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Transformers: The Last Knight Impressions

Earlier in the week, I was lucky enough to get a pass to attend the Paramount Pictures Transformers: The Last Knight fan event over in Sydney. We normally don’t get called out to cover preview screenings of teaser footage so I was actually expecting to write up a full review for this film, instead I was treated to a 20-minute reel of footage. I was a bit surprised but I took what mental notes I could and now that I’ve had some time to coalesce my thoughts into words, here are some of my impressions, thoughts, and concerns regarding what I’ve seen.

With this preview I got a sense that the writing has improved considerably for dialogue, at least. That isn’t saying particularly much as I’m sure most of us aren’t expecting Shakespeare when buy a ticket to see a Transformers movie but it’s fairly agreed by most pundits that even for the low expectations we do have, the writing in this series has been less than stellar. The ancillary characters, in particular, appear to have some choice cuts of dialogue and wit which actually made me laugh a couple of times during the preview screening. During the fan event, they made a big deal of the fact that a writer’s room of 14 screenwriters was gathered to write the film’s script and I feel it certainly does show in the better dialogue.

What I’m less than impressed with is the major overtures to the hero’s journey that we’re probably going to see with Mark Wahlberg’s protagonist character. Don’t get me wrong, I have no qualms with the hero of a thousand faces making another cameo in the new Transformers instalment if the face of this particular hero has an interesting personality attached… but from what I’ve seen in the preview this doesn’t really appear to be the case. Throughout the twenty-minute screening we were treated to, I really had no gauge on who the protagonist character was besides being varying shades of sarcastic and guarded. Otherwise, he comes across as a bit bland and disconnected but I’m willing to reserve judgement until I see the full performance.

The biggest concern I honestly have is something which has always bothered me about this film franchise, namely its focus upon its human characters. Throughout the Transformers film franchise, we’ve had to put up with the eponymous transformers themselves being essentially second-fiddles in their own films. Instead, the focus of these films lies upon the human characters who are generally severely less interesting than the giant alien robots. It’s a shame that, for whatever, the producers of this series don’t feel more confident in the staying power of their eponymous characters.

The action sequences I could see in this teaser reel were pretty solid and what I expected from Bay. Since this is the fifth iteration of this franchise, I feel like he’s probably got some experience with making some engaging sequences of robot-on-robot combat. I’m expecting that the full film experience will be one of exciting action sequences but little which I’d consider to be truly substantive. Bay is a skilled auteur when it comes to making mainstream action films and knows how to make action films which are fun to watch (it’s why this franchise has been running for so long) but I don’t believe that anyone has really come out of one of his films feeling like they have a new perspective on life.

By the looks of things, I don’t think The Last Knight will be too much different in that regard… but that isn’t necessarily a bad thing. I have no doubt it will be a fun action flick to tide us over the Winter months down here in the land downunder. If nothing else, it’ll probably be a wild and find ride to be on.

If you want to check out the Super Bowl trailer for Transformers: The Last Knight, you may do so here.

New The Surge Trailer Outlines The Unique Loot System

Deck13 and Focus Home Interactive has released a brand new trailer revealing more details about The Surge’s loot system. Tied deeply into the game’s combat system, players will need to make a dangerous choice in combat: extend the fight to get more loot by hacking off armoured pieces or end the battle quickly by hitting unarmoured weak spots on the enemy. Healing items come a premium in The Surge, so players will need to balance risk and reward with each fight.

The Surge is an action RPG set in a future ravaged by climate change. Humans have been reduced to manual labour in exo-suits after technology pushed humans out of most jobs. After a mysterious blackout strikes a CREO work site, our hero Warren must repurpose the industrial machines for a more violent purpose to survive. The game launches for PC, PlayStation 4, and Xbox One on May 16.

https://www.youtube.com/watch?v=BVwTPkzvFz4

Meet The Characters of Shiness: The Lightening Kingdom in The New Trailer

Enigami and Focus Home Interactive released a brand new trailer to introduce gamers to the five heroes of Shiness: The Lightening Kingdom. The five characters have both diverse skills and backgrounds.

