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Escape From New York Review

Escape From New York

Studios: AVCO Embassy Pictures
Platforms: Cinema 
Release DateOut Now

Overview

Directed by the cult cinema director John Carpenter, Escape from New York occupies an interesting place in the pop culture landscape. It is, by most measures, an above average piece of shlock cinema. It really should not have had the lasting appeal it has found but, in spite of this, it has found a niche and fills it with gusto. When it comes to schlock, it’s best to approach it with a positive mindset and a degree of insobriety. With these facts in mind, I fly a gullfire down to George St Cinemas to watch the action unveil at the In the House screening of Escape from New York.

The MCs for the evening were Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn who, in true In the House fashion went off script and gave two jetboating tickets to some cosplayers who were dressed as characters from the film. Originally, I imagine they were meant to (I imagine) give the tickets away to the winners of whatever competition they could organise at short notice but In the House runs upon the rule of cool and these cosplayers were evidently so cool that they deserved this prize purely by walking in the door. Kudos to Jabba and Quinny for sticking by their guns and going with the flow!

Following their snap decision, we sat down to enjoy some trivia regarding the film’s production. Of particular interest to me was the fact that this film wasn’t shot on location in New York but rather in St Louis after it had suffered a catastrophic urban fire (which is why the sets look so lavish and expansive compared to the rest of the film). Another of the highlights which Quinny elucidated on was the fact that Hideo Kojima, creator of the Metal Gear series, took such inspiration from the main character of this film that he named the protagonist of his video game series after him. I’m going to give you an extra tidbit of trivia, dear reader, and reveal that Hideo Kojima was not the only luminary who was inspired by this film. William Gibson, the de facto father of the cyberpunk genre, was similarly inspired by this film and it’s protagonist to go and write Neuromancer. Ruminating upon the serendipitous nature of this film’s place within pop culture, I kicked back and awaited the screening proper.

Story

The story starts off with intertitles explaining that in not so distant future (of 1997), America decided to make a super maximum security prison out of the city of New York. The city is walled off with any attempts to escape meeting with fatal force from the militarised guard units stationed around the perimeter. Into this mix, terrorists hijack Air Force One and crash the plane into the ruined city with the president surviving the crash in an escape capsule. The warden, unable to send a larger force in to rescue the president, coerces war hero turned criminal, Snake Plisken (Kurt Russel), to enter the city and rescue the president. Plisken has to traverse a ruined cityscape, avoid the predations of the inmates, and extract the president before the micro-explosives in his neck blow up and kill him.

This film is unabashedly sci-fi action movie shlock. It’s action is largely nonsensical with pretty much every plot point in the film being almost without any semblance of logic. Characters often do things purely for the sake of moving the plot along and not any sense of personality or internal motivation.  Not to mention the whole of New York getting walled off and turned into a hellish prison city. What I will give is that the film does have a sense of humour though with a number of running gags throughout the film which only become funnier with repetition. That’s not an easy trick to pull off and the film rightly deserves praise for being able to pull it off. Some of this humour may also have been unintentional and my companion for the evening did laugh at the film’s vague understanding of science whereby X-rays can neutralise explosive charges.

Russel’s performance as the tough-as-nails Snake is fairly monotonal, as you’d expect from an action hero from this era. Most of what we learn of his character we learn secondhand from his interactions with characters with references to events which occurred before the start of the film’s narrative. It would have been nice if we could see a bit more of this backstory but it works to create who we feel has a history and grounding in this world. We do see glimmers of selflessness near the end of the film but ultimately he’s more akin to a classical idea of a hero who is largely motivated by ensuring his own survival.

There are far too many moments where the story decides to drag its feet. There were quite a few scenes where Snake pretty much just walked around the ruins of New York aimlessly trying to find his quarry. Sure it may be more realistic for a buff and tough action hero protagonist to actually have a hard time figuring out how he can find the missing president in the middle of a blasted cityscape he’s never been in before. Sure, it might be realistic but if I wanted to experience a story where the main character wanders around ruined buildings waiting to trigger the next plot element, I’d have stayed home and played Fallout (da dum tis). I wouldn’t have minded a bit more contrivance or serendipity of it meant the film’s story moved with a bit more brevity.

