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Get a Glimpse at Life in a Cyberpunk City as ION LANDS Shares New Developer Q&A Videos

Learn More About the Upcoming Cyberpunk Life and Management Sim Ahead of its September Launch

Milton Keynes, UK, August 19, 2026 – Ever wonder what it would be like to live in a futuristic city? Leading publisher 505 Games and developer ION LANDS have recently shared three videos that do just that. As part of their Developer Q&A Series to prepare players for their new life in the neon-drenched city ahead of the game’s September 29 launch on Steam, ION LANDS provides a look at the game, what players can do, and how they can get around the city by the ocean.

  • What Is Nivalis Nights?: Starting a new life in a bustling city that stretches from the ocean to the sky may seem daunting at first, but endless opportunities are at your fingertips. Meet the colourful citizens of Nivalis, uncover their stories, and build new connections as you find your place in the city and make the most of everything it has to offer.

What Can You Do in Nivalis Nights?: A city with countless possibilities offers players plenty of things to do as they move through each day. Learn how to start and grow your own business, manage menus and ingredients as your empire expands, and make your home a place to call your own by decorating to your hearts content.

How Do You Travel Around Nivalis Nights?: Exploring each of the city’s four districts might seem like a challenge in a bustling city, but Nivalis’ taxi, metro, make getting from point a to point b a snap, while a more leisurely boat ride through its waters invites players to experience this cyberpunk world on a whole new level.

Combining everything that draws you into the cozy life sims you love with a deep cyberpunk sim, Nivalis Nights, this cyberpunk slice-of-life sim, returns to the eponymous city from Cloudpunk. Make a mark in this starry, neon-lit future and build a life for yourself in the bustling futuristic city, expanding from a humble noodle stand or nightclub into a booming enterprise. Explore the city’s crowded waterfront districts and hidden alleyways, meet its eclectic citizens, or simply enjoy a quiet life of fishing and home decorating in your home far above the clouds.

A future of endless possibilities awaits.

Key Features of Nivalis Nights include:

  • Experience your life in a vibrant cyberpunk city on the sea, spending your days however you choose.
  • Explore your new home on foot or with your own boat, and leave no channel, easy-to-miss alleyway, or lively city square unturned.
  • Establish a name for yourself by running your own business, from noodle stands and hole-in-the-wall bars to the cities hottest restaurants and nightclubs, starting small and growing your enterprise from the ground up.
  • Source your ingredients from marketplaces or by growing or fishing for your own.
  • Decorate and make your home your own, or buy and customize the residence of your neon-futuristic dreams.
  • Meet the people of Nivalis and hear their stories. Find new customers, friends, and maybe even love.

Nivalis Nights will be available on PC via Steam, September 29, 2026. The game will be available on Epic Games Store at a later date, with more information available in the coming weeks.

To keep up to date with Nivalis Nights follow the game on Steam or Epic Games Store, or on Social Channels: X,  Instagram, and by joining the official Discord.

About 505 Games
505 Games, a subsidiary of Digital Bros, is a global publisher of video games across all major platforms. With a diverse portfolio of critically acclaimed titles, 505 Games is dedicated to delivering unique, high-quality gaming experiences.  

Skillprint Launches the Signal Benchmark, the First AI Benchmark Grounded in Real Human Performance

Built on six years of gameplay and cognitive-science research involving more than 500,000 players, Signal evaluates how well AI models move real players toward a target mental state, and the scarce human-outcome signal behind it.

SAN FRANCISCO, Calif. – August 19, 2026 – Skillprint today launched the beta for Skillprint Signal Benchmark, the first public benchmark that scores how effectively AI models can enhance real human performance. Existing benchmarks measure what a model knows, how accurately it answers questions or how well it performs a fixed task. Signal measures something no one else does: how well a model adapts a live game, in real time, to move a real person toward a target mental state, such as greater focus, relaxation or improvement in a cognitive skill.
 
Signal places AI models inside live gameplay experiences with real participants. As someone plays, the model can adjust parameters of the game in real time toward a defined human outcome, such as greater focus or relaxation. Signal then measures the resulting change in the player’s state and ranks models based on how effectively they achieve that outcome.
 
Signal is built on six years of Skillprint research spanning more than 500,000 players and a library of more than 1,000 games, quizzes and simulations designed to understand relationships between gameplay, cognition, mood and player state.
 
The launch marks a new phase for Skillprint, which has spent six years building a gameplay-powered intelligence platform around a central belief: AI should augment human capability, not replace it.
 
