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Steep Review

Steep

Developer: Ubisoft Annecy
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 2 December 2016
Price: $59.99 USD – Available Here / $99.95 AUD – Available Here

Video Review

Overview

Steep is Ubisoft Annecy’s first foray into winter sports. The studio previously specialized in simulation before moving on to provide support for Ubisoft’s major studios in France and Montreal, now specializing in multiplayer gameplay. Steep gives players access to the open world of the Alps mountain range. Gamers will be able to traverse the mountains by ski, snowboard, wingsuit, and paraglider, seamlessly swapping between sports as they please.

Story

Steep doesn’t have much of a story and that works to the game’s benefit. Players are introduced to the world by a nameless voice who serves as the player’s promoter/manager. He provides a basic tutorial of navigating through the world of Steep and points out new locations players unlock as they gain levels in the game. The spirit of the mountains also provides some monologues in the secrets of the mountain quests, which range from decent to really cheesy. The nebulous nature of the game’s story elements fits well to the open world freedom of the game and I think trying to force in a plot would have probably been to Steep’s detriment.

Gameplay

Steep’s gameplay revolves around four extreme sports: skiing, snowboarding, paragliding, and wingsuit flying. Players can switch between all four sports or slowly plod through the snow on foot as long as they come to a full stop on the ground. The controls are solid and should be familiar to anyone who has played an extreme sports game. I think Steep is better suited for a controller over the mouse and keyboard, but either will work well enough.

One of the Steep’s biggest pitfalls is its poor tutorial. The absolute basics are explained through a few short levels and a tutorial video. Tips pop up from time to time, but there is no easy way to go back to quickly look over old tips or read up on the game’s controls. The only easily accessible option is for players to rewatch the tutorial videos, which are not the most helpful things in the world. To figure out some of the finer points of paragliding, I ended up having to rely on Google to learn how to pick up enough speed to start earning gold medals. I suspect that many players will learn these tips and tricks by doing something similar.

The entire mountain range is free for exploration. As players travel around the Alps, they can also use their binoculars to scout out new drop zones or challenges. Tons of Mountain Stories and points of interests are scattered across the map waiting to be discovered. Travelling around the mountain is very easy as players can quickly switch into mountain view to travel from place to place or restart challenges with a press of a button. One of Steep’s biggest selling point is the freedom players are given. While there are plenty of traditional challenges like races and stunt competitions to partake in, the greatest joy is simply finding a nice high spot to start from and careening down the mountain side without worrying about finding the most efficient route or pulling off mind boggling stunts. Roaming around the mountain strikes a perfect balance of relaxation and stimulation, which makes Steep one of those perfect games for enjoying a long podcast.

Steep falls a bit short for the more competitive or those who need a little more direction in their life.Scattered across the mountain are pre-made challenges in all four sports Steep offers that challenge players on things like speed and score. Additionally, players can create their own and challenge their fellow players to best their scores. I do wish there was an extra menu listing all the available challenges as digging around the mountain view for specific challenges can be a bit tough when they are all scattered across the entire map. None of the challenges are particularly ground breaking and I found myself bored after a while due to the repetitive nature.

Steep is not without its quirks. The game has a habit of spawning players incorrectly, whether it is facing the wrong direction, a few feet away from the spawn point, or some combination of the two. While this isn’t a big issue for snowboarding, it’s downright annoying on skis and can be deathly for paragliders and wingsuits.

We live in a social media age with services like YouTube and Twitch holding a huge chunk of the media consumed by the young, so it is no surprise that Steep is heavily invested in video sharing. In case you didn’t get the point the game has very prominent GoPro product placements in game to remind you. Players can share their favourite moments with the video editor built into the game. I found it was easy enough to use, as players can quickly look back at their run and find all the epic bits they want to keep.

Steep’s multiplayer options are good and follow the open-ended spirit of the game. Random players that are playing in the same area will appear in your game, which gives mountains a touch of life. It is easy enough to see a player in game and shoot them a quick group invite or dig through your friends list to invite some old friends into your game, with up to four people can group together and explore the Alps as a team.

Visuals

Steep is a gorgeous game. The mountain topography has been created to be both eye catching and incredibly fun to traverse. Considering the game takes place in the same geographical range, some efforts have been made to help distinguish different parts of the mountain, which pays off nicely. Though players can’t create their own characters in game, there are plenty of clothing and equipment options to choose from. It seems a little counter-intuitive to the game’s focus on freedom of choice, as much of it requires players to complete challenges to unlock them.

