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Diluvion Review

Diluvion

Developer: Arachnid Games
Publisher: Gambitious Digital Entertainment
Platform: Mac, Windows (Reviewed)
Release Date: 2 February 2017
Price: $19.99 USD – Available Here

Video Review

Overview

Space may be the final frontier, but we humans know more about space than the depths of our own oceans. Arachnid Games seeks to take gamers into those unknown depths in their submarine exploration game Diluvion. Players will explore a world inspired by Jules Verne in one of nine subs as they discover the remains of human civilization.

Story

Humans existed in a perfect world, but ruined a perfectly good thing by going to war with each other. The Gods punished the humans with the Great Flood, wiping out most of humanity. The survivors were driven underwater where they now scrape together a precarious existence. Rumours has it that if someone reaches the end of the Endless Corridor, a new golden age will begin. Diluvion’s story provides a nice backdrop to the exploration. It gives the game some context and and a goal, which is something usually unseen in exploration titles. The writing is decent, though the game could use more lines for random NPCs. Considering how many potential sailors there are to recruit, it seems like the same two or three lines keep appearing.

Gameplay

Diluvion is an open world exploration game with submarine combat. In practice, the gameplay reminds me of space sims on the more casual end of the spectrum. The submarine controls in Diluvion are simple. The sub’s propulsion system mimics a sailing ship with different increments of throttle in forward and reverse. The sub will attempt to orient itself towards the direction the crosshair is pointing, but fast turns and quick changes in depth can be executed with hot keys. Weapons shoot wherever the crosshair is pointing. Torpedoes need an extra step to lock onto the enemy, but generally handle much like the main weapons. The game provides controller support for those who rather avoid the mouse and keyboard. The control schemes are simple enough that most people should be able to be able to pick up and play.

Exploration inspired by the early days of sailing is one of Diluvion’s major selling points, but it falls a bit flat. The game’s resource management system does work well with the exploration mechanics. The crew needs to breathe air and eat food. Extra air tanks can be purchased to extend capacity and tanks can be completely refilled an unlimited number of times by docking at a station. Docking to smaller vessels like crippled submarines or small research stations will transfer over a tank or two of air only once, severely limiting a players range. On top of managing air, players will need to either scavenge or purchase food to keep the crew fed. The larger the crew, the faster they will consume resources. The expense of running the submarine discourages freely exploring the open sea. The risk and cost of randomly exploring the sea to hunt for loot is simply too great, especially compared following the storyline. The areas where story missions will take the player are often littered with many wrecks to loot, making the story mission feel like a less risky endeavour.

Navigating in Diluvion is probably one of the game’s stronger suits. The developers were inspired by sailors in the past that relied on simple of tools. So instead of having a magical GPS arrow, players must navigate using landmarks and a compass. The resource system adds a nice twist to navigation, as getting lost can mean death. Arachnid Games give players a little help when it comes to navigating to quest areas. Schools of goldfish are found near landmarks that will help point players in the right direction. The assistance only lasts for a few hundred meters, so players will need to take note of the compass bearings to ensure they stay on the right track. Diluvion’s hands off approach to navigation is quite refreshing as it suits the game’s low-tech nautical theme very well.

Combat in Diluvion is simple. Since the rate of fire is generally quite low in the game, good positioning is just as important as accurate shooting. Diluvion is quite generous in providing some guidance to players during combat. Crosshairs will adjust to show the rough spread of the current weapon, allowing players to hold their fire until their submarine is properly oriented for the most accurate shot. Additionally, enemies have a small circle that shows players how far to lead their shots to hit the enemies. The ship’s crew can be shuffled around in real time between different departments to repair damage or provide buffs. I found the combat to be a bit of a mixed bag. The combat itself is fulfilling, but the game struggles with an inconsistent level of difficulty. The regular enemies encountered often seem too easy, creating a bland combat experience. Boss fights on the other hand end up in the other extreme, creating an intense atmosphere that often borders on frustration.

Diluvion is not without its bugs. I encountered a few occasions where menus became unusable and I could not proceed. There were also a couple of instances where story conversations with the crew would not trigger.

Visuals

Diluvion is presenting in an interesting mix of 2D and 3D graphics. While controlling the submarine, the game is played in 3D. Docking the submarine will switch to a 2D view of the docked vessel, much like the 2D view of the submarine’s interior. Diluvion’s art style is gorgeous. The world is colourful, even at the deepest levels of the ocean. It is refreshing change to the standard drab brown hues that are found in so many modern video games. The 2D art serves as a gritty counterpart that emphasizes the game’s low-tech theme. On the technical side, the graphic settings for Diluvion are a bit on the sparse side.

