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‘Boruto: Naruto Next Generations’ TV Series Announced for April 2017

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During the Naruto Super Stage event at the recent Jump Festa in Japan, it was announced that a new anime series titled Boruto: Naruto Next Generations will premiere on TV Tokyo in April 2017. In this sequel series, Naruto is living in the Hidden Leaf Village as the seventh Hokage while the next generation of ninjas have their own adventures. Please be aware that the following character descriptions will contain spoilers for anyone who is not up-to-date with the Naruto story.

The main character is Boruto Uzumaki, the son of Naruto and Hinata Hyuga. He acts like his father used to when he first began training to be a ninja. Sarada Uchiha is the daughter of Sakura and Sasuke. She is fascinated by Naruto and aims to one day become a Hokage herself. Mitsuki is the third and final member of the new ninja squad. He is a transfer student who keeps his feelings to himself.

Nintendo Switch Official Event Detailed & Complete Rumour Roundup

Nintendo have announced that major details on their upcoming console the Nintendo Switch will be revealed at an official event in Tokyo on January 13th at 3PM AEDT. For those in the US that’s January 12th at 11PM EST. We have also been lucky enough to be invited to a localised hands-on event in Melbourne on the 14th of January, so expect a full news breakdown of all the new information and our personal hands on impressions soon after.

Until then though rumours have been flying rampant about the Switch including possible specs, features and launch window titles so for my own personal benefit and to all the readers out there I’ve tried to compile all of that information in one place in a simple format. These are all the details we know for sure.

  • The Nintendo Switch is a hybrid of a traditional home console and handheld device. You can dock the console, which contains both the screen and all the hardware, into a dock connected to your TV. You can then remove the console from that dock to take it on the go.
  • You can remove the two controllers (called Joycon Controllers) on the side to play with your hands separated, attach them to the screen or attach them on the basic controller. It has been shown that two gamers can hold one Joycon each to play some multiplayer titles like Mario Kart 8 that was shown in the trailer.

  • Physical games will come on a cartridge due to their small size and quick loading features. The rumoured maximum cartridge size is 32GB.
  • Nvidia is supplying the graphics processor, with the Switch running a custom version of the Tegra chip-set. Basically you can expect the Switch to provide a level of graphics comparable to the base PS4, if not slightly weaker. It is rumoured the Switch will only have 4GB of ram which unfortunately will limit performance.
  • The Nintendo Switch has a tentative release date of March 2017.
  • The Switch will not be psychically backwards compatible. We’ll explain more about digital emulation in the rumours.
  • The Switch has a finalized list of partners that are working on games in some capacity.

  • The Nintendo Switch will support amiibo.
  • Confirmed games include:
    • The Legend of Zelda: Breath of the Wild
    • Sonic Project 2017
    • Constructor HD
    • Cube Life: Island Survival HD
    • Dragon Quest X
    • Dragon Quest XI
    • Dungeon Of Zaar
    • Just Dance 2017
    • Lego City Undercover Upgraded Port
    • Monster Boy and the Cursed Kingdom
    • Untitled Nobunaga’s Ambition Game
    • Untitled 3D Super Mario Game
    • Untitled NBA Game
    • Untitled Pokemon Game
    • RISE: Race the Future
    • Riverside
    • The Sacred Hero
    • Seasons of Heaven
    • Stardew Valley
    • Tank it!
    • Yooka-Laylee

And now for all the rumours. These have all either been widely reported or reported by reputable sources. These are listed below in order of how likely they are to occur with the top-most rumours being almost guaranteed based on evidence and our knowledge of the industry. That’s not to say all of these things won’t happen just don’t get too excited for the features towards the bottom of the list.

  • EA are bringing Skyrim Remastered to the Switch. This was seen in the trailer and is all but confirmed.
  • Enhanced ports of Wii U games including Mario Kart 8, Splatoon and Smash Bros.
  • The dock will be sold separately so you can dock your Switch console on multiple TV’s easily. Plugging in to the dock will improve system performance slightly, enabling 1080p output for games that support it.
  • Patents have shown the Switch may implement VR similar to how the Samsung Gear works (where you will place the console in a headset you attach to your head)
  • The same patents show a touchscreen display, USB C for charging and plugging into the dock, gyroscope functionality and IR sensors in the Joycons. These are all likely to be implemented into the final design
  • The Switch will have a GameCube Virtual Console with the best games in it’s library set to make an appearance close to launch including Super Mario Sunshine, Luigi’s Mansion and Super Smash Bros. Melee.

