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NEW TRAILER DETAILS ENCHANTING STORYLINE FOR UPCOMING MYTHICAL ADVENTURE GAME, TROLL AND I

NEW TRAILER DETAILS ENCHANTING STORYLINE FOR UPCOMING MYTHICAL ADVENTURE GAME, TROLL AND I 

Two Stories Become One in This Epic Tale of Friendship and Survival from Maximum Games 

January 11, 2017 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developer Spiral House, has today released a brand-new trailer for its upcoming action adventure game, Troll and I. Today’s trailer highlights the game’s heroes, Otto and Troll, and the challenges they will face together as their relationship grows and evolves over the course of their journey.

Taking place in the majestic mountains and lush forests of post-World War II, 1950’s-era Scandinavia, Troll and I follows the adventure of a teenage boy and the unlikely friendship he develops with a massive, mythical Troll. Though Otto moved to the backwoods with his family to live in harmony with nature, he now finds himself at the mercy of the unforgiving wilderness, ripped from his village when ruthless hunters looking for Troll destroy his home. Now with a bounty on his head, and forced into hiding to survive, Otto encounters and befriends Troll, an elusive creature of folklore and legend who has managed to stay hidden from the world…until now. Thrown together by circumstances out of their control, two stories of desperate survival become one.

Humans aren’t the only adversaries this duo will face off against during their journey. The hunters, in pursuit of their prize, have unwittingly awakened ancient evils from the depths of the earth, vicious kobolds and worse. Otto and Troll must work together, using their respective strengths and inherent skills to complement each other’s weaknesses if they are to survive the dire circumstances they find themselves in. No matter the unpredictable challenges they may face, be it supernatural or of this world, Otto and Troll have each other’s backs and will face them, together.

Troll and I features a combat system that allows contrasting abilities for each character: Troll and his highly damaging attacks can crush enemies in one blow while Otto incorporates more quick and nimble moves. Troll and Otto can also cohesively act as one to fight off rivals, solve puzzles and complete missions. Each employs their own distinct presence and gameplay functionality.

Utilizing cooperative split-screen multiplayer, play locally with a friend, as teamwork is absolutely pivotal to staying alive. With a dynamic duo like Otto and Troll, the local co-op feature allows for shared collaboration between two gamers, creating an experience equally captivating for both players.

Troll and I is currently in development from Spiral House and will be published by Maximum Games. The game will be available on March 21, 2017 in North America and on March 24, 2017 in Europe for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on PC. This title has been rated “T for Teen” by the ESRB.

Troll and I is available to pre-order now for $49.99. Please visit http://www.trollandi.com for more pre-order and product information.

For the latest news on Troll and I, please follow the official Facebook and Twitter pages.

For more information on Maximum Games, please visit: http://www.maximumgames.com.

 

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

About Spiral House

Spiral House is a UK based developer of interactive entertainment, focused on developing for all major home entertainment consoles, mobile devices and PC, for the global market. Established in 1999 by seasoned game developers Bobby Earl and Kevin Oxland, Spiral House traditionally followed the ‘work for hire’ business model developing partner’s IP, including various AAA and handheld titles for Sony (EyePet, MotorStorm, Wipeout Pulse, Vita Pets, and Little Big Planet), Activision (PC Blur) and many others. Now developing their own IP, with the first in a line of exciting titles being ‘Troll and I’, they have built a reputation within the industry for building creative games that focus primarily on game-play, unique features with depth and originality, whilst maintaining tight controls on the development process. For more information on Spiral House, visit the developer website at http://www.spiralhouse.co.uk.

ANTI-MONITOR’S INVASION OF METROPOLIS KICKS OFF ANNIVERSARY CELEBRATIONS IN DC UNIVERSE™ ONLINE

ANTI-MONITOR’S INVASION OF METROPOLIS KICKS OFF ANNIVERSARY CELEBRATIONS IN DC UNIVERSE™ ONLINE

WHAT: The sixth anniversary of Daybreak Games’ DC Universe™ Online (DCUO) is here, and with it comes new limited-time in-game events that will unite Super Heroes and Super-Villains. Players must travel through time to a new version of Metropolis, where a Qwardian invasion from the Antimatter Universe threatens the Earth, and take on the Anti-Monitor to save the world from destruction. All participating characters will be scaled up to a high combat rating to allow players of nearly all levels to join this fight to save the world.