Audio

Diluvion’s audio experience is excellent. The sound effects are enjoyable. The soundtrack is one of Diluvion’s strong suits. It is filled with songs I can imagine sailors dancing to and would fit right in with a naval film.

Overall

Diluvion shows that there is potential in a submarine game, but misses the mark. The exploration mechanics feel hobbled by how resource management is handled by the game. Combat would be very enjoyable if the inconsistent difficulty levels could be ironed out a bit. While Diluvion delivers an excellent audio/visual experience, it is hard to recommend the game to anyone but those who have been dying for a submarine game.

Capsule Computers review guidelines can be found here.

JAGEX COLLABORATES WITH AMAZON TO BRING THE FIRST PRESTIGE PC GAME BRAND TO ALEXA

JAGEX COLLABORATES WITH AMAZON TO BRING THE FIRST PRESTIGE PC GAME BRAND TO ALEXA

RuneScape Quests: One Piercing Note – an exclusive audio adventure game based on a classic quest from the award-winning PC MMORPG – can now be enabled by saying “Alexa, enable RuneScape” or via the skills section in the Alexa app.

“ALEXA, PLAY RUNESCAPE” 

Wednesday 1st FebruaryRuneScape, Jagex’s flagship massively multiplayer online role-playing game (MMORPG), has become the first prestige PC game to introduce an exclusive audio-based adaption of its award-winning content as a skill for Amazon Alexa.

RuneScape Quests: One Piercing Note is a captivating interactive murder mystery audio adventure game, produced in collaboration with Amazon and the RuneScape game team at Jagex Games Studio, and can be enabled by asking Alexa, or via the Alexa app for Amazon Echo, Echo Dot and other Alexa devices in the USA and UK.

Showcasing dramatic voice acting and atmospheric music wrapped in compelling audio gameplay, RuneScape Quests: One Piercing Note is based on a classic quest adapted from the PC MMORPG. Players become the voice of a courageous adventurer, tasked with solving a murder at the Abbey of St Elspeth. The crime scene investigation soon takes a turn for the unusual as demonic dark secrets are uncovered in the seemingly serene abbey.

RuneScape Quests: One Piercing Note is RuneScape doing what it does best – telling stories, immersing players in an adventurous narrative and, with Amazon Alexa, we’re delivering that experience in a very specific way for a great voice experience,” said Mark Ogilvie, Design Director at Jagex Games Studio.

“Players choose their own path throughout the adventure, engaging in audio puzzles, investigating crime scenes, selecting how to question suspects and, ultimately, how to catch the killer.  The game takes full advantage of Alexa AI machine learning; using its state of the art voice recognition and natural language understanding to make interactions more conversational and directions more seamless, putting the player squarely in the role of a proper investigator.”

“The potential for voice-based experiences is endless, and RuneScape for Alexa demonstrates what’s possible in immersive gameplay,” said Rob Pulciani, Director, Amazon Alexa. “We’ve seen a great response to the voice-enabled games available on Alexa so far, and Jagex is taking it to a new level—bringing a flagship title to the Alexa service, and creating a new, fun and immersive way to experience a game that’s already loved by millions of fans across the world.”

RuneScape Quests: One Piercing Note can be enabled by saying “Alexa, enable RuneScape” or in the skills section in the Alexa app for Amazon Echo, Echo Dot and other Alexa devices. Take your first step on the quest’s adventurous path and solve the mystery of the Abbey of St Elspeth at www.runescape.com/alexa .

# ENDS #

About Jagex
Established in 2001, Jagex Games Studio today stands as a key UK game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 250 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex has developed new RuneScape-branded games as it enters additional genres, including hardcore addition, Old School RuneScape; Chronicle: RuneScape Legends, an adventure strategy card game; and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com

About RuneScape
Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mould the game itself. Unashamedly British in humour, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be at www.runescape.com .

New Sniper Elite 4 101 Trailer Released

Rebellion (Zombie Army Trilogy) released a brand new gameplay trailer for their upcoming third person shooter Sniper Elite 4. The trailer is designed to introduce players new and old to the game. Sniper Elite 4 boasts the largest maps yet in the series, providing players the opportunity to try out the new vertical traversal system. The ability to climb freely through the levels, players will now be able to create their own sniper nests.

The game introduces environmental traps that can be triggered with a well aimed shot to take out multiple enemies at once. New subsonic ammunition for the sniper rifles is among some of the new equipment being added to the game. The new rounds allow players to trigger aforementioned traps or take down enemies without giving away their position.

