WARFRAME PLAINS OF EIDOLON COMING TO PLAYSTATION 4 AND XBOX ONE NOVEMBER 14
Major New Direction Opens Digital Extremes’ Cooperative Action Game to Novices and Offers Experts Lofty New Challenges
LONDON, ON – November 8, 2017 – Independent game developer and publisher Digital Extremes is ready to bring a whole new way of playing to its cooperative online action game, Warframe®. With Plains of Eidolon’s release hitting PlayStation®4 and Xbox One on Tuesday, November 14, Digital Extremes’ new Open Zone design proposes a vast new Landscape packed with exploratory daytime activities and towering night-time battles unlike anything Warframe players have seen before. Recently released on PC to a phenomenal reception that saw the game nearly double its player numbers, PlayStation®4 and Xbox One players will get their chance to experience the free to play expansion, Plains of Eidolon, starting November 14.
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At night, only experienced Tenno will have a chance at defeating the towering Eidolon.
In Plains of Eidolon, players will discover a brand new experience vastly different from the procedurally generated tilesets they’ve come to know. For the first time in Warframe, players will see exquisitely lit vistas with an ongoing day/night cycle. During the day, Tenno (players’ in-game name) will have the freedom to seek missions from colorful vendors in the makeshift colony of Cetus, including as many as 50 other players with which to socialize.
Outside town, solo or in squads of up to four, players can freely explore the Plains. Filled with stunning lush hillsides, busy lakes and rivers inhabited by underwater creatures, and hidden cave systems, the Plains offer mini-games such as spearfishing and mining to gather resources, or engage players in heroic land and air battles — using the reworked Sky Archwing — against an ever-belligerent Grineer presence.
Best of all, daytime activities are available to all players of any experience. But once night falls, enemies scatter and hide as the Plains are haunted by towering Sentients. Summoned by a mysterious force, the towering Spectral Sentient known as the Teralyst Eidolon ascends from the waters and threatens all living things in its path. What will it take for your team to defeat it?
Additional key features include:
- Debut of the Deadly Warrior: Witness the introduction of the 34th Warframe, Gara, who manipulates glass to fracture the resolve of her enemies.
- New Weapons and Reinforcements: Gara wields a new arsenal of powerful weapons, including: Astilla that shoots slugs that explode on impact; Volnus, which deals a large amount of damage and can beat enemies to a pulp; and Fusilai, stealthy glass shurikens pierce through flesh and armor. Reinforcements include Argonak, the Grineer rifle uses an advanced laser sighting system and is deadly in both single fire and automatic modes; Krohkur, a hooked blade that reward critical hits to those skilled enough to strike with finesse, and the Dual Krohkur, which doubles the battlefield butchery.
- Fashionista: Indulge your Fashion Frame sensibilities with the Virago Helmet and Gara’s new signature Hyalus Syandana.
- Focus 2.0: Experience the reintroduction of the Operator-Warrior Focus Rework 2.0. This new system changes the Skill Tree to be more combat-focused, enabling you to equip your Operator with distinct Weapons and Armor found deep in the Caves of the Plains.
- And More! Misc updates include the Mag Deluxe Skin, Deluxe Tonfa, and Deluxe Syandana, resource, decoration and weapon collecting and ’Stone Fish’ collecting, and more Mods and Stances.
Visit the official Warframe website at www.warframe.com and download Plains of Eidolon now for free on PC, and Tuesday, November 14 on PS4 and Xbox One. To keep up with the latest updates from the development team and to join our community, be sure to follow Warframe on Facebook, Twitter, YouTube and Instagram.
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ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.



A female agent by the name of Aluche is given the task of guarding her childhood friend Liliana, who is now a priestess of the order, to the Curia but it is here they find out that only a horrible fate will await the pair. To put a stop to the new evil, known as the Moon Queen, an existence called the Bride of Time must be sacrificed and Liliana is the one who has been selected as the bride. Unprepared for such a mission, the pair set out but It isn’t long before another friend from their past by the name of Ruenheid appears to inform them that there is another possibility to that the Curia speaks of, but all that is for naught as the party is beset by none other than the Queen herself.
