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ROCKET LEAGUE’S ‘ANNIVERSARY UPDATE’ REVEALED AT RLCS WORLD CHAMPIONSHIP

ROCKET LEAGUE’S ‘ANNIVERSARY UPDATE’ REVEALED AT RLCS WORLD CHAMPIONSHIP

Celebrating Two Years of Rocket League, Anniversary Update Arrives July 5

SAN DIEGO, CA – June 4, 2017 – Independent video game developer and publisher, Psyonix, creators of the sports-action hit, Rocket League, today revealed the Anniversary Update during the Rocket League Championship Series (RLCS) Season Three World Championship in Los Angeles, CA.

Launching on July 5, the Anniversary Update features a FREE new arena named ‘Champions Field,’ a standard, modern-looking stadium that will be available in Competitive, Casual and Private matches. The update also brings the end of ‘Competitive Season 4’ and the start of ‘Competitive Season 5,’ as well as the introduction of ‘Rocket League Radio,’ which adds 18 new songs from record label, Monstercat, to the game.

Additional new content includes two new Import Battle-Cars – ‘Animus GP’ and ‘Centio V17’ – available exclusively as drops inside the new ‘Overdrive Crate,’ and for the first time ever, new customization options like ‘Engine Audio,’ ‘Goal Explosions,’ and ‘Trails’ that are a mix of FREE selections and Crate drops. New Achievements and Trophies are also planned. Look for more details regarding all content for the Anniversary Update HERE.

The ‘Anniversary Update’ launches the week of Rocket League‘s second birthday, which takes place on July 7, 2017.  Since the game’s launch in 2015, the community has grown to more than 31 million players who have played more than 1.45 billion completed matches across all platforms.

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ABOUT ROCKET LEAGUE®
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Boasting a community of more than 31 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC, Mac, and SteamOS via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX
Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.

Rocket League, Psyonix, and all related marks and logos are trademarks or registered trademarks of Psyonix Inc. All other trademarks are property of their respective owners.

Rising Storm 2: Vietnam Review

Rising Storm 2

Developer: Antimatter Games, Tripwire Interactive
Publisher: Tripwire Interactive
Platform: Windows
Release Date: 30 May, 2017
Price: $24.99 USD – Available Here

Video Review

Overview

Tripwire Interactive’s series of realistic World War II shooters is taking a jump through time to the Vietnam War. Rising Storm 2: Vietnam pits the Northern Vietnamese forces against the United States military in tense, asymmetrical warfare. The game features large 64 player battles set on maps inspired by real life locations and over 30 authentic weapons.

Story

There is no story mode or story campaign to speak of in Rising Storm 2: Vietnam, but there is a bit of banter between soldiers in-game. The lines are a bit of a mixed bag. Some are good and contribute to the feeling of being in a film like We Were Soldiers, while others are just downright bad in a cheesy B movie sort of way.

Gameplay

Rising Storm 2: Vietnam is a realistic FPS that stops just short of being a full-blown military simulator. The game’s main focus is on infantry combat, but the game also supports transport and combat helicopters on certain maps. The controls are a little more granular than the standard FPS controls. Players are able to lean left and right to get a better shooting angle, opt to throw grenades either over or underhand, adjust their rifle’s stock, and attach a bayonet. Currently, there is no native support for controllers or joysticks, so helicopters can only be controlled using a mouse and keyboard or some sort of emulated solution like the Steam Controller. Piloting using mouse and keyboard works well enough, but it is still inferior to an actual analog joystick of some sort.

The realism in Rising Storm 2: Vietnam makes for a difficult game to learn. A bullet or two is easily enough to kill a person. Cover is an absolute must, but bullets that land nearby still cause a suppression effect that emulates the sheer terror of trying to not die. The effect causes the screen to blur, making it difficult to spot enemies and lowers the overall accuracy of the player’s weapon. Tripwire Interactive lives up to their reputation of delivering games with incredibly accurate firearms. Players can only see how many magazines are in their inventory. Players can get a rough estimate of how full their magazine is by holding down the reload button to either pull back on the bolt or take out the magazine. The only way to know exactly how many rounds are left is to count, and players will soon discover that is just not realistic. Reloading a half empty magazine will either trigger a lengthy partial reload or stash the magazine at the end of the player’s magazine queue depending on the weapon. Combined with the high damage bullets, running low on ammunition becomes a terrifying situation in Rising Storm 2. Correctly deciding if and when to reload in between battles is a huge challenge as hearing the click click click of an empty rifle while pinned down will make one’s stomach plummet to the ground.

