Strategy meets action-combat evasion in a dark fantasy world full of difficult choices and fascinating characters
Hong Kong, China – August 19th, 2026 – Snako Production and Infini Fun are pleased to announce that their mold-breaking fusion of deckbuilding strategy and action-combat evasion, Golden Swirl, is coming to Steam on September 9th. Golden Swirl is a semi-real-time action card game where you control your character to dodge enemy attacks and reposition to strike back with your cards, balancing deck-building with tactical movement.
Move, dodge, and seize the perfect moment to play your cards amidst the clash of steel and magic. Utilize the timing of every card played to reposition and adjust your attack vectors. With four characters to choose from, each with their own unique starting relics and card pools, and over 120 cards and over 100 relics to add to your collection, you can forge unique builds tailored to match your playstyle and discover deep synergies to craft devastatingly effective strategies.
Explore 5 wildly distinct Acts, each guarded by formidable, unfathomable foes lying in wait. In these procedurally generated dungeons, you will meet maddened merchants and silent swordsmen with their own tales to tell. Every interaction and every difficult choice you make will sway the Golden Will, permanently altering your combat rewards and resource progression. As the Golden Will shifts, NPCs themselves transform — changing their appearance, altering what they offer in trade, and granting new cards that hit harder but come laced with negative side effects.
Golden Swirl is set in a dark fantasy world, scored to a rousing soundtrack. The deities have fallen after the “Great Dreamer” invaded the realm and the Black Moon twisted into a colossal Swirl poised to devour everything. You represent the last glimmer of hope: “The Nameless One”. You must step into the treacherous Golden Swirl and uncover the ultimate truth behind this apocalyptic cataclysm.
Key Features
Deckbuilding Strategy x Real-Time Action: Utilize the timing of every card played to reposition and adjust your attack vectors. Break free from the static, turn-based exchanges of traditional card games!
4 Playable Characters: Four playable characters with unique traits and card pools
Deep Customisation: Unlock a wide range of gear and forge your own ideal character builds, tailored to your playstyle
A Threefold Strategy: Over 100 relics, 120 cards, and a rich array of card runes allow you to forge unique builds and discover deep synergies
Greed x Fear: Choices make ripples through the “Golden Will”, subtly yet fundamentally twisting your deck’s composition
Procedural Dungeons & Interactive NPCs: Every expedition is unique and not every soul you encounter is a friend…
Dark Fantasy Story: Dive into a rich mythology, encounter tragic tales and avert an apocalyptic cataclysm
About Snako Production
Snako Production is a game development team focused on crafting unique gameplay and immersive narrative experiences. Known for their dark fantasy aesthetic and deep system design, they are dedicated to bringing players journeys unlike any other.
About Infini Fun
Infini Fun is a global game publisher committed to bringing innovative, artistically expressive indie games to players around the world
Claim the Deluxe Edition for special bonus content like an exclusive melee weapon and weapon charm, bonus skins and much more!
FORT LAUDERDALE, Fla. – Aug. 19, 2026 – The screams are getting louder! Saber Interactive and Boss Team Games have revealed that all digital versions of the survival-horror action game Clive Barker’s Hellraiser:Revival are now available for pre-order* on hellraisergame.com. Originally revealed for PlayStation 5, Xbox Series X|S, and Steam, the team is thrilled to share that Clive Barker’s Hellraiser: Revival is also coming to Nintendo Switch 2 on Oct. 8, 2026, with pre-orders to come soon! With the underworld and Pinhead’s master plans inching ever closer, you can prepare for oblivion with the newest trailer, offering a taste of all the deadly fun coming for those who pre-order the Deluxe Edition today.
The Deluxe Edition of Clive Barker’s Hellraiser: Revival is available to pre-order digitally for $49.99. The Deluxe Edition includes a forbidden collection of in-game items and surprises, including the Nailer melee weapon, Cenobite shotgun skin, and Punisher baseball bat weapon skin, as well as a Leviathan weapon charm, ’80s horror movie filter, special digital art book, the “Bleeding Hearts” digital novella, and the digital game soundtrack.
