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Musou Stars’ Plachta, Naotora Ii, and Zhou Cang Introduced in Latest Trailers

Koei Tecmo is taking a look back at some of their previously announced characters for Musou Stars with their latest batch of character trailers. I say this because we’ve known that Plachta, Naotora Ii, and Zhou Cang would be available as playable warriors in the game for quite some time now but the company only just got around to releasing gameplay trailers for each of these fighters.

For those who haven’t heard of these fighters Plachta is from Atelier Sophie, Naotora Ii is from Samurai Warriors, and Zhou Cang is an upcoming Dynasty Warriors fighter. You can check out the videos below and as for the game itself, Musou Stars is set to be released on March 30th in Japan for the PlayStation 4 and PS Vita.

Plachta

Naotora Ii

Zhou Cang

Halo Wars 2 Launch Trailer Focuses on Story

Halo Wars 2 might not be coming out for a couple more weeks but Microsoft has released their launch trailer for the game early in an effort to get RTS fans and Halo fans excited about the upcoming release. This video is light on the gameplay front but focuses heavily on the story aspect of the game which will place players in charge of Spirit of Fire and its remaining crew as they find themselves facing off against a brand new enemy that even the Covenant couldn’t bring under their reign.

Known as the Banished and led by the ruthless Brute Atriox, players must fight to survive against when the game is released on the Xbox One and PC on February 21.

JUST DANCE WORLD CUP 2017: RECORD-BREAKING YEAR COMES TO AN EPIC FINALE AT ESPORTS WORLD CONVENTION (ESWC) WINTER

JUST DANCE WORLD CUP 2017: RECORD-BREAKING YEAR COMES TO AN EPIC FINALE AT ESPORTS WORLD CONVENTION (ESWC) WINTER

18 Competitors From 17 Countries Will Compete to Become the Just Dance 2017 World Champion

SYDNEY, Australia. February 9, 2016 —Ubisoft® has revealed the latest details on the Just Dance® World Cup (JDWC) 2017 Finals, occurring February 17-19, 2017 during the eSports World Convention (ESWC) Winter) in Paris*. For the third year, Ubisoft is partnering with ESWC, a pioneering and leading international eSports event organization, to welcome the 18 worldwide Just Dancers who won the qualifying rounds of JDWC 2017. Finalists will perform choreography from Just Dance® 2017 and Just Dance® Unlimited, including party favorite tracks like “Single Ladies (Put a Ring on It)” by Beyoncé, “Hips Don’t Lie” by Shakira Ft Wyclef Jean, “Bailar” by Deorro Ft. Elvis Crespo and classics like “Don’t Stop Me Now” by Queen or “Walk This Way” by Run-DMC & Aerosmith.

The Just Dance World Cup 2017 winner will have a rare opportunity to visit the Ubisoft Paris studio for one week, to meet the team and work with the developers, costume designers, choreographers and dancers on a special song that will be created and integrated into the game through Just Dance Unlimited for the next JDWC.

With ages from 13 to 31 years old, participants hail from different countries around the globe including Australia’s very own entrant Just Denz “Denzal”, but are united in their passion for Just Dance. The two-time World Champion Diegho San, from Brazil, will defend his title in front of thousands of live spectators and fans and millions more online. During the three days of the JDWC, players will face off in a series of best-of-three matches to advance to the next round. Both the player’s game score and a jury of Just Dance and choreography experts will ultimately decide who takes the trophy home this year.

“The JDWC is the opportunity for everyone, regardless of where they come from, to come here to compete and that’s awesome. It brings people from all around the globe, only connected through JDWC and it allows the Just Dance family to grow even bigger,” said Diegho San, Just Dance 2014 & 2015 World Champion.

“The JDWC fulfills our ambition to make the whole world dance,” said Marine de La Seiglière, Just Dance Executive Producer. “The JDWC brings a unique touch to the world of eSport competition: not only is this the perfect match between video games and physical activity, but this is a really entertaining spectacle! We managed to make the activity of dancing accessible to all, and I’m proud that we are on the way to doing the same with eSports.”