Chado – This daring young Waki dreams of travelling far beyond his home town Kimpao – and this desire quickly lands him in big trouble!
Poky – A faithful friend to Chado, Poky has an incredible talent for engineering that makes up for his lack of courage.
Rosalya – Shy but loyal to the party, Rosalya has a powerful affinity with fire and is on the search for a mysterious truth.
Askel – A formidable young mercenary, the enigmatic Askel already has a far-reaching reputation in Mahera.
Kayenne – A strong, natural born leader, Kayenne remains calm in even the most difficult situations.

The world of Shiness is filled with puzzles that will require gamers to use all five characters to conquer the brain teasers. The theme of cooperation also extends into combat. Battles may be one vs one affairs, but sidelined characters can still provide support with helpful spells.

Shiness: The Lightening Kingdom is set to launch on PC, PlayStation 4, and Xbox One on April 18th. A special pre-order offer is running on Steam that knocks 15% off the cost of the game and throws in a copy of the official manga and soundtrack.

https://www.youtube.com/watch?v=VjS8ySz2neM

Escape from Tarkov Introduces Scavs in Latest Build

Russian indie devs Battlestate Games released a new build of their upcoming FPS Escape from Tarkov that introduces the playable Scavs faction. Short for scavengers, this special neutral faction allows up to four players to group up and try to find as much loot as possible before dying. All loot recovered will be transferred to players main characters. The new mode has two benefits. First, it adds some smarter scavenger foes to the world for players to battle in-game. Second, it offers players a chance to experience the game in a more aggressive way as they no longer have to fear losing their inventory.

Escape from Tarkov is set in the fictional city of Tarkov after the UN evacuates and seals the city. The PMCs from USEC and BEAR must battle for survival in a hostile environment littered with blood thirsty scavengers and operators from the opposing company. Escape from Tarkov is scheduled to enter closed beta this summer.

https://www.youtube.com/watch?v=roLFJ7GZOcQ

New Gameplay Footage of Expeditions: Viking Revealed


Danish indie devs Logic Artists (Clandestine) released fifteen minutes of gameplay footage of their upcoming game Expeditions: Viking. The video features a late game quest set in Dumfries, Scotland, where our hero is tasked by two factions to attack Dumfries. Viewers will get an in-depth look at the game’s classless system and a variety of combat options available in game.

Expeditions: Viking is the follow up to the 2013 RPG Expeditions: Conquistador. The new game follows a band of Viking warriors who arrive in Britain to bring wealth and renown to their clan. Expeditions: Viking is set to launch on Windows on April 27th, 2017 via Steam and other digital retailers.

https://www.youtube.com/watch?v=EcBvzK2RJxw

Indie Gala Friday Special Bundle #48 Now Available

It’s the weekend! It’s the perfect time to grab some new games to play this weekend, and Indie Gala is here to help you out. This month’s Friday Special Bundle comes with 10 great indie games to keep you busy.

For a minimum purchase of $1.00 USD, buyers will receive:

Helium – A hardcore sci-fi shooter set on an unknown planet where the player is the only survivor.

A Girls Fabric Face – After three girls are brutally murdered, 16 year old Anna decides to investigate for herself.

Bayou Island – A colourful old school point and click adventure set on Bayou Island, a lovely place with a sinister plot brewing underneath the surface.

For a minimum purchase price of $3.49 USD during the first 24 hours of the sale, buyers will also receive:

Monkey Land 3D: Reaper Rush – Help Mugen save his merry band of pirate monkeys in this colourful adventure.

Tacopocalypse – Compete with up to three friends in this wacky open world stunt driving game inspired by the Tony Hawk series.

Bicyclism EP – A physics based party game where players compete in a variety of weird and crazy tasks as their favourite bicycle.

Super Mixtape – A retro physics based rhythm platformer set in a world with an A side and a B side.

LOR – League of Runners – Compete for the top of the leaderboards in this first person runner.

FrightShow Fighter – A strangely frightful 2D fighting game featuring ten horrifying creatures.

JOLT: Super Robot Racer – A platformer racing game for up to four players locally.

The special price will only run for the first 24 hours of the sale, so be sure to grab your bundle at Indie Gala today.