Visuals

The biggest gripe I have with this film is that it’s far too dark… in a literal sense. As Quinny and Jabba mentioned before the film started, the film is almost divested of any semblance of ample lighting. Pretty everything in this film is wreathed in shadow which creates some pretty cool shadows and reveals here and there but overall it feels somewhat underlit and I would have appreciated a floodlight or two to let me see what was going on. Nonetheless, the burnt out remains of St Louis did an admirable job of doubling as the burnt out remains of New York. I understand that in a pre-9/11 world, the image of a New York in rubble was considered in ground-breaking and I can appreciate the ground that this film broke in imagining a corner stone of the Western world as a blasted hellscape.

Audio

The film’s audio proves to be an interesting creation of Carpenter’s. Generally the scores by Carpenter are known for their synthy tones and Escape From New York does not skimp in this particular regard. Besides being a hallmark of a particular director’s style, there really isn’t much I can say about the film’s soundtrack. It does the job of punctuating the film’s emotional beats but it doesn’t leave much of an impression otherwise. It’s not something which I’d hold out as an exemplar of a cinematic soundtrack but I’m not going to denigrate it as a terrible example either. It’s competent, it matches the film’s general 70s aesthetic, and it gets the job done.

Overall

Escape from New York is an interesting film to examine in retrospect. It very much falls into the category of schlock action film with an inspired concept but limited script which often tells more than it shows of its characters. The visuals are generally drowned in darkness but shooting on location in actual ruined buildings was pretty cool. The soundtrack is a healthy dose of synthy tracks, as is characteristic of John Carpenter, but didn’t leave too much of an impression upon yours truly. Despite these many shortcomings, I found myself enjoying my time with this film very much. I can recommend watching it at least once for the sake of seeing a film which served as the inspiration for so much of our modern zeitgeist but I’m not sure it’ll hold up over multiple viewings…

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

NEW PARTY GAME, IT’S QUIZ TIME, SET TO BE BIGGEST EVER ON CONSOLE WHEN IT ARRIVES NOVEMBER 2017

NEW PARTY GAME, IT’S QUIZ TIME, SET TO BE BIGGEST EVER ON CONSOLE WHEN IT ARRIVES NOVEMBER 2017

BRIGHTON, UK – June 7, 2017 – It’s Quiz Time, the new quiz party game from UK-based developer Snap Finger Click, formed of ex-Buzz! developers, will launch this November 2017 on PlayStation®4, Xbox One and PC via Steam. Set to be the largest of its kind on console, It’s Quiz Time will launch with over 9,000 unique questions and answers, along with a host of other innovative features.

Snap Finger Click, creators of the popular charades game Act it Out!, in partnership with Vision Games Publishing, will allow up to 8 players to play together in It’s Quiz Time, either locally or remotely over a Wi-Fi or 3G network, using their smartphones as a controller.

Guided by their intelligent personal game host, Salli, players will compete with each other for bragging rights across the largest compilation of general knowledge and trivia seen in a quiz game on consoles. Furthermore, questions will be unique to each localized version of It’s Quiz Time. The game will be available in English as well as for French, Italian, German and Spanish audiences.

If you have any questions, or would like to know more about It’s Quiz Time, don’t hesitate to come back to us. Developer Snap Finger Click will reveal more details about the game in the near future.

ABOUT IT’S QUIZ TIME

It’s Quiz Time is set to be the biggest trivia game ever released on console, with over 9,000 questions and answers to choose from a range of topics that will suit groups of friends and family alike. Guided by Salli, their smart and personal game host, up to eight players can join in the fun, using their Wi-Fi or 3G-connected smartphones as controllers. Solo quizzers can also take on the challenging single player mode to try and get their high score on the expansive leaderboards. This brand new party game will be available in English (for US and UK), as well as French, German, Italian and Spanish. It’s Quiz Time will launch on PlayStation 4, Xbox One and PC (Steam) in November 2017.

ABOUT SNAP FINGER CLICK

Based in Brighton, UK, Snap Finger Click was founded in November 2015 and specializes in building a new generation of games for people who want to play together. They’re a team with experienced staff whose long careers in gaming and technology include stints at Sony PlayStation, Electronic Arts, Yahoo!, and Relentless Software. They released their first game, ACT IT OUT! A Game of Charades, on the PlayStation 4 in 2016 after just three months of development. They later added an innovative ‘Live Show’ feature for playing over Twitch, and also brought the game to Wii U. Since then, the team – mostly made-up of ex-Buzz! quiz developers – has been working hard on a new party game, It’s Quiz Time.