The jury includes:

  • Barbara Chane Kane (Just Dance Associate Choreograph Director)
  • Mehdi Kerkouche (Choreographer)
  • Olivier Adelh (Just Dance Lead Designer)
  • Damien Pousse (Just Dance Associate Creative Director)
  • Gigi Rowe (Pop Singer, artist on “Run the Night” from Just Dance 2017)

A record participation rate

The list of JDWC 2017 finalists is the result of 10 online and four live qualifiers[i] that took place all over the world from September 29, 2016 to January 29, 2017[ii].

This year, the online qualifiers in the World Dancefloor mode on next-gen consoles reached a record with an 83% increase in online participation compared to the 2016 Just Dance World Cup[iii]. This promising participation rate supports Just Dance’s ambition to unite worldwide competitors with Just Dancers, in an effort to democratize eSports for all.

To watch the Just Dance World Cup 2017 live at ESCW Winter, tune into the livestream starting February 19 at 4:30PM Paris time, available here.

For more information about the Just Dance World Cup, please visit http://www.justdanceworldcup.com or http://www.justdancegame.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2016 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

* The ESWC Winter Edition, will take place in the Hall 5 of the Parc des Expositions, Porte de Versailles in Paris.

 

Your winter survival experience starts on APRIL 12th, 2017 with IMPACT WINTER on PC Digital and later this year on Playstation®4 and Xbox ONE Digital

Your winter survival experience starts on APRIL 12th, 2017 with IMPACT WINTER on PC Digital and later this year on Playstation®4 and Xbox ONE Digital

Pre-order the PC digital version to receive the official game soundtrack by Mitch Murder!

Winter season will be long this year as IMPACT WINTER is coming on April 12th, 2017 on PC digital. BANDAI NAMCO Entertainment Europe and Mojo Bones are pleased to announce that their post-apocalyptic survival adventure will also be available later this year for the PlayStation 4 and Xbox One on digital versions. By pre-ordering the PC digital version now, bolder players will receive the official soundtrack, created exclusively by composer Mitch Murder.

 

An asteroid has collided with Earth, and the world we once knew is now nothing more than a snow-covered wasteland. Almost everyone and everything perished in the harsh, sub-zero temperatures. But you didn’t. And you received a radio transmission that has filled you with hope and the will to survive the next 30 days. Take on The Void as Jacob Solomon, a lone survivor wandering around the frozen wilderness when he stumbles upon a snow-buried church sheltering four other survivors and their robot, AKO-LIGHT. Each with their own unique field of expertise, they’ll form a makeshift team, hunting and scavenging to stay alive despite the weather conditions and slumping morale, while furiously focusing on lowering the Rescue Timer…

IMPACT WINTER will be coming on April 12th, 2017 on PC and later this year for digital distribution. To know more about IMPACT WINTER please visit  impact-winter.com, and to know more about BANDAI NAMCO Entertainment Europe’s other products feel free to visit us at https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation on Twitter at https://twitter.com/bandainamcoeu

The wheels are in motion with GET EVEN™ coming May 26th, 2017

The wheels are in motion with GET EVEN™ coming May 26th, 2017

Choose your side in the brand new trailer!

Save yourself, save the date: your treatment starts May 26th, 2017 with GET EVEN on PlayStation®4, Xbox One and PC via Digital Distribution. Stay focused on the details and explore. And take a deep breath. As Cole Black, you’re in an old abandoned asylum with only your memories. Or whose memories are they?  You have to save the girl. Focus on the details. She has a bomb. Wait, what?

 

Get ready and explore the surrealistic and unconventional world of GET EVEN highlighted in the new trailer revealed today. What is real? Don’t make assumptions. Don’t even think. Just focus and breathe. You’re so close now…and the master is on his way.

