Home Blog Page 2882

Dear Esther: Landmark Edition Begins its Journey on Xbox One and PlayStation 4 Today

0

Dear Esther: Landmark Edition Begins its Journey on Xbox One and PlayStation 4 Today

It’s time to embark on one of gaming’s most memorable adventures as Curve Digital brings The Chinese Room’s classic to consoles in an all-new ‘Landmark Edition’

LONDON – September 20, 2016 – The Chinese Room’s breathtaking narrative adventure Dear Esther lands on consoles for the first time today, in the form of a stunning Landmark Edition.

Available now with a limited-time discount of 20 percent off the SRP of $9.99 / £7.99 / €9.99, Dear Esther: Landmark Edition gives PlayStation 4 and Xbox One owners the opportunity to experience the game which defined a genre.

Dear Esther is a narrative adventure that takes place on an uninhabited Hebridean island, upon which a lone man must piece together the chain of events which lead to his wife’s death. Widely acclaimed upon its original release on PC in 2012, it is a game unlike any other; a visual and aural experience which has rarely been bettered.

The Landmark Edition introduces a brand new commentary which reunited the original team of Jessica Curry, Rob Briscoe and Dan Pinchbeck for the first time in years, to play through and comment on the game, its legacy and offer unique insight into the creation of this incredible game.

In addition to the commentary – which can be enjoyed right from the start, if you prefer – the Landmark Edition also boasts some additional tweaks not seen in the current PC release, including additional accessibility options. In addition, the Landmark Edition introduces respectful trophies and achievements. The PlayStation 4 version is also bundled with a gorgeous dynamic theme.

Dear Esther has been with us for eight years now, but our passion remains undiminished – and we are as excited about it now as we were the first time,” says Dan Pinchbeck, The Chinese Room. “This Landmark Edition is the culmination of the work of an extraordinary team of individuals and we’re excited to see how console players will respond.”

Dear Esther: Landmark Edition is available on PlayStation 4 and Xbox One today, priced $7.99 / £6.39 / €7.99 for a limited time.  The Landmark Edition additions and enhancements will be made available to existing PC owners as a free update at a later date.

About Curve Digital
Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.

Website: curve-digital.com
Twitter: @CurveDigital
Facebook: Curve Digital

NEW DETAILS AND MORE DIFFERENCES BETWEEN POKÉMON SUN AND POKÉMON MOON REVEALED!

0

NEW DETAILS AND MORE DIFFERENCES BETWEEN POKÉMON SUN AND POKÉMON MOON REVEALED!

New gameplay features, Pokémon Bank information, Z-Moves and version-exclusive Pokémon announced for upcoming Pokémon games

London—20 September 2016— The Pokémon Company International and Nintendo revealed new information for the latest games in the Pokémon franchise, Pokémon Sun and Pokémon Moon, coming to Europe on 23 November and available exclusively for the Nintendo 3DS family of systems.

Newly revealed Pokémon include:

Passimian
Type: Fighting
The Teamwork Pokémon Passimian attack by throwing Berries at their foes. They tend to live in troops of 20–30 Passimian, who all follow one leader. These tribes work in teams to train and improve their skills. This Pokémon has the Ability Receiver, an Ability which no previous Pokémon has had. With the Receiver Ability, Passimian can inherit the Ability of an ally who faints in battle. Passimian only appear inPokémon Sun.

Oranguru
Type: Normal/Psychic
The Sage Pokémon Oranguru live in the solitary deeps of the Alolan forests and, in fact, were once known as ‘the people of the forests’. Oranguru hold a fan-like object made of leaves and are known to be kind to other Pokémon in the forest, often giving injured Pokémon medicine or hungry Pokémon food. This Pokémon can exclusively learn the new move Instruct, a move which can make the selected target use its most recent move again immediately. Oranguru only appear in Pokémon Moon.

The previously revealed Puppy Pokémon Rockruff can evolve into a different form depending on whether you are playing Pokémon Sun or Pokémon Moon.