“Most AI benchmarks tell you how smart a model is on its own. Based on our years of decoding human cognition at scale, we’ve built the one that tells you whether it can actually help a human being and enhance their performance and intelligence. As AI becomes part of everyday life, we think that is one of the measures that will matter most,” said Chethan Ramachandran, Co-founder and CEO of Skillprint.

Measuring AI Through Live Human Interaction
Signal runs on genuine gameplay. During each session, an AI model receives information about the game and player behavior and adjusts game parameters in real time. Signal measures whether those interventions move the player toward a defined target state.
 
At launch, Signal runs on two instrumented games, Hextris and Box Tower, across target states including Relax and Focus. Skillprint is evaluating a growing roster of frontier and open-weight models, with results published to a public leaderboard as sufficient session data becomes available.
 
No single model currently performs best across every measured human outcome.
Rather than testing whether a model can produce a predetermined correct answer, Signal evaluates how models use visual input, memory and real-time gameplay information to respond as a person’s behavior changes. Over time, Skillprint plans to expand Signal beyond states such as Focus and Relaxation to evaluate whether AI systems can help people strengthen specific cognitive skills.
 
Because each evaluation is generated through a live human interaction rather than a fixed test set, Signal is designed to be more resistant to contamination, memorization and benchmark saturation. Every result reflects a new gameplay session and the interaction between a model, a game and a real person.
 
From Game Performance to Human Performance
Skillprint began developing its cognitive-science and gameplay foundation in 2020. Since then, the company has built a library of more than 1,000 games, quizzes and simulations, mapped more than 150 game mechanics to human behavior, and developed a framework spanning cognitive skills, moods and personality traits.
 
More than 500,000 people have played experiences used to train and refine Skillprint’s models. Each session helps the platform better understand how gameplay relates to the way people reason, adapt, learn and respond to changing conditions.
 
Signal builds on that foundation by making the human outcome itself part of AI evaluation. It’s built on live, consented, pseudonymous gameplay sessions. It is the closest available read of how a model changes real human behavior in the moment, and it cannot be scraped. Skillprint does not collect personally identifiable information. The platform analyzes gameplay behavior and produces structured signals related to cognitive performance and player state.
 
“We have spent years studying what gameplay can tell us about cognition and player state,” said George Kachergis, Cognitive Scientist at Skillprint. “Signal reverses that question. Instead of only asking what a person’s gameplay tells us about the person, we can ask what happens to that person when an AI system begins adapting the experience around them.”

Availability
Skillprint Signal Benchmark is available in beta today, with early results published as the leaderboard fills. AI teams and researchers that want early access to results and to the underlying human-outcome data can join the waitlist at https://skillprint.co/benchmark#waitlist.

Skillprint will continue to drive human-AI collaboration, helping AI Labs train models with unique data to work more effectively alongside humans to achieve their goals.

About Skillprint
Skillprint is a human-performance intelligence company using gameplay to understand and enhance how people think, feel and perform. Since 2020, Skillprint has combined cognitive science, game mechanics and AI to translate real gameplay into measurable human-performance signals. Skillprint’s mission is to help build a future where AI augments human capability. Learn more at skillprint.co.

Go-Go Town! Sells Over 100k Copies in a Month Since Release | New Content Incoming as a “Massive Thanks!” to the Players

Brisbane, Australia [19th of August 2026] – Prideful Sloth, the creators of the chart-topping chaotic city builder Go-Go Town!, have just announced that their game sold over 100,000 copies in one month since its July 16th release. The game topped the Steam New Releases chart, as well as taking #1 and #2 spots on the Nintendo Switch Japanese, UK, and US sales charts. To celebrate the success, the devs have announced a slew of new additional content that’s coming to Go-Go Town!.

Apart from the already promised and in-the-works post-launch content from the published roadmap, the team will also add an all-new set of Industrial and Rustic decoration assets, which include new arches, barriers, lamp posts, a brand new Vehicle Stall, a Gas Pump, Hay Bales, and much more. The game will also add six new languages – Polish, Turkish, Russian, Italian, Dutch, and Indonesian.

Cheryl Vance, the game’s Creative Director, said, “Seeing our game succeed at a time when the industry is going through such a challenging period makes us feel incredibly grateful. We’re very aware of how fortunate we are to be in this position. With the support of our amazing Early Access community, who spent two years with us making Go-Go Town! the game that it is, we were able to successfully launch V1.0 on PC and on the Nintendo Switch and Nintendo Switch 2 and welcome in a new cohort of Mayors who are experiencing what we built with our community, for the first time.” 