GET EVEN is rated PEGI 16 and will be available on May 26th for PlayStation 4, Xbox One and PC Digital. To learn more about the game visit http://www.getevengame.com/ or https://www.facebook.com/GetEvenGame and about BANDAI NAMCO Entertainment Europe’s other products feel free to visit us at https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation on Twitter at https://twitter.com/bandainamcoeu

THE RETURN OF THE ULTIMATE DRIVER JOURNEY

THE RETURN OF THE ULTIMATE DRIVER JOURNEY

Project CARS 2 slated for release in late 2017 on PlayStation®4, Xbox One, and PC

Sydney, Australia – February 9th, 2017 – Slightly Mad Studios and BANDAI NAMCO Entertainment are back to offer you the most intense and authentic racing experience with Project CARS 2, set for release in late 2017 on PlayStation®4, Xbox One, and PC.

 

https://www.youtube.com/watch?v=rnCQEWIOyTE

Created by gamers and tested by a team of world-class racing driversincluding two-time Le Mans winner Tommy Milner, Audi factory driver René Rast, stunt driver Ben Collins (Skyfall, Doctor Strange), and Rallycross and sim racing champion Mitchell DeJongProject CARS 2 continues to be the choice for the world’s best Esports drivers and teams while delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive. Anytime. Anywhere.

Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically-crafted, and technically advanced racing simulation game on the planet. Race without boundaries.

Following the critical acclaim and success of Project CARS—one of the highest-rated racing games of its generation—Project CARS 2 shifts up a gear with a host of new and improved features and gameplay:
THE PINNACLE OF AUTHENTICITY: With the largest track roster ever on console, a wide selection of over 170 licensed cars from the most iconic brands, and support for VR and 12K;

THE HEAT OF COMPETITION: With a brand-new, fan-requested Online Championships game mode allowing racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and an array of old and new motorsport classes including Rallycross, IndyCar, and many more;

THE POWER OF CONDITIONS: With every tarmac, mud, gravel, and dirt-covered surface utilizing LiveTrack 3.0 featuring dynamic time of day, seasonal changes, altering atmospheric conditions, and evolution over the course of a race weekend. Fight against Mother Nature with dynamic weather that now includes snow, and take on the challenge of ice-based tracks such as the official Mercedes Benz Driving Events Winter Training Ice Track in Sweden. This specific track in the game is a faithful recreation of an exclusive venue that Mercedes-Benz has established near the town of Sorsele in the very north of Sweden. Set on a frozen ice lake, this track is teaching and testing everybody’s driving skills on snow & ice in a perfect manner – equally in the game as in real life.

We are delighted to be back working with Slightly Mad Studios on a project as important as this one. Project CARS‘ success serves to show that there will always be room for games that bring together passion and expertise. This second episode will be an opportunity to offer new sensations to the entire fan base and beyond,” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.

We’re excited by the significant advances we’ve made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we’ve ever created,” said Stephen Viljoen, Game Director – Project CARS 2

Project CARS 2 is currently rated PEGI 3. The game will be released in late 2017 for the PlayStation®4 system, Xbox One, and PC. Find out more and keep up-to-date at the official Project CARS 2 website: http://www.projectcarsgame.com/ To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

 

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

ABOUT SLIGHTLY MAD STUDIOS

Slightly Mad Studios is the team behind the critically acclaimed GTR® series, Need For Speed® Shift™ & Shift 2 Unleashed®.  It has over 10 years of pedigree in racing games, and Project CARS represents the culmination of all that experience and heritage.

World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries.

© 2017 Slightly Mad Studios.

New World and Focus Home Interactive Partnering for Insurgency: Sandstorm

New World Interactive announced that they are partnering with publisher Focus Home Interactive to release the Insurgency sequel. Entitled Insurgency: Sandstorm, the game uses the new Unreal Engine 4 and expands on the intense infantry combat the series has been known for. Players can expect larger environments that will support door breaches. Light vehicles are being added to make the most of the larger maps. The vehicles will serve as transportation and fire support for players. The ballistic system will be improved to add bullet drop and travel time.

