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Offend Your Console Friends with Oh…Sir!! The Insult Simulator This Spring

Inspired by Monty Python, Oh…Sir!! The Insult Simulator is an indie game of back and forth volleys of ridiculous insults. The game has been out on PC and mobile devices for some time now. Vile Monarch is now bringing the game to PlayStation 4 and Xbox One this spring with the help of Crunching Koalas. No price has been set as of yet.

The game features three modes. Real-Life Friends Mode is a local hot seat co-op mode that pits two frenemies in an epic insult match. Imaginary Friends Mode takes the action online, while Loner’s Insult Tournament Mode let’s players practice alone against the AI. Oh…Sir!! The Insult Simulator features ten playable characters and five scenarios.

NBA PLAYGROUNDS COMING MAY 9 FOR PLAYSTATION®4, XBOX ONE, NINTENDO SWITCH™ AND WINDOWS PC

NBA PLAYGROUNDS COMING MAY 9 FOR PLAYSTATION®4, XBOX ONE, NINTENDO SWITCH AND WINDOWS PC

MAPLEWOOD, N.J. May 3, 2017 – Independent developer Saber Interactive has confirmed that NBA Playgrounds will be available on May 9 for the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Windows PC (Steam) as a digital-only release for $19.99. Yes, next week!

Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Play as NBA superstars and legends from the past, including Allen Iverson, LeBron James, Steph Curry and Shaquille O’Neal.

Features:

  • Up your Game! Features a progression system to unlock real NBA players. Uncover new moves for each player as you upgrade their experience.
  • Tournaments and Online Play. Play solo, with friends in local and online multiplayer, or against the world in online tournaments.
  • Lottery Pick System. The lottery pick system introduces a new twist to the game by rewarding great play with unique rewards.
  • Massive Roster of NBA Superstars. Current and retired ballers from all the official NBA teams will be available at launch. Hundreds more NBA superstars will be added post-launch.
  • Over-the-top Moves. Timing is key, whether you’re shooting 3-pointers, pulling off major dunks, showing off your finger-roll game, or defying analytics and winning with long 2-pointers.

NBA Playgrounds is rated E (Everyone) by the ESRB and PEGI 3+. For more information, visit www.nbaplaygrounds.game, like NBAPlaygrounds on Facebook, and follow @NBA_Playgrounds on Twitter. NBA Playgrounds is published by Mad Dog.

About Saber Interactive
Based in the U.S. and Russia, Saber Interactive is an independent developer whose credits include Quake Champions, Halo: Combat Evolved Anniversary, Halo: Master Chief Collection, and others. The company has multiple development studios across the world making great games and bringing fun interactive experiences to life.

About Mad Dog
Mad Dog is a publisher of digital video games, focused on independent games with a potential for wide appeal. Offering seasoned production, marketing and distribution services, Mad Dog shepherds games through development and testing then promotes and releases them on Steam, Twitch, the PlayStation®Store, Xbox Games Store, Nintendo eShop, GOG.com, Humble Store and the Mac App Store.

EMPATHY: PATH OF WHISPERS HEADS FOR RELEASE ON STEAM MAY 16

EMPATHY: PATH OF WHISPERS HEADS FOR RELEASE ON STEAM MAY 16

Official Launch Trailer Revealed

Haarlem, The Netherlands – May 3, 2017 – Developer Pixel Night and publisher Iceberg Interactive are proud to announce the release of their first-person adventure game, Empathy: Path of Whispers –  releasing on Steam and other digital retailers May 16, 2017. A new trailer released today, offers a glimpse into the surreal and atmospheric world that awaits players of this unique adventure game.

In Empathy: Path of Whispers, players must explore a seemingly abandoned world through the emotions and memories of the people who once inhabited it, trying to restore the world’s lost balance as you journey through its past. With a strong focus on storytelling and exploration, players will find themselves in a strange world created from people’s emotions and memories, which can be manipulated and explored. Those lost memories are the key to rebuilding the crumbling world back to its former state, discovering its mysterious past and halting an impending apocalypse. Through its innovative narrative mechanics, the game will challenge the player to explore and gain an understanding of the weird world they are traveling through.

