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Fortnite’s PVP Battle Royale Mode to be Free to Play Starting Sept. 26

Epic Games announced a slight change in strategy today for their upcoming free to play shooter Fortnite. The game’s newly announced Battle Royale PVP mode will be free to play starting on September 26 on PC, PlayStation 4, and Xbox One. The PVE mode will remain as a paid early access until its planned free to play launch in 2018. The move will likely help populate the mode’s hundred player matches, and Epic is probably banking on the PVP mode bringing in some more paid customers for the PVE early access.

Fortnite is a sandbox survival shooter set in a zombie-like outbreak. In the “Save the World” PVE campaign, players gather supplies during the day to construct their forts with shooting platforms, mazes, and traps. At night, players must hold out against waves of zombies in their forts. The PVP Battle Royale mode is a 100 player free for all that allows players to build forts and do battle with each other to be the last player standing.

Battlerite Leaving Steam Early Access and Going F2P on November 8

Stunlock Studios announced that Battlerite, their spiritual successor to Bloodline Champions, will be leaving Steam Early Access and going free to play on November 8. The game has been on Steam Early Access on a paid basis for the last year. Those who purchased the game during the early access period will get permanent access to all champions, both current and future, and a special founder title and avatar.

Today’s announcement is the start of some big updates to Battlerite. Starting September 29th, a Halloween themed event will be running for five weeks that will introduce a swath of Halloween themed items to the game. A major overhaul patch will be going out in October to prepare for the game’s release which will include the new 2.0 UI and a new, unannounced game mode. The free to play launch in November will bring a new champion, new music, and over 200 new items to the game. Stunlock Studios has released their full road map for the coming months in their New Era announcement.

To celebrate the announcement, Stunlock Studios will be running a free week from September 25 to October 1. Anyone with Steam will be able to try the game and the Steam Early Access bundle will be 50% off during the free week.

Battlerite is a competitive arena brawler that mixes in elements of top down shooters and fighting games. Players participate in 2v2 or 3v3 arena battles as one of 21 champions ranging from close combat brawlers to long distance support characters. The game is currently available on Steam Early Access for 19.99€/$19.99 USD/£14.99.

Square Enix Announces Left Alive for PlayStation 4 and PC

Square Enix revealed their newest IP at the PlayStation Press Conference in Japan. Left Alive is a survival action shooter set in what appears to be a war torn city full of high tech vehicles. Little information has been released about the game beyond a teaser trailer, the game’s poster, logo, and some scant details.

The game will be launched for PlayStation 4 and PC via Steam in 2018. Square Enix has rounded up some big names from the Japanese video game development scene for this project. Toshifumi Nabeshima, best known for his work on the Armored Core series, will be directing the game. Yoji Shinkawa is Left Alive’s character designer, which would explain why the game’s poster looks so similar to his previous work on the Metal Gear series. Takayuki Yanase is handling mech design and has previously worked on titles like Ghost in the Shell: AriseMobile Suit Gundam 00, Xenoblade Chronicles X.

Square Enix has promised to reveal more detail about Left Alive when the Tokyo Game Show kicks off.

https://www.youtube.com/watch?v=fBhAgn2vR-o

Rin-ne Complete Season 1 Review

Rin-ne Complete Season 1

Studio: Brain’s Base
Publisher: Madman Entertainment
Platform: DVD (reviewed)
Release Date: September 6, 2017
Price: $59.95 – Available Here

Overview

Ever since a chance encounter with a friendly Shinigami when she was a child, Sakura Mamiya has had the ability to see spirits. One day, she notices her classmate Rinne Rokudo interacting with an abnormally large chihuahua spirit; neither Rinne nor the overgrown dog are visible to anyone else in the classroom. Sakura soon becomes friends with Rinne, who turns out to be a Shinigami. One of Sakura’s old classmates, Tsubasa, reappears one day and reveals himself to be an exorcist, immediately coming to despise Rinne for his closeness to Sakura. The final addition to this dysfunctional group of assorted characters is the Shinigami Ageha, who decides that she must have Rinne for himself. Unfortunately for Ageha, Rinne has no interest in her, and would rather spend his time alone with Sakura when he isn’t helping spirits who have lingering regrets on Earth to enter the Wheel of Reincarnation!