For the first time in the series, Insurgency: Sandstorm will have a single player campaign. The story stars a female Yazidi Kurd who was formerly enslaved by radical insurgents. After escaping captivity, she joins the rebel forces until she decides to leave with her best friend to embark on a personal quest. Along the way, the two pick up an American war veteran and a French citizen who has never experienced war. New World sees the story as an indie road trip movie through the Middle East.

Insurgency: Sandstorm is set to hit PC, PlayStation 4, and Xbox One in 2018.

Nioh’s Third Story Trailer and Opening Movie Released

As you may know, Nioh was released recently by Sony and Koei Tecmo and in an effort to get fans excited about the release not only has the developer released the intense looking opening movie for the game but they have also released the third in a series of story trailers. This latest story trailer is called “Battle of Those Who Lived in the Darkness” and tells the untold history of William Adams, also known as Anjin Miura, who takes on a giant monster that was born from the souls of samurai.

You can check out both videos below and as for the game, Nioh is currently available for the PlayStation 4 in North America and Europe with the Japanese release of the title occurring tomorrow.

Opening Movie

Story Trailer #3

Zero Escape: The Nonary Games Launching on March 24 in North America

A few months ago we learned that Aksys Games were planning on releasing Zero Escape: The Nonary Games, a collection that combines both Zero Escape: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue’s Last Reward, for the PlayStation 4 and PS Vita, sometime this year and now Aksys Games has announced when we can expect to see that title available.

The company has stated that the PlayStation 4 and PS Vita version of the game will be released physically and digitally in North America on March 24th with the European release occurring on the same date for the digital PlayStation 4 version, with all other versions coming later in the year, meaning if you want a physical PlayStation 4 version or either Vita version in European regions, you will need to wait for Aksys Games to provide more details in the future.

Digimon World: Next Order Review

Digimon World: Next Order

Developer: B.B. Studio
Publisher: Bandai Namco
Platforms: Playstation 4 (Reviewed), Playstation Vita
Release Date: January 31, 2017
Price: $59.99 USD – Available Here $69.95 AUD – Available Here

Overview

Digimon is one of those franchises that had its peak years ago in terms of popularity, yet still manages to retain its brand through the fans of yesterday via television and video games. After last year’s wonderful Cyber Sleuth, Digimon World: Next Order has fallen onto shelves, bringing a localization to those hardcore fans with an upgraded Vita port designed to flow on the Playstation 4. How does it fare? Let’s find out.

Story

Digimon World: Next Order starts out by allowing the player to select a boy or girl (named Takuto and Shiki), who are young students that are transported to the digital world during a chain of events. After meeting Jijimon (a spunky little soul who acts as a guide for the adventure), the player then has to settle rogue Digimon in order to gain a way back to the real world. Yes, it is a stereotypical “exist because it has to” tale that isn’t too wonderful, but considering the premise of the game is to mainly raise Digimon, it fares just well enough to make this game feel complete. If you are a fan of Digimon, the atmosphere and world you are in will do most of the story-telling for you, so most who opt to go on this digital ride will not feel too in the dark with any event that occurs in the game.

Gameplay

Next Order kind of takes the old Digimon virtual pets and turns it into a much broader experience. I’m sorry, I said “kind of”. That is really what this title is all about and despite a lot of fluff, that is the game you are going to get – like it or not, with your purchase. I hate saying things like “you’ll love it or hate it”, but when it comes to the gameplay, there really is no other way to describe it. Do you mind roaming around and fighting Digimon? Do you like being on small missions and constantly being asked to take care of minor chores? That is what you get here.