  • Pricing will begin at around $250 and the rumoured release date is March 2017. It is expected the console will launch within the same week worldwide.
  • A Dark Souls collection/trilogy will be coming to the Switch with all DLC included
  • Other rumoured games include a Mario and Rabbids property RPG crossover, a port of Xenoblade Chronicles X, Pikmin 4 and Beyond Good & Evil
  • The Switch may be region free.
  • An enhanced third version of Pokemon Sun & Moon named Pokemon Stars will come to the Switch

Let us know what you think in the comments below and tell us what you believe is true and what isn’t. Personally I think almost all of these things will happen, with the Pokemon Stars news being the least likely only due to Pokemon’s legacy of being on a handheld. All will be revealed come January 13th.

Downward Preview

Downward

Developer: Caracal Games
Publisher: Indie Gala
Platform: PC
Release Date: 19 December 2016
Price: TBA – Available Here

Downward is a new first person open world parkour game set in a medieval post-apocalyptic world. Players will need to navigate the ruins of the Earth as they attempt to discover the three artifacts that played a role in the apocalypse. Aiding the player along the way is a RPG levelling system and magical abilities to augment their parkour skills.

The preview build of Downward we played has the beginning of the game ready to go. The plot is decent for the most part, but the writing quality isn’t quite there. Some of the game’s one-liners uttered by the player are nonsensical.  Additionally, there are also a few lines of dialogue that feature a slightly awkward mix of proper and casual English.

A game like Downward lives and dies by the controls. Downward’s control scheme should be familiar to those who have played other FPS parkour titles for the most part.  All the basic parkour skills can be executed with the standard movement, jump, and crouch keys. The game only adds a few extra keys for skills, which keeps things nice and simple. I really like how Caracal Games opts to give players a bit of a cruise control button for jumping across multiple pillars by jumping and holding down the button as the player moves forward. It makes the game more enjoyable when players do not have to worry as much about landing each jump on a small platform. The lack of a roll in Downward is a bit mysterious to me, as rolls is considered one of the staple maneuvers in parkour for making landings from height.

The game features a levelling mechanic fueled by currency collected throughout the game. Currency can be found lining the expected path of travel, while plenty of bonus currency is tucked in hidden corners to reward those who explore. Players lose currency for dying, though that can be offset with certain skills. The game features a full-blown skill tree, with skills providing the standard bonuses like extra health and quality of life bonuses like lower death penalties and fast travel points around the map. The levelling system definitely gives the game a little extra progression to look forward to.

Downward adds three abilities to the basic set of parkour abilities. One allows players to set a waypoint and instantly teleport back to the point. It is a great addition to the game considering the death penalties, as it allows players to save themselves from a bad jump or quickly restart a jumping puzzle. The double jump skill unlocks blue anomalies around the world that can be used as trampolines. Finally, a slingshot ability allows players to grapple onto green anomalies and propel themselves in that direction. The three chosen skills compliment the parkour skills very well without replacing them completely.

Downward’s levels are well designed. The open world is designed like a hub and spoke with areas being unlocked skills opening more parts of the map for the player. Sewer grates are placed strategically through the world, allowing players who have not unlocked the fast travel ability to get back to the hub rather quickly. The parkour routes tend to be a bit linear in nature, but strike a good balance in difficulty. They are complex enough to be a challenge but simple enough to be solved while moving, allowing players to fluidly traverse the levels. I like how specific visual elements are used to let players know they can climb onto a ledge or use the surface for a wall run. The game uses a manual save mechanism that involves ringing one of many bells found throughout the world. Upon death, the player is teleported to the last bell rung. I like the manual nature, as getting to a save is much like climbing a rock wall and being able to ring the bell at the top in victory.

The enemies are simple, but compliment Downward’s gameplay well for the most part. Since the player has no way to attack, avoiding combat is an important strategy. Each enemy has a weak point that players will need to sneak up on and take to destroy the enemy. The golems are the dullest of the bunch. The first fight was an epic experience. Once I discovered winning was a matter of staying out of range and waiting for the golem to expose its core, the fights quickly lost their lustre.