Lycanroc (Midday Form)
Type: Rock
In the world of Pokémon Sun, Rockruff is bathed in profuse amounts of solar energy, and Solgaleo’s influence causes this Pokémon to evolve into Lycanroc’s Midday Form. This form is known for speedy movement which can confound its opponents. A very loyal Pokémon, Lycanroc Midday Form dodges opponents’ strikes whilst attacking with the sharp rocks of its mane. Lycanroc Midday Form can learn Accelerock, a new move unique to the Pokémon, which is guaranteed to strike first, damaging opponents by slamming into them very quickly.

Lycanroc (Midnight Form)
Type: Rock
In the world of Pokémon Moon, Rockruff is bathed in an abundance of lunar energy, and Lunala’s influence causes this Pokémon to evolve into Lycanroc’s Midnight Form. This Pokémon will sacrifice its own safety to strike down its foes. The stronger an opponent is, the more excited Lycanroc Midnight Form becomes, its eyes glowing with the thrill of battle. This Pokémon feels a deep trust towards a Trainer who can draw forth its true power.

Two new Pokémon-specific Z-moves were also announced for some fan-favourite Pokémon:

Pikachu
Exclusive Z-Move name: Catastropika
Pikachu’s exclusive Z-Move, Catastropika, is a super-powered attack move where Pikachu borrows its Trainer’s strength, wraps itself in extra-high-voltage electric power, and charges into its opponents. This is Pikachu’s most powerful attack.

Eevee
Exclusive Z-Move name: Extreme Evoboost
Eevee’s exclusive Z-Move, Extreme Evoboost, gathers together Sylveon, Jolteon and more – all of the eight Pokémon that Eevee can evolve into – and grants their powers to Eevee. This highly powerful move raises Eevee’s Attack, Defense, Sp. Atk, Sp. Def and Speed by 2.

The popular character-customisation feature makes a return in Pokémon Sun and Pokémon Moon. Personalise your character’s clothing, hairstyle and eye colour as you venture through the Alola region. Now, you can even dye your fashions to change their colour and make sure you pull off your favourite look whilst out adventuring.

The Pokémon Refresh feature lets you care for your Pokémon. After a battle, Pokémon can sometimes end up rumpled and dirty. Pokémon Refresh lets you clean them up, care for them, feed them Poké Beans and even cure status conditions like poisoning and paralysis that were inflicted on them in battle. Pokémon that have been looked after in Pokémon Refresh can grow very affectionate and will battle to the utmost for you. This means that sometimes they may avoid attacks from opposing Pokémon or even hold out when they’re on the verge of fainting. Take good care of all your Pokémon in Pokémon Refresh, and they will be great allies on your adventure.

The Nintendo 3DS downloadable software Pokémon Bank, an application that enables players to put Pokémon they’ve been on past adventures with into internet-based storage boxes, will be receiving an update in January 2017. This update will give the Pokémon Bank application compatibility with Pokémon Sun and Pokémon Moon and include a new National Pokédex feature. The Pokédex feature reads saved data from any compatible titles you connect to Pokémon Bank and collects information about all the Pokémon you have caught. You can then check out all of this information in the Pokémon Bankapplication and even see Pokémon that don’t natively appear in the Alola region. Poké Transporter will also be updated to make the Virtual Console versions of Pokémon Red, Pokémon Blue and Pokémon Yellow compatible with Pokémon Bank. This means that Pokémon that players have caught in the VC-original Kanto games will be able to be transferred across into Pokémon Sun and Pokémon Moon.

A new trailer that showcases all of the announced details can be found here: https://youtu.be/VLWz2YMJSlg

For more information, please visit Pokemon.co.uk/SunMoon.

ReCore Review

recore-box-art

ReCore

Developer: Comcept, Armature Studio
Publisher: Microsoft
Platforms: PC, Xbox One (reviewed)
Released Date: Available Now
Price: $39.99 USD – Available Here $49.95 AUD – Available Here

Overview

First revealed back in 2014 and produced by Keiji Inafune, ReCore had quite a lot of eyes tracking its development over the last couple of years. Since then we have seen little pieces of the title and after a separate title was released earlier in the year by the developer, many began to wonder just what ReCore had in store for them. Well now that ReCore has been released, is it worthy of your time?