Those chores mainly consist of training, feeding, and caring for your Digimon. For an example, one of the first missions you have to partake in is to take your team of two and go into the world, looking for Digimon to befriend and bring back to Jijimon’s small village. When starting, this kind of feels exciting. Exploring a whole new world is great stuff in any title, but then you see a little food icon above your Digimon’s head. Ok. Time to eat. Then the Digimon gets tired – so you sleep. Oh no, they have to go now, but the second one just become hungry – no the other one is tired now. It feels like you are performing this micromanagement game far too much and getting not enough reward for your actions. I get it. We all played with those little virtual pets back in the day, and they were fun. But, I think the focus is on that aspect a bit too much, taking away from the rest of the game – which isn’t too bad as a complete piece.

The town itself that you begin at is actually one of the most interesting parts of the experience. Players can bring Digimon back to this area, where they will be a part of the community, setting up shop – creating more items while upgrading the overall appearance of the area slowly as you progress. This means that as you move forward, the reward for progression is slowly creating a bigger world for your creatures to inhabit.

The Digimon themselves are definitely the largest draw for the game, as obtaining the right one will keep players glued in their seats for hours. Each Digimon has to be trained to grow stronger. While you train, the Digimon evolve based on stats, such as HP, MP, weight, and so on. Everything you do from egg to fully Digivolved matters when it comes to the path your Digimon will take, so one wrong move can easily put you with a less than ideal partner. Combat doesn’t exactly do a lot to provide incentive to grind either, as the battles are AI driven, meaning that the Digimon you have will perform maneuvers automatically. The only true interaction your character has during these segments is the ability to cheer on the Digimon with orders, which utilizes an “Order Points” meter that depletes as commands are issued. In other words, Next Order requires a fee for manual pilot in combat. Even then, the camera acts a bit wonky and the battles and despite looking amazing at points – can get hectic and messy quite fast. You’re either going to beat an opponent or you will lose, all based mostly on stats, so if you think screaming a command is going to provide anything other than luck, then you may want to pick a game with a more involved mechanic for that area. Transformations and other game changers such as ultimate moves can be called in battle, but those are more of a quick input deal, rather than just shouting at your team.

One thing I will give Digimon World: Next Order is its pride in its own complexity. This title does not seem deep from the start, but the massive amount of little stats to keep up with, Digimon to train, and little invisible checkboxes to tick before molding the ideal your experience are so infinite that fans will still be able to look past any flaws and spend a ton of time in this world. Sure, the timing system is tedious and Digimon die within 20 in-game days, meaning you constantly have to work to obtain the spoils, but much like any other title with heavy farming yet mindless monotony, Next Order certainly carries its weight well to keep the player intrigued, just because the rewards feel exciting enough to keep on grinding.

Visuals and Audio

Visually, Next Order is a nice looking title. The cutscenes of course look a lot better than the upgraded in-game visuals, but all in all, most will be content with what is on display here. The menus however still need work, and feel messy and cheap from the start. I don’t mean to come off as picky, but some titles just lack organization with HUD and menus to the point that it harms the accessibility of the said title. This falls right into that category. Animations could have used a little more love, but like the menus, most will not worry too much about how the lack some connections animations as they get used to it occurring.

The sound I actually loved. The music sounds familiar and the general soundtrack beams with upbeat tunes that pull out a great atmosphere for the whole experience. The voice acting is also well done, with our digital and human friends alike all sounding fully focused and in tune with the little story in the game. Yes folks, the voice acting here is what will make you get that nostalgia for the anime, as it simply adds another layer to keep fans immersed and entertained.

Overall

Digimon World: Next Order is way too complex for its own good – yet never feels so bogged down that it is a worse game because of it. Sure, there are flaws here. Many tasks are overdone, frustrating, and tedious, but if you are a Digimon fan, and I am talking to those hardcore fans who will spend hours to get a Greymon – then you have a great entry into the franchise that you can appreciate. To all others, you might want to test the waters before plunging in at a full priced purchase here, as these waters are much deeper than they appear.