The graphics in Downward is solid. The game is running on Unreal Engine 4 which provide plenty of modern graphical effects. The world looks like a weathered medieval fantasy setting with a touch of steampunk from the heavy use of rusty gears. I tend to get a little bit of motion sickness with some movement heavy FPS titles. I found Downward to be gentle for the most part. I didn’t feel any serious effects unless I had to deal with golems, as the camera shaking was brutal. The game’s generous FOV range helped, but I hope that future builds of the game will include an option to disable the camera shaking effects for further relief from motion sickness.

Downward’s audio experience is rough. The sound effects and music are pleasant. The voice acting, on the other hand, is rather poor. The voice actor for the player character is clearly an amateur, with over-acted lines and generally poor acting skills. The usual array of grunts that characters utter in times of physical exertion sound ridiculous and unbelievable. Strangely enough, the voice acting quality for smaller character roles is much higher. In fact, I can easily see the skeleton’s voice acting to appear in an AAA title.

While Downward’s presentation can be a bit unpolished at times, the game’s preview build delivers a fun parkour experience. It has potential to be one of those indie gems in the rough as development continues and more content is released thanks to enjoyable level design, simple controls, and great skills that compliment the parkour gameplay well.

Full disclosure: Capsule Computers is partnered with Indie Gala in regards to indie bundle promotions. This relationship does not influence Capsule Computers view on this title

Dynasty Warriors: Godseekers’ Gameplay Mechanics Detailed

A new batch of information and a large set of screenshots as well as a new trailer for Dynasty Warriors: Godseekers have been released by Koei Tecmo in an effort to introduce the various mechanics and gameplay elements that will be involved in the strategy RPG. The game uses a tactical gameplay system wherein players strategically move their units across a battlefield to defeat opposing forces. Actions take place on a grid, with units moving a select set of spaces before carrying out offensive or defensive maneuvers. Cunningly attacking from the sides and rear of an enemy will deal significant amounts of damage, allowing units to be eliminated more efficiently. Defeating enemies successfully will enable Synchro Mode, which allows the user to unleash powerful attacks that can decimate an opposing force.

Lixia’s Orbs can also be a useful item in combat as strong powers are sealed inside of them, allowing players to envelop the battlefield in flames or flood enemy strongholds with more unlocking throughout the story. Outside of combat, players can further immerse themselves in the fascinating Three Kingdoms period through conversations with other officers. Path of Destiny episodes are unlocked during encounters on the front lines, and provide access to unique battles, new companions, monetary bonuses and useful items.

The company also stated that those who purchase Dynasty Warriors: Godseekers within the first month of sale will be given bonus costumes for Lu Lingqi, Guan Yinping, and Lixia.

Toukiden 2 Launching in the West in Spring 2017

Back in September Koei Tecmo confirmed that they were planning on releasing Toukiden 2 in the West and now the company has announced exactly when they plan on releasing the game in North America and Europe. While the company did not state what platforms the game would be released on, they did state that Toukiden 2 will be releasing in the West in spring 2017. It is worth noting that the title is set to be released for the PlayStation 4, PlayStation 3, and PS Vita in Japan.

To go along with this announcement a handful of screenshots plus a short anime film video was released and you can check those out below.

Batman: The Telltale Series – City of Light Review

Batman: The Telltale Series – City of Light

Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox One (Reviewed), Xbox 360
Release Date: Available Now
Price: $4.99 USD – Available Here

Overview

Over the last few months we have seen Telltale Games craft a new and unique feeling story involving Bruce Wayne as he comes up against threats not only to the city of Gotham but to his family legacy. As each episode came to pass we saw more of the story unfold and now with Batman: The Telltale Series‘ fifth and final episode of this first season, City of Light, released, does this story come to a satisfying end?

Story

As one would expect, considering this is the last episode of the first season, those who have yet to play the series up to this point should be wary of continuing to read on as certain events will be mentioned in his review that will spoil various twists that should be experienced during your own playthrough.

One of the key parts that Telltale Games mentioned about the past episode was how players would end up in a wildly different position depending on their decisions during Guardian of Gotham and it is actually a real shame that there is no rewind feature in this series, as the developer certainly didn’t exaggerate things. After playing through the final episode twice it can be easily said that the majority of the first half of the episode will play out in an entirely different manner with Bruce/Batman facing off against the villain that they didn’t previously eliminate.

