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Musou Stars Adds Darius and Hajime Arima to the Roster

Koei Tecmo has revealed another two characters that will be joining the ever growing roster of Musou Stars characters. Both of the characters are from a series known as Harukanaru Toki no Naka de and they are called Darius and Hajime Arima. Darius is a young man from the Oni Clan that lives deep within the forest of the Imperial Capital and wears a mask to prove that he is a leader and to show his triumphs in genjutsu. In combat Darius will wield a sword cane and make use of spiritual powers to manipulate wood, create tornadoes to deal damage to his enemies, and even fire scatter shots from the tip of his cane.

Hajime Arima is a commanding officer from the Imperial Army’s Vengeful Spirit elimination organization and uses a standard Japanese blade to blow away his enemies with powerful slash attacks that are filled with spiritual energy. Koei Tecmo also detailed how players will be able to experience different endings depending on what key battles they clear. You see, Musou Stars will feature a world map with free scenarios that can be played outside of the key battles and some of these may have special conditions such as befriending certain characters before they are allowed to even try the mission.

Valkyria Revolution Announced for Western Release on PlayStation 4, Xbox One, and PS Vita

Sega has announced that they are planning on releasing Valkyria: Azure Revolution in North America and Europe with Deep Silver handling the publishing in that region. The company is aiming on having the title, which will now be called Valkyria Revolution released in Q2 2017 and they are aiming on having it releasd physically and digitally for the PlayStation 4 and Xbox One as well as digitally for the PS Vita.

Valkyria Revolution is considered quite different from the original Valkyria Chronicles games because not only does it take place in an alternate timeline based on the European industrialization era but also features a hybrid of real-time combat and tactical strategy rather than only using the traditional turn-based strategy gameplay of the original games.

Sega has provided something of an overview of what to expect from the game and you can check that out below:

All it takes is a single spark to start the inferno of war, and in the story of Valkyria Revolution, players will experience that firsthand. Five lifelong friends consumed by personal revenge plunge an entire continent into a terrible war, sacrificing the lives of countless innocents for a cause based on twisted half-truths and outright lies. This “Circle of Five” use their combined influence in their political and military positions to motivate their small, economically blockaded homeland to rise up and become a powerful resistance against its imperialist oppressors. Will the Circle of Five be remembered as heroic liberators, or will their selfish motives expose them as traitorous conspirators who sacrificed untold lives just to carry out a personal vendetta? Players will watch this history unfold in Valkyria Revolution and find out the truth behind the events…

Persona 5 Haru Okumura English Introduction Video

A new English introduction trailer for Persona 5 has been released by Atlus USA and this time around the company is introducing Haru Okumura and alongside this they have provided an interview with her voice actress, Xanthe Huynh. One wouldn’t think that the obedient daughter of an affluent business man would be rebellious, but Haru Okumura is a passionate member of the team. Although she grew up with all the elegance and splendor that money could buy, it came at the cost of her freedom. A gilded cage is still a cage, and she grew up always being told what to do, how to think, and was raised to simply be an obedient girl.

However, getting mixed up with the Phantom Thieves will help her learn how to break out and fly free. Codenamed Noir, Haru is a kindhearted person who truly wants to change the world for the better and ensure that justice always prevails. You can check out the videos below and keep an eye out for Persona 5 when it is released in North America and Europe on April 4th.

Haru Okumura Introduction Video

Interview with Xanthe Huynh

God Wars: Future Past Delayed in Japan to Spring 2017

Kadokawa Games has announced that they are delaying the release of God Wars: Future Past in Japan. Previously the company was planning on releasing the strategy RPG on February 23rd for the PlayStation 4 and PS Vita but now the company is aiming to have the title released in Spring 2017. According to the announcement the delay is for a handful of reasons as the company aims to increase the tempo of battle, make adjustments to various resistances based on the difficulty level, improve responses, adjust the camera system, and alter the interface to be easier to understand and use.