Cheryl added, “It’s also been wonderful to see audiences we haven’t traditionally reached in such numbers really embracing the game, with Thailand now our second biggest market! That kind of support, and the success it has brought, means we can keep working on Go-Go Town! while remaining independent and looking ahead to what we might create next. We feel incredibly lucky to be heading into 2027 with such a fantastic community behind us. So, as always, thank you to everyone who has given Go-Go Town! so much love. We hope the new content goes some way towards showing just how much we appreciate it.”

Go-Go Town! is now available to play on Steam, as well as Nintendo Switch and Nintendo Switch 2. For more info, visit the game’s site at gogotowngame.com.

About Prideful Sloth
Prideful Sloth is an Australian team of five seasoned developers who have worked on AAA properties including Batman: Arkham, The Elder Scrolls, DmC: Devil May Cry, Rock Band, Guitar Hero, and Rome: Total War. The team seeks to utilize their aptitude for crafting rich, visually stunning worlds packed with compelling content that offers players free agency. Their first game was Yonder: The Cloud Catcher Chronicles, released in 2017 followed by Grow: Song of the Evertree in 2021.

Go-Go Town! is supported by the Queensland Government through Screen Queensland’s Digital Games Incentive.

Lost and Found Co. Surpasses 100,000 Copies Sold, Announces Global Event Tour

Award-winning hidden object adventure reaches major sales milestone as Bit Egg heads to Gamescom Germany, Tokyo Game Show, and Gamescom Asia

August 19, 2026 – Independent Thailand-based game studio Bit Egg today announced that its acclaimed hidden object adventure Lost and Found Co. has officially surpassed 100,000 copies sold worldwide.

Since launching earlier this year, Lost and Found Co. has captivated players with its heartfelt storytelling, hand-crafted illustrations, and relaxing hidden object gameplay. The game has earned widespread critical acclaim, including a 90 Metacritic score and an Overwhelmingly Positive user rating on Steam, where more than 97% of player reviews recommend the game.

As the game’s audience continues to grow internationally, Lost and Found Co. has also recently added full Japanese, Korean, and German language support, making the experience more accessible to players worldwide.

To celebrate the milestone, Bit Egg has also confirmed that Lost and Found Co. will be showcased at three major gaming events across the coming months. The team will first appear at Gamescom Germany, where attendees can play the game at the Thailand Pavilion (B010G – C011G), before heading to Tokyo Game Show and Gamescom Asia later this year. Players attending these events will have the opportunity to experience the game, meet members of the development team, and celebrate the game’s continued success alongside its growing community.

We’re incredibly grateful for the reception Lost and Found Co. has received,” said Richmond Lee, CEO/Co-Founder at Bit Egg. “Reaching 100,000 copies sold is something we never imagined when we began this project. The support from players around the world has been overwhelming, and we’re excited to bring the game to even more people by showcasing it at Gamescom Germany, Tokyo Game Show, and Gamescom Asia over the coming months.”

Originally inspired by the simple joy of discovering forgotten treasures, Lost and Found Co. invites players to uncover lost belongings hidden throughout beautifully illustrated environments before returning them to their rightful owners. Every object tells a story, creating a relaxing experience that has resonated with players of all ages.

Following several free content updates since launch, including the addition of Japanese, Korean, and German localization, Bit Egg remains committed to supporting the game with new content while continuing to introduce Lost and Found Co. to new audiences around the world.

About Lost and Found Co.

Lost and Found Co. is a hand-drawn hidden-object adventure where players search through beautifully illustrated worlds filled with secrets, surprises, and hundreds of items waiting to be discovered. Designed to be relaxing, rewarding, and endlessly charming, the game invites players to slow down and embrace the joy of discovery.

Key Features

  • Handcrafted hidden-object scenes packed with personality
  • Multiple unique environments to explore
  • Relaxing, accessible gameplay for all ages
  • Regular post-launch updates and additional content planned

About Bit Egg Inc.

Based in Thailand, Bit Egg Inc. is an indie studio creating warm, playful experiences filled with charm and imagination. With deep roots in game art and animation, the team’s first major PC title, Lost and Found Co., showcases their love for expressive worlds, hand-crafted details, and creative storytelling.

Meant Well Games announces Voice Heist, a comedy action game you play by giving orders out loud, developed on Tryll Engine’s on-device AI stack

Your robot partner does something about every command, and some of the time it’s the thing you actually asked for. Case the joint, pick your way in, and start talking.