In fact, City of Light rarely takes any time to draw things out like the previous episode, making it a bit short but also far better paced. Almost every encounter in this episode helps bring about a resolution to one of the many plotlines that have been woven since the first episode while also helping to develop Bruce as a character. Whether it is saying a perhaps final goodbye to a romantic entanglement or taking down a former ally/childhood friend Bruce’s journey is successfully told in a meanginful manner that feels like it actually matters.

That being said, there are still a number of smaller issues that plague the story this time around and most of it revolves around trying to humanize Lady Arkham as a villain and the manner in which it is done. Not only does it once again require players to make use of the increasingly simplistic linking system but also the twist that is revealed is as obvious as they come and was something that incredibly easy to guess. Creating two unique twists on the villains that fans are familiar with only to have the main antagonist be the weakest of them all leads to a rather disappointing culmination of events even if the ending does work fairly well in regards to the amount of action that takes place.

While the beginning of City of Light may change depending on how players left off the resolution of the episode once again tapers down to a mostly set point that, of course, helps set things up for a second season should Telltale wish to pursue it. There are a few alterations that players can make during their final few choices that will also likely appear in some form but whether they will be mostly cosmetic in the end is something we will have to wait and see.

Gameplay

Batman: The Telltale Series – City of Light is a rather action packed episode that sees players taking part in numerous quick time based fights throughout its short runtime. The company brings everything into play during this final episode with players having small parts that allow them to, once again in slow plodding fashion link various clues together in a crime scene, choose to attend a scene as either Batman or Bruce Wayne, select various methods to eliminate a number of thugs in quick succession, and of course make various choices that may or may not play a role in the future.

One thing that does play an unfortunately heavy role in this episode is the game’s aging engine. After playing through both beginning scenarios there were moments during the action that the game would come to a complete halt for up to fifteen seconds at a time. The most egregious of these drops came during an incredibly basic scene that saw the entire game freeze up for over a minute only to come back to life just before restarting the console.

Visuals & Audio

Thanks to the variety available here players will see a wide range of locations that are highly detailed as they play through this episode and prepare for some bloodshed as not everyone manages to live through the “revolution” that Gotham City is trying to outlast. The fight sequences are incredibly well handled and ironically enough compared to the aforementioned frame rate issues, the highly detailed final fight sequence ran without a hitch and came out impressively.

The voice work by the actors once again remains a high note for the episode, especially in regards to helping make players actually believe that the villains they are coming across are actually humans. This is certainly true when players manage to break through their facades and force them to let a bit of their normal nature leak through the bravado.

Overall

Telltale Games manages to bring everything together here in the fifth and final episode of the first season and wraps it up in satisfying fashion. Unfortunately technical issues appear far more frequently than ever before and predictable twists accompanying bland puzzle sequences drag things down in the middle before delivering the action packed conclusion that leaves just enough hanging to show that Gotham is still a city in trouble and that a new villain is already ready to move in.

 

 

MOVE OR DIE ANNOUNCES THE ‘NON-DENOMINATIONAL WINTER HOLIDAY UPDATE’ – RUIN FRIENDSHIPS WITH POLITICALLY CORRECT CHEER ON DECEMBER 20

MOVE OR DIE ANNOUNCES THE ‘NON-DENOMINATIONAL WINTER HOLIDAY UPDATE’ – RUIN FRIENDSHIPS WITH POLITICALLY CORRECT CHEER ON DECEMBER 20
Seven New Characters, Control Remap Options and Teamplay Added to the Final Move Or Die Update of 2016
TWAIN HARTE, CA – December 15, 2016 – The merry minds of Those Awesome Guys are bringing season’s greetings the only way they know how – by adding more insane gameplay modes, highly requested features, and zany characters to Move or Die with the ‘Non-Denominational Winter Holiday Update’ launching December 20 on Steam. Major non-offensive features include: improved matchmaking online, highly-requested control remap options, and brand new Teamplay where players can pick to join one of the four teams (Blue, Yellow, Pink, or Green) to compete – er we mean, participate – in 2-versus-2, 2-versus-1 and 3-versus-1 matches.

