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Sid Meier’s Civilization® VI: Rise and Fall Available Now

Sid Meier’s Civilization® VI: Rise and Fall Available Now

Expansion adds new leaders, civilizations, units, wonders and all-new gameplay features creating the deepest Civilization experience to dateJoin the conversation on Twitter using the hashtag #OneMoreTurn

SYDNEY, AUSTRALIA – February 9, 2018 2K and Firaxis Games have announced that Sid Meier’s Civilization® VI: Rise and Fall, the expansion pack for the 2016 award-winning strategy title, is now available for Windows PC. Sid Meier’s Civilization VI: Rise and Fall is already receiving critical praise with Gamespot saying “Rise and Fall works so well”, along with Polygon awarding it 9/10 and saying “Welcome innovations for a storied strategy epic.”

Civilization VI: Rise and Fall builds upon the critically-acclaimed gameplay experience of Civilization VI giving players new choices, strategies, and challenges as they guide a civilization through the ages. The expansion introduces new Golden Ages and Dark Ages, a new city Loyalty system, and Governors who can be stationed in players’ cities. Civilization VI: Rise and Fall also adds nine new leaders and eight new civilizations, including returning fan favourites Shaka leading the Zulu and Genghis Khan leading Mongolia, alongside newcomers in a Civilization game for the first time such as Queen Seondeok leading Korea and Robert the Bruce leading Scotland.

“Firaxis Games has an impressive track record of delivering innovative and extensive expansions that dramatically impact the player experience while adding robust replay value,” said Matt Gorman, VP of Marketing at 2K. “Civilization VI: Rise and Fall is no exception, offering new narratives and upgraded gameplay systems that will challenge players throughout their journey.”

Rise and Fall expands the foundation of Civilization VI, adding exciting new ways to reinvent human history,” said Anton Strenger, Lead Designer at Firaxis Games. “Whether you’re discovering the new Golden and Dark Ages, fostering the loyalty of your cites, or meeting heroic new leaders for the first time, Rise and Fall offers players exponential opportunities as they guide a civilization through the ages.”

Key features for Sid Meier’s Civilization VI: Rise and Fall include: 

  • GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the potential to lose your city to its own independence. One civilization’s loss can be your gain as you inspire Loyalty among Free Cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Sid Meier’s Civilization® VI is available now on Windows PC. Sid Meier’s Civilization® VI is also available on iPad, Mac and Linux by Aspyr. Sid Meier’s Civilization® VI: Rise and Fall is available now for Windows PC, and will be available soon for iPad, Mac and Linux by Aspyr. 

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label. In addition, Take-Two owns Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

About Firaxis Games 

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning PC and video games on the market today, including the award-winning Sid Meier’s Civilization® series, featuring the recently released Sid Meier’s Civilization VI, for Windows PC, Sid Meier’s Civilization: Beyond Earth™ for Windows PC, the expansion pack Sid Meier’s Civilization: Beyond Earth – Rising Tide for Windows PC, Sid Meier’s Civilization V for Windows PC, as well as the critically acclaimed expansion packs, Sid Meier’s Civilization V: Brave New World and Sid Meier’s Civilization V: Gods and Kings for Windows PC. Firaxis also released the 2012 Game of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Apple iOS, along with the critically acclaimed expansion pack XCOM: Enemy Within for Windows PC, the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, and Apple iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc., and is part of its 2K publishing label. For more information about Firaxis and its games can be found at www.firaxis.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Physicsvania Planetoid Pioneers Launches Today with QWOP-Style Action and Funny Fails in Space

Physicsvania Planetoid Pioneers Launches Today with QWOP-Style Action and Funny Fails in Space

PHOENIX – 8 Feb., 2018 – Planetoid Pioneers is a cooperative sci-fi physicsvania where kooky old astronauts fall over themselves to explore the asteroid belt beyond Mars. After more than eight years of development, today Data Realms is finally ready to blast out of Early Access and officially launch Planetoid Pioneers with a rocketload of shiny new content on PC via Steam and the Humble Store.

Planetoid Pioneers is the sequel to Cortex Command, which has been downloaded more than 1.7 million times.

