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Final Fantasy XV Trailer Fouses on the English Voice Actors

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A new video for Final Fantasy XV has been released by Square Enix and this time around the focus is a little bit different. Rather than showing off various gameplay elements or introducing new characters, this six minute trailer is focused on introducing the English voice actors who will be handling the voices for the characters we have already been introduced to.

A short list of the characters can be found below and as for the game itself, Final Fantasy XV is set to be released on November 29th for the PlayStation 4 and Xbox One.

Voice Cast:
Ray Chase – Noctis
Adam Croasdell – Ignis
Robbie Daymond – Prompto
Chris Parson – Gladio
Jim Pirri – King Regis
Amy Shiels – Lunafreya
Darin De Paul – Ardyn
Kari Wahlgren – Aranea

MASSIVE DINO DINI’S KICK OFF REVIVAL UPDATE

MASSIVE DINO DINI’S KICK OFF REVIVAL UPDATE

New patch celebrated with 40% discount

Paris, August 25th 2016 – In order to celebrate the release of the new patch of Dino Dini’s Kick Off Revival, developer Dino Dini and The Digital Lounge has announced a special two-weeks price promotion as part of the PlayStation Store’s Digital Discounts.

Dino Dini’s Kick Off Revival is now available on the PlayStation®Store with a 40% discount from 24/8/2016 02:00 am to 8/9/2016 12:59 am.

The Dino Dini’s Kick Off Revival update includes the following features:

– General refinements and fixes
– Tutorial
– Audio Options
– AI Difficulty Option (offline)
– Keeper Difficulty Option (offline)
– Improved SFX including crowd
– Goal keeper improvements
– Control of goalkeeper
– AI improvements
– Tutorial
– Localisation French, Italian, German ,Spanish ,Portuguese ,Dutch
– Set kick practice
– Tactics change on right stick at any time
– Wall deflections
– Wall animations
– Referee plays advantage
– Yellow / Red cards
– Offside mitigation: Players try to stay on side
– Penalty shootout mode
– Action replay of last goal
– New practice exercises
– Display of network lag in netplay
– Request friendly match option in netplay
– Silver trophy for winning the euro cup
– Fix to team formations and player assignments
– Referee names from the community

Dino Dini will now be focusing on the Vita version and the launch of the game in the US on PS4 and Vita at the same time. And of course, as promised, regular updates with new content will be added in the future. Further down the line more advanced game modes such as 2 v 2 matches, online and offline league and cup competitions, player customisations are planned.

To keep track of the development of the game, check out Dino Dini’s Twitch: https://www.twitch.tv/dndn1011

Join the Kick Off community at https://www.facebook.com/KickOffRevival/

Keep up to date by following Dino Dini on Twitter @dndn1011

About the Kick Off series:
The Kick Off franchise is a series of football simulation computer games, first released in 1989. Kick Off, the first game of the series, was designed and programmed by Dino Dini and released by Anco for the Amiga and the Atari ST in 1989. The game reached the top of the charts and won several awards.
Player Manager was a spinoff of Kick Off developed by Dini and released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on Kick Off). Dini went on to develop Kick Off 2 which was released for the 1990 world cup and introduced a number of new features including the innovative ‘aftertouch’ which allowed the player to swerve the ball during normal play.
Dino Dini left Anco and signed with Virgin Games in 1992. GOAL! was released in 1993 as Dini’s sequel to Kick Off 2. GOAL! was also released on the Sega Megadrive/Genesis as “Dino Dini’s Soccer”. While Anco retained the Kick Off and Player Manager names and released several further editions, these had no connection with Dini.
Annually the Kick Off 2 world championships, based on the Dini’s original Amiga game, take place where dedicated players from all over the world compete for the world title, with the most recent taking place in Dublin on the 7th/8th November 2015.

About Dino Dini:
Starting out with an Acorn System 1 in 1979, Dini taught himself programming and began making computer games. He has developed games ever since for many different platforms. His first published games were through a small company called Timedata, starting with the “Acorn Atom Magic Book” in 1980. He started work on Kick Off in 1988. After the release of Dino Dini’s Soccer he worked in the US for various companies before returning to the UK in 2001. During the next 5 years he worked with Trecision in Italy and DC Studios in Canada on two separate football game projects, which failed to reach market before the supporting companies ran into financial difficulties during a turbulent period in the industry. From 2007 to 2015 he worked as a teacher at a vocational university in the Netherlands teaching video game programming. Now he works full time on Dino Dini’s Kick Off Revival with the support of Sony.