Story

Set on the desert wasteland of New Eden, the young Joule Adams has awoken from her two hundred yearlong cryo-sleep only to find that the plans that humanity and the Earth had for this new world have gone terribly wrong. The robots, called Corebots, that were designed to help establish the planet as a new home for humanity have gone rogue and the entire planet that was meant to be seen as a new home is now filled with metallic scrap, sand, and angry robots ready to kill Joule.

ReCore-screenshot-004With Joule having no idea what exactly happened, it is only with the help of her trusted companion bot Mack who is eventually joined by two other special bot types that she must try to find out what happened to the rest of the team that was supposed to be working on the planet and where everything went wrong. While this storyline does seem like it might have potential.

The story thankfully stays prominent enough to keep players striving forward and various collectibles help add some extra background to the story, the problem lies in the fact that that potential is never tapped and instead players are treated to a predictable storyline that does very little different to remain memorable. In fact, throughout the story the only part that really feels well-designed comes from the corebot companions who surprisingly have more personality than anything else in the title’s story.

Gameplay

The core concepts of gameplay in ReCore are focused around third-person gunplay and traveling throughout the world by getting past obstacles through platforming. The combat system is incredibly easy to start with as Joule is equipped with a beam rifle that is capable of swapping between various colors, with every enemy Joule encounters will be one of three colors and matching the ammo color with the foe will deal additional damage and automatically targets the closest enemy when aimed and snaps to the next foe after the previous one is defeated.

recore-screenshot-46In combat players can also extract the cores of weakened bots through a tug-of-war min-game that if completed successfully rewards the player with a colored core that can be transformed into energy. Alongside the gunplay players will also be able to use Joule’s corebots to perform “lethal” attacks when they have sufficient charge to deal large amounts of damage though most of the time they simply serve as distractions to allow Joule to take on multiple foes at a time.

It is worth noting that while combat may seem easy at first, players will eventually begin to encounter increasingly difficult enemies that use shields that must be dropped with burst shots, others that can only be attacked from certain angles, and some that utilize stunning attacks that can be incredibly frustrating thanks to the low level of damage that Joule can receive. This means that some fights result in a complete loss almost immediately if the player is unlucky enough to get stunned so the best option is usually to make use of the double-jump and boosting mechanics to always stay on the move in combat.

recore-screenshot-49While the combat system ranges from either too easy to spiking in difficulty, the actual movement mechanics and platforming are a big attraction in ReCore. Joule’s equipment allows her to double jump, dash on the ground or through the air, and make quick climbs on most ledges. The game allows players to use these fluid mechanics to traverse the world in a satisfying fashion most of the time as players will easily learn how to dash through areas, jump, dash, and jump once again all in one sequence. The fact that the platforming feels so well done is a great help considering the grinding and buggy nature of this game.

Almost every aspect of progression in ReCore revolves around collecting special Prismatic Cores that are scattered throughout the open world and hidden away in dungeons. The problem is that players will find themselves completely gated out of progressing if they didn’t explore an area enough or revisit a spot with a new Corebot companion to clear a previous insurmountable obstacle to get a core or some areas are simply locked if you haven’t leveled enough, forcing the player to grind away at enemies. Gating off progression can generally be done in a manner to entice players to see different places and get a new look at the world, but ReCore’s method and lack of a populated open world feels like nothing more than padding

recore-screenshot-48Out in the field players do nothing more than gather these cores or get into random battles, which can be somewhat useful when it comes to crafting new blueprints and upgrading your companions with new parts, however even this method is frustratingly monotonous as upping various stats requires staring at a bar fill repeatedly and since stat upgrades and new blueprint pieces can only be applied at Joule’s crawler (home base), players will need to deal with another aspect of the game that is frankly terrible.