 

MAKE IT RAIN PAIN IN BULLETSTORM: FULL CLIP EDITION, OUT TODAY

MAKE IT RAIN PAIN IN BULLETSTORM: FULL CLIP EDITION, OUT TODAY 

Cult-Classic “Skillshot” Shooter Returns with Visual Overhaul, New Content and Duke Nukem in the Ultimate, Fully-Loaded Package for PlayStation®4, Xbox One and Windows PC

Frisco, Texas – April 7, 2017 – Developer People Can Fly and publisher Gearbox Publishing are pleased to announce that Bulletstorm: Full Clip Edition launches today on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Featuring updated hi-res textures, increased polygon counts, sterling audio, smoother framerates, and running in up to 4K resolution on PC and PS4™ Pro, this upgraded and definitive version of the action-packed, critically-acclaimed first-person shooter comes with all the previously-released DLC along with brand-new content.

For the first time ever, players will get the chance to play Bulletstorm as the iconic Duke Nukem in Bulletstorm: Full Clip Edition. Featuring a rerecorded script and brand new lines from the voice of Duke, Jon St. John, the Duke Nukem’s Bulletstorm Tour add-on content will replace main character Grayson Hunt with The King himself and provide players with a whole new butt-kicking perspective on the cult-classic shooter. Duke Nukem’s Bulletstorm Tour is now available for digital purchase for $4.99.
“Everyone at People Can Fly is thrilled to be bringing Bulletstorm back to gamers around the world,” said Sebastian Wojciechowski, president of People Can Fly. “The team has poured their hearts into this project, and worked tirelessly to ensure that this is the best Bulletstorm experience for fans the world over. We are thrilled to be bringing this franchise, which we hold dear to our hearts, to a new generation of gamers.”

Now available on PlayStation®4, Xbox One, and Windows PC, Bulletstorm: Full Clip Edition is the ultimate Bulletstorm experience, and includes:

  • The Total Package – All previously-released content, including the Gun Sonata and Blood Symphony add-on packs, now on modern platforms.
  • New Overkill Campaign Mode – Upon completing the main campaign, blast through this New Game+ mode with an unrestricted arsenal of weapons and Skillshots.
  • New Echo Maps – Players can showcase their skills on six brand-new levels for the score-based Echo Mode.
  • Killer VisualsPresented with updated models, environments, and animations all running at 60fps across all platforms.
  • The Art of Destruction – Pull off masterful kills by mixing fast-paced gunplay with unique kick, slide, and leash combos.
  • Visceral Audio – Orchestrate a crescendo of chaos with newly remastered audio effects.
  • Duke Nukem’s Bulletstorm Tour – Play through the entire Bulletstorm: Full Clip Edition campaign as Duke Nukem, featuring full voice over and brand-new lines from Jon St. John, the original voice of Duke.

“It has been an honor working with People Can Fly to help bring new gamers to the franchise People Can Fly has built with Bulletstorm” said Steve Gibson, Head of Gearbox Publishing. “Bulletstorm: Full Clip Edition is truly the definitive version of the game, as it takes the experience to a new level of presentation and graphical fidelity that has exceeded expectation. Whether this is your first time playing in this universe, or you’re coming back to Stygia, there are incredible new experiences waiting for you.”

For more information on Bulletstorm: Full Clip Edition, please visit www.bulletstorm.com, Like Gearbox Software on Facebook at www.facebook.com/GearboxSoftware/, and follow Gearbox Software on Twitter at @GearboxSoftware. This title has been rated “M for Mature” by the ESRB.


About Gearbox Publishing

Founded in 2016, Gearbox Publishing was established with the goal of helping developers around the world bring their products to market while retaining their unique creative visions. The mission began with the critically-acclaimed Homeworld Remastered Collection for PC, followed by the first new entry in the franchise in more than a decade, Homeworld: Deserts of Kharak, developed by Blackbird Interactive. Gearbox went on to publish Duke Nukem 3D: 20th Anniversary World Tour in celebration of the 20-year anniversary of the iconic FPS title. With the release of 2017’s Bulletstorm: Full Clip Edition, developed by People Can Fly, Gearbox Publishing remains committed to its promise to entertain the world and become the most developer-friendly publisher in the industry. Learn more at http://www.gearboxpublishing.com.


About People Can Fly

Established in 2002, People Can Fly is known for recent titles such as Gears of War: Judgment (published in 2013) and Bulletstorm – an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011. The studio made its mark on the shooter genre with its award-winning Painkiller series of games for PC and Xbox prior to shipping Epic’s Gears of War for PC. People Can Fly is currently working on another exciting AAA shooter.