It is interesting to note that NIS America has previously confirmed that they are trying to have God Wars: Future Past released in the West in early 2017 so this delay will likely affect the Western release window as well.

‘Boruto: Naruto Next Generations’ TV Series Announced for April 2017

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During the Naruto Super Stage event at the recent Jump Festa in Japan, it was announced that a new anime series titled Boruto: Naruto Next Generations will premiere on TV Tokyo in April 2017. In this sequel series, Naruto is living in the Hidden Leaf Village as the seventh Hokage while the next generation of ninjas have their own adventures. Please be aware that the following character descriptions will contain spoilers for anyone who is not up-to-date with the Naruto story.

The main character is Boruto Uzumaki, the son of Naruto and Hinata Hyuga. He acts like his father used to when he first began training to be a ninja. Sarada Uchiha is the daughter of Sakura and Sasuke. She is fascinated by Naruto and aims to one day become a Hokage herself. Mitsuki is the third and final member of the new ninja squad. He is a transfer student who keeps his feelings to himself.

Nintendo Switch Official Event Detailed & Complete Rumour Roundup

Nintendo have announced that major details on their upcoming console the Nintendo Switch will be revealed at an official event in Tokyo on January 13th at 3PM AEDT. For those in the US that’s January 12th at 11PM EST. We have also been lucky enough to be invited to a localised hands-on event in Melbourne on the 14th of January, so expect a full news breakdown of all the new information and our personal hands on impressions soon after.

Until then though rumours have been flying rampant about the Switch including possible specs, features and launch window titles so for my own personal benefit and to all the readers out there I’ve tried to compile all of that information in one place in a simple format. These are all the details we know for sure.

  • The Nintendo Switch is a hybrid of a traditional home console and handheld device. You can dock the console, which contains both the screen and all the hardware, into a dock connected to your TV. You can then remove the console from that dock to take it on the go.
  • You can remove the two controllers (called Joycon Controllers) on the side to play with your hands separated, attach them to the screen or attach them on the basic controller. It has been shown that two gamers can hold one Joycon each to play some multiplayer titles like Mario Kart 8 that was shown in the trailer.

  • Physical games will come on a cartridge due to their small size and quick loading features. The rumoured maximum cartridge size is 32GB.
  • Nvidia is supplying the graphics processor, with the Switch running a custom version of the Tegra chip-set. Basically you can expect the Switch to provide a level of graphics comparable to the base PS4, if not slightly weaker. It is rumoured the Switch will only have 4GB of ram which unfortunately will limit performance.
  • The Nintendo Switch has a tentative release date of March 2017.
  • The Switch will not be psychically backwards compatible. We’ll explain more about digital emulation in the rumours.
  • The Switch has a finalized list of partners that are working on games in some capacity.

  • The Nintendo Switch will support amiibo.
  • Confirmed games include:
    • The Legend of Zelda: Breath of the Wild
    • Sonic Project 2017
    • Constructor HD
    • Cube Life: Island Survival HD
    • Dragon Quest X
    • Dragon Quest XI
    • Dungeon Of Zaar
    • Just Dance 2017
    • Lego City Undercover Upgraded Port
    • Monster Boy and the Cursed Kingdom
    • Untitled Nobunaga’s Ambition Game
    • Untitled 3D Super Mario Game
    • Untitled NBA Game
    • Untitled Pokemon Game
    • RISE: Race the Future
    • Riverside
    • The Sacred Hero
    • Seasons of Heaven
    • Stardew Valley
    • Tank it!
    • Yooka-Laylee

And now for all the rumours. These have all either been widely reported or reported by reputable sources. These are listed below in order of how likely they are to occur with the top-most rumours being almost guaranteed based on evidence and our knowledge of the industry. That’s not to say all of these things won’t happen just don’t get too excited for the features towards the bottom of the list.

