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EXPERIENCE THE WORLDWIDE ANIME PHENOMENON, ‘ATTACK ON TITAN’, FROM AN ALL-NEW PERSPECTIVE IN A.O.T. 2

EXPERIENCE THE WORLDWIDE ANIME PHENOMENON, ATTACK ON TITAN, FROM AN ALL-NEW PERSPECTIVE IN A.O.T. 2

Create Your Own Custom Scout to Fight Alongside Your Favourite Characters In A Gripping Narrative, or Head Online To Fight Against Your Friends!

Hertfordshire, 20th March 2018 – KOEI TECMO Europe is proud to announce today the launch of A.O.T. 2, the next instalment of the colossal action game series – for the PlayStation®4 Computer Entertainment System, Nintendo Switch™, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®. Experience the chaotic and fast-paced action the series is renowned for through the eyes of a custom created Scout; offering a fresh perspective on the series’ iconic events. To celebrate the release an action-packed new trailer was released showcasing the gripping narrative and character struggles.

Players will experience the newly improved Omni-Directional Mobility Gear, offering advanced freedom of movement and targeting precision to counter enhanced Titan movements. They will go flying into battle against devastating titanic foes, and mastering this equipment is key to ensuring survival. Among the new features detailed are A.O.T. 2’s Buddy Actions; which are support options team members can offer to one another. Options include Rescue, Recovery, and Titan Transformation; the latter of which offers a team member the potential to unlock the power of Titans. With Titans displaying newly enhanced movements, Scouts will have to strategically use an arsenal of new abilities in order to survive; from evade-style attacks, like the hook drive ability, to long-rage sneak attacks – carefully strategised with the help of the new monocular tool.

In A.O.T. 2, players can enjoy one of the newly introduced online modes – Annihilation Mode; a gripping 4v4 mode where Scouts have to compete for the highest score through defeating Titans and capturing bases. Fight against each other to claim the highest score and ascend to the top of the leader boards. In Story Co-op players can call upon their friends to aid them as they complete the main storyline’s gripping narrative. This is just the beginning as a captivating new online mode featuring playable Titans will be made available after launch.

To keep up to date with the latest news on A.O.T. 2 please visit the official site at www.koeitecmoeurope.com/aot2, Like www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Based on the manga “Shingeki no Kyojin” by Hajime Isayama originally serialized in the Monthly BESSATSU SHONEN magazine published by Kodansha Ltd. ©Hajime Isayama, Kodansha/”ATTACK ON TITAN” Production Committee. All Rights Reserved.

©2018 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

ICO “ASOBI COIN” on fire!

ICO “ASOBI COIN” on fire!

Realize the fusion of blockchain technology and MMORPG

Tokyo, Japan – ASOBIMO,Inc. announces their ICO project at “2018 TOKENSKY Blockchain Conference Seoul Session * 1” which was held in Seoul, Korea. They have announced the integration of blockchain technology and MMORPG, “ASOBI COIN”.

In the session, they introduced the growth of the smartphone application market and the worldwide popularity of the MMORPG * 2 genre and announced a fusion plan to utilize blockchain technology for MMORPG. They also announced the ICO * 3 project name “ASOBI COIN” for improving the convenience of the game environment using block chain technology to be provided in developing multiple AAA class MMORPGs in future. “ASOBI COIN” accepts newsletter registration.

Newsletter registration at https://asobimo.io/

* 1 2018 TOKENSKY Blockchain Conference Seoul Session: Asia’s largest block chain conference held in Seoul, Korea from March 14th to 15th 2018(http://www.tokensky.net/
*2 MMORPG:Massively Multiplayer Online Role-Playing Game
*3 ICO:Initial Coin Offering

Company Outline

Asobimo Incorporation is a game maker that develops and manages its own company. Primarily they specialize in 3D MMORPG genre for smartphones and provide services globally, mainly in Japan and Asia. Titles include “Iruna Online”, service started for Feature type phone in 2007, as well as “Avabel Online” and “Toram Online” for smartphone.

