CocoBear launch gay-friendly mobile social-RPG loaded with features
Hong Kong – February 6th 2018 – CocoBear, a leading mobile developer and publisher, is proud to announce that acclaimed title Gaydorado is now available to download free-of-charge for iOS and Android devices via the App Store and Google Play.
Developed with the gay community in mind, Gaydorado is an innovative social role-playing, dress-up narrative experience featuring a whole host of features to get to grips with.
Upon touching down in the picturesque city of Gaydorado, customise your look with a number of chic clothing choices before heading on out to explore a bustling man-tropolis absolutely bursting at the seams with hunks. Experience multiple storylines loaded with action, intrigue and irresistible characters, hit the gym, make friends, start dating or check out combat mode for some intense man-on-man action. Whatever you choose – the city is your playground!
Gaydorado also features its own robust social network allowing you to meet and chat to other players around the globe in a safe, welcoming and inclusive environment. While Seasonal Events give you the opportunity to take on special challenges and spice up your wardrobe with some hot new costumes.
Upcoming Seasonal Events
Gatlin Warrior – Jan 24th to Feb 7th
Valentine’s Day – Feb 14th
Australia Gay Carnival (Sydney) – Feb 16th – Mar 4th
Gaydorado is now free to download from the App Store and Google Play. To stay up to date with the latest Gaydorado developments, please like the official Facebook page.
Lunar Great Wall Studios unveiled with a focus on emotional experiences
Go behind the scenes with Italy’s newest development studio
Milan, Italy – 6 February, 2018 — Pioneering Italian games developer, Lunar Great Wall Studios (lgwstudios.com) announced today its formal unveiling to the games industry, with sights set firmly on providing the best, creatively unique gaming experiences to players worldwide.
The new studio was founded in May 2016 by Marco Ponte, a games industry veteran with over 15 years of experience within the industry, with the support of internationally renowned Jinglebell Communication, and aims to combine expertise, creative talent and technology.
Lunar Great Wall Studios also invite you to meet the team behind its creative projects, giving gaming enthusiasts a look inside its studio as it embarks on its game development journey, discussing the creative vision and exciting studio culture.
Marco Ponte, CEO of Lunar Great Wall Studios commented: “We’ve had a fantastic first-year, securing over one million euros in funding, allowing us to come to the point that we’re ready to reveal ourselves to the world.” He continued, “We’re all very passionate about what we do and always look to work on products which take a different direction from traditional design and genre. We’re very excited to be working on our own original IP to be announced in the near future, which is an innovative ‘emotion-driven’ multi-platform projects where fun, art and culture are the protagonists”
Ponte, who has more than 25 published titles to his name across a wide variety of platforms has recruited a strong team of professionals share his vision for the company and are all driven by their passion for the games industry. This has driven Ponte to invest in the future of the industry, with bespoke courses designed to usher in a new generation of talent.
Ponte continues, “Lunar Great Wall Studios is to be more than a developer; a catalyst for growth in our industry. Our investment in talent isn’t limited by our studio, but driven by it, with courses designed to be accessible. Featuring guests from other developers, we’re excited to allow a point of entry for anyone that wants to break into the games industry.”
Lunar Great Wall Studios will be developing games for all major platforms (PC/ Mac/ PS4/ XboxOne/ Nintendo Switch) as well as for the mobile market, with two titles currently in production. It is also researching and developing solutions for new virtual and augmented reality devices, including new ways of interacting, with the aim of offering original gaming experiences to both consumers and B2B clients.
About Lunar Great Wall Studios
Formed in 2016, Lunar Great Wall Studios was founded to create unique and compelling experiences; new and emotional games that inspire and engage. With a wealth of experience, Lunar Great Wall Studios is already crafting a number of projects, the first of which is due to be unveiled in early 2018.
MAXIMUM GAMES AND COOLABI GROUP ANNOUNCE MARCH RELEASE FOR BEAST QUEST ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC WITH NEW FEATURES TRAILER
WALNUT CREEK, Calif. – Feb. 6, 2018 – Leading video game publisher Maximum Games and independent international media group and rights owner Coolabi Group have revealed that Beast Quest, the new action RPG based on Adam Blade’s bestselling book series, will launch at major retailers and digitally on the PlayStation®4 computer entertainment system, Xbox One and Windows PC on March 13, 2018, in North America and March 16, 2018, in Europe.