Audio

Steep’s soundtrack features a mix of genres that should have something of interest for everyone. While music is a highly subjective matter, I think the soundtrack is a great mix that suits the game and extreme winter sports culture well. The sound effects are good. I feel a little mixed about the voice acting. A lot of the narration voice work is excellent, but the character lines tend to get a little repetitive.

Overall

Steep isn’t for everyone. The open-ended gameplay and the repetitive nature of challenges will not win over new fans to the extreme sports genre. Additionally, those who need direction in their video games will have a hard time with Steep’s nebulous nature. The poor documentation does no favours for new players either. However, fans of extreme sports that grew up on the SSX and Tony Hawk series will likely love the modern take on the genre Steep brings to the table.

Capsule Computers review guidelines can be found here.

FUNimation Licenses ‘Sekai Ichi Hatsukoi’

FUNimation Entertainment has announced via social media that they have acquired the rights to the anime adaptation of Sekai Ichi Hatsukoi and will be releasing it on DVD in North America next year. The official release date has been set for March 7, 2017. It will be a box set containing seasons one and two and the OVA episodes. FUNimation has not yet confirmed if the release will be subtitled-only or if they will be producing an English dub for the series.

The original manga is released in English with the translated title The World’s Greatest First Love. It is set in the same world as Junjo Romantica. FUNimation mentioned in their announcement that this will be their first boys’ love (BL) release.

The full-size cover art for FUNimation’s upcoming box set release is featured below.

XSEED GAMES CONFIRMS LAUNCH DATE FOR FATE/EXTELLA: THE UMBRAL STAR

XSEED GAMES CONFIRMS LAUNCH DATE FOR FATE/EXTELLA: THE UMBRAL STAR

The Epic Battle for Ultimate Power Begins on January 17 for PlayStation®4 and PlayStation®Vita

Torrance, Calif. — December 13, 2016 — XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that Fate/EXTELLA: The Umbral Star, the highly-anticipated action title set within the much-beloved Fate universe, will release in North America on January 17, 2017 for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system. A limited run of the exclusive Noble Phantasm Edition bundle will contain a 7.5” by 6.3” hardcover art book featuring over 100 pages of high-quality artwork and backstory from Fate/EXTELLA: The Umbral Star, a pack of sixteen collectible 3” by 5” cards depicting each of the game’s Servants, and a 24” by 17” cloth poster, all housed in a custom collectible box.

Furthermore, the digital PS4™ system version is now available for pre-order from PlayStation®Store. Pre-orders will instantly unlock an exclusive PS4™ theme, as well as the exclusive “Shackled Bride Outfit” DLC for Nero upon launch of the game. The digital “PS Vita” system game will not have a pre-order campaign, but for the first two weeks upon launch, PS Store will feature a special bundle, which will include the core Fate/EXTELLA “PS Vita” game, an exclusive “PS Vita” theme, and the exclusive “Cold-Blooded Warden” DLC outfit for Gilgamesh.

To prime fans for the upcoming launch, a new trailer previewing the many Servants taking part in the title was released today, and the product website has been made live at www.fateextella.com.

Developed by Marvelous Inc. and expanding upon the extensive Fate universe with a story from acclaimed series writer Kinoko Nasu (of Fate/stay night fame), Fate/EXTELLA: The Umbral Star features a diverse cast of “Servants” – ancient warriors of legend and imagination, always at their Masters’ orders – who survived the Holy Grail War that took place on the Moon. In a future watched over by the all-powerful lunar super computer Moon Cell Automaton, these champions now battle for dominance over this digital realm, known as “SE.RA.PH.” This story takes place after the events described in Fate/EXTRA, and depicts the world after that previous Holy Grail War.

Players will experience the story of Fate/EXTELLA: The Umbral Star from the independent perspectives of the three heroine Servants and face off against foes from a variety of Fate productions, including characters from Fate/EXTRA, Fate/stay night, Fate/Zero, Fate/Apocrypha and Fate/Grand Order, in fast-paced action. A new form change battle mechanic called Moon Crux debuts in this entry to match its series-first gameplay style, transforming the player-controlled Servants and granting them considerable powers that allow them to devastate enemies and take formidable challenges head-on. The game will contain the original Japanese voices with English text.