 

Look at all the pretty lights in the new Super Hot game mode – those are bullets? Oh.
In addition, the ‘Non-Denominational Winter Holiday Update’ will include seven characters-a-jumping, four joyful game modes, two festive Mutators, and a non-secular feathered creature in a fruit tree*. Like every Move or Die update, the ‘Non-Denominational Winter Holiday Update’ will be a free content update – more details to be revealed soon!
Move or Die is not just the title of the game, but a fundamental gameplay rule: gamers who fail to move will see their health bar diminish rapidly. Players will battle each other in an ever-growing list of mini-game modes that change every 20-30 seconds. Each challenge has its own outrageous level design and rule set to promote hours of laughter and good old friendship-destroying fun. Win battles and unlock insane new character skins, Mutator game modifiers that dramatically change how mini-games are played, and even crazier game modes. When gamers are done beating friends on the couch, jump online and challenge other players to see who will rage-quit first.

The ‘Non-Denominational Winter Holiday Update’ will be available on December 20. Move or Die is available now on Steam for $14.99 with console versions launching in 2017. To learn more about Move or Die, please visit www.moveordiegame.com, ‘Like’ it on Facebook, and follow its development on Twitter @moveordiegame for all the latest developer updates and news.

*no avian creatures or plants will be delivered in this update

# # #

ABOUT THOSE AWESOME GUYS

Founded in 2012 by Nicolae Berbece, Those Awesome Guys is a one-man independent video game developer based in Romania that teams up with developers from around the world to create really awesome games. After releasing Concerned Joe, a 2D puzzle platformer Flash game that generated a small, but dedicated following, Nick decided to give the title a proper remake. And so was born Move or Die, an absurdly fast-paced multiplayer party game coming out in January on Steam.

For more information, visit thoseawesomeguys.com

ABOUT REVERB TRIPLE XP

Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers.  Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs.  Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.

Downward First Impressions

I had the chance to sit down with an early build of Downward, a new open world first person parkour game from Italian indie devs Caracal Games. You can join me on YouTube as I start up the game for the first time, complete the tutorial, and enter the game’s first open area in my first impression video.

Downward features a wide open world full of puzzles set in a post-apocalyptic medieval world. The player is among the last of humanity and must unravel the mystery of the end of the world. Aiding them in their journey is their parkour skills and magical abilities that can slingshot them forward, teleport them to a safe spot and more.

Stay tuned for a full preview of Downward next week. Downward launches on Steam Early Access on December 19th.

https://www.youtube.com/watch?v=5MyqO7OMkc8

Full disclosure: Capsule Computers is partnered with Indie Gala in regards to indie bundle promotions. This relationship does not influence Capsule Computers view on this title

FINAL FANTASY XV RINGS IN THE HOLIDAYS WITH FIRST DLC PACKS AND FREE GAME UPDATE

FINAL FANTASY XV RINGS IN THE HOLIDAYS WITH FIRST DLC PACKS AND FREE GAME UPDATE
New Game+ Feature, Stat-Boosting Accessories and More Available December 22

LOS ANGELES (Dec. 16, 2016)FINAL FANTASY® XV is going big for the holidays with the release of a free game update, “Holiday Pack” (Free Version) and premium “Holiday Pack +” DLC giving players access to all-new in-game content next week.

All players can download a free update for the game which adds a NEW GAME+ feature allowing those who have completed the game’s main line story to start a new game with all previous gameplay data intact. Starting December 22nd, players will be able to get a new photo frame feature where players can choose from a variety of themed photo frames that can be applied to and accessorized with Prompto’s photographs.


Fans who hold the FINAL FANTASY XV Season Pass or own the FINAL FANTASY XV Digital Premium Edition will also have access to the premium Holiday Pack + DLC for even more exclusive in-game items.

The “Holiday Pack” (Free Version) will also be available for download next week offering fans a selection of useful accessories as well as a Carnival Passport for the Moogle Chocobo Carnival which takes place late January. The “Holiday Pack” (Free Version) includes:

  • Warrior’s Fanfare – A scroll of sheet music containing a song of jubilation that provides additional AP for earning an A+ in Offense outside of training.
  • Nixperience Band – A device that stops experience points from being tallied, preventing the party from leveling up for an added challenge.
  • Carnival Passport – An adorably adorned ticket that whisks the bearer away to a fun-filled carnival for a limited time.
  • Choco-Mog Tee (available late January) – An exclusive T-shirt featuring everyone’s favorite fluffy and feathery friends. Colorful, comfy and appropriate for any carnival-goer.