The special Anti-Monitor anniversary event features:

  • New Open World Missions: Metropolis Antimatter Invasion Zone
  • New 8-Player Raid: Centennial Collapse
  • New Gear, Collections, Feats, and More
    • New Anti-Monitor-inspired gear
    • New auto-leveling gear set
    • New base items and consumables

An all-new Anniversary Time Capsule is also available to players, featuring Qwardian-inspired gear, mods and styles.

More information about this new content and time capsule can be found at:

https://www.dcuniverseonline.com/news/dcuo-anti-monitor-anniversary-event-2017

WHEN: The 6th anniversary Anti-Monitor event is available to players now through Jan. 31, 2017.

DC Universe Online is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. For more information, please visit www.DCUniverseOnline.com.

About DC Universe Online

In DCUO, players and fans can enter the DC Universe as an active force for good or evil. A massively multiplayer experience, DC Universe Online delivers unparalleled high-energy, physics-powered combat that brings the player’s extraordinary powers to life. DC Universe Online was created in the artistic vision of legendary comic book artist Jim Lee, and set within a world created by famous DC writers including Geoff Johns and Mary Wolfman. DCUO is rated T for Teen with Mild Blood, Mild Language, Mild Suggestive Themes and Violence. DC Universe Online is available to download for free for the PC, PlayStation®4, PlayStation®3 and Xbox One (Xbox Live Gold membership required).

About Daybreak Game Company

Daybreak Games is a worldwide leader in massively multiplayer online games and emergent gameplay best known for its blockbuster hits and franchises, such as H1Z1®, EverQuest®, EverQuest®II, PlanetSide®2 and DC Universe™ Online. Daybreak creates, develops and provides compelling online entertainment for a variety of platforms. To learn more, visit www.DaybreakGames.com.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About DC Entertainment

DC Entertainment, home to iconic brands DC (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games.  Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.

KOEI TECMO EUROPE REVEALS INCLUDED BONUS CONTENT FOR UPCOMING STEAM® VERSIONS OF GUST STUDIOS TITLES

KOEI TECMO EUROPE REVEALS INCLUDED BONUS CONTENT FOR UPCOMING STEAM® VERSIONS OF GUST STUDIOS TITLES

All Additional DLC for ‘Atelier Sophie: The Alchemist of the Mysterious Book’ and ‘Nights of Azure’ Included Free of Charge; 20% Bundle Discount When Purchased Together 

Hertfordshire, 11th January 2017 – KOEI TECMO Europe is pleased to reveal the bonuses included with each of its two upcoming GUST Studios titles headed to PC via Steam®, Atelier Sophie: The Alchemist of the Mysterious Book and Nights of Azure. On the 7th February 2017, PC gamers will have the opportunity to step into the mysterious and colourful world of Atelier Sophie and experience Gust’s first action RPG in the dramatic story of Nights of Azure. A new trailer was released today alongside a selection of assets showcasing the breadth of bonus content available for PC players to enjoy free of charge at launch.

Atelier Sophie offers players a wide variety of DLC included with its Steam® release, including a collection of items to aid players on their adventure, background music packs featuring fan favorite tracks from the Atelier series, an additional “Hidden Archive” map and a selection of delightful costumes for Plachta, such as the Doll Making costume Viorage, Silver Tail, Mascoty, Lady Saber, Saint Knight and the Aqua Suit. Nights of Azure will include the adorable Gust-chan support character, who can be summoned to gain an upper hand in battles. In addition, those who purchase Atelier Sophie: The Alchemist of the Mysterious Book and Nights of Azure together will receive a 20% bundle discount.

About Atelier Sophie: The Alchemist of the Mysterious Book

Atelier Sophie: The Alchemist of the Mysterious Book follows the exploits of young novice Alchemist, Sophie Neuenmuller, who discovers she is the owner of an enigmatic book imbued with a soul. This Mysterious Book seems to hold all the secrets to the art of Alchemy, even going on to become Sophie’s mentor. As Sophie experiments with Alchemy throughout the story she unravels the book’s forgotten memories and eventually sets out to uncover the strange tale of its origin. Uncover the mysteries of Alchemy that have been hidden away and forgotten alongside Plachta, the Mysterious Book, and experiment with the Synthesis system to learn new alchemy recipes at any pace! Atelier Sophie: The Alchemist of the Mysterious Book was originally released for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system.