Rising Storm 2: Vietnam has one of the best systems for handling firearms rested on a surface, with or without a bipod. When near a corner or a surface that a weapon can be rested on, a small icon pops up to notify players that a shouldered weapon will have no sway due its supported position. A firearm with a bipod will have a similar effect when rested against a surface, but will also have no recoil. If the ledge is slightly higher than the crouched player, then it will automatically raise the player’s height to the ledge when the weapon is shouldered. I like the fact that the system tends to error on the side of caution, allowing players to rest their weapons on more surfaces beyond the standard window sill or sandbag wall.

Rising Storm 2: Vietnam is a fantastic FPS if players are willing to tough through a difficult learning curve and find a good community. Bad decisions like running out of cover without a smokescreen or poking out to fire from the same place over and over will be punished quickly. Friendly fire is almost universally enabled and the friendly GUI icon takes a split second to appear, so learning to identify each army’s uniform and silhouette at a glance is vital for surviving the game’s short and brutish firefights. The tutorials are a bit on the thin side. There are a series of YouTube videos that break down the game’s basics and some sandbox maps that let players stretch their legs and practice. Finding a good community is part of the challenge. Given the team-based nature of the game, an army that has members communicating and coordinating each other will obliterate an army that doesn’t with absolute ease. While a microphone isn’t 100% required in this game, it makes a huge difference.

Combat in Rising Storm 2 tends to focus on static battle lines in 64 player servers. Territories mode has one team on attack and one on defense, and Supremacy is a tug of war-like battle for control points. The maps usually have multiple routes with flanking options a bit limited by the lower number of available capture points. Here, Rising Storm 2’s asymmetrical design is at its most obvious. Both armies can respawn troops in their backlines, forcing players to walk their way back to reinforce the front lines. The US military players can also opt to respawn directly on their squad leader or get shuttled up to the front by a transport helicopter. The more direct nature of the US respawns puts a lot of firepower on the front lines and encourages a little more conservative play from its squad leaders. On the other hand, the northern Vietnamese squad leaders can lay tunnel exits on the map, creating a static spawn point for the entire squad until the exit is found and destroyed by the US troops. When combined with the North Vietnamese’s commander ability Ho Chi Minh Trail that shortens respawn times, a few sneaky squad leaders can create a sudden surge of troops on an weakly guarded US flank. In the greater picture, the differences between the two teams of Rising Storm 2 is not as obvious as say Left 4 Dead, but it is still enough to add an interesting twist on an FPS genre that tends to error on the side of uniformity.

Visuals

Rising Storm 2: Vietnam looks excellent, with well detailed models and solid animations. The default HUD is minimalistic, with important icons only appearing when necessary. A more detailed HUD called the tactical view can be toggled on. Rising Storm 2’s progression system is strictly cosmetic and offers a vast array of customization options to create a unique look. The maps do an excellent job of recreating the sites of legendary battles during the war.

On the technical side, the game is built on Unreal Engine 3, the same engine Tripwire Interactive used for their previous games. Rising Storm 2 is definitely on the higher end of the spectrum when it comes graphical options available for tweaking. In my testing, I did not run into any serious frame rate issues or graphical issues.

Audio

The audio experience in Rising Storm 2: Vietnam is generally very good. The soundtrack has a wonderful mix of Vietnamese and American music from the era that plays a huge role in creating the Vietnam War environment. My only wish was that the developers were able to put in more licensed tracks in the game. The sound effects are fantastic. It seems like the developers put just as much effort in creating authentic sound effects for the gunfire as they did with the actual handling of the weapons. The weakest part of the game’s audio experience is the voice acting. Although the main announcers were done by competent voice actors, some of the random filler lines spoken by in-game characters are really poorly acted and break the game’s immersive feel.

Overall

Rising Storm 2: Vietnam is not for everyone. The game boasts strong controls, graphics, and audio, but the realistic gameplay leads to a high learning curve that will chase away a lot of gamers who are looking for a pick up and play FPS experience. Players will also need to put in the effort to find a community of teamplay oriented gamers who are interested in using voice communication to really get the most out of the game. Anyone who is willing to put in the effort will be rewarded with a fantastic FPS that provides an intense, large scale infantry combat experience.

Capsule Computers review guidelines can be found here.

VICTORIA TAKES OUT INAUGURAL LEAGUE OF ORIGIN TITLE!

VICTORIA TAKES OUT INAUGURAL LEAGUE OF ORIGIN TITLE!