In addition, Maximum Games and developer Torus Games have released a new trailer introducing players to the high-fantasy world and gameplay features of Beast Quest. Evoking the same sense of sprawling wonder as the books, the game takes players on an epic journey to save the ancient land of Avantia from the dark magic corrupting its noble creatures. Survive action-packed battles against mighty bosses, dodging, blocking and countering attacks to turn the tide of combat in your favor. Befriend powerful allies, find secret treasures, and upgrade your hero with new gear and abilities while exploring spectacular environments filled with challenging adventures.
Beast Quest is the popular fiction book series by Adam Blade, first published in July 2007 by Orchard Books. The hit children’s book series has sold 17 million copies globally, with 8 million copies in the UK alone, and has been translated into 30+ languages, with 120 titles published to date. In 2016, Working Partners, the UK’s leading creator of series fiction for children and a Coolabi Group company, announced a new deal with Orchard Books to publish the hit book series Beast Quest until 2026. Each series focuses on the themes of friendship, fantasy and adventure, encouraging children to read by infusing the subject matter with elements they enjoy. Beast Quest is favored by parents and teachers as the structure encourages children to read a whole series (4 or 6 titles), rather than just one book. The Beast Quest gaming app, co-produced by Coolabi and Miniclip for iOS, Android and Windows Phone, has already achieved over 9 million global downloads and continues to attract several hundred thousand new downloads every month. To learn more about the Beast Quest series, visit www.beast-quest.com.
About Coolabi Group
Coolabi Group is a leading independent international media group and rights owner specializing in the creation, development and brand management of children’s and family intellectual property rights. The group, made up of Coolabi and Working Partners, has particular expertise in television, digital and books. Coolabi owns the rights in over 20 TV series and some 373 half-hours of programming; it has shows which have aired in more than 140 territories on channels including: ABC, Cartoon Network, CBeebies, CBBC, Clan / TVE, Disney, F5, ITV, Kika, Netflix, Nickelodeon and Sprout. Brands owned and/or represented by Coolabi include the multi-award-winning remake of Clangers, which airs on CBeebies, and Scream Street, shown on CBBC. Other properties include Beast Quest,Poppy Cat, Purple Ronnie and the Smallfilms properties Bagpuss and Ivor the Engine. Brand extensions include the Beast Quest gaming app, co-produced with Miniclip for iOS, Android and Windows Phone. The group also creates original series fiction for publishers and has created some 100 published series, consisting of over 1,000 books, sold in more than 40 languages. Four of these series, Warriors, Beast Quest, Animal Ark and Rainbow Magic, have sold over ten million copies each. Coolabi Group has reached an agreement with Alibaba Pictures Group Limited for the film rights for Warriors. Alibaba Pictures intends to develop Warriors into a world-class fantasy movie which has David Heyman (Harry Potter) as producer. The Warriors book series has sold more than 30 million copies worldwide. For more information on Coolabi Group, visit www.coolabi.com. Find Coolabi Group on Twitter: @Coolabi_Group.
About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards, such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the U.S. and UK and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.MaximumGames.com.
About Torus Games
Torus Games is a veteran independent developer, located in Melbourne, Australia. The studio, over the last 23 years, has created many family-friendly video games based on popular brands for practically every gaming console. With more than 120 games delivered, Torus has worked with most of the major video game publishers and brands, including Leapfrog, Warner, Disney and DreamWorks. The team is particularly excited to be bringing the amazing Beast Quest adventures to life.
Aurum Dust released a brand new story trailer for their upcoming tactical RPGAsh of Gods. The trailer gives viewers a glimpse of Terminum, the game’s setting, and the start of the Great Reaping event. Viewers will also get a great look at the game’s hand drawn art style inspired by animation studios like Disney and Soyuzmultfilm.
https://youtu.be/72BERBG6fM4
Ash of Gods is a tactical RPG that challenges players to lead a band of heroes to save Terminum. The game features a large branching story line with multiple endings, ensuring each playthrough is never the same. Heroes can even die, but the game will still continue, and the world will feel the effects of the loss. Ash of Gods is based on a novel written by Sergey Malitsky that serves as the game’s backdrop.
Paramount Pictures has released the first full trailer for Mission Impossible: Fallout. The trailer kicks off with a few heart pumping clips set to the Mission Impossibletheme music before slowing down to hint out an ominous fallout coming to haunt Ethan Hunt (Tom Cruise) after he chooses to sacrifice a cache of plutonium to save his team. The pace picks back up as Imagine Dragons’ “Friction” kicks in to accompany some over the top action shots the film series is known for, including one with Hunt dangling over a party on a rope – a possible nod to the series’ iconic cable drop scene.
Mission Impossible: Fallout is the sixth film in the long running TV and movie franchise. The film is directed by Christopher McQuarrie and stars Tom Cruise, Henry Cavill, Simon Pegg, Rebecca Ferguson, and Vanessa Kirby.