Intrastellar adventurers will find new developer-created planetoids to probe, while the community’s highest-rated user-generated content will automatically be gathered from the Steam Workshop and seamlessly integrated to expand all areas of the game. Players who want to try their hand at game design have access to the same fully-integrated editing tools Data Realms used to build all of Planetoid Pioneers.

Data Realms is comprised of video game industry veterans including a former development director at Electronic Arts and Ubisoft, a concept artist at Pixar Animation Studios, a tools engineer at THQ and senior programmer at Rockstar.

Up to four elderly space travelers can gather on the couch to discover diverse worlds occupied by hostile aliens, terrifying robots, and other extraterrestrial creatures. Each planetoid has a distinct, player-editable game mode with ridiculous physics, making for chaotic carnage as enemy limbs fly. The wreckage of foes and structures can be salvaged to craft new vehicles, weapons, and extra lives necessary for delving deeper into the dark unknown of each planetoid.

“Players are encouraged to use their creative imagination to overcome obstacles and build their own custom adventures or inventions for others to enjoy,” said Dan Tabar, founder of Data Realms. “Planetoid Pioneers blends creativity and exploration with wacky physics fun to make endlessly emergent gameplay happen.”

Planetoid Pioneers is available for $19.99 USD / €19.99 in English. Owners of the Early Access Game-Only Edition get a free upgrade to the standard launch version of Planetoid Pioneers, now complete with the Crush2D game development tools. Owners of the special Contributor Edition ($29.99 USD / €27.99) get all of Planetoid Pioneers’ features, plus access to the exclusive Contributor Community Discord server. There, creative minds can collaborate and share their content with each other as well as chat directly with the developers.

The Contributor Edition has a 25% launch discount, and Steam owners of Data Realms’ previous game, Cortex Command, will receive an additional 25% discount on the Contributor Edition for a total of 50% off.

For more information, please visit the official website or follow Data Realms on Twitter and Facebook.

 

About Data Realms

Data Realms is an independent and distributed games studio with team members in ten countries across four continents. They are committed not only to delivering solid gameplay entertainment, but to the democratization of game development by inviting players to truly engage in the development process in a meaningful, creativity-inspiring, and indirectly educational way.

Planetoid Pioneers is backed by the Indie Fund and has already garnered four “Best in Show” awards at events around the world.Their first release, Cortex Command, helped pioneer the concept of “Early Access” nearly a decade before it became widely adopted.

WARFRAME’S PLAINS OF EIDOLON QUAKES WITH TWO NEW TOWERING FIGURES OF MYTH AND POWER

WARFRAME’S PLAINS OF EIDOLON QUAKES WITH TWO NEW TOWERING FIGURES OF MYTH AND POWER

Digital Extremes Challenges Long-Time Players With New Eidolons and Gives First-Time Players the Ride of Their Lives

LONDON, ON – 8 February, 2017 – If the recent Ghoul Purge Bounties added horrific new life to Warframe®’s growing Plains of Eidolon, independent Canadian developer and publisher Digital Extremes’ update today takes a page from ancient mythology. Available today for free on PC, the Shrine of the Eidolon update rattles with the footsteps of two new towering Eidolons and gives new players the chance to take to the skies with the new flying vehicle, the Dargyn. The Shrine of the Eidolon update continues Digital Extremes’ dedication to bringing more diverse gameplay, intriguing lore, and challenges to both long-time and newer players.

Haven’t earned your Archwing yet? Steal a Grinner Dargyn or “Skiff” and dominate the skies.

Rumors from Cetus have spread sightings of towering, magnificent creatures haunting the Plains of Eidolon at night. In the past, Ostron legends have told in hushed accounts of long dormant Teralysts rising again in special conditions. Debuting together in Devstream 103, the Gantulyst is a soaring new beast, nearly twice the size of the original Teralyst (first introduced with Plains of Eidolon), wielding a rock for an arm and capable of hurling a massive ball of energy that rotates and radiates powerful beams of Sentient energy in all directions. The Hydrolyst is a toxic, deadly creature more powerful than its giant brethren. It creates toxic storm clouds, pouring out poisonous Sentient energy that deals constant damage, challenging the most experienced Tenno like never before.