Story

Sakura and Rinne are the stars of the show. Sakura is a fairly well-rounded and observant character. Furthermore, her ability to see spirits causes her to become more open-minded and understanding of supernatural phenomena. Her two close friends are not as understanding, however, and are only included to provide what may be labelled as ‘situational convenience.’ To elaborate: something supernatural occurs, the two run away screaming and Sakura investigates the mystery, discovering a spirit or two in the process. Their presence is not meaningful or even humourous. Rinne himself is an unfortunate character who is forced to live a life of poverty in order to repay impossible debts that his somewhat irresponsible grandmother and completely irresponsible father have passed and continue to pass on to him. He spends his days fulfilling requests from ordinary people, hoping that they will leave him an offering of money, or at least food. Sakura and Rinne interact more like friends who hang out after school than anything else, and those relaxed interactions are what make this worth watching. The contrast between their reasonably effective characterisation and that of literally everyone around them is so strong that every other character comes across as an insult to human intelligence and human decency.

The perpetual rigidity of every recurring character, such as Tsubasa and Ageha, to name just two, is detrimental to the success of this series. Tsubasa has two modes, as opposed to personality traits: being horrible towards Rinne and perverted towards Sakura. He repeatedly fails to understand that exorcising spirits violently is not the right way to help them move on to the next life. Ageha could have been interesting if her characterisation was not so misogynistic. Rinne’s father Sabato runs the Damashigami Company, which operates to manipulate humans into moving on to the next world before the end of their natural lifespan. Ageha has an eternal hatred towards Sabato, whom her older sister has taken an unnatural liking to, but takes her anger out on Rinne instead. This misplaced hostility lasts until he saves her from a giant monster, but her ridiculous tendency to be duped into wasting hundreds of dollars at a time is neverending. She acknowledges that the feelings she develops for Rinne might stem solely from his coming to her rescue, yet she keeps hugging him and trying to be intimate with him even though he never reciprocates her feelings. Rumiko Takahashi has yet to utilise character development to make even one of the recurring characters interesting instead of annoying, which is unfortunate considering that she has laid the foundation for what could be an engaging series.

Visuals

One of the appealing elements of this series is the art style, which almost makes it look like a long-lost anime from the 1990s. The animation is generally consistent, and ‘fan-service’ is fortunately non-existent except for one episode set in and around a public pool. Slapstick violence is about as bad as it gets, but said violence is overused to the point where it cannot possibly be intended as a gag. Repetition is the name of the game, and the repetitive ‘jokes’ become very dull by just the fourth episode, which is not to say that the series is entirely unable to be funny at times.

Audio

The music is consistently effective at enhancing this adaptation. One ethereal piece sounds suspiciously like it was composed in Apple’s Garage Band software, but all of the background music sounds good and is vaguely memorable. Some pieces are better than others, and those tend to be the ones that are only used infrequently, but all of it gives this adaptation a unique feel. The opening songs are decent enough and somewhat memorable, but the ending songs do not stand out. The voice acting is average overall, but Sakura’s audible indifference to the utterly ridiculous events occurring around her is one of the unique highlights. The subtitles are presented without any obvious issues, and all songs are fully subtitled.

Extras

All of the textless opening and ending animation sequences are included. There appear to be multiple versions of the animation sequences.

Overall

Kyoukai no Rinne is an interesting case study of what happens when someone tries to resurrect a style of anime and manga from the 1990s. In some ways, it is successful; Sakura and Rinne’s slowly-developing relationship and their interactions are interesting regardless of the limited romantic progression, and the art style looks far better than modern anime does. Unfortunately, Rumiko Takahashi fails to design interesting and intelligent female characters other than Sakura, and she fails to portray any male character growing and learning at all, other than the titular character himself. This is not a comedy, but treating it as a supernatural slice-of-life anime instead allows it to be entertaining. The story is presented in such a way that makes it more fun watching what Sakura and Rinne do together instead of hoping that they will end up in a romantic relationship. If Takahashi had just used the opportunity to pair off Tsubasa and Ageha in order to make them less annoying in their interactions with Rinne and Sakura, which she herself set up, the potential that this series had at the beginning might have been better realised. Permanent, meaningful character development would be the only way to justify its ever-growing episode count.
Capsule Computers review guidelines can be found here.

