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‘Fight, Tame, Flourish’ – Indie Studio Jotoyo Reveals Ambitious New RPG ‘Monster Fantasy’ for PC 

Freeform combat and detailed life simulation combine in this viral single-player and multiplayer RPG seeking funding via Kickstarter

Wednesday, 24th June – Chengdu, China: Independent video games studio, Jotoyo Games has officially unveiled their new premium life sim, role-playing game Monster Fantasy. This exciting release for PC blends thrilling freeform moment-to-moment combat with village management and life simulation elements – wrapped up in a colourful Chibi aesthetic. 

Monster Fantasy is being developed by a 20-person team in China with decades of industry experience. Early footage of the game’s combat went viral on the popular video site Bilibili earlier this year with over 1 million views of pre-alpha footage and today marks the first time potential players can learn about the game’s setting, background and aspirations.

“Our ambition is to break down the barrier between action games and cozy games, creating a world where players of different ages, skill levels, and play preferences can each find their own kind of enjoyment,” explains Jotoyo founder, Allan Xai.

“We hope Monster Fantasy can become a bridge that brings friends and family together. Core players can share the joy of gaming with the people close to them, while casual players can find a warm, welcoming world to return to. We also hope the game can become a quiet emotional shelter, giving players a moment of peace when they feel tired or overwhelmed.”

Monster Fantasy’s initial feature set can be seen below, with more content to be revealed later in the campaign:

  • FIGHT OR BUILD – YOU CHOOSE
    This new roleplaying game’s core innovation lies in splitting the experience into two major modules: combat and life simulation. Each operates independently with players able to indulge in either elements to progress the story. They can focus entirely on hardcore hunting, or they can spend their time gathering, producing, building homes, and enjoying the slower-pace of village life. Players will be able to enjoy the campaign when both playing alone and with their friends in online multiplayer.
  • A NEW WORLD TO EXPLORE TOGETHER
    In a compelling singleplayer and cooperative campaign, adventurers will create a customisable hero and journey across the vast Kingdom of Eldoras, teaming up with NPC companions to hunt mighty monsters. Between adventures, players can also befriend charming villagers and enjoy relaxing life-sim activities like fishing, cooking, potion making and other charming feudal activities.
  • HUNT, TAME AND EVOLVE
    The kingdom of Eldoras is full of extravagant creatures big and small to discover and fight like the Nine-Tailed Fox, swift-winged Griffon, the ferocious Fire Dragon and many more.  However monsters are not only enemies — they can also become your companions. Players will be able tame defeated monsters and keep them as pets to aid them in exploration and combat. Creatures will age over time, gradually evolving new abilities and skills – with players able to ride certain creatures into combat. Ecological factors such as day, night, and weather will also affect monster behavior, so players will need to learn about creatures before a hunt. Players can even recruit villagers to fight alongside them — but be careful, not every villager is suited for battle.
  • FREEFORM COMBAT
    Monster Fantasy will feature four combat classes – Warrior, Mage, Archer, and Swordsman – each of which has their own dedicated abilities, weapon choices and playstyle. Skills are tied to each weapon, so players are free to experiment and evolve their character in any avenue they choose. A single character can unlock every skill. The Archer excels at ranged combat, the warrior relies on heavy gear and precise guarding to survive, the Mage casts powerful customisable spells against enemies, and the Swordmaster is agile, light-footed and deadly. 

Jotoyo is currently seeking funding via Kickstarter to help realise their ambitions for Monster Fantasy and grow the game’s community. To learn more about Monster Fantasy, its features and to chat directly with the development team please visit the official Kickstarter page and Steam page.

ABOUT JOTOYO 

Jotoyo is an independent game studio based in Chengdu, China and its objective is to bring joy to players. Many of team have long been passionate fans of action games, RPGs, and life-sim games — and those shared interests are what will bring Monster Fantasy to life. This exciting new RPG is seeking funding via Kickstarter.

Gothic 1 Remake Review

Gothic 1 Remake

Developer: Alkimia Interactive
Publisher: THQ Nordic
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Back in 2001 when the internet was still relatively young, the term “eurojank” didn’t exist, or at least was not widely known, until a certain Witcher appeared six years later. In retrospect, perhaps the game that kickstarted it all though was the game that was released in 2001, Gothic. Sitting in a dusty jewel case Gothic remains after being bought sometime after release and while a younger version of myself barely knew the punishing difficulty and story and the multitude of bugs along the way, it was a favorite nonetheless. So now twenty-five years later THQ Nordic has revived the Gothic series with Gothic 1 Remake, looking to stick as true to the original as possible. The question is, can a game as unique as Gothic 1 still thrive today?