Players will learn from previous battles against the original Teralyst confrontations how to apply those team lessons to coordinate new strategies to defeat the new mammoths at hand. But they must also discover when and how the new Eidolons appear on the Plains. Once defeated, rewards for defeating each will be plentiful. What could the new Eidolons be after, and how will Tenno uncover the purpose of their troublesome nocturnal flights? Check www.warframe.com for more details on rewards, strategies, and lore.

While in search of solving these bigger mysteries, players now have a faster way to transport across the Plains. With the introduction of the Dargyn, a solo airborne craft used by Grineer to patrol, players can now power-glide across geography more quickly than on foot, or light up unsuspecting Grineer combatants by making use of the vehicle’s quiet engines and built-in weaponry. Squads of players – of any experience level — can coordinate teams of two, three of four to dominate Earth’s skies day or night to take on enemies small and large. The introduction of the Dargyn to players complements the existing Archwing as a secondary aerial method of moving through the Plains, handling players more options and tools to succeed. What mayhem can Tenno cause to the growing Grineer presence?

Want to dive into the Warframe community? Head to our forums to start a conversation. Check the official Warframe website at www.warframe.com and download Plains of Eidolon for free on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.

Sid Meier’s Civilization VI: Rise and Fall Out Now on Windows

2K and Firaxis Games launched Sid Meier’s Civilization VI: Rise and Fall today. This is the first major expansion for Sid Meier’s Civilization VI, which was released back in 2016. The expansion’s two main themes are loyalty and the rise and fall of civilizations.

Loyalty plays out with the new leadership system. Each city has a loyalty meter that changes based on player actions. Cities who are no longer loyal to their leader will become Free Cities and can be taken over by rival leaders. To keep cities in line, players can assign governors to a city to increase loyalty and gain specialization bonuses. The Government system has also been overhauled, and new policies added to the game.

The new Golden Age and Dark Age mechanics are all about the rise and fall of great civilizations. Historic Moments will trigger a Golden Age or a Dark Age, which will give bonuses or challenges based on a civilization’s previous actions. Those who not only survive but flourish in the Dark Age will turn their next Golden Age into a Heroic Age with extra bonuses. Other civilizations will have new diplomatic options to deal with civilizations undergoing a Golden Age, including declaring an Emergency pact or forming different types of alliances.

Of course, no Civilization expansion would be complete without the addition of new leaders, civilizations, and heroes. Fan favourites like Shaka, the leader of the Zulu, and Genghis Khan, the leader of Mongolia, are joining new leaders like Queen Seondeok of Korea.

Sid Meier’s Civilization VI: Rise and Fall is out now for PC via Steam. Linux, Mac, and iPad versions will be released in the coming months.

Rise Of Industry Preview

 

Rise of Industry

Developer: Dapper Penguin Studios
Publisher: Kasedo Games
Platform: Linux, Mac, Windows (Previewed)
Release Date: 9th February 2018 (Early Access) – Q3/Q4 2018 (Full Release)
Price: $24.99 USD/€22.99/£19.99 – Available Here

Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle. Build factories and farms, create efficient production and trade routes, keep an eye on the market, beat out your competitors, and, most importantly, make a thriving empire.

You start the game off with a modest amount of wealth to ensure you don’t go bankrupt too quickly, and then, by selecting a towns influence zone (The games version of the Cities: Skylines  building areas) you can begin constructing your industry. There is always a counter in the top left corner showing earnings/losses and savings in green/red and white, respectively.

There are random events that can happen during play that can help or detriment your industry. Some of the helpful ones are: paying less taxes, products being in higher demand, faster truck movement. Some of the not so helpful ones are: paying more taxes, trucks moving slowly, low demand, building efficiency dropping. They add a nice challenge so that you’re always improving your industry and not just sticking to one thing only. Branching out can lessen the effects of these massively.

You start by choosing one of four specializations, Gathering, Farming, Industry, or Logistics. Choosing one will give you a few R&D points which you can spend on unlocking buildings and upgrades. Each specialisation has their own separate R&D point counter, which raises passively the more you use that certain specialisation. I’ll go into the specifics of each one later on as they all tie into a lot of other systems.

