Grab your rod and reel and experience the post-apocalyptic fishing adventure
NICOSIA, Cyprus – 19 May 2026 – DREADMOOR, the dark fishing adventure set in a post-apocalyptic world from developer Dream Dock and publisher Digital Vortex Entertainment, celebrates more than 200,000 wishlists by taking part in Steam Ocean Fest with the first public playtest, available today on Steam for PC!
Previously only playable at in-person shows, Steam Ocean Fest represents the first chance for the public around the world to play the game from any safe port. The playtest includes several never-before-seen features, like the day/night cycle with nighttime tentacle attacks. Find the right frequency on the radio, use lockpicks to explore forbidden areas, refuel generators, solve water flow puzzles, and learn recipes with the Mastery system.
In a bayou ravaged by an evil plague, board a leaky fishing boat and scavenge to survive – and maybe even turn a profit! Explore the Submerged Lands to scout out the best fishing spots, but be on the lookout for the fearsome, mutated predators that make these waters their home. For a big enough fish, anything looks like bait.
Once your hold is full of mutant fish, head back to the bait shop that’s perched on the back of a gargantuan crab and sell your catch. Scavenge materials to use to upgrade your hull and fishing gear, sell your catches, then seek out deadlier prey to find the rare parts needed for specialty lures and pole upgrades.
“We’ve been hard at work making DREADMOOR into the dark fishing game of our dreams, and the player feedback we’ve received during our past playtests has been a huge part of making that happen,” said Rostislav Fedorov, CEO of Dream Dock Games. “This is just a first peek at what DREADMOOR has in store for the more than 200,000 people who have wishlisted, but once you’ve gotten a taste, well… you’ll be hooked.”
DREADMOOR is coming to PC via Steam in Q4 2026. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates.
About Digital Vortex Entertainment
Digital Vortex Entertainment is a new publisher made up of game industry veterans who have worked on titles such as Atomic Heart, Lost Ark, PUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play. Digital Vortex Entertainment is part of Utmost Games.
About Dream Dock
Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.
AG French Direct will return on Wednesday, May 27, 2026, at 6:00 PMCEST for a brand-new edition spotlighting French and French-speaking games. More than 40 titles will be featured during this online showcase, including world premiere trailers and game reveals, exclusive gameplay footage, developer diaries, and over 30 playable demos available around the event.
After reaching more than 950,000 views last year, the 2026 edition is set to be the biggest and most ambitious AG French Direct to date. Over the past several years, the event has established itself as the premier digital showcase dedicated to French and French-speaking studios. This year, more than 40 PC and console titles will be presented, ranging from indie projects to large-scale productions across a wide variety of genres, concepts, and artistic styles.
Several studios and publishers have already confirmed their participation, including:
Dear Villagers
New Tales
Rebel Pixel
ARTE France
Devolver Digital
Emeteria
Attaboy Interactive
Nine Dots Studio
Sunnyside Games
Wild Wits Games
The Game Bakers
NACON
And more
Among the highlights of this edition, the dreamlike Maseylia: Echoes of the Past by Sol Brothers will exclusively reveal its release date. Nocturnal 2 from Sunnyside Games will return with new gameplay footage featuring its fluid and expressive combat system, while Wonderfall by Attaboy Interactive invites players to explore a Paris transformed by sand.
Several developer diaries will also offer a behind-the-scenes look at game creation, including a focus on Le Cartel Studio, the team behind the offbeat party game Heave Ho 2. Red Art Games and Nextale Games will use the event to unveil their latest project. New Tales will spotlight several productions, including Fading Echo by Emeteria.
The gothic metroidvania Silent Planet – Elegy of a Dying World by Vertex Zero will reveal more details about its gameplay and dynamic environments. Numerous surprises and world premieres will round out the lineup.