Story

In a war against the invading Orcs, the King of Myrtana has ordered any man who commits a crime be sent to the mines of Khorinis as the magical ore within is their best way to hold off the unending might of the orcs. In their desperation to keep the massive prisoner population under control, the mages of the kingdom form a gigantic barrier spell meant to contain all prisoners within its walls. Unfortunately for the kingdom, and the mages, the spell misfires spectacularly and erects a barrier that makes it so while anything can come through, nothing living can ever leave, meaning a one-way trip for anyone sent in and everyone already stranded inside. Seizing this opportunity, the prisoners revolted, killed their guards, and took control of the mines as hostage.

With the king having no choice but to meet any ridiculous demand given, the Ore Barons rise in power as the king must have the magical ore to wage his war and with only one side able to provide it, there won’t ever be a change. This leads to three camps establishing themselves within the barrier, the Old Camp that serves as the structured force that still communicates outside with the King slightly, the New Camp made out of bandits and eager to free themselves by destroying the barrier, and the Swamp Camp deep in the swamps and seeking out the mystical “Sleeper” who will free them from the barrier. Things have existed this way for years until a certain “Hero” is brought to the exchange site one day. This criminal who isn’t even given a name or a weapon, just the scraps of clothing on his back, is given a letter meant for the Fire Mages in Old Camp.

Then the hero is tossed into a pond, beaten unconscious by a bunch of thugs, and given a quick rundown by a man named Diego that they should probably find a weapon somewhere if they want to survive in The Colony and that he can guide them to Old Camp if they want or leave them to explore. And probably die somewhere along the way a few times before even arriving at the Old Camp because Gothic 1 Remake retains nearly every aspect of the original with only a few caveats to help players along and it is all the better for it.

Something that is interesting about Gothic 1 Remake is that the player isn’t a hero, despite that being their name, he isn’t gifted with power. He’s just a criminal dumped into a colony that would rather gut him for a few pieces of ore than point them to the blacksmith. Someone who can be slain by a molerat that most RPGs would consider a basic starting enemy. It’s all about reputation and working your way up the ranks to try and make it in The Colony and to do that players will end up joining one of three camps, each of them having their own unique starting story and set of quests. From then on though the story does follow a more structured form, though characters will still react and talk about the player depending on their chosen camp, at least for a while but going further would be spoiling things for those unaware of some of the biggest twists this surprisingly in-depth old game has to offer.

Not only is the main plot enjoyable thanks to this, the large number of side-quests on offer are also varied and provide extra context to the world, especially since there are a number of ways to tackle things. Some new side-quests have been added into Gothic 1 Remake which is a nice touch as well, including one that offers an aforementioned assistant in getting around in the form of a mount players can unlock. As for these side-quests, they can often range from simply gathering items, completing tasks, or slaying enemies, but they can also involve trickery or straight up beating someone down. Don’t feel like talking things out or paying a bribe? Test your strength and down the opponent and loot them while they recover. Promise to share the reward with someone else if they help out only to keep it all for yourself later on? No problem. In The Colony it’s all about who can survive and Gothic 1 Remake doesn’t pull any punches.

Gameplay

In many ways Gothic 1 Remake sticks as tried and true to the original game as possible, for better and worse when it comes to gameplay and for die-hard fans that will be a good thing. For newcomers looking to test the waters, they’ll be in for a hell of a time as Gothic 1 Remake does not hold back nor does it hold the player’s hand in any way. Initially players won’t even have a map to work with and even then the only way to obtain one is to purchase one for a hefty sum of ore for a beginner, and even then the map provides only the bare minimum to work with. Practically every single quest or mission given to the player must be navigated using the hints and words spoken by the quest giver or overheard from a passerby. Occasionally quests can have NPCs that will guide players to their starting location but otherwise, players will be on their own.

Thankfully a few extra additions have been made to Gothic 1 Remake to make things a little easier to keep track of. Now, whenever players learn of or talk to an NPC they will immediately take notes in their glossary of who they are, what they can do (if anything), and even their general location. Similarly, any quests that the player is given are written down in a quest log that can be revisited at any time to see where players might need to travel to or who they need to talk to next. That being said, there are no waypoints, no guideposts, not even “paints” to keep guiding players on the right path, outside of the literal pathways themselves that serve as a somewhat safer travel path through The Colony. Venturing off the path often means encountering all kinds of hostile wildlife and even more hostile humans.

More than a few times we’ve mentioned that Gothic 1 Remake does not hold the player’s hand nor guide them and that is just as true when it comes to exploring the world. With the exception of some locked doors and areas inaccessible without a skill or a spell, players can travel almost anywhere on the map as soon as they are thrown into The Colony. The only thing holding them back is the fact that the wildlife is incredibly deadly and at the start the player has no armor and, if they are lucky, a halfway decent sword and bow that they are untrained in. This means not only are they swinging without the ability to chain together combos, but any enemy attack will deal a ton of damage and even drawing a bow will take longer and be less precise when fired without training. Only after leveling up, gaining more health as a result and TP (Training Points), and of course advancing through the storyline will players be able to swing things in their favor.