Victoria has been crowned the first ever League of Legends: League of Origin Champions, winning the best of five Final in 3-1 against New South Wales yesterday.

After placing third following Saturday’s round robins, Victoria first had to tackle New Zealand in the Semi Finals. Even after dropping the first game and running with an unusual champion select of Taric and Urgot in game two, Victoria came away with the win, beating New Zealand 2-1 in the best of three.

Victoria then faced the first placed New South Wales in the Final and the match up didn’t disappoint, with each team taking a narrow win in the first two games. The tipping point came in game three. EGym’s Rakan expertly navigated fights for New South Wales earning them an early kill lead, but Victoria’s incredible objective control saw them take game three. The final game saw Victoria consistently apply pressure in the top lane, but it was an epic team fight at Baron that secured the Championship for Victoria, with no one from New South Wales left standing.

Scoring bragging rights from the win, Victorian player Jayke ‘Jayke’ Paulsen from Avant Gaming said in his livestream interview immediately following the game:

“I think from earlier today we discovered what we were doing wrong. We needed to pick shielding champions and comfort champions. We were trying too hard before. It was easy.”

Victorian selector and OPL shoutcaster Jake ‘Spawn’ Tiberi, added:

“I’m ecstatic with the results. No matter how Victoria played, I would’ve been proud of my home team, but it’s amazing to be the first ever regional Champions of Oceania.”

If you missed League of Origin or want to relive the action, you can watch the event on Riot Games Oceania’s YouTube channel or OPL’s Twitch channel.

 

 

About Riot Games

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. Riot’s mission is to be the most player-focused company in the world.

About Oceanic Pro League

Esports is the highest level of competitive League of Legends play: professional competition on a global scale. Starting in 2015, the Oceanic Pro League (OPL) is the professional esports league in Oceania and features the top 8 esports teams in the region.

Sydney Opera House to host Australia’s first Minecraft event

Sydney Opera House to host Australia’s first Minecraft event

Event details

Tickets on sale to the general public Thursday 8 June  >> sydneyoperahouse.com
What Minecraft at the Sydney Opera House
When 2 – 3 July 2017

Where Concert Hall & Northern FoyersSydney Opera House
Tickets From $35.00 + booking fee

Sydney – Monday 5 June, 2017. The Sydney Opera House will host Australia’s first Minecraft competition in the Concert Hall on July 2 and 3. “Minecraft at the Sydney Opera House” brings to life one of the best-selling video games of all time, its 120 million-plus players captivated by a world of limitless exploration and creative possibilities.

Minecraft’s first Australian festival will invite fans of the game to dig (mine) and build (craft) anything and everything, from castles and farms to the Sydney Opera House itself. A true choose-your-own-adventure experience, the festival will be unbeatable school holidays entertainment for children, families, and Minecraft devotees of all ages.

Sydney Opera House Senior Producer for Children, Families and Creative Learning, Jamie Dawson, said: “The Sydney Opera House is about creativity in all its forms. We encourage makers, builders and artists of all kinds. This event is about bringing Minecrafters together to share ideas, challenge each other and to meet the creators of one of the world’s most popular games. And where better to do it than the Opera House.

The Opera House’s grand Concert Hall and Northern Foyers will be transformed into a Minecraft extravaganza spanning three sessions over two days. Attendees can come and go between the main competition on stage and the activities in the foyer.

Minecraft at the Sydney Opera House is designed for everyone: from dedicated players of all ages – who can compete to win an Xbox One – to parents and educators who can understand and unpack how the game can be applied in an educational setting – and even younger siblings who can meet – and challenge – new friends.

Alongside the competitions, Lead Creative Designer of Minecraft, Jens Bergensten, will participate in the interactive sessions. Lydia Winters, Brand Director of Mojang, the studio behind Minecraft, will share her Minecraft tricks and tips and answer fans’ questions.

Pre-sale tickets available to Sydney Opera House subscribers. Click here and sign up before 11pm 6 June 2017 to receive this offer

Need for Speed Payback Announced for PC, PS4, and Xbox One

EA and Ghost Games announced that Need for Speed Payback will launch on PlayStation 4, Xbox One, and Windows on November 10th. The new Need for Speed game is set in the fictional city of Fortune Valley, a city inspired by Las Vegas. Players will be able to live out their The Fast and The Furious fantasies in the game’s story mode that follows the story of three characters: Tyler the racer, Mac the showman, and Jess the wheelman. Each character is looking to even the score with The House, a cartel of casino owners that run Fortune Valley.