I’m talking about load times here. Whether it is fast traveling back to the crawler, traveling between maps, reloading from a cheap death, or any other form of loading screen players will need to be prepared for at best a minute long wait. At one point a certain area took over two and a half minutes to load in after dying in combat and considering this happened enough to the point that I started keeping track of it then you’ll need to be prepared for that aspect of the game and considering the barren nature of most areas in the game, players will be left wondering why it takes so long.

ReCore-screenshot-(15)Combine this with numerous crashes to the main menu, areas where you can clip through the ground repeatedly (with the game resetting you to the same clipping point until you quit out to fix the issue), and numerous places players can explore only to find themselves stuck in the level design and you’ll be wary of venturing too far off the beaten path, though even if you do there is little to find there.

Visuals & Audio

Being set in a desert world already gives players a bad sign of what to expect when it comes to level design but thankfully nicely designed and varied dungeons and interior areas in ReCore help make up for the incredibly barren and frankly unfinished looking areas that players will encounter in most of the open world. Joule’s character model as well as her companions are given quite a shine here especially since many blueprint upgrades provide cosmetic changes to their appearance.

recore-screenshot-50The soundtrack is fairly standard for the genre with a number of fitting pieces of music used throughout the game while the voice acting, for what there is, works well in creating a bond between Joule and her companions who speak only through unintelligible robotic dialogue.

Overall

Solid movement mechanics, fun companions, and an enjoyable combat system that stays varied enough to keep players on their toes helps ReCore push past its simple storyline but the useless padding is something that drags nearly every aspect down. ReCore feels like a game that has plenty of potential but unfortunately just like the sands in the game, all of the polished segments lay buried beneath poor design choices, terrible load times, and numerous glitches.

MeiQ: Labyrinth of Death Review

meiq-labyrinth-of-death-cover-art

MeiQ: Labyrinth of Death

Developer: Compile Heart
Publisher: Idea Factory International
Platform: PS Vita
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

Earlier this year we saw the release of Trillion: God of Destruction in the West and now the second game in the project that spawned that title has been released in the West by the name of MeiQ: Labyrinth of Death. Not connected to the first game and offering a different style of play by being a dungeon crawling RPG with a few unique elements, is this one worth your time?

Story

The world in MeiQ: Labyrinth of Death has stopped rotating and has plunged the land into eternal night. This darkness has caused monsters to begin to roam the land and the people to suffer but despite being an apocalyptic event, this isn’t the first time that this has happened. Legend tells of a powerful Machina Mage conquering four towers and performing a ritual in each before she managed to return the world to the state it once was.

MeiQ-Labyrinth-of-Death-screenshot-(25)With this legend in mind, five Machina Mages have been summoned from across the globe to Southern Cross city where they must undergo these trials in an effort to save the world. Players take on the role of a bubbly but slightly airheaded Estra, a young Machina Mage from a tiny village who wants to be friendly with the rest of the girls who have been assigned this task. Unfortunately, since legend tells of only one woman being able to restore the planet the last thing on these girls’ minds is co-operation as they wish to put their names down in history.

As one would expect, this initial rivalry does simmer down as players progress through the game and eventually things settle down to the girls traveling together and interacting with one another in standard fashion. One thing that is worth noting is that while many dungeon crawling RPGs such as this one are usually light on the storyline, MeiQ: Labyrinth of Death does its best to keep players interested in the story thanks to these characters.

MeiQ-Labyrinth-of-Death-screenshot- (4)Sure the majority of the cast feels as if they are simply checking off various tropes when they are introduced and unfortunately they rarely go beyond these simple characteristics but when the whole cast is together they do form a rather interesting group that does its best to keep players around since the actual storyline rarely develops in an interesting fashion and often fades into the background.

Gameplay

For the most part players will find that MeiQ: Labyrinth of Death is a fairly standard dungeon crawler as players are given a hub world of Southern Cross where they can rest and save at an inn, purchase and sell items, take on side quests, and create new parts for their Guardians at the Machina Factory before setting off to one of the towers that they must travel through.