Unless players can scrounge up enough ore in the beginning, they will not have any armor and even then the only armor available is the bare minimum. As mentioned, Training Points are the game’s unique way of providing character customization towards how players want to build their character. Trainers, such as Diego, can spend TP to raise the player’s strength and dexterity stats by 1 point for every TP spent, allowing them to deal more damage and wield stronger weaponry. Where the real unique part comes into play is the skills though. Training to become more proficient with a weapon type, learn lockpicking skills or pickpocketing, or even the ability to properly harvest items off of slain animals/monsters all require TP and usually ore at the same time. Even increasing mana levels or the ability to learn how to forge requires TP, usually 10 as a starter and 20 to master it. This means the abilities that players aim for can be a bit limited per playthrough since enemy respawns are fairly scarce. 

Of course, once players join a camp and get their first set of armor, that’s when things start to get a bit more friendly, for the most part. Players can visit their camp’s specified armor specialist and spend ore to upgrade parts individually to boost their defense significantly, turning fights against a pack of wolves into a one or two hit slaughter into slaying an entire pack with only a small notch of health taken out. That being said, healing is a bit on the tougher side here and there as players will find they will either need to craft or buy healing potions to heal quickly, cook raw meat into grilled meat for a decent healing boost, or cook more complicated recipes for even higher healing. Mana plays a similar role with certain herbs offering mana restoration or drugs from the Swamp Camp restoring it. Sleep is a viable option as well but only some beds are available and not always an option while out exploring in the field.

Now the combat in Gothic 1 Remake is true to the original for all its good and bads. The combat feels impactful and heavy, but also punishing should the player mess up. There are options to turn on combat assist that will help combos flow together a bit better when players are trained in a fighting style but it only helps so much. There is a lot of jank when it comes to fighting enemies and picking off one at a time, or kiting a single enemy away from a pack, is still the best strategy especially when facing down a new type. That being said, there is a love it or hate it type of feeling to the flow of combat and dodging enemy attacks so returning fans will likely love this classic feel while newcomers may be a bit put off. It is also incredibly recommended to save often because while the title does have autosave, it isn’t as generous as some may hope and having to walk five minutes again because a cave suddenly had a one-hit kill Shadowbeast lurking inside a low level area isn’t great. So save often and be prepared to die, a lot, even with preparation.

Alongside the aforementioned glossary and quest guide the ability to complete a quest to obtain a Scavenger Mount makes exploring the world eventually far easier and there is even a new climbing ability that was not in the original and these both feel like they have been included flawlessly without breaking up the flow of the game’s pacing, especially since the mount does wonders for the many back and forth trips players make between certain locations.

Now, one thing that was changed entirely is the lockpicking and not for the better. While lockpicking in the original Gothic was incredibly simple, now players have an entire mini-game to work with and while it is far more detailed, it is also incredibly tedious to the point of frustration. This can lead to players just deciding to walk away from a chest entirely rather than waste their time trying to see what treasure is inside, breaking multiple lockpicks trying to navigate the sliding plates, or resorting to the many online tools that fans have concocted as workarounds.

It also should be worth noting that while Gothic 1 Remake has seen a number of patches since release and our time with the game, not everything is still smooth sailing. On multiple occasions the title crashed entirely to the Home screen without warning, NPCs would grow hostile even while escorting the player or out on a mission together, quest NPCs would vanish entirely and require a reload to respawn them, the map being impossible to close on a few occasions, and even quest update notifications and chapter beginning artworks remaining stuck on the screen until dying or reloading a save.

Audio & Visuals

Although the memory of the original Gothic might be a bit foggy here and there, the key locations and appearances of many of the most significant parts of the game and places players would travel through rose to the surface perfectly in Gothic 1 Remake as the title features almost the exact same layout for many of the in-game locations, even down to what house a certain character might use to sleep in or where a quest might kick off. Places like Old Camp and New Camp retain almost all of their design, and the character models for the most part are great looking with armor details having a lot of variety depending on how much players want to invest in upgrading their gear. The biggest location change though is the Swamp Camp as the lush vegetation and winding paths are more maze-like than ever, for better and worse. The Swamp camp is gorgeous, but also the biggest pain to navigate as a result even with signposts here and there.

It is also nice to note that enemy design is handled quite well with a good amount of enemy variety remaining a strong point including various hidden locations players can find throughout the map that aren’t tied to any quest. The world itself is decently detailed, though players will find a lot of their early time spent in caves, and the weather details are exceptional with full blown thunderstorms making vision quite difficult when navigating around and even making characters’ outfits wet and snuffing out fires and torches. It is worth noting that we are reviewing the title post-patch which means the game now has an uncapped frame-rate or optionally capped frame rate of the player’s choosing.