A dedicated Steam page will accompany the event, bringing together a selection of the games on display. For the first time, more than 30 playable demos will be made available to the public, giving players the opportunity to discover certain titles ahead of their release. A pre-show lasting around fifteen minutes will kick off the evening with promising and inspiring student projects.
The conference will once again be hosted in French by Salomé Lagresle, a well-known presenter and journalist in the French scene. A familiar presence at gaming events and broadcasts, she will guide viewers throughout the announcements and introduce the featured studios. New for this edition, AG French Direct will also feature a full English voice-over by Ryan Highley, known for his performances in Nioh 3 and Kingdom Come: Deliverance II, making the event more accessible to an international audience. This evolution reflects the show’s ambition to provide greater visibility for French and French-speaking creations to players around the world.
AG French Direct 2026 will be broadcast on Wednesday, May 27 at 6:00 PMCEST on ActuGaming’s official YouTube and Twitch channels as well as through several event partners. The conference will also be streamed in China on Bilibili with Chinese subtitles available. More information will be shared soon on ActuGaming.
Watch AG French Direct 2026 on YouTube on May 27, 2026 at 6:00 PM CEST.
AG French Direct is an event dedicated to showcasing French and French-speaking games through a conference packed with exclusive announcements and new trailers, followed by interviews and never-before-seen demos. The next edition will take place on May 27, 2026 at 6:00 PM, featuring an incredible lineup of games, and will be available for the first time in both English and Chinese.
In the meantime, watch the replay of the 2025 edition: AG French Direct 2025 Replay
Scavenge the wasteland, build the perfect deck, and fight to keep humanity alive.
T’BILISI, GEORGIA — The wasteland is finally complete. After an extensive Early Access journey shaped by community feedback, The Dead Await officially launches into Version 1.0 today on Steam and the indie.io Store for $12.99 USD, with a launch discount of 35% available for a limited time
Developed by Shotx Studio and published by indie.io, The Dead Await blends open-world survival, caravan management, and strategic deck-building combat in a brutal zombie apocalypse where every decision can cost lives. Players lead a group of survivors across a collapsing world filled with abandoned cities, desperate factions, hidden bunkers, and relentless undead threats, scavenging for resources while trying to hold their fragile caravan together.
Survival in The Dead Await is about far more than fighting zombies. Every expedition becomes a risk-reward calculation as players balance hunger, dwindling supplies, sanity, injuries, and the constant threat of losing survivors permanently. Carefully constructed decks shape combat encounters and playstyles, allowing players to experiment with powerful builds, weapon combinations, perks, and tactical synergies while adapting to the dangers of the wasteland.
Version 1.0 dramatically expands the game with the arrival of Act III, introducing new settlements, underground facilities, elite enemies, random events, bosses, quests, and explorable regions across the world. From the dangerous streets of Hope to the mysterious depths of Hell-0 and Zone 99, the final act pushes players deeper into the apocalypse than ever before.
The 1.0 launch update also introduces major new progression systems designed to reward long-term survival. Players can now unlock character skins, complete Z-Tasks for permanent rewards, spend Z-Coins in the newly added Z-Shop, and store valuable gear inside the Vault Safe system shared across save files. Meanwhile, the new Arena mode in Last Haven challenges players to survive increasingly deadly encounters in exchange for rare rewards and bragging rights.
As survivors grow stronger, so does the world around them. The level cap has increased, allowing players to unlock powerful new builds, weapon mods, equipment, and expanded progression opportunities. New bosses, elite enemies, quests, recipes, loot drops, and faction rewards further expand the late-game experience and create even more ways for players to shape their journey through the apocalypse.
The wasteland has expanded, the final act has arrived, and survival just became even deadlier. The Dead Await Version 1.0 is available now on Steam and the indie.io Store.