With gaining R&D points, it can take quite a while to gain them and unlock the buildings and upgrades you want early game. This is a good time to learn the map, the markets, and the other industries, but it does slow down the game by a fair bit. Post-release there will be the ability to upgrade the buildings speeds and efficiency, which should hopefully solve this problem.

One of the primary mechanics in Rise of Industry is managing trade routes between towns and factories. This can be achieved by using trucks, boats, trains, and airships. Each building houses their own trucks, which can be sent either directly to a store or sent to a dispatch building. The buildings you’ll be micromanaging the most is the Logistics buildings and the routes they take.

Logistics is the driving force of your entire industry. You have the choice to not buy the Truck Depot at the start and buy another upgrade instead; either the upgrade to better roads or so all buildings have extra despatch trucks. The most useful one is definitely the Truck Depot as a lot of buildings only allow one truck until you level up your logistics tree. The upgrades in this tree lead to you obtaining trains, and then finally, airships. At this point, there are a few logistical buildings missing, but they will be there in the final release, or will be available in updates after the game is out. Logistics ties into the whole game, as it’s all about planning what you’re going to sell and how you’re going to move it and where to. Set a route for a truck in each building then watch as you start, slowly, raking in money.

Each building also has a running cost and profit. The downside to logistics is that they are very high loss buildings if you build too many too early. In general, the maintenance costs of buildings seem too high, so be careful not to expand very quickly. This ties in to the issue of speed and efficiency upgrades, which will be available after release.

The first industry most people will get in to is farming; It’s the easiest one and is the one the tutorial shows you how to run. Farming is the easiest as well, just look for a city nearby that is buying fruit and vegetables before you place down your buildings! You don’t want to end up in a situation where the nearest fruit market is several towns over. You plant wheat or an apple orchard, or if you spent your R&D points wisely, you can sell the pricier items, like oranges. Farming is pretty simple, it follows the mechanics of most tycoon games that have farming sectors. Make sure there’s enough water and that you’re producing enough so that you don’t make a loss each month. There’s not much to go into here. You can create livestock farms that sell chicken, beef, and milk, then move to plantations. There is a deeper system related to this and gathering, but that will be covered in industry.

Speaking of gathering, it’s definitely one to get into mid-game or if you are doing a second run through. It’s one of the tougher industries to get yourself set up in as it is closely tied with industry. Gathering involves, well, gathering of the raw materials on the map. They can be sent to towns as raw materials, but you gain a lot more out of the game if you delve into the industry system with this.

Industry involves taking the raw materials, whether it be food or natural resources, and turning them into specific products. This is where the game really sets itself apart from other tycoon games. It has a robust system of using multiple factories to create one product. This can be a tough thing to wrap your head around at first, but there are helpful guides within the game.

Industry is the main focus and there is so much to get into that if you’ve made it this far I’d say go and get it for yourself and try it out. Turning oil into petroleum and paint then selling it for way higher than you’re producing it is very satisfying once you reach that point. There are so many steps to reach there though, so be prepared. The good thing is that this game autosaves and is one you can have running in the background generating money, or just open up for a few minutes, tweak a trade route, then switch it off.

The visual style is reminiscent of Rollercoaster Tycoon, Cartoony but still legible. They’re not the most over-the-top graphics, but for the genre and tone the game has, they fit perfectly. They also aren’t very machine heavy, which means almost any machine can run this game. It’s very satisfying to see trucks whizzing around from a zoomed out view, like watching an ant colony almost.

The music is also soothing and gets you into a building mood. I found myself in a trance when playing because of this. It’s the sort of music you’d hear in a nice hotel lobby or fancy store, mainly strings and piano with some wind instruments thrown in. The only other audio is that of chirping birds when you zoom into the world and the sounds of your building. It would be nice to be able to hear the sounds of my factories and trucks if I get close enough.

All in all, it’s a very enjoyable tycoon experience. I myself played it for about 3 hours straight when I first got my hands on it. If you enjoy these kinds of games, you’ll definitely enjoy this one. It’s complex, but that ramps up just as your skill and time investment does. There are many more features to be released, so make sure to keep your eye on this one!