One of the memorable parts about the original Gothic was the fact that the entire game was voiced and that remains true in Gothic 1 Remake. Every character is voiced and the voice work throughout the game is quite well done, even if a few voice actors sound like they were used a few too many times for certain characters. The background music for the title is great but often feels a little misleading at times since, during standard exploration, it can sound quite dire and make players look around for danger where there is none, though considering there is a dedicated track for combat it’s mostly an ingrained response most players might have to how dramatic the music sounds most of the time.

Overall

There are plenty of moments throughout Gothic 1 Remake that make it feel like a relic from a bygone era, an era that didn’t hold the player’s hand and wasn’t afraid to smack them down for going beyond their limits and that is far from a bad thing, if anything that is what makes the game so memorable alongside its engaging storyline. The combat and challenge will be familiar to longtime fans though the jankiness of the original also remains in the remake, meaning newcomers might be a bit put off by the melee and way upgrades work. That being said, with an impressive graphical upgrade and a number of quality of life improvements, Gothic 1 Remake is as die-hard of a remake that fans could have hoped for, even with some of the jank and bugs still sticking to it over two decades later.

Capsule Computers review guidelines can be found here.

Jersey Jack Pinball and SEGA Announce the Official Sonic the Hedgehog Pinball Machine

CHICAGO – 24 June 2026 – Today, Jersey Jack Pinball and SEGA announce Sonic the Hedgehog Pinball, a high-speed adventure ready to electrify the arcade. Players join Sonic, Tails, Knuckles, Shadow, Amy and friends as they race through iconic levels, collect rings, and face off against Dr. Eggman in an epic showdown.

The Sonic Pinball universe comes to life on the very first launch, featuring supersonic speed, Jersey Jack’s industry leading 27-inch HD LCD display, and immersive audio. Iconic songs like Green Hill, Escape from the City, and more fan favorites from Sonic Generations™ drive the action. Bluetooth Audio pairs with noise-cancelling headphones or external speakers for personalized listening. With visuals from Sonic Generations, players advance through seven legendary stages, including Green Hill Zone, Chemical Plant, and more. The Jersey Jack exclusive High-Score Camera captures player moments and celebrates Grand Champions, fueling friendly competition.

Sonic the Hedgehog Pinball brings players together around the game and proves that pinball is fun for families and friends to compete, interact, and create priceless memories”, said Jack Guarnieri, Founder of Jersey Jack Pinball.

Jersey Jack Pinball’s award-winning platform delivers cutting-edge technology with a classic flipper feel. Advanced lighting, animation, audio, and mechanical action collide to create an unmatched entertainment experience. Sonic Pinball is designed by Steve Ritchie, known for his fast-shooting layouts and signature flow. With a career spanning more than 40 years, Steve is regarded as one of the greatest game developers in history, earning him the nickname “The King of Flow” and is widely recognized as the voice of Shao Kahn in Mortal Kombat II, delivering the legendary “Finish Him!” line that defined a generation of arcade gaming.

Sonic The Hedgehog Pinball is now available for purchase through authorized Jersey Jack Pinball distributors or directly at jerseyjackpinball.com

Models & Pricing:

Sonic Pinball is available in three models: Collector’s Edition, Special Edition, and Arcade Edition.

All models include:

  • Industry Leading 27-inch HD LCD Display
  • JJP Immersive RGB-Lighting System
  • Micro-LED Gold Ring Displays
  • Wi-Fi Connectivity & Bluetooth Audio
  • High-Score Player Camera

Collector’s Edition – $15,000 USD

Crafted with exclusive premium finishes, Collector’s Edition games are made-to-order with all the extras, including:

  • Super-Sparkle Cabinet Artwork
  • ‘Knuckles Red’ Metallic Laser-Cut Armor
  • Sonic vs. Dr. Eggman Mechanical Topper with Super-Wide LCD Screen
  • Gold Ring Shooter Knob
  • ‘Collector’s Edition’ Plaque …and more

Special Edition – $12,000 USD

Boosted with premium finishes, the Special Edition is fully loaded and packed with features, including:

  • Green Hill Zone Battle Cabinet Artwork
  • Sonic Blue’ Armor
  • Dual-Layer RGB-Acrylic Battle Topper
  • Shaker Motor with Haptic Feedback
  • Non-Reflective Invisiglass™…and more

Arcade Edition – $9,999 USD

Built for high-traffic play, the Arcade Edition delivers non-stop action that keeps players coming back and the cashbox full.

