Home Blog Page 2639

Pan’s Labyrinth Review

Pan’s Labyrinth

Studios: Telecino Cinema
Publisher: Warner Bros
Platforms: Cinema
Release Date: Out Now!

Overview

I consider myself a fan of Mexican director Guillermo Del Toro and I have consistently enjoyed his work. I’m especially a fan of his genre work which I feel is particularly inspired by his own very earnest love for all things geeky and strange. I was excited to see that the good folks at In the House would be screening one of Del Toro’s best known works and eagerly found my way to their screening.

Our MCs for the evening for Jason ‘Jabba’ Davis and Jill Wall who, after giving a heartfelt goodbye to Anthony Keiran (the manager of George St Cinemas), sat down for a quick chat about the film’s trivia. One particular tidbit which stuck out for me was the fact that during the production, the crew had to take certain precautions for shooting in an area which was experiencing a severe drought. This essentially meant that the crew couldn’t make explosions to film and even went as far as avoiding the use of fake blood because apparently it’s flammable enough to be a concern.

Story

Our story starts off with a fairy tale about a princess of the fairy underworld who visits the human world where she gets trapped and dies with her soul being trapped. Our story cuts from fantasy to the grim reality of immediate post-civil war Fascist Spain and we meet our protagonist, a young girl named Ofelia (Ivana Baquero) and her mother Carmen (Ariadna Gil). The two are travelling to be with Carmen’s new husband, Captain Vidal (Sergi López), who has been assigned to hunt down Republican guerrillas in the Spanish countryside. Ofelia is befriended by small fairy who leads her into the centre of a mysterious stone labyrinth wherein a mysterious faun who tells her that she is the princess of legend. He sets her off on quest to perform three tasks before the next full moon or her spirit will remain in the human realm forever. As the conflicts of the adults rage around her, she tries to navigate the grim waters of the real and fantastical worlds.

The story is simple but strong with two very separate plotlines being followed by Ofelia and the Captain and the film draws comparisons between their own struggles. They are both seeking a prize that eludes them and the clock is ticking for both. To this end, the performances from both actors needed to be strong with López especially putting his all into the character. Apparently López was considered by producers to be a bad fit for the production as he was assumed to be only a melodramatic or comedic actor but he evidently put a lot into the performance so as to break out of that mould. Baquero is similarly strong and her character reminds me a lot of Chihiro from Spirited Away; a flawed girl but ultimately a hero.

A fundamental theme that runs throughout this film is the formative power of the stories we grow up with. Ofelia’s fascination with fairy tales is what drives her to pursue the quests of the faun and escape the darkness of her real world. We see a twisted reflection of this in the captain’s own obsession with stories of his father’s military adventures and how that informs his adult fascist ideology. It’s a pleasure to see a film explore such overt political themes through a fantastical lens but, as my companion for the film pointed out to me, these thematic concerns can be a bit on the nose at times. I didn’t notice this while I was watching the film but I really should have been clued in when the film decided to largely refer to one of it’s main characters in a very Brechtian fashion as “the captain”. On reflection, the reason for that might be due to the fact that I found the film’s thesis to ultimately be a poignant one which appeals to me a storyteller. I still enjoyed the film and it’s narrative but just a heads up that it may bludgeon you over the head (with a wine bottle) with it’s thematic concerns.

The film is similarly overt with how it alludes to other stories dealing with escapes into flights of fantasy. Although these comparisons are, in a large part, accurate; what sets apart Pan’s Labyrinth is it’s dark and uncompromising tone. This is a fairy tale which features violence, death, sadistic torture, and mortal danger for it’s characters and protagonist. Del Toro pre-empted and explicitly references Alice in Wonderland with one of Ofelia’s costumes which appeared very similar to one of Alice’s dresses. He knew that his film was going to be compared to that story and to drive the point home that his film is darker and grittier; Ofelia’s “Alice” dress is covered in mud after she crawls into the roots under a tree. The point of this is that: sure, this is a fairy tale… but not the sanitised Disney stories from your childhood. The story will progress, our will suffer, and the ending will be oh so bittersweet.