“We can’t wait for players to experience the intriguing world of Empathy, which we’ve been crafting for the past few years,” says Anton Pustovoyt, lead developer at Pixel Night. “It’s an accomplishment we’re extremely proud of, and we hope players enjoy the unique experience they’re about to embark on.”

 

Stay up-to-date with the latest Empathy: Path of Whispers news and information on the official website www.empathygame.org, on Facebook at www.facebook.com/empathygame, Twitter at https://twitter.com/Empathy_Game and on YouTube at www.youtube.com/iceberginteractive

ABOUT PIXEL NIGHT

Pixel Night is a newly founded studio based in Stockholm, Sweden, consisting of talented individuals with broad backgrounds in all aspects of game development, from programming and art to design and writing. Their passion is exploring and expanding the limits of storytelling in games, creating atmospheric worlds that are full of secrets waiting to be discovered.

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2, Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Starpoint Gemini Warlords, Dawn of Andromeda, Empathy, Conarium and Rising Storm 2: Vietnam – with further promising games in the pipeline.

Play it cool!

Warhammer 40,000: Dawn of War III Review

Warhammer 40,000: Dawn of War III

Developer: Relic Entertainment
Publisher: Sega
Platforms: PC (Reviewed)
Release Date: 27 April, 2017
Price: $64.99USD – Available Here / $89.95AUD – Available Here

Overview

If you have been a regular reader here at Capsule Computers, you may have noticed that I have a special place in my heart for all the games and media based on the Warhammer and Warhammer 40,000 universes. My first foray into the digital adaptions of the 40K universe was actually the first Dawn of War. I remember it blew my mind to see the tiny, digital versions of the miniatures I was collecting move and fight on my computer screen. It was the first game I had ever been a fanboy over and it is rightfully a classic of the Real-time strategy genre. When I was offered to review the newest installment, I was eager for the chance.

Story

The plot for the game revolves around the three different factions (Orks, Space Marines, and Eldar) fighting over an Imperial controlled planet. The Orks are led by Warboss Gorgutz and are largely there because “smashin’ ‘umie stuff is fun”. The Space Marines, led by Chapter Master Gabriel Angelos, are there to answer the call for aid by the Imperial forces on the planet. The Eldar, led by Farseer Macha, are there largely to await the presence of a prophesised wander planet, Acheron, which is said to hold a weapon of immense power. Each of the factions have their goals shift and change with the arrival of the wandering planet which promises great reward for whomever might win its prize.

Despite what other, non-capsule-related, publications may write about in regards to the game’s narrative being ridiculous; I can largely attest that the game sticks within the canon of the 40K universe. Nothing here is too far-fetched within the established universe and, I would suggest, there is nothing here that is too egregious that would upset established 40K orthodoxy. My qualms with this story largely lie in its execution…

The writer for this game’s dialogue should be purged for heresy. I don’t think I’ve ever heard dialogue from 40K characters which has missed the mark just as much as the words I heard and read in this game. The Eldar sound like simpletons, the Orks sound far too gentle, and the Space Marines sound like they’re voxxing it in. Considering how often the tone and style of the universe is parodied in other places I’ve seen, I always assumed that it would be near impossible to get it wrong. This game proved to me otherwise but, credit where it’s due, there is some ambient propaganda dialogue in a couple of the singleplayer missions which is pretty spot on in recreating the much beloved grim dark of the 40K universe with very dry humour. Besides that mission, I really cannot recommend the writing in this game for anyone; not even die hard fans of the universe.

Gameplay

The gameplay largely follows along with the design of a more traditional real-time strategy game. You have a base with which you build up your army and go on the offensive which is a step away from Dawn of War II’s streamlined base building but more in line with the original Dawn of War. The resource streamlining has also been carried over from previous installments in the series with the player only needing to manage power and requisition points. These points are gained at a steady rate which can be increased by capturing and upgrading resource points on the map.