MeiQ-Labyrinth-of-Death-Screenshot-008The one key aspect where this game stands out is the way it handles the combat system and the Guardians.  Guardians appear to be mech like beings that are controlled by the Machina Mages and each Guardian can be customized with different limbs and cores that come with different slots allowing for players to equip them with gems to augment their abilities. Unlike the main characters, the Guardians’ attacks and skills change depending on the arms that they are equipped with and they can be customized any time outside of battle, allowing players to change up their Guardian’s on the fly if they encounter enemies that are being a bit difficult.

You see, combat in MeiQ: Labyrinth of Death is still a turn-based affair like one would expect but as mentioned before; the Guardian system adds a little twist. Your party can consist of three Machina Mages at a time and while each girl brings a Guardian to the fight, each member can only attack once. This means that while the Guardian can deal and take the most damage, the mage herself can utilize special skills to heal or buff their party members while being fairly squishy as fighters. If a Guardian is eliminated in combat, the mage can continue fighting on her own but if a mage is downed, the Guardian will also be removed from combat meaning players will often need to play it safe to avoid losing a valuable team member.

MeiQ-Labyrinth-of-Death-screenshot-(37)Every enemy and character in the game also has various elemental strengths and weaknesses so using Guardian abilities or forms that are strong against certain elements while resistant to others is a good way to power through difficult enemies. While this strategy works well, it rarely comes into play and isn’t nearly as complex as one would expect. I say this primarily because on Normal difficulty the game is incredibly simple to power through without even paying attention to the elemental system. Players can easily find themselves customizing their Guardians into forces to be reckoned with and breezing through standard fights and only getting caught up by the boss fights that raise the difficulty a bit, this means those who are looking for a real challenge will need to go for the harder difficulty setting.

The dungeons that players travel through are unfortunately one of the worst aspects of MeiQ: Labyrinth of Death primarily due to their poor designs and efforts to pad the game’s length. Players will travel through your standard dungeon locales while coming across various locked doors, traps, treasures, pitfalls, teleporters/elevators to other floors, and more while exploring but be prepared for plenty of backtracking and dead ends as the dungeons feature numerous routes that are designed more like a maze than anything else as players bump into numerous dead ends hoping to find a switch or treasure for once.

MeiQ-Labyrinth-of-Death-screenshot-(26)

This problem is alleviated slightly by the fact that players do have an option to run through the dungeons and make automatic turns at corners but when you add in the fact that the dungeons often force players to leave the area entirely, revisit an old dungeon to obtain an item, and then return back to where you were in order to unlock a door or get past an obstacle it is hard to justify it as anything more than needless padding that appears way too often. In fact, even the side quests that players can take on are nothing more than simply trying to obtain rare drop items from the simplistic enemies that you encounter and are unfortunately nothing more than that, so those looking for a bit of extra excitement to fill their backtracking will be disappointed.

Visuals & Audio

It is interesting to note that while MeiQ was denied a classification in some regions, it is very difficult to see why. The characters in the game do have a few skimpier designs but nothing that really stretches the imagination and thanks to these colorful designs they help stand out a bit from your standard leads and the title even avoids placing any emphasis on any of the potential fan service sequences in the game. Alongside the character designs players will find that the Guardians feature quite a few designs that are well handled but the same cannot be said about the dungeons and the creatures players will face off against which are unfortunately incredibly simplistic in nature.

MeiQ-Labyrinth-of-Death-screenshot-(43)Idea Factory International has released MeiQ: Labyrinth of Death with both the original Japanese voice track as well as their freshly recorded English dub for the game with players being able to swap between the two at any time. The English cast handles their characters quite well and in fact certain characters come off as far more enjoyable sounding in the English dub than in the Japanese version. The soundtrack accompanying the title is fairly impressive as it features a number of unique sounding tracks to explore dungeons and fight to.