The Standard Edition of Clive Barker’s Hellraiser: Revival is also available to pre-order now digitally and at major retailers for $39.99.
Players who pre-order either edition of the game will unlock the exclusive in-game Labyrinth Pistol Skin and Martyr Sawblade Skin at launch.
Fans can also still pre-order one of two special Collector’s Editions of Clive Barker’s Hellraiser: Revival featuring a variety of exclusive, licensed collectibles at hellraiser.bossteamgames.com. Collector’s Edition pre-orders will unlock all Deluxe Edition and pre-order bonus content, including the Labyrinth Pistol Skin and Martyr Sawblade Skin.
*Clive Barker’s Hellraiser: Revival is unavailable to digitally pre-order in regions governed by USK and CERO ratings boards.
About Saber Interactive
Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, World War Z, SnowRunner, Expeditions: A MudRunner Game, A Quiet Place: The Road Ahead and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.
About Boss Team Games
Boss Team Games, LLC is focused on crafting unforgettable experiences across console, PC, mobile, and VR platforms. The company has worked with top entertainment companies to bring iconic characters and franchises to life such as Evil Dead: The Game, Cobra Kai: Card Fighter, and the RetroRealms series featuring Halloween and Ash vs Evil Dead. Stay connected with Boss Team Games on Twitter, Facebook, and Instagram @bossteamgames for the latest updates or visit the company website at bossteamgames.com.
Hellraiser™ and The Hellbound Heart titles, characters, settings, protected marks, plot lines, and themes are exclusively licensed for video games to Lament GameCo, LLC by Clive Barker and Park Avenue Entertainment, LLC. All Rights Reserved.
Step into the shoes of a traumatized child to escape a reality-bending nightmare this fall.
August 19, 2026 – Spanish indie studio Firenut Games and Digital Dreams today released a new gameplay trailer for their upcoming survival horror title, Baptiste, which will strike fear into the hearts of players this fall on consoles and Steam.
The new trailer sets the stage for the reality-blurring journey that awaits in Baptiste, offering a glimpse of the game’s cast of characters and the eerie, isolated mansion players will explore as they face off against supernatural forces and their own inner demons in a fight for survival.
At the center of Baptiste’s narrative-driven adventure is Tom, a child who frees an eerie doll from its display case and is thrust into a fear-soaked journey. Through his eyes, Baptiste explores how tragedy and loss can fracture a family’s reality, and how a child struggles to cope with the emotional scars of devastating events.
Baptiste draws inspiration from classic horror tales like the allegedly possessed doll Annabelle and R.L. Stine’s Goosebumps story Night of the Living Dummy, as well as fan-favourite psychological horror games such as P.T., Layers of Fear, and the Outlast series. The game combines exploration and environmental storytelling as players explore an ominous mansion, piece together clues, and solve puzzles to uncover its dark secrets and the story behind the game’s titular living doll.
Following a family tragedy, Sara and herson, Tom, seek a fresh start at JaggedShoreCliff, but it quickly unravels into a new nightmare. In their new and mysterious home, a dusty cabinet holds Baptiste, an unsettling doll accompanied by an ominous warning: “Never release this from its glass prison.” What ought to have been a shelter becomes the scene of a nightmare that defies all logic, putting their sanity and desire to survive to the test.
Rather than rely on jump scares, Baptiste’s take on the psychological horror genre combines atmospheric tension and emotional depth, exploring how tragedy and loss can fracture a family’s reality, particularly through the lens of a child attempting to cope with intensely traumatic events. It also examines the descent into madness, blurring the lines between what is real and what is a nightmare, reflecting the fragile state of the mind under extreme emotional distress to tell a story of human vulnerability.
KEY FEATURES
Total immersion: Submerge yourself in a first-hand experience where the line between the game and reality blurs further with each step you take.