The new additions in this installment largely factor in around the addition of Multiplayer Online Battle Arena elements to the game proper. The game now features units which are categorised as either line or elite units. Your line units make up the bulk of your army and are made up of generally squads of troops or single vehicles. The elite units are generally very powerful named heroes or upgraded versions of line units. The elite units require a new resource called “elite points” which are the slowest resource to collect in the game as it steadily climbs. In multiplayer matches, you can capture points to increase this rate of collection but you’re stuck with a slow increase in singleplayer.

These elite units are generally the most easily identified element of MOBA games added to the Dawn of War mix. They have a number of special abilities to activate and deploy which generally make them incredibly agile and deadly. These abilities are generally quite powerful and help set them out as a cut above the regular line units.

My biggest gripe with this installment in the franchise, in gameplay terms, is the absolute fragility of the line units. Perhaps I’m more used to strategy games which allow me more time to micro-manage the units I control but I had great difficulty finding any use for the line units I built. I’ve never really gotten into the MOBA gaming scene, despite it’s popularity, but even accounting for players who are more suited to a faster clicks-per-minute playstyle, I’d say that there is too much micromanagement required here. For one thing, line units generally have a preferred method of engaging an enemy at either ranged or close combat. The rate at which line units can get mown down when they’re not fighting in their preferred engagement style essentially means I would spend a lot of battle just making sure my units were either running from or into the fray.

I am perfectly happy with Dawn of War playing around with MOBA mechanics in the series. In fact, I was quite impressed with the work that THQ did in Dawn of War II’s ‘Last Stand’ mode which was essentially a wave defence MOBA game. In that mode you managed only one unit, as you generally do for most MOBA games, which allows you to micro-manage the heck out of their abilities. In Dawn of War III, my focus is split between so many different units that every battle begins to feel like a chore to orchestrate. I feel that the game would have worked better if it had chosen to do more with less.

Visuals

When I first saw the character design and animation in the reveal trailer for this game however far back, I was very excited by the approach taken in this game. The texturing, especially, on the howling banshee’s armour looked like an interesting cross between an artificial and an organic material. It seemed like an interesting way to visually compose the organic/inorganic wraithbone which the Eldar use in canon as their construction material for pretty much everything. It’s a shame that this level of detail doesn’t quite appear in the visual design of the units themselves on the battlefield.

The kill animations also don’t appear to make an appearance in the game anymore and it’s sad to see a unique and proud feature of this series go on its way. In fact, there appears to have been very little money left over for an animation budget at all as the singleplayer campaign narrative is largely told through expository dialogue over (largely) still images. Sure, these stills looked pretty cool and I understand resources were probably directed elsewhere but it would have been pretty awesome to see cutscenes play out in at least unit animation.

Audio

The soundtrack is fairly run of the mill, orchestral work which does a good job of being ambient sound design. There is however one exception: I absolutely love the soundtrack for the Orks. The heavy metal which plays whenever one of their waaagh! towers activate is perhaps the best and most in-character thing I’ve found in the entire game. Maybe it’s simply because it suits my tastes but I felt that the sound design in this regard really helped get me into the mindset and amped me up, as the Orks would say, “for a scrap!”.

Overall

There is not really all that much that I like about this game, unfortunately. The story is a very lacklustre and timid affair with underwhelming writing across the board. The gameplay requires a level of micromanagement from me at a speed which I simply do not find fun to maintain. The sound design for playing the Orks is perhaps the one stroke of brilliance which gives this game any redeeming value for me. It breaks my heart to say this, but I cannot recommend Dawn of War III. I say that as a fan of the series and the 40K universe and although I wanted to love this game, it simply had very little to offer me. I would have preferred that this installment had either done more with the MOBA elements it had brought in or worked in other areas to mix up the gameplay but as it currently stands: it simply isn’t fun for me.
Capsule Computers review guidelines can be found here.