There have been many different twists on creating a “soulslike” game and while many have failed to find their own footing, choosing to lean too heavily on the signature features of the genre and the games that made it famous, others have managed to launch themselves into quite a surprising level of success through innovation and storytelling. Few of these however happened to come from an indie developer and that just so happens to be what Kristala is, an indie soulslike developed by Astral Clocktower Studios. Looking to combine a few different elements from other games in the genre and adding a feline twist to things, is this cat ready to land on all fours or is it a bit too flea bitten to recommend?
Story
The world of Ailur lived in darkness until Six Kristals fell from the heavens and awoke the feline race, enlightening them and transforming them into the Anagativa. Favoured by the Kristals, each clan found different sources of strength that helped establish order even as the abandoned skaven, unblessed by the Kristals, the Kotakaya, raged war. Eventually, the clans found peace through the assistance of one gifted “cub” that would bring them all together as one, and now every year another six are chosen to continue on the Raksaka’s mission, only this time things are far more dire as a twisted curse has begun taking over the land, warping everything from the land itself to transforming harmless creatures into deadly abominations.
With the player’s chosen character, it will be up to them to complete their mission as the chosen Raksaka in an effort to clean the taint sweeping the land and potentially purify the Kristals before it is too late. With the guidance of one of the blessed Kristals personally assigning the player the task to continue their search, a view many have yet to see in generations, it appears that all will rely on whether or not the player can push through the abominations blocking their path and save what they can.
Kristala‘s storyline is a fairly predictable one, filled with endless moments of darkness and despair with only a few bright lights still shining in the darkness but it at least does what it can to help flesh out the events of the world a bit more than just letting players put clues together through vague item descriptions. Instead there are various small towns and locations with actual NPCs players can talk with as well as notes to discover and even “memory fragments” of other failed Raksana, all of which add extra clues and bits of lore to the world. This does mean that there is still quite a lot of the story that players are meant to intuit for themselves, especially in the latter half, but having actual NPCs to work with certainly helps.
That’s true of course only if the NPCs work properly though. Throughout the game players can obtain a number of side-quests that offer various rewards including money, vital means of transport, upgrade items, and other elements as well as bits of the story. The problem is that, as of this writing and numerous patches, a few of these NPCs remain glitched and since the title relies on an auto-save system, there is no way to try and “unstick” a bugged character or side-quest. On a few occasions, dying and restarting did help reset the glitched NPC while another, required an entire hard-reset of the game. As for the blacksmith of all characters, they are entirely locked out of properly being used as of now outside of quest-driven collectables triggering interactions.
Gameplay
When it comes to gameplay, Kristala offers an extremely unique experience for a soulslike as it takes numerous different factors into account and also offers something that many games in the genre don’t. A difficulty setting. While the game does have a recommended difficulty (hard), players can choose to play it on normal or even easy if they so wish. It is also worth noting that this difficulty level can be adjusted at any time during the game though doing so will void any achievement based on difficulty level. It is also interesting in the way that the game does include a “dynamic” style of difficulty separate from these levels. This means that enemies will adjust slightly to how good, or bad, the player is performing. Winning multiple fights in a row or countering enemies with properly timed parries might mean that the next set of enemies might just attack a little faster or vary up their swing times to try and catch players off guard while dying a few times might see their field of vision narrow, allowing easier stealth kills.
This is another element that helps set Kristala apart, the ability to heavily focus on stealth. As players traverse the world they will find that many locations where battle can take place will have patches of high grass, ledges that can be jumped onto or ropes to walk across, and, since players are literally cats, they can sneak quietly through and along these pathways to target their prey. While players can sneak attack and instantly kill almost every standard enemy by crawling on all fours and targeting them while within range, other, larger enemies, aren’t as easy. These enemies can initially only be targeted through aerial takedowns and usually don’t kill these larger foes in one blow, though players can follow through their stun animation to finish the job. At the same time, other enemies can similarly be annihilated through aerial finishers. Though given the buggy nature of the game, players always need to be careful with an aerial takedown as countless times throughout Kristala we found our character not only doing zero damage to an enemy targeted in this manner, it also locked us in a frozen animation unable to attack or dodge, needing to take a hit to properly fix the bug.