  • EA are bringing Skyrim Remastered to the Switch. This was seen in the trailer and is all but confirmed.
  • Enhanced ports of Wii U games including Mario Kart 8, Splatoon and Smash Bros.
  • The dock will be sold separately so you can dock your Switch console on multiple TV’s easily. Plugging in to the dock will improve system performance slightly, enabling 1080p output for games that support it.
  • Patents have shown the Switch may implement VR similar to how the Samsung Gear works (where you will place the console in a headset you attach to your head)
  • The same patents show a touchscreen display, USB C for charging and plugging into the dock, gyroscope functionality and IR sensors in the Joycons. These are all likely to be implemented into the final design
  • The Switch will have a GameCube Virtual Console with the best games in it’s library set to make an appearance close to launch including Super Mario Sunshine, Luigi’s Mansion and Super Smash Bros. Melee.

  • Pricing will begin at around $250 and the rumoured release date is March 2017. It is expected the console will launch within the same week worldwide.
  • A Dark Souls collection/trilogy will be coming to the Switch with all DLC included
  • Other rumoured games include a Mario and Rabbids property RPG crossover, a port of Xenoblade Chronicles X, Pikmin 4 and Beyond Good & Evil
  • The Switch may be region free.
  • An enhanced third version of Pokemon Sun & Moon named Pokemon Stars will come to the Switch

Let us know what you think in the comments below and tell us what you believe is true and what isn’t. Personally I think almost all of these things will happen, with the Pokemon Stars news being the least likely only due to Pokemon’s legacy of being on a handheld. All will be revealed come January 13th.

Downward Preview

Downward

Developer: Caracal Games
Publisher: Indie Gala
Platform: PC
Release Date: 19 December 2016
Price: TBA – Available Here

Downward is a new first person open world parkour game set in a medieval post-apocalyptic world. Players will need to navigate the ruins of the Earth as they attempt to discover the three artifacts that played a role in the apocalypse. Aiding the player along the way is a RPG levelling system and magical abilities to augment their parkour skills.

The preview build of Downward we played has the beginning of the game ready to go. The plot is decent for the most part, but the writing quality isn’t quite there. Some of the game’s one-liners uttered by the player are nonsensical.  Additionally, there are also a few lines of dialogue that feature a slightly awkward mix of proper and casual English.

A game like Downward lives and dies by the controls. Downward’s control scheme should be familiar to those who have played other FPS parkour titles for the most part.  All the basic parkour skills can be executed with the standard movement, jump, and crouch keys. The game only adds a few extra keys for skills, which keeps things nice and simple. I really like how Caracal Games opts to give players a bit of a cruise control button for jumping across multiple pillars by jumping and holding down the button as the player moves forward. It makes the game more enjoyable when players do not have to worry as much about landing each jump on a small platform. The lack of a roll in Downward is a bit mysterious to me, as rolls is considered one of the staple maneuvers in parkour for making landings from height.

The game features a levelling mechanic fueled by currency collected throughout the game. Currency can be found lining the expected path of travel, while plenty of bonus currency is tucked in hidden corners to reward those who explore. Players lose currency for dying, though that can be offset with certain skills. The game features a full-blown skill tree, with skills providing the standard bonuses like extra health and quality of life bonuses like lower death penalties and fast travel points around the map. The levelling system definitely gives the game a little extra progression to look forward to.

Downward adds three abilities to the basic set of parkour abilities. One allows players to set a waypoint and instantly teleport back to the point. It is a great addition to the game considering the death penalties, as it allows players to save themselves from a bad jump or quickly restart a jumping puzzle. The double jump skill unlocks blue anomalies around the world that can be used as trampolines. Finally, a slingshot ability allows players to grapple onto green anomalies and propel themselves in that direction. The three chosen skills compliment the parkour skills very well without replacing them completely.

Downward’s levels are well designed. The open world is designed like a hub and spoke with areas being unlocked skills opening more parts of the map for the player. Sewer grates are placed strategically through the world, allowing players who have not unlocked the fast travel ability to get back to the hub rather quickly. The parkour routes tend to be a bit linear in nature, but strike a good balance in difficulty. They are complex enough to be a challenge but simple enough to be solved while moving, allowing players to fluidly traverse the levels. I like how specific visual elements are used to let players know they can climb onto a ledge or use the surface for a wall run. The game uses a manual save mechanism that involves ringing one of many bells found throughout the world. Upon death, the player is teleported to the last bell rung. I like the manual nature, as getting to a save is much like climbing a rock wall and being able to ring the bell at the top in victory.