Nintendo Details DLC Coming to Fire Emblem Echoes: Shadows of Valentia for Nintendo 3DS

Nintendo News: Nintendo Details DLC Coming to Fire Emblem Echoes: Shadows of Valentia for Nintendo 3DS

REDMOND, Wash.–(BUSINESS WIRE)– The upcoming Fire Emblem Echoes: Shadows of Valentia game, which launches exclusively for the Nintendo 3DS family of systems on May 19, is a massive game filled to the brim with content. For players who want to extend their adventure even further, five major DLC packs are coming to the game starting on May 19, adding more maps, dungeons, characters and items.

The upcoming Fire Emblem Echoes: Shadows of Valentia game, which launches exclusively for the Nintendo 3DS family of systems on May 19, is a massive game filled to the brim with content. (Photo: Business Wire)

  • Season Pass (May 19, $44.99, 22 pieces of content): The Fire Emblem Echoes: Shadows of Valentia Season Pass includes all five DLC packs as they release. By purchasing the Season Pass, fans who want to receive all DLC will save more than 30 percent compared to purchasing all 22 pieces of content on their own.
  • DLC Pack #1 – Fledgling Warriors Pack (May 19, $7.99, three pieces of content): Ideal for early- to mid-game adventurers, this pack includes a new dungeon (The Astral Temple) and two new maps, great for gaining more items, money and experience points.
  • DLC Pack #2 – Undaunted Heroes Pack (May 25, $9.99, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two challenging new maps that stronger, more seasoned heroes will want to tackle.
  • DLC Pack #3 – Lost Altars Pack (May 25, $14.99, 10 pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don’t appear in the main game.
  • DLC Pack #4 – Rise of the Deliverance Pack (June 1, $12.99, four pieces of content): Discover the previously untold history of Valentia in this Prologue pack. Complete with new story content and additional voice acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won’t be able to control in the main game.
  • DLC Pack #5 ($5.99, two pieces of content): More information about this final DLC pack will be revealed in the future.

All of these packs, as well as the individual components included in each pack, can be purchased separately, giving players the flexibility to buy as many or as few as they want.

While Fire Emblem Echoes: Shadows of Valentia features all this great paid DLC, free downloadable content will also be released for the game after launch for a limited time, starting on May 19. The first free content is a special gift from Goddess Mila and can be obtained when playing the game. For more details about the game’s DLC, visit http://fireemblemechoes.nintendo.com/dlc.

Fire Emblem Echoes: Shadows of Valentia launches for Nintendo 3DS on May 19 at a suggested retail price of $39.99. A limited-edition bundle for the game will launch on the same day at a suggested retail price of $59.99. Also launching on May 19 are the Alm and Celica amiibo figures, available only as a set at a suggested retail price of $24.99.

For more information about Fire Emblem Echoes: Shadows of Valentia visit http://fireemblemechoes.nintendo.com/.

The legendary voice actress joins Madman Anime Festival Brisbane line-up.

The legendary voice actress joins Madman Anime Festival Brisbane line-up.

Wednesday, May 3rd 2017.Madman Entertainment are thrilled to announce that prolific Japanese voice actress, Yuko Miyamura, will be joining the guest line-up for Madman Anime Festival Brisbane – taking place at the Brisbane Convention & Exhibition Centre, June 10th – 11th, 2017.

Yuko Miyamura is best known for voicing Asuka Langley in the Neon Genesis Evangelion TV series and Evangelion films – arguably the most popular anime property of all time.

Yuko has also voiced characters in over 1000 TV episodes, OVAs, animated feature films, and video games. Her anime roles include Aisha Clan Clan in Outlaw Star, Casca in Berserk, Kazuha Toyama in Detective Conan/Case Closed and Alyssa Searrs in My-HiME.

Yuko’s gaming credits include voicing Chun Li and Rose in the Street Fighter Alpha and EX series’, Larxene in the Kingdom Hearts series and her acting roles include the iconic ‘Training Video Presenter’ in Battle Royale.

In addition to being a very talented voice actress, Yuko Miyamura is an actress, J-pop singer, and director of audiography.

While releasing Jpop albums and continuing her acting work, she also runs Voice Acting workshops – designed to give aspiring actors expert tips and training, as well as an insider’s perspective on the industry.

