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CALL OF DUTY: INFINITE WARFARE CONTINUUM DLC AVAILABLE NOW, FIRST ON PLAYSTATION®4

CALL OF DUTY: INFINITE WARFARE CONTINUUM DLC AVAILABLE NOW, FIRST ON PLAYSTATION®4

Continuum Features Four New Multiplayer Maps, Including the Re-Imagining of Modern Warfare® 2 Classic, Rust 

New Zombies Co-Op Experience, “Shaolin Shuffle,” Brings the Funk, Stars Actress Pam Grier set in 1970s New York 

April 19, 2017 – Call of Duty: Infinite Warfare Continuum, the second DLC Map Pack for 2016’s No. 1 top-selling console video game in the U.S. (excluding hardware bundle sales), is available now on the PlayStation® Network for the PlayStation®4. Published by Activision and developed by Infinity Ward, Continuum delivers four new maps, including the return of one of the most beloved maps from Modern Warfare 2, Rust, re-imagined for today’s generation with an ultramodern look. The new DLC pack also features “Shaolin Shuffle,” as actress Pam Grier joins the cast in the new, 1970s New York-inspired zombies experience.

“With Continuum, the team has crafted each map with a distinct feel and different style so that each match brings that immersive gameplay and feeling of teamwork,” said Dave Stohl, Studio Head of Infinity Ward. “Shaolin Shuffle takes our zombies co-op experience creatively to a new level. Everything from the disco zombies and character dialogue to the martial arts component is all about taking players to a new and funky setting in another twisted horror film that builds from the original storyline.”

Shaolin Shuffle, the next thrilling chapter of the Call of Duty: Infinite Warfare zombies experience, features the return of Willard Wyler, the mysterious movie director villain portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham). This time, Wyler has trapped the four protagonists inside a new horror film, set in the unforgettable 1970s.

Players face all-new zombie enemies across a variety of disco-era New York locations, including subways, flashy nightclubs and a martial arts dojo headed up by the “Shaolin Sister,” played with voice and likeness by Pam Grier (Jackie Brown, Foxy Brown). In addition to hallmark Call of Duty action, Shaolin Shuffle introduces four unlockable fighting styles, each with its own set of unique combat moves. Seth Green (Robot Chicken, Austin Powers) as “the Punk Rocker;” Ike Barinholtz (Neighbors, Suicide Squad) as “the Sleazebag;” Jay Pharoah (Saturday Night Live, Ride Along) as “the Street Poet;” and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer) as “the Disco Chick,” all return from the ongoing story in this all-new experience.

In addition to the Shaolin Shuffle, Continuum includes four new multiplayer maps:

  • Turista – A plush spa and resort, Turista is nestled in the middle of a giant skeleton of an ancient creature. With sniper spots scattered across a majestic, central waterfall, Turista also boasts tight interiors for fans of close-quartered combat and a three-lane design that caters to a variety of play styles.
  • Scrap – Set in an abandoned junkyard on the Moon, Scrap features a combination of extended sightlines and tactical pathways that reward players who engage in both long and short-range combat.
  • Archive – Fast, frenetic action sets the pace in Archive, a post-futurist art gallery where tight engagements contrast with open exterior battlegrounds in this wide three-lane style map.
  • Excess – Perched atop a gilded penthouse in a sprawling future metropolis, Excess is a small, circular map re-imagined from the classic Modern Warfare 2 map, Rust, that retains the intense, fast-paced combat from the original.

Call of Duty: Infinite Warfare Continuum DLC Map Pack is available for a great value via the Call of Duty: Infinite Warfare Season Pass, which can be purchased on its own or obtained as part of the Legacy Pro or Digital Deluxe editions of the game. Season Pass gives discounted access to all four Call of Duty: Infinite Warfare DLC Map Packs released during 2017 (discount based on a Season Pass suggested retail price of AUD$64.95 / NZD$69.95, and four individual DLC Map Packs at a suggested retail price of AUD$19.95 / NZD$22.95 each). Upon purchase, Season Pass owners also receive the three new base weapons released to date, as well as 10 Rare Supply Drops and 1,000 bonus Salvage Credits to craft new prototype weapons.