Suffocating atmosphere: Explore a mansion where horror awaits in every shadow.
Tormented protagonist: Play as a young man still suffering from a terrible tragedy. Can you keep control against the siege of his inner demons?
Bloodthirsty mysteries: Unravel a gruesome mystery. Each discovery will reveal a story of pain and horror that beggars belief.
AVAILABILITY
Baptiste launches on PlayStation 5, Xbox Series X|S, Switch 2, and PC via Steam later in 2026.
About Firenut Games
Firenut Games develops and publishes independent video games from talented developers. Their philosophy is to create games focused on gamers. They’re passionate about supporting great talents and launching video games with a unique essence. Firenut Games believes in creativity and passion to make fun games for everyone. Let’s play!
August 20, 2026 | Signal detected. Someone’s listening. Alp Arslan is excited to announce that Radiotext, a cyberpunk hacking game about a long-lost 90s communication network, is set to release on September 30th. A free demo is available now on Steam.
You’re handed a USB stick by a stranger in a quiet alley. Inside is Radiotext, a long-abandoned 90s communication network. As a newcomer, you’ll talk your way through forgotten channels and the lives left behind, some friendly, some broken, some not even alive, and uncover a cyber activist uprising against corporate overlords fought entirely over these airwaves. Will you join them?
Built Different: The Design Behind Radiotext The developer previously worked on the tabletop RPG sourcebook Historica Arcanum: Serenade for the Damned, which won a Silver ENNIE Award for Best Adventure – Long Form, and Radiotext leverages some genuinely distinctive design choices:
Although it looks 3D, Radiotext actually runs in 2D, keeping the game’s size, RAM, and VRAM allocation to around 200MB, even at 4K with realistic environments.
It’s built with modding in mind, the demo and full game includes a modding guide, letting players quickly create their own stories, NPCs, and puzzles.
Similar to the asynchronous multiplayer notes in Dark Souls and Death Stranding, Radiotext features an in-game social media platform similar to X, where players can post and see other players’ messages mixed in with NPC messages.
About the Game In a quiet alley next to a busy street, you are handed a USB stick by a woman you don’t know. If you want to see what’s inside, plug it in.
Radiotext is software built in the 90s, allowing people to communicate using radio waves. In this long-lost network, you are a newcomer, a stranger. By talking with the users inside, piece together what is going on in this old net and become part of the culture.
Establish links across forgotten channels. Meet lives left behind. Some are friendly. Some are broken. Some aren’t alive. Learn and adapt to your new environment.
Dive deep inside the long-lost communication network and explore the wideband. There are strange people to talk to and various mysteries to be solved inside your terminal. Hear static whispers. Decipher frequencies. Piece together the deeper story inside the noise.
They will ask who you side with. The answers you give ripple across the net. Trust is fragile. Some of them lie, some tell too much. And there might be a mole inside.
Key Features
Retro Interface: Old terminal aesthetic, typing mechanic, authentic sound effects
Unique Voices: A unique cast of characters, each with a story worth unraveling
Branching Paths: Choices ripple across conversations, choose your words wisely
Customizable UI: Colors, node placement, make the terminal your own
Hidden Choices: Not every option is in plain sight
Short & Sharp: A complete story in 3-4 hours
Multiple Endings: The network never plays out the same way twice
The Network Never Sleeps: The story ends. The network doesn’t, keep exploring, you don’t know what you’ll find
The acclaimed side-scrolling shelter zombie survival game celebrates its cross-platform launch announcement with a brand-new trailer
Wellington, New Zealand – August 19, 2026 – Developer and publisher PikPok today announced that Into the Dead: Our Darkest Days will officially leave Early Access and launch its full 1.0 release in March 2027, bringing its gripping survival experience to players across Steam, the Epic Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and GeForce NOW.
To celebrate the announcement, PikPok released an all-new gameplay trailer showcasing a fresh look at the desperate struggle for survival, expanded gameplay systems, and the harrowing choices awaiting players when the full game launches next March.