Yuko Miyamura is very excited to meet her fans at Madman Anime Festival and is looking forward to enjoying the festival, greeting and performing for everyone!

Guests confirmed for Madman Anime Festival Brisbane also include voice actress, Cherami Leigh (Sword Art Online, Fairy Tail), and Cosplay Stars both international and local – Ying Tze (Malaysia), Orochi X (Australia), Pinky Lu Xun (Australia), and Katyuska Moonfox (Australia).

Tickets to Madman Anime Festival Brisbane are on sale now from: http://www.animefestival.com.au/

Over 30k kills per minute in Dawn of War III’s apocalyptic first weekend

Over 30k kills per minute in Dawn of War III’s apocalyptic first weekend

Dawn of War III was released on Thursday! Since then, the non-stop battle has been raging. Our global network of fans have been busy diving back into the dark and brutal universe they know so well. To that end, we’ve collected some cool stats that shed light on how our fans are enjoying Dawn of War III.

So far, players have waged war in 1,464,424 matches across our campaign, skirmish and multiplayer modes. Our fans have quickly racked up a colossal amount of collective playtime, which currently stands at 889,520 hours. Put another way, that’s 101.5 years!

The Blood God is exceptionally pleased with the astronomical body count, which sits at 176,544,050 total units killed. That’s over 30,000 deaths a minute over the course of four days! It does not get more Warhammer 40,000 than that.

As all 40k enthusiasts know, it’s not a proper war unless you look good doing it! Players have used the army painter to create 179,111 custom colour schemes.

Interestingly, the favourite unlockable Elite for Eldar players is Jain Zar, who’s been deployed 112,895 times. She embodies the Eldar style of play – strike fast, hit hard, and then withdraw before taking damage.

Weirdboy Zapnoggin is the unlockable Ork Elite of choice. He’s already been called to action 137,843 times, suggesting Ork players find his devastating ranged abilities a useful complement to their melee heavy armies.

Players are making good use of the Space Marines’ resilience to hold out before bringing in end game behemoth Imperial Knight Solaria. The near indomitable walker has already seen 180,335 deployments!

Keen Eldar strategists have used the Avenger Shield doctrine, which enhances the shields of Dire Avengers, on 100,888 occasions. These players are undoubtedly looking to get the best from their early troops and secure vital resources.

Kunnin’ Ork Kommanders have to make good use of scrap. Maybe that’s why Healin’ Scrap is such a popular doctrine with 54,446 selections. If you gotta deal with scrap, it might as well heal ya!

Space Marine fans really value the Tip Of The Spear doctrine, which allows them to create a bastion on the frontlines by reinforcing troops and healing Elites at Listening Posts. This selection can make a well organised Space Marine force extremely difficult to break down, which is probably why it’s been used 118,790 times.

We’re incredibly excited to have released the third instalment in this iconic franchise. During the next few weeks, we will be showcasing tonnes of content like strategy tips and amazing plays that our fans are going to love. If you don’t want to miss out, make sure you’re following us on social media.

Twitter: @DawnOfWar                             Facebook: Dawn of War

Wargaming Addresses World of Tanks Players’ Major Concerns in Latest Update

Wargaming Addresses World of Tanks Players’ Major Concerns in Latest Update

The game gets an improved matchmaker, new SPG mechanics, and Tier X light tanks

May 3, 2017 — Wargaming has released Update 9.18 for World of Tanks, bringing fundamental changes to the game. The dev team started on their quest to evolve the game’s core by tackling some of the most heated issues the project has today. With this update, they introduced the new, template-based matchmaking system, made comprehensive changes to artillery, and revised light tank lines, stretching them to Tier X.

The improved matchmaker assembles teams choosing from a set of server-based algorithms—templates—so that both camps always have the same number of vehicles at the top/middle/bottom of the list. It also limits the number of SPGs per side to 3 at the most and significantly reduces the instances of map duplications. Together, these new rules and restrictions are designed to foster an engaging gaming experience where it’s almost impossible to predict the battle outcome and every player gets to contribute to it.