Call of Duty: Infinite Warfare is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [NASDAQ: ATVI], and developed by Infinity Ward. Call of Duty: Infinite Warfare Continuum releases today, first for the PlayStation 4 computer entertainment system, with other platforms to follow. The game is rated MA15+ for Mature (Blood, Intense Violence, Strong Language).

For more information, please visit www.callofduty.com. Fans can also follow @CallofDuty on Twitter, Instagram and Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the pricing and features of the Call of Duty: Infinite Warfare Season Pass and the release dates of the Call of Duty: Infinite Warfare DLC Map Packs, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

STARPOINT GEMINI WARLORDS ENTERS BETA STAGE IN STEAM EARLY ACCESS, LAUNCH DATE ANNOUNCED

STARPOINT GEMINI WARLORDS ENTERS BETA STAGE IN STEAM EARLY ACCESS, LAUNCH DATE ANNOUNCED

Prequel Starpoint Gemini 2 is 85% off on Steam today

Haarlem, The Netherlands – April 18, 2017 – Publisher Iceberg Interactive and developer Little Green Men Games announce that their epic space simulation PC title Starpoint Gemini Warlords has reached Beta stage in development and is nearing completion. The development team has been working tirelessly to incorporate a multitude of brand-new updates and features to the game. They have been gathering feedback from the community and constantly implementing improvements to satisfy both new and current players alike. Starpoint Gemini Warlords will launch out of Early Access on May 23rd 2017. Having reached Beta, the game is now available at $29.99, with the price increasing to $34.99 at launch.

Available now in the Beta update for Starpoint Gemini Warlords are the following new features:

  • Do a little somethin’ on the side – Some factions now offer side quests if you’re on good terms with them. Completing these quests bring their own hefty rewards
  • Skills and classes overhauled, per community request – All the skills are now unlocked and ready to be used. You can choose 4 out of 12 available active skills whenever you reset them
  • Target lock redesigned, as requested by the community – Per community request, we’ve redesigned the target lock. Info on the current target is now visible on the HUD all the time and additional details are available with the Tactical Appraisal perk
  • Music to my ears – The completely new soundtrack, made specifically for Warlords is now finally in
  • Magellan is my middle name – The exploration segment is redesigned to create more “goal and reward” oriented mechanics which integrates the already existing relay satellites in the game
  • Raiding glory! – Additional gameplay mechanics implemented to allow meaningful raiding of structures
  • Conquest rewarding to the max – Capturing stations and planets yields extra rewards. One of which is the ability to construct ships in multiple locations… as the community requested
  • Plenty o’ fixes and tweaks – Can’t have an update without those

For the complete changelog of the Beta update for Starpoint Gemini Warlords, please visit the official Steam announcement: http://steamcommunity.com/app/419480/

For more information, please visit the official Starpoint Gemini Warlords Steam page: http://store.steampowered.com/app/419480/

In addition to the beta update, Starpoint Gemini 2, the prequel to the game, will be on sale for 85% off as a Steam Daily Deal today on April 18, 2017 starting at 10:00 AM PDT.

ABOUT STARPOINT GEMINI WARLORDS
Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.

ABOUT LITTLE GREEN MEN (LGM) GAMES

LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Our mission is to create new worlds and adventures, with players – for players. LGM Games stands behind the successful Starpoint Gemini series, from our debut title in 2011 to the 2014 sequel, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: http://www.inter-corona.com.

ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2, Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Rising Storm 2: Vietnam, Oriental Empires, Starpoint Gemini Warlords, Dawn of Andromeda, Empathy and Conarium– with further promising games in the pipeline.

Shiness: The Lightning Kingdom Out Now

Enigami’s long journey to bring Shiness: The Lightning Kingdom to gamers has finally come to the end with the game’s release. Enigami Artistic Director Samir Rebib first created the universe of Shiness 20 years ago as a child. From there, the French indie developer raised funds to complete the action RPG on Kickstarter before signing with Focus Home Interactive.