Sniper Elite 4 takes the series to Italy. OSS Agent Karl Fairburne has been sent in to assist the Italian resistance fighters in their campaign against the Nazi occupiers. The game launches on PlayStation 4, Xbox One, and Windows on February 14.

https://www.youtube.com/watch?v=EySiK_S_gJE

 

Atelier Firis Synthesis and Pre-Order Bonuses Detailed

Koei Tecmo has revealed some new information regarding the synthesis mechanics in Atelier Firis: The Alchemist of the Mysterious Journey as well as what type of pre-order bonuses potential buyers an look forward to. In Atelier Firis, players will find that thanks to Firis’ wanderlust, she actually carries a portable Atelier Tent that allows players to synthesize items whenever or wherever they please. The system also allows players to now craft larger items such as bridges to cross rivers or even boats through “Mass Synthesis.”

As for pre-order bonuses, those who pre-order from Amazon, Best Buy, EB Games, or GameStop in North America or at certain retailers in Europe will unlock two bonus costumes for Firis, the “Resort Vacation” costume that increases the chances of finding high quality materials and the “Wonderland” costume that decreases the time it takes to synthesize items and fast travel.

Rings Clip and a 360 Video Experience Released

In case you need a little horror to perk you up for hump day, Paramount Pictures has released two new videos for their upcoming film Rings. The first is a clip from the movie set on a plane with Holt and Julia. The famed video tape is taking over the plane’s systems as the plane approaches for landing.

https://www.youtube.com/watch?v=Vp6v3tvtMYE

The second Rings trailer makes use of YouTube’s 360 degree videos to present an immersive experience. Viewers are trapped in a room with television screens playing the infamous cursed video with Samara crawling out of the TV. The video has a few good jump scares that is sure to get the adrenaline running for horror junkies.

https://www.youtube.com/watch?v=85e3J0hREJc

Rings stars Matilda Lutz, Alex Roe, Johnny Galecki, and Aimee Teegarden. The film his cinemas in Australia on February 23rd.

Mass Effect: Andromeda’s Second Cinematic Trailer Focuses on Story

Mass Effect: Andromeda has received a new cinematic trailer and although this one does focus on setting up players with the main plot of the game, focusing on unraveling the secrets of a new galaxy where new alien threats await them. The other part of the cinematic trailer focuses on showing off the various crew members that players will be able to recruit to join their fight for humanity’s future.

You can check out the video below and keep an eye out for the full game when it is released by EA on the PlayStation 4, Xbox One, and PC on March 21st in North America and March 23rd in Europe.

Cyber Dimension Neptune’s Latest Trailer Delves into Dungeons and Boss Fights

A new trailer for Four Goddesses Online: Cyber Dimension Neptune has been released by Compile Heart and this time around the company is focusing on giving us a better look at how the game will be played. The nearly six minute long video, found below, follows Neptune and her friends as they explore a dungeon, take on various enemies, and even face off against a boss. The video features various comments from the CPUs discussing elements of the game such as how to lock onto enemies and use the Awakening system.

Four Goddesses Online: Cyber Dimension Neptune is being developed by Tamsoft and is currently slated to be released in Japan on February 9th for the PlayStation 4 and at the time of this writing the game has not yet been confirmed for release in the West.

For Honor Open Beta to Run from February 10-13

Good news for those who missed the For Honor Closed Beta test this past weekend. Ubisoft will be running an Open Beta from February 10-13 on all three platforms. The Open Beta will feature the same nine characters and six maps featured in the Closed Beta. New to the Open Beta is the Elimination mode that pits two teams of four against each other in a no respawn, best of five match.

The War of the Factions event returns in the Open Beta. Players fight for one of the three factions in the game and all their progress will go towards overall faction scores. The winning faction will earn special rewards when For Honor launches. Based on the progress in the Closed Beta, the Vikings are winning; however, there is still time for a come back!

For Honor launches on PC, PlayStation 4, and Xbox One on February 14.

https://youtu.be/KMm5re41x0M

Persona 5 Introduces Another Four Confidants

Another batch of Persona 5 trailers have been released by Atlus USA and this latest set once again focuses on introducing us to the Confidants that players will be able to meet with and build relationships with to unlock special bonuses, services, and more. This time around we have four characters being introduced and you can check out their videos and descriptions below:

Shinya Oda

If you had to practice marksmanship in a country that has a strict firearms ban, where would you go? If you answered with “the arcade,” ding ding ding you’re absolutely correct! Oh, and it just so happens that a certain arcade in Akihabara is home base to one of Japan’s most accomplished shooting game players, Shinya Oda. This pint-sized gaming prodigy is a grandmaster at “Gun About,” so he definitely knows a thing or two about shooting. Spending time with him can help the Phantom Thieves learn some nifty gun skills that can be used in battle, such as the ability to enter a gun-based All-out Attack after a successful ambush with Bullet Hail, scare enemies during negotiation with Warning Shot, and much more!