Social Sandbox MMO Pixel Worlds Introduces a Major Update for iOS and Android Players

Social Sandbox MMO Pixel Worlds Introduces a Major Update for iOS and Android Players

Cross-Platform Play, New Quests and Boosters, Over 100 New Items and More Now Available in this Highly Social Massively Multiplayer Game

Kotka, Finland – June 7, 2017 – Finnish developer Kukouri, the creative force behind the Tiny Trooper franchise, today released a major update for Pixel Worlds, the highly social sandbox online multiplayer game with charming 2D pixel art graphics. The biggest update since the Pixel Worlds launch on iOS and Android in early 2017 includes cross-platform play across mobile, PC and Mac, new quests, over 100 new items, boosters and more.

“Cross-platform support across mobile and PC was the top requested feature by the Pixel Worlds community on mobile and tablets, and we are beyond excited to finally bring this idea to fruition”, said Kim Soares, CEO of Kukouri. “With over one million players on mobile, we highly value our community feedback, hence this update consists of various features suggested and requested by our loyal players.”

The Pixel Worlds update includes complete cross-platform play with the ability to play Pixel Worlds on mobile, tablets or PC and Mac (after the game’s Steam release on Friday 9th June). With the inclusion of new tutorial quests and daily quests, Kukouri have added over 100 new items including new Tier 8 and New Daily bonuses so players can continue to farm, build, trade items and use a combination of items to build a world that is unique to their character. Additionally, the new update includes the Samuraiii booster, featuring dozens of samurai themed items, clothes and blocks. Finally, Shogun Blueprints can be used to create a rare armor set, in line with the samurai theme.

Going all out with social media integration, Kukouri fosters Pixel Worlds’ community by not only playing the game daily themselves and interacting with players, but also by arranging weekly streams on Youtube, Twitch and Mobcrush, as well as promoting user and influencer videos in-game as a part of their Influencer Program. Pixel Worlds has it’s own Youtube channel with over a million views and the game’s official Instagram account has been growing 20% weekly compared to the average growth rate of 6-8%.

Follow Pixel Worlds on Instagram
Like Pixel Worlds on Facebook
Follow Pixel Worlds on Twitter
Join Pixel Worlds Forums

Download Pixel Worlds for iOS: https://goo.gl/mcR0mn
Download Pixel Worlds for Android: https://goo.gl/U8Q5u0
Download Pixel Worlds on Steam (PC/Mac): https://goo.gl/smv5oC

About Pixel Worlds
In Pixel Worlds players join the ever expanding pixel universe by creating their own worlds using hundreds of different building blocks and materials. By planting seeds in various combinations, players can grow close to a 1000 items ranging from furniture to clothing items, with more added in updates every few weeks. The game economy is run by the players themselves, meaning there are no fixed prices nor limits and trading is done while bartering through the in-game chat system in player-designed marketplaces. Players are free to explore other worlds, create platformer levels for others to play and participate in Live Events in order to win some in-game goodies.

Gold and Silver limited edition PlayStation 4 consoles join the family line-up

Sony Interactive Entertainment Australia has today announced that the PlayStation 4 family is expanding, with two new colour variants joining the existing line-up later this month.

The two new colours – Gold and Silver – are both sleek and stylish and absolutely perfect to make a ‘metallic’ statement. Both will be available as 500GB models, including two matching DUALSHOCK 4 wireless controllers.

Both will be available in select Australian stores from 28th June 2017 as limited editions for a recommended retail price of $509.95 AUD. The Gold and Silver DUALSHOCK 4 wireless controllers are also available as standalone products.

These two new variants join the original Jet Black PS4 alongside the Glacier White edition which released earlier this year.

Head to the PlayStation Blog for more information about the new PS4 colours.

For all the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, Instagram and YouTube.