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About Jersey Jack Pinball

Jersey Jack Pinball continues to expand its impact across both commercial and home entertainment spaces. Whether lighting up the arcade, enhancing a luxury game room, or anchoring a collection, Jersey Jack machines deliver a uniquely premium experience that turns players into fans, and fans into lifelong collectors. Sonic Pinball joins Jersey Jack Pinball’s blockbuster titles, including Guns N’ Roses, The Godfather, Elton John, Avatar, Harry Potter, and more.

About SEGA of America, Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative experiences for console, PC, mobile and other emerging platforms. SEGA is the first publisher to rank #1 three separate times (2016, 2020, and 2024) in Metacritic’s Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog, Total War™, Like a Dragon, Football Manager™, Virtua Fighter™, and Crazy Taxi™, along with Atlus’ Persona series and the critically acclaimed new IP, Metaphor: ReFantazio™. The company is also expanding its transmedia strategy, with numerous film and TV projects underway across multiple franchises. SEGA of America has offices in Irvine and Burbank, California. Visit www.sega.com.

©SEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, SONIC THE HEDGEHOG and SONIC GENERATIONS are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos and copyrights are property of their respective owners.

Become the hero of a new DRAGON BALL era in DRAGON BALL XENOVERSE 3

10 years after the last entry in the series, DRAGON BALL XENOVERSE 3 marks a bold new chapter for the franchise. The latest trailer offers a first look at both gameplay and daily life in a brand-new setting, AGE 1000.

Building on the legacy of the series, DRAGON BALL XENOVERSE 3 delivers an entirely new DRAGON BALL experience. Players are invited to create and embody the hero they aspire to be in an unexplored world envisioned by the original creator, Akira Toriyama. Blending an epic, story-driven RPG with high-octane action, the game promises an unforgettable journey through a vibrant new universe and its diverse cast of characters. DRAGON BALL XENOVERSE 3 will launch on PlayStation 5, Xbox Series X|S, and PC in 2027.

View the DRAGON BALL XENOVERSE 3 Welcome to West City trailer here:

In DRAGON BALL XENOVERSE 3, players will explore and uncover exciting new stories in West City, the vibrant new world set in AGE 1000. The trailer introduces Bulma and Gamma 1, who welcomes players into the ranks of the Great Saiya Squad while offering a glimpse into life at West City University. Alongside these beloved DRAGON BALL characters, players will meet a cast of original characters making their debut, including Brett, Lilica, ROM, and Tap.

Combat in DRAGON BALL XENOVERSE 3 expands the series’ high-speed action with new ways to fight and harness the power of legendary warriors who protected earth before you. Players can soar through West City, boosting across the battlefield and unleashing powerful ki attacks against enemies. Player choices will have a greater impact on fights in DRAGON BALL XENOVERSE 3. Depending on the race players choose, different options will be available to turn the tide in their favor. While Saiyan can use the power of the Super Saiyan in its multiple forms, providing them with ever evolving strength, Earthlings offer a completely different playstyle. The new Soul Assist system allows them to unleash a powerful attack alongside a powerful ally from the DRAGON BALL universe. In addition, the Soul Switch mechanic allows players to temporarily harness the power of a DRAGON BALL character’s soul, such as Krillin, Piccolo, Vegeta, Future Trunks and Tien, to become even stronger and gain new abilities during combat.

For more information on DRAGON BALL XENOVERSE 3 and other products from Bandai Namco Entertainment Europe, please visit www.bandainamcoent.com.

©BIRD STUDIO / SHUEISHA, TOEI ANIMATION ©Bandai Namco Entertainment Inc.

Dimhaven – The Lost Source is out now on Steam

Budapest, Hungary – June 23rd, 2026Developer Zadbox Entertainment and indie publisher Blue Brain Games proudly announce that Dimhaven – The Lost Source is out now on Steam. Wishlisted by over 90,000 players globally, the game is receiving praise from content creators and players alike for its unique in-game notebook feature. 

About the Game

The team behind Quern brings a new narrative-driven first-person adventure: Dimhaven – The Lost Source. Puzzle solving, dialogues and optional challenges lead you through the story: you travel to the island of Dimhaven to investigate the disappearance of your uncle. But that’s only the beginning…

Key Features

  • First-Person Adventure from the team behind Quern – Step into the role of Emily Ravenstone and experience Dimhaven through her eyes as you explore a remote, mist-shrouded island in search of your missing uncle. Explore abandoned tourist sites, forgotten interiors, and eerie natural landscapes in a narrative driven mystery adventure.
  • Realistic Retro, European Inspired World – Explore a once vibrant tourist paradise shaped by retro European architecture, design, and atmosphere. Now almost completely abandoned and isolated, Dimhaven offers a haunting sense of nostalgia – a world that feels both familiar and mysterious.
  • Interconnected and Complex Puzzles – Solve puzzles, investigate locations, seek clues, and unlock hidden mechanisms through satisfying and rewarding gameplay. Every discovery brings you close to understanding the strange events that took place.
  • Investigative Elements – Piece together the truth behind the strange events through storytelling, documents, objects, and locations. Every detail may hold meaning, encouraging players to examine their surroundings closely and uncover the mysteries hidden across the island.
  • Camera and Notebook – Use Emily’s camera and notebook as essential investigative tools throughout the game. Capture important details, record discoveries, and keep a track of clues as you test your wits and uncover the secrets hidden in Dimhaven.