Visuals

The film’s visuals are almost uniformly imaginative, harrowing, and beautiful (in a twisted way). All the fantastical elements of the film have a unique design to them with the faun especially appearing to be a strange amalgamation of tree, animal and man. One of the intertitles before the film stated that Del Toro got the design for the faun from a lucid dream he once had and I completely unsurprised since there’s a strong vein of surrealism that runs throughout the film’s visual designs. It’s a design choice which reflects the film’s fantasy elements and serves as a reference to Alice in Wonderland.

The one drawback I do have in terms of the film’s visuals is its CGI for the scenes set in the real world. Off the back of what Jabba and Jill said before the film, I understand that the film production couldn’t create real explosions (or use fake blood) for fear of starting a fire during a drought. Nonetheless, the effects don’t particularly hold up all that well and look a bit like they’re out of a late 90s video game. It’s not particularly jarring but since there’s pretty much nothing else I can think of to nitpick, there you have it.

Audio

The music perfectly matches and complements the bittersweet story with haunting melodies. The main theme, in particular, uses a simple structure and vocals to evoke the feeling of a melancholy lullaby. The orchestral score is adaptive; for example, it takes on a more militaristic beat for the scenes which feature the captain and the tribulations of the adults. For the most part, the soundtrack does a great job of punctuating the emotional beats of the film but might be a bit on the nose (which this film does do occasionally)… however, I’d warrant that you’d probably miss because you’d be so enamoured with the main theme.

Overall

Overall, this was an excellent film to watch and I’m glad I had the opportunity to watch it up on the big screen. The story is delightfully dark with strong thematic concerns which may be a bit blunt for some people. The creature design is especially inspired with a strong undercut of surrealism which is only undermined minorly by less than superb CGI in places. The film’s musical theme will probably haunt you long after the film’s runtime has finished. It’s a film which revels in both it’s fantastical and dark elements and I have no problem whatsoever recommending it to anyone who might be interested.

Kudos to In the House for screening such a modern classic and for other films which In The House is screening, feel free to check out their schedule for the season here.
Capsule Computers review guidelines can be found here.

Star Wars: Battlefront II Launches Today

EA announced today that Star Wars: Battlefront II has launched for the general public. EA Access and Origin Access subscribers have had access to a ten hour trial since last week. Digital deluxe pre-orders offered access to the game starting on Tuesday.

DICE’s Star Wars: Battlefront II is a third person shooter. The single player campaign is set after the death of the Emperor in Star Wars: Return of the Jedi and stars Iden Versio, the leader of Inferno Squad, an elite unit that has survived the fall of the Empire. From the ashes of the Empire, the First Order is rising to do battle against the Rebel Alliance once again.

The multiplayer segment of the game relives some of the most exciting moments of the entire Star Wars saga. The new game introduces Starfighter Assault mode, an epic dog fight in space designed by Criterion Games. The marquee Galactic Assault mode is a combined arms 40 player mode featuring a wide array of iconic vehicles and customizable weapons. To bolster the playlist are four other multiplayer modes: Strike, Blast, Heroes vs. Villains, and Arcade.

Star Wars: Battlefront II is available now for PlayStation 4, Xbox One, and Windows.

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE FOR DYNASTY WARRIORS 9

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE FOR DYNASTY WARRIORS 9

Pre-Order Bonus Content Detailed

Hertfordshire, 16th November 2017 – KOEI TECMO Europe announced today that upcoming open-world epic DYNASTY WARRIORS 9 will be released across the western regions on the 13th February 2018 for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam®.

Koei Tecmo also announced an exciting bundle of bonus content available to fans who pre-order DYNASTY WARRIORS 9, comprised of seven costumes for fan-favourite characters. These include an imposing Beijing Opera-Style Costume for Zhao Yun, and six individualized costumes for Guan Yinping, Diaochan, Sun Shangxiang, Lu Lingqi, Wang Yi, and Wang Yuanji, inspired by traditional Chinese undergarment styles!