Speaking of combat, that is where Kristala is both interesting and troubling at the same time. As just mentioned, stealth can be a great way to thin out enemies in an area but should all else fail or players come across a foe they can’t stealth kill, then it’s combat time. While there are many different weapons available throughout the game, each carrying a unique skill that can be triggered at the cost of MP, there are only three types of actual weapons, Sword and Shield, Greatsword, and Claws. Regardless of what weapon type the player has equipped they can dodge incoming attacks, including perfect dodges that line enemies up for counter attacks, and even parry incoming blows that drastically reduce an enemy’s stagger gauge. Every attack on an enemy, especially if they are blocking, depletes this gauge and will leave an enemy stunned and ready for a, most often than not, finishing blow.
When players create their character at the start of the game they will be able to select from one of three different clans of magic that will dictate the path that they will be able to utilize spells from. But the interesting element here is that rather than relying only on the refillable at the respawn points MP tool, which works exactly like the player’s healing item, players can earn MP by dealing damage to foes at the same time. This encourages an aggressive playstyle since offense can generate MP which can then be used to further buff the player’s ability to withstand attacks, dish out ranged damage, or more depending on what spells they have learned.
That being said, the way that the upgrade system works in Kristala is something of an issue. While players will earn “kris” points and eventually gain an unlosable point to level up a stat at their respawn point, magic and skills come from consumable collectables found from completing side-quests or defeating optional foes. Kris Pearls must be used to unlock spells and require a certain “stat” requirement at the same time to be used efficiently in battle. Similarly, Tiger’s Eye gems must be used to unlock various feline abilities such as faster stealth and agility elements, including being able to assassinate larger targets and more. Alchemy is another feature that requires collectables and is further used to improve things such as the player’s healing items. As for the blacksmith, as mentioned before, it appears to still be bugged and unusable at this time.
Thankfully players can find plenty of stat resetting items throughout their exploration which allows for plenty of changes if they find a new set of equipment or weaponry that fits them better or might need to adjust their stats to fit a new spell, keeping plenty of room for customization open. Unfortunately alongside the already mentioned bugs, there are a number of others that cropped up persistently throughout our time with the game. The title’s lock-on system, even with adjustments to turn off extra assists, is miserable and will often target foes not even in combat, players trying to maneuver around the environment can get themselves stuck in the level geometry quite easily and while there is a “unstick” option in the menu, it simply resets players back to the spawn which can be devastating if they are deep into a location. One good note is that falling into water or other hazards doesn’t instantly kill the player, only drops their health a good portion and just like any good feline, these cats don’t take any kind of fall damage.
Audio & Visuals
Kristala is something of an odd game when it comes to describing how it appeals graphically. On one hand, it seems to capture the essence of an Xbox 360 era style of design while offering plenty of impressive looking locales to explore through and a decent amount of enemy variety. On the other hand, that doesn’t really seem to be the level of quality that the team was looking for either here. The character models for the feline characters are rather impressive looking and there is a great level of variety to the few weapon types and armor players can obtain, but it just never quite reaches beyond that level. Feeling stuck in the past, but not intentionally so like many indie developers aim for. It is also worth noting that on the Xbox Series X not only does the game have significant load times but even when loaded properly textures can fail to load in entirely or pop-in at an alarming rate. That is if it doesn’t decide to randomly crash in the middle of exploring a zone.
Surprisingly nearly all of the speaking NPCs in the game have voice work and it is handled quite well, though the player themselves is reduced to standard grunts and groans. The only issue is that characters will often start talking the second players approach them, even if they happen to be just running by either in a town or during a side-quest, meaning that players will need to skip their dialogue every time it repeats itself. As for the soundtrack the title features an impressive collection of background music that actually does wonders to help the exploration of the various areas as well as the intensity of some boss battles.