About The Digital Lounge:
The Digital Lounge is the sole publisher of Another World – 20th Anniversary Edition. “Publisher 3.0”: we build a strong relationship with the game creators to support them with marketing, communication and sales operations worldwide; it is in our DNA. We believe inspiration, business and fun go hand in hand. Our passion for games has no limit, and we make it our mission to connect creators and players. To learn more, please visit: http://thedigitalounge.com/

“PlayStation” is a registered trademark or a trademark of Sony Computer Entertainment Inc.. “PS4” and “PS Vita” is a trademark of the same company. All other trademarks are property of their respective owners.

Dark Souls III: Ashes of Ariandel DLC Announced for October

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As the company hinted last week, Bandai Namco has officially announced that the first of two downloadable expansion packs for Dark Souls III will be released this October. Titled “Ashes of Ariandel” the DLC will be released on the PlayStation 4, Xbox One, and PC on October 25th for $14.99 or will be included in the season pass that will include the second expansion which will be released in early 2017.

To go along with this announcement the company has provided an overview of what fans can expect as well as a trailer and screenshots that you can check out below:

Return to the world of Dark Souls III and uncover a terrible secret that lies within the frozen land of Ariandel. Players will find themselves steeped in a brand new environment filled with terrifying new enemies, challenges, and exciting lore to expand the overarching Dark Souls III storyline.

Players are tasked to enter the land of Ariandel and defeat the evil within to uncover the mystery of what has caused the land to become defiled. In addition to adding a new environment to Dark Souls III, the Dark Souls III: Ashes of Ariandel expansion will also include new weapons, armor sets, and magic for players to discover and experiment with, as well as new features for the game’s wildly popular competitive multiplayer mode

Madman to Screen the New ‘Death Note’ Film in Cinemas Later This Year

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Madman Entertainment has announced that they have acquired the theatrical rights to the new live-action Death Note sequel film Death Note: Light up the NEW world. They are planning to screen it in cinemas later this year.

The film is directed by Shinsuke Sato, who directed the live-action Gantz films. It is based on Tsugumi Ohba’s manga series Death Note. It is set ten years after the events of the manga in a world where cyber-terrorism is plaguing society. Six Death Notes have fallen to the human world, and two people have somehow inherited the DNA of Light Yagami and L. The main cast members are (character/actor):

  • Masahiro Higashide – Tsukuru Mishima
  • Sosuke Ikematsu – Ryuuzaki
  • Masaki Suda – Yuugi Shion
  • Erika Toda – Misa Amane
  • Rina Kawaei – Sakura Aoi
  • Mina Fujii – Shou Nanase
  • Shidou Nakamura II – Ryuk (voice)
  • Sota Aoyama – Touta Matsuda
  • Eiichiro Funakoshi – Kenichi Mikuriya

Erika Toda, Shidou Nakamura II and Sota Aoyama are reprising their roles from the first two live-action Death Note films. The props used in this film will be featured at the Madman Anime Festival later this year. Film locations and dates will be announced soon.

Red Vs. Blue: The Chorus Trilogy SteelBook Review

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Red Vs Blue: The Chorus Trilogy SteelBook

Studio: Rooster Teeth
Publisher: Hanabee Entertainment
Platforms: Blu-ray (reviewed)
Release Date: July 14, 2016
Price: $59.99 AUD – Available Here (Region Free)

Overview

The Red Team, Blue Team and Agent Washington have crash landed in a canyon in the middle of nowhere. They are eventually reunited with Donut and Doc, but realise that no-one is coming to rescue them. They think they are alone, but they are in fact stranded on an inhabited planet known as Chorus. Following an attack by two mercenaries, they are separately captured by the two opposing sides of the planet’s civil war. Staying alive, finding their friends and defeating the enemy are now the main goals for each group of soldiers to achieve.

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Story

The Reds and Blues still do not trust each other. Few of them care about Agent Washington regardless of which team they are on, but the conflict between everyone is ultimately insignificant and meaningless. Much of the first part of season 11 is spent depicting the Reds doing stupid things, Tucker getting annoyed at Agent Washington and Caboose lamenting the loss of the previous leader of the Blue Team, Church. Caboose somehow manages to end up with a giant robot for a pet, so Sarge inevitably retaliates by getting the Reds to build a new robot. No plot progression occurs for some time, and that is great despite how that may seem on paper. What these random events feature is a return to the style of comedy that long-time fans will remember from the Blood Gulch Chronicles. Some of it is crude and some of it is clever, but it is almost all funny. Comedy is fundamental to Rooster Teeth’s productions, and the passion that consistently goes into making RvB is evident throughout.