Overall

MeiQ: Labyrinth of Death brings some unique elements to the table but not enough to really look past the generic styling of the dungeons and enemies that players encounter and will spend far too much time being forced to backtrack through simply to clear another inane obstacle. Sporting a fun combat system that utilizes Guardians and their mages working together and an enjoyable cast of characters with colorful designs help raise MeiQ above simply being a standard dungeon crawler but not much more than that.

 

World of Tanks Blitz to Host its First Global eSports Tournament

0

World of Tanks Blitz to Host its First Global eSports Tournament

Wargaming reveals Blitz Twister Cup and an exclusive tank at Tokyo Game Show

September 20, 2016 — At this year’s Tokyo Game Show, World of Tanks Blitz rolled out the big guns. Among the announcements was Blitz Twister Cup and the reveal of the Okawara tank, which will be the first in a series of vehicles designed in cooperation with famous artists from across the globe as part of the Artist Signature Label.

With Blitz Twister Cup, World of Tanks Blitz is firmly stepping into the competitive gaming arena. This will be the first global eSports tournament, reserved for Clan players. If you have been waiting for an opportunity to really test your teamwork and tank skills, this is it. After the online preliminary matches, a winner from each region will be determined. The four best teams will clash in the ultimate championship battle, in a special offline event. Registration for the tournament will begin soon, so be sure to keep an eye on the official portal. There’s still time to join a clan and sign up for Blitz Twister Cup.

“We can’t wait for Blitz Twister Cup to kick off,” said Andrey Ryabovol, World of Tanks Blitz Publishing Product Director. “World of Tanks Blitz is always growing, and the most skilled players out there have been crying out for a bigger challenge. This tournament will definitely show the kind of potential the game has in eSports.”

World of Tanks Blitz is known for its awesome collaborations and unique, sometimes pretty quirky, vehicles. Now, with the World of Tanks Blitz Artist Signature Label, we’ll be teaming up with famed artists from across the globe to create exclusive tanks. The first off the production line is the O-47 project, a unique vehicle designed by iconic mecha artist Kunio Okawara, famous for his work on the Gundam and Brave Series franchises.

“Creating an original tank design for World of Tanks Blitz was a unique and fascinating opportunity,” said Kunio Okawara. “The game has a lot of fans in Asia and has collaborated with some fantastic anime already. I can’t wait for the players to see it and get to play the tank myself. I hope everyone enjoys this special collaboration.”

For more information about World of Tanks Blitz:

YouTube:

 

###

About World of Tanks Blitz

World of Tanks Blitz is a free-to-play team-based MMO action game dedicated to fierce tank combat. Players can take to the battlefield in cross-platform battles for a variety of smartphones and tablets, as well as on Windows 10 devices and Mac OS X.

With an impressive roster of over 200 iconic armored vehicles, stunning graphics, intuitive touch-screen controls for tablets and phones, as well as keyboard and mouse support for the PC version, World of Tanks Blitz makes it easy to jump into short, action-packed 7vs7 tank battles no matter where you are.

The unified Wargaming.net ID allows switching between platforms and devices while retaining in-game progress, while cross-platform support lets World of Tanks Blitz community play together on a single server.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped over 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that includes the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.

As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobile platforms, Windows 10 PCs and Mac OS X. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for PlayStation®4, continuing its console campaign.

Official website:

CHIKARA ANNOUNCES CROWDFUNDING CAMPAIGN TO BRING CHIKARA: ACTION ARCADE WRESTLING

0

CHIKARA ANNOUNCES CROWDFUNDING CAMPAIGN TO BRING CHIKARA: ACTION ARCADE WRESTLING

PHILADELPHIA, PA – September 19, 2016 – CHIKARA, a global cult wrestling phenomenon with its high-flying action, over-the-top superhero antics, and frenzied wrestling fans, announced today plans to bring the crazy CHIKARA experience to video gamers with CHIKARA: Action Arcade Wrestling (CAAW). Inspired by the classic wrestling video games from the 16-bit era, CAAW takes the best parts of arcade games like Wrestlefest and Saturday Night Slam Masters to bring players the most over-the-top, CHIKARA wrestling matches ever conceived with the power of Unreal Engine 4.