About Nights of Azure

Marking a new action-oriented and darker direction for titles from GUST Studios, Nights of Azure tells a tragic tale of two friends faced with impossible decisions that will test their loyalty to their quest – and to each other. In the kingdom of Ruswal, very few people leave their homes after nightfall, let alone have the strength and skill to take on the powerful, azure-blooded demons that plague the island. One of the best among these brave few is Arnice, a knight of great skill and power, who is assisted by her friend and priestess Lilysse in a quest to rid the land of these monsters. However, they soon find out that the solution to the island’s problems might not be as simple as defeating enemies in battle. Nights of Azure was previously exclusive to the PS4™ system.

For more information on the Steam releases of Atelier Sophie: The Alchemist of the Mysterious Book and Nights of Azure, please like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©2017 KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Sophie and GUST are registered trademarks or trademarks of KOEI TECMO GAMES CO., LTD.

Danganronpa V3 Launch Trailer Released

Those who are eager to see what Spike Chunsoft have in store next for Danganronpa will soon have the chance to play the latest game, Danganronpa V3: Killing Harmony, in Japanese as the release date for the game on the PlayStation 4 and PS Vita happens to be tomorrow, January 12th. To celebrate the game’s launch the company has released a launch trailer, that you can check out below, where we are given a glimpse at many of the game’s new features as well as a look at the sixteen new characters that will be in the game.

Danganronpa V3: Killing Harmony has already been confirmed for Western release but no exact release date has been announced.

Platinum Games and Hideki Kamiya Comment on Scalebound Cancellation

Earlier this week Microsoft made the unfortunate announcement that the company had cancelled all plans to release Scalebound on the PC and Xbox One and now Platinum Games and the game’s director, Hideki Kamiya, have shared some messages regarding the project ending.

Platinum Games’ message comes from President and CEO of the company Kenichi Sato stating the following:

We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.

Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like Granblue Fantasy Project Re:Link and Lost Order in the future.

We will keep working hard to meet your expectations and we look forward to your continued support!

As for Hideki Kamiya, he took to his Twitter to leave fans with his own serious comments about about Scalebound’s cancellation:

Unmagical Girl, Magical Girl Special Ops Asuka, and Alice & Zouroku licensed by Seven Seas

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Seven Seas is continuing with their licensing spree by announcing three new acquisitions today that all happen to fall into the same category, at least as far as the focus goes. The three manga are all magical girl oriented and happen to be Ryuichi Yokoyama and Manmaru Kamitsuki’s Unmagical Girl with the first volume arriving on September 12th, Makoto Fukami and Seigo Tokiya’s Magical Girl Special Ops Asuka with the first volume arriving on November 28th, and Tetsuya Imai’s Alice & Zouroku whose first volume arrives on July 4th.

To go along with these announcements Seven Seas Entertainment has provided the below summaries for each manga:

Unmagical Girl

Pretty Angel Nirvana was everyone’s favorite magical girl, and her TV show was watched in every home. But when an office worker’s computer goes on the fritz, it brings the once fictional heroine Pretty Angel Nirvana out of the screen and into our world! Can this magical girl deal with the unmagical realities of everyday life? Find out what happens when a magical girl is asked to set aside her wand and stop fighting monsters to tackle grocery shopping and paying bills!

Magical Girl Special Ops Asuka

When the Earth is threatened by the sudden appearance of undead creatures, a group of young women blessed with powers from a mysterious source rose to defeat them. Now, after three years of apparent peace, the same malevolent creatures have resurfaced. Five magical girls are once again conscripted to war as the Magical Girl Special-Ops force, to defend mankind from an unholy nemesis.

Alice & Zouroku

A group of young girls possess a mysterious power known as “Alice’s Dream,” which gives them the ability to turn their thoughts into reality. Detained and experimented upon, these youths are locked away in secret until one of them manages to escape. Her name is Sana—a girl with the power to ignore the very laws of physics. When this willful powerhouse crosses paths with a stubborn old man named Zouroku, his carefully-ordered life will never be the same again!