Overall
Kristala is an ambitious project and it certainly shows. There are a lot of unique ideas here mixed in with those that anyone familiar with the soulslike genre will recognize and the game does do its best to try and keep things interesting. With a solid enough storyline and engaging combat, Kristala works, until it doesn’t. Between constant bugs, the occasional crash or user-interface hanging for so long the game must be closed entirely, glitched NPCS, poor lock-on, and a lack of overall variety despite build depth, this soulslike still feels like it could have used more time with a flea bath and a good combing to smooth out the various bugs and issues clinging to its fur.
Capsule Computers review guidelines can be found here.
Shueisha Games Reveals Chapter 1 Preview Trailer Ahead of Exclusive BitSummit PUNCH Chapter 3 Playable Build
Tokyo, Japan – May 18th, 2026 – Shueisha Games is excited to announce that the heartfelt narrative adventure Schrödinger’s Call will launch on May 28th, 2026 for Nintendo Switch and PC via Steam. To celebrate, the publisher has revealed the game’s Chapter 1 preview trailer and confirmed that fans attending BitSummit PUNCH later this month will be able to experience an exclusive playable build of Chapter 3 for the very first time
Developed by Acrobatic Chirimenjako, Schrödinger’s Call is an emotional visual novel adventure that unfolds like an illustrated storybook, exploring grief, connection and the hope of being heard. Set in the final 21 nanoseconds before a moon crashes into Earth and ends all life, players follow Mary, a girl who awakens in a strange room with no memory of who she is or how she arrived there. Guided by a mysterious cat named Hamlet, Mary becomes the world’s final listener, answering calls from strangers caught between life and death through an old telephone.
Each call reveals personal stories of love, pain, solace and words left unsaid, while players slowly uncover the truth behind Mary herself. With theatrical presentation, intimate storytelling, and warm, picture book-inspired visuals, Schrödinger’s Call is a reflective experience about the pain and salvation of human connection, where every voice, memory, and regret carries weight in the final moments before the end.
A free Chapter 1 demo of Schrödinger’s Call is now available on Steam. The Nintendo Switch store page is now live, allowing Nintendo Switch players to add the game to their Wishlist ahead of the launch on May 28th.
The Japanese version of the newly revealed Schrödinger’s Call Chapter 1 preview trailer also features special promotional voice performances from acclaimed voice actors Kana Ichinose (Violet Evergarden, Demon Slayer) as Mary and Rei Sakuma (Dragon Ball Z, Sailor Moon) as Hamlet, bringing the game’s central duo vividly to life for fans ahead of the launch. These voice performances are exclusive to promotional materials and not included in the game itself. Additional chapter trailers will be released on an ongoing basis – stay tuned to Shueisha Games’ official channels for updates.
Schrödinger’s Call will also have a major presence at BitSummit PUNCH from May 22nd – 24th in Kyoto, Japan. Visitors to the Shueisha Games booth (3F-A05) will be able to play an exclusive version of Chapter 3 ahead of launch, offering fans a first look at the later section of the story. Players planning on visiting are encouraged to first experience Chapter 1 through the Steam demo available now. The booth will also feature a special live performance starring Kana Ichinose and Rei Sakuma as Mary and Hamlet in a unique comedic exchange exclusively for attendees.
About Acrobatic Chirimenjako Acrobatic Chirimenjako is a passionate three-person development team driven by a shared love of emotionally resonant storytelling. Schrodinger’s Call — their debut title — won the Grand Prize at the Shueisha Game Creators CAMP GAME BBQ Vol. 1, distinguishing itself through its cinematic, theatrical presentation and deeply layered narrative.
About Shueisha Games Shueisha Games, founded in February 2022 and headquartered in Tokyo, is an enthusiastic and experienced team responsible for the planning, development, and sales of many titles for consoles, PCs, and smartphones.