“9.18 is one of the most significant updates ever introduced, both in terms of the importance of the issues it tackles and sheer scope of fundamental changes it simultaneously brings into the game,” said Thaine Lyman, World of Tanks Product Director. “It’s been a massive quest for the team. We are thankful to players who pitched in to help us improve the core gameplay aspects. We’ll continue refining these newly introduced features, while also working on further improvements that fundamentally push the quality of the game forward.”

The newly implemented stun mechanic transforms SPGs into long-range support fire vehicles that can now debilitate enemy tanks, affecting factors such as their reload speed. Instead of inflicting critical damage, SPGs now play in close cooperation with the team. They set the attack direction and support their fellow tankers from afar.

Finally, light tank branches were stretched to Tier X, which marked the introduction of the regular ±2 tier spread for them. Five nations (USA, Germany, France, U.S.S.R., and China) were reinforced with new Tier X vehicles and went through a series of balance tweaks to make them suitable for ±2 battles. Boasting excellent speed and decent firepower, topped with superior scouting abilities, light tanks are now more capable than ever in augmenting their teammates and making a decisive impact on the battle.

For more information on Update 9.18, visit the official game portal:

 

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About World of Tanks

World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare of the mid-20th century. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes over 500 armored vehicles from the United States, Germany, the Soviet Union, France, Great Britain, Japan, China, Sweden and Czechoslovakia carefully detailed with historical accuracy.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped over 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that includes the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.

As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobile platforms, Windows 10 PCs and Mac OS X. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for PlayStation®4, continuing its console campaign.

Official website:

REVISIT THE DYSTOPIAN WORLD OF NIER: AUTOMATA IN ALL-NEW DLC AVAILABLE NOW

REVISIT THE DYSTOPIAN WORLD OF NIER: AUTOMATA IN ALL-NEW DLC AVAILABLE NOW

SYDNEY, 3RD May 2017 – Fans have yet another reason to revisit the dystopian world of NieR: Automata™ with the launch of the game’s new downloadable content, titled “3C3C1D119440927”, from today. Now available for the PlayStation®4 computer entertainment system and STEAM®, the add-on content includes three new colosseums to challenge and additional sub-quests yielding exciting rewards, including:

  • Costumes from the previous Japanese release, NieR: Replicant, including the “Revealing Outfit” for 2B, “Young Man’s Outfit” for 9S and “Destroyer Outfit” for A2
  • Records adding special music tracks to the player’s jukebox
  • New equipment and cosmetic accessories, including hairspray that allows you to change the color of 2B and A2’s hair
  • Masks with unique “on equip” effects
  • Special bullets that change the appearance of enemy bullets

Players will also have the opportunity to battle Square Enix CEO Yosuke Matsuda and PlatinumGames CEO Kenichi Sato in epic boss battles via the DLC’s new colosseum challenges.

The critically acclaimed NieR: Automata has shipped more than one million physical and digital copies worldwide.  Developed in collaboration with PlatinumGames Inc., it delivers a masterful mix of action and RPG gameplay. Players battle as androids 2B, 9S and A2 in order to reclaim the world for their human creators and uncover long-forgotten truths.

NieR: Automata is available now for the PlayStation®4 and Steam across Australia & New Zealand.

Related Links:

Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame
Official Page: http://nierautomata.com

 

CALL OF DUTY WORLD LEAGUE (CWL) PRESENTED BY PLAYSTATION®4 CWL CHAMPIONSHIP HEADED TO ORLANDO

CALL OF DUTY WORLD LEAGUE (CWL) PRESENTED BY PLAYSTATION®4 CWL CHAMPIONSHIP HEADED TO ORLANDO

Biggest Call of Duty Competition of the Year with USD$1.5 Million at Stake Coming to Amway Center August 9 – 13 