There is a certain problem that arises when you create a storyline that thrives when you interact with the cast and learn little bits about them and enjoy the service that is provided as your relationship grows and hamper it with something as frustrating as a time limit. Gust is no stranger to placing time restrictions on story events as the majority of the Atelier franchise featured such a system but nowhere did it feel more restricting as in Nights of Azure 2: Bride of the New Moon.
For the most part, players will be spending their time outside of Hotel Eterna and taking part in field missions where Aluche will battle against enemies and try to complete as many tasks possible within a limited time frame. You see, thanks to Aluche not being accustomed to her new body there is only so much time that she can spend out in a field before having to return to Eterna and get some rest. To make things worse, players are given a second time limit where every time Aluche returns to rest, a night passes and once the moon grows completely dark, the game comes to an end. This means that not only are players limited in actual exploration but they are also limited in how long they can explore before worrying about advancing the storyline and returning the moon to its previous phase, making players have to often make sacrifices in an attempt to see as much of the story as possible without risking a game over screen.
These include areas that require a Servan capable of burning a path, or something else, and there will be instances you’ll need to worry about whether you need strong fighting Servans or those capable of clearing an obstacle in an attempt to avoid having to return to Eterna and lose your available exploration time, potentially ruining a chance to complete a limited mission. Thanks to this, actually trying to complete as many side missions and Lily interactions as possible is something of a pain that is hard to be annoyed by.
Whenever this happens a tension gauge is filled and special skills can be activated. These skills vary depending on what Lily you have assisting you but they range from small buffing abilities or small scale attacks to large area of effect attacks capable of completely wiping out an enemy force. With these abilities growing stronger as your bond with a Lily is increased, players are encouraged to strengthen the Aluche’s relationship with these characters, though don’t expect most combat encounters to be too difficult even with an unfamiliar partner as most encounters, even some boss battles, can be incredibly easy on the Normal difficulty setting, so you will likely wish to avoid the suggested Easy difficulty unless you happen to be entirely new to action RPGs.
It is worth noting that this release of the game comes with only the original Japanese voice track. This works well for the most part as the voice actresses fit their roles well here and the subtitles do a solid job keeping up with the dialogue without any noticeable issues like previous Koei Tecmo releases. The soundtrack also features a wide array of music that fits the theme and aesthetic of the game perfectly, making any venture into the battlefield a treat when you aren’t rushing from place to place.

Playing as their perfectly recreated avatars, these four are introduced to the world of Alsgard by the guardian spirit named Bouquet who informs them how the world came to be and inform them that they are the chosen ones who must help restore power to the Tree of Life by gathering four Sacred Treasures and summon the four goddesses back to the world to put a stop to the revival of the Demon King Jester who had previously challenged the goddesses to the point that they could no longer freely enjoy the world they created.
This light hearted comedy plays a major role in keeping things interesting as the characters continue to take shots at one another and the world they are exploring. There is a bit of something for everyone when it comes to the comedy on offer here and don’t worry, even the CPU Candidates get plenty of time to shine. Even though the story really doesn’t delve too deeply or offer any major developments for our familiar cast of characters, Cyberdimension Neptunia: 4 Goddesses Online is a nice and light refresher between many of the darker games we see released every month.
Players will find that there are various mechanics and systems that will need to be used to make the most of the system. This includes blocking and parrying enemy blows to leave them open for retaliation and making use of the various weapons and armor upgrades that are made available through the title. To be fair, most of these mechanics should be extremely familiar for fans of action RPGs, especially if you’ve played the games based off the one that Cyberdimension Neptunia: 4 Goddesses Online takes so many shots at.
While the combat system has been reworked and exploring dungeons is different this time around, the actual town “exploration” is still handled the same way. This means that when you return to town you will instead be presented with a picture hub populated by chibi NPCs that can be talked to to trigger various events, learn little tidbits, or simply hear a joke or two. This hub offers various shops to upgrade characters as well as the Guild where you can take on side quests to earn extra rewards for completing tasks that, for the most part, you’ll be doing anyways.
That being said, it is a bit disappointing to see that the visual novel scenes have taken a bit of a hit this game. Rather than make small motions to fit their dialogue the character portraits are now completely stiff in nature outside of moving different directions. Considering how well these animated portraits helped add a bit of extra impact to these scenes their removal is unfortunate.