Knack 2 Review

Knack 2

Developer: Sony
Publisher: Sony
Platform: Playstation 4
Release Date: September 5, 2017
Price: $39.99 USD – Available Here

Overview

Knack was one of those titles that kind of introduced a lot of people to the Playstation 4. Sadly, the exclusive fell flat with audiences, and this little hero met the bargain bin in record time. Much like many other Sony branded properties, a second chance has come for the little hero that could – and Knack is back in Knack 2. Featuring a new co-op mode and a few new gameplay elements, can Knack make up for a bad first impression? Let’s find out.

Story

The story for Knack 2 is absolutely terrible. I really hate when games like this overdo the whole “breaking the forth wall” or incorporate too much modern pop-culture, but Knack 2 is in dire need of something as the story is boring and flat. Knack has to fight robots and goblins. That is the general story. The script is a bunch of Pixar rip-off characters following behind knack and stating “get him Knack” and “you’re going down” constantly. The progression is tedious, the story is long and uninteresting, and Knack is not likable. Sure, I am sure one or two might enjoy this plot, but why would even a child play Knack 2 when they can get more of a fun and interesting atmosphere out of just about any other themed title on the console? There is just no personality and sadly, the script takes no risk to even make itself overly cheesy to sell a line or cause a chuckle, leaving one very stagnant adventure ahead for those who choose to go in.

Gameplay

The gameplay has improved in some ways for Knack 2 compared to its processor. A platformer at heart, Knack has the player traverse linear stages, where he must time jumps and smash foes in order to go forward. The environment is built for Knack, and it does show as I never once had an issue going into small spaces or hopping up to the next stage as the design is competent and sound. It actually is satisfying to switch between Knack’s big form (which gets larger as you collect hundreds of totems) and the little Knack, and the utilization of the two forms by some of the more fast-paced stages in the game make platforming feel like the true highlight of the experience.

Combat is also decent, but a bit overly simple. Punch, kick, smash, and generic attacks can be leveled up and improved with a skill tree, but none feel all too necessary due to the game’s simplistic AI. Most enemies are rather basic, only performing one or two attacks to start with. Aside from parrying projectiles with a shield, it is rare that the player will have to do anything other than smash a few buttons. Now, some might say that this could be said about a lot of other titles in the genre and to that I say they would be right. However, Knack has so much more potential based on his character alone and the lack of imagination behind a game that should be bleeding with life and personality is damn near impossible to get over. This is also the sequel, so Knack, why are you so basic still?

The puzzles offer a bit more thought, switching up the standard jump and smash fare for a bit of brainwork, where Knack may be required to pull platforms to switches or play with timed doors in order to move on. I will say this was another great part of the game, as it seems the developers definitely knew how to build a stage in order to provide a little bit more depth to the locales that still strike me as interesting – despite the lack of background information given for each one you may explore. Co-op adds a bit of flavor as well with a second player able to join in, and it is a welcome addition that is definitely needed on the Playstation 4, so despite being in such a ho-hum game – there will be a lot of families and friends alike that are sure to find this feature to be their tipping point.

Visuals and Audio

Knack definitely takes advantage of the Playstation 4’s visuals and looks outstanding on the pro at 4k. The colors are excellent, the environments are animated and alive. Knack and his dopey humans however are ugly and look like cheap, overly smooth muppets. I hate to sound so bitter about that, but Knack 2 kind of reminds me when my mother bought me those budget Disney rip-offs like “Aladdin” and “Snow White”. Remember those off-putting characters that were hard to get over as you simply expected better? Well that is how I felt the whole time I was looking at the humans in this title, with their inflated heads that did not match their small-legged bodies.

The music in Knack is fine, yet forgettable. The voice acting even is passable in almost every way, but the dialogue just is not interesting enough to actually muster up much of a care to listen to the performances within. Again, it kind of is what it is. Maybe if I simply cared more, I would have spent more time listening in and humming along with the tunes or chuckling at Knack. Not one joke gave a chuckle. Not one moment made me feel emotion. Maybe a third entry will give me reason to go back and try to get some sort of immersion, but after one playthrough, I am quite fulfilled as it is.