Shiness: The Lightning Kingdom follows Chado and his four friends, who find themselves caught in between warring kingdoms on Mahera. The team of five will have to work together to to end the conflict and bring peace to the land. The many puzzles found on Mahera will require the five to use their special abilities like telekinesis to manipulate the environment. The game is out now for PlayStation 4, Xbox One, and Windows.

https://youtu.be/ZhjhkjgXdNM

Turn-based Strategy RPG Sonny Shambles onto Steam

Turn-based Strategy RPG Sonny Shambles onto Steam

IRVINE, Calif. –  April 18, 2017 – Hit turn-based strategy RPG Sonny comes to Windows PC and Mac via Steam today for $7.99, with a launch discount of 15% for the first week available. The game, originally released exclusively on the App Store on Jan. 12, 2017, is a complete reimagining of the original cult-hit Flash game series with all-new content and a complete story spanning hours of playing time. It is developed by Krin Juangbhanich and published by Armor Games Studios.

Sonny is a sci-fi RPG with an emphasis on challenge that follows the titular character after he finds himself brought back from the dead in a dangerous post-apocalyptic world. As they journey to uncover Sonny’s past and the truth, players must learn to master the unique buffs and status effects of his unlockable skills and unique Strains and evolutions to take down powerful foes. The Steam version of Sonny contains all of the content of the original iOS game, reworked for desktop interfaces, and includes achievements and Steam trading cards.

If you’d like to learn more about Sonny, please visit http://armor.ag/sonnyag.

About Krin Jaungbhanich

Krin is a veteran indie game developer who has been creating Flash and mobile apps for years. He is best known for his beloved RPG series Sonny, but has worked with everything from stealth to arcade when it comes to expanding his genres.

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms.

Frenetic FPS Bullet Sorrow VR now available in full

Frenetic FPS Bullet Sorrow VR now available in full

Highly-anticipated arcade-inspired VR shooter for HTC Vive and Oculus Rift available now on Steam

Chengdu, China (18th April 2017) – Viking VR is pleased to announce the arrival of the full version of their popular VR FPS Bullet Sorrow VR , after a hugely successful run on Steam Early Access.

Boasting epic “slo-mo” action, slick visuals and fast-paced shooter gameplay, the full version of Bullet Sorrow VR has also added a number of awesome new features. A brand new single-player Infinite Mode will be available, with a new, darker storyline and a variety of fresh enemy types to add new challenge and excitement for players both old and new.

Bullet Sorrow VR’s new PVP mode has also gained the addition of slo-mo, with a unique take on the popular in-game mechanic that will keep the experience of destroying your friends fresh and exciting. All players will have the ability to use slo-mo within a limited sphere around their character, letting them dodge incoming bullets and reposition for a counter-attack, enriching the game for everyone and adding new tactical depth to the FPS genre.

“We’ve been so happy with player feedback in the early access period,” said Zhou Jinyu, head of the Viking VR team. “We’re proud to bring players old and new the full version now. I’m also really pleased with our new features and content to really make it worth every penny!”

Bullet Sorrow VR is available now on Steam.

About Viking VR
Viking VR is a team of 16 talented, friendly individuals based in Chengdu, China. While only being a small studio, it aims to provide high quality VR experiences and will continue to push the bar with every project it works on.

Web: http://www.vikvr.com/
Twitter: @VikingVRStudio
Facebook: https://www.facebook.com/vikingvrstudio

Star Wars Episode VIII: The Last Jedi Teaser Analysis

Unless you’ve been living under a rock for the last few days, you’re probably fully aware that Disney’s Lucasfilm released a new teaser trailer for the upcoming Star Wars:The Last Jedi film; directed by Rian Johnson and due to be released later this year. Although Abrams may no longer be at the helm directing the newest installment of the Star Wars franchise but you can certainly see his hand in the trailer’s construction. Abrams is well known for his “mystery box” philosophy regarding the deliberate and careful use of mystery to captivate and hold the attention of an audience. A common criticism of this approach to storytelling is that although it is an effective maxim to create an interest in a story, using it to excess essentially leaves the story with little to no substance. It’s essentially what we get with this trailer which is heavy on the hints but light on the substance.