As the story progresses, the Reds, Blues and Agent Washington become involved in the civil war on Chorus. They are split up amongst the two sides of the war and each become attached to the cause of their respective sides. The leaders of each side remain convinced that the other side is the enemy and must therefore be eliminated at all costs. However, things are not that straightforward; there are plenty of twists and surprises throughout the remainder of the trilogy. Some characters are not telling the truth and are fighting for an entirely different cause. It is recommended that anyone who purchases this release goes back and watches the previous five seasons to remember the story, as earlier events in this series are brought up. Most of the events that occur in this trilogy will make sense either way, but there are almost no flashbacks to earlier events whatsoever. This is good in one way; flashbacks might have ruined the otherwise effective pacing. Things happen neither too quickly nor too slowly; it is easy to become wrapped up in the story of yet another civil war in this crazy universe.

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Visuals

The majority of the series is comprised of machinima footage, however there are some scenes that utilise in-house animation. There is less of a reliance on new animation than in the previous season, but it is still present. The quality of the animation increases significantly during the scenes produced by Rooster Teeth’s animators. The new animation is more fluid and more detailed, and its inclusion allows for some shots that could never have been recorded in Halo. Unfortunately, it is somewhat jarring when the two visual styles are featured on-screen at the same time. It is not a major issue, and the difference may not be obvious to everyone, but it does stand out in both a good way and a bad way. What is more seamless is the layering of static 2D images on top of the footage, which is believable and contributes to the humour of the series. The action scenes are fantastic, which comes as no surprise given how much effort Rooster Teeth puts into Red vs Blue.

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Audio

The RvB soundtrack has always been enhanced the atmosphere of the series, and more specifically, to the sense of isolation. The music used in these three seasons is no exception. Music is often used minimally in RvB, which is quite effective, but it does stand out when used. The voice acting is also as good as always. Unsurprisingly, Joel Heyman gives an impeccable performance as Michael J. Caboose. He manages to capture Caboose’s apparent stupidity perfectly and completely owns the role when he has to give a motivational speech. Most of the other voice actors are able to more-or-less use their normal voices, making it easy to identify which Rooster Teeth employee is voicing a minor or recurring character. Part of the fun is hearing Rooster Teeth’s prominent personalities voicing various characters from the crazy universe of Red vs Blue. The audio quality of the voices is not perfect; it sounds as if it has been run through a filter. This may simply be to simulate what it would sound like if the voice actors were inside one of the suits of armour, but it does mean that the volume has to be turned up in order to be able to make out what is being said.

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Extras

These discs include an enormous amount of extras. Commentaries, outtakes, PSAs, deleted scenes and behind-the-scenes features are included. The deleted scenes are interesting but not as entertaining as the main features. The outtakes are absolutely hilarious. In particular, an outtakes reel featuring Joel Heyman very passionately arguing about something completely asinine is one of the best extras included. The behind-the-scenes videos are insightful and show just how much effort goes into making sure that everything is as good as possible. For some, the main attraction of this release may be the SteelBook. It is not indestructible, but it is a fairly sturdy case that features some cool artwork. If you have yet to purchase seasons 11, 12 and 13 but want to, this SteelBook is the way to go.

Overall

The Chorus Trilogy is an excellent continuation of Rooster Teeth’s flagship series. It simultaneously features a return to the comedy present in the Blood Gulch Chronicles and a thoroughly engaging plot with twists and revelations. It is stupid, but it is also hilarious and engaging.
Capsule Computers review guidelines can be found here.

Curve Digital Confirms the Launch Date for Dear Esther: Landmark Edition

Curve Digital Confirms the Launch Date for Dear Esther: Landmark Edition

Award-winning Masterpiece from Heralded Developer, The Chinese Room, Heads to PlayStation 4 and Xbox One on September 20 with Graphical and Gameplay Updates Alongside a Brand New Developers’ Commentary

LONDON – August 25, 2016 – Established indie game publisher Curve Digital and developer The Chinese Room today announced that the critically-acclaimed, first-person narrative experience, Dear Esther, will arrive on PlayStation 4 and Xbox One as Dear Esther: Landmark Edition on September 20 for $9.99. Heading to consoles with graphical and gameplay updates in addition to a brand new Directors’ Commentary from the original development team, Dear Esther: Landmark Edition aims to follow up on the original release’s success by refining the acclaimed indie hit for players both new and returning.

The Directors’ Commentary of Dear Esther: Landmark Edition unites Jessica Curry, Dan Pinchbeck and Rob Briscoe for the first time years as they reacquaint themselves with the game which made The Chinese Room a globally known development studio. The commentary offers first-hand insight on never-before-heard details, and provides a fresh perspective on the game’s development and legacy. The Landmark Edition also features graphical and gameplay tweaks which finesse the experience on console, making this the most complete version of Dear Esther to date.