Offering a first look at this exclusive bonus content and showcasing more returning characters, features and a brand new entry into the Dynasty Warriors roster, Xin Xianying, the publisher has released a batch of brand new assets, screenshots and costume designs!

For more information and to keep in touch with the latest news on DYNASTY WARRIORS 9 please visit the official site at www.koeitecmoeurope.com/dw9 or be part of our community on  www.facebook.com/koeitecmogames and follow us on Twitter @koeitecmoeurope.

About Dynasty Warriors 9

Based on real historical events and figures, DYNASTY WARRIORS 9 follows the personal struggles and progression of the player’s chosen character through the completion of both key and secondary events which can be reached in a myriad of different ways. The story of the Three Kingdoms era is presented in over ten riveting chapters, each reflecting changes in the balance of power. Each Chapter takes the player a step deeper into the impressive military and political machinations of the era, beginning with the Yellow Turban Rebellion through the ultimate unification of China.

Dragon Ball Xenoverse 2 Review

Dragon Ball Xenoverse 2

Developer: Dimps
Publisher: Bandai Namco
Platform: Nintendo Switch (Reviewed), Playstation 4, PC, Xbox One
Release Date: September 22, 2017
Price: $49.95 USD – Available Here $89.95 AUD – Available Here

Overview

In a lot of ways, Dragon Ball Z is one of the most popular franchises in this industry when it comes to licensed video games. This was mainly due to a lot of high quality titles released during the Playstation 2 era, as Bandai’s localization was picking up and fans were finally able to satisfy their craving to recreate some of the show’s memorable battles. Fast forward to today and Xenoverse is kind of the centerpiece experience for current platforms. When the first title released, a new mold introduced players to customizable romp that was actually considered to be one of the better releases of the past decade for DBZ. Dragon Ball Xenoverse 2 landed last year on platforms and still got a decent reception, and is ready to shine on the Switch. How does this title transfer to such a unique platform? Let’s find out.

Story

To any fan of the Dragon Ball franchise, the story in Xenoverse 2 kind of reflects the greatest moments of sorts from the anime. A bit of every arc can be found somewhere within this beast of a narrative, with players able to take their own little character through the ropes as a custom protagonist. That said, as someone who spent a lot of time with with the first, there isn’t a whole lot that feels different. I mean, the story is different this time around, but the game almost feels like an epic expansion rather than a sequel. The Time Breakers are back and you have to fix the timeline, with new allies and purpose, but aside from new options and a bigger scope, don’t go in expecting for a story that is mind-shatteringly original.

Gameplay

The gameplay portion in this review can be summed up a bit through my time with the other ports during Xenoverse 2’s original release. While fast and fluid, the game can feel a bit slow and cumbersome when players are exploring Toki Toki City – which is so large that simply getting new items while walking about feels like a chore. It’s not that the gameplay is bad during these periods, it is that it is just drastically slower and less smooth compared to the fighting sequences, which have made the conversion nicely. The Switch offers itself well through the motion control Joycons, as players can definitely unleash moves through this method for some extra flare. Sure, that is not the most ideal or even comfortable way of playing, but it does give this port a unique reason to double dip.

There are a ton of modes within the game, and I was honestly a bit surprised that all have made the jump, and all fit nicely into this little cartridge. From Giant Boss mode to the online-centric World Tournament, there is plenty of content on board here, with the only ones who might find room for boredom being those who have already took last year’s edition for a spin a few too many times. Of course the main Story Mode with the Parallel quests that tie into the main timeline are the bread and butter, but depending on your creativity, the game can certainly be a long-term hub for even the lightest of DBZ fans.

Speaking of customization, there is a lot to be done here. Players can pick one of five species (saiyan, human, namekian, majin, and Frieza), and upgrade and further customize their character by playing through the game itself. Despite the visual differences, the game doesn’t offer a handicap based on the race you choose – meaning despite minor abilities and such, each species is on equal playing ground when it comes to battle. Some may see this as a bit of a downfall, but when it comes to battling others, I feel that it allows the fighting game in the core come full circle, where a player can be utilize skill to win while still utilizing their own personal preferences.