Since entering Early Access, Into the Dead: Our Darkest Days has grown through player feedback and continuous updates, expanding its survival systems, refining gameplay, and introducing new content to create the most complete version of the experience yet.
In Into the Dead: Our Darkest Days, players scavenge for dwindling resources, build and manage shelters, make impossible moral decisions, and guide a fragile group of survivors through an unforgiving 1980’s Texas where every choice carries consequences. Survival depends not only on avoiding the infected, but on maintaining hope, trust, and the will to find a way to escape the city.
“Announcing the launch of Version 1.0 marks a major milestone for the team,” said Mario Wynands, CEO at PikPok. “The passion and feedback from our Early Access community has helped shape and drive Into the Dead: Our Darkest Days into an experience even better than what we originally envisioned. We’re excited to welcome both returning survivors and new players when the full game launches in March 2027.”
About PikPok PikPok® is a leading developer and publisher of critically acclaimed games across PC, console, and mobile. We give players rich gaming experiences with intuitive gameplay, highly polished art, and immersive audio design. Our 200-person team across New Zealand and Colombia has created the Into the Dead® series, the Rival Stars® franchise, the BAFTA-nominated Super Monsters Ate My Condo™, and the critically acclaimed Shatter® and Shatter Remastered Deluxe®, plus many more.
PlayStation Australia is excited to announce that PULSE Elevate wireless speakers will launch starting on Thursday, 12 November, 2026, with a recommended retail price (RRP) of $329.95 AUD.
The PULSE Elevate speakers in Midnight Black and White will be available in Australia at participating retailers. Pre-orders will be available starting from Tuesday, 1 September, 2026 at 10AM local time.
As the first wireless speakers developed by Sony Interactive Entertainment, PULSE Elevate fits seamlessly in a PS5, PC, or Mac desktop gaming setup and can be enjoyed on the go with a PlayStation Portal remote player or smartphone. The wireless speakers feature exceptionally lifelike audio, ultra-low latency and lossless PlayStation Link wireless connectivity.
Watch the PULSE Elevate Wireless Speakers features trailer below and read more on PlayStation Blog here.
The World’s Debate returns as EA SPORTS FC™ 27 reveals the highest-rated players from Barclays Women’s Super League, with Ratings powered by authentic real-world match data.
Ratings Week has arrived, and the football community is already debating the stats and rankings of the world’s top players. Today, EA SPORTS FC™ revealed the player ratings for Barclays Women’s Super League, offering a first look at the league’s standout talent and their stats in EA SPORTS FC™ 27.
RANK
NAME
OVR
POS
CLUB
1
Alexia Putellas Segura
91
CM
London City Lionesses
2
Khadija Shaw
90
ST
Manchester City
3
María Francesca Caldentey Oliver
89
CM
Arsenal
4
María Pilar León Cebrián
88
CB
London City Lionesses
5
Yui Hasegawa
88
CDM
Manchester City
6
Alessia Russo
88
ST
Arsenal
7
Kadidiatou Diani
87
RM
London City Lionesses
8
Vivianne Miedema
87
CAM
Manchester City
9
Ona Batlle Pascual
87
RB
Arsenal
10
Lauren Hemp
87
LM
Manchester City
Powered by authentic match data, Ratings in EA SPORTS FC™ 27 reflect the standout players across men’s and women’s football delivering at the highest level on the pitch. With 21,000+ players across 800+ clubs and national teams, 140 stadiums and 35+ leagues, EA SPORTS FC™ Ratings authentically represent The World’s Game.
The full EA SPORTS FC™ 27 base Item Database, featuring stats for all players from Barclays Women’s Super League, will be available from Thursday, 11th September.
As always, the debate rages on. The FC community and footballers are encouraged to have their say as they follow the EA SPORTS FC™ 27 Ratings rollout across EA SPORTS FC™ social channels.