Fate/EXTELLA: The Umbral Star is developed by Marvelous Inc. and published in North America by XSEED Games. The limited Noble Phantasm Edition has a suggested retail price of $69.99 for the PS4™ system and $59.99 for the “PS Vita” system, while the standard retail and digital editions of the game will be available for $49.99 and $39.99, respectively. This title has been rated “T for Teen” by the ESRB.

More details on the game can be found at the newly launched product website at www.fateextella.com. For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

Pokémon Trading Card Game: Sun & Moon Series Revealed Today

Pokémon Trading Card Game: Sun & Moon Series Revealed Today

Pokémon Trading Card Game: Sun & Moon Series Revealed Today
London, UK, 13 December 2016—Pokémon TCG: Sun & Moon is the latest expansion to the Pokémon Trading Card Game franchise. In this expansion, players will receive a warm welcome to the tropical Alola region and start their journey with Rowlet, Litten, and Popplio. They then have the chance to seek out the Legendary Pokémon Solgaleo-GX and Lunala-GX to witness the awesome power of a new kind of Pokémon: each Pokémon-GX brings an attack so devastating that you can use only one of them per game! Discover dozens of never-before-seen Pokémon, Alola forms of some familiar favorites, and new ways to battle in the Pokémon TCG: Sun & Moonexpansion!
Key Features of the Pokémon TCG: Sun & Moon expansion

  • More than 40 brand-new Pokémon: Many of the exotic and tropical Pokémon that Trainers have come to love in the new Pokémon Sun and Pokémon Moonvideo games join the Pokémon Trading Card Game in this expansion!
  • New Alolan Pokémon: Regional variants of many classic Pokémon who have a new look in Alola will appear in the Pokémon TCG. Many of these Alolan Pokémon have a free attack, one they can use with no Energy attached!
  • Introducing Pokémon-GX: These super-powered Pokémon will have a huge impact on the game.
  • Legendary Pokémon: Solgaleo and Lunala, the Legendary Pokémon from thePokémon Sun and Pokémon Moon video games, join the Pokémon TCG as new Pokémon-GX.
  • New card design: The beauty of the Alola region is reflected in the new art and design of the Pokémon TCG: Sun & Moon expansion.
  • Booster packs: Packs of 10 additional cards selected from the expansion will be available.
  • Three new theme decks: These 60-card preconstructed decks are designed to introduce players to the Pokémon TCG by enabling them to play right away.

Sun & Moon theme decks and booster packs include an in-pack code card that unlocks virtual cards from the Sun & Moon expansion for play in the Pokémon Trading Card Game Online at www.pokemon.com/tcgo . The Pokémon TCG Online is also available for iPad via the App Store and Android tablets via Google Play.

The Pokémon TCG: Sun & Moon expansion will be available for purchase at all participating stores at the start of 2017.

Apple and the Apple logo are trademarks of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Android, Google Play and the Google Play logo are trademarks of Google Inc. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.com, Inc. or its affiliates.

Big Viking Games and Valiant Entertainment Form First Major Content Partnership for Next Generation HTML5 Messenger Gaming Platforms

Big Viking Games and Valiant Entertainment Form First Major Content Partnership for Next Generation HTML5 Messenger Gaming Platforms

TORONTO and LONDON, ON – (December 13, 2016) – Big Viking Games, a leader in HTML5 mobile instant games, and Valiant Entertainment, the award-winning comic book publisher with a library of more than 2,000 characters, including X-O Manowar, Bloodshot, Harbinger, Shadowman, Archer & Armstrong and more, today announced a five-year mobile content partnership that will convert Valiant’s massive library of characters and stories into mobile instant gaming experiences focused on new gaming platforms such as the recently launched Facebook Messenger.

Starting today, Valiant and Big Viking will combine Valiant’s best-selling collection of superheroes and their associated storylines with Big Viking’s industry leading HTML5 development and publishing ability to deliver the Valiant Universe to fans and new players alike through a completely new medium. The companies intend to release numerous HTML5 titles with a focus on messengers and social networks as distribution.