Need for Speed Payback will feature a wide variety of missions, such as heists and car battles. Ghost Games is boasting that Need for Speed Payback features the deepest car customization system in the entire Need for Speed franchise. Players will be able to tune even the most humble lemon into a high speed supercar with the system.

EA also announced the Deluxe Edition and pre-order bonuses for Need for Speed Payback today. Those who opt to buy the Deluxe Edition will also get a special license plate and NOS colour, in-game discounts, and reputation bonuses. Pre-orders will come with the “Platinum Car Pack” that comes with an exclusive platinum blue tire smoke and the following five vehicles:

  • Nissan 350Z 2008
  • Chevrolet Camaro SS 1967
  • Dodge Charger R/T 1969
  • Ford F-150 Raptor 2016
  • Volkswagen Golf GTI Clubsport 2016

Xbox Games Pass Now Live with a 100+ Titles

Microsoft’s monthly subscription service Xbox Games Pass is now live for all Xbox One owners in 31 countries. The program has been in beta testing with Xbox Insiders since March. While the testing phase consisted of a small library of games, Xbox Games Pass is rolling out with a library of over 100 Xbox 360 and Xbox One games. Members can download any of these games to their Xbox One and have unlimited access both on and offline for a monthly fee of $9.99 USD/$10.95 AUD. The current library of games can be found at the official mini-site and features a mix of both AAA titles and small indie games. Microsoft has announced plans on adding games each month to the library.

Xbox Games Pass members will also get a 20% discount an Xbox One game purchase and 10% discount on DLC purchases of all games that are currently in the Xbox Games Pass library. To celebrate the launch, Microsoft is offering a free 14 day trial.

Steam Direct Fee Structure and Upcoming Steam Store Updates Announced

Developers have been anxiously awaiting new details since Valve announced they would be scrapping Steam Greenlight and revamping Steam Trading Card in hopes of cutting down the number of shovelware and asset flip titles. Today, Valve released new details in a blog post about the upcoming Steam Direct program that will replace Steam Greenlight.

Valve proposed that developers would pay an initial fee of $100-5000 USD to get their game onto Steam which then would be repaid back to the developer as the developer sold copies of their game. While Valve originally planned to go with a $500 fee, they have now opted for a lower $100 fee to ensure small developers will be able to afford the fee upfront. The lower fee is especially important for developers consisting of only a single individual from countries with weaker currencies like Russia or India, as coming up with $500 USD may not be realistic.

Valve also revealed some upcoming changes planned for the Steam storefront. They are continuing with their emphasis on the Steam algorithm to find PC games they think buyers will enjoy. Valve is also looking to find ways to use more human feedback to shape the suggestions the algorithm provides. This may come to a disappointment to some who were looking for the return of a focus on newly released titles.

Finally, Steam Curators will be seeing some new features in the near future based on feedback. Valve plans on providing Steam Curators with more tools to share information about the game, such as allowing embedded YouTube videos. Curators will also be able to create custom lists of games. For example, the system will allow curators to create one list for all recommended games and a second list for interesting fantasy games. Valve is also looking at creating a system that will get Steam Curators in touch with game developers to give them pre-release access to games in hopes of raising awareness for new titles. There is no word when this system will go live, but it is definitely on the to do list.

XSEED GAMES BRINGS GIRL POWER, NEWLY REVEALED TITLES, AND FAN APPEARANCE WITH SENRAN KAGURA PRODUCER TO E3 2017

XSEED GAMES BRINGS GIRL POWER, NEWLY REVEALED TITLES, AND FAN APPEARANCE WITH SENRAN KAGURA PRODUCER TO E3 2017

Experience First-ever Hands on with Today’s Announced ‘Zwei: The Ilvard Insurrection’ Action RPG from Nihon Falcom, Recently Revealed ‘Sakuna: Of Rice and Ruin,’ and ‘SENRAN KAGURA Peach Beach Splash’ Plus Nintendo Switch Versions of Fan-favorite Titles

Torrance, Calif. – June 2, 2017 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced its exciting lineup of games, both newly announced and reintroduced via new platforms, which will be playable for the very first time at the 2017 Electronic Entertainment Expo (E3) from June 13 – 15 in Los Angeles. Revealed today is Zwei: The Ilvard Insurrection for Windows PC, a quirky and charmingly presented 3D action RPG from acclaimed developer Nihon Falcom, which was originally released in Japan as Zwei II Plus.