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*ESRB Guidelines for Bulletstorm: Full Clip Edition

Trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

STAR WARS™: FORCE ARENA INTRODUCES FOUR NEW CHARACTERS AND REPLAY FEATURE

STAR WARS™: FORCE ARENA INTRODUCES FOUR NEW CHARACTERS AND REPLAY FEATURE

SEOUL, Korea – Apr. 5, 2017 Netmarble Games Corp., the fastest-growing mobile game company in Asia, today announced a new update into Star Wars™: Force Arena featuring four new character cards, new features in Guild, Replays, and a newly balanced 2vs2 play.

With the update, four new characters from Rogue One: A Star Wars™ Story have been added into the game including the Imperial Death Trooper and the TX-225 Assault Tank from the Galactic Empire, and Keredian Partisans and Rebel Demolitionists from the Rebel Alliance. Death Troopers, who are the elite soldiers of Imperial Intelligence, were featured in the recent movie as bodyguards and enforcers for Director Krennic, and has been one of the fan favorites since.

Star Wars™: Force Arena is also introducing a new feature in the Guild System, strengthening the social aspect of the game. Guild members can now freely request and donate character cards to others in the same guild. Also, Guild members can take part in missions together and receive special card packs after completing each mission.

One of the biggest changes to the recent update is in the game’s balance, starting with the 2vs2 normal match. While players will continue to play for a better rank, tier, more credits and card packs in the 1vs1 ranked match, the 2vs2 normal match is now a non-ranked match, meaning that players can play the game more casually without affecting their rank or tier, but still receive credits and card packs after victory. Also, players now taking part in 2vs2 normal matches will each play with the same level deck, bringing a more balanced, fair matchup for each battle.

Replays are now available in Star Wars™: Force Arena, and players can view all matches they’ve played for the past three days. Also, players can view Top 20 matches based on stats including leader kills, squad kills, number of tower destructions, and number of comebacks wins. The Top20 match highlights will be renewed every 4 hours.

“We hope players have more fun and share great strategies with each other through newly introduced character card donations and Replays in Star Wars™: Force Arena,” said Seungwon Lee, Chief Marketing Officer of Netmarble Games. “Now players can enjoy 2vs2 in a fair environment without worrying about rank drop and also bring their best game with four new characters including the Death Trooper.”

Star Wars™: Force Arena boasts more than 80 playable in-game cards, including new faces from the recent movie release, Rogue One™: A Star Wars™ Story. Star Wars™: Force Arena is available on the iTunes App Store and Google Play. For more information on the game, visit the official website at www.StarWarsForceArena.com.

Download Star Wars: Force Arena for your iOS device here: http://apple.co/2ilzL4U

Check out Star Wars: Force Arena on Android here: http://bit.ly/2f13v8H

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About Netmarble Games Corporation

Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide. With more than 3,500 employees, Netmarble has been developing and servicing some of the most successful mobile games, including Lineage2 Revolution, MARVEL Future Fight, STAR WARS™: Force Arena, Everybody’s Marble, and Seven Knights. The largest shareholder to Jam City, a leading casual game developer, and parent company to Kabam, a top global game developer in massively multiplayer free-to-play games, Netmarble has strategic partnerships with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company. More information can be found at www.netmarble.com.

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California. Discover more online at www.lucasfilm.com.

Composer Olivier Derivière Pioneers Real Time Generated Interactive Music for Video Games in GET EVEN™

Composer Olivier Derivière Pioneers Real Time Generated Interactive Music for Video Games in GET EVEN™

“Game music’s eclectic daredevil” takes musical immersion in games to new level with innovative interactive music 2.0 techniques and 3D audio tech

For more than a decade, IFMCA award-winning composer Olivier Derivière (‘Remember Me’, ‘Assassin’s Creed IV Freedom Cry’), hailed by MTV as “Game music’s eclectic daredevil,” has been scoring music for animation, films and video games and is widely acclaimed for both his composition and innovative approaches to connecting music with the game experience.

With his latest work on the psychological thriller game ‘GET EVEN’, developed by Polish studio The Farm 51 and published by BANDAI NAMCO Entertainment Europe, Derivière is once again challenging industry conventions and enhancing the player’s interactive experience through music.