The Elder Scrolls Online: Morrowind Now Available Worldwide for PlayStation 4, Xbox One, PC and Mac

June 6, 2017 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, has released The Elder Scrolls Online: Morrowind, a massive new Chapter for the wildly popular The Elder Scrolls Online, worldwide today for PlayStation 4, Xbox One, PC and Mac. The brand new entry for the online RPG introduces more than 30 hours of fresh Elder Scrolls story content; a new playable class, the Warden; a new 4v4v4 fast-action PvP mode, Battlegrounds; a new 12-player Trial; and a return to one of the most beloved locales in the Elder Scrolls universe, the iconic island of Vvardenfell from the award-winning RPG, The Elder Scrolls III: Morrowind.

The Elder Scrolls Online: Morrowind is the biggest addition to The Elder Scrolls Online (ESO) yet and redefines the traditional MMO expansion by delivering vast new content and features that are equally accessible and fun for both existing and new ESO players.

New players can start a character without completing any previous ESO content and head straight into Vvardenfell, with hundreds of hours of original ESO content available to them at any time. ESO veterans can upgrade and immediately journey to Morrowind to start the new epic adventure with their existing characters or with a new Warden.

The Elder Scrolls Online: Morrowind adds a host of new content for the game’s millions of players, including:

A Massive New Zone — Vvardenfell: The largest zone added to The Elder Scrolls Online since launch is also a nostalgic trip through one of the Elder Scrolls’ most beloved lands. Utilising the same geographic footprint as The Elder Scrolls III, including all key points of interest from the classic game,  Vvardenfell is painstakingly reimagined 700 years before the events of TES III, from the docks of Seyda Neen, through the volcanic Ashlands, the dense, mushroom-filled forests, and to the glory of Vivec City – still under construction in this time period.

New Class – The Warden: Players will harness nature-based magic to master the powerful new character class – The Warden. The Warden is the first new class since launch of ESO, and true to ESO and the Elder Scrolls franchise, the player will have the freedom to select from a number of abilities that enable a variety of play styles. The Warden also introduces a devastating new combat ally – the War Bear – a ferocious fighter that will stay by the Warden’s side through the most intense battles.

New PvP Mode – Battlegrounds: The Elder Scrolls Online is renowned for open world PvP battles, pitting hundreds of players in a massive battle for supremacy in Cyrodiil. The Elder Scrolls Online: Morrowind will introduce a new PvP mode – Battlegrounds – intense 4v4v4 battles in arena-like environments. Players take the battle to the Ashlands to claim their place among the fiercest and most accomplished combat veterans in Tamriel.

The Elder Scrolls Online: Morrowind is now available worldwide for PlayStation 4, Xbox One, PC and Mac. For more information, or to purchase the game, please visit http://www.elderscrollsonline.com.

The List of Madman’s Anime Releases of June 7, 2017

Madman Entertainment’s anime releases of June 7, 2017 are now available in Australia. The following list provides all known details about those releases:

  • Actually, I Am… on DVD. All 13 episodes are presented with Japanese audio and English subtitles.
  • Aria the Scarlet Ammo Aa (Season 2) on DVD and Blu-ray. All 12 episodes are presented with dual audio and English subtitles. The product page for the Blu-ray release lists the textless opening and ending animation sequences as on-disc extras.
  • Bleach Complete Series on DVD. All 366 episodes are presented with dual audio and English subtitles. The on-disc extras include: the textless opening and ending animation sequences, a production art gallery, a Bleach game trailer and omake featurettes.
  • Charlotte Volume 1 on DVD and Blu-ray. Episodes 1-7 are presented with dual audio and English subtitles. The on-disc extras include the web trailers and the textless ending animation sequence. An extra titled “Beginning of a New Destiny” is also listed on the product page for the Blu-ray edition.
  • Dagashi Kashi Complete Series on DVD. All 12 episodes are presented with dual audio and English subtitles.
  • Dragon Ball Z Kai: The Final Chapter Part 1 on DVD and Blu-ray. Episodes 1-23 are presented with dual audio and English subtitles.
  • Heavy Object Part 2 on DVD. Episodes 13-24 are presented with dual audio and English subtitles. The on-disc extras include commentary for episode 23 and the textless opening and ending animation sequences.
  • K’ the Movie: Missing Kings on DVD and Blu-ray. The movie is presented with dual audio and English subtitles.
  • Luck & Logic Complete Series on DVD. All 12 episodes are presented with dual audio and English subtitles.
  • Naruto Shippuden Collection 30 on DVD. Episode 375-387 are presented with dual audio and English subtitles.
  • One-Punch Man Complete Season 1 on DVD and Blu-ray and in a DVD and Blu-ray combo pack. All 12 episodes are presented with dual audio and English subtitles. The on-disc extras include six OVAs, the textless opening and ending animation sequences and an interview with the cast and crew. A booklet and art cards are included in the combo pack release.
  • Parasyte Movie Collection (Live-Action) on DVD. The two films are presented with Japanese audio and English subtitles.
  • Prince of Stride Alternative Complete Series on DVD. All 12 episodes are presented with dual audio and English subtitles.
  • Robotics;Notes Complete Series on Blu-Ray. All 22 episodes are presented with dual audio and English subtitles. The on-disc extras include: “Science Adventure Series Interview” Parts 1 and 2, the U.S. trailer, actor commentaries and the textless opening and ending animation sequences.
  • Sailor Moon R: The Movie on DVD. The film is presented with dual audio and English subtitles.
  • Snow White with the Red Hair Complete Season 2 on DVD and Blu-ray. Episodes 13-24 are presented with dual audio and English subtitles. The final OVA episode does not appear to be included. A review of the first season of this adaptation can be read here.
  • Steins;Gate the Movie: Load Region of Déjà Vu on DVD and Blu-ray. The film is presented with dual audio and English subtitles.
  • Valkyrie Drive: Mermaid Complete Series on DVD. All 12 episodes are presented with dual audio and English subtitles. Readers are advised that this release has been given a classification of R18+.
  • Yu-Gi-Oh: The Dark Side of Dimensions on DVD. The film is presented with English audio only. The theatrical trailers are included as on-disc extras.

GAMBITIOUS DIGITAL ENTERTAINMENT RELEASES DEBUT GAMEPLAY TRAILER FOR OUTREACH, PIXEL SPILL’S COLD WAR SPACE ADVENTURE GAME

GAMBITIOUS DIGITAL ENTERTAINMENT RELEASES DEBUT GAMEPLAY TRAILER FOR OUTREACH, PIXEL SPILL’S COLD WAR SPACE ADVENTURE GAME

Zero-gravity conspiracy thriller playable for the first time at E3, launching later this year on Windows PC and Mac

AMSTERDAM June 6, 2017 – Gambitious Digital Entertainment has released the first official gameplay trailer for Outreach, the upcoming zero-gravity adventure game from independent developer Pixel Spill.

A narrative mystery set near the end of the Cold War, Outreach follows one cosmonaut’s search for the missing crew of a Soviet space station in the frigid reaches of Earth’s orbit. Players must explore the crippled remains of the installation, navigating an abandoned environment filled with historically accurate technology and objects from the 1980s, to discover the fate of its lost souls.

Between the claustrophobic spaces of its interior and the unforgiving void outside, players will get to experience a realistic world of weightlessness. Travel by pushing off from surfaces and gripping onto others to keep from floating away.

Outreach will be playable for the first time at E3 in Los Angeles this month. The game will be featured at Gambitious’ press area inside the Devolver Indie Picnic across from the convention center’s main entrance. Lead voice actors Adam Harrington, known for his performance as Bigby Wolf in The Wolf Among Us, and Seamus Dever, known for his role as Detective Kevin Ryan in the ABC series Castle, will also be available for interviews.

Outreach is expected to launch later this year on Windows PC and Mac. Additional content from the game can be found at www.gambitious.com/games/outreach.

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About Pixel Spill

Pixel Spill is an indie game studio based in London, UK. Founded in 2014, we’re currently working with talented individuals to bring our latest historical-fiction vision to life. www.pixelspill.co.uk

About Gambitious, Inc.

Launched in 2012, Gambitious, Inc. is the first global crowd-financing platform exclusively for games. With a mission to create and foster a sustainable ecosystem for independent game creation and publishing, Gambitious utilizes its evolving set of creative crowd financing tools and techniques to get more great game titles funded, produced and successfully released. The company’s publishing label, Gambitious Digital Entertainment, was created in 2014 to offer professional, developer-friendly production, marketing and distribution services in order to ensure a timely return to investors and developers on projects. Gambitious has successfully established partnerships and released its titles on Steam, the PlayStation®Store, Xbox Games Store, GOG.com, Humble and the Mac App Store, as well as a number of emerging global digital distributors. For more information, visit the official Gambitious website, and follow us on Facebook and Twitter.