A fintastic adventure that’s sure to keep players octopied!
18th of May, 2026 – Red Dunes Games, in collaboration with Agate, have announced an amazing and substantial updated demo of their 2.5D action-adventure Port of Jumanah, making its debut as part of Steam Ocean Fest 2026. Dive headfirst into new game modes, power-ups, and bosses in this fun-filled fantasy adventure beneath the waves.
Port of Jumanah beckons players to step into the flippers of Mansour, an unlucky pearl diver thrust into a chaotic, world-saving adventure beneath the waves. Get ready for snappy combat with endlessly replayable roguelite progression while exploring richly varied oceans teeming with bizarre, weapon-wielding sea creatures – probably not all friendly. Expect an exhilarating underwater odyssey where every dive promises new dangers, discoveries, and delightfully bonkers encounters.
The new demo lets players explore the underwater world in a whole new way, giving them a real feel for what lies ahead in the full game, scheduled for release in Q3 2026 on PC and consoles.
Optimised gameplay: Game performance has been boosted for a smoother, more refined gameplay experience. New game settings menu: A fully implemented settings menu is now available, giving players greater control over their experience. Customizable oxygen mechanics: In response to player feedback, an option has been added to turn off oxygen depletion for players who fancy a more relaxed playstyle. New encounters: Players can now meet an additional character while sailing, and there’s a new random boss encounter! Expanded build options: Four new Power-Up Cards have been added, enabling more diverse combat strategies and playstyles. Weapon Shop open for business: Professor Aisha’s shop offers an early taste of weapon progression to help players tackle tougher enemies. Refined enemy placement: Enemy formations and positioning have been reworked for a balanced combat experience. More to explore: Destructible props drop random items, encouraging you to explore everywhere.
The developers have pulled out all the stops to give players an oceanic outing they will never forget!
Steam Ocean Fest 2026 runs from 18-25 May 2026 and celebrates exciting new games set above and below the waves. Fans of aquatic exploration and survival will be inundated with opportunities for hijinks on the high seas.
About Agate
Agate International is one of Indonesia’s leading and largest game development companies, headquartered in Bandung and operating since 2009. Home to a diverse team of professional talents and industry-leading experts, Agate has developed titles across Android, iOS, PlayStation, Nintendo Switch, and Steam, contributing to more than 250+ games and serving 200+ global clients.
About Red Dunes Games
Red Dunes Games is an independent game developer and publisher based in Abu Dhabi, UAE. With a global outlook and deep roots in storytelling, Red Dunes creates and publishes original games that resonate with players across cultures. The company is known for its creativity, production quality, and commitment to working with world-class partners.
After a bio-hazard incident unleashes a zombie outbreak on a city the VULTURE team is assigned a critical mission. To find out the source of the outbreak and potentially find a cure along the way. Watch as we take both Leopoldo and Amber through the first few missions of retro-styled turn-based Vultures – Scavengers of Death.
Vultures – Scavengers of Death – Gameplay
Vultures – Scavengers of Death is a tactical, turn-based survival horror experience inspired by classic ’90s genre staples, blending retro PS1-style atmosphere with modern strategy mechanics. Set in the ruined city of Salento Valley after a devastating bio-hazard outbreak, you play as a VULTURE operative tasked with scavenging vital materials and intelligence that could help find a cure. Every mission throws you into tense, claustrophobic environments filled with infected mutants, limited resources, and constant risk, where survival depends on careful planning and nerve.
Combat focuses on deliberate, turn-based tactical encounters, letting you target weak points, disable enemies, and decide when to fight or sneak past threats. Between battles, you’ll scavenge for weapons, keys, and tools while upgrading and customising your agent to survive increasingly dangerous extractions. With its mix of classic survival horror tension and strategic decision-making, Vultures – Scavengers of Death delivers a uniquely stressful and atmospheric experience where every move could be your last.