Company Name: ASOBIMO,Inc.
Located : 3-1-2 Ikebukuro, Toshima-ku, Tokyo, 171-0014, JAPAN
President :Kondo Katsunori
Description of business: Online game development
URL : https://asobimo.com/

EXPERIENCE A NEW LEVEL OF COMBAT WITH TEKKEN 7 – DLC3: NOCTIS LUCIS CAELUM PACK AVAILABLE TODAY

EXPERIENCE A NEW LEVEL OF COMBAT WITH TEKKEN 7 – DLC3: NOCTIS LUCIS CAELUM PACK AVAILABLE TODAY

1.12 Patch also arrives today

Noctis Lucis Caelum is now a playable character with TEKKEN 7 – DLC3: NOCTIS LUCIS CAELUM PACK available today as well as the exclusive stage “HAMMERHEAD,” the BGM “Stand Your Ground / FINAL FANTASY XV,” the BGM “APOCALYPSIS NOCTIS Remix / TEKKEN 7” and five Noctis costumes! Wielding his signature Engine Blade, Noctis is ready to deal heavy hard-hitting blows as he takes on the likes of Yoshimitsu, Devil Jin, Jack 7, and the rest of the TEKKEN 7 fighters. Noctis Lucis Caelum is also playable in DLC1’s new mode, “Ultimate TEKKEN BOWL.”

TEKKEN 7 is also now updated with the 1.12 patch which includes several improvements such as improved ONLINE matching functionality and the whole performance of the game for PlayStation 4, Xbox One, and STEAM. In addition, NVIDIA ShadowPlay Highlights™ gets available on Steam*. Highlight scenes will be captured automatically on specific conditions for the Versus Battles, Ranked Match, Player Match and Tournament mode.

In TEKKEN 7, all fights are personal! Prepare to enter the ring as TEKKEN 7 is available for the PlayStation®4, Xbox One, and STEAM® for PC. To find out more about TEKKEN 7, please head over to the official website: https://en.bandainamcoent.eu/tekken/tekken-7. 

Enter the Mishima feud on:
The official Website: https://en.bandainamcoent.eu/tekken/tekken-7
The official Facebook: @TekkenEU
The official Twitter: @TEKKEN
The official VK: VK.com/Tekken

###

* The latest NVIDIA graphic driver and GeForce Experience need to be installed.

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved. MAIN CHARACTER DESIGN:TETSUYA NOMURA
© SNK CORPORATION ALL RIGHTS RESERVED.
©CAPCOM U.S.A., INC. ALL RIGHTS RESERVED.
TEKKEN™ 7 & ©BANDAI NAMCO Entertainment Inc.

Press Release © 2017 BANDAI NAMCO Entertainment Europe S.A.S
All other trademarks are properties of their respective owners.

SUDA51’S THE 25TH WARD: THE SILVER CASE AVAILABLE ON THE 23RD OF MARCH

SUDA51’S THE 25TH WARD: THE SILVER CASE AVAILABLE ON THE 23RD OF MARCH

NIS America is happy to announce that The 25th Ward: The Silver Case is now available in Europe on PS4™ and worldwide on Steam®. The game launches in Australia on Friday, 23 March.

Available for the first time outside Japan, The 25th Ward: The Silver Case is presented with completely rebuilt HD assets and additional content not found in the original version.

About the game:

It is been five years since the events of 1999’s “The Silver Case,” set in the new 25th Ward that arose in the bayside area of Kanto. In a room of the “Bayside Tower Land” apartment complex, a woman is found murdered under mysterious circumstances. This sets off a series of seemingly random events bridging across multiple protagonists including The Silver Case’s Morishima Tokio. With all viewpoints assembled, a truly shocking pattern emerges… 

Key Features:

A SUDA51 Trip – Set in the “Kill the Past” universe, the series continues its bleak look into a semi-futuristic world on the edge of collapse and the misfits and antiheroes that inhabit it.
Brave New World – The return of the signature “Film Window” system is brought to The 25th Ward for the first time! New visuals, sounds, and controls capture the game in a fresh perspective.
One Story, Many Sides – Explore this dark take on Tokyo from three different perspectives,