The enemies are simple, but compliment Downward’s gameplay well for the most part. Since the player has no way to attack, avoiding combat is an important strategy. Each enemy has a weak point that players will need to sneak up on and take to destroy the enemy. The golems are the dullest of the bunch. The first fight was an epic experience. Once I discovered winning was a matter of staying out of range and waiting for the golem to expose its core, the fights quickly lost their lustre.

The graphics in Downward is solid. The game is running on Unreal Engine 4 which provide plenty of modern graphical effects. The world looks like a weathered medieval fantasy setting with a touch of steampunk from the heavy use of rusty gears. I tend to get a little bit of motion sickness with some movement heavy FPS titles. I found Downward to be gentle for the most part. I didn’t feel any serious effects unless I had to deal with golems, as the camera shaking was brutal. The game’s generous FOV range helped, but I hope that future builds of the game will include an option to disable the camera shaking effects for further relief from motion sickness.

Downward’s audio experience is rough. The sound effects and music are pleasant. The voice acting, on the other hand, is rather poor. The voice actor for the player character is clearly an amateur, with over-acted lines and generally poor acting skills. The usual array of grunts that characters utter in times of physical exertion sound ridiculous and unbelievable. Strangely enough, the voice acting quality for smaller character roles is much higher. In fact, I can easily see the skeleton’s voice acting to appear in an AAA title.

While Downward’s presentation can be a bit unpolished at times, the game’s preview build delivers a fun parkour experience. It has potential to be one of those indie gems in the rough as development continues and more content is released thanks to enjoyable level design, simple controls, and great skills that compliment the parkour gameplay well.

Full disclosure: Capsule Computers is partnered with Indie Gala in regards to indie bundle promotions. This relationship does not influence Capsule Computers view on this title

Dynasty Warriors: Godseekers’ Gameplay Mechanics Detailed

A new batch of information and a large set of screenshots as well as a new trailer for Dynasty Warriors: Godseekers have been released by Koei Tecmo in an effort to introduce the various mechanics and gameplay elements that will be involved in the strategy RPG. The game uses a tactical gameplay system wherein players strategically move their units across a battlefield to defeat opposing forces. Actions take place on a grid, with units moving a select set of spaces before carrying out offensive or defensive maneuvers. Cunningly attacking from the sides and rear of an enemy will deal significant amounts of damage, allowing units to be eliminated more efficiently. Defeating enemies successfully will enable Synchro Mode, which allows the user to unleash powerful attacks that can decimate an opposing force.

Lixia’s Orbs can also be a useful item in combat as strong powers are sealed inside of them, allowing players to envelop the battlefield in flames or flood enemy strongholds with more unlocking throughout the story. Outside of combat, players can further immerse themselves in the fascinating Three Kingdoms period through conversations with other officers. Path of Destiny episodes are unlocked during encounters on the front lines, and provide access to unique battles, new companions, monetary bonuses and useful items.

The company also stated that those who purchase Dynasty Warriors: Godseekers within the first month of sale will be given bonus costumes for Lu Lingqi, Guan Yinping, and Lixia.

Toukiden 2 Launching in the West in Spring 2017

Back in September Koei Tecmo confirmed that they were planning on releasing Toukiden 2 in the West and now the company has announced exactly when they plan on releasing the game in North America and Europe. While the company did not state what platforms the game would be released on, they did state that Toukiden 2 will be releasing in the West in spring 2017. It is worth noting that the title is set to be released for the PlayStation 4, PlayStation 3, and PS Vita in Japan.

To go along with this announcement a handful of screenshots plus a short anime film video was released and you can check those out below.

