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DUSK EXPLODES INTO EARLY ACCESS WITH TWO PLAYABLE EPISODES + MULTIPLAYER

DUSK EXPLODES INTO EARLY ACCESS WITH TWO PLAYABLE EPISODES + MULTIPLAYER

DUSK set to go live at 12:01 am Eastern Time for $20

BACKWATER, USA – Nuevo label New Blood Interactive announced today that DUSK, its Quake-inspired retro FPS developed by David Szymanski and featuring a soundtrack by metal mastermind Andrew Hulshult (IDKFA, Rise of the Triad), will go live on Steam Early Access tonight January 10th at 9:01 pm PT/January 11th at 12:01 am ET for a short period of time before the game’s full official launch in the coming months (http://store.steampowered.com/app/519860/DUSK/.)

Players who pre-ordered the game before Christmas of last year will receive the Digital Collector’s Edition of DUSK for free which includes the DUSK 40-page digital comic and aforementioned metal af soundtrack by Andrew Hulshult.

The gleefully violent Early Access release of DUSK includes Episode 1, which has received fan praise and media acclaim for its quick action and unapologetic homages to the mid-nineties FPS genre, and introduces Episode 2 for the first time. In addition to the campaign episodes and endless survival mode, the Early Access release also now includes the open beta run of DUSKWorld, the multiplayer component of DUSK – so you can shoot your friends in the face with double barreled shotguns.

New Blood assures fans that the game will not linger in Early Access any longer than it has to, and have a complete, lengthy and semi-entertaining FAQ here for any players with questions or concerns: http://steamcommunity.com/games/519860/announcements/detail/1587947907202018531

DUSK transports players into and underneath the creepy backwoods of the American Northeast where you wake up hanging on a meat hook and must escape using any means necessary (dual sickles in this case).  In this Quake-meets-Cabin-In-The-Woods retro FPS , you’ll encounter an onslaught of mystical backwater cultists, possessed militants and even darker forces as you attempt to discover just what lurks beneath the Earth as things get deeper and darker.

Still to come in Early Access over the coming weeks is Episode 3, Endless Arena 3, achievements, trading cards, leaderboards and more.

New Blood has also laid out plans for the game’s post-launch, which includes The DAWN SDK, Steam Workshop support, co-op, plus Mac and Linux versions of the game.

And probably other stuff too.  Even a big box physical collector’s edition. Nice.

 

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16-Time Grammy Award-Winner Sting Stars In Cast Of Voice Actors In Newest Where The Water Tastes Like Wine Trailer From Good Shepherd Entertainment

16-Time Grammy Award-Winner Sting Stars In Cast Of Voice Actors In Newest Where The Water Tastes Like Wine Trailer From Good Shepherd Entertainment

AMSTERDAM Jan. 10, 2018 – Good Shepherd Entertainment has released a new trailer for Where the Water Tastes Like Wine, the upcoming adventure game from co-developers Dim Bulb Games and Serenity Forge. This latest video reveals the title’s principal voice cast, including renowned singer-songwriter, musician and actor Sting, who voices one of the game’s main stories.

Where the Water Tastes Like Wine is a unique storytelling experience,” said Sting. “I’m happy to be a part of this visionary collaboration.”

Where the Water Tastes Like Wine is a wistfully imaginative American folklore game about sharing stories and traveling while surviving manifest destiny. Wander through a century of American history, encountering and exploring an eclectic variety of people, perspectives and personal tales along the way. The surreal journey features truly gorgeous illustration from Kellan Jett, combining dramatic 2D visuals with a 3D overworld map of the United States.

Other notable cast members voicing stories include Dave Fennoy (The Walking Dead: A Telltale Games Series), Cissy Jones (Firewatch), Kimberly Brooks (Mass Effect) and many more. The full list of voice talent within the game can be found here.

Steam: http://store.steampowered.com/app/447120/Where_the_Water_Tastes_Like_Wine/

Where the Water Tastes Like Wine is expected to launch on Windows PC in early 2018.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About Dim Bulb Games

Dim Bulb Games was founded by Johnnemann Nordhagen, co-founder of Fullbright and sole programmer on Gone Home. WTWTLW, a game inspired by the folk tales and folk music of America, is the first project by the studio. https://twitter.com/dimbulbgames

About Serenity Forge

Serenity Forge, based in Colorado, U.S., aims to create meaningful, value-driven interactive experiences that challenge the way you think. We pride ourselves in the care and dedication we put into our work, whether that be our own IPs or those of our collaborators. http://serenityforge.com

CYBERPUNK THRILLER ‘THE RED STRINGS CLUB’ LAUNCHES JAN. 22

CYBERPUNK THRILLER ‘THE RED STRINGS CLUB’ LAUNCHES JAN. 22

– Preorder Now and Get ‘Gods Will Be Watching’ for Free –

VALENCIA – Independent developer Deconstructeam and amateur bartenders Devolver Digital announced that point and click thriller The Red Strings Club will launch Jan. 22. Eager cyberpunk fans can preorder now on Steam to receive 20 percent off and a free copy of Deconstructeam’s debut game, Gods Will Be Watching, for free or as a giftable copy if they already own it.