In the film, Ethan Hunt is on the run to contain the fallout after an IMF mission goes horribly wrong because of Hunt’s decision to save the lives of people close to him. Now, the US government expects Hunt to clean up the mess he’s caused with the the help of his team and some old friends.
Dying Light Celebrates Its Third Anniversary With a Month’s Worth of Giveaways and Surprises
February 5th, 2018 – Wrocław, Poland / Techland, a leading developer and publisher of video games, is proud to communicate that it’s been three years since the global zombie infestation known as Dying Light spread across the world. As both a thank you to fans and an invitation to new players, Techland is today kicking off a series of exciting promotions with a couple of surprises hurled into the mix:
Content Drop #3 – free in-game content for all players and platforms
Discounts for the game and additional contents – up to 67% off
Expect to hear more about upcoming activities over the next few weeks and watch the anniversary video below.
“Dying Light’s longevity is a result of the studio’s hard work, combined with the efforts of our community, who have shown unparalleled love for the game and spent countless hours in Harran. We are nothing but thankful for this exceptional commitment and players’ eagerness to provide us with constructive feedback that helped us make a better game,” said Tymon Smektała, producer of Dying Light & Dying Light: The Following.
The zombie virus a.k.a. Dying Light has taken its toll on over 13 million players with more than 500 thousand unique players roaming the city of Harran every week. The game was honoured with over 50 awards, and a one-of-a-kind player community who still support the game through various channels and help spread the virus across the globe. Seeing this unflagging enthusiasm, last year at E3 Techland committed to deliver 10 free DLCs in 12 months, extending the players’ enjoyment of the game by introducing new enemies, locations, gameplay mechanics, and more.
Visit the official Dying LightFacebook or Twitter pages as well as the game’s official website to join the conversation and stay up to date.
About Techland
Founded in 1991, Techland is a renowned independent game developer, distributor, and global publisher. The Poland-based company is best known for the original Dead Island games, the Call of Juarez series, and most recently for Dying Light and its expansion Dying Light: The Following – the game has been played by over 10 million unique players to date. We are now developing two triple-A titles that are to be released within the next three years.
XSEED Games has announced that they are planning on bringing The Legend of Heroes: Trails of Cold Steel II to PC through Steam, GOG, and the Humble Store on February 14th. For one week after launch the game will be sold at a 10% discount but after that it will be sold at the regular price of $39.99 / €39.99 / £29.99.
Originally released in the West for the PlayStation 3 and PS Vita in November 2016, this version of the game features improved textures, higher framerates, and additional graphical improvements as well as the return of “Turbo Mode” and 50% more voice lines from the original English voice cast. The title will also allow players who’ve played the first game on PC to use their existing save files to receive special dialogue with certain characters depending on choices they made in the first game.
After the last two games in the trilogy were released in Japan and the West, Aquaplus has revealed plans to bring the original title, Utawarerumono: Chiriyuku Mono he no Komoriuta to current day fans in the form of a PlayStation 4 and PS Vita release. Currently a Western release has not been announced but the game has been set for release in Japan on April 26th.
With this upcoming release Aquaplus has released a full length trailer showing off the improvements made to the first Utawarerumono title as well as a look at a few characters in the game. It is worth noting that this release is based off of the PlayStation 2 version of the game, meaning that none of the adult content found in the original PC release will be included.
The popular roguelike PC game Dead Cells has been announced for release on consoles later this year. The game, which is currently in early access, places players in a dark and unforgiving world where they will travel through numerous dangerous locations facing off against difficult enemies while unlocking more than fifty weapons and spells to best fit their playstyles.
With numerous paths to take through the game so far and a number of secret rooms, hidden passages, and other challenges to undertake players are rewarded for being adventurous but don’t get too greedy as a death will bring you back to the start minus all the gear you already picked up. Check out the announcement trailer below and keep an eye out for Dead Cells when it is released on Xbox One, Switch, and PlayStation 4 later this year.
It has been a long time since Monster Hunter graced the west with a game on a console, but at last, Capcom have brought their largest offering yet to the party. During the past generation, Monster Hunter most notably lived on through the Nintendo 3DS, and while those titles were excellent in their own right, the series always seemed to feel like a larger experience packed into a small space. Monster Hunter World stretches its legs out with a new narrative, a more expansive terrain, and more monsters than ever before. How well is this beast managed in this habitat? Let’s find out.
