Hunted Cow Releases Massive Update for Operation: New Earth, Beginning a Year of Content Expansion
Partners with Tilting Point’s Game Alliance fund to further build the player base and improve live ops
ELGIN, Scotland – May 4, 2017 – Hunted Cow Studios Ltd today announced Operation: New Earth, an intense sci-fi strategy MMO, will be rolling out a year’s worth of new features beginning with the 1.6 version, released today. The same content is available now for the iOS, Android and PC versions of the game. With the help of Tilting Point’s new Game Alliance fund, the Hunted Cow team will continue expanding their unique and original IP, continuing their innovative approach to simulation and role-playing games.
“After six months of speaking to players, we have gathered valuable feedback about how players want to see the game evolve. We are very excited for them to experience the expansion of content and gameplay refinements, and with the additional resources from the Game Alliance fund, we look forward to serving them even better,” said Hunted Cow Studio Manager John Stewart.
“Hunted Cow clearly understands what their players love and is laser-focused on delivering their players feature after feature,” said Samir El Agili, Chief Product Officer at Tilting Point. “Tilting Point is proud to partner with an outstanding independent developer like Hunted Cow, so that we can scale their Operation: New Earth while they remain agile.”
Operation: New Earth is not Hunted Cow’s first deep SLG/RPG with completely original story narrative and lore. The company officially opened in 2004 and in 2006 launched the browser-based fantasy game, Fallen Sword, which has over 3,000 levels, 4 million signups, and to this day is still regularly updated. The Hunted Cow team believes that the innovative systems, original story and superior technology will give the game longevity and depth for mid-core fans looking for total immersion.
Operation: New Earth is now available on Android, iOS, Amazon and Steam to download for free. Players will find a mix of empire building, resource management, strategic warfare and, above all, original science-fiction fantasy. A full set of new features for 1.6 can be found on the game’s forums. In addition to the Non-Aggression Pacts, Bunker Structure and improvements to the Rally system, players will find they can now construct a larger base and join in with challenging new events.
If there’s one good thing to be said about Steam Greenlight, it’s that it only reinforced my gaming mantra of “no expectations – no disappointments”. Many moons ago, I’d find myself having pretentious opinions about a game based on cover art or a title alone. All I can say these days is “well whatever it is, it can’t be that bad, I’m sure I played far worse before”. So thanks, Greenlight!
Somehow that weird opening is supposed to tie into my Mini Ghost review. But it does, seeing how I’m giving a bit of a backstory why it’s silly to be harsh on games such as these. Games who follow a simple principle of what you see is what you get. In this case, we have a great little time killer that keeps you entertained for more than you can imagine. Eventually, you find yourself not playing it for the sole purpose of beating it, but because it’s actually….dare I say it, f-fun?
Story
The game gives you a short story in a form of a comic slideshow. Your boss Viktor wants to make some money so his first rational thought is to orchestrate a cyber attack on a Dallas space station (we are so far into the future that even the state of Texas has a space program). Next thing we know, the chief of the space station calls Viktor to complain. All is well though since Viktor has a best man for the job. I’m talking about none other than you – the player! The job in question is simply to find the main computer and destroy it. Really amazing how I managed to squeeze out so much story out of 10 sliding images. But let’s dive into the actual game now.
Gameplay
Ok, so what do we have here? The initial screen you’re thrown at shows you a simple tutorial for keyboard controls and the first look at HP & XP bar. Experience bar is slowly filled as you kill enemies and every time you fill it another bonus HP unit is added to the health bar. Besides getting XP from enemies, another incentive for going on a murderous rampage is that they also drop cubes (aka coins) upon death. Cubes can also be found in random blue crates. It is important to wreck every single one you find since they not only hold cubes but important key items as well. By accumulating enough cubes, you can exchange them in a shop for plenty of useful items.