Visuals and Audio

Visually, a lot has changed for this Switch port. The game now runs at a 30 FPS, rather than the 60 FPS we saw on other platforms. That doesn’t mean it looks bad or animations are poorer in any way, it just means that some may notice a slower framerate, with some details being replaced with a bit more color in areas. I personally think it looks fine, but those who are buying this game just to push their Switch will be better off sticking to a different console.

The sound is well done, and the cutscenes pop with the amazing voice acting and music that have come together to make each moment a treat to watch. Again, some may notice minor downgrades, but the Switch’s differences are minor that most will not care. Face it, if you own a Switch, you are not in some kind of competition for the best of the best, you are playing for accessibility and convenience. Namco have made quite a presentation with this port, and most that have played any Dragon Ball title on any console will be thrilled to see how well this package came together.

Overall

Dragon Ball Z Xenoverse 2 was not revolutionary when it came out a while back, and the game simply being on the Switch isn’t going to gain it new fans. This package is impressive because it does what other ports cannot. Instead of cutting corners like EA and Activision, Bandai delivered an equal for Nintendo fans, and have made it just as good as its slightly stronger counterparts. Those who have yet to played or simply want to indulge in Xenoverse 2 on such a fun platform should definitely consider picking this port up as it certainly is worth its weight, despite its new petite figure

INTRODUCING AGENT SAFEWORD: SAINTS ROW SERIES FAN FAVORITE NOW PLAYABLE IN AGENTS OF MAYHEM

INTRODUCING AGENT SAFEWORD: SAINTS ROW SERIES FAN FAVORITE NOW PLAYABLE IN AGENTS OF MAYHEM

The Agents of MAYHEM Recruit their Final Saint into the Organization

Seoul – Nov. 15, 2017 – If you can build it, she can hack it. Agent Safeword has little patience for stupidity, and even less for LEGION. It doesn’t matter if you assemble an army of cybersecurity experts; the woman’s a walking infrastructure threat, and nothing from your email password to your doomsday weapon is safe.

Kinzie Kensington has been an exceptional hacker since she was old enough to read and type. Instead of letting her talents go to waste in prison, the FBI decided she’d be better off working for them, so she was put to work in the cybercrimes unit at 18 years old. Being stuck in a boring, dead-end job never sat well with Kinzie. She wanted action, excitement, and above all an outlet for punishing people violently. While she knows LEGION is a dangerous organization which needs to be stopped, she probably wouldn’t care as much if she wasn’t allowed to go out in the field.

As an agent of MAYHEM, she gets high-tech gadgets, weapons, and a license to beat down anyone who gets in her way … or who she thinks may need a good kick in the ass. Also, the ability to spy on so many interesting individuals in the agency keeps her pretty happy during her downtime.

Agent Safeword is available to join your team now. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame or visit aomthegame.com.

# # #

ABOUT AGENTS OF MAYHEM

Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of MAYHEM, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night.

Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humor, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.

New Life is Feudal: MMO Trailer is out ahead of Open Beta Start

Bitbox released a brand new trailer of their open world survival game Life is Feudal: MMO ahead of the open beta start date. The trailer gives viewers new to the game the short version of what Life is Feudal: MMO has to offer. There are plenty of shots of the game’s wide natural landscapes spanning from lush forests to snow covered mountain tops. Of course, no survival game is complete without some bone crunching action shots of both hand to hand, ranged, and siege combat.