Good Shepherd Entertainment Releases ThirtyThree’s Hyperkinetic Action Platformer ATOMIK: RunGunJumpGun on Nintendo Switch™

Good Shepherd Entertainment Releases ThirtyThree’s Hyperkinetic Action Platformer ATOMIK: RunGunJumpGun on Nintendo Switch™

AMSTERDAM Feb. 8, 2018 – Good Shepherd Entertainment and independent developer ThirtyThree have launched ATOMIK: RunGunJumpGun on Nintendo Switch™. This original, tough-as-nails, hyperkinetic action platformer is available today for $7.99 through the Nintendo eShop. A twisted space-opera full of bizarre characters and pulp sci-fi storytelling, ATOMIK: RunGunJumpGun bursts off the screen with colorful, neon-infused visuals and a beat-dropping synth soundtrack.

ATOMIK: RunGunJumpGun’s retro 2D automatic runner gameplay is all about one very big gravity-defying gun with two-button controls: one to fly up, the other to blast forward through obstacles and death traps at breakneck speed. There are over 120 levels of meticulous mayhem to master, with unique challenges that demand quick thinking and reflexes to survive.

The Switch edition of ATOMIK: RunGunJumpGun features the new Shield Mode, which empowers players with an energy shield and decreases overall movement speed to make the game’s intense action more manageable, but no less heart-pounding and exciting.

ATOMIK: RunGunJumpGun is rated E (Everyone) by the ESRB. The game is also available on Windows PC, Mac, iOS and Android. For more information, visit www.RunGunJumpGun.com, and follow Good Shepherd Entertainment and ThirtyThree on Twitter @GoodShepherdEnt and @Team33Games.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About ThirtyThree

ThirtyThree is a tight-knit three-person game studio in Canada. Our first big title, RunGunJumpGun, began as a parting gift to an old workplace we thought would be done in a week. We split art, code and sound three ways.

LINEAGE 2: REVOLUTION CELEBRATES THE SEASON OF LOVE WITH EXCLUSIVE VALENTINE’S DAY QUESTS

LINEAGE 2: REVOLUTION CELEBRATES THE SEASON OF LOVE WITH EXCLUSIVE VALENTINE’S DAY QUESTS

Guard Captain Harold’s Love, Valentine’s Day Happy Loyalty, Chocolate Collection, and 7-Day Login Events Available Throughout February

Seoul, Korea (February 7, 2018)Netmarble Games Corp., the fastest-growing mobile game company worldwide, is asking players to be their Valentine with the addition of four new Valentine’s Day in-game events to their hit mobile MMORPG Lineage 2: Revolution.

From now until February 28, Lineage 2: Revolution will host two love-themed in-game events that offer exclusive rewards. The Guard Captain’s Love Event allows players to collect candies upon completing quests, with each 100 candies earned, players get the opportunity make a move on the ‘Raw Chocolate of Love’ map to earn special items. Upon completing the ‘Raw Chocolate of Love’ map, players will be rewarded with additional special items such as the Strengthening Material Box, Grade R Weapon/Armor/Accessory Varnish and Grade R Attribute Stone.

The Valentine’s Day Happy Loyalty Event allows players to exchange 300 loyalty points, which can be acquired by purchasing in-game items, for 1 Grade R Attribute Stone used to enhance equipment attributes. (Note: only 1 Grade R Attribute Stone can be exchanged per week).

Beginning today and ending on February 21, two additional in-game events will allow players to earn chocolates to exchange for exclusive gifts. In the Chocolate Collection Event, players can receive chocolates by defeating Named Monsters or Field Bosses and can exchange those chocolates for in-game items like Core Boxes, Valentine’s Gift Boxes and Maphr’s Protection. Players who log into the game daily during the 7-Day Login Event will receive additional Valentine Chocolate Boxes, which also grant chocolates that can be exchanged with special in-game items. When the event ends, chocolates can also be sold or used as buff items.