The game is divided into zones. Every zone has a map that you can either reveal slowly by moving from room to room or cough up some hard earned cubes for a map. I think the former approach is a better one, albeit slower. Don’t let the cutesy pixel art fool you, the game does not hold back. There’s one HP bar, one life and that’s it. You die and it’s game over all the way back to that first tutorial screen (hence the slower approach with memorizing room layouts and enemies) As you progress from zone to zone, the enemies change from cube farming resources to something of a challenge. Now you have them shooting missiles at you and moving faster. And to think I’m doing all of this so Viktor could profit in the end and not me…
Visuals
Being a simple Metroidvania game, there’s no need to expect any sort of stellar graphics. As long as you can tell what you’re looking at, things are fine. Yet after a while I got a feeling visuals could really use a tiny bit of polish. Especially our Ghost who is kind of missing some details as seen in the opening comic. Fortunately, one kind soul on Workshop uploaded a Samus Aran skin to replace our default Ghost model. That being said, it wouldn’t be fair of me to dig out any more flaws in graphics, especially how dev made quite a feat packing all of this into an impressive size of only 20 MB.
Audio
Not much to say here. There is one chiptune loop that goes on and on but it does a good job of not being annoying. Come to think of it, it actually grows on you and gets enjoyable after a while. In most of the other Metroidvania games, I usually end up completely muting the audio before it drives me insane. One thing I have to criticize here is that the default audio is unusually low. Obviously, your first instinct will be to turn it up quite a bit. Just don’t make the same mistake as I did and forget about it later once you stop playing. Regardless of the next sound that comes out of your PC, it will almost definitely feel like a jump scare.
Overall
If anything, Mini Ghost is another case of “more than meets the eye”. It’s deceptive in all the good ways. You first notice a small price tag and an achievement or two implying how the game can be blazed through in less than an hour. All of that could give you an assumption of a rather short and not so challenging game. Well, you would be wrong on both of those accounts. Mini Ghost also comes bundled with a level, character and a tileset editor. So you’ve beaten the game and found everything there is? Perfect time to make your own map now, along with a new character and share it on Steam Workshop. For me, it will take a while until I reach that point seeing how I’m 4 hours in and just barely got the layout of Zone 2. All things considered, with the amount of content you get for the current price, might as well grab it now.
Capsule Computers review guidelines can be found here.
Ubisoft is throwing open the doors to their open world third person shooter Tom Clancy’s The Divisionthis weekend on PC, PlayStation 4, and Xbox One. Unlike the game’s normal trial restrictions, players will be able to enjoy the entire game for the weekend. The start times as as follows:
Xbox One: 04/05 at 5PM AEST (7PM NZST) to 08/05 at 5PM AEST (7PM NZST).
PlayStation 4: 04/05 at 5PM AEST (7PM NZST) to 08/05 at 5PM AEST (7PM NZST).
Uplay PC: 05/05 at 3AM AEST (5AM NZST) to 08/05 at 6AM AEST (8AM NZST).
All progress made during the free weekend will carry over if players decide to buy the game. Both the standard and gold editions of Tom Clancy’s The Division are on sale at all digital stores, no matter the platform. More information can be found on the official blog.
Historically Inspired Psychological Thriller, The Town of Light, Receives Release Date for Console Debut
New Live Action Trailer Highlights the Game’s Solemn yet Striking Story of Mental Illness, Headed to PlayStation®4, Xbox One and Windows PC on June 6 in Physical and Digital Formats
Watford, U.K. — May 4, 2017 — In partnership with developer LKA.it, independent games publisher Wired Productions is pleased to confirm today that the chilling, first-person psychological adventure game The Town of Light will release on June 6, 2017 in physical and digital formats. Featuring numerous improvements and new supporting content for its console debut, The Town of Light is headed to the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Distribution of the physical edition will be delivered in partnership with THQNordic.
A live action trailer, featuring the heart-rending track ‘I Will Find You’ from Icelandic singer-songwriter Sóley, has been released alongside today’s announcement to highlight the story-driven game’s reality-grounded premise, lending further insight into the fictional story of Renée. Set in the Volterra Psychiatric Asylum – a former mental treatment facility based in Tuscany, Italy – The Town of Light is based on extensive research and inspired by first-hand accounts of the asylum’s patients. Prospective players can view the live action trailer
An enhanced edition of the original, this new release of The Town of Light will offer a host of new puzzles, new story-supporting content, reworked voiceover dialogue, additional interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience for its console debut and enhanced Windows PC release. Played through the fictional eyes of Renée, a 16-year-old girl who suffers from the symptoms of mental illness, players must search for answers to the many questions from her past while exploring and uncovering the place where she spent most of her youth. What happens next is a dark and emotional journey where the lines of interactive entertainment, storytelling and reality frequently tend to blur.