Dear Esther is a narrative-focused first-person adventure that takes place on an uninhabited Hebridean island, upon which a lone man must piece together the chain of events that led to his wife’s death. Eschewing traditional gameplay to present a truly story-driven experience, the game composes a beautifully detailed world and an emotional tale that has inspired an entire genre of games. Dear Esther was originally developed as an experimental visual and aural experience using the Source game engine, and earned multiple awards alongside critical acclaim following its original release on Windows PC in 2012.

The console release of Dear Esther will mark the start of a month-long celebration of its legacy, during which The Guardian and The Barbican will hold events in the UK to allow members of the public to get closer to the seminal narrative than ever before.

The Guardian Event on September 30 is billed as a “Directors’ Commentary Directors’ Commentary” which will see Dan Pinchbeck and Jessica Curry discuss their journey from Half-Life mod to full console release. Tickets cost £10 direct from The Guardian’s website here: https://membership.theguardian.com/event/gaming-series-dear-esther-26635208626

On October 14, The Barbican will host a unique live performance of the game’s soundtrack led by composer Jessica Curry, accompanied by an on-stage playthrough of Dear Esther complete with live narration. It is a once in a lifetime opportunity to see the major components of the game brought to life in what promises to be a highly emotional evening. Limited tickets remain here: https://www.barbican.org.uk/music/event-detail.asp?ID=20030

Developed by The Chinese Room and published on PlayStation 4 and Xbox One by Curve Digital, Dear Esther: Landmark Edition will arrive on September 20 for $9.99 / €9.99 / £7.99. This title has been rated “T for Teen” by the ESRB.

About Curve Digital

Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.

Website: curve-digital.com
Twitter: @CurveDigital
Facebook: Curve Digital

CRYENGINE’s Million-Dollar Indie Development Fund Open for Applications

CRYENGINE’s Million-Dollar Indie Development Fund Open for Applications

Indie devs working with CRYENGINE can apply for support to kick-start their projects

Frankfurt am Main (Germany) August 25, 2016 – Independent developers everywhere have until September 9th to apply for a grant from CRYENGINE’s Indie Development Fund, which launched earlier this year with $1 million committed to supporting stand-out indie projects created with CRYENGINE.

Applicants hoping to claim a slice of the grant money on offer for the first funding cycle can now lobby more effectively than ever thanks to a new showcase gallery at cryengine.com/developer-fund. The new format makes it simpler for the CRYENGINE community to vote on which indie ideas they’d like to see funded and might inspire fellow developers for their own projects.

To be eligible for a grant, applicants should have a project currently in progress and no publishing or development deal in place. The first grant recipients will be announced at the end of September, with future funding rounds taking place every three months.

Additional contributions to the Indie Development Fund can also be made by developers at any time under the new CRYENGINE V Pay What You Want business model, with an option available to allocate up to 70% of any contribution to the fund.

George Scotto, Business Development Director for CRYENGINE, said: “The Indie Development Fund is our way of supporting developers who have the creativity and talent, but perhaps not that little bit of financial backing that can make all the difference. Every day we see our community do awesome and unexpected things with CRYENGINE, and with this fund we will support the most innovative and inspiring work. We’re very excited by the applications we’ve already received, and we can’t wait to help developers achieve their vision, whether on established platforms or the new generation of VR HMDs.”

CRYENGINE hopes the Indie Development Fund will help to nurture success stories similar to those showcased in their “Indie Dev Stories” video feature, which can be viewed onlinehere.

Grant recipients will be chosen by CRYENGINE in conjunction with the community’s input. Projects deemed to be viable, exciting, and technically and artistically promising are most likely to be chosen.

To apply for the Indie Development Fund today or find out more about the program, visitwww.cryengine.com/developer-fund .

PRESS ONLY
YouTube Trailer Link: https://www.youtube.com/watch?v=GD7N4acT3j8

About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .

Punch Line Complete Collection Review

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Punch Line Complete Collection

Studio: MAPPA
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: Available Now
Price: $59.98 USD – Available Here

Overview

When it comes to anime series, even the most absurd sounding idea can turn into something amazing if handled correctly. In fact, some of the strangest anime tend to be highly regarded thanks to their unique premises and art styles. The anime original series Punch Line attempts to embrace that type of crazy premise but now that it has been released in North America, is it one that is actually worth sticking around for?

Story

Despite living in a boarding house with four beautiful women, Yuta Iridatsu’s life is about to go from something quite pleasant to something rather terrible. While riding on a bus in late December with his neighbor Rabura, the bus is hijacked by strange men with guns. Although a super heroine by the name of Strange Juice comes busting in through the back of the bus, things begin to turn sour as the leader of the group has her at his mercy. That changes when Yuta catches a glimpse of Rabura’s panties and enters into a glowing transformation allowing him to tackle the assailant leader out of the bus and into the river.

punch-line-screenshot- (1)After being rescued by Strange Juice Yuta just so happens to see her panties as well and passes out completely. Upon passing out a strange beam of light forces Yuta from his body and transforms him into a wandering spirit that, with the spirit of a cat named Chiranosuke as his guide, can only regain his physical form with the help of a book that is somewhere in the Korai House where Yuta and the girls stay.