Watch the CHIKARA: Action Arcade Wrestling promo video HERE: youtube.com/watch?v=Aaps2vOzRsQ
Fireballs in your pro wrestling game? Welcome to CHIKARA: Action Action Wrestling.

The video game wrestling revolution will begin September 19 when CHIKARA launches a worldwide crowdfunding campaign over at indiegogo.com. Gamers and wrestling fanatics alike can help to make this project a reality by supporting the development at the CAAW Indiegogo web project. The Indiegogo website features a tiered system of contributions and each tier bracket includes amazing rewards; the greater the contribution to the development of CAAW, the greater the reward!

Additionally, backers can participate as campaign ambassadors in our referral program on Indiegogo, earning exclusive gifts by recommending and sharing the crowdfunding campaign with their friends and wrestling communities.
The high-flying arcade action of CAAW was inspired by the 16-bit golden era of wrestling games.

CHIKARA: Action Arcade Wrestling will sport many features including:

  • Stars of CHIKARA – A roster of all the top stars complete with their over-the-top lucha libre antics faithfully representing the CHIKARA including Princess KimberLee, Hallowicked, Dasher Hatfield, Ophidian, and many more!
  • Great Game Modes – Ten initial playable game modes are planned including One vs. One, Tag Team, Three-Way Match, Four-Way Match, Four-Way Elimination, Trios Match, 6-Man Elimination, Cage Match, Infinite Gauntlet, and Battle Royal.
  • Slick and Stylish Visuals – 3D cell-shaded, high-quality visuals capture the sensational CHIKARA style.
  • Animated Action – Hundreds of hand-crafted animations perfectly capture the movement and antics that make CHIKARA unique to the wrestling world.
  • Engaging Gameplay – Intuitive controls allow players of all ages and skill levels to get into the CHIKARA action while emulating the simple gameplay style of classic arcade wrestling games.
  • Customization Options – Wrestle Factory Creation Suite puts the creative power in the hands of players with advanced create-an-arena and create-a-wrestler programs that include body morphing, move set assignments, tons of 3D accessories, and more.

CHIKARA’s crowdfunding campaign will begin on Monday, September 19 on Indiegogo.com.

Visit the official CHIKARA website to learn more about the world of CHIKARA.

Stay tuned and follow up on CHIKARA: Action Arcade Wrestling via Twitter at @CHIKARApro.

# # #

ABOUT CHIKARA
Since 2002, CHIKARA has been a market innovator bringing its unique, family-friendly flavor of Professional Wrestling to a global fan base. CHIKARA has reached millions of fans in more than 40 countries across 16 season of action combining a tried-and-true live turning schedule with the first of its kind, state-of-the-art video-on-demand and streaming subscription service. CHIKARA has fostered an interactive, culturally diverse fan-engaging experience they affectionately call “The Fun-Filled Lucha Super Party.”

Final episode of FINAL FANTASY XV anime series now available

0

Final episode of FINAL FANTASY XV anime series now available

Pre-Registration Begins for New Action RPG Mobile Game from FINAL FANTASY XV Universe

LONDON (19th September 2016) – During Tokyo Game Show this weekend,  Square Enix Ltd.,revealed the final episode of BROTHERHOOD FINAL FANTASY XV™ detailing the events that set the stage for young Noctis, his family and his friends. The episode also features an epic battle that Noctis takes on ten years later against the massive snake-like monster, Marilith.

The BROTHERHOOD FINAL FANTASY XV anime series delves into the extraordinary friendships between Crown Prince Noctis and his three comrades, and provides the backdrop to the adventure players will set out upon in the FINAL FANTASY® XV game.

The final episode, “The Warmth of Light” can be viewed on YouTube:https://www.youtube.com/watch?v=sPXhQqkg5UA

All five episodes are now available to watch for free via the FINAL FANTASY XV YouTube Channel.