After a series of short closed beta tests, Life is Feudal: MMO is ready for wider testing. The open beta is scheduled to kick off on Friday, November 17 for Windows 7 and above.

https://www.youtube.com/watch?v=CApBmXVPLy8

A Total War Saga: Thrones of Britannia Announced for PC

Creative Assembly (Total War: Warhammer) announced today that the Total War franchise will be getting a history focused spinoff called A Total War Saga. The first title will be called Thrones of Britannia. The game will be start in 878 CE in Britain after the end of Viking rule. The kings of England, Ireland, Scotland, and Wales are all jostling for control of the power vacuum left behind by the Vikings. It is here where King Alfred of Wessex will grow his kingdom while repelling the returning Viking invaders, eventually earning the title “The Great.”

A Total War Saga: Thrones of Britannia will boast the most detailed and historically accurate map in a Total War game yet. Series Director, Mike Simpson had this to say:

“Our aim with Total War Sagas is to explore key flashpoints at distinct places and times in history. Unlike our era-spanning titles, we’re putting defined geographical areas under the microscope, building super-detailed campaign maps with a strong cultural focus and flavour that players can dive into. This will complement our broader-scope titles perfectly.”

Creative Assembly is set to launch A Total War Saga: Thrones of Britannia on PC in 2018.

https://youtu.be/YIl5c2BE2u0

This War of Mine: Stories – Father’s Promise to Add Narritive Focused Content

Indie developers 11 bit studios announced their next batch of DLC for This War of Mine today. The collection is entitled “Stories” to reflect the DLC’s focus on narrative. The first release is “Father’s Promise,” which is available now on Steam. “Father’s Promise” is based on the work of Polish writer Łukasz Orbitowski. Players will take on the role of Adam, who is trapped in the war torn city with his daughter. The story will follow Adam’s desperate journey to shield his daughter from the horrors of war while trying to escape with her from the city.

“Father’s Promise” is available as a standalone DLC on Steam for $1.99 USD. Th entire “Stories” DLC collection containing three new stories can be purchased on Steam as a bundle for $4.99 USD.

https://www.youtube.com/watch?v=uye1jdQ_kOM

GREY BOX, SIX FOOT AND TEQUILA WORKS RELEASE RiME ON NINTENDO SWITCH™

GREY BOX, SIX FOOT AND TEQUILA WORKS RELEASE RiME ON NINTENDO SWITCH

Acclaimed Puzzle Adventure Game Arrives Today in North America and on Nov. 17 in Europe

HOUSTON and MADRID Nov. 14, 2017 – Grey Box and Six Foot have launched RiME, the captivating puzzle adventure game from independent developer Tequila Works, on Nintendo Switch™. Developed with support from Tantalus Media, it is available via the Nintendo eShop today in North America and on Nov. 17 in Europe for $29.99 / €34.99 / £29.99.

A special physical edition of RiME, containing the full game and a digital download code for its sweeping original score by David García Díaz, will also be available at retailers in Europe on Nov. 17 and in North America on Nov. 21 for $39.99 / €44.99 / £39.99.

https://youtu.be/AN5bbHJQSB4

In addition, RiME ’s original score is available to purchase digitally for a suggested retail price of $9.99 on Bandcamp, iTunes, Amazon Music and Google Play.

“We feel Nintendo Switch was created for gamers like us, and we are delighted to reach Switch players with the evocative experience of RiME,” said Raúl Rubio Munárriz, CEO and creative director of Tequila Works.

RiME is an emotional journey of discovery expressed wordlessly with color, setting and music. As a young boy shipwrecked alone on a mysterious island, players will explore a world of natural beauty filled with wild creatures, ancient ruins and thoughtful challenges that play with light, sound, perspective and time.

“We’re so grateful for the many fans who connected with Tequila Works’ creative vision for RiME, and we’re very excited to now be able to share that unique experience with the Nintendo community,” said Christian Svensson, COO at Six Foot.

RiME is rated E10+ (Everyone 10 and Up) by the ESRB and PEGI 7. It is also currently available on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more information, visit www.RiMEGame.com, and follow the game on FacebookTwitter and Tumblr.