Ninja Theory and Valiant Partner for Hellblade: Senua’s Song #1 – A Pre-Order Exclusive Comic Available on Steam and GOG.com

Ninja Theory and Valiant Partner for Hellblade: Senua’s Song #1 – A Pre-Order Exclusive Comic Available on Steam and GOG.com
Ninja Theory Co-Founder Tameem Antoniades and Eisner Award-Nominated Artist Ben Templesmith Lead an Epic Comic-Book Introduction into the World of One of 2017’s Most Anticipated Games 

As revealed today at Mashable, renowned game development studio Ninja Theory and award-winning comic book publisher Valiant Entertainment are proud to announce that they have joined forces for Hellblade: Senua’s Song #1 – an exclusive Valiant digital comics short set in the mesmerizing and brutal world of Ninja Theory’s hotly anticipated adventure game. Written by Ninja Theory Co- Founder & Chief Creative Director Tameem Antoniades with art by multiple Eisner Award nominee Ben Templesmith, this first-of-its-kind collaboration between two of gaming and comics most acclaimed artistic forces is told in the form of a lavishly illustrated epic poem and will be available exclusively as a pre-order bonus for all orders of Hellblade: Senua’s Sacrifice placed on Steam and GOG.com before the game’s August 8th, 2017 release on PlayStation 4 and PC.

“Since Valiant and Ninja Theory’s paths first crossed, we realized that we are two creative organizations with very similar outlooks. We share a dedication to quality, creativity and giving our fans what they want. It has been fantastic to work with the talented team at Valiant to bring Hellblade: Senua’s Song to life in such a beautiful way,” said Ninja Theory Co-Founder & Chief Creative Director Tameem Antoniades.

“Ninja Theory and Valiant have been working behind the scenes for some time now, and we’ve had the chance to see the development process behind Hellblade up close,” said Valiant CEO & Chief Creative Officer Dinesh Shamdasani. “Not only is the experience deeply compelling, but, most importantly, Senua is a complex and captivating lead character whose journey is heartbreaking, inspirational and
revelatory all at once. We’re all fans and admirers of Ninja Theory here, and they share a creative POV with Valiant that is grounded in strong storytelling and deep characterization. We couldn’t be happier to contribute to Hellblade’s enthralling mythology in some small way, and we look forward to future collaborations.”

Hellblade: Senua’s Sacrifice comes from the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry. It is the story of Senua, a traumatized Celtic warrior journeying into the Viking underworld of Hel. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull players deep into Senua’s mind.

Hellblade: Senua’s Sacrifice – Ragnarok Trailer
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.

Ninja Theory are proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC’s Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.

Originally founded in 1989, Valiant Entertainment is one of the most successful publishers in the history of the comic book medium with more than 80 million comics and graphic novels sold and the third largest library of superhero characters in all of entertainment. In 2012, Valiant roared back to the fore with a relaunch that quickly established itself as the biggest debut of a new comic book publisher in more than a decade. The resurgent Valiant was also awarded a coveted Diamond Gem Award for Publisher of the Year after just seven months – marking the fastest time that any new company had been named to one of comics’ highest honors – and has been repeatedly cited as one of the most talked-about and trendsetting forces in comics by preeminent media outlets including The Atlantic, Buzzfeed, The Guardian, The New York Times, People, The Washington Post, and dozens more worldwide. Consistently rated year over year as the most acclaimed comic book publisher in the industry today, Valiant has received hundreds of awards, nominations, and critical accolades, culminating in 2016 with a record-setting 50 Harvey Award nominations – the most ever received by a single publisher in the history of one of the comic book industry’s most prestigious awards.

Most recently, Valiant’s first major release of 2017 – the all-new X-O Manowar #1 by New York Times best-selling writer Matt Kindt and blockbuster artist Tomas Giorello – shattered sales records to become the year’s single highest selling independent comic book from any major publisher. Valiant has also announced a multi-picture deal to bring Bloodshot and Harbinger to the big screen as feature film franchises, the first of which is slated for release in 2018 from Sony Pictures.