To fully immerse players in the center of the game’s multi-dimensional story, Derivière created a visceral and emotional musical score – rendered live in the game’s engine – that infuses sound sources from within the game’s environment and reacts in real-time with the actions of the player.

“Through the use of real-time MIDI, live musicians recorded in ambisonics, and other audio tricks, the gaming environment itself is now an orchestra waiting to be conducted, and everything in it is a potential instrument,” says Derivière.

An intense and genre-defying musical journey combining organic electronic music and live orchestra, recorded and mixed in 3D audio with the Brussels Philharmonic at Galaxy Studios, Belgium, Derivière’s score conveys a vast spectrum of emotions whereby all the music is connected directly to the meaning of the game.

Driven by his passion to provide players with a unique musical experience that truly reflects the game, both musically and directly in sync with the gameplay itself, With ‘GET EVEN’ Derivière continues to innovate and enhance the player’s interactive experience through music. For more information visit http://olivierderiviere.com.

GET EVEN™ will be released for PlayStation 4, Xbox One and PC on May 26. For more information visit http://www.getevengame.com.

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in over 50 countries across Europe, the Middle East, Africa and Australasia.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, DARK SOULS™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

About The Farm 51:

The Farm 51 is a team of enthusiasts. We develop computer games and virtual reality applications, and contribute to the dynamic growth of the new technologies market. Our projects combine game development experience, advanced photogrammetry and 3D scanning solutions, as well as passion for telling interesting, original stories. The Farm 51 also includes the Reality 51 team, which is focused primarily on technological advancements and the virtual reality market. The studio has in-house video games and apps under the belt, including NecroVisioN, NecroVisioN: Lost Company, Deadfall Adventures and Chernobyl VR Project, all of which have enjoyed good reception. We have participated in the production of such widely known Polish games as The Witcher or Two Worlds II. The Farm 51 is now working on GET EVEN, a completely new project meant for next generation consoles and PCs. For more information, visit: www.thefarm51.com.

About Auro Technologies

Auro Technologies is a spin-off of the privately owned Galaxy Studios Group, renowned worldwide for its state-of-the-art leadership in audio innovation for music and sound for film. After 150 years of evolution in sound recording and reproduction, Wilfried Van Baelen (CEO Auro Technologies and Galaxy Studios) revolutionized sound by bringing “Immersive Sound” (sound in 3D) as an end-to-end solution for all markets with his Auro-3D® format. The addition of the missing and final dimension in sound (height) combined with Auro-3D’s® groundbreaking technologies provides a natural immersive sound experience unlike anything you’ve heard before, creating a totally new emotional level of entertainment in music, movies, games, events etc. The Auro-3D® technology suite offers easy-to-use and unprecedented levels of sound reproduction capabilities to the broadcast, digital cinema, home cinema, mobile, gaming, and automotive markets. To learn more about Auro Technologies or Auro-3D, please visit www.auro-technologies.com.

Vikings: Wolves of Midgard Review

Vikings: Wolves of Midgard

Developer: Games Farm
Publisher: Kalypso Media
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 24 March 2017
Price: $39.99 USD – Available Here

Video Review

Overview

Vikings: Wolves of Midgard is an action RPG inspired by Norse mythology. Players take on the role of the chief of the Ulfung clan, a band of misfits and outcasts who lead the charge to stop the war between the Jotan and the Gods of Asgard. Blessed by their patron god, gamers will slay hordes of creatures from Norse lore, conquer the mortal foes of the Ulfung, and cement their legacy as the most feared Viking warrior.

Story

Vikings: Wolves of Midgard’s story is rather weak. While the overall idea for the plot has good potential, the execution just falls flat. A large part of the problem is that the writing lacks direction. The overall plot is presented in a very serious tone but the dialogue is often a lame attempt at being funny, corny to the point of cringe-worthy, or just plain lazy. The main character’s lines makes them unlikable, as most lines make them out to be a blood thirsty brute who answers almost everything with awful one liners. There are a few moments where the game is genuinely funny, but these moments are few and far between. The disjointed dialogue feels like different writers handled the script writing and at no time spoke to each other or that management decided to demand serious changes to the script mid-way. The game feels like wasted potential as the setting has plenty of content to explore and there are characters like Helga who would be well served by actual character development.