EA SPORTS FC™ 27 RATINGS REVEAL SCHEDULE
Wednesday, 19th August (AEST):
Serie A – 11PM AEST
Thursday, 20th August (AEST):
Liga F – 1AM AEST
La Liga – 3AM AEST
SPL – 5AM AEST
D1 Arkema – 11PM AEST
Friday, 21st August (AEST):
Ligue 1 – 1AM AEST
NWSL – 3AM AEST
MLS – 5AM AEST
Liga MX – 7AM AEST
Saturday, 22nd August (AEST)
Süper Lig – 1AM AEST
Full Base Item Database without PlayStyles – 3AM AEST
Thursday, 11th September (AEST):
Full base Item Database, updated post-international transfer deadline, with PlayStyles
PRE-ORDER EA SPORTS FC™ 27 TODAY
Pre-orders are now available for EA SPORTS FC™ 27, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC™ 27 will be available worldwide to play on September 25, 2026 with Ultimate Edition and Ultimate Plus Edition early access beginning September 18, 2026.*
Fans can also claim an untradeable 85+ OVR International ICON Player Item for EA SPORTS FC™ 27 Football Ultimate Team™ when they pre-order the Ultimate or Ultimate Plus Edition by August 31, 2026*.
For more information on EA SPORTS FC™ 27, please visit ea.com/fc27 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC™.
Today, Battlefield 6 kicked off the next phase in Season 4 with their Top Gun collaboration, a meticulously crafted crossover experience in partnership with Paramount Games Studio, as part of Season 4’s biggest update yet. Available now across PC and console, the Top Gun crossover experience also coincides with a free trial running from today until August 25 on all platforms.
Three characters from Top Gun come to life in-game, fully voiced by their original performers: Lt. Bradley “Rooster” Bradshaw (Miles Teller), Lt. Robert “Bob” Floyd (Lewis Pullman), Adm. Solomon “Warlock” Bates (Charles Parnell), with Top Gun-inspired character skins and cosmetics available in-game.
Pilot the F-74A Seacat and the F/A-81F Super Spectre, team up with a squadmate to dominate every dogfight, and battle across the reimagined Wake Island map. Players can also take on the jets-only Gauntlet mission in Battlefield REDSEC, set on a reworked version of Tsuru Reef.
Battlefield is a storied franchise renowned for uncompromising combat gameplay, and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
There is unfortunate timing and then there is announcing your indie project to the delight of many starving fans of the genre, with the potential talent to back it up, only to have the game that your indie project is an “homage” to be announced and released before your own indie game is even released. That happens to be the case with Wild Blue Skies, a game that sought to give fans of the on-rail shooter genre, especially those of a certain anthropomorphized crew of pilots on the Nintendo 64, something new after a long drought. Instead, now Wild Blue Skies is releasing on the heels of a platform exclusive and while this may make the game far more accessible to a wider fan-base, it also leaves a lot to be desired even compared to the original all while sticking so close to it at parts it basically is retreading old ground.
Story
Many years before the start of the game, the decorated chief engineer of the army Grimclaw decided to take control of the world for himself. In an effort to prevent that from happening General Harding called upon the Blue Bombers to defeat Grimclaw and his forces, sending him into exile. Peace reigned for many years until suddenly a robotic army started swarming down from the volcanic regions to the Northern side of the planet, bearing Grimclaw’s insignia. With Grimclaw returned and General Harding’s forces unprepared, he calls upon the latest generation of the Blue Bombers to one again repel the invading robotic army and put a stop to Grimclaw for good.
Players will take control of Bowie Stray, an ace german shepherd and leader of the rest of the team consisting of Chuck Varbacoa, a veteran Ox that may have flown with the previous crew, Roe WhiteTail, a deer that is the sharpshooter of the group, and Thorne, a lizard whose skills aren’t quite up to snuff but does his best. Taking to their Cloudcutter planes it will be up to this four person squad with their kangaroo mechanic Jill Pockets serving to repair the ships between the six mission journey they’ll need to take to track down Grimclaw and put an end to his schemes once and for all, depending on which path they end up going through.