“Celebrate the season of love with these sweet and lovely in-game quests!” said Netmarble’s Chief Global Officer, Seungwon Lee. “This year we’re asking players to be our Valentine and hope they enjoy the gifts and chocolates we’ve planned throughout the month.”

Lineage 2: Revolution is available worldwide on the App Store® and Google Play™.

For more information on Lineage 2: Revolution and the in-game events, please visit the website at http://l2.netmarble.com.

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About Netmarble Games Corporation

Netmarble Games Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

COGNITIONTM: AN ERICA REED THRILLER GAME OF THE YEAR EDITION RELEASES ALL EPISODES FOR MOBILE ON iOS AND ANDROID

COGNITIONTM: AN ERICA REED THRILLER GAME OF THE YEAR EDITION RELEASES ALL EPISODES FOR MOBILE ON iOS AND ANDROID

Murder mystery thriller from Phoenix Online Studios includes bonus behind-the-scenes material and more for mobile

February 8th, 2018 – Boston, MA – Phoenix Online Studios is thrilled to announce the long-awaited mobile release of their award-winning game, Cognition: An Erica Reed Thriller – Game of the Year Edition for both iOS and Android platforms today. Take on the role of Erica Reed, a Boston FBI agent with the power to see visions of the past, as she tracks down four different serial killers and uncover a series of clues left for someone with her specific ability. But who’s leaving the clues? How do they know her secret, and what do they want from her? This edition of the critically-acclaimed adventure features directors’ commentary, behind-the-scenes development diaries, concept sketches, outtakes, and more! All 4 exciting episodes are available on mobile for $2.99 each in the App Store (https://itunes.apple.com/us/developer/phoenix-online-studios/id598738598) and on Google Play (https://play.google.com/store/apps/developer?id=Phoenix+Online+Studios+LLC&hl=en).

Originally released in 2012 & 2013, the Cognition Game of the Year Edition was first published in 2014 after winning six Reader’s Choice Aggie Awards, including Best Adventure Game of 2013. Awarded entirely based on reader votes from the adventure game community at AdventureGamers.com, Cognition also came away with Best Writing (Drama), Best Story, Best Independent Adventure, Best Traditional Adventure, and Best Music.

“Working on Cognition again has been a wonderful and surprisingly satisfying experience for all of us,” said Katie Hallahan, PR Director and one of the designers of the game. “We’ve wanted to finish the mobile release with the Game of the Year version for a long time now, and we couldn’t ask for a better game to kick off 2018 for Phoenix. We’ve got some great releases lined up this year, and having Cognition lead the way is the perfect start!”

Cognition Game of the Year Edition is also available on Steam, GOG.com, Humble, and the Phoenix Online Store (http://store.postudios.com) for $14.99. 

About Phoenix Online Studios – Every Game Has a Story™

Created by adventure game fans for adventure game fans, Phoenix Online Studios is an award-winning game development studio that seeks to put create compelling games where story and character come first. Formed in 2004, Phoenix began as fans seeking to bring back their favorite genre with the King’s Quest fangame The Silver Lining. They’ve followed up with the award-winning Cognition: An Erica Reed Thriller, Jane Jensen’s Moebius: Empire Rising, and the remake of her classic hit game Gabriel Knight: Sins of the Fathers. Phoenix also opened a publishing branch in 2014, putting indie games including Quest for Infamy, Moebius: Empire Rising, Lost Civilization, The Last Door: Collector’s Edition Seaons 1 and 2 and more. More information can be found on the company’s website, www.POStudios.com.

RISING STAR GAMES TO PUBLISH PHYSICAL RETAIL EDITION OF ZOINK GAMES’S FLIPPING DEATH ON PLAYSTATION®4 AND Nintendo Switch™

RISING STAR GAMES TO PUBLISH PHYSICAL RETAIL EDITION OF ZOINK GAMES’S FLIPPING DEATH ON PLAYSTATION®4 AND Nintendo Switch™

New Game From Award-Winning Creators of Stick It To The Man and the Forthcoming Fe Heading to Physical Retail Stores With Exclusive Additional In-Box Content

Los Angeles, CA – February 8, 2018 – Videogame publisher Rising Star Games, in collaboration with acclaimed developer Zoink Games, announced today that new title Flipping Death will receive a physical release in the USA, Europe and beyond on the PlayStation®4 computer entertainment system and the Nintendo Switch™. The physical edition releases at the same time as the digital release from Zoink Games, and includes exclusive additional physical ‘collector cards’ in the box.