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd. is on the verge of releasing Social Psyche Welfare, a system which will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don’t regard this evolution as an improvement, but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.

Deconstructeam first splashed on the indie game scene with 2014’s Gods Will Be Watching, a game jam project turned debut release with partner Devolver Digital. The team’s first effort went on to gain critical acclaim for its bold narrative and unorthodox approach to the point and click adventure genre. The team has continued their work with notable entries in the world’s largest game jam competitions, with a few of these experiments coming together to assemble The Red Strings Club.

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Rewrite Fate in Spearhead Games’ New Adventure Omensight

Spearhead Games (Tiny Brains) revealed their newest title ahead of PAX South 2018. Omensight is an adventure game about the consequences of changing fates that are already written.

Players take on the role of the Harbinger, a skilled warrior capable of seeing the future and changing fate itself. The Harbinger has been called upon to stop the events that will lead to the destruction of Urralia. Players will meet the characters whose actions will eventually lead to the end of Urralia and make tough decisions in hopes of changing Urralia’s fate. Once choices about who lives and who dies have been made, players will wade into battle with sword in one hand and time controlling abilities in the other.

Omensight does not have a solid release date, but it is expected to launch on Steam sometime this year. Those who are heading to PAX South this weekend can be among the first to try out Omensight at Spearhead Games’ booth at #10458.

https://youtu.be/556wlt8yKsA

My Time at Portia Preview

My Time at Portia

Developer: Pathea Games
Publisher: Team 17
PlatformPlayStation 4, Switch,   Xbox One, Windows (Previewed)
Release Date: 23 January 2018 (Steam Early Access)

Video Preview

Kickstarted in mid-2017, My Time at Portia is the latest title from Chinese developers Pathea Games, whose previous work includes Planet Explorers. Visually inspired by the legendary Studio Ghibli, My Time at Portia channels games like Rune Factory, Harvest Moon, Animal Crossing, and Dark Cloud 2. Players will arrive to the town of Portia where they will rebuild their father’s workshop and win the hearts of the townsfolk.

My Time at Portia is set in a second age of humans, only a couple of generations past a near apocalyptic event. The Church of Light and Research Council are now in a tug of war with what to do with old knowledge recovered in the ruins. Beyond the ideological struggle is Portia, a small frontier town filled with charming villagers to befriend and just maybe fall in love. The game’s writing is light hearted, considering the oddly grim backdrop. I do hope the developers add more conversation possibilities with the townspeople as the early access phase continues. Talking with villagers daily is a quick way of improving relationships, and reading the same couple of lines every day gets boring rather quick. There are some minor spelling and grammar errors that still need to be fixed, but nothing that can’t be addressed during the early access phase.

My Time at Portia is a buffet of casual simulation and RPG mechanics. It lets gamers sample a little bit of everything with a gentle learning curve and simple, accessible mechanics. The game’s two foundations are manufacturing items and socializing with the townspeople. Almost all the farming, mining, gathering, and fighting in My Time at Portia is done to collect the necessary raw materials to fulfill commissions, complete quests, or simply turning a profit. There is already a weighty tech tree that will have players trying everything the game has to offer. I really like how the game splits crafting into small projects on work tables and machines and larger, multi-step projects on the assembly pad.

The gathering and farming mechanics in the game are solid so far. The game’s way of repopulating the map is well thought out and works great. I think allowing players to reset the Ancient Ruins by having players “travel” to a new level of the mine is a creative explanation. The farming is a little less intense compared to Harvest Moon or Stardew Valley, but still ticks all the boxes to deliver a basic, yet enjoyable experience.

The game’s social aspects are very similar to Harvest Moon and Animal Crossing games. To build a relationship with the townspeople, players will need to finish quests, fulfill commissions, socialize, and give gifts. Players need to constantly interact with people to maintain their relationships. I think the decay rate needs some tweaking still, as the decay feels a little too severe right now.

Combat is definitely not the first and foremost activity in My Time at Portia, but the game can put up a surprising challenge at times. The only two moves players need to know is attack and dodge, which makes combat easily accessible to players of all skill levels. The execution of the dodge mechanic is excellent. A well-timed dodge can negate all incoming damage without moving the player too far out of position, and dodge spamming is discouraged by tying it to the endurance meter. The game includes dungeons with some great boss fights. Even though combat has to share time with more peaceful activities like farming and mining, Pathea Games has done a great job creating a fulfilling combat experience.

The first one or two weeks in game is a little rough right now and needs a bit of balancing. Mining for ore and relics will send players into the Ancient Ruins, which require an entrance fee. The fee is pretty onerous in the early days as the daily stamina pool is limited and food is tough to come by. Once players are able to expand their stamina pool and start accessing the Ancient Ruins regularly, the pace of progression feels about right.