Knowing that, it is probably quite a futile exercise to try to form predictions from what we see in the trailer… BUT woe be to me to tell anyone that they shouldn’t buy themselves a ticket on the hype train so instead I’m going to join the fun and join in analyzing/dissecting the trailer. Below are two of my wildest and unsubstantiated conjectures I have regarding what might unfold in the film later this year:

  • Luke teaches Rey the ways of the force BUT rather than attempting to replicate the teachings of the jedi order which were handed down to him piece meal by Obi Wan and Yoda, he decides to try impart a less restrictive moral code. Effectively this means that the Jedi order as we know it is effectively bunk with Luke (the last jedi) but also means that the mistake of crushing a padawan under the excessive expectations of the code will not happen with Rey… also, she may end up being able to use powers traditionally associated with the dark side of the force (force lighting/choke anyone?).
  • Finn is shown in some sort of stasis capsule. Ostensibly we could assume that this is because he got injured in The Force Awakens as he gets pretty badly burned up by Kylo Rens lightsaber but I’m going to go out on a limb and suggest he may actually end up captured by the First Order to try and motivate Rey to leave her training early. It’ll be a direct homage to what happens in The Empire Strikes Back and continue the pattern of the new films borrowing their story elements quite liberally from the original trilogy.

These are my literal two cent thoughts and I hope you enjoy them alongside a viewing of the new teaser. May the force be with you all, always.

WONDER BOY: THE DRAGON’S TRAP AVAILABLE ON NINTENDO SWITCH, PLAYSTATION 4 AND XBOX ONE

WONDER BOY: THE DRAGON’S TRAP AVAILABLE ON NINTENDO SWITCH, PLAYSTATION 4 AND XBOX ONE

PC version scheduled for early summer release

Paris, France – April 18, 2017 – DotEmu, developer and publisher specializing in modern releases of beloved retro games, and Lizardcube, are thrilled to announce that Wonder Boy: The Dragon’s Trap is now available for the Nintendo Switch , PlayStation 4 and Xbox One.

The game’s Steam page has also gone live so fans looking to play Wonder Boy on PC can favorite it and be kept up to date when the game launches on PC early this summer (date to be announced.)

The cult classic returns with a unique blend of exploration, action, and adventure. Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses…

  • Beautiful, hand-drawn animations.
    • A re-orchestrated soundtrack.
    • Explore large, interconnected locations populated with grumpy monsters and exotic dragons!
    • Several characters with their own abilities: Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man and Hawk-Man.
    • Play as the game’s classic character, “Wonder Boy”, or as his brand-new, long-awaited co-star “Wonder Girl”.
    • 3 difficulty levels catering to players of all types.
    • Switch from modern graphics and sound to 8-bit graphics/audio at any time – even during gameplay, thanks to the “Retro Feature”.

Discover or re-discover Monster Land’s deepest secrets today on PS4, Xbox One and Nintendo Switch

About DotEmu:
DotEmu is a french video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today’s platforms, including PC, mobile, console and more. DotEmu is proud to have worked with some of the gaming industry’s most prestigious companies, including Square Enix (Final Fantasy series), SNK (Metal Slug and fatal Fury Series) and Ubisoft (Heroes of Might and Magic III HD). Our passionate team has worked on dozens of high-profile projects, including Ys Chronicles I & II (mobile), R-Type I & II (mobile), Another World (mobile, PC), Double Dragon Trilogy (mobile, PC), Titan Quest (iOS), Pang Adventures (mobile, PC, console) and more. Founded in 2007, DotEmu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Lizardcube:
Lizardcube is a new Parisian studio founded by game industry veteran Omar Cornut (Media Molecule “Tearaway” “Dreams”, Q-Games “Pixeljunk Shooter” series, Mekensleep “Soul Bubbles”, etc.) and traditional comic/animation artist Ben Fiquet (“Soul Bubbles”, “Powa”, “Les Chevaliers de la Chouette”, Dreamworks, Zodiac Kids etc.).