Monster Trucks Review

Monster Trucks

Studios: Nickelodeon Movies, Disruption Entertainment
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: 12th of January, 2017 – Tickets Available Here

Overview

I’ll be honest with you, the trailer for Monster Trucks was not the epitome of cinematic sizzle which I have seen. There wasn’t too much in it that really got me excited or made me feel that this film would have something I would have considered worth seeing. That being said, I tried to put aside my first impressions when I went in to see this film with as open a mind as possible. Who knows? Perhaps this film with a pun title about Monsters(in)trucks would actually turn out to be the next E.T.? Read on, dear reader…

Story

The film starts off with oil miners in North Dakota attempting to bore a new hole for an oil rig. Their efforts hit a snag when the shaft they’re digging pierces a body of subterranean water and the pressure damages the rig as well as forcing several creatures up the pipe and into the site where they wreak some havoc. Most of them are rounded up, save one, who escapes into the junkyard where the film’s protagonist, Tripp Coley (Lucas Till), finds them. After a brief interlude where Tripp attempts to get rid of them, the creature finds its way inside a truck where it turns out they can effectively function as a living motor for a vehicle. Both Tripp and the monster have to work together in order to rescue the captive monsters from the clutches of an evil oil corporation.

The biggest problem with a lot of children’s films in the modern film landscape is that writer’s too often dumb everything down, ostensibly to make things simpler for their audience. This, I would argue, is a big mistake. It’s one thing to have the characters, the action, and the narrative follow along a simple and clear path for a child to allow a developing mind to follow along and maintain their interest… BUT, it’s another thing entirely to completely remove all thematic concerns and ideas from a story. Unfortunately, this film falls into the latter with the writing being about as deep as a puddle. All semblance of any meaning which can be drawn beyond the film has been stripped away for mediocre action and comedy involving trucks and vehicles.

This effectively means that our protagonist character, Tripp Coley, is a complete cardboard cut-out of a character who makes decisions and pursues actions with little to no rhyme or reason. His rapport with the creature feels entirely forced and arbitrary with the relationship between protagonist human and monster largely being based on a really contrived set of circumstances. The monster itself is also very bland in terms of its personality and even now I could not tell you one distinctive thing about its relationship with Tripp or anyone else. They both end up being really boring, really unimpressive characters.

The story follows a similarly contrived plot points with the character of Tripp’s father (Frank Whaley). The character’s relation and presence makes no sense considering how little impact his story arc has to the plot or even the protagonist. He’s suddenly brought in as this possible narrative link between the film’s main antagonist and the protagonist but ultimately proves to be just as disappointing a character to the audience as he is a father to Tripp. Mostly absent with hope of something better but ultimately very disappointing.

There is a faint glimmer of a character depth between the oil company exec (Rob Lowe) and the geologist (Thomas Lennon) where the former makes reference to the latter’s loose adherence to ethical standards while working for the company. It’s delivered in a throwaway line which ultimately doesn’t get explored further throughout the film but, gosh, it gave me the hope of seeing something interesting happen on screen between the human personas. Alas, it was not to be as the film decides instead to double down on its boring protagonist and his boring relationship to an equally boring protagonist creature.

Visuals & Audio

Off the bat, I’m gonna say that the film’s animation isn’t absolutely terrible. The trailer features some less than stellar examples and they are certainly present in the film itself, but, by and large, I feel that the animators largely got things right more than wrong. The worst that happens when you see an actor attempt to interact with the creatures as you can clearly notice when they’re miming their actions.

The creature design wasn’t particularly inspired either with the monster largely remaining drab and muted in colour throughout the film. The only time, I felt, that the monster’s design became interesting was during moments when its body glowed with bioluminescence. Its body would light up with awesome glowing designs and you could see this awesome display of light which showcased a beauty which is both otherworldly enough to not set off an uncanny valley effect.

The film’s soundtrack was largely passable without leaving too much of an impression either way. The tracks perform their role of backing up the emotional swings of the film (as they try to be) but doesn’t leave much of an impression either way. The biggest thing I noticed is that the film attempts to score itself pretty much like every other children’s film and ends up sounding quite generic.