Dublin, Ireland, August 19, 2026Meant Well Games today announced Voice Heist, a first-person comedy game in which the player is the brain of the operation and an AI-driven robot partner is the hands. The fun lives in the gap between what you meant and what he heard. Every action in the game happens only through a command to the partner. On-device AI makes the robot a living NPC. He comments on your orders and on what happens around him, and he answers questions. The language model lets him react like a character rather than a scripted sidekick reading a list. The AI stack comes from Tryll Engine, the studio’s technology partner.

Every command and object pair has an authored correct outcome and authored comically wrong ones, all written and animated by real people. The LLM chooses between those outcomes, it doesn’t invent behaviour. Text input is planned throughout as well, so the game stays playable without a microphone.

Every loud mistake pushes the alarm meter up, and the higher the alarm climbs, the more nervous the robot gets. So the pressure isn’t only the countdown. It’s the gradual loss of control over your own tool. Each level has several ways through. Straight in through the window, or the back door with lockpicks? Kill the cameras, hack the server, or just grab everything that isn’t nailed down? There are no dead ends, because a botched approach costs you a route, never the run. Reach the getaway point with a full bag before the clock runs out, or leave with nothing and a much better story.

“We keep the whole stack on the player’s machine: the ears, the brain and the mouth. No cloud means no network latency I don’t control, no bill for every line the robot says, and nothing about the player’s voice leaving their computer. The model is small, and it isn’t allowed to invent behaviour: it picks from a closed set of actions, and the comedy is written in advance, by hand. The AI here is a translator and a comedian, not a game designer.” – Sergey Plyaka, founder, Meant Well Games.

Voice Heist is planned for release on PC in 2027.

About Meant Well Games

Meant Well Games is a four-person studio based in Dublin, Ireland. It makes games where AI works inside the gameplay rather than inside content production: characters who listen to the player and answer in the moment, instead of performing a pre-recorded dialogue tree. The art, the design and the comedy are authored by people — the model performs, it doesn’t write. The studio is named after its first character’s single most reliable quality.

About Tryll

Tryll Engine brings on-device AI into games, enabling developers to run AI models directly on players’ hardware and create new kinds of gaming experiences. Its engine runs small language models, speech recognition, and speech synthesis locally on the player’s machine, letting studios add conversational characters through Unity and Unreal plugins without relying on cloud services or per-message costs. The company is based in the US and Belgium. An Epic MegaGrants recipient.

SYSTEM 3 PRESERVES THE JAMES POND LEGACY WITH A LIMITED PHYSICAL NINTENDO SWITCH 2 EDITION, LAUNCHING OCTOBER 2026

James Pond Legacy: The Pond is Not Enough brings 12 versions of four classic adventures, introduces the all-new Pondverse, and features the original studio-recorded title track “Maybe”

LONDON, England – August 19, 2026  Some agents refuse to be left sleeping with the fishes. System 3 today announced that James Pond Legacy: The Pond Is Not Enough will make its first splash on Nintendo Switch 2 in October 2026, led by a strictly limited physical collector’s release created with game preservation at its heart.

The announcement trailer also debuts “Maybe,” an original studio-recorded title track inspired by James Pond’s notorious adversary, Dr Maybe. The track will be released on Spotify and Apple Music for fans to stream before the game’s launch.

Everyone who pre-orders James Pond Legacy: The Pond is Not Enough will receive a download of James Pond music, including the brand-new track “Maybe.”

Bringing together 12 versions of four classic James Pond games, the collection spans the Amiga 500, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, and Commodore 64. With a production run limited to no more than 6,000 physical copies, the collection gives longtime fans and newly recruited agents the opportunity to own a tangible piece of James Pond history.

James Pond Legacy: The Pond Is Not Enough features four beloved titles: James Pond: Underwater Agent, James Pond 2: RoboCod, James Pond 3: Operation Starfish, and The Aquatic Games Starring James Pond and the Aquabats. 

The different versions included in the collection preserve the distinctive visuals, audio, and gameplay of the original releases, offering a deep dive into the history of gaming’s most charming secret-agent fish.

Key Features

  • Four Games, 12 Classic Versions: Experience James Pond: Underwater Agent, James Pond 2: RoboCod, James Pond 3: Operation Starfish, and The Aquatic Games, spanning the Amiga 500, Sega Mega Drive/Genesis, SNES, and Commodore 64. 
  • Preserved for the Nintendo Switch 2: The limited physical collector’s release brings James Pond’s classic missions to a Nintendo Switch 2 game card. 
  • Dive into the Pondverse: Explore an interactive hub filled with character profiles, hero and villain biographies, franchise history, level information, original packaging, and a comprehensive series timeline.
  • An All-New Original Song: The game’s trailer features “Maybe,” an original studio-recorded title track inspired by Dr Maybe. The song is planned for release on Spotify and Apple Music ahead of the game’s launch in October.
  • Classic Action, Modern Conveniences: Enjoy multiple save-as-you-play slots, controller rumble, adjustable scanlines, in-game audio controls, and custom bezels. 
  • Localized for International Agents: Navigate the collection in English, French, Italian, German, or Spanish.