Dimhaven – The Lost Source is available to buy now on Steam with a 15% Launch Discount. 

About Zadbox Entertainment

Zadbox Entertainment is an innovative puzzle game studio founded in 2015, specializing in atmospheric first-person adventures that challenge players’ minds and imagination. From our successful beginnings with a crowdfunded vision, we’ve grown into a recognized name in sophisticated puzzle design and storytelling.

Our debut title, Quern: Undying Thoughts, has established itself as a benchmark in the modern adventure genre, earning exceptional acclaim across all major platforms with a 91% positive rating on Steam and 4+ stars across PlayStation, Xbox, GOG, and Metacritic. With over 200,000 units sold, our dedicated community continues to grow, drawn to our unique approach to puzzle design and atmospheric worldbuilding.

At Zadbox, we’re devoted to redefining the boundaries of puzzle gaming through immersive narratives, intricate challenge design, and rich, atmospheric environments. 

About Blue Brain Games

Blue Brain Games is an indie game developer and publisher based in Bratislava, Slovakia. Best known for the globally acclaimed The House of Da Vinci series, we craft puzzle adventures where history, storytelling, and imagination blend seamlessly. Since 2016, our titles have been enjoyed by more than 5 million players across PC, mobile, and consoles.

Speed Past Pedestrian Traffic in VR: Motorcycle Sim LANESPLIT Gets VR Update Today

CANADA — June 23, 2026 — Today’s VR Games Showcase unveils the VR update for LANESPLIT, the traffic-weaving motorcycle racing simulator developed by solo developer FunkyMouse. Feel the thrill of high speeds on PC via Steam VR alongside a massive free content update to the base game featuring new bikes, additional weather options, and a new cast of real-world riders as playable characters.

Helmet on, visor down — feel the speed in true first-person fashion. Get behind the handlebars of 16 high-performance motorcycles, including two new electric bikes with their own distinct sense of speed, handling, and traction. Steer clear of close calls without crashing to jet to the top of global leaderboards, and mind the weather as newly added Thunderstorms can turn dry roads into suddenly-slick asphalt.

Dodge responsible drivers shifting lanes while the drum-and-bass soundtrack intensifies alongside rising speedometers. Collisions cause the soundtrack to screech to a halt while sending riders flying off their bikes with full ragdoll physics.

Burn rubber solo or in multiplayer as a fully customizable rider, or pick one of the new playable characters added to the roster, modeled after IRL motorcycle enthusiasts like Brian636CyborgAngel, and GhostRider. Put their reflexes to the test in Rush Hour mode, or find peace alone on blissfully empty roads in Zen Mode.

“Motorcycle POV videos from Brian636, CyborgAngel, and GhostRider were a huge inspiration for this content update,” said Shakya Ranatunga, founder and solo developer at FunkyMouse. “While the first-person camera angle already lends itself to flow-state gameplay, VR takes the riding experience to another level.”

LANESPLIT is now available in VR alongside a free content update on PC via Steam, as revealed in today’s VR Games Showcase. For more information, follow developer FunkyMouse on Twitter/X and check out the official YouTube page.

About FunkyMouse

FunkyMouse is a solo independent game developer founded by Shakya Ranatunga, a video game designer based in Canada. They dedicate themselves to providing a true sense of reality in their games by incorporating realistic visuals and audio into their creative projects, fleshing out fantastical worlds rooted in real life, such as their current project LANESPLIT featuring ultra-realistic motorcycle physics, handling, and sounds.

Rally Car Mechanic Simulator heads to Xbox and PS5

Rally Car Mechanic Simulator is coming to consoles soon. It’s a game that combines preparing and repairing race cars with managing a garage and an entire rally team. The title launches on Xbox Series X|S on June 23, with the PlayStation 5 release date set for July 7. Rally Car Mechanic Simulator is also available on PC.

Rally Car Mechanic Simulator is the work of Polish studios Play2Chill and Atomic Jelly. The game launched on PC in early 2025 as Rally Mechanic Simulator and currently holds 72 percent positive player reviews on Steam. Ultimate Games S.A. is responsible for preparing and releasing the title on consoles.

Become the king of rally mechanics!