Treasure your Sea of Thieves adventures forever with custom pirate shanty

Treasure your Sea of Thieves adventures forever with custom pirate shanty

Xbox ANZ recruits Australian pirate band to create personalised shanties for local players

To celebrate the release of the hotly anticipated, shared-world pirate adventure “Sea of Thieves” on Tuesday, March 20th, exclusively on Xbox One and Windows 10, Xbox ANZ has worked with Australian pirate band Captain Hellfire & The Wretched Brethren to create the world’s first ‘Sing us a Shanty’ service.

As part of the service, everyday Australians and New Zealand fans will be able to get their very own pirate shanties while they play online via Xbox Live with the band. The shanties will be broadcast live via Mixer, Facebook and Twitch during the weekend after launch for others to join in with the adventure.

Taking place on March 24th and 25th, the Sing us a Shanty service will be offered on a ticketed first-come, first-serve basis for fans. Each pirate shanty will be personalised to the unique adventures and stories created by gamers in the “Sea of Thieves” multiplayer world. The sessions will also be broadcast live across the Xbox ANZ Mixer, Facebook and Twitch channels on Saturday and Sunday, from 10:00AM till 06:00PM AEDT.

Keep an eye on the Xbox ANZ Facebook page for more details on how to book your Sing us a Shanty session via Eventbrite.

Jeremy “Harbinger” Hinton, Captain of Xbox Australia, said: “’Sea of Thieves’ is already such an immersive game by design, so it’s only fitting we give fans the chance to get their very own shanties from a real-life pirate band. We’re really looking forward to seeing and hearing the tales of adventure on high seas, shanties and treasured stories created between players and the band.”

With “Sea of Thieves”, you can join your friends, assemble your crew and become a Pirate Legend, and Xbox Play Anywhere and cross-play ensure you’ll be sailing with friends regardless of your platform of choice.

For a lucky few, their voyages will be accompanied by the dulcet tones of their very own pirate shanties describing their adventures, courtesy of Captain Hellfire and the Wretched Brethren.

“Sea of Thieves” is developed by Rare and is now available to play as part of Xbox Game Pass or from the Microsoft Store and all good retailers including JB Hi-Fi, EB Games and Harvey Norman.

Paragon Lives on as Free Assets for Unreal Engine 4

Paragon as a game may be dead at the feet of Fortnite’s massive success, but Paragon’s game assets will live on in other Unreal Engine 4 projects. Epic Games announced they have released an initial batch of game assets including meshes, dialogue, VFX, animation, textures, and maps from the game.

Epic says they spent over 12 million USD developing this batch of assets. They will be following up with more Paragon asset packs over the next several months, with the last planned release happening in Summer 2018 (Winter 2018 in the Southern Hemisphere). Developers will be allowed to use the assets freely as long as they are used with the Unreal Engine 4.

Paragon was a free to play third person MOBA that never made it out of open beta testing. While the servers are still live, the game will be officially closing its doors on April 26th.

Noclip Releases the First Part of The Warframe Documentary

If you have been stalking some of the gaming subreddits, the name of Danny O’Dwyer and Noclip should be familiar to you. For those out of the loop, Noclip is a crowdfunded video game documentary channel giving us more insight into the development process and history of our favorite PC games such as DOOM, THe Witness, Rocket League, and The Witcher series.

A post from their Twitter account earlier in January announced that they will explore the story behind the success of Warframe. It’s no secret that I’m a big fan of the game so ever since then, I’ve been keeping an eye on their social media for more info. Well, as of today, the first part of the documentary is out and you can check it out down below.

If you like what you’ve just seen, consider checking out some of the other documentaries they’ve made. And if this is your first encounter with Warframe, consider downloading the game and see if it’s your cup of tea. I can always use some co-op buddies.