Story
Monster Hunter World has a story, albeit a rather thin and vague one. The player starts out working for the Fifth Fleet as a hunter, and along with a Palico sidekick and other personalities, is thrust into a story as a large monster attacks your vessel, bringing everyone to Astera – a small village bursting with life and other hunters who are all aligned with your very motives. It is a simple narrative that just acts as string to tie everything together. Like most titles in the franchise, this one only utilizes a story as a foundation, and has a ton of other elements and tales that blend it all together to make this world have a deeper purpose, filled with lore, charm, and depth.
Gameplay
I have a friend who loves games like Dark Souls, Skyrim, Dragon’s Dogma, and so on. Every year or two for the past few years, he has continuously picked up the portable entries to Monster Hunter, and every year he couldn’t quite enjoy the games as the overall feel was simply not for him. Of course this comes down to taste and personal preference, but the point I am making is that if you are one of those people who have tried Monster Hunter in the past and simply did not like it, World is not out to change your opinion. While this title is certainly a bit more accessible that some, it still has a bit of an entry fee, or learning curve if you will. I could easily see some who thought difficulty blocked them in the past being more open to this adventure, because it is definitely more open to newcomers. That said, some tutorials, such as weapon and crafting tutorials are just as vague, and will require patience and time to master.
Monster Hunter World is a game that is able inhabit a great number of fresh experiences with the player as despite the core mechanics never changing, minor upgrades and nuances can make the overall product feel like a completely different experience each time you decide to partake in the journey a different way. As you know, this world is made up of quests. Some are story driven, while others may be tasks assigned by a quest board or simple townsfolk who are offering small rewards for completion. Each quest takes you to a different locale, with objectives that may consist of gathering ingredients or slaying the biggest beast in the land. There is always something to do as even if you have performed a quest, going back in to get more materials to craft armor or make potions that will be valuable for the next hunt is always an option, which will keep the general cycle continuing to constantly provide some type of entertainment.
Combat is one of those moments of freshness that a player can bring to themselves by simply changing out their arsenal. With fourteen different weapons, each have their own unique pros and cons, and feel completely different while in battle. Sometimes changing a weapon can make all of the difference as well, so if you are not really into holding the heavy and slow sword, you can switch out for daggers, or even the returning insect glaive. As you play, more and more parts can be found to upgrade each weapon as well, as this may be the Monster Hunter title with the most customization to date. Armor, consumables, bombs, and so on can all be crafted, and all allow for some type of noticeable improvement for hunts. The depth for the game comes with deciding where to best utilize your rewards from each hunt, and building a character that eventually will be equipped for any situation at hand.
One of the most welcome features is the drop-in multiplayer. Players can now go on hunts with several other hunters at once, and bring their entire party (up to four players in an online co-op setting) to assist. Eventually, you can even create a squad, which is about the same thing as an in-game clan of the past. From what I have played online thus far on the Playstation 4, the connections have been rather solid and it is definitely a lot more fun to go out in these landscapes with others, rather than heading out alone. The game is even ok with just two, as it will replace the two missing players with you own Palicos. The game even has an SOS function to summon other online players if you are in dire need. While this is not going to apply to everyone, it is still lovely to see Monster Hunter to constantly add to the online function as we see each title roll out for the franchise.
Visuals and Audio
Visually, Monster Hunter World is stunning. Featuring a wide assortment of color and life, every location is worthy of merit due to the high level of detail, and many of the monsters look better than ever before, featuring new minor additions as well as more fluent animations. The game does allow for players to choose a bit as well. Maybe you notice a drop in frame rate. Well, you can go in and choose your own graphical settings. While it doesn’t make up for a complete package console experience that would bring the ability to have everything run smoother, it is a nice option to those who do not have a pro or a console with a slightly more powerful core.
The audio is wonderful as well. From the cries of a Palico to the cheeky effects that play while exploring, there was a ton of effort put into audio in Monster Hunter World. The soundtrack is also exceptional, bringing new tunes that truly keep this universe together with the rest of the series. The increase in tempo and slow progression for bigger buildup also makes exploration feel like an epic journey, with wide spaces put before the player only to have incredible music to make the already large world beam with an incredible atmosphere. In short terms, the OST is lovely, and is just as important as any other element in the game.
Overall
Monster Hunter World is a massive undertaking that is sure to go down as the pinnacle for the franchise. With a large world to explore, a never-ending amount of quests and tasks to accomplish, and the most customization to date, it is easy to see why Capcom have hyped this beast for so long. For every issue, there is a fix in some way or another, allowing players to shape their shortcomings by providing options. It is that kind of development that makes this title great, and makes this transition feel so accessible and seamless. Console owners, your hunt ends here.