“It’s an honor to partner with Valiant and bring their incredibly rich and deep catalogue of characters and stories to new and exciting platforms on mobile,” said Albert Lai, CEO and Co-founder of Big Viking Games. “We have always been huge fans of their comics, and the executive team has done an incredible job bringing Valiant to the forefront of the comic world over the years. Valiant and Big Viking share a very similar core ideology, which is to ‘make fans,’ and I believe this partnership will make millions of new fans for both companies”

“Big Viking is poised to enter the market on the cusp of a game-changing moment for the whole of mobile gaming and, together, we look forward to engaging a massive new audience for Valiant’s incredibly rich universe of characters,” said Russell A. Brown, President of Consumer Products, Promotions & Ad Sales for Valiant Entertainment. “Valiant is the most acclaimed publisher of comics in our industry today, and Big Viking has dedicated themselves to translating the essence our best-known heroes into a groundbreaking new medium. We look forward to presenting our fans, old and new, will some truly amazing experiences to explore on Facebook and beyond in the coming months and years.”

In addition to today’s announcement, Big Viking recently revealed a $21.75 million funding round to continue expansion of their HTML5 mobile instant gaming division and the creation of a $10 million publishing fund to develop and distribute third-party content for messengers in HTML5. Additionally, last year Valiant announced a five-film deal with Sony Pictures to bring both Bloodshot and Harbinger franchises to life on the big screen.

About Big Viking Games

Big Viking Games, founded in 2011, is the largest independent mobile and social game studio in Canada and a pioneer in mobile HTML5 games.  The company has grown profitably to a team of over 100 Vikings across two studios in Toronto and London, Ontario.  From our beginnings with hits like Fish World and YoWorld, we have become a leader in live operations, and a pioneer of what is possible with mobile HTML5 technologies to redefine the future of mobile entertainment. Our titles are played by millions of people on iOS, Android, Facebook and the mobile web.

About Valiant Entertainment

Valiant Entertainment is a leading character-based entertainment company that owns and controls the largest independent superhero universe in comics. With more than 80 million issues sold and a library of over 2,000 characters, including X-O Manowar, Bloodshot, Harbinger, Shadowman, Archer & Armstrong, and many more, Valiant is one of the most successful publishers in the history of the comic book medium. Today, the company’s characters continue to be forged in publishing, licensing, film, video games, and beyond. Valiant consistently produces some of the most critically acclaimed comics in the industry and has received numerous industry awards and accolades, including a Diamond Gem Award for Comic Book Publisher of the Year. In 2015, Valiant announced a multi-picture deal to bring Bloodshot and Harbinger to the big screen as feature films.

WWE 2K17 New Moves Pack Now Available

WWE 2K17 New Moves Pack Now Available

2K today announced that WWE 2K17’s New Moves Pack is now available as downloadable content, enabling access to a wide variety of in-game moves. Examples include the Swingout Neckbreaker (made popular by WWE Superstar Charlotte); the Elbro Drop (made popular by WWE Superstar Zack Ryder); the Face Wash Combo (made popular by NXT Superstar Samoa Joe); and the TJP Clutch (made popular by WWE Superstar T.J. Perkins). The New Moves Pack is available for £3.19 (SRP)* and is also included as part of the game’s Season Pass.

View or Embed the video here: https://www.youtube.com/watch?v=yKe5f385prg

For more information on WWE 2K17, including the game’s Downloadable Content and Season Pass Program, please visit wwe.2k.com, like the game on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K17 or subscribe on YouTube.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K17 is rated PEGI 16 and is available worldwide for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360.

* Based on 2K’s suggested retail price. Actual retail price may vary. Check the PlayStation or Xbox store in your country for the actual retail price in your local currency.

Adorable, Hand-Animated Adventure The Little Acre Treads onto PlayStation 4, Xbox One, and PC

Adorable, Hand-Animated Adventure The Little Acre Treads onto PlayStation 4, Xbox One, and PC

Heartwarming Tale Debuts with a Free Digital Artbook, Offering Insight into the Creation of this Spectacular Game from Pewter Games and Executive Producer Charles Cecil

LONDON – December 13, 2016 – Developer Pewter Games, executive producer Charles Cecil and independent games publisher Curve Digital today announced that the stunningly handcrafted point and click adventure, The Little Acre, is now available on PlayStation 4, Xbox One, Windows PC, Mac and Linux via digital distributors. An interview between creators Christopher Conlan and Ben Clavin ushers in the lovable tale, wherein they discuss the challenges and joys of bringing a classically-styled adventure game to modern audiences: https://youtu.be/yN_LPz0-kHA

Launch window discount offers are currently live across various digital stores – including Steam, GOG.com and Humble Store by Humble Bundle, as well as via the PlayStation and Xbox stores for consoles – enabling players to grab the game below its usual SRP of $12.99 / €12.99 / £9.99. PC players automatically receive a lavish digital artbook as part of their purchase, with console owners able to download it for free via digital magazine website ISSUU.com.