Problem is, if Yuta ends up catching a glimpse of any of the girls’ panties or bras more twice in a row then it is game over as he not only powers up once more but produces a geyser of blood and causes a meteor to strike the Earth and kill everyone on it. With the ability to travel back in time thanks to being a ghost, Yuta must try to learn his powers as a ghost while also learning about the various secrets that the members of the household have kept hidden.

punch-line-screenshot- (2)If Punch Line’s premise sounds ridiculous to you, believe me it is. The concept of following a disembodied spirit who must try to retake his body back from something else that has occupied it while also doing his best to avoid catching glimpses of his neighbors’ underwear or risk destroying the world is something that this series focuses heavily on for the first half of the series and thanks to this it is also one that viewers likely will tune out of if they don’t like the wacky style of humor the show embraces during these episodes.

I say this because boy do things become strange and almost no questions are answered while more are raised as we learn about the idol member Mikatan who also happens to be Strange Juice, the hikikomori Ito who keeps a bear cub as a pet, the failed exorcist and man hungry Rabura, and the landlady Meika who likes to take on various personas but quickly reveals she has a number of skills of her own. While I won’t delve deeper into what each of these characters end up revealing, as it would spoil too much of the series, I will say that things begin to actually make sense as the series goes along.

punch-line-screenshot- (4)In fact, after the sixth and seventh episode reveal major events and plot points, Punch Line takes on an entirely different tone. While still featuring plenty of ridiculous comedy, the focus of Punch Line shifts to one that explores why these things are happening, Yuta’s past, and let’s just say that bit of time travel comes into play as well. Even elements such as Yuta’s panty apocalypse are explained and, given the way things are developed in the world, fairly believable.

The fact that the absurd nature of the numerous twists and explanations that are provided to the viewer actually begin to coalesce into a solid storyline is rather surprising. Although there are a number of various plot elements and unanswered questions left by the end of the series, as well as one that forces things to go in a fairly unexpected direction at the last minute either to wrap the series for good or simply to throw viewers off one last time.

punch-line-screenshot- (3)This means that while plenty of details are left up in the air, especially when certain previous plot elements that are described as essential are then played fast and loose or ignored entirely thanks to the loose nature that the time travel in the series is, Punch Line surprisingly manages to deliver an interesting story that you never would have guessed from the initial introduction and the repeated phrase of “Don’t think too hard about it.”

Visuals

Punch Line features a rather unique art style featuring plenty of color and attention to detail in both the designs of the various characters’ rooms as well as their actual outfits. The style tends to shift to fit more humorous scenes in an effort to push the humor as being even crazier than it seems while the action scenes, of which there are quite a few near the end of the show, are fluidly animated and appear to have been given a lot of time as the details here are nicely handled.

punch-line-screenshot- (6)It is worth noting that although Punch Line pushes itself as a series about seeing a girl’s underwear, that there are surprisingly very few focused fan service scenes since, most of the time, they are shown in a way to advance the story. That being said, it is clear that the animators knew that these underwear shots had to be highly detailed and varied to fit the personalities of the girls wearing them and also made sure that almost any time there is some sort of movement the viewer is given at least a glimpse of their panties rather than putting them front and center for the aforementioned story scenes.

Audio

Sentai Filmworks has chosen to release Punch Line with only the original Japanese voice track as an option. This may disappoint some but the ridiculous nature of most of the humor as well as certain segments only work well thanks to the Japanese language and considering the voice cast features the likes of Rie Kugimiya, Mirina Inoue, and Sora Amamiya, viewers will be in for quite a treat. It is worth noting that there are a number of moments that English dialogue is spoken by Japanese voice actors and, as one would expect, it sounds pretty terrible, but only during these scenes.

punch-line-screenshot- (5)The soundtrack for the series if your standard fair for an anime such as this one though there are a number of scenes that are set to some very fitting and emotional sounding tracks. The opening theme is comedic in nature and plays on the way Punch Line sounds like “Pantsu” in Japanese and is simply called “Punch Line!” by Shokotan Denpa Gumi while the ending theme “Honey Honey Honey” by Ayumikurikamaki is a more emotional closer.

Extras

The bonus features included in Sentai Filmworks’ release of this series include clean versions of the opening and closing animations as well as trailers for other products from the company.