ATARI® OFFICIALLY INTRODUCES THE ATARI VCS™, ITS ALL-NEW VIDEO COMPUTER SYSTEM INSPIRED BY MORE THAN 40 YEARS OF HISTORY 

ATARI® OFFICIALLY INTRODUCES THE ATARI VCS™, ITS ALL-NEW VIDEO COMPUTER SYSTEM INSPIRED BY MORE THAN 40 YEARS OF HISTORY 

Legendary Digital Pioneer Continues Development of New Hardware Platform that Honors Company’s Innovative Video Game Roots While Launching a New Era of Interactive Home Entertainment; Will  Reveal Atari VCS, Classic Joystick and Modern Controller Prototypes at Game Developers Conference

NEW YORK, NY (MARCH 19, 2018)Atari® — One of the world’s most iconic consumer brands and interactive entertainment producers, today proudly announces that “Atari VCS” is the official name of its new retro-inspired gaming and entertainment platform, previously known by its working title “Ataribox.” The company also marks this important milestone by sharing the Atari VCS, Classic Joystick and Modern Controller prototypes with press at this week’s Game Developers Conference in San Francisco, with the objective to reveal the exclusive pre-order date for the Atari VCS during the month of April 2018.

Inspired by the iconic silhouette of the original Atari 2600 Video Computer System, the new Atari VCS has already generated considerable excitement within the gaming community. Its skillful blend of modern lines and reverential details, combined with contemporary content technology and new innovation, has evoked positive reactions from Atari fans both new and old. The Atari VCS will of course serve up lots of classic content, but it is so much more than a “retro-box.” It is a completely new Atari connected device designed for today’s living room.

The new Atari VCS logo, like the new hardware itself, combines past and present, and is inspired by Atari’s rich history of progressive graphic design. Countless highly-memorable game logos, illustrations, ads and packages were generated by Atari’s legendary in-house Industrial Design and Graphics department during the 1970’s and 80’s.

Industrial design and graphics are essential parts of the brand’s DNA and part of what makes every Atari game an adventure for the player. Today’s Atari design, engineering, software and marketing teams all endeavor to bring similar levels of care and attention to the new VCS. Atari intends its new video computer system to change the way you interact with your TV, just as the original Atari 2600 Video Computer System first did more than 40 years ago.

“Every person at Atari and every partner involved with the new platform is just as fanatical about the brand and its heritage as our biggest fans are,” explained Michael Arzt, Atari COO of Connected Devices. “With the Atari VCS name, we know how important it is to get everything completely right and that’s why we briefly paused an imminent launch late last year. It was a difficult decision with the countdown underway, but we weren’t willing to go forward with even one thing out of alignment. We hope that Atari’s fans appreciate our extreme attention to detail and are as excited about the Atari VCS as we are.”

In addition to unveiling the official name and logo, Atari will be shifting all branding and communications channels to reflect the Atari VCS name. Fans and followers can sign up for email alerts at www.Ataribox.com and follow us on Facebook, Twitter and Instagram.

To stay up-to-date on all things Atari and retro-pop-culture, like us on Facebook at www.facebook.com/Atari, and follow us on Twitter @Atari and Instagram.

ABOUT ATARI

Atari is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong® and RollerCoaster Tycoon.® Atari has offices in New York and Paris. Visit us online at www.Atari.com.
To learn more about Atari’s rich art and design history, check out the best-selling book Art of Atari by Tim Lapetino, published by Dynamite Entertainment, at www.ArtofAtari.com. A level of uncertainty exists in the development of any project, in consideration to milestones, budget and financial planning, and the non-realization of certain conditions may impact value.

© 2018 Atari Gamebox, LLC. All rights reserved. ©2018 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.