Winner of the indieDB Editor’s Choice 2015 award for “Best Visuals” and Game Connection Paris 2014 award for “Best Narrative,” The Town of Light is a first-person, story-driven adventure game set in the Volterra Psychiatric Asylum. The asylum was shut down in the late 1970s due to an Italian law that instructed all asylums to close completely and give back patients their civil rights.
Developed by LKA.it and co-published with Wired Productions, The Town of Light is headed to PlayStation®4, Xbox One, and Windows PC in physical and digital formats on June 6, 2017 for SRP $19.99/€19.99/£15.99. Existing owners of the digital Windows PC version will receive an update and acquire this enhanced release free of charge. The Town of Light has been rated “M for Mature” by the ESRB.
LKA.it is an independent game development studio based in Florence, Italy. LKA.it was founded in 2014 by the veteran artist Luca Dalcò, with a clear objective, to create strong story driven gaming experiences. The Town of Light was first launched on PC in early 2016 and was critically acclaimed and loved by a dedicated community of gamers, and fills the gap between gaming and reality, creating a compelling narrative experience based on real facts and events.
Wired Productions is an established independent computer games publisher based in Watford, Hertfordshire, UK. Founded in 2008, Wired have produced over 40 titles for many global publishers and are part of the team responsible for the 1.5 million unit selling We Sing franchise. In 2013, Wired moved into console publishing on all major platforms. Notable launches to date include Let’s Fish! Hooked On, Tiny Troopers Joint Ops, Last Inua and Super Dungeon Bros. Victor Vran and The Town of Light are the latest titles to be signed for 2017.
Wired Productions are also a founding member of We Sing Productions, which is a collaboration between THQ Nordic, Wired Productions and Le Cortex, with the sole mission to establish a new range of We Sing products for all formats.
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.
STAR WARS™: FORCE ARENA CELEBRATES 40TH FRANCHISE ANNIVERSARY WITH MAY THE FOURTH UPDATE
SEOUL, Korea – May 4, 2017 – Netmarble Games Corp., the fastest-growing mobile game company in Asia, today announced that Star Wars™: Force Arena is introducing its “May the Fourth,” update celebrating the 40th anniversary of the Star Wars franchise.
With the update, two new character cards including 40th Anniversary Luke Skywalker and Darth Vader were added into the game. Both 40th Anniversary characters are unique cards and includes a mission which will reward players with top tier legendary card packs.
Today’s update comes with various events and giveaways as 25% percent will be added to crystal purchases within the store. Various check-in events are available including a ‘first time log in event’ that gives away the 40th Anniversary Luke Skywalker and Darth Vader character cards, and a seven day long check-in event that gives away diamonds, credits and card packs. A “hot time event” which doubles the gold while playing during a designated time period will be available two times a day. A 40th Anniversary event will give out a legendary Luke Skywalker or Darth Vader when completing the given mission within the given time frame.
“To celebrate the 40th anniversary of the Star Wars franchise, we introduced two very special card packs and a new system called wild cards,” said Seungwon Lee, Chief Global Officer of Netmarble Games. “Players can now join the game and take advantage of the various events and leverage the wild card feature to swap cards out for the one they really want in Star Wars™: Force Arena.”
Star Wars™: Force Arena boasts more than 80 playable in-game cards, including new faces from the recent movie release, Rogue One™: A Star Wars™ Story. Star Wars™: Force Arena is available on the iTunes App Store and Google Play. For more information on the game, visit the official website at www.StarWarsForceArena.com.
Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide. With more than 3,500 employees, Netmarble has been developing and servicing some of the most successful mobile games, including Lineage2 Revolution, MARVEL Future Fight, STAR WARS™: Force Arena, Everybody’s Marble, and Seven Knights. The largest shareholder to Jam City, a leading casual game developer, and parent company to Kabam, a top global game developer in massively multiplayer free-to-play games, Netmarble has strategic partnerships with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company. More information can be found at www.netmarble.com.
