WARFRAME’S PLAINS OF EIDOLON QUAKES WITH TWO NEW TOWERING FIGURES OF MYTH AND POWER
Digital Extremes Challenges Long-Time Players With New Eidolons and Gives First-Time Players the Ride of Their Lives
LONDON, ON – 8 February, 2017 – If the recent Ghoul Purge Bounties added horrific new life to Warframe®’s growing Plains of Eidolon, independent Canadian developer and publisher Digital Extremes’ update today takes a page from ancient mythology. Available today for free on PC, the Shrine of the Eidolon update rattles with the footsteps of two new towering Eidolons and gives new players the chance to take to the skies with the new flying vehicle, the Dargyn. The Shrine of the Eidolon update continues Digital Extremes’ dedication to bringing more diverse gameplay, intriguing lore, and challenges to both long-time and newer players.
Haven’t earned your Archwing yet? Steal a Grinner Dargyn or “Skiff” and dominate the skies.
Rumors from Cetus have spread sightings of towering, magnificent creatures haunting the Plains of Eidolon at night. In the past, Ostron legends have told in hushed accounts of long dormant Teralysts rising again in special conditions. Debuting together in Devstream 103, the Gantulyst is a soaring new beast, nearly twice the size of the original Teralyst (first introduced with Plains of Eidolon), wielding a rock for an arm and capable of hurling a massive ball of energy that rotates and radiates powerful beams of Sentient energy in all directions. The Hydrolyst is a toxic, deadly creature more powerful than its giant brethren. It creates toxic storm clouds, pouring out poisonous Sentient energy that deals constant damage, challenging the most experienced Tenno like never before.
Players will learn from previous battles against the original Teralyst confrontations how to apply those team lessons to coordinate new strategies to defeat the new mammoths at hand. But they must also discover when and how the new Eidolons appear on the Plains. Once defeated, rewards for defeating each will be plentiful. What could the new Eidolons be after, and how will Tenno uncover the purpose of their troublesome nocturnal flights? Check www.warframe.com for more details on rewards, strategies, and lore.
While in search of solving these bigger mysteries, players now have a faster way to transport across the Plains. With the introduction of the Dargyn, a solo airborne craft used by Grineer to patrol, players can now power-glide across geography more quickly than on foot, or light up unsuspecting Grineer combatants by making use of the vehicle’s quiet engines and built-in weaponry. Squads of players – of any experience level — can coordinate teams of two, three of four to dominate Earth’s skies day or night to take on enemies small and large. The introduction of the Dargyn to players complements the existing Archwing as a secondary aerial method of moving through the Plains, handling players more options and tools to succeed. What mayhem can Tenno cause to the growing Grineer presence?
Want to dive into the Warframe community? Head to our forums to start a conversation. Check the official Warframe website at www.warframe.com and download Plains of Eidolon for free on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.
ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.









The weakest link in Lost Sphear is by far the story. The game uses almost every major JRPG trope out there. The writing is simple to the point of boring. Every twist and turn is easily predictable. Characters are generally dull and one dimensional. The biggest tragedy of all is how shallow the memory system is. There is so much potential for rich stories as players gather memories of what has been lost, but instead, players get a couple of sentences that home in on a key word or theme. An enjoyable story is absolutely necessary for JRPGs, given the normally long length of the game. Unfortunately, Lost Sphear falls short on this front.
For the most part, Lost Sphear’s ATB 2.0 combat is an enjoyable mix of the familiar with some new ideas. The strategic element that character positioning adds in enjoyable, especially for boss fights where dodging high damage abilities is necessary for victory. I also like the fact using MP consuming skills grants bonus experience and that players can level within combat, immediately topping up HP and MP. It encourages players to use skills often, since level ups occur often. However, the Vulcosuit system falls flat. The game’s difficulty curve seems to be intended for players to save their VP until the boss battle, blow all the costly abilities on the boss, and then try to finish off the boss on foot. The highly limited usage dulls what should be an awe-inspiring experience of being an utter beast in a powerful mech suit.
The level design is decent. The maps tend to be rather linear in nature, with only a few side paths for bonus loot. I like the simple stealth mechanics in the game, as they add a little extra spice to the game’s pace.