Devil May Cry HD Collection Review

Devil May Cry HD Collection

Developer: Capcom
Publisher: Capcom
FormatPlayStation 4Xbox OnePC (Reviewed)
Release Date: 13 Mar 2018
Price: $29.99USD – Available Here

Overview

Finally, the games from my golden age of PS2 are here. With every HD release of old PS2 games, we are one step closer to seeing Shadow of The Colossus on PC. In any case, I got my wish fulfilled last year with playing OKAMI HD on Steam so everything else is a bonus. I say golden era because some of my fondest memories come from PS2.  Resident Evil 4, Devil May Cry, Shadow of the Colossus, Onimusha series and so on…..PS2 really had some marvelous library. So imagine my excitement when I got the chance to revisit not one, but three of the DMC games – all wrapped up in one package.

Story

The series is loosely based on the Divine Comedy by Dante Alighieri, having the names of the protagonists taken from the poem, as well as some enemies named after the Seven Deadly Sins. In the first game, we follow Dante as he tries to stop the return of demon emperor Mundus, exploring the Mallet Island and its unfriendly inhabitants (read: many demons). In rest of the titles, the story of DMC expands, adding Lucia as a playable character and some estranged family members DMC3. While Devil May Cry 3 acts as a prequel, it is recommended to play the collection in its release order, especially since the third entry nicely ties the story together and fills up some gaps from the first game.

Gameplay

Not much has changed since the last time I played the first DMC and that’s not a bad thing. It still has an adrenaline-fueled hack n slash gameplay with a well-balanced difficulty. Aside from the outdated color palette, it has aged well. You have a good number of combos at your disposal, some are with you from the start and some can be purchased later with red orbs (same goes for weapons). Red orbs are usually gained from defeating demons and breaking objects. Having the access to Ebony & Ivory (your guns) and a sword during combat makes up for some crazy, non-stop combos. Once you master the combat system, you can chain the sword & gun moves from the first to the last enemy in the area. Other melee weapons and gun are usually obtained after boss fights and they only expand on the creative ways to dispatch demons in a stylish manner. And then, we have DMC2. A black sheep of the family. Not much has changed since the last time I played it and you better believe it that is a bad thing. It still feels slow compared to the original, replacing Dante’s cocky attitude from DMC1 to some bland character and generic story. It’s also strangely easy, uncharacteristic for the series. The enemies move rather slow, their attacks can be easily telegraphed and for some weird reason, they spend more time in evading you than attacking. Thanks to that, the second game in the series is something I usually leave for the last, making the playing order into DMC1 > DMC3 > DMC2. After the bitter taste of DMC2, the third entry is something that sets the series back on the right track. It takes the best parts of the first game and none of the second, adding some new stuff to the mix. One of the additions in DMC3 is that you can now choose between the four combat styles (offensive, defensive, gun-focused and sword-focused play). Also, this time you get to have an electric guitar as a weapon. Enough said.

Visuals

This is the part where I could use “not much has changed since the last time” for the third time but truth to be told, it’s hard to put a funny spin on this. This is the section where something definitely had to be changed, at least to justify that HD in the title. Aspect ratio jumps between 4:3, 16:9, 16:10 and 21:9 and it’s not even constant in one game. First DMC still has the same low-resolution movies taken from PS2. All of the textures from the trilogy seem like a complete copy paste with zero visual upgrades. Also game still has some weird bugs like running at double speed if you monitor refresh rate is set to more than 60Hz. In my book, HD should count for more than just stretching the textures to 1920X1080 and calling it a day. I didn’t need to play a lot to see that minimum work has been done here and it’s more of a port than an HD release. For shame.

Audio

Funny enough, the gameplay and the quality of the games from the collection seem to follow the quality of the soundtracks as well. The frantic guitar and synth tunes are something that really made the first game memorable and lifted up the overall score of an already amazing game. In this section, DMC2 it still continues to be the worst of the bunch, with its generic and bland tunes that you have to try really hard to notice. There is nothing that stands out here even during boss fights. And as expected, we have the third entry in the collection redeeming itself with taking lessons from the soundtrack of the first game and amping it up.