About Lucasfilm Ltd.
Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California. Discover more online at www.lucasfilm.com.
INTERGALACTIC 4X STRATEGY GAME, DAWN OF ANDROMEDA, AVAILABLE NOW ON STEAM
Haarlem, The Netherlands – May 4, 2017 – Developer GreyWolf Entertainment and publisher Iceberg Interactive are delighted to announce that real-time space 4X title, Dawn of Andromeda, has now left Early Access and is available on Steam and all major digital game sites, at the SRP of $29.99. Having spent several months successfully in Early Access, the team has implemented much of the community feedback and guidance provided by dedicated fans.
Erik Schreuder, CEO of Iceberg Interactive, says “Today marks a major release for us, and our team is happy to report that we have arrived in space! We have worked tirelessly to provide fans with the best version of the game possible and we hope they will enjoy it with today’s full launch.”
Dawn of Andromeda is a real-time 4X strategy game, allowing players to ascend into the galaxy and take the reins of one of many civilizations and guide them through the myriad of dangers hiding within the galaxy. They will be able to expand their empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful their enemies will tremble at the mere sight.
Explore a galaxy filled with not only diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a whole new can of space worms.
KEY FEATURES
Eras; unique scenarios, each with a pre-designed galaxy and background story. You can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships
Explore, expand, exploit and exterminate in this real-time space strategy game, featuring real-time combat in a dynamic and ever-evolving galaxy
Pre-designed, customizable and randomly generated races, each with their own unique background and traits
New factions and characters can join the fray mid-game; artefacts, ruins, anomalies and a huge variety of fascinating elements are scattered throughout the galaxy and can yield new research opportunities. Various characters such as outlaws, merchants, travellers and others roam the galaxy
Asymmetric gameplay. Not all races discover space travel at the same time, some have yet to discover it, some have already built a mighty empire, and some races are naturally stronger than others. However if you prefer a traditional 4X experience and like start an entirely symmetric game this is also possible – it’s up to you
Accessible gameplay, featuring a highly intuitive User Interface
Reduce micromanagement by appointing governors to your colonies and council members to your empire, all of whom can be levelled up. Each come with their own unique traits, happiness rating and experience
Multiple, customizable victory conditions, which can even be set to vary for each faction, changing how each faction operates and making for unpredictable friends and foes
Research incredible technology, from weapons so powerful they can destroy an entire planet, to Dyson Spheres
Explore ruins, anomalies and much more. You may even find artefacts you can study, projects you can start and come across interesting events and quests you can take on
In-depth diplomacy system. Make allies and enemies, but beware. Each action you take can change how the rest of the galaxy views you. Destroying an entire planet, or just praising or denouncing another race, can have a deep impact on the balance of the entire galaxy
GreyWolf Entertainment is a small studio based in Leiria, Portugal. It’s made up of ambitious and dedicated individuals who share a strong passion for videogames, and an equally strong passion for creating great videogames. GreyWolf’s first title is Dawn of Andromeda, an ambitious space 4X strategy game due to be released in Q2 2017.
ABOUT ICEBERG INTERACTIVE
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2,Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Starpoint Gemini Warlords, Empathy, Conarium and Rising Storm 2: Vietnam – with further promising games in the pipeline.
VIENNA – May 4, 2017 – Piranha Bytes and THQ Nordic present a new in-game trailer for ELEX. The new trailer features one of the major factions players can join in the world of Magalan: the Berserkers.
Having found a way to transmute Elex into pure Mana, the Berserkers are transforming Magalan’s shattered wastes into lush, living woodland. From their capital Goliet in Edan, they range through the world to find places to plant their “world hearts” – huge plants, able to revitalize the planet.
The Berserkers decline any kind of technology, with their city looking like it was lifted right from medieval times. When it comes to combat, they rely on sword, axes, crossbows… and magic.