The company will also showcase a number of titles that star powerful, distinctive female protagonists, including SENRAN KAGURA Peach Beach Splash and Sakuna: Of Rice and Ruin for the PlayStation®4 computer entertainment system, the upcoming Nintendo Switch™ edition of Shantae: Half-Genie Hero with its feature-rich Risky Boots DLC, and the upcoming Nintendo Switch edition of Fate/EXTELLA: The Umbral Star.

As the show is open to the public this year, SENRAN KAGURA series producer Kenichiro Takaki will attend for his first-ever American fan appearance, which will take place on Thursday, June 15 from 3:00 – 5:00 PM PDT. In addition, XSEED Games will be selling games and merchandise from their online store at their booth for the entirety of the show.

“For XSEED Games, E3 has always been a time of excitement, as it’s our opportunity to share upcoming titles with the industry,” said Ken Berry, Executive Vice President at Marvelous USA. “This year, I’m overjoyed that fans are able to be a part of that experience. Not only do we have a fantastic lineup of titles at the show, it’s also rather diverse in terms of themes and genres, and we invite everyone to stop by the booth and check us out.”

“I’m very much looking forward to meeting fans of my work at E3,” said Kenichiro Takaki, SENRAN KAGURA Producer at Honey ∞ Parade Games. “I never thought that the series would leave Japan when I created SENRAN KAGURA, but now that it has gained fans worldwide, I want to meet them and am so happy that Marvelous and E3 has allowed me to do just that.”

XSEED Games will be located in the West Hall, Booth #4700. The following titles have not yet been rated by the ESRB unless stated otherwise.

 

Zwei: The Ilvard Insurrection

[Platform: Windows PC; Release: Summer 2017] – Originally released in Japan as Zwei II Plus and developed by acclaimed RPG developer Nihon Falcom, Zwei: The Ilvard Insurrection is a charmingly presented action RPG featuring a unique food-based experience system, a colorful cast of characters, and a quirky, standalone narrative. When the haughty vampire princess Alwen du Moonbria saves the life of brash, treasure-hunting pilot Ragna Valentine in exchange for a blood contract, the unlikely duo must set off to recover Alwen’s stolen magic and usurped castle. The game’s real-time combat is tied to a unique leveling system that allows players to choose when to apply experience toward leveling up or whether they should save it for extra perks later on, and pets can fight alongside players to help take down some of the massive bosses encountered on this lengthy adventure through the land of Ilvard. Fans of vampires, treasure-hunting, fairies, ninjas, luchadores, cat-people, vintage airplanes, magic castles, robots, chickens that lay bombs, and more will find lots to love!

©Nihon Falcom Corporation. All Rights Reserved.

 

Sakuna: Of Rice and Ruin

[Platform: PlayStation®4 and Windows PC; Release: 2018] – Developed by Edelweiss, the talented indie team behind the acclaimed shoot-’em-up Astebreed, Sakuna: Of Rice and Ruin is a side-scrolling action platformer inspired by Japanese mythology that breaks up the action with rice growing sim gameplay. Players take on the role of Sakuna, a proud yet lonely harvest goddess who is banished to a dangerous island with a group of outcast humans. Sakuna tames the island by defeating demons using farm tools as weapons while chaining attacks with her “celestial scarf,” a magical item that allows her to grapple distant enemies and platforms. The game’s painstakingly researched story incorporates Japanese history and legend, with its heroine facing off against numerous types of demons great and small as she traverses detailed landscapes. In addition to serving as a love letter to Japanese mythology, Sakuna: Of Rice and Ruin is an ode to the artistry of cultivating rice, and features an engrossing simulation of the craft behind the agriculture.

©2017 Edelweiss

 

SENRAN KAGURA Peach Beach Splash

[Platform: PlayStation®4; Release: Summer 2017] – The summer of bouncy, high-flying hijinks continues for everyone’s favorite shinobi schoolgirls in the series’ latest entry and third-person splasher, SENRAN KAGURA Peach Beach Splash. Players will choose a team of five from the more than 30 girls available, outfit them with customizable weapons and abilities, and then lead them into lighthearted water gun battles in a variety of combat arenas. Players can also go online to join their friends and take on opposing teams in 5-on-5 battles as well as survival matches. Come on in; the water’s great!

©2017 Marvelous Inc.