Overall

Knack 2 is a sequel to Knack. The story is there, but terribly boring. The visuals are wonderful, but come without substance. The combat and gameplay overall are also improved, but without a hook – meaning they sit on a fishing line submerged in a goldfish bowl, where the player waits and waits for that one big moment, but only feels still nothingness terms of general entertainment. Knack 2’s existence doesn’t make me mad as all games deserve a second chance. It does however serve as a nice talking piece of why you should avoid rebuilding a city when you just had bread crumbs to start with. Third time’s a charm?

KOEI TECMO EUROPE REVEALS RELEASE WINDOW AND NEW TRAILER FOR DYNASTY WARRIORS 9

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KOEI TECMO EUROPE REVEALS RELEASE WINDOW AND NEW TRAILER FOR DYNASTY WARRIORS 9

Brand New Moves and New Characters Detailed for Upcoming Open-World Epic

Hertfordshire, 19th September 2017 – KOEI TECMO Europe revealed today that upcoming open-world epic DYNASTY WARRIORS 9 will be released in early 2018 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam®.

Further to this announcement, Koei Tecmo released a new trailer for the game, touching on the Three Kingdoms narrative and showcasing some of the game’s most popular characters traversing exciting new environments, scaling city walls, and charging from rooftops!

In addition to introducing the game’s story, characters, and locations, the trailer highlights the brand-new State Combo system. This diverse action system offers players a wide selection of options during attacks. Flow Attacks create move-set combos that differ depending on the enemy’s position and seamlessly continue when enemies become prone, are in mid-air, or stunned. Reactive Attacks are extremely versatile and can range from counterattacks, dash attacks, assaults, to guard breaks and finish moves. Trigger Attacks are powerful moves that change an enemy’s state. Attacks will change depending on the combination of buttons pressed.

Complementing the trailer is a robust batch of assets including new character designs for returning playable characters, screenshots from focal narrative cut scenes, and information on a new character, Xu Sheng, a cunning and charismatic general of the kingdom of Wu.

For more information and to keep in touch with the latest news on DYNASTY WARRIORS 9 please visit the official site at www.koeitecmoeurope.com/dw9 or be part of our community on  www.facebook.com/koeitecmogames and follow us on Twitter @koeitecmoeurope.

About Dynasty Warriors 9

Based on real historical events and figures, DYNASTY WARRIORS 9 follows the personal struggles and progression of the player’s chosen character through the completion of both key and secondary events which can be reached in a myriad of different ways. The story of the Three Kingdoms era is presented in over ten riveting chapters, each reflecting changes in the balance of power. Each Chapter takes the player a step deeper into the impressive military and political machinations of the era, beginning with the Yellow Turban Rebellion through the ultimate unification of China.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

Marvel’s Guardians of the Galaxy: The Telltale Series: More than A Feeling Review

Marvel’s Guardians of the Galaxy: The Telltale Series: More than A Feeling

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

When it comes to telling an episodic story Telltale Games has managed to deal with their release schedule at a relatively decent pace. That being said, the story they are trying to tell must also keep fans’ interest for every month between episodes and with a two and a half month gap between Guardians of the Galaxy: The Telltale Series’ episodes and a storyline that has focused more on backstory than actually giving players answers, things have been difficult. Thankfully this third episode, More than A Feeling, looks to answer most of the questions in an episode that feels like a perfect middle episode for a season such as this one.

Story

As mentioned in many of our reviews for episodic games, those who have yet to play the second episode of Guardians of the Galaxy: The Telltale Series should do so before continuing to read this review. This is due to the fact that various events that occurred over the course of the previous episodes will be discussed though details about major events for this episode will be kept to a minimum.

When we last left the Guardians they had managed to end off an attack from Hala and traveled to the planet of Emnios, the location that the crew learned will reveal the secrets of the Eternity Forge. With Peter and Gamora setting foot on the planet, the two are engulfed in a bright light and the pair are once again sent back in the past to relive a memory of their past. For Peter this involves another experience with his mother as he gets a mix-tape copied for her while she buys medicine for her condition though for Gamora it is a much more revealing look at her past with Nebula.