Vultures – Scavengers of Death Developer: Team Vultures Publisher: Firesquid Games Platform: PC (Windows / Steam) Release Date: May 14th, 2026 Price: $19.99 USD
Recommended – “Vultures – Scavengers of Death blends tense survival horror with sharp turn‑based combat, thriving on exploration even if its story doesn’t fully take flight.”
Bit Egg Inc. shares a first look at upcoming updates, features, and future plans for its charming hidden object adventure
May 18, 2026 – Bit Egg Inc. has unveiled the first post-launch roadmap for Lost and Found Co. to celebrate the game’s overwhelmingly positive reception since launch on Steam. The announcement comes ahead of the game’s upcoming appearance at BitSummit in Kyoto later this week, where attendees will be able to experience the hidden object adventure firsthand, including newly added Japanese localization.
Since release, Lost and Found Co. has earned widespread praise from players and critics for its beautifully illustrated environments, relaxing gameplay, charming atmosphere, and rewarding sense of discovery. The newly released roadmap is a visual preview of what players can expect in the months ahead.
Planned updates include quality-of-life improvements, community-requested features, additional content, and ongoing localization and refinements based on player feedback as the team continues expanding the experience post-launch.
At BitSummit, attendees will be able to go hands-on with the latest version of Lost and Found Co. and meet some of the team behind this acclaimed title.
About Lost and Found Co.
Lost and Found Co. is a hidden object adventure where players search through beautifully illustrated environments filled with interactive details, playful discoveries, and rewarding surprises. Designed to encourage curiosity and observation, the game invites players to uncover secrets hidden throughout its densely packed worlds.
Evil Raptor & Fireshine Games Sling One of the Biggest Hits of 2026
LONDON (May 18, 2026) – Western-themed cowboy co-op gunslinger Far Far West from developer Evil Raptor and Fireshine Games has crossed the 1 million milestone in less than two weeks after it’s launch on Steam (https://store.steampowered.com/app/3124540/Far_Far_West/).
Today’s news comes shortly after Far Far West’s first major update since launch. Notable changes include:
A major progression overhaul, reducing the grind needed to Prestige by half
Weapon XP yield has been increased across both main and secondary arms
Jokers now spawn individually for players to discourage hoarding
You can now carry pigs and chickens in the lobby (long, long overdue)
Numerous bug fixes, balance updates and QoL enhancements
In Far Far West, you’re the baddest bounty hunter in the West. Faced with undead nightmares like vicious skeletons, giant vultures and even ghost trains, you’ll need more than a fast trigger finger to survive. Form a crew of fellow robot cowboy bounty hunters, load up on ammo, learn some explosive spells and push your luck as you hunt down the deadliest contracts in the weird west.
Each successful contract earns you loot to spend on upgrading your arsenal, whether it be powerful gear, fresh abilities or a new look for your trusty steed. Every outing is a gamble on what terrors you will face, but the opportunity for better rewards is a constant temptation.
Evil Raptor will build on Far Far West’s foundation throughout its time in Early Access while adding new features and content informed by community feedback.
About Fireshine Games
Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of acclaimed and award winning digital titles, including Core Keeper, Shadows of Doubt, Len’s Island and Popucom, while partnering with studio giants to bring digital hits to physical release, including Atomfall from Rebellion, Balatro from Playstack, and Jurassic World Evolution 3 from Frontier Developments. Fireshine Games is part of the EG7 group of companies. For more information on Fireshine Games and its titles, visit the official website at fireshinegames.co.uk.
About Evil Raptor
Evil Raptor is a small French independent studio founded in 2020. Comprised of eight people, they are passionate about making games and sparking joy in people’s minds. After the success following the release of Pumpkin Jack in 2020, they were able to formally create Evil Raptor and work on Akimbot and, most recently, Far Far West!