This Tuesday from Sentai Filmworks: ‘Gatchaman II’ and ‘Undefeated Bahamut Chronicle’

This Tuesday, the 18th of April, 2017, will see Sentai Filmworks release two anime titles on home video in North America. The complete collection of Gatchaman II will be available on DVD while Undefeated Bahamut Chronicle will be available on both DVD and Blu-ray.

The DVD collection of Gatchaman II presents all 52 episodes from the second season with Japanese audio and English subtitles. The textless opening and ending animation sequences are included as on-disc extras. This release does not contain Saban Entertainment’s heavily-edited English adaptation of the show.

All 12 episodes of Undefeated Bahamut Chronicle are presented with Japanese audio and English subtitles. The textless opening and ending animation sequences are included as on-disc extras.

Wonder Boy: The Dragon’s Trap Review

Wonder Boy: The Dragon’s Trap

Developer: Lizardcube
Publisher: DotEmu
Platform: Nintendo Switch, Xbox One, Playstation 4 (Reviewed)
Release Date: April 18, 2017
Price: $19.99 USD – Available Here

Overview

There is always an argument about older games. If you like a little niche, offbeat title from days of yore and its not some top-ten list dwelling legacy game, you’re actually remembering that said experience blindly as nostalgia is jading your outlook. While I completely disagree with those sentiments, I can say I did find myself lucky enough to experience Wonder Boy: The Dragon’s Trap for the first time ever, with developers of old and new coming together to bring back what is possibly one of the most overlooked titles of the Master System catalog. For those unfamiliar (which I mostly was, going in), this release is a full blown remake of Wonder Boy III: The Dragon’s Trap, a game that launched eighteen years ago to decent critical praise and moderate fanfare. With a hand-drawn art style, new music, and a lot of love, Lizardcube are finally ready to crack this beast out of its shell. Does this remake modernize itself to appeal to all, or is this a game built only for those loyal to their past? Let’s find out.

Story

Wonder Boy: The Dragon’s Trap has a very fairy tale atmosphere, and starts out with the player conquering a mechanical dragon. After doing so as Wonder Boy (or girl, if you so choose), we then are whipped into a sudden adventure as the player is cursed – transforming into Lizard-Man. To break this curse, it is up to you to take your new abilities and body from stage to stage as you hunt down other dragons, transform into new bodies, and eventually remove the disguise once and for all. Yep, it is simple – but is effective for the sake of progression. A lot of NPCs add a great deal of flavor as well, as there are usually locals in many areas to converse with or buy items from – which brings a bit of quirk and character to the game.

Gameplay

The gameplay of The Dragon’s Trap really depends on what transformed state you’re currently in. Lizard-Man is able to throw fireballs at a short range in order to defeat random enemies. Pirahna-Man specializes in swimming, Hawk-Man flies, and Mouse-Man can climb specific platforms in order to progress. There are several of these transformations and each feature their own perks and challenges – based on the level the player is currently on. For instance, Lizard-Man is sort of weak, but his fireball can put a stop to an upcoming enemy quickly. Every character skin has a bit of its own balance, and that is where the charm of the game lies.

After getting out of the first level, the world is literally yours to explore. Every path you take comes off as non-linear, meaning that if you want to go a specific way – there will not be anything to stop you other than the occasional puzzle or locked door. With keys scattered about, the player will have to find gold and keys in order to get through many areas, so they can buy upgrades, weapons, and so on to give them the edge as they work to each themed level’s Dragon. Even though this is a platformer, it is not a game where you just blow through and jump occasionally in order to succeed. No, no. I quickly learned that this hero controls kind of like a lead pipe. Even though he is animated well, the game manages to keep that same feel that I remember so strongly from the first Wonder Boy and Alex Kidd, where jumping is an act of precision and range and hit boxes require more attention than ever before due to the small room for error. I am not saying this is a bad thing by any means, but the weighted platforming and general movement will not be for everyone.