During the show, SQUARE ENIX also announced KING’S KNIGHT -Wrath of the Dark Dragon , a new action RPG mobile game from the FINAL FANTASY XV Universe for iOS and Android devices. Within FINAL FANTASY XV, Noctis and his friends can often be found playing this title during their downtime.

The title is a nod to one of SQUARE ENIX’s earliest games, King’s Knight, which predates the FINAL FANTASY series. Originally launched 30 years ago, King’s Knight was a scrolling shooting game for the Nintendo Entertainment System that was developed by Hironobu Sakaguchi and Nobuo Uematsu.

King’s Knight -Wrath of the Dark Dragon- features a completely new story and world with an exciting multiplayer mode for up to four players. The free to play title is planned for release on the Appstore and Google Play Store later this year. Fans can view the announcement trailer on YouTube https://www.youtube.com/watch?v=fEEaWDS4Q24 and pre-register through the official site: http://www.finalfantasyxv.com/kingsknight .

FINAL FANTASY XV will be available on the 29th November for the Xbox One and PlayStation®4 system. For more information on FINAL FANTASY XV, visit: http://www.finalfantasyxv.com/ . To watch the official TGS trailer, visit: https://www.youtube.com/watch?v=cAufFE2FPZw .

Related Links:
FINAL FANTASY XV YouTube: https://YouTube.com/FinalFantasyXV
FINAL FANTASY XV Twitter: @FFXVEN
FINAL FANTASY XV Facebook: https://www.facebook.com/ffxv/
FINAL FANTASY XV Instagram:  @FFXV

About FINAL FANTASY XV
The latest instalment in the classic series, FINAL FANTASY XV is set in an enthralling world where fantasy meets reality. Players will embark on an adventure like no other. Join Crown Prince Noctis and his comrades on an epic journey of brotherhood, love and despair as they unravel Noctis’s destiny and take up arms against the warmongering empire, Niflheim. With a captivating cast of characters, breath-taking visuals, open world exploration and thrilling action-packed real time combat, FINAL FANTASY XV is the ultimate FINAL FANTASY experience for both newcomers to the series and series fans alike.
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

Tekken 7 Tokyo Game Show Trailer Revealed

tekken-7-screenshot-82

A bit earlier in the week Bandai Namco released some new screenshots for their upcoming fighting game Tekken 7 and now the company has released the full Tokyo Game Show trailer for the title.

The first third of the three minute video focuses heavily on showing off the introduction of the game before then shifting into showing off two minutes of gameplay footage giving fans a brief look at most of the thirty two playable fighters that will be in the game when it launches sometime in Spring 2017 for the Xbox One, PlayStation 4, and PC before then shifting to focus on the fact that Akuma will be included as part of that roster.

BlazBlue: Central Fiction Opening Video Released

blazblue-central-fiction-screenshot-018

Arc System Works showed off the opening animation for BlazBlue: Central Fiction‘s home release during an event at Tokyo Game Show and then later released the video online where you can check it out below. The video shows off various characters and a number of the new fighters that will be joining this entry in the series.

The video shows off various characters and a number of the new fighters that will be joining this entry in the series. Currently BlazBlue: Central Fiction is set to be released in Japan on October 6th for the PlayStation 4 and PlayStation 3, this holiday season in North America, and Q4 2016 in Europe.

New God Eater Project Announced for Console

god-eater-teaser-002

During a stage event at Tokyo Game Show 2016 Bandai Namco announced that they are currently working on a new God Eater for console. It is worth noting that the wording in the announcement did not reveal whether or not the game would be for handhelds or for home consoles but considering producer Yusuke Tomizawa was wearing a shirt with a large number “3” during the announcement it is highly possible that the new game in the works is indeed the long awaited God Eater 3.

The company announced that they cannot say more at the time (though the Western branches of Bandai Namco also confirmed the tease at the same time) and that we will hear more about the project in the near future but for now they did release a teaser trailer that you can check out below.