Hellblade: Senua’s Sacrifice will be released on August 8th, 2017 for PlayStation 4 and PC and is currently available for pre-order on PC via Steam and GOG.com for $29.99/€29.99/£24.99. Visit Steam or GOG.com to pre-order your copy today and receive the exclusive Hellblade: Senua’s Song #1 digital comics short, produced in partnership with Valiant Entertainment and featuring the artwork of comics master Ben Templesmith.

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About Ninja Theory:

Ninja Theory is an award-winning game development studio based in Cambridge, England, known for pushing the boundaries of technology, art and storytelling in videogames. Founded in 2004, Ninja Theory is best known for creating Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and Disney Infinity 3.0 for consoles and PC. Clients include Sony Computer Entertainment, Microsoft Games Studios, Capcom, Bandai Namco and Disney Interactive Studios. Ninja Theory is currently developing Hellblade: Senua’s Sacrifice for PlayStation 4 & PC. www.ninjatheory.com

About Valiant Entertainment:

Valiant Entertainment is a leading character-based entertainment company that Owns the largest independent superhero universe in comics. With more than 80 million issues sold and a library of over 2,000 characters, including X-O Manowar, Bloodshot, Harbinger, Shadowman, Archer & Armstrong, and many more, Valiant is one of the most successful publishers in the history of the comic book medium. Today, the company’s characters continue to be forged in publishing, licensing, film, video games, and beyond. Valiant consistently produces some of the most critically acclaimed comics in the industry and has received numerous industry awards and accolades, including a Diamond Gem Award for Comic Book Publisher of the Year. In 2015, Valiant announced a multi-picture deal to bring Bloodshot and Harbinger to the big screen as feature films. Visit them online at ValiantUniverse.com.

NEW POKÉMON GAMES ANNOUNCED VIA POKÉMON DIRECT

NEW POKÉMON GAMES ANNOUNCED VIA POKÉMON DIRECT

New Pokémon games due to release later this year on Nintendo 3DS and Nintendo SwitchTM consoles

London—6 June 2017—During today’s Pokémon Direct presentation, Tsunekazu Ishihara, president and CEO of The Pokémon Company, and Junichi Masuda, Director of GAME FREAK, announced upcoming Pokémon titles for Nintendo consoles.

Pokémon is making its way to Nintendo Switch later this year with Pokkén Tournament DX. Including all the content from both the Wii U and arcade versions of Pokkén Tournament, Pokkén Tournament DX introduces an array of exciting new features to create the ultimate Pokkén experience. Features of Pokkén Tournament DX include:

  • Play Pokkén anytime, anywhere on Nintendo Switch – Play Pokkén Tournament DX in TV mode, handheld mode, or share a Joy-Con controller with another Trainer to battle one-on-one in tabletop mode anywhere!
  • A brand-new fighter — Decidueye enters the battle, alongside all previous Pokémon from the Wii U and arcade versions.
  • New Support Pokémon – Litten and Popplio make their debut to lend their support in battle.
  • Team Battle mode – Pick three Pokémon and battle it out to be the first to defeat all your opponent’s Pokémon to win in the new Team Battle mode.
  • Group Match mode – Find similar skilled players in battle rooms for intense and fun battles online.
  • Daily Challenges – Complete a variety of different daily challenges.
  • Watch battle replays – Hone your skills by watching other players’ replays and share your best matches online with the new replay feature.
  • Jump straight into battle – All characters and Support Pokémon will be available right from the start of the game.

Pokkén Tournament DX will launch on Nintendo Switch 22 September 2017.

During Pokémon Direct, viewers also saw the first footage from the newest titles in the Pokémon series, Pokémon Ultra Sun and Pokémon Ultra Moon. Two new Pokémon forms were shown resembling that of the Legendary Pokémon Solgaleo and Lunala. Pokémon Ultra Sun and Pokémon Ultra Moon have been powered up with new additions to the story and features from Pokémon Sun and Pokémon Moon. Pokémon Ultra Sun and Pokémon Ultra Moon are scheduled to release worldwide on 17 November 2017—more information about the games will be revealed later this year.