Overall

Overall, there’s really not that much good I can say about this film. It’s story is largely pointless and boring with little to no depth and even less character. The animation for the creature has some moments where it’s interesting, but occasionally finds its way into the uncanny valley where it sends us its holiday snaps. Its soundtrack is uninspired and largely forgettable but doesn’t stand out in a bad way either. The only audience which I feel would get something out of this film would be a sliver very young children who are passionate about trucks but not too young as to be frightened by the creature or too old to need anything more than footage of trucks driving over things to be entertained. I cannot recommend this film if you do not fall into this very specific demographic.
Capsule Computers review guidelines can be found here.

Amagi Brilliant Park’s Isuzu Sento to be Voiced by Molly Searcy

Sentai Filmworks has continued their series of English voice actor reveals for the planned English dub of Amagi Brilliant Park and while we have already learned who will be voicing Princess Latifah and Seiya Kanie, this time around the company is closing out the three main characters by previewing the English voice actress, Molly Searcy for Isuzu Sento. The video, found below, gives us a sample of how Molly Searcy will sound as Isuzu Sento in various scenes.

The premium box version of the release will include the series on Blu-ray and DVD, Sticker Sheets, Iron Token, Mirror Button, Metal Pin Set + Card, Authenticity Card, Park Brochures, Map Poster, and a Collectors Box.

Former Attack on Titan Editor Arrested as Suspect in Wife’s Murder

Jung-hyun Park, the first editor to have helped with the popular Attack on Titan manga series, has been arrested in suspicion of murdering his wife. Tokyo Metropolitan Police Department have charged him with homicide after the assistant editor-in-chief of Kodansha’s magazine continued to change his story about how he found his deceased wife.

According to NHK News, the husband called for emergency services on August 9th at 2:50AM to report that his wife “had collapsed” and claimed that she had “fell down the stairs.” He later changed his story to say that she “committed suicide by hanging herself by a handrail” only for an autopsy to reveal that the cause of death came from strangulation on Kanako’s neck. With no evidence showing any other possible suspects and the entire family home at the time, the police arrested Park though have issued a statement saying that he is “maintaining his innocence.”

https://youtu.be/FH12tSnvKCs

Hatsune Miku: Project DIVA Future Tone Review

Hatsune Miku: Project DIVA Future Tone

Developer: Sega
Publisher: Sega
Platform: PlayStation 4
Release Date: January 10, 2017
Price: $29.99 Colorful Tone – Available Here $29.99 Future Sound – Available Here $53.99 Bundle – Available Here

Overview

Less than five months ago we saw the release of Hatsune Miku Project DIVA X in the West and now fans of the famous Vocaloid and her friends are going to get a massive dose of Miku once again at the start of the year. Originally released as an arcade game back in 2010, updated in 2013, and given various upgrades over the years, Hatsune Miku: Project DIVA Future Tone was eventually released on the PlayStation 4 and now that Sega has brought this entry to the West, is it worth picking up?

Gameplay

In many ways Hatsune Miku: Project DIVA Future Tone feels like something that sets a different tone for the Project DIVA games. Rather than implement a story of any kind or place various barriers in the way of the player, the first thing that is done when starting up the title is a tutorial that gives players the run down on the various input methods to the familiar tune of “Ievan Polkka“ before throwing them into the vast array of options that this title has to offer.

Now it is worth noting that Hatsune Miku: Project DIVA Future Tone is available in separate packs, with Colorful Tone and Future Sound being available for $29.99 a piece or together for $53.99 at a discounted bundle and it is fairly clear that unless you happen to dislike all of the songs in one of these packs, that picking up both versions is the way to go as you will find that over 220 songs are available to play right off the bat when both packs are purchased.

This may seem a bit overwhelming at first and believe me, it can be, but thanks to the ability to sort the songs alphabetically, by difficulty level, Vocaloid, and completion level you’ll easily be able to find which songs you want to tackle at any given time. Those who find specific songs they enjoy can easily favorite them with a tap of the touchpad making them easy to access at any given time. Now one thing that is a bit disappointing in this release is that while over 220 songs are offered in this game, unless you are extremely skilled or are fine using the “No Fail Mode” that prevents the player from losing, you will be quite challenged to play a number of these songs.