The collection also introduces the all-new Pondverse, an interactive hub that brings characters, villains, bosses, games, and memorable locations from throughout James Pond history together for the first time.

Players can dive deeper into the franchise through detailed character profiles, biographies of its heroes and villains, insights into the games and their iconic levels, and newly crafted 3D artwork inspired by the original pixel art. The Pondverse also features authentic box and packaging artwork alongside a comprehensive timeline charting the evolution of the series.

James Pond has never been an ordinary hero, and this was never going to be an ordinary collection,” said Mark Cale, Founder and CEO at System 3. “This release is about preserving the different versions, soundtracks, artwork, and unmistakable personality that shaped the series, while making them enjoyable for players today. With the new Pondverse and a limited physical Nintendo Switch 2 edition, longtime fans and new recruits can explore the complete legacy of James Pond like never before.

First introduced in 1990, James Pond combined colorful platforming with playful secret-agent parody, sending its unlikely aquatic hero on imaginative assignments across home computers and consoles. More than three decades later, James Pond Legacy: The Pond Is Not Enough preserves that history while preparing Pond for his next mission.

James Pond Legacy: The Pond Is Not Enough will launch for Nintendo Switch 2 in October 2026.

The exact release date and purchasing details will be announced soon. For more information, visit System 3 official website.

About James Pond Legacy: The Pond Is Not Enough

James Pond Legacy: The Pond Is Not Enough brings the beloved aquatic agent back like never before.

This ultimate collection features 12 versions of four classic games: James Pond: Underwater AgentJames Pond 2: RoboCodJames Pond 3: Operation Starfish, and The Aquatic Games Starring James Pond and the Aquabats. The included versions span the Amiga 500, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, and Commodore 64.

Each title is enhanced with modern conveniences, including multiple save slots, controller rumble, adjustable scanline controls, in-game audio options, and custom bezels. Together with the all-new Pondverse, the collection offers a blend of retro authenticity, interactive history, and modern playability – and the definitive way to experience the legacy of gaming’s most charming secret-agent fish.

About System 3

Formed in 1982 by Mark Cale, System 3 is a UK-based video game developer and publisher with more than four decades of experience creating original and genre-defining games. Its catalogue includes celebrated titles and franchises such as The Last NinjaInternational KaratePuttyConstructor, and James Pond. From the earliest days of home computing to today’s consoles and PCs, System 3 continues to develop, publish, and preserve games with distinctive ideas, unmistakable personality, and a healthy disregard for the ordinary.

THE FPS GAMES SHOW, PRESENTED BY BULKHEAD, DEBUTS ON 3 SEPTEMBER WITH A DEDICATED SHOWCASE FOR FPS PLAYERS

ESCAPE FROM TARKOV, READY OR NOT, RAINBOW SIX SIEGE, WARDOGS, GRAY ZONE WARFARE, HELL LET LOOSE: VIETNAM AND MORE JOIN A FAST-MOVING SHOWCASE OF NEWS, GAMEPLAY, UPDATES AND REVEALS ACROSS 16 TITLES

[19 August, 2026] –  The FPS Games Show, presented by Bulkhead, is a new pre-recorded showcase dedicated entirely to FPS games, which will debut live on 3 September 2026 at 19:00 BST / 20:00 CEST exclusively on Twitch at twitch.tv/thefpsgamesshow

A first-of-its-kind collaborative showcase, the FPS Games Show brings together studios from across the genre to create a shared showcase of content for FPS players. Rather than studios paying for placement or competing for attention, every developer involved is participating freely, with no paid placements and no marketing spend required to appear in the show. Instead, participating studios are coming together to champion one another’s games, share exclusive news, trailers and gameplay, and celebrate the FPS genre as a whole.

Built around titles players are already invested in, alongside new games and updates worth discovering, the show is designed to give the FPS community something it rarely gets: a showcase created collectively by the people making these games, for the players who love them.

FPS is one of gaming’s biggest, most passionate and most performance-driven audiences, but until now has not had a dedicated showcase of its own.