Total Prizing for 2017 CWL Tops USD$4 Million

May 3, 2017 – The year’s premiere and definitive Call of Duty competitive event, the Call of Duty World League Championship, is coming to the Amway Center in Orlando, Florida, August 9 – 13. For the first time on the East Coast, CWL Champs will offer fans the chance to see the top 32 teams in the world compete for a prize pool of USD$1.5 million as part of the largest CWL season-long prize pool to date of USD$4 Million.  Top teams already are battling it out in the CWL Global Pro League to earn a shot at an automatic berth in the grand finale of the Call of Duty World League year, CWL Champs. Through week two of the Pro League, Team EnVyUs (NA), Splyce (EU), Mindfreak (APAC), Evil Geniuses (NA), FaZe Clan (NA), and Rise Nation (NA) have punched their ticket for the first 6 spots in Orlando.

“The CWL 2017 season is already shaping up to be the biggest one yet,” said Rob Kostich, EVP and general manager of Call of Duty, Activision. “The live events all over the world, including Atlanta, Dallas, Las Vegas, Paris and Sydney have been incredible, and the Global Pro League has already featured intense match ups with teams going after the big Stage 1 prize purses.  So, the CWL Champs in August becomes even more fitting as the culmination of the best that Call of Duty esports has to offer this year. We can’t wait for Orlando.”

With three weekends remaining in Stage 1 of the Global Pro League, 8 additional professional teams will descend on the MLG Arena in Columbus, Ohio, to continue the CWL competitions.  In addition to the USD$700,000 payout, the teams will be competing for seeding heading into the Stage 2 contests starting in June in Columbus, Ohio.  Teams in Stage 1 competition hail from North America, Europe and the Asia-Pacific region.

The remaining groups and schedule for Stage 1 contests:

  • eUnited, Luminosity Gaming, Millenium, Epsilon – May 5 – 7
  • OpTic Gaming, Red Reserve, Enigma6 Group, Elevate – May 12 – 14
  • Playoffs of the top eight teams (top two in each group) – May 21 – 23

At the CWL Champs, the 32 best teams worldwide will compete in pool play, with the top half advancing into the Championship double-elimination bracket for their share of USD$1.5 million event prize pool. In addition to the Global Pro League, teams will have one last chance to qualify for the CWL Championship with regional LANs in North America, Europe and Asia-Pacific. More details, including ticket information will be announced soon.

For those interested in attending the remaining weekends of exciting Call of Duty World League competition in Columbus, tickets are on sale now at mlg.tv. Fans can also catch all of the matches streamed live on mlg.tv/callofduty.

Call of Duty World League Presented by PlayStation®4 is proud to partner with Major League Gaming Corp. as the North American tournament operator and broadcast partner for the upcoming season.  Through MLG’s proven live streaming capabilities and technology, MLG.tv will help to deliver the CWL Pro League across mlg.tv/callofduty.

For the latest intel on the Call of Duty World League Presented by PlayStation®4 and for live broadcasts check out: http://www.callofduty.com/cwl, tv.majorleaguegaming.com/channel/cwl, www.youtube.com/majorleaguegaming, or follow @CODWorldLeague on Twitter, Instagram and Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

ABOUT AMWAY CENTER

The Orlando Magic served as the developer of the Amway Center, which hosts major national events, concerts and family shows.  Opened in the fall of 2010, the facility is owned and operated by the City of Orlando on behalf of the Central Florida community. The Amway Center was designed to reflect the character of the community, meet the goals of the users and build on the legacy of sports and entertainment in Orlando. The building’s exterior features a modern blend of glass and metal materials, along with ever-changing graphics via a monumental wall along one facade. A 180-foot tall tower serves as a beacon amid the downtown skyline. The 875,000 square foot, Leadership in Energy and Environmental Design (LEED) Gold certified building features a sustainable, environmentally-friendly design and unmatched technology, including 1,100 digital monitors, the tallest high-definition video board in an NBA venue and multiple premium amenities available to all patrons in the building. Amway Center was recently honored with TheStadiumBusiness Awards’ 2013 Customer Experience Award and named SportsBusiness Journal’s 2012 Sports Facility of the Year. For more information about the Amway Center, visit www.amwaycenter.com.

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