Batman: The Telltale Series – City of Light Review

Batman: The Telltale Series – City of Light

Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox One (Reviewed), Xbox 360
Release Date: Available Now
Price: $4.99 USD – Available Here

Overview

Over the last few months we have seen Telltale Games craft a new and unique feeling story involving Bruce Wayne as he comes up against threats not only to the city of Gotham but to his family legacy. As each episode came to pass we saw more of the story unfold and now with Batman: The Telltale Series‘ fifth and final episode of this first season, City of Light, released, does this story come to a satisfying end?

Story

As one would expect, considering this is the last episode of the first season, those who have yet to play the series up to this point should be wary of continuing to read on as certain events will be mentioned in his review that will spoil various twists that should be experienced during your own playthrough.

One of the key parts that Telltale Games mentioned about the past episode was how players would end up in a wildly different position depending on their decisions during Guardian of Gotham and it is actually a real shame that there is no rewind feature in this series, as the developer certainly didn’t exaggerate things. After playing through the final episode twice it can be easily said that the majority of the first half of the episode will play out in an entirely different manner with Bruce/Batman facing off against the villain that they didn’t previously eliminate.

In fact, City of Light rarely takes any time to draw things out like the previous episode, making it a bit short but also far better paced. Almost every encounter in this episode helps bring about a resolution to one of the many plotlines that have been woven since the first episode while also helping to develop Bruce as a character. Whether it is saying a perhaps final goodbye to a romantic entanglement or taking down a former ally/childhood friend Bruce’s journey is successfully told in a meanginful manner that feels like it actually matters.

That being said, there are still a number of smaller issues that plague the story this time around and most of it revolves around trying to humanize Lady Arkham as a villain and the manner in which it is done. Not only does it once again require players to make use of the increasingly simplistic linking system but also the twist that is revealed is as obvious as they come and was something that incredibly easy to guess. Creating two unique twists on the villains that fans are familiar with only to have the main antagonist be the weakest of them all leads to a rather disappointing culmination of events even if the ending does work fairly well in regards to the amount of action that takes place.

While the beginning of City of Light may change depending on how players left off the resolution of the episode once again tapers down to a mostly set point that, of course, helps set things up for a second season should Telltale wish to pursue it. There are a few alterations that players can make during their final few choices that will also likely appear in some form but whether they will be mostly cosmetic in the end is something we will have to wait and see.

Gameplay

Batman: The Telltale Series – City of Light is a rather action packed episode that sees players taking part in numerous quick time based fights throughout its short runtime. The company brings everything into play during this final episode with players having small parts that allow them to, once again in slow plodding fashion link various clues together in a crime scene, choose to attend a scene as either Batman or Bruce Wayne, select various methods to eliminate a number of thugs in quick succession, and of course make various choices that may or may not play a role in the future.

One thing that does play an unfortunately heavy role in this episode is the game’s aging engine. After playing through both beginning scenarios there were moments during the action that the game would come to a complete halt for up to fifteen seconds at a time. The most egregious of these drops came during an incredibly basic scene that saw the entire game freeze up for over a minute only to come back to life just before restarting the console.

Visuals & Audio

Thanks to the variety available here players will see a wide range of locations that are highly detailed as they play through this episode and prepare for some bloodshed as not everyone manages to live through the “revolution” that Gotham City is trying to outlast. The fight sequences are incredibly well handled and ironically enough compared to the aforementioned frame rate issues, the highly detailed final fight sequence ran without a hitch and came out impressively.

The voice work by the actors once again remains a high note for the episode, especially in regards to helping make players actually believe that the villains they are coming across are actually humans. This is certainly true when players manage to break through their facades and force them to let a bit of their normal nature leak through the bravado.

Overall

Telltale Games manages to bring everything together here in the fifth and final episode of the first season and wraps it up in satisfying fashion. Unfortunately technical issues appear far more frequently than ever before and predictable twists accompanying bland puzzle sequences drag things down in the middle before delivering the action packed conclusion that leaves just enough hanging to show that Gotham is still a city in trouble and that a new villain is already ready to move in.