In the short term, I hope Pathea Games puts in a little work on the controls. The options for keybinds only allow players to modify certain actions in the game. The controller support is excellent for the most part, but there are some game elements that are still optimized for the mouse and keyboard. The commission board and the fishing mini-game come to mind as the worst offenders so far.

The audio/visual experience is absolutely stunning. The sound effects are solid and there is the odd bit of voice acting thrown into the game. The soundtrack is lighthearted and channels Harvest Moon and Animal Crossing. The music pairs well with the casual nature of the game, though I hope the developers plan on adding more songs as development continues. The game’s Studio Ghibli inspired art is eye catching. The character design lives up to the lofty goal Pathea Games set for itself, with memorable characters and creative monsters.

I really enjoyed My Time at Portia. It is a beautiful love letter to the titles that inspired the game. My Time at Portia is well on its way towards a full release that is going to win the hearts of gamers.

Steam Tops Over 18 Million Users Online at Once for the First Time

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The Switch isn’t the only platform breaking gaming records. SteamDB is reporting Steam has set a new internal record for players online at over 18.5 million players. At the same time, over seven millions gamers were playing at the same time. PLAYERUNKNOWN’s Battlegrounds alone contributed over three million players in this period.

Steam’s growth has been fueled in recent times by an explosion of users from China and the highly popular battle royale game PLAYERUNKNOWN’s Battlegrounds. Steam has come a long way in the last 14 years, starting as a platform for Valve’s games on PC to offering almost 40,000 video games, videos, and software on its storefront plus releasing a controller, TV set top box, and partnering with HTC to release the Vive..

Fortnite Struck with Login and Server Stability Issues After Meltdown Fixes

The fixes for the Meltdown CPU vulnerability are currently going out, with experts expecting a noticeable CPU performance hit as a result. Meltdown is one of two major CPU vulnerabilities revealed by Google’s Project Zero. The vulnerability allows a program to read the content of a computer’s memory, including passwords and sensitive data. Unfortunately for gamers, the vulnerability is related to how CPUs squeeze out better performance out of the chips, which means the fix won’t be pretty for those who rely on CPU power, like gamers, video editors, and server owners. Almost all modern Intel CPUs and a handful of ARM chips are affected.

Epic announced the cloud services used by Fortnite were updated yesterday with the Meltdown patch, and the result is an increase of over 50% CPU utilization. The spike in CPU usage is wreaking havoc on the user experience, with login and server stability problems being reported by the community. Epic expects Fortnite’s next few days to be rocky as their cloud services providers make changes to their services in response to the Meltdown fix.

Nintendo Switch Breaks Record to Become Fastest-Selling Console in the US

The Nintendo Switch has been dominating the sales chart, thanks to some incredibly strong exclusives that prove you don’t need sheer graphic power to be the best. Nintendo announced that they have broken their own record for fastest selling console in the US by shipping over 4.8 million Switch consoles in only 10 months. The sales number easily beats the previous record held by the Wii, which sold four million units in 10 months.

The Switch has had a strong backing from third party developers porting their games over to the new system; however, Nintendo’s first party titles have absolutely dominated the Switch sales chart. The highly regarded titles Super Mario Odyssey and The Legend of Zelda: Breath of The Wild have been top sellers for Nintendo, and the company has several new Switch exclusives on the horizon.

Monster Hunter: World for PC Scheduled for Spring (AU) / Autumn 2018 (US) Launch

Monster Hunter: World Producer Ryozo Tsujimoto took to Twitter to deliver a New Year’s greeting and an update on the game via video. Currently, the PlayStation 4 and Xbox One versions are on schedule for release on January 26. More importantly, Tsujimoto announced that the PC version of the game is currently undergoing optimization and will be released in Autumn 2018 (Spring 2018 in the Southern Hemisphere). This is disappointing news for PC fans who were expecting a smaller delay between the console and PC release.

Additionally, Tsujimoto revealed the developers have a series of free updates planned for Monster Hunter: World. The content will include new monsters to battle, though none have been revealed so far. It is unknown if the content updates will be available on the PC versions launch, or if the updates will also be delayed.

Valve Clarifies They are Not VAC Banning Linux Users with catbot as a Username

Valve capped off the holidays with a massive wave of banhammer strikes targeting users of the Team Fortress 2 botting software catbot. Initial reports on GitHub alleged that anyone running Linux with username catbot would be issued a VAC ban. The username is commonly used in tutorials for setting up the botting software on Linux.

New Year’s Day was marred with a bit of confusion and understandable fury at the possibility that Valve’s anti-cheat software would issue bans on the basis on username and operating system.

Like most companies, Valve is being tight lipped with exactly how their anti-cheat software work. Valve has closed the bug report on GitHub and posted a clarification on the situation, saying the ban is not strictly based on username, including Steam or Linux usernames, and alleging that the reports are part of a disinformation campaign by cheaters.