Created by the Dublin-based Pewter Games alongside Broken Sword creator Charles Cecil as executive producer, The Little Acre is a heart-warming, story-led adventure featuring hand-drawn animation, full voice acting, and a beautiful original score. Inspired by the marvels of classic Don Bluth animation (All Dogs Go to Heaven) and the magical wonder of a Miyazaki world, the game is set in 1950s Ireland and follows the story of Aidan and his young daughter, Lily. Investigating the sudden disappearance of his father, Aidan finds himself transported to a strange new land populated by bizarre creatures. Things are made slightly more difficult when young Lily decides that she is going to “help” and encounters her own perils along the way.
“Now the game is releasing, we can’t wait to see how people respond to The Little Acre,” says Ben Clavin, Co-Founder of Pewter Games. “The feedback we’ve received throughout development has been enormously positive – and now it’s out there.”

“We’ve put our heart and soul into creating The Little Acre, so we’re absolutely thrilled to see it up in stores,” adds Chris Conlan, Co-Founder of Pewter Games. “While we know it’s going to appeal to fans of adventure games, we’re really looking forward to welcoming new players to the genre.”

The Little Acre is a game I would have been proud to have created myself,” concludes Charles Cecil. “To be able to play a small part in it has been enormously rewarding. I hope this prompts a real resurgence in the genre’s popularity, inspiring more teams to write equally wonderful stories.”

The Little Acre is now available for PlayStation 4, Xbox One and Windows, PC, Mac and Linux from most major digital stores. More information on the game can be found on the official website at www.pewtergamesstudios.com/the-little-acre/. The digital artbook can be viewed online at:

https://issuu.com/curvedigitalpublishing/docs/the_little_acre_artbook_issuu

For a brief synopsis and overview of The Little Acre, a debut trailer released in August provides a glimpse at the level of finesse, passion and attention to detail instilled in the game by its creators, and is viewable at: https://youtu.be/SVjO5EuPLG0

About Curve Digital

Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.

Mirage: Arcane Warfare’s Vypress Class Unleashed in New Trailer

Mirage: Arcane Warfare’s Vypress Class Unleashed in New Trailer

 

Torn Banner Studios, the creators of Chivalry: Medieval Warfare, today released a brand new trailer exploring one of the iconic classes of their upcoming multiplayer action-combat game Mirage: Arcane Warfare, the Vypress.

The Vypress is one of Mirage: Arcane Warfare’s deadliest competitors that you probably won’t even see coming. Wielding two blades that can slice through your head in an instant, the Vypress relies on her superior speed and specialized abilities – the high-flying “Pounce” and the teleportation-like “Phase” – to end her enemies in the flash of an eye. What she lacks in defense she makes up for in agility, as seen in the new class trailer focused on her that can be viewed here.

This brand new trailer featuring the Vypress is the first in a series of videos called “Instruments of Death” exploring Mirage’s unique band of warriors that will be released in the lead up to the upcoming 2017 launch of Mirage: Arcane Warfare. For more information, or to sign up for the closed alpha that is currently running, please visit MirageArcaneWarfare.com. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.

About Torn Banner Studios
Torn Banner Studios is a small indie games studio that makes BIG games. Based in Toronto Canada, Torn Banner Studios was founded in 2012 by a group of passionate game developers who are dedicated to creating powerful and unique games for a dedicated audience of fans. The nucleus of the team first came together from a group of modders who created a well-known Half-Life 2 mod called Age of Chivalry. Their first full game, Chivalry: Medieval Warfare, was a critical and commercial success and has driven the dedicated team at Torn Banner to continue to develop great games and ongoing content for their passionate community of fans. For more information visit TornBanner.com or follow @TornBanner.

KOEI TECMO EUROPE REVEALS FIRST GUST STUDIOS TITLES TO BE RELEASED ON STEAM®

KOEI TECMO EUROPE REVEALS FIRST GUST STUDIOS TITLES TO BE RELEASED ON STEAM®

‘Atelier Sophie: The Alchemist of the Mysterious Book’ and ‘Nights of Azure’ Form the Inaugural Lineup of GUST Titles on Windows PC

Hertfordshire, 13th December 2016 – KOEI TECMO Europe is pleased to announce that long time developer GUST Studios will introduce their deep and colourful RPGs to PC audiences for the first time with the release of two popular titles: Atelier Sophie: The Alchemist of the Mysterious Book and Nights of Azure. Set to release for Steam® on 7th February 2017, PC gamers will finally get a chance to experience the bright and mysterious world of the Atelier series and face dangerous demons and ancient threats in the dramatic story of Nights of Azure.