Rally Car Mechanic Simulator is a relaxing and realistic game that lets you step into the role of a rally mechanic. Gameplay centers on properly preparing cars for rallies, repairing damage sustained during special stages, and managing the garage and the entire team. The game is aimed at fans of the Car Mechanic Simulator series, WRC rallying, and automotive mechanics in general.

Xbox Store – https://www.xbox.com/games/store/rally-mechanic-simulator/9nj24rpvlcts

The player starts with a small garage, but with progress, it’s possible to rise to the position of a top rally team. Managing the rally crew is up to the player, including tasks such as building the team and negotiating with sponsors.

In Rally Car Mechanic Simulator, the developers offer realistic rally car models and plenty of interaction. You can install or remove various parts and work on the suspension, gearboxes, turbochargers, electronics, tires, and more. Parts specific to rally cars play a key role here, such as turbos, threaded suspension, and performance gearsets.

The title also stands out for its advanced damage and vehicle-cleaning system. Cars can be customized and tuned, and tested directly on the track.

Rally Car Mechanic Simulator – Key Features:

  • become a rally mechanic;
  • prepare and repair race cars;
  • enjoy realistic car models;
  • test rally cars on the track;
  • manage your garage and rally team.

The release date for Rally Car Mechanic Simulator on Xbox Series X|S is set for June 23, with the PlayStation 5 version arriving on July 7.

Road to Empress II Surpasses 2 Million Copies Sold in 12 Days, Launches New DLC and Steam Summer Sale Offers

New One Studio announced a series of major milestones today for its live-action interactive cinematic experience Road to Empress II, including more than 2 million copies sold worldwide across all platforms within 12 days of launch, the release of a new DLC, and upcoming Steam Summer Sale promotions across the franchise.

The success of Road to Empress II has also pushed the broader Road to Empress series beyond 4 million copies sold globally across all platforms as of June 20, 2026.

Following its June launch, Road to Empress II reached No. 3 on Steam’s Global Top Sellers chart and achieved a peak concurrent player count of 30,747 players on Steam.

New Bundle Available with 25% Discount

Starting June 22 at 10:00 AM PT, players can purchase the Road to Empress II + DLC Bundle at a 25% discount on Steam.

The bundle includes the newly released Behind-the-Scenes DLC, a short bonus feature offering additional insight into the production of Road to Empress II.

Steam Summer Sale Offers

The original Road to Empress I will join the Steam Summer Sale with a 20% discount, matching its lowest-ever price on Steam.

The promotion runs from June 25 at 6:01 AM PT through July 9 at 7:00 PM PT.

To Rule, or to Ruin. Every Choice Has a Cost.

Developed by New One Studio, creators of the BAFTA-recognized The Invisible Guardian, Road to Empress II expands upon the foundation of its predecessor with nearly 1,000 minutes of new live-action cinematic content and significantly enhanced player agency.

Players step into the role of a seasoned political mastermind navigating rival factions, reviewing memorials, issuing imperial edicts, and shaping the future of an empire through strategic decisions with visible consequences.

Key Features

  • Nearly 1,000 minutes of new live-action cinematic content
  • Deep political decision-making and court intrigue
  • Governance systems including memorial review and imperial edicts
  • Strategic choices that directly reshape court dynamics
  • Multiple possibilities driven by player decisions
  • Lavish production values inspired by classical Eastern aesthetics
  • Performances from acclaimed cast members including Kuan Hung, Evie Huang, Zeawo Yao, and Hana Lin

For media outlets and critics who may have missed earlier review outreach during the Summer Game Fest and Steam Next Fest period, review code remains available upon request.

We welcome opportunities for reviews, features, interviews, and franchise coverage surrounding the game’s strong launch performance, upcoming DLC release, and ongoing Steam promotions.

About Road to Empress II

Road to Empress II is a live-action interactive cinematic experience developed and published by New One Studio. Set within a world of political intrigue, shifting alliances, and high-stakes court conflict, players must carefully navigate the path to power where every decision carries lasting consequences.

505 Games to Publish ExeKiller, the Retro-Futuristic Western FPS Where Every Choice Has Consequences

Paradark Studio’s ExeKiller blends the best of Cyberpunk and Westerns in a narrative-driven action adventure where every choice matters

Milton Keynes, UK, June 23, 2026 – 505 Games and Polish independent developer Paradark Studio today announced a publishing partnership for ExeKiller, the upcoming single-player action-adventure game that combines retro-futuristic cyberpunk aesthetics with the lawless spirit of the Wild West.

As part of the agreement, 505 Games will publish ExeKiller on PC via Steam, supporting Paradark Studio in bringing its ambitious vision to players worldwide.