FPS games have been a cornerstone of the industry for more than three decades, building one of the biggest and most dedicated player communities in gaming. Yet that audience is underserved when it comes to a dedicated place for news, updates and new game reveals,” said Joe Brammer, CEO of Bulkhead.

The FPS Games Show aims to change that by bringing studios together to showcase their work, support one another and celebrate our collective love of the genre. It’s about giving FPS games, and the players who are passionate about them, a show of their own.” 

Rather than mixing shooters into long line-ups spanning unrelated genres, the FPS Games Show puts FPS games, communities and players at the centre. Viewers can expect new trailers, gameplay, content updates and news, all wrapped in a show designed for FPS players, by FPS players.

The 16 title lineup includes: Rainbow Six Siege, Escape from Tarkov, Ready or Not, Stalzone, SCUM, Gray Zone Warfare, Wardogs, Hell Let Loose: Vietnam, Beautiful Light, Bellum, Incursion Red River, Road to Vostok, Sand Raiders of Sophie, Bodycam, 83, and Terminal War.

“The FPS Games Show is a great example of studios coming together to celebrate the genre, showcase the games players are invested in, and support each other’s work.” said Shed Wilson, Director + Co-Founder at BOOST.

There’s a real sense of unity around FPS games, both among the studios making them and the players who love them. This really is the first time studios have come together like this to showcase their games to the wider community.”

Every participating studio, publisher and creator will co-host the FPS Games Show directly to their own communities, significantly extending its reach across the genre. Through co-hosting, reactions and community promotion, each participant will not only showcase their own games, but help amplify those of others, with everyone taking part for free.

The show will combine a fast paced showcase with a player-first, self-aware tone, aiming to feel less like a corporate reel and more like something FPS players actually want to watch, featuring games and creators they know and respect. A proper celebration of the genre, made for players who want updates for the games they love.

Support from both Twitch and Steam further strengthens the FPS Games Show’s ambition to create a major collaborative moment for the genre. Twitch is helping bring this first-of-its-kind celebration to as many players as possible by supporting participating game communities and developers, while Steam will host a dedicated 3rd Party platform event featuring selected titles, including discounts, free demos and free weekends.

Together, their involvement brings developers, platforms and players together around FPS games as a whole.

The FPS Games Show, presented by Bulkhead, takes place on 3 September 2026 @ 19:00 BST / 20:00 CEST exclusively on Twitch at twitch.tv/thefpsgamesshow

About FPS Games Show

The FPS Games Show is a collaborative project between Bulkhead, BOOST and the studios and partners involved, and a first-of-its-kind showcase dedicated entirely to the FPS genre. It brings studios together around a shared moment for players to celebrate the games, communities and experiences that define it.

Built around real news, real gameplay and meaningful updates from titles players are already invested in, the show is created collaboratively by the studios taking part, with developers and publishers not only showcasing their own games, but helping champion the work of everyone involved. There are no paid placements or marketing fees required to participate; the aim is to create something the genre can collectively rally behind.

Combining game content, hosted moments, creator introductions and a consistent broadcast identity, the FPS Games Show is designed as a faster, more focused alternative to broad gaming showcases. It will be distributed through a dedicated Twitch channel, with further amplification from participating studios, publishers, creators and their communities.

SiN: Reloaded Coming to PC and Console on September 24

The much anticipated remaster is coming to PC, PlayStation, Xbox, and Nintendo Switch

New York (August 19, 2026) Nightdive Studios — a renowned video game remaster studio and Atari® subsidiary — is excited to announce that SiN: Reloaded, the long-awaited remaster of the 1998 cult classic FPS, will release on September 24 for PC and consoles. This deep remaster of SiN boasts enhanced visuals, modernized control schemes, and includes the Wages of SiN extra mission pack.

Known for pushing the Quake II engine to its limits and its pulpy, cyberpunk-style antagonist, Elexis Sinclaire, SiN is considered both the last of the original-style boomer shooters and an important transitional moment to a more modern approach. The title was an industry trendsetter, featuring a cinematic plot, scripted sequences, non-linear game design, interactive environments, complex maps, and dynamic enemy reactions.

Set in a near-future dystopian world, SiN: Reloaded puts players in control of security consultant Colonel John R. Blade as players take on his nemesis Doctor Elexis Sinclaire. When Elexis, CEO of SinTEK Industries, begins injecting the streets with a DNA-altering drug, it’s time to reassess the laws of morality by facing off against Elexis’ unholy army of genetically-engineered mutants. 