I say this because while over half of the songs are available all the way from the Easy difficulty level, the other songs are only available from Normal and a few are only available at the Hard level. This news may be disheartening to some since certain songs are not available on lower difficulties, which is an odd choice, but it is interesting to note though that every song can immediately be seen in music video mode if you choose to simply enjoy the performance or played using the aforementioned No Fail Mode.

If you do happen to be extremely skilled at the game, then you can add a little twist into the game by adding in various elements such as hiding notes, making them fly across the screen even faster than normal, or have them be surprise notes. There is even an Extreme difficulty level that isn’t accessible until songs are cleared on Hard so while things may be a bit unbalanced for newcomers, those looking for a real challenge can find it here in Hatsune Miku: Project DIVA Future Tone.

In fact, thanks to the controls of the game and the way that it has been adapted from an Arcade machine, this is one of the hardest games in the series so far. This is partially due to the fact that while there are fewer inputs to generally worry about, as the game generally uses only four of the face buttons at most, there are also a number of new note types to keep an eye out for. These include hold notes that can be held for bonus points, notes that must be input at the same time that generally are given a pop-up diagram of what to tap to avoid confusion, analog stick inputs, as well as swipes that make use of the touchpad. Touchpad notes tend to be fairly finicky to get the hang of as starting too soon can cause the whole note to be missed while ending a slide will give the player less points and possibly ruin a combo they would have otherwise been able to build up by timing their inputs correctly.

As you rack up points to complete songs, including sequences that allow the player to rack up large points and even trigger a stage effect, there are various levels of completion for each one with the player given points that can then be used to purchase costume modules, hairstyles, and a handful of accessories for the Vocaloids to wear. There are a massive number of costumes to unlock with points in this game and while many songs have unique costumes designed specifically for that song, which is shown as the recommended outfit in the shop when you enter it on a specific song, there are also various fan-favorite costumes that reference other Sega titles such as a Sonic costume, Valkyria Chronicles, and Space Channel 5.

Unfortunately outside of the base gameplay mode and the outfits that can be unlocked and accessories that can be worn, players will find that Hatsune Miku: Project DIVA Future Tone doesn’t really expand much beyond that. This is in part due to it being an arcade port so the only other options available to the user are to compile a list of songs they want to play in a playlist manner and allow them to play like music videos, which I actually have running while writing this review. Those who enjoyed the little slice-of-life interactions with their favorite Vocaloids may be a bit disappointed by the bare bones nature of the game outside of the performances but the clear focus spent on the rhythm gameplay will delight fans of the genre.

Visuals & Audio

As soon as players begin their first song they will recognize that Hatsune Miku: Project DIVA Future Tone is a big visual improvement over the core games that we have seen in the past. Thanks to their roots at the arcade, each of the character models are impressively handled and the music videos that they are set against are as flawless looking as ever. In  fact, many stages you remember will look basically the same while the Vocaloid dancing or performing the song will stand out thanks to the redesigns and the massive amount of costumes that players haven an option to select from. Unfortunately unlike past entries, while the lyrics have been Romanized into English letters Sega has not provided English translation for the lyrics in this entry.

It is worth noting that while this game may not feature some of the most recent hit songs from creators; it does feature what many may call the greatest hits that the series has had to a certain point. Almost every popular Vocaloid song including some variants are included in this release and there are a wide number of genre to select from though players will need to listen to/perform some of these songs to find out how they sound for themselves as there is no sort option in this regard. With so many great songs to choose from, including some classic Sega tunes, and the outstanding looking videos they are set against that can be viewed at any time, players will be in for a real treat here.

Overall

Hatsune Miku: Project DIVA Future Tone may feel like it doesn’t have a whole lot of legs outside of its core gameplay thanks to the fact that it’s arcade roots leave it without any Vocaloid interactions or gift giving but there is really no need for that. Thanks to the fact that this title features a staggering number of songs to play and an exceptional presentation for every song, players will be more than happy with what is on display here, making it a must-have for fans of Hatsune Miku and Vocaloid music in general.