Salvage Gyro, Gyro Service Towers, Seed Vault Eden Cradle, Project Canticle, HoloMemory, Decoy Pod, hook cables, and major fixes arrive in The Last Caretaker Content Update 4
Helsinki, Finland – May 13th, 2026 – Channel37 proudly announced Content Update 4: Below Us for The Last Caretaker, available in Early Access on Steam and the Epic Games Store – is discounted by 20% at $27.99 / €23.99 / £21.59.
Update 4: Below Us is one of the largest updates yet for The Last Caretaker, expanding the game’s world, tools, systems, and story. Players can now take to the air with the new Salvage Gyro, discover Gyro Service Towers, explore new Silo locations, enter Eden Cradle and uncover its questline, and delve deeper into the mystery of Project Canticle.
The update also introduces HoloMemory, a new system that reveals visual traces of past events in select world locations. More than collectibles, echoes are fragments of what came before, moments left behind in the world, waiting to be seen.
Alongside the new content, Content Update 4 adds several practical tools for survival and exploration.
Players can deploy the new Decoy Pod, build Drone Charging Stations, and use Hook Cables to connect to structures and interact with the world in new ways.
INCOMING DIRECTIVE — WATCH CONTENT UPDATE 4
Content Update 4 Highlights:
Salvage Gyro: a new light utility aircraft for reaching high platforms, deep pits, service towers, and previously inaccessible locations.
Gyro Service Towers: new high platform locations containing Salvage Gyro blueprints, repair documentation, tools, parts, and field-service equipment.
Eden Cradle: a new maze-like Seed Vault with separated chambers and deeper ties to humanity’s survival systems.
Project Canticle: a new area connected to the deeper mystery of the world.
Methane Conversion Vents: deep vertical climate-engineering shafts with machine rooms and methane pipe systems below.
HoloMemory: historical echoes and visual traces of past events appearing in selected world locations.
Decoy Pod: a new tactical deployable for redirecting threats and creating space when fighting is not the best answer.
Drone Charging Station: a new module that supports longer and more useful drone scouting.
Hook Cables: new cable functionality that can attach to structures and expand physical interaction.
Weather, Audio, and Atmosphere Updates: improved ambience, lighting, environmental effect
Major Performance and Stability Pass: CPU, GPU, physics, vehicle, world streaming, and loading improvements.
Save Export and Import: export saves to share game states or send reproduction files.
F.E.L.I.S. and PECO Improvements: cheaper and more customizable F.E.L.I.S., plus PECO terminal, UI, cartridge, minigame, text, screen, and music playback updates.
“Update 4 is about opening the world further,” said Antti Ilvessuo, Co-Founder of Channel37. “The Salvage Gyro changes how players read the horizon. Eden Cradle and Project Canticle push the story deeper. HoloMemory lets the past appear inside the world itself. At the same time, we kept doing the work Early Access needs: performance, physics, saves, localization, UI, audio, and bug fixes. Big systems matter, but so do small things.”
Content Update 4 also includes a large number of fixes and quality-of-life improvements across quests, interactions, vehicles, drones, collisions, inventory, localization, UI, save/load behavior, sound, visuals, and world streaming. Drone responsiveness, boat systems, flashlight behavior, glass visuals, environmental effects, and multiple location art passes have also been improved.
In The Last Caretaker, players awaken as the last active Caretaker, a machine built for one directive: save humanity. Across a vast ocean world, players recover human seeds, restore the Lazarus Complex, and launch the next generation into orbit. Every resource matters. Every success gives humanity one more chance.
The Last Caretaker is available now in Early Access on Steam and the Epic Games Store.
About Channel37 Founded in Helsinki, Finland in 2021, Channel37 is a boutique game studio with decades of games industry experience making bold experiences that connect players, beginning with The Last Caretaker, which was released into Early Access in November 2025. The ten-person studio was co-founded by Miika Aulio, Vesa Halonen, Antti Ilvessuo, and Sami Saarinen. More information available here:www.channel37.co.