Gameplay

Vikings: Wolves of Midgard is a standard action RPG with a few twists. Character creation consists of the normal aesthetic choices, but instead of choosing a class, players pick a deity to initially worship. The choice in deity will dictate the player’s weapon specialty: two handed, dual wielded one-hander, one-hander and shield, bow, or staff. Players’ rage ability is based on the weapon, while remaining abilities are purchased from the skill tree. When players kill an enemy, there is a chance it will drop blood. Collected blood immediately restores a little health and is later spent at an altar to the gods to level up. Each level gained awards the character with two points to spend on the skill tree and a point that can increase one of five stats. The skill system leaves little room for creating builds. Each tree is rather linear as each level unlocks only one or two skills. There is no incentive to experiment with dual class builds as most of the time players will lose out on important stats with little gain in return. It leaves the game with a rather bland and overly simple progression system.

I like the combat system in Vikings: Wolves of Midgard. It mixes traditional isometric action RPG combat with mechanics found in modern action games. Stamina fuels both skills and the all-important roll function. Mobility is well rewarded in the game as strikes from behind are guaranteed critical hits and dodging prevents quite a bit of damage in a game where heals are rather limited. Having to choose between a quick burst of speed or dealing a boat load of damage adds a nice layer of complexity to combat. The game also uses a combo system that will be familiar to Diablo 3 players that reward people with extra blood for executing multi-kills and stringing together long hit chains.

The game’s biggest twist to the action RPG genre is the harsh environments. Many levels have some sort of elemental based hazard that players must contend with. Spend too long in a hazard zone and the player will begin taking damage until they can return to a safe area. Stacking elemental protection can extend the length of time a player can spend in a hazardous area, but eventually the player will need to seek cover. I like the idea as these levels become a constant decision between choosing to fight or retreating to a safer area. The cold levels get an extra wrinkle as light armour protects against cold at the cost of armour points, putting melee characters in the difficult position of figuring out how much long term survivability they can sacrifice for short term survivability.

The level design is rather average. Levels tend to be rather linear with several side areas rewarding players who explore with legendary items and level completion bonuses. The level completion bonus that has players destroying all of the totems or shrines in a level is absolutely maddening as they often blend right into the background. The other two level completion bonuses tend to be a little less challenging to complete.

The biggest issue with Vikings: Wolves of Midgard is its subpar controls. The mouse tends to latch onto destroyable items from quite a distance away, making it difficult to navigate with the copious amounts of destroyable objects littered around the maps. Targeting long range AOE abilities with a circular area of effect is just as inconsistent as sometimes the ability would target at the mouse cursor and sometimes right in front of the character. The game generally feels like it was designed for a controller first as movement is much smoother and the game lacks tooltips outside of menus. Another major issue that is not restricted to mouse and keyboard is the many corners that the player could get stuck in. The vendor menus also seem to be lacking some quality of life features like sell all collectibles or a buy back function.

Visuals

Vikings: Wolves of Midgard has rather average graphics. The art style channels a dark look that is popular with many games in the genre. The textures and models look good; however, the animations feel a little unnatural and clunky.

Audio

The audio experience is generally quite good. The soundtrack starts with a Norse style that fits the experience of being a Viking warrior slaughtering hundreds of thousands of enemies perfectly and mixes in some more modern touches at times. I would have preferred if the soundtrack was expanded by three or four tracks to give the game a little more variety. The sound effects are enjoyable. The voice acting threw me for a bit of a loop. The acting is quite good, and the actors make the best out of a lousy script. I just don’t understand the director’s decision to have the player character speak with a Scandinavian accent while the rest of the cast speaks with a British one. I understand a British accent is standard code in English language media for “historical,” but consistency is key.

Overall

Vikings: Wolves of Midgard tries hard to distinguish itself from the hordes of other action RPGs. The elemental exposure system and the modern style combat system is a nice, small twist on the formula. Unfortunately, the game is hampered by iffy PC controls and a boring skill system. When mixed with the poorly written script and middling audio/visual presentation, I can only recommend the game to the most hardcore action RPG addicts looking for a new game on PC and those stuck without really good options on consoles.

Capsule Computers review guidelines can be found here.