Developed by Piranha Bytes, creators of the award-winning Gothic and Risen series, ELEX is a handcrafted action role-playing experience set in a post-apocalyptic science-fantasy universe, putting players into a huge, seamless open world full of original characters, mutated creatures, deep moral choices and powerful action. From swords and axes to bows, crossbows and harpoons, ELEX offers one of the widest selections of weaponry in the history of role-playing. Pick up a shotgun, power up a plasma rifle or unleash a flame thrower – there’s a weapon and combat style for every fighter out there. Then find a companion, choose a faction and influence the world; in ELEX, every choice will forge the future of your game.
ELEX is set to release later this year on the PlayStation® 4 computer entertainment system, Xbox One and Windows PC. For more information, visit www.elexgame.com, and follow the game on Facebook and Twitter.
REDMOND, Wash.–(BUSINESS WIRE)– This week’s Nintendo Download includes the following featured content:
NBA Playgrounds will be available on May 9 in Nintendo eShop for the Nintendo Switch console. (Photo: Business Wire)
Nintendo eShop on Nintendo Switch
NBA Playgrounds: Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Collect your favorite players from a massive roster of current and retired NBA superstars from every team. NBA Playgrounds will be available on May 9 in Nintendo eShop for the Nintendo Switch console.
Blaster Master Zero – Demo Version – Blaster Master Zero, the 8-bit style action-adventure game, is getting a few new updates – starting with a free demo on Nintendo eShop for the Nintendo Switch console. If you were curious about the game, now’s your chance to try it out and blast some mutants. And if you have the game already, the version 1.2 update adds some fun new experiences, like a new “hard mode” that you can access after clearing the game. Also new is the EX Character Mode, which allows you to play through the entire game as one of many new DLC characters that will be available for purchase.
Virtual Console on Wii U
Bonk’s Revenge – Bonk is back in this TurboGrafx-16 sequel! Bonk’s Revenge is a side-scrolling action game in which you Jump and “Bonk” (headbutt) your enemies while you make your way to the goal at the end of each stage. Double – even triple! – your attack power by eating the meat that appears in a stage. There are eight different hidden bonus stages, and the Dinosaur Train that appears after you defeat a boss will change depending on how many Smileys you’ve collected.
New Street Fighter themed My Nintendo Rewards – To celebrate the release of the Ultra Street Fighter II: The Final Challengers game for the Nintendo Switch console on May 26, My Nintendo is offering rewards featuring select games in the Street Fighter franchise!
In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new games weekly to Nintendo eShop on the Nintendo Switch console, the Wii U console and the Nintendo 3DS family of systems.
Nintendo eShop is a cash-based service that features a wide variety of content, including new and classic games, applications and demos. Users can add money to their account balances by using a credit card or purchasing a Nintendo eShop Card at a retail store and entering the code from the card. All funds from one card must be loaded in Nintendo eShop on Nintendo Switch, Wii U or the Nintendo 3DS family of systems, but can be used in any Nintendo eShop if the systems are linked to a single Nintendo Network account.
The Wii Shop Channel offers games and applications and uses Wii Points, which can be purchased via the Wii Shop Channel.
Remember that Nintendo Switch, Wii U, Wii, New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS feature parental controls that let adults manage some of the content their children can access. Nintendo 3DS players who register a Nintendo Network ID gain access to free-to-start games and free game demos from Nintendo eShop, and also get the latest news and information direct from Nintendo. For more information about this and other features, visit http://www.nintendo.com/switch, http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.
2K today announced availability of Update 3 to WWE SuperCard – Season 3, the latest iteration of 2K’s popular WWE collectible card-battling game. Today’s free update, which begins releasing today for iOS and Android devices, features the brand new Team Battleground (TBG) mode.
Team Battleground is a persistent team vs. team mode that will allow players to battle, earn in-game rewards and set the stage for trash talking. The new mode is broken into four key areas:
Mode Setup: Team owners and generals search for potential battles. Once teams are matched up, a random set of cards is drawn from the general pool. Both teams will use the same set of cards, but distribution is randomized among all team members, which each having six total cards;
Prep Phase: During this first phase, which lasts for 24 hours, players strengthen their cards utilizing Charge cards, which permanently boosts the cards for the second phase;
Attack Phase: During the second phase, which also covers 24 hours, teams will face each other based on the Charged-up strength of their cards. Each team member has 15 total attacks in a battle. The team with the most points wins the battle and some sweet rewards;
Rewards: After the battle, all players receive in-game rewards. Players on the winning team will earn a Champion reward, while players on the losing team get a Consolation reward based on the number of points they scored during the battle.