About Grey Box

Grey Box is a video game publisher that champions the idea that games are an influential art form and players should be treated as sophisticated consumers. Grey Box aims to set a unique standard for quality in interactive entertainment. www.greybox.com

About Six Foot

Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, the company applies that same passion to building extraordinary video games, as well as providing creative direction, marketing and brand management, front- and back-end development, customer service and community support for game publishers, including Grey Box. www.6ft.com

About Tequila Works

Tequila Works, S.L. is an independent boutique studio founded in 2009 by Raúl Rubio Munárriz (founding member of MercurySteam Entertainment, developers of Castlevania: Lords of Shadow) and Luz Sancho Rodríguez. Tequila Works’ first title, the BAFTA-nominated Deadlight, was published in 2012 by Microsoft Studios. The studio also published The Sexy Brutale in April 2017, RiME in May 2017, and The Invisible Hours, its first VR title in October 2017. Tequila Works’ philosophy is to create games with gusto. The team consists of a healthy blend of talented veterans from Atari, Blizzard, Disney, Double Fine, Electronic Arts, LucasArts, SEGA and Pixar, as well as new blood from the animation and comic book industries, all of whom enjoy challenging their creative talents and seeing the world with amazement every day. www.tequilaworks.com

About Tantalus Media

With over 20 years of experience and a portfolio of over forty titles on all major platforms, Tantalus remains one of the world’s leading independent development studios. Renowned for handheld work on franchises such as SpongeBob, MX vs ATV, Cars, Ben 10 and the million-unit-selling Pony Friends, Tantalus also develops for the current generation of consoles. The next phase of growth and platform diversification will see the release of the company’s first self-published smartphone titles as well as more digital distribution projects.

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE & BONUS PRE-ORDER CONTENT FOR ATELIER LYDIE & SUELLE: THE ALCHEMISTS AND THE MYSTERIOUS PAINTINGS

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE & BONUS PRE-ORDER CONTENT FOR ATELIER LYDIE & SUELLE: THE ALCHEMISTS AND THE MYSTERIOUS PAINTINGS

Discover A Gallery Full Of Magical And Treacherous Worlds That Hold The Key To Becoming The Best Alchemist Ever!

Hertfordshire, 14th November 2017 – KOEI TECMO Europe announced today that the most colourful and artistic entry of Gust’s ‘Atelier’ series, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings – the gripping conclusion to the ‘Mysterious’ series following the tale of the apprentice alchemist twins Lydie and Suelle – will be released on the 30th March 2018 for Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam®.

This next instalment to the loved Atelier franchise celebrates the 20th Anniversary for the franchise and summons players to become the best alchemist ever by following the tale of the apprentice alchemist twins Lydie and Suelle. While working with their father to make their atelier the best in town, the outgoing twins surprisingly discover colourful worlds by jumping into magical paintings and soon find that the mysterious paintings hold the residual thoughts of their deceased mother. Traveling through different paintings reveals vivid worlds for the twins – from the light tones of the ethereal ‘Heavenly Flower Garden’, with the falling rain of stars, to the gloomy hues of the not so delightful Halloween-inspired ‘The Spooky Forest’.

Long-time fans, as well as apprentice alchemists, will want to pre-order Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings via select retailers as it includes bonus DLC costumes inspired from legacy alchemists Marie and Erie. The bonus content also includes an item set full of useful alchemical ingredients and the battle-themed music. Those who purchase the title digitally within 4 weeks from launch from the PlayStation®Network will also receive two custom themes.

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings also includes appearances from the protagonists of the previous titles – Atelier Sophie: The Alchemist of the Mysterious Book and Atelier Firis: The Alchemist and the Mysterious Journey. The adventurous Firis, her protective older sister Liane, the inquisitive Sophie, and her friendly alchemy teacher Plachta are all back to help Lydie and Suelle fulfil their dream to run the best atelier in the country. Fans will also be pleased to see other familiar faces returning in this brand-new tale, such as Ilmeria, who has now taken the role of a teacher for the new alchemists!

For more information on Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, please like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com  

ATELIER LYDIE & SUELLE ©2017 KOEI TECMO GAMES CO., LTD. All rights reserved. GUST is a registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.