ExeKiller is a single-player action-adventure retro-futuristic western that places narrative, player choice, and consequence at the heart of its experience. Set in a post-apocalyptic America, where futuristic technology collides with a desertified world in despair,  the player takes the role of bounty hunter, Denzel Fenix, the eponymous ExeKiller, and invites players into a world shaped by scarcity, survival, and difficult decisions. Through exploration, combat, investigation, and dialogue, players will forge their own path across a harsh and unpredictable frontier.

In ExeKiller, every choice carries weight. Players will encounter a cast of memorable characters, navigate morally complex situations, and uncover mysteries hidden beneath a world where advanced technology and frontier justice coexist. Decisions made throughout the journey will influence relationships, outcomes, and the fate of those who inhabit this fractured landscape.

Key Features:

  • A world that reacts to you: ExeKiller‘s map opens gradually as the story unfolds — new regions, new weapons, new story options. The Appaloosa, your hovercar, is an essential companion across the wasteland, key to exploration and to life as a bounty hunter hunting down targets across a harsh world.
  • Where the ’70s meets the apocalypse: a retro-futuristic world drenched in warm oranges and dusty browns, where analog-era aesthetics collide with post-apocalyptic decay. A fully diegetic HUD keeps you inside the experience — no interface noise, just atmosphere.
  • Every Contract Tells a Story: as a licensed bounty hunter, every job starts with a contract: a name, a bounty, and a target to study and reach. Track your mark across the wasteland, investigate crime scenes, gather clues, and use Cybervision to piece together what happened before you ever pull the trigger. Investigation is at the heart of the ExeKiller experience, turning every hunt into a mystery to unravel before it becomes a fight.
  • Your Choices, Your Consequences: Approach encounters on your terms — combine combat, stealth, hacking, and persuasion to suit your style. You are free to choose your path, dealing with your targets and bounties. Spare or kill, obey or betray, take the money or leave it – your decisions may have a meaningful impact. Most consequences won’t reveal themselves immediately, but they will catch up with you, shaping the path ahead and the world around you.
  • Nothing stops the pace: Talk while you drive. Negotiate while you shoot. ExeKiller‘s real-time dialogue system never pulls you out of the action — and the right words can unlock solutions no amount of firepower can.
  • Progression without the grind: No XP bars, no level caps. Power comes from the mods, augments, and tech you choose to equip. Quest rewards expand your arsenal and open new tactical possibilities — growth that feels earned, not counted.

ExeKiller is currently in development for PC via Steam – Wishlist ExeKiller today: https://store.steampowered.com/app/1701840/ExeKiller

About 505 Games

505 Games, a subsidiary of Digital Bros, is a global publisher of video games across all major platforms. With a diverse portfolio of critically acclaimed titles, 505 Games is dedicated to delivering unique, high-quality gaming experiences.  

About Paradark Studio

Paradark Studio is an independent game development studio focused on creating immersive narrative experiences that combine distinctive worlds, meaningful player choice, and innovative gameplay systems. ExeKiller is the studio’s debut title.

KRAFTON REVEALS FIVE-TITLE GAMESCOM 2026 LINEUP

The five-title lineup includes a new game from PUBG STUDIOS, a first public look at Age Twisters, and the debut of TARAE: The Unbound

EL SEGUNDO, CALIF. – June 23, 2026 – KRAFTON, Inc. today revealed its gamescom 2026 lineup, bringing five upcoming titles to Cologne, Germany, from August 26-30, including a new game from PUBG STUDIOS and several second-party publishing projects from global creative studios.

This year’s lineup will be led by a new unannounced game from PUBG STUDIOS, NO LAW, Project ZETA, Age Twisters, and TARAE: The Unbound. Together, the titles highlight KRAFTON’s growing slate of original games and second-party publishing projects developed in partnership with creative studios around the world.

  • The unannounced title from PUBG STUDIOS will make its global debut at gamescom 2026. Developed based on the PUBG IP, the title introduces a groundbreaking new setting and a distinct gameplay experience for players around the world.
  • NO LAW, developed by Neon Giant, is an immersive open-world FPS set in Port Desire, a dense and lawless cyber-noir port city. As former soldier Grey Harker, players will explore its hidden stories on a journey to reclaim what was stolen from them.
  • Project ZETA, developed by NIRVANANA, is a new Multi-Team Tactical Arena (MTA) game where four teams clash on a single battlefield. The title is scheduled to hold its first global community test in June and will also be showcased at gamescom.
  • Age Twisters, developed by Piccolo Studio, is a two-player co-op narrative adventure. At gamescom 2026, KRAFTON will share the first public look at the title, offering players and press a closer look at the newly revealed project.
  • TARAE: The Unbound, developed by Boundary, is a newly announced isometric dark fantasy action RPG set in an Eastern-inspired world. The title will make its debut at gamescom 2026.

More information can be found on KRAFTON’s official gamescom 2026 website.