Personally, the gameplay here is why I feel the Master System has such a small following compared to the Sega Genesis and Super Nintendo. Platforming is better with speed, and no one wants to bring a sword that feels like a dagger to a fight. I literally had so much trouble with hitboxes as my impatience was on fully display during the opening hour of the game. As I played however, I got over that learning curve and started to appreciate gameplay that was actually far more strategical and layered than I originally perceived it as. There is such an incredible little world here to explore and those who don’t allow themselves to fully indulge due to that rusty feel that the game first exudes will be doing themselves a huge disservice. Now, if you played Alex Kidd and Wonder Boy back in the day on a regular basis – you will be right at home as Lizardcube nailed bring that feel to modern platforms.

Visuals and Audio

Wonder Boy: The Dragon’s Trap has an amazing art style. In fact, that was the first thing I truly fell in love with. The characters are very well animated, with little details bringing this old adventure into newer times. The animations of the world itself are equally impressive as well, as these environments feel very alive with quirk and color. Those who are into nifty features will also be thrilled, as you can throw the game back into 8-bit with the touch of a button, which adds a great amount of replay value even after the adventure comes to a close.

The soundtrack is also pretty awesome. These tunes definitely capture their original platform, but still sound fluid and modern. Michael Geyre does a great job of bringing these old melodies to life, and even though I can say some melodies are not as memorable as others – there is definitely a great deal of charm added for those looking to crunch into a very retro experience. The sound effects are also special in their own right as well – cementing the tribute that our little hero pays to his predecessor with some familiar chimes.

Overall

Wonder Boy: The Dragon’s Trap is a terrific remake, as it has rebuilt one little title into something that looks new, but still keeps its old mechanics close in order to remain true to its origins. Sure, that could be a curse for some titles, but Wonder Boy doesn’t really try to appeal to anyone other than those who want to get a fresh take on a look back in history. With a ton of content, easter eggs, and satisfying – yet not completely accessible to everyone stylings of days past, this little romp is a monster-filled blast from the past that is sure to add a bite of culture to any console it lands on.

UBISOFT® UNVEILS RAYMAN LEGENDS KUNG FOOT SOLO AND TOURNAMENT MODES EXCLUSIVE TO NINTENDO SWITCH

UBISOFT® UNVEILS RAYMAN LEGENDS KUNG FOOT SOLO AND TOURNAMENT MODES EXCLUSIVE TO NINTENDO SWITCH

 

SYDNEY, Australia — April 18, 2017 — Ubisoft® has announced that Rayman® Legends Definitive Edition, the ultimate version of the award-winning game created by Michel Ancel, will offer new Kung Foot solo and tournament modes exclusive to Nintendo Switch™.

Nintendo’s history has included the Rayman brand since the franchise’s beginning, with such titles as Rayman® Advance for Game Boy Advance, Rayman® 2 The Great Escape for Nintendo 64 and Rayman Raving Rabbids® for the launch of Wii™. As the series’ first entry on Nintendo Switch, Rayman Legends Definitive Edition will give a new dimension to Kung Foot, the beloved soccer mini-game set in the Rayman universe.

Exclusive to the Nintendo Switch, Kung Foot will offer a Solo Mode versus AI and a new Tournament Mode for pitting up to 8 teams against each other. With the Nintendo Switch’s unique mobility features, Kung Foot players can compete anywhere, anytime. Rayman® Legends Definitive Edition will also support wireless local coop with 2 consoles or multiplayer using 2 Joy-Con™ controllers.

In addition to the Kung Foot competition, players can once again join Rayman, Globox, Barbara and the Teensies as they travel through the mythical Glade of Dreams and experience this much-loved platforming game in a new way. The gang will run, jump, and smack their way through different worlds to save the day and discover the secrets of each legendary painting.

For more information on Rayman Legends Definitive Edition, please go to ubisoft.com/en-AU/game/rayman-legends-definitive-edition.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2016 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

© 2008-2016 Ubisoft Entertainment. All Rights Reserved. Rayman, the character of Rayman,  Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

© 2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.