Wild Blue Skies is unfortunately as bare-bones as they come when it comes to storytelling and while that may be alright for an on-rails shooter, even the level here is still far below the standard. Every stage will have the general introduce the player to it and Bowie will respond with a generic answer and occasionally during a flight through a stage your partners will chime up about conditions in a level or ask for help if they have an enemy on their tail. Even the few times that the Prowlers, an enemy team of four ace pilots, appear to dogfight with the player’s squad there is barely any dialogue except for when they show up. There are hints that some members of the Prowlers have history with members of the Blue Bombers but it is never elaborated on or even described. Even the confident and unique looking bosses that appear at the end of every stage aren’t given names, with every single one generically called Boss.
In fact, the Blue Bombers themselves are given so little actual story, development, or dialogue with one another that the only way that we know that the team even has last names is through the game’s credits. That being said, similar to a certain 64 game, players will find that there are a few different routes through the game and endings as a result, though these differences are minimal at best and feel barely worth the effort outside of the extra challenge required. There is no way to actually choose to aim down the hardest route possible without completing specific challenges in a level or gaining a high enough score and one failure will send players down to another route, forcing them to sacrifice a precious life to replay the previous level or just continue as is.
Gameplay
Wild Blue Skies plays as anyone who has touched any of the original games it pays homage to would expect. In the role of Bowie, players will travel through six levels that all start at the same place and will branch off depending on how players did in the previous level. If they accomplished the hidden goal, if there was one, reached a high score, collected the WILD coins, etc., then they may unlock the option to head towards a harder stage to the top of the map or down towards an easier stage at the bottom. If players unlock a branching path for that playthrough they can choose to select between whichever they want, though it is worth noting that they will need to unlock a branch every single playthrough, nothing carries over between runs.
The player’s cloudcutter airplane is a decent enough plane with somewhat sluggish controls compared to what one would expect in the genre and it features blaster power-ups players can pick-up to strengthen their normal shots, a charged “homing” shot on its own button, and the ability to send out a bomb that can be detonated into a circle radius for heavy damage. The caveat here is that almost none of these weapons feel as good as one would hope and even the cloudcutter lacks some of the maneuvers players would think of, especially in the “all-range” levels here and there. The normal blaster shots feel underpowered as many enemies take multiple shots to destroy and upgraded blasters will be stripped away from the player if they take a “certain” level of damage that is entirely random. These upgrades are also not retained should players crash and restart from a checkpoint, even if they were maxed out when going through the checkpoint. Similarly, while players can carry up to nine bombs at a time, they are slow moving and have a small damage radius, making them a far cry from as powerful and risky to grab.
It is also worth noting that while players can pick up bombs as well as the aforementioned blaster upgrades, there are various 1UP extra lives, healing rings, and the WILD coins. Extra lives are always in set-places while healing rings are extremely rare from defeated foes and heal a shockingly small level of damage while the WILD coins are scattered throughout a stage, usually hidden inside of a sparkly enemy or location players will need to risk taking damage to snag. In “all-range” stages these are usually found within various objects in the environment that players will need to destroy. Sadly, while obtaining WILD coins does reward players with a badge for the level and bonus points, it does not offer anything such as healing or even a way to boost the cloudcutter’s total health. In fact, there are no upgrades to the cloudcutter at all throughout the game outside of the blaster pick-ups.
At the end of every stage the player’s allies will “check-in” with various statements regarding their current durability and refill a bit of their health at the same time, but not much. Should an ally be downed during a level, either because players failed to save them or in “all-range” level that seems to almost always kill them if players aren’t babysitting them, they will be down and out for the entire next level while they are under repair. Though given that they rarely provide any useful fire-support it doesn’t change much.