As we’ve seen in past episodes with the focus of the first one being on Peter and the second being on Rocket, this third episode spends most of its time focusing on developing the backstory and working on the relationship between Gamora and her sister Nebula. Through this flashback we see one side of the story through Gamora’s eyes only to witness the truth about certain events later through Nebula’s, creating a unique bit of story that helps these characters grow and gives players extra insight into making decisions for the pair of sisters. In fact, the inclusion of Nebula in the group as a whole is something that fans of the series will be delighted about in general, especially if they play their cards correctly.

Of course this all comes with the help of a new crew member that Gamora and Peter discover that not only happens to reveal how the crew members of the Milano have been reliving their memories but also gives us new information regarding the Eternity Forge and the power that it is capable of wielding. Those who’ve seen the most recent movie in the franchise will likely guess the identity of this character but thanks in part to her psychic powers as well as her complete lack of social skills adds a new layer of comedy to what is mostly a heavy-hitting episode.

I say this because this character’s abilities to read minds and emotions allow for a few interesting revelations, especially in regards to Groot, who we learn is often misunderstood thanks to the fact that Raccoon doesn’t actually understand what he is saying, leaving fans to wonder just how often Rocket translates to fit his own interests in a humorous way. This new element works well with the amount of drama and heavier decisions that play into this episode since so many heavy themes and big questions are answered throughout this episode.

That being said, Peter still often feels like he is the only person keeping the Guardians together, as the story takes a short break to have every character discuss their emotions with Peter in an attempt to quell the unrest in the group to give their new friend a clear mind to focus her efforts on finding the location of the biggest choice Telltale’s offered in Guardians so far. Whether this choice will really have the long lasting consequences it seems to have is yet to be seen of course but players will feel plenty of tension once this episode comes to an end, especially with the implications being what they are in both versions of this choice.

Gameplay

Similar in nature to the previous episode, most of the actual gameplay in this episode comes in the form of dialogue sequences as there is only a bit of combat here and there, paced more towards the beginning and end and leaving he middle quite empty. Even exploration is kept to a bare minimum and the puzzle that players need to solve near the end is as predictable as they come, even gating off certain parts of it until you complete other steps first even if you know the result.

Visuals & Audio

Thankfully even though the action serves as book-ends for this episode, the choreography of these fights remains as excellent as effort. Unfortunately the same cannot really be said about the environments that the Guardians travel through this time. Despite the amount of freedom one would have in a game that involves space travel, the crew continues to spend most of their time inside of empty bars and temples of various kinds.

It is even worth noting that the soundtrack feels lackluster this time around thanks to the fact that numerous pieces of music are recycled throughout the episode, lacking the impact that new tunes had on previous episodes. One place where the voice actors really step up here comes with the amount of emotional variety they can deliver here thanks to the quality of the writing for this episode.

Overall

After slowly building upon the various members of the Guardians, More Than A Feeling finally delivers both meaningful development as well as a cache of answers all within an hour and a half period. In fact, with the true nature of the Eternity Forge and what it is capable of being revealed and the tensions it brings to the group brings these previous developments into a new light. With a major decision that could potentially see the story branching off into completely different directions and the implications that both choices leave players with, More Than A Feeling serves as a great middle episode to build an exciting two episode conclusion off of.

Minecraft: Story Mode Season 2 – Giant Consequences Review

Minecraft: Story Mode Season 2 – Giant Consequences

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

After a little under a year of downtime Telltale Games managed to kick off Minecraft: Story Mode Season 2 quite successfully by giving older characters just enough focus to show fans where they ended up while introducing a number of new characters at the same time. Following a strong lead-in and an interesting take on the Minecraft world, will Minecraft: Story Mode Season 2 – Giant Consequences manage to hold up?

Story

As per usual with episodic titles, it is worth noting that readers should play and complete the first episode of Minecraft: Story Mode Season 2 before continuing on with this review as various events and reveals from the first episode will be discussed below, though major twists for this episode will be avoided.

After managing to complete a difficult adventure into a Sea Temple and seal a monster spawning portal one would hope to relax for the rest of the day but unfortunately for Jesse and his new group that is the exact opposite of what happened at the end of the first episode. Instead the colossal prismarine golem claiming to be the Admin had followed them back to Beacon Town and this threat is capable of far more than simply wielding its gigantic fists.