The premium Holiday Pack + DLC includes:

  • Ring of Resistance – A protective piece of jewelry that renders the entire party to be resistant to magical friendly fire.
  • Tech Turbocharger – A device for Noctis that accelerates the tech bar replenishment rate, but freezes the Armiger bar.
  • Armiger Accelerator – A device for Noctis that accelerates the Armiger bar replenishment rate, but freezes the tech bar.
  • Blitzer’s Fanfare – A scroll of sheet music containing a song of jubilation that provides additional AP for earning an A+ in Time outside of training.
  • Tactician’s Fanfare – A scroll of sheet music containing a song of jubilation that provides additional AP for earning an A+ in Finesse outside of training.
  • Key of Prosperity – A lucky charm that increases the rate at which fallen foes leave behind items of value.
  • Stamina Badge – A device that enables Noctis to sprint and hang without expending stamina.
  • Carnival Passport – An adorably adorned ticket that whisks the bearer away to a fun-filled carnival for a limited time.
  • Festive Ensemble (available late January) – A fancy and fun outfit perfectly suited for enjoying the festivities. The darling design puts all who see it in high spirits.
  • Holiday Pack + Exclusive Photo Frames (available late January) – Additional themes the player can add to Prompto’s photos when sharing over social media.

Players can read more about the free game update, Holiday Pack (Free Version) and premium Holiday Pack + DLC on the official website (http://buy.finalfantasyxv.com/us/) and the Square Enix blog (http://na.square-enix.com/us/blog). Players who have the Season Pass or the Digital Premium Edition should also download the Holiday Pack (Free Version) as the items will not be automatically downloaded.

FINAL FANTASY XV is available now for the Xbox One and the PlayStation®4 computer entertainment system. A Season Pass is also available through the Xbox Games Store and PlayStation®Store for $24.99, granting players access to future downloadable digital content and special rewards unique to each console. The title supports HDR graphics on the Xbox One S and PlayStation®4 Pro system.

This game is rated T (Teen). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at http://na.square-enix.com/.

Seriously Cooperative: Serious Sam VR: The Last Hope Update Adds Online Co-op & Serious New Modes

Seriously Cooperative: Serious Sam VR: The Last Hope Update Adds Online Co-op & Serious New Modes

Croatia – Ammo enthusiasts Croteam and pop-gun wielding publisher Devolver Digital announced the first major update to Serious Sam VR on Steam which includes an all-new online co-op mode so you can frag the crap out of aliens with a buddy in virtual reality. The new co-op mode allows for two players and works on any level in the game which is currently available on Steam Early Access for $39.99 (http://store.steampowered.com/app/465240/).

In Serious Sam VR, it is the period of the first Mental War. Earth’s defense forces are crumbling under the hordes of the vicious Mental. He managed to break the will of many nations by destroying the ancient shrines of the domestic people. A fearless EDF general, Sam ‘Serious’ Stone, is leading the resistance from the battlecruiser ‘BC Saratoga’ in a desperate attempt to save the galaxy.

Serious Sam VR is serious fast action. Get into the fight immediately after choosing one of several missions, drop in and start wreckin’ faces. Featuring multiple levels on multiple planets, the bosses you’ll encounter in this virtual world are bigger, badder and uglier than you’ve yet encountered as Sam Stone.

The new co-op mode puts players side by side inside the VR simulation of Captain Sam’s combat logs with each player controlling one of two virtual-but-deadly versions of Sam Stone to deliver double the damage on Mental’s hordes of enemies. Players can jump in and start doling out destruction via either HTC Vive or Oculus Rift or a combination of both.

Pick up and master new weapons or use trusty favorites like the dual-wielding shotguns or the pirate cannon, and use your power ups to navigate your skill tree to be the boldest, biggest and most virtual Sam you can be. In-between missions, use in-game currency to customize or upgrade your gear on the Saratoga battlecruiser and FSU in all new ways in each battle.

Additional updates include various balance tweaks and enhancements along with two new difficulty settings: Tourist and Serious, both of which are playable in single player and co-op modes.

To keep up with the spacegun collecting devs at Croteam, follow @Croteam. For the best fashion advice for gamers, follow @DevolverDigital.