Overall

If by some chance you still have all of the three games and a working PS2, there is zero reason for you to buy the collection. You would be playing the same games with (sadly) same visuals. The only incentive at this point would be to get it for DMC1 alone since this is now your first chance to play it on PC (same goes for DMC2 but I don’t know how to frame that as a good thing). Everything else is pretty much the same and I’m still on the mission to find out why is there an HD in the title.

Capsule Computers review guidelines can be found here.

JACKBOX GAMES BRINGS ITS HIT COLLECTION OF MULTIPLAYER PARTY GAMES TO COMCAST’S XFINITY X1

JACKBOX GAMES BRINGS ITS HIT COLLECTION OF MULTIPLAYER PARTY GAMES TO COMCAST’S XFINITY X1

Comcast Customers Nationwide Can Now Launch and Play Jackbox Games’ Wide Range of Hilarious Titles Directly on TV With Xfinity X1

CHICAGO March 19, 2018 – Jackbox Games today announced its extensive lineup of hit online multiplayer party games is now available for Comcast customers to purchase and access directly through their TVs via Xfinity X1.

“Bringing Jackbox Games experiences to all major digital platforms continues to be our goal, and we are excited that our titles are now available on X1, giving even more people nationwide access to the perfect party, game night and easy-in games,” says Mike Bilder, CEO of Jackbox Games.

To access Jackbox’s collection of games, customers can say “Jackbox Games” into their X1 Voice Remote and launch the destination, or they can find it within the Gaming section of Xfinity on Demand. Customers can choose from and purchase a selection of Jackbox Games’ most popular titles, including:

  • The Jackbox Party Pack 4, featuring Fibbage 3, Survive the Internet, Bracketeering, Monster Seeking Monster, and Civic Doodle.
  • The Jackbox Party Pack 3, featuring Quiplash 2, Trivia Murder Party, Fakin’ It, Tee K.O., and Guesspionage.
  • The Jackbox Party Pack 2, featuring Fibbage 2, Earwax, Bidiots, Quiplash XL, and Bomb Corp.
  • The Jackbox Party Pack, featuring YOU DON’T KNOW JACK 2015, Fibbage XL, Drawful, Lie Swatter, and Word Spud.
  • Drawful 2, which challenges players to draw ridiculous prompts on their devices.
  • Quiplash, the no-rules, say-anything party game where players compete to improvise outrageous responses to open-ended questions.
  • Fibbage XL, the lying and bluffing trivia game where players try to fool each other with lies.

Jackbox’s entire collection of games on X1 will be on sale for special prices throughout the week of March 19. Every title in The Jackbox Party Pack series is on sale now for $16.99 each (normally $24.99 each), while Drawful 2, Quiplash and Fibbage XL are currently available for $6.99 each (normally $9.99 each).

Like all Jackbox Games titles, players can use their smartphones, tablets or computers as controllers. After choosing a game on X1, customers will need to go to jackbox.tv on their device and enter the on-screen room code to pair their device and join a game.

Jackbox Games titles are enjoyed by millions of players around the world, including at home, through live streaming, at major sporting and esports events, and just recently on NBC’s The Tonight Show Starring Jimmy Fallon.

For the latest from Jackbox Games, visit www.jackboxgames.com, and follow the studio on Facebook, Instagram, Twitter and Twitch.

About Jackbox Games

Jackbox Games, formerly Jellyvision Games, is a developer and publisher of party games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage, Quiplash and Drawful. Jackbox Games “make the world’s best party games” according to Business Insider. YOU DON’T KNOW JACK has been called “the greatest quiz-show game ever made” by The Onion’s A.V. Club. All current-generation Jackbox games feature the innovative use of mobile devices as controllers, allowing anyone with an internet-connected phone, tablet or laptop to join a game without the need for extra game controllers. Players connect to games on their devices by going to http://jackbox.tv and entering the custom game code displayed via the system hosting the game. This unique concept also allows for games that involve secret player input. The digital release of The Jackbox Party Pack, a massive collection of five party games, was named “Best Local Multiplayer Game of the Year” by Giant Bomb. The company headquarters is located in Chicago, Illinois