Picking up immediately after where the first episode leaves off we witness that the Admin has indescribable power at its disposal. Capable of plunging the entire world into eternal night, the Admin challenges Jesse once more to a series of trials that will prove that he has what “it” takes and with the defenses of Beacon Town destroyed, Jesse has no choice but to accept this challenge, bringing with him most of his compatriots from the Sea Temple adventure, a returning friend, and even a couple of unlikely faces that seem far less capable than the rest of the group.

It is interesting to see how quickly Telltale Games is attempting to move the story along in Minecraft: Story Mode Season 2. Events that previously may have been seen as threats that could last multiple episodes are completed in a single chapter only to find our group sent forward on another task that puts the fate of those they care for in the balance. This makes for some exciting action sequences and plenty of new environments to explore but it does end up leaving us with a storyline that doesn’t really reveal much at the moment.

Sure there are still twists here and there but thanks to the abrupt nature of some developments and the completely straightforward way that the plot is progressing down, even with an established and insanely powerful entity serving as the main villain, there is a lack of impact to the story that unfolds in this second episode. This may partly be due to the fact that there is little character development for any of your returning allies and even the new team members are given barely any time to shine outside of some obvious developments for two specific characters.

As such, with a cliffhanger once again leaving Jesse and his friends’ fates unknown Telltale really has to try and tighten the reigns a bit more going forward so that this adventure feels like it has more weight and meaning to it rather than just a series of rushed events being strung together.

Gameplay

For the most part players will still experience plenty of the standard gameplay elements that Telltale is known for such as making dialogue choices within a time limit, taking part in quick time events to avoid death, and fighting here and there but it is worth noting that the exploration elements do take a back seat this episode. That being said the various puzzles that players can end up completing are a bit more detailed this time around and the building section, where players can design an object of their choosing, also makes a return.

It is also interesting to note that there is a choice in this episode that temporarily separates the party into two groups and depending on which group Jesse follows, a different challenge will be awaiting them. This makes it so at least during this section players will have a unique feeling experience even if the story remains the same past this point.

Visuals & Audio

One thing that can be praised about how quickly players are ushered from one event to another is the unique environments that they will be exploring. This time around an icy palace filled with challenges of various kinds awaits the group and it looks extremely impressive both inside and out. Plus, thanks to the unique abilities of the Admin there are even a number of unique looking enemies that players will encounter throughout their time in the palace.

As for the voice work, the cast continues to fit their roles quite nicely, especially in the case of Radar who plays a larger role this time around. The soundtrack for the episode is fairly standard and enjoyable though don’t expect anything too memorable.

Overall

Perhaps as a way to show just how powerful their foe is or simply due to oddly paced storytelling, Minecraft: Story Mode Season 2 ends up feeling like it is already putting the season into cruise control. While large scale combat and various twists are revealed, the resulting outcome changes almost nothing from when the episode begins, leaving Jesse once more at the mercy of the Admin’s plans. Whether it is the former or the latter will end up being revealed further down the line but hopefully along the way more meaning is given to the plight of Jesse and the gang to give players a reason to be concerned.

DESTINY 2 DELIVERS BIGGEST CONSOLE VIDEO GAME LAUNCH WEEK OF THE YEAR TO DATE WITH PC LAUNCH STILL TO COME

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DESTINY 2 DELIVERS BIGGEST CONSOLE VIDEO GAME LAUNCH WEEK OF THE YEAR TO DATE WITH PC LAUNCH STILL TO COME

Destiny 2’s Concurrency Hits All-Time High for the Franchise Destiny 2 is Largest Ever Day 1 Sales Globally for PlayStation Store

September 18, 2017 – Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), delivered the world-renowned, first-person action game, Destiny 2, to players across the globe on September 6 on PlayStation®4 systems with additional, timed exclusive* content, and Xbox One (PlayStation®Plus or Xbox Live Gold subscription, respectively, required for significant features).  The original Destiny became the biggest new console video game franchise launch in history, and Destiny 2 surpassed the original’s records for engagement and digital sales in launch week.  This universe will welcome players in on a new platform next month for the first time on PC.  Destiny 2 PC is available for pre-order now and is coming October 24 at retail and as the first non-Blizzard game to be offered digitally via Battle.net®, Blizzard Entertainment’s online gaming service.

