0

Experience has announced that they are going to be localizing New Interpretation Stranger of Sword City for release on the PlayStation Vita in North America as a digital only title. Upon release on February 28th the game will be called Stranger of Sword City Revisited and will cost $29.99.

Stranger of Sword City Revisited is described by the company as using the PS Vita release as the base of the game and has been revamped with new classes, reworked combat & gameplay system, items and additional dungeons for players to travel through. The company also has stated that while the game’s story will mostly be the same, there will be some new story events added to spice things up.

The company also has announced that since worldwide shipments of Stranger of Sword City series have reached the 100,000 mark, the company will be selling the Xbox One version of the game at a 75% discount starting on February 28th to March 6th and also on Steam for $19.99 at the same time.

Musou Stars Character Trailers Introduce Ayane, Arnice, Christophorus, and Tokitsugu

It looks like Koei Tecmo is picking up the pace when it comes to showing off what their characters will look like in action when in Musou Stars. The company had only recentl announced that Ayane, Arnice, Christophorus, and Tokitsugu would be added into the game and now they have released trailers showing each of these fighters off.

For those who haven’t heard of these fighters, Ayane is from Ninja Gaiden and Dead or Alive, and both Arnice and Christophorus are from Nights of Azure while Tokitsugu is from Toukiden 2. You can check out the videos below and as for the game itself, Musou Stars is set to be released on March 30th in Japan for the PlayStation 4 and PS Vita.

Ayane

Arnice

Christophorus

Tokitsugu

Daymare: 1998 Kickstarter to Begin on February 15

0

Late last year we learned that Invader Studios was planning on bringing their new horror game, Daymare: 1998, out sometime in the future and they even had a bit of preview footage to show at the time. Now we know a little bit more about the game as the company has announced that they will be launching a Kickstarter for the game on February 15th. The company did not state how much they are aiming to earn but did state that a digital version for the game will be obtainable with a pledge of 15€.

Those who donate that much will also be given their name in telephone books near the call boxes/save points scattered throughout the game. Considering the game is set in 1998, there will also be some special “scary rewards” at the magical numbers of ’98 and 1998.