Overall

Punch Line manages to reveal its true colors halfway through the show but getting there does take some patience as the comedy is incredibly hit and miss and comes off as ridiculous as the premise of the story initially is presented as. Once Punch Line’s absurdity begins to come together viewers will be surprised at the solid storyline that develops from the insanity, especially once the focus and tone shift towards more serious developments.

Yurikuma Arashi Review

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Yurikuma Arashi

Studio: Silver Link
Publisher: Madman Entertainment / FUNimation Entertainment
Platforms: DVD (reviewed) / Blu-ray
Release Date: August 3, 2016
Price: DVD – $59.95 – Available Here / Blu-ray – $69.95 Available Here

Overview

Kureha is a 16-year-old student at Arashigaoka Academy and is in love with her classmate Sumika. The two meet in private at lunch time one day and share a kiss after affirming their love for each other. A bear warning is made on the same day, meaning  that bears have entered the human world. The human world and the bear world are separated by the Wall of Severance, but this is evidently still in construction. Two bears named Lulu and Ginko are granted yuri approval by the three Life Judges, allowing them to cross over into the human world. Lulu and Ginko are not only interested in eating humans like the other bears are, however; they are looking for Kureha.

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Story

Kunihiko Ikuhara is a name that is familiar to many anime fans, and for good reason. Following a long gap after his previous anime production, Mawaru Penguindrum, he has finally returned with the extraordinarily beautiful and deep series Yurikuma Arashi. There are three ways of translating the title into English: it can be translated as Lily Bear Storm, Lesbian-Bear Storm (Yurikuma Arashi) or Lesbian Bear Storm (Yuri Kuma Arashi). It could be taken to mean that there is a storm of homosexual bears or that the humans are homosexual and faced with a storm of bears. In actuality, all of these options are correct, and therein lies the first piece of evidence of Ikuhara’s creative talent. Ikuhara has previously stated that he prefers to leave certain things up to interpretation, and the title is just the first ambiguous element of this series. Some things are more clear than others, but understanding that the type of lily flower prominent throughout the series is symbolic of purity and innocence will make things a little easier to interpret. People unfamiliar with Ikuhara’s work should note that his works are rich in symbolism.

Important moral issues present in the real world make their way into every episode. During the private meeting between Kureha and Sumika, Kureha says that the two are doing nothing wrong, which is true. This is the first indication, however, that homosexuality is frowned upon and looked at with contempt in this world, much like it is in many places on Earth. The concept of ‘othering’ exists in the bear world too, but the homosexual bears make no attempts to hide their sexual aggressiveness. This specifically applies to the homosexual bears only; the heterosexual bears are not depicted in this way. The bears that have made their way to the human world eat girls off-camera, whatever ‘eat’ may mean. They also do anything between coming on to and attempting to sexually assault girls, or mostly Kureha. There is some evidence to suggest that the eating is literal, but it can reasonably be interpreted as being sexual in nature.

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There is a significant reliance on flashbacks, most of which are to events that took place prior to the chronology of this series. They make it easy to feel sympathy for the two main bears and round out Kureha’s character as well. However, attempts to make the viewer sympathetic to Yuriika utterly fail during her final scene. All bears in the human world other than Lulu and Ginko are represented negatively, as are the members of the Invisible Storm. The Invisible Storm is a group of school students who ‘exclude’ people they deem to be ‘evil’. ‘Evil’ is defined by them as someone who is morally corrupt, which brings to mind the definition of insanity used against women in the 19th century. The apparent moral corruption in this case is homosexuality, even though some members of the Storm are repressing their own homosexuality for fear of being seen as evil themselves. Ikuhara presents an unusually brutal but realistic portrayal of how society views homosexuality and how people are shunned by society and even their own classmates based on their own preferences and beliefs.

Visuals

The sexualisation of girls in anime is a serious problem, but this is one of the extremely few cases where the inclusion of nudity and sexualised imagery is actually for the purpose of legitimate storytelling. It is mostly used here for symbolic purposes; the ‘yuri approval’ scenes are perhaps the best example of this. There are two levels of symbolism in these scenes: the strong sexual connotations of what Lulu and Ginko are doing to Kureha’s phallic ‘flower’ and the lily flower itself. One scene, however, does away with all symbolism and briefly depicts two students engaging in a sexual act with their clothes on. The real problem is the bears, who can make themselves look like humans. One scene depicts a bear, who shall remain nameless to avoid spoilers, attempting to rape Kureha. The sexual assault is completely unnecessary and could have been entirely avoided given that bears are otherwise never directly shown eating a girl. The nudity itself is never explicit, but this does cause the unfortunate problem of making it seem as if the girls do not have nipples, which blatantly ignores human physiology. Some sexual content could have been avoided, but overall, the sexualised imagery and nudity does not diminish the quality of the series. The quality of the artwork is fantastic, the scenery is beautiful and the animation is great. A lot of effort goes into each shot, so it is worth paying attention to everything little detail, even if it is a seemingly irrelevant part of the background.