In addition to Team Battleground mode, today’s update includes updates to the player profile. Player stats, ladder rewards, and more can now be found all in one place for convenience. In addition, monthly rewards will now include packs.
EXPAND YOUR ADVENTURE WITH NEW DOWNLOADABLE CONTENT FOR FIRE EMBLEM ECHOES: SHADOWS OF VALENTIA FOR NINTENDO 3DS FAMILY SYSTEMS FROM 20TH MAY
Five DLC Packs to be released, allowing players to earn more gold and experience, explore the hidden past of Valentia, and recruit new playable characters
4th May, 2017 – The long-running and growing strategy RPG series Fire Emblem will soon see a brand new adventure in the form of Fire Emblem Echoes: Shadows of Valentia, which launches on Nintendo 3DS family systems on 20th May. This reimagining of the Japan-exclusive Fire Emblem Gaiden will provide Australian and New Zealand players with the story of long-lost childhood friends Alm and Celica, and their separate quests to bring peace to the land of Valentia.
From 20th May, players will be able to expand the adventure further with five major downloadable content packs, allowing players to earn more gold and experience, explore the hidden past of Valentia, and recruit new playable characters. For fans of the game, these DLC packs will add new experiences to the already robust RPG.
All of these packs and their individual components can be purchased on their own, giving players the flexibility to buy as many or as few as they want. A Season Pass for Fire Emblem Echoes: Shadows of Valentia that includes all five DLC packs as they release will also be available for AU$67.50 / NZ$74.25.
By purchasing the Season Pass, fans who want to receive all the DLC content will save over 30% compared to purchasing all 22 pieces of content on their own.
DLC Pack #1 – Fledgling Warriors Pack (20th May, AU$12.00 / NZ$13.20, three pieces of content): Ideal for gamers who are in the early to middle stage of the story, this pack includes a new dungeon (The Astral Temple) that allow players to collect more items, and two new battle maps – one ideal for gaining more silver coins, and the other ideal for earning more experience points.
DLC Pack #2 – Undaunted Heroes Pack (25th May, AU$15.00 / NZ$16.50, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two new challenging battle maps suited for stronger, more seasoned heroes – one ideal for battle-hardened heroes to earn more experience, while the other will help players earn even more gold.
DLC Pack #3 – Lost Altars Pack (25th May, AU$22.50 / NZ$24.75, ten pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don’t appear in the main game, allowing them to reach even greater heights of power and greatness.
DLC Pack #4 – Rise of the Deliverance Pack (1st June, AU$19.50 / NZ$21.45, four pieces of content): Discover the previously-untold history of Valentia in this Prologue pack. Complete with brand new story content and additional voice-acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won’t be able to control in the main game.
DLC Pack #5 – Cipher Companions Pack (Release date to be revealed at a later date, AU$7.50 / NZ$8.25, two pieces of content) – Some new heroes from Fire Emblem Cipher, the popular Japanese trading card game, will become available for recruitment in Fire Emblem Echoes: Shadows of Valentia. More information about this final DLC pack will be revealed in the future.
As well as paid DLC, players will also be able to enjoy free downloadable content for a limited time, starting on 20th May. This free content is a special gift from Goddess Mila and can be obtained when playing the game.
Expand your adventure with new downloadable content for Fire Emblem Echoes: Shadows of Valentia from 20th May when the game releases across Australia and New Zealand for Nintendo 3DS family systems. A Limited Edition containing the packaged game with reversible titlesheet, an artbook, metal pixel pin badges of Alm, Celica, and Marth and the Sound Selection CD will launch exclusively via EB Games Australia and New Zealand for SRP AU$99.95. The Alm and Celica amiibo will also launch on 20th May.