 

Fate/EXTELLA: The Umbral Star

[Platform: Nintendo Switch; Release: July 25, 2017] – Following a successful launch on the PlayStation®4 and “PSVita” systems, the Nintendo Switch version of Fate/EXTELLA: The Umbral Star comes loaded with 35 previously-released paid DLC costumes along with an exclusive new Unshackled Bride outfit. Developed by Marvelous Inc. and expanding upon the extensive Fate universe with an original story from acclaimed series writer Kinoko Nasu (of Fate/stay night fame), Fate/EXTELLA: The Umbral Star features playable characters from multiple Fate productions across three distinct narrative perspectives, delivering the series’ most legendary showdown yet in one action-packed title. This title has been rated “T for Teen” by the ESRB.

©TYPE-MOON ©2017 Marvelous Inc.

 

Shantae: Half-Genie Hero

[Platform: Nintendo Switch; Release: Summer 2017] – Following a successful launch on the PlayStation®4, “PSVita” and Wii U™ systems, Shantae: Half-Genie Hero is headed to Nintendo Switch with new content as fresh as the open sea. The Nintendo Switch version of this hair-whipping action platformer comes packed with the game’s upcoming Risky Boots DLC, Pirate Queen’s Quest! In this salty new adventure, players take the role of Shantae’s arch nemesis Risky Boots, as she travels to the four corners of Sequin Land in search of components needed to deliver its destruction. New puzzles, new enemies, and all new gameplay aim to augment this already awesome adventure. This title has been rated “T for Teen” by the ESRB.

©2017 WayForward Technologies. Shantae and the Shantae logo ™Bozon.

For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

Kingdom Come: Deliverance Teaser Shows Gorgeous Views, Fearsome Foes

Kingdom Come: Deliverance Teaser Shows Gorgeous Views, Fearsome Foes

More News to Come Ahead of the Game’s E3 Showing 
Lakespur, Calif. – June 2nd, 2017 – To shorten the waiting time until E3, Deep Silver and Warhorse Studios are delighted to share with you a new teaser video for Kingdom Come: Deliverance, offering a panoramic view of the game’s beautiful landscapes, highly-detailed villages, and impressive castles, as well as a glance at the forces to be reckoned with.

Check out the video here https://youtu.be/JkwOtynSguA and stay tuned for more news before E3.

Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents’ death as you battle invading forces, go on game-changing quests, and make influential choices. Explore majestic castles, deep forests, thriving villages and countless other realistic settings in medieval Bohemia.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

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EA REVEALS NEW ACTION DRIVING FANTASY WITH NEED FOR SPEED PAYBACK

EA REVEALS NEW ACTION DRIVING FANTASY WITH NEED FOR SPEED PAYBACK

Edge of Your Seat Driving, Explosive Action and Blockbuster Gameplay Fuel New Game

Pre-Order Now for Instant Access to Five Uniquely Customized and Tuned Iconic Cars

View the Announcement Trailer here.

SYDNEY, Australia June 2, 2017 – Today Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced Need for Speed Payback, the new action driving blockbuster from one of the world’s bestselling video game franchises, hitting stores November 10th, worldwide. This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy.

Need for Speed returns this year to challenge what players expect from racing games,” said Marcus Nilsson, Executive Producer. “We’re still delivering everything our fans love about the franchise – the deepest customization, an impressive roster of cars, intense races and open world pursuits – but with Need for Speed Payback, we’re bringing together all those elements in an all new blockbuster driving experience. From the story, to the different characters you can drive as, to the varied missions, to the edge-of-your-seat moments, this is our vision for what action driving entertainment means today.”

Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all.

For players that pre-order the game, they will receive the Need for Speed Payback Platinum Car Pack and get instant access to five uniquely customized and tuned iconic cars at launch, each with exclusive† Platinum Blue Tire Smoke. The Car Pack includes:

  • Nissan 350Z 2008
  • Chevrolet Camaro SS 1967
  • Dodge Charger R/T 1969
  • Ford F-150 Raptor 2016
  • Volkswagen Golf GTI Clubsport 2016

For drivers who want to get the extra edge over the competition, the Need for Speed Payback Deluxe Edition gives players up to three days of early access to the full game, along with exclusive customization items such as the Deluxe Edition license plate and NOS color, in-game discounts, Rep bonuses, everything the Platinum Car Pack has to offer, and more.

Players can also get into the action before launch through EA Access and Origin Access, where members can play for up to 10 hours starting Thursday, November 2nd with the EA Access and Origin Access Play First Trial**. Need for Speed Payback Deluxe Edition owners will get their three-day early access starting Tuesday, November 7th. Need for Speed Payback will be available worldwide on November 10th for Xbox One, PlayStation®4, and Origin™ for PC.

EA Access and Origin Access members receive a 10 percent discount** when they purchase a digital version of Need for Speed Payback.