“With franchise pre-order records broken, and record day-one performance on PlayStation Store, it’s exciting to see engagement at the highest ever week-one concurrency for the franchise. “Destiny 2 is off to a strong start as the #1 console gaming launch week of the year to date,” said Eric Hirshberg, CEO of Activision.   “With the PC version yet to ship, Destiny 2 sets the stage for being one of the biggest video game entertainment events of the year.”

Bungie CEO, Pete Parsons, said, “We hit some great milestones this week with our community.”  He added, “We are blown away that we’ve had eight days in a row in Destiny 2 where we’ve seen more than one-million concurrent players grace our worlds. It’s equal parts inspiring and humbling, and we’re looking forward to showing everyone what’s coming next!”

For the third year in a row, Destiny is the #1 console-only game viewed on Twitch by minutes watched.  Destiny 2, including its two betas, had more than 600M minutes watched on Twitch before the raid, a fan-favourite, endgame, 6-player gameplay experience started.  The raid, called “Leviathan,” went live for players on Sept. 13 globally and immediately shot to the #1 position on Twitch based on total concurrent viewers.

Destiny 2 takes players on an epic journey across the universe to defend humanity from annihilation.  The game welcomes new players to the universe, as well as those who have been devoted to the universe since the beginning, with an array of modes and activities to explore.  In the story of Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new army.  Players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home.

In Destiny 2, every player creates their own character called a “Guardian,” humanity’s chosen protectors.  Players can choose from playing the cinematic, story campaign, venturing into the expansive destinations to joining in cooperative modes including Strike missions. For competitive players, Destiny 2 offers intense 4v4 multiplayer matches in ‘The Crucible’. An all-new, community-oriented feature to be implemented in Destiny 2 started rolling out on Tuesday, and is called the ‘Guided Games’ system and helps players find groups to team up with to tackle Destiny 2’s most challenging activities.

Destiny 2 is rated M for Mature and is available at a suggested retail price of $99.95 AUD RRP. The product line-up also features the Destiny 2 – Game + Expansion Pass Bundle at $139.95 AUD RRP, the Destiny 2 – Digital Deluxe Edition featuring premium digital content at $149.95AUD RRP, the Limited Edition at $149.95AUD RRP, and the Collector’s Edition, featuring a fully-wearable Destiny 2 – Frontier Bag, Expansion Pass, premium digital content and a Cabal-themed Collector’s Box for $349.95 AUD RRP.

Also available are Sony PlayStation®4 timed exclusives* which include a competitive multiplayer map, a three-player cooperative Strike, a blue and white coloured ship, specialized gear sets, and an exclusive exotic weapon: https://www.youtube.com/watch?v=rXZYMVqwvDQ.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on creating new experiences and adventures for the Destiny 2 community to share

 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment, including Call of Duty®, Destiny, Skylanders and Crash Bandicoot some of the world’s most successful interactive entertainment franchises. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates, features and functionality of Destiny 2, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Raiders of the Broken Planet Open Beta Kicks Off

MercurySteam is running a short open beta for Raiders of the Broken Planet until Monday morning. While the game’s first campaign is set to launch on September 22, players can test out the Prologue ahead of time. The Prologue will serve as the game’s demo and will continue to be free after launch, so the open beta test is probably a bit of a misnomer.

Players will be able to access two missions. The first mission is called First Round and is a single player tutorial. The second and final mission of the Prologue is called Hanging by Thread and features the full 4V1 gameplay. A team of four players will raid an airship in an attempt to rescue the legendary warrior Lycus Dion; however, there is a chance that a player controlled antagonist can join the game and put a stop to the rescue.

Raiders of the Broken Planet is set to launch on PlayStation 4, Xbox One, and Windows on September 22. The first campaign will be available for €9.99/$9.99 USD/£9.99, with each of the following three campaign costing the same price. As an added incentive, owners can invite their friends who don’t own the game to play through a campaign with them using the free invite passes. Additional passes can be purchased in-game.