Atelier Sophie: The Alchemist of the Mysterious Book follows the exploits of young novice Alchemist Sophie Neuenmuller, who discovers she is the owner of an enigmatic book imbued with a soul. This Mysterious Book seems to hold all the secrets to the art of Alchemy, even going on to become Sophie’s mentor. As Sophie experiments with Alchemy throughout the story she unravels the book’s forgotten memories and eventually sets out to uncover the strange tale of its origin. Uncover the mysteries of Alchemy that have been hidden away and forgotten alongside Plachta, the Mysterious Book, and experiment with the Synthesis system to learn new alchemy recipes at any pace! Atelier Sophie: The Alchemist of the Mysterious Book was originally released for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system.

Marking a new action-oriented and dark direction for GUST titles, Nights of Azure tells a tragic tale of two friends faced with impossible decisions that will test their loyalty to their quest – and to each other. In the kingdom of Ruswal, very few people leave their homes after nightfall, let alone have the strength and skill to take on the powerful, azure-blooded demons that plague the island. One of the best among these brave few is Arnice, a knight of great skill and power, who is assisted by her friend and priestess Lilysse in a quest to rid the land of these monsters. However, they soon find out that the solution to the island’s problems might not be as simple as defeating enemies in battle. Nights of Azure was previously exclusive to the PS4™ system.

A selection of assets was released today showcasing both titles running on Windows PC for the first time!

For more information on the Steam releases of Atelier Sophie: The Alchemist and the Mysterious Journey and Nights of Azure, please like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

HITMAN “Holiday Hoarders” – out today

HITMAN “Holiday Hoarders” – out today

Free for all HITMAN players in support of World Cancer Research Fund

COPENHAGEN, December 13, 2016 – Io-Interactive would like to invite players to feel festive today as the new Holiday Content for HITMAN is released in support of World Cancer Research Fund.

Your destination is Paris, France and your targets are Harry “Smokey” Bagnato and Marv “Slick” Gonif, a pair of professional thieves currently breaking into the Palais De Walewska. The mission, ‘Holiday Hoarders’ is new bespoke content using the Showstopper mission as a backdrop and as Agent 47, it’s your job to stop these thieves. Feel free to open up some of the presents you find as some of the content will be handy to get the job done…..and security reports a strange jingling sound in the palace, something worth looking into. There is also a holiday-appropriate way to exit the mission…!

“Cancer is something which affects everyone in one way or another at some point in their lives and we at IOI wanted to do something to help raise money for Cancer research,” said Hannes Seifert, Studio Head at Io-Interactive. “We’re supporting World Cancer Research Fund by giving away some fun free Holiday content to all HITMAN players and we ask you in return if you want to donate to a great cause, to give what you can via www.wcrf-uk.org/hitman .

Holiday Hoarders will be available via a game update today for PS4, Xbox One and PC.

This partnership was enabled and supported by Playmob. Playmob are a cause marketing platform connecting Games, Brands and Charities. For more information visitwww.playmob.com

Related Links:       hitman.com / facebook.com/hitman / twitter.com/hitman /reddit.com/r/hitman

About HITMAN™
HITMAN is the sixth game in the blockbuster series and is the culmination of a journey started by Io-Interactive more than 17 years ago. It builds on the critically acclaimed and commercially successful foundation of games like Silent Assassin, Blood Money and the recent Hitman: Absolution.

About World Cancer Research Fund
For over 25 years, World Cancer Research Fund has been the UK’s leading charity dedicated to the prevention of cancer through diet, weight and physical activity. By funding and supporting research, developing policy recommendations and providing health information, we have ensured that people can make informed lifestyle choices to reduce their risk of developing a preventable cancer. As we look forward to our next 25 years, our scientific research ensures that we will continue to have the latest and most authoritative information at our fingertips, all underpinned by independent expert advice.

About Io-Interactive
Io-Interactive, a Square Enix Studio, is the creative force behind some of the most talked-about multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic “Freedom Fighters”, the controversial “Kane & Lynch” series and the adorable “Mini-Ninjas”. Dedication to creating original IP and unforgettable characters and experiences are the hallmarks of Io-Interactive.