Also announced, the second titles in the Pokémon series, Pokémon Gold and Pokémon Silver, will be making their way to the Nintendo 3DS Virtual Console. Pokémon Gold and Pokémon Silver were released in Japan on 21 November 1999, as the second set of titles in the Pokémon series. These games, which debuted as Game Boy Color-titles in Japan, are being recreated into Virtual Console versions such that their screens appear just as they did on the Game Boy Color. Both titles will be compatible with the wireless communication features of the Nintendo 3DS and Trainers can look forward to Link Trades and Link Battles between Virtual Console versions of Pokémon Gold and Pokémon Silver. In addition, these titles will be compatible with the Time Capsule function, which allows players to Link Trade Pokémon between the Virtual Console versions of Pokémon Gold or Pokémon Silver and the Virtual Console versions of Pokémon Red, Pokémon Blue, or Pokémon Yellow in Pokémon Centers within the games. Both titles will be compatible with Pokémon Bank and will launch this fall.

For more information about Pokkén Tournament DX, Pokémon Ultra Sun, Pokémon Ultra Moon, Pokémon Gold and Pokémon Silver, please visit: Pokemon.co.uk

To view Pokémon Direct in its entirety, visit: http://nintendo.co.uk/nintendodirect

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About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, please visit www.pokemon.co.uk.

About Nintendo
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch home console and Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 703 million hardware units globally, including the Nintendo Switch™ and Nintendo 3DS family of systems, including New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS, Nintendo 3DS XL™, Nintendo 2DS™, as well as Nintendo DS™, Nintendo DSi™, Nintendo DSi XL™, Game Boy™, Game Boy Advance™, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™.  A wholly owned subsidiary, Nintendo of Europe, based in Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe.

LOVECRAFTIAN HORROR GAME CONARIUM OUT TODAY ON PC

LOVECRAFTIAN HORROR GAME CONARIUM OUT TODAY ON PC

Haarlem, The Netherlands – June 6, 2017 – Developer Zoetrope Interactive and publisher Iceberg Interactive are delighted to announce the release of their Lovecraftian Horror Adventure game Conarium, which releases today on PC. From 10AM PST onwards, players can purchase this beautifully crafted tale at a SRP of $19.99, through Steam and major digital retailers. To celebrate the release of this highly anticipated successor to the Darkness Within series, Conarium will be at a 15% discount for the week of launch.

Conarium is a chilling and gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. A tribute to the works of H.P. Lovecraft, Conarium is a homage to the events of ‘At the Mountains of Madness’, the classic 1935 Lovecraft novella featuring a haunting and atmospheric soundtrack, multiple endings and gorgeous graphics created using the Unreal 4 engine.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is projected by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole…Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all costs.

Conarium is our third project and with it we sought to deliver players a horrifying new adventure – in a style that’s typical of H.P. Lovecraft’s writing” says Galip Kartoğlu, lead programmer at Zoetrope Interactive. “We built on Lovecraftian lore and expanded the mythos, the game being a homage to the events of ‘At the Mountains of Madness’. With Conarium we hope to contribute to H.P. Lovecraft’s long lasting legacy of crafting a highly atmospheric yet alienating sense of place.”

Stay up-to-date with the latest Conarium news and information at http://www.conariumgame.com/ or on Steam. You can also keep track of Conarium or Iceberg Interactive at any of these online channels: www.iceberg-games.com, on Facebook at https://www.facebook.com/conariumgame, Twitter at https://twitter.com/ConariumGame, Reddit at https://www.reddit.com/r/Conarium/, and on YouTube at https://www.youtube.com/user/iceberginteractive

ABOUT ZOETROPE INTERACTIVE
Zoetrope Interactive is a small independent game development studio located in Istanbul, Turkey. Their Darkness Within projects are renowned for maintaining a true Lovecraftian atmosphere and their complex narratives. Thanks to the constant support from their beloved fans and wonderful followers all around the world, they are currently working on their third project, “Conarium”. Their development philosophy consists of devoting their talent to narrating fictional stories that offer players a unique and different gaming experience, while offering elements like intense storylines, atmosphere, immersion and suspense.

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2, Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Starship Corporation, Lord of Rigel and The Last Crown: Blackenrock – with further promising games in the pipeline.