Ichiko Ohya

When she’s not busy chasing a lead, journalist Ichiko Ohya can be found enjoying a drink (or two or three or four or five) at the Crossroads Bar in Shinjuku. So why would the Phantom Thieves want to work with a pesky reporter? Simply put, they have a special “deal.” The protagonist supplies her with interesting tid-bits about the Thieves, and she’ll write articles about them. The public is going crazy for more news about the mysterious masked group, so why not just let Ichiko give it to them? Besides, having more fame/infamy is great for the team’s street cred. Oh, and she’ll also provide useful abilities like making it harder for the security level to fill during Palace heists.

Chihaya Mifune

It’s ALWAYS smart to see a fortune-teller from time to time, and luckily the Phantom Thieves know a very good one named Chihaya Mifune. Operating out of her modest office (a table) in Shinjuku, the spacey Chihaya will cheerfully use tarot cards to predict the protagonist’s fortune. So how does this help the team? Well by spending time her, she’ll be able to perform special fortune readings that can add useful buffs like increasing the growth rate of a social stat or deepening a bond with a specific confidant.

Yuuki Mishima

What do you do when a high-school classmate figures out that you and your friends are actually the infamous “criminals” known as the Phantom Thieves of Hearts? Why you make him part of the crew, of course! Yuuki Mishima is a social media savant who discovers the alter ego of the protagonist, so he naturally decides to work for the group and create the Phantom Thieves Aficionado Website (also known as the, wait for it, Phan-Site). Besides building up the phan base (see what I did there?), he’ll also be able to support the thieves with buffs that increase EXP earned from battle, allow backup members to earn EXP, and more! Wow, isn’t that just phan-tastic? Ok, I’ll stop now.

As for the game itself, Persona 5 is currently set to be released on the PlayStation 4 and PlayStation 3 in North America and Europe on April 4th.

BANNER SAGA 3 KICKSTARTER SUCCESSFULLY FUNDED

BANNER SAGA 3 KICKSTARTER SUCCESSFULLY FUNDED

Kickstarter Crowdfunding Campaign Successful after only One Week  

 

AUSTIN, TX – February 1st, 2017 – Stoic, an independent game development company, today announced that after less than 7 days they have reached the initial $200,000 target for the Banner Saga 3 on Kickstarter. The crowdfunding campaign for the third installment of the turn based strategy series, has now unlocked it’s first stretch goal, with the introduction of playable Dredge if the campaign hits $250,000. Further stretch goals will be revealed as the campaign progresses.
“We’re thrilled to have funded the Kickstarter in less than a week. Once again it’s down to the amazing support of the community, and we truly appreciate every backer that has helped us reach our funding goal”, said John Watson, co-founder and Technical Director at Stoic. “This is huge for us and have now revealed the first stretch goal! A big thanks again to all of our supporters for helping us get this far.”

In Banner Saga 3, players will embark on their final journey beyond the wall of Darkness to traverse a world unlike anything encountered in previous sagas. The beautifully hand drawn Viking role-playing adventure will once again test the player’s resolve through epic tactical battles against deadly adversaries where a player’s choice directly affects their personal journey.  With the first stretch goal announced, playable Dredge, the Stoic team aims to enhance the game and will continue to release more stretch goals on the Kickstarter page in the coming days which will add even more production value to the final game.

The first in the three-part, turn based strategy game series, Banner Saga was funded through a successful Kickstarter campaign back in 2012, which raised $723,886 and launched to critical acclaim in January, 2014. Banner Saga 2 also enjoyed a slew of positive reviews and awards, and now the Stoic team is rounding out the series with the third and final part of this epic, story-driven RPG, with Banner Saga 3.

About Banner Saga

The Banner Saga launched to critical acclaim and has received several awards and nominations, including winner of the 2014 Geekie Awards for “Best Video Game”, winner of 2014 Game Developers Choice: “Best Debut” award, finalist placement for “Excellence in Visual Arts” category at the Independent Game Festival, three BAFTA Award Nominations, and was the winner of Pocket Gamer’s 2015 Best Adventure/RPG Game and Best Android Game of the Year. The sequel, Banner Saga 2 has also received several nominations and award wins, including a Pocketgamer Gold Award, a nomination for Best Strategy Game at the 2016 Video Game Awards, and has been selected as a finalist for the 20th Annual D.I.C.E. Awards in the Strategy/Simulation Game of the Year category. Banner Saga 2 was also a runner up for Best Strategy Game in RPG Fans best Strategy Game and Hardcore Gamers Best of 2016 Awards and is available now for PC, Xbox One, PS4, Android and iOS.

To learn more about The Banner Saga Trilogy visit its brand new website at: http://bannersaga.com