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Audio

The opening theme song is fitting for the series. The music is gentle and the vocals are even softer, creating an almost sensual feel to the song. The lyrics are particularly well-matched to the story as well. The only downside about this song is that FUNimation made the decision to leave the French lyrics untranslated. The ending theme song is a more typical J-pop song, but it is not bad on its own. This song does not match the feel of the series, however, and for that reason its presence is questionable. The background music can be slightly unusual at times, but it suits the series. The voice actors are all convincing in their roles in their English dub and are easy to get used to.

Extras

As well as episode commentary, promotional videos, TV spots and the U.S. trailer, the textless opening and ending animations are included. There are four variations of the textless ending animation, all with the same music. They all feature a small animated bear in the bottom right corner, but all four versions are otherwise nothing more than a camera slowly zooming out to reveal a single picture. Viewers could simply skip to the end of these sequences and not miss out on anything except for the music.

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Overall

Yurikuma Arashi is a powerful series that is filled with deep symbolism and real-world themes that are combined to tell a beautiful story of love and betrayal. It is an extraordinarily well-written critique of homophobia, repressed desire and societal oppression, as well as a celebration of homosexuality. There is very little like this, making this series a real gem. It may have a limited appeal due to its niche qualities, meaning that it will almost undoubtedly become a cult classic at best, but it is absolutely worth checking out if you are a fan of Kunihiko Ikuhara’s work or shoujo-ai stories in general.

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Deus Ex: Mankind Divided Review

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Deus Ex: Mankind Divided

Developer: Eidos Montreal
Publisher: Square Enix
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

It has been five years since Eidos Montreal brought Deus Ex back to life with the release of Human Revolution and since then fans of the series have been eager to see where the company would go next. Would they follow a similar path as before or adapt the game to embrace the amount of options that fans enjoyed in the original series. Well now that Deus Ex: Mankind Divided has been released, is it worth your time?

Story

At one time people believed that augmented humans with their mechanical and cybernetic implants were the next step for humanity. All that changed two years prior to the events of Mankind Divided when the “Aug Incident” during the final stages of Human Revolution caused nearly every augmented person to go out of control, costing the lives of many innocent civilians and although Mankind Divided follows only one of the chosen endings from the first game, the events of that night drove a wedge in humanity.

deus-ex-mankind-divided-screenshot- (1)No longer employed as a security officer, Adam Jenson is now enlisted as a member of a special Interpol unit tasked with taking down terrorists as well as investigating various international events. It is clear from the moment players step outside the stating mission into the hub city of Prague that things have drastically changed in this world. While futuristic devices are still readily used by the public and technologically advanced buildings and ads are mixed in with the classic architecture of the old city, the tensions and feelings in the city live up to the game’s title.

The city of Prague is rife with discrimination against “Augs” to the point that they are regularly forced out of their homes and forced to live in slums, are constantly checked for paperwork, forced to ride in segregated train cars, and more. This tension only grows worse when a terrorist attack takes place right as Jensen returns to the city and meets with a mysterious informant. Tasked with getting down to the bottom of who was behind the terrorist attack, Jensen will be faced with quite a few choices to make that help encourage the player to go through the game multiple times to see how things play out depending on what sides are taken and what quests they choose to take on as some choices lock out other options.

deus-ex-mankind-divided-screenshot- (2)The side-quests in Deus Ex: Mankind Divided have a very organic feel to them as players will need to actively seek them out by speaking to characters or investigating something with no notification actually pointing out the start of such a quest, as opposed to simply littering the area with quest markers. This means that players are often rewarded for keeping an eye out on the world and noticing what changes as the game progresses.

Deus Ex: Mankind Divided play its social commentary card extremely heavily throughout the story but thanks to the various mysteries that are in play, Jensen (and the player) will often never really know who they should trust with giving information to or what side of the field any given character is on. This leaves players navigating a world filled with various shades of gray and this design choice has it so players weigh their options rather than choosing flippantly. Given the heavier themes in the game and the way the story progresses, the gray world Mankind Divided is set in feels like a solid fit.