Now we’ve mentioned the “all-range” levels a few times now and this is because compared to the on-rails segments these give players complete control over where they want to move on a small square of map. Usually this means targeting enemies to defend a location, holding out long-enough to detonate a bomb, or destroying something else. Now while the cloudcutter can perform the classic “barrel roll” to deflect most incoming attacks the all-range levels point out one key element that is missing. The ability to perform a Somersault or U-turn means players must awkwardly boost or hard-brake to let an enemy on their tail pass by or gain the advantage on them instead. This is made all the more complicated by the fact that all enemies, including The Prowlers, can fly straight through buildings and obstacles without taking any damage, even blocking the player’s locked-on shots or bombs as a result.
It is also troublesome to note that the game is incredibly inconsistent with displaying the proper health, if not at all, of the enemy Prowler ships. It does not indicate which Prowler the player might currently be targeting or is targeting an ally and even when they do chime in over the radio it may often show them at full health only for the very next charge-shot to send them screaming into the desert sand below. That is of course if the player themselves doesn’t end up getting stuck literally in the ground somehow at the same time. On more than one occasion my Cloudcutter found itself knocking into an obstacle, which will send it ping-ponging disastrously any time an obstacle is hit, only to end up trapped beneath the level, taking continuous damage until exploding and losing a life with no chance to circumvent the glitch.
Audio & Visuals
The one place where Wild Blue Skies does happen to shine is in its entire bright presentation. The game features some gorgeous looking character designs with their CG representations, the few that there are, and the Cloudcutters are just unique enough to look like a proper homage than a rip-off. The stages, which are also hauntingly similar, are unique enough feeling to go through and have their fair share of differences to warrant multiple runs through for players to master and the various enemy designs, especially the bosses, are quite unique, especially when they have unique weak-points to target that change depending on the phase of the fight.
The other thing that really stands out is the game’s voice work, what little of it there is. The voice acting in the game is phenomenal and it really makes the player wonder why there wasn’t more of it, like more variation or lines that change depending on who the player is flying with in any given mission. Unfortunately the dialogue does have a habit of glitching on the Xbox Series X at least a few times where the game will literally not play any dialogue or show the player’s allies health in any way until the game is restarted completely.
Overall
Wild Blue Skies is an adequate on-rails shooter that might look pretty and try to harken back to the classics of yesteryear but it only barely manages to do that. With the barest bones of a storyline and so many elements that are lesser than its peers along with a number of glitches, Wild Blue Skies might aim for great heights but barely manages to stay in the air, even at its indie game price.
Capsule Computers review guidelines can be found here.
New blog post details the importance of choices and consequences in the upcoming narrative space saga
Nicosia, Cyprus (August 18, 2026) — The Expanse: Osiris Reborn is a game shaped by player decisions: from small interactions to major story and character defining moments, choices and consequences play a significant role in how each journey will evolve. Today, Owlcat Games published a new blog post that gives more insight into how this mechanic influences life in The Expanse.
There are several layers of choices and consequences players will encounter during their journey, starting with the game’s first decision: picking an origin. Martians, Earthers, and Belters all have different backstories that will gradually be revealed during the game, their backgrounds giving them access to faction-specific missions and determining how they’re treated by the world around them.
There are a myriad of decisions surrounding how the players will treat the people around them, and influence how they choose to solve quests. Do they act with empathy? Take a utilitarian approach? Or, will they simply decide to save their own skin?
This also applies to companions: each has their own story arc and how players interact with them shapes their behavior and fate. An example is Polly, the youngest member of the crew. The teenager from the belt is looking for a way to help her people but also to find a path of her own. Players shape their relationship with her through several smaller decisions, but also have to make the major choice of finding a mentor for her. This will steer her development in a specific direction and will even unlock a unique non-combat skill line for her.
Each decision made accumulates to create a player character that feels alive, and carries the weight of influencing changes in the world around them. It also adds inherent replay value, since every playthrough will feel different.
Stay up to date with The Expanse: Osiris Reborn by visiting the official website.
About Owlcat Games Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 600 employees worldwide, Owlcat continues to grow, drawing talent from across the globe, and still finds time to roll dice together every week, in person and online.
Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.