The original SiN was lauded for introducing a groundbreaking level of interactivity. Players can hack their way into computer terminals using DOS-style code, use elevators and security cameras to wreak havoc, and traverse levels using a variety of vehicles, including a forklift, a patrol boat, and a helicopter. Players’ actions have consequences, creating branching paths as the game progresses.

SiN also helped pioneer the ability to knock weapons out of an opponent’s hands and take area-specific damage from their attacks. SiN: Reloaded includes the Wages of SiN mission pack, where players go up against a mafia boss with a new army of dangerous henchmen. Both games have been optimized using Nightdive’s proprietary KEX Engine to play on modern systems, and graphics have been beautifully remastered with new textures. Additionally, control schemes have been modernized and maps have been improved with Nightdive’s established precision.

Key Features:

  • Fans can play the original SiN and the SiN: Wages of Sin mission pack, both optimized using the KEX Engine
  • Players can enjoy beautifully remastered graphics with HD textures and models (up to) 4K resolution at 144 FPS, anti-aliasing, and upgraded 2D screens and menu art
  • Overhauled control schemes and modernized UI for gamepads and mouse & keyboard make playing easier than ever
  • Improved maps throughout the entirety of the game give an upgraded feel across the experience
  • Players can swap between remastered visuals and the original SiN Gold version for an original feel
  • Players can trophy hunt like never before with brand-new achievements 
  • Higher resolution Zak Belika tracks that have been mixed/engineered by Chris Mock
  • A vault filled with exclusive, behind-the-scenes material for diehard fans
  • The Nintendo Switch version of SiN: Reloaded can be digitally upgraded to the Nintendo Switch 2 Edition for no additional cost.

SiN: Reloaded will be released for Windows PC (via Steam, GOG, and the Epic Games Store), PlayStation 4|5, Xbox One and Series X|S, and Nintendo Switch 1|2 on September 24th. 

About Nightdive Studios
Nightdive Studios is a dedicated global team of industry veterans committed to restoring the classic PC game titles of the past and making them accessible to a new generation of gamers. Hit titles from Nightdive Studios include System Shock Enhanced EditionSystem Shock 2, the remastered Turok trilogy, Shadowman RemasteredStar Wars: Dark Forces RemasterPowerSlave ExhumedQuake IIThe Thing: Remastered, and its full-fledged remake of the iconic System Shock. Nightdive Studios is a subsidiary of Atari, Inc. 

About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®Centipede®PONG®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Coatsink, Digital Eclipse, Early Morning Studios, Implicit Conversions, Infogrames, Nightdive Studios, Stormteller Games, and the community-based sites AtariAge and MobyGames.

Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).

 ©2026 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.

PREPARE TO FACE A BRAND-NEW CHALLENGE IN NIOH 3’S FIRST DLC, HELL RISING, OUT NOW!

Fans can glimpse the intense battles that await them in the launch trailer!

Hertfordshire, 19th August 2026 – Today, KOEI TECMO Europe and developer Team NINJA invite players to once again conquer the Crucible with the release of Hell Rising, the first DLC for their popular dark samurai action RPG, Nioh 3. In addition, Nioh 3’s second DLC, Bloody Insurrection, is currently in development, with more information to be revealed soon. Hell Rising is now available for PlayStation®5 and Windows PC via Steam®.

In Hell Rising, players will travel to the Keian era where they will encounter a version of Edo in the midst of a crisis following the death of the future shogun, Takechiyo. Joined by the one-eyed swordsman Yagyu Jubei and the Spanish envoy Rodrigo, players will explore an emerging mystery surrounding the Spirit Stones. The new open-field map, the Keian era, will feature a hellish wasteland ravaged by the gales of the Crucible, where yokai, human rebels and alchemists from foreign lands roam.

Players will enter the fray with new weapons in their arsenal, the Hoko and Shield for both the Samurai and Ninja Styles, combining the offence of the short spear with the defence offered by the shield. These weapons will allow fans to battle using more tactical manoeuvres, such as flinging the shield at enemies. In addition, players seeking a greater challenge will be able to utilise the Hundred Demon Realms Picture Scroll, a new equipment category, which will allow for customisable battles to be fought and replayed. Enemies will sometimes drop a Picture Scroll as rare loot, and players must achieve victory in the automatically generated battle associated with that scroll to equip the item. These battles can be repeated to allow players to randomly alter one of the scroll’s special effects, as well as strengthening and customising it.