Gameplay

In many ways Deus Ex: Mankind Divided feels like a far improved but also somewhat more limited experience compared to what was offered in Human Revolution. Players will find that the hub level of Prague, and most of the side areas that players travel to for one-off missions, are intricately detailed to the point that players can easily spend hours examining everything the city has to offer while trying to track down aforementioned side quests as well as exploring the multiple paths and secrets that are hidden within this segregated city.

deus-ex-mankind-divided-screenshot- (3)While initially limited by the fact that Jensen no longer has access to his wide array of augmentations, which is given a legitimate explanation, players will eventually be able to unlock his potential once more and by doing so they will be able to hack through secure doors and laptops using a more refined version of the hacking mini-game, lift and throw heavy objects such as vending machines, punch holes in weakened walls, carry additional items with an expanded inventory, jump to unreachable ledges and even climb up now thanks to the added grabbing mechanic, and much more as a number of new “experimental” augs have also been added to Jensen’s repertoire this time.

Choice in Deus Ex: Mankind Divided is expanded beyond the story aspect as players are free to play this game in any manner they wish. Depending on what abilities you have access to, there are numerous routes to tackle objectives and face off against enemies. Feel like killing everything in sight? No problem as the game features a wide array of deadly weapons that can now be customized using a handful of attachments and improved using crafting parts gathered from the world that an also be used to create items and ammo. Feeling stealthy? Well then a number of augmentations allow for quiet movement, long distance hacking, temporary invisibility, and most weapons offer ammo types such as EMP bullets designed to stun mechanical items or armored soldiers while the standard non-lethal tranq rounds and stun gun always play a heavy role in those who choose a pacifist route.

deus-ex-mankind-divided-screenshot- (4)In fact, playing as a pacifist who talks his way out of conflict or avoids it altogether has been expanded greatly as numerous side quests, main quests, and even boss fights can be resolved without conflict or with one button press through the use of dialogue or clever navigation through a level. Even augmentations such as the previously deadly Typhoon now can be altered to only eject stunning gas rather than explosive rounds. These little additions and tweaks to the core gameplay of combat and stealth added in with the numerous routes that every stage has to explore means that players can easily play through this game more than a few time and see something new every time by altering their style.

It is worth noting that Deus Ex: Mankind Divided also offers a modified energy system that is a bit freer to work with than the original title. While players still need to use Biocells to refill the meter completely, a small portion always recharges and allows players to temporarily use their augments at will without feeling like they are wasting precious resources just to clear a small area.

deus-ex-mankind-divided-screenshot- (5)While many additions to this game have made it a far better offering than the first game from the developer, not everything that has been added in is great. A number of the new augments that players can unlock do help spice up the gameplay but others are just fancier versions of things that players already have access to. Using the Titan armor to survive explosions and reduce all incoming damage to practically zero or launching multiple stunning barbs with the Tesla upgrade is a huge plus but things such as being able to launch a nanoblade or blasting an enemy with a very noisy P.E.P.S. to stun them adds little to the experience.

It is also worth noting that although the levels in the game are highly detailed, the package feels smaller overall as players spend most of the game exploring Prague with only main story missions temporarily bringing them to other areas of the world and even these are far more limited in nature outside of traveling to a city designed for the augmented. There were also a few times that various aspects of the game glitched out such as temporarily losing the ability to lift heavy objects, enemies that were knocked out suddenly spasming wildly and stretching only to die as a result of the physics going out of control, and drops in the title’s frame rate during heavy action scenes.

deus-ex-mankind-divided-screenshot- (6)Outside of the main story mode players will also find that a new mode called Breach has been added in with this game. Breach takes place in a virtual reality setting where players must navigate through increasingly difficult stages to retrieve data and complete objectives in the fastest time. As you progress players will earn points depending on enemies taken down, speed of completion, and data downloaded and while this isn’t a huge offering, it is substantiated enough that those willing to challenge others on the leaderboards will enjoy the mode.

Visuals & Audio

As mentioned briefly before, the world in Deus Ex: Mankind Divided has undergone a very interesting change as the title is set in an old world city where old architecture butts up against high-tec buildings and advertisements. Each area in the game is heavily detailed with a lot to see though surprisingly the actual character models present in the title are a bit lackluster in appearance which is rather disappointing, especially when you notice the designs of NPCs begin to repeat in various areas.

deus-ex-mankind-divided-screenshot- (7)The voice work is fairly impressive with Jensen’s voice actor standing out at as the best of the bunch while the soundtrack is a wonderful treat that fits perfectly with the game’s aesthetics.

Overall

Deus Ex: Mankind Divided feels like a far more polished adventure than what fans found in Human Revolution. By offering such a wide variety of choices and complete player freedom when it comes to tackling missions while also refining previous mechanics such as the hacking those who come into this game will find an extremely engrossing title that can easily eat away at hours of your time with little trouble. With so many choices at your fingertips and options that can only be seen depending on these choices, the game encourages multiple playthroughs and even offers a New Game+ option for those who want to bring their upgrades with them. Some nagging issues remain and more than a few glitches do pop up here and there, but Deus Ex: Mankind Divided is an impressive and well deserved sequel.