Death is on vacation in Flatwood Peaks! 

The boxed retail edition of Flipping Death contains two physical collector cards lavishly created by the artists at Zoink Games, bringing some of your favorite characters to life. The cards also contain character bios and unlock codes to help complete your full collection of cards inside the game itself.

“We are honored to work in continued partnership with such an esteemed and award-winning creative force as Zoink Games”, said Martin Defries, Managing Director at Rising Star Games. “Being able to bring Zoink’s wild imagination and vision of Flipping Death to players in physical boxed form with additional items in the box enables Rising Star Games to serve the community as well as nurture new Zoink fans.”

The events of Flipping Death take place in Flatwood Peaks, a small whimsical town with a problem – death is on vacation. Play as Penny and help the trapped ghosts with your trusted scythe. Flip the entire world around to solve puzzles on both the living and the dead sides and slowly uncover the mystery surrounding your own demise.

Flipping Death key features:

  • Unique mix of adventure and platforming set in a twisted, rich and colorful world
  • Flip the entire world with the press of a single button
  • Possess the living and use them to solve puzzles
  • Innovative physics combined with an immersive story told over several different chapters
  • Spiritual successor to Zoink’s previous smash hit game Stick It To The Man

Flipping Death, developed by Zoink Games and published at physical retail by Rising Star Games, will be available for the PlayStation®4 system and the Nintendo Switch™ at select retailers across the USA, Europe and beyond in Spring 2018. For more information follow Rising Star Games on Instagram, Twitter, Facebook, or visit the official Rising Star Games website.

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ABOUT ZOINK GAMES
Zoink Games is an award-winning game developer located in Gothenburg, Sweden. Most known for indie smash hit Stick It To The Man!. Right now the studio is focused on the spiritual successor called Flipping Death and also on upcoming game Fe.

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

The Forbidden Arts Immolates PC Early Access Today

The Forbidden Arts Immolates PC Early Access Today

Coming to Nintendo Switch, PlayStation 4, Xbox One Q1 2019

SAN FRANCISCO – 8 Feb. 2018The Forbidden Arts, an action adventure platformer, has been summoned onto Steam Early Access. Wizards who prefer to work their magic on consoles can look forward to Q1 2019 when Stingbot Games brings their title to Nintendo Switch, PlayStation 4 and Xbox One simultaneously alongside the complete PC launch.

Phoenix, a young man with newfound pyromancy abilities, sets out to protect the world of Chora from a looming evil. By joining forces with other valiant souls he can confront the evil necromancer Voltaire and his horde of undead.

To overcome the enemies that stand in his way, Phoenix will channel his inner flame – launching fireballs, conjuring elemental shields, and propelling himself into the air in this epic adventure full of action, suspense, and comedy.

Quests, puzzles, mini-games, and long-forgotten secrets await Phoenix and his companions on their travels through Chora. This magical realm delicately combines western and eastern cultures, given life by a vibrant and colorful art style, with an acoustic guitar soundtrack.

“Chora is a magical world full of mystery and wonder, with many more surprises on the way,” says Sterling Selover, founder and visionary, Stingbot Games. “Our Early Access players will help us shape Phoenix’s journey and strengthen him for the challenges ahead.”

The Forbidden Arts is currently available for $9.99 USD in English. Other localizations will come during the full launch next year. New content will be added regularly, with the first major update due out in the next few weeks. The price of The Forbidden Arts will rise as it approaches release, but early adopters will receive all added content at no extra cost.

For more information about The Forbidden Arts and Stingbot Games, please visit the official website or follow them on Twitter and Facebook.

About Stingbot Games

Based in the San Francisco Bay Area, Stingbot Games is an independent game development studio with an insatiable thirst for creating fantastic and unparalleled gaming experiences. The team finds inspiration in retro classics and modern masterpieces alike.