Furthermore, players will be put to the test in a new difficulty setting for those wishing to attempt a third playthrough, the Enlightened One’s Journey. In this extreme difficulty mode, certain enemies will randomly receive a Curse buff that will make them significantly more powerful, but will reward players with divine-rarity items if they manage to defeat them. Players will be also able to further enhance their character builds with divine-rarity Grace set bonuses and powerful special effects. Finally, fans can look forward to developing new strategies for the fierce battles ahead with the introduction of Martial Arts, Skills, Ninjutsu, Onmyo Magic, and a new Guardian Spirit.

In Nioh 3, released in February 2026, players take on the role ofTokugawa Takechiyo, poised to become the next shogun during Japan’s prosperous Edo era. The story unfolds on a larger scale than ever before in series history, covering various eras and regions including Edo Castle, the Totomi region during the Warring States era, the Heian era’s capital city of Kyoto, and, for the first time in the franchise’s history, the Bakumatsu era. Players can freely explore each era as a vast open field, featuring beautiful and distinct environments. 

Before launching into the full game, players have the opportunity to hone their skills in the free demo, which includes both solo play and online multiplayer mode for up to three players on both PlayStation®5* and Windows PC via Steam®**.  Fans can create their own custom character and dive into the turbulent Warring States era, even testing their abilities in an electrifying boss fight against Jakotsu-baba, with the ability to carry over save data to the full version of the game.

* PlayStation®5 users in Germany will need to have a PlayStation®Plus account in order to download and play the demo.

**Cross-play is not supported for online multiplayer mode.

Nioh 3 is now available worldwide on PlayStation®5 and Windows PC via Steam®. The game includes Japanese and English voices with texts in English, French, Italian, German and Spanish.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ WARRIORS series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), KOEI TECMO has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. Team NINJA is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

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Space Tales Launches 1.0 Today on Steam

Ho Chi Minh City, Vietnam, August 19, 2026 – Saigon Dragon Studios today announced that Space Tales, its story-driven sci-fi real-time strategy game, is now available in its full 1.0 version on Steam. To celebrate the launch, Saigon Dragon Studios also released the brand-new 1.0 Launch Trailer, giving players a fresh look at the game’s retro-futuristic armies, hostile alien worlds, large-scale battles, and capturable alien monsters.

In Space Tales, players step into the role of Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, players must build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.

With its 1.0 release, Space Tales completes the full story arc of its sci-fi RTS campaign, expanding the Early Access experience with new content, replayable survival challenges, additional maps, side content, and three enemy factions with distinct combat behaviors. Players will need to master the modular HUB system, secure energy lines, manage limited resources, research upgrades, and constantly adapt their defenses and attack tactics from one battle to the next.

The game features both colossal boss encounters and capturable neutral monsters. Boss fights challenge players to study attack patterns, position their units carefully, and strike at the right moment. Powerful neutral monsters, meanwhile, can be defeated, captured, and summoned as battlefield allies, giving players new tactical options during combat.

Version 1.0 is the game we set out to build from the beginning,said Matthieu Courdavault, Game Director at Saigon Dragon Studios.Early Access allowed us to improve Space Tales alongside the community, optimize the RTS feel, and bring the full story into focus. With 1.0, Space Tales delivers the full space opera RTS campaign we always wanted to make.”

With the 1.0 release, Space Tales offers:

  • A story-driven RTS campaign, following Xander Falcon through a full sci-fi saga shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats
  • Replayable survival mode designed to test players’ base layouts, resource management, and ability to endure escalating attacks on all the maps
  • Modular HUB-based base building, where players expand colonies, secure energy lines, and turn fragile outposts into fortified war machines
  • Three enemy factions to outthink, each with different combat behaviors and strategic demands
  • Colossal boss encounters and capturable neutral monsters, giving players demanding tactical fights as well as powerful battlefield allies they can summon in combat.
  • Deep RTS systems, including resource management, upgrades, unit control, defensive planning, and tactical adaptation

Since entering Early Access, Saigon Dragon Studios has released multiple updates shaped by player feedback, including quality-of-life improvements, full key binding customization, cleaner command feedback, better right-click behavior, improved group control, unit-specific fixes, and localization updates.

Space Tales is available now on Steam in English, French, Spanish, Brazilian Portuguese and Vietnamese.

About Saigon Dragon Studios

Founded in 2015 in Ho Chi Minh City, Vietnam, Saigon Dragon Studios built its reputation as a leading art production partner for the global games industry, contributing to more than 100 titles across AAA, indie, and mobile games. With Space Tales, the studio channels a decade of creative and production experience into its first original game, combining artistic craft with a deep passion for real-time strategy.