Home Blog Page 2521

Yonder: The Cloud Catcher Chronicles Sows Seeds on Nintendo Switch™ Today

Yonder: The Cloud Catcher Chronicles Sows Seeds on Nintendo Switch™ Today

BRISBANE, QUEENSLAND – 17 May 2018 – Yonder: The Cloud Catcher Chronicles, the open-world adventure from the former Activision producer and Rocksteady veterans at Prideful Sloth in which players explore the vibrant but troubled island of Gemea, is available today on Nintendo Switch. A Switch-exclusive photo mode will help you capture precious moments and share them with your friends.

As a young, customizable heroine or hero destined for greatness, your journey begins humbly enough as you set sail on the open waters. One surprise storm and shipwreck later you find yourself on the gorgeous island known as Gemea. Yet not all is right here, as a shadowy substance known as Murk has spread throughout the land. Determined to help rid the island of Murk and earn your keep, you must farm, craft, cook, brew, fish, and explore.

The only way to truly dispel Murk is to discover magical sprites hidden throughout the land. Assisting the townsfolk by working the land and providing food for them unveils the sprites’ locations. Once the Murk has been dispelled more of Gemea becomes accessible. Eight beautiful biomes from peaceful plains to frozen valleys with day, night, and weather cycles brim with secrets and even adorable animals to befriend.

Yonder’s pleasant world makes for a perfect portable adventure. Relax at the end of the day in Gemea as you let the troubles fade from your mind. A fully-featured Switch-exclusive photo mode helps you share those tender moments with friends.

“Despite that pesky Murk, Gemea is a land of warmth and tranquility,” said Cheryl Vance, co-founder and director at Prideful Sloth. “We want players to enjoy getting their hands dirty by living off the land from the comfort of their couch.”

Yonder is available digitally for $29.99 USD on the Nintendo eShop, and will be available via physical retail for $39.99 on 12 June in the United States and 15 June in Europe and Australia.

Yonder: The Cloud Catcher Chronicles is playable in English, French, Italian, German, Spanish, Japanese, Russian, and Brazilian Portuguese.

To learn more, please visit the official site, or follow the game on Twitter and Facebook.

About Prideful Sloth

Prideful Sloth is an Australian team comprised of seasoned developers who have worked on AAA properties including Batman: Arkham, The Elder ScrollsDMC: Devil May CryRock BandGuitar Hero, and Rome: Total War. The team seeks to utilize their aptitude for crafting rich, visually-stunning worlds packed with compelling content that offers players free agency.

PUBG MOBILE REACHES 10 MILLION DAILY ACTIVE USERS MILESTONE

PUBG MOBILE REACHES 10 MILLION DAILY ACTIVE USERS MILESTONE

LOS ANGELES – May 17, 2018 – Tencent and PUBG Corp. announced the wildly popular game PlayerUnknown’s Battlegrounds MOBILE (PUBG MOBILE) has surpassed 10 million daily active users (DAU) around the world (excluding China).

Tencent and PUBG Corp. have announced the impressive DAU milestone for PUBG MOBILE, the mobile version of the massively popular game, that was released on the App Store and Google Play Store internationally on March 19th. In addition, PUBG MOBILE has claimed the most downloaded spot in more than 100 countries and areas. It took PUBG MOBILE less than a week to become one of the fastest games to achieve this performance.

PUBG MOBILE has already received high praise since its release. The game has been nominated for “Best Breakthrough Hit” and “Best Community Building Game” at the 2018 Google Play Awards, and was the only game nominated for two awards.

The PUBG MOBILE development team is focused on delivering the original PlayerUnknown’s Battlegrounds PC version’s core excitement to mobile, optimizing the user interface so that mobile players can play as intended. The team paid special attention to the controls and optimization to give players a smooth, intuitive and immersive experience. The team is also working hard to consistently update the game with new content every month.

Most recently, PUBG MOBILE transported players to the harrowing terrain of the Miramar battleground. Set in a rugged desert with expansive cities designed for epic battles, Miramar offers players fast-paced combat in the palm of their hands. For more information about the May Miramar update, watch this video update from PUBG MOBILE featuring Jeff Kang, Lead Artist of PUBG MOBILE:

PUBG MOBILE has been met with a positive response from players and critics alike. And its developers keep interacting with players to generate high-quality content.

PUBG MOBILE is available to download for free on the App Store and Google Play.

About PUBG MOBILE

PUBG MOBILE is based on PlayerUnknown’s Battlegrounds, the original PC and Xbox One phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote 8×8 km island to fight in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.


# # #

TEAM UP FOR THE TAKEDOWN IN ONRUSH  WITNESS THE DEVESTATION IN NEW ONRUSH GAMEPLAY TRAILER

TEAM UP FOR THE TAKEDOWN IN ONRUSH  WITNESS THE DEVESTATION IN NEW ONRUSH GAMEPLAY TRAILER

SYDNEY, 18th May 2018 – Codemasters have today released a takedown focussed gameplay trailer for ONRUSH, the action packed, arcade racer that will smash its way onto the PlayStation® 4 computer entertainment system and Xbox One on 5th June 2018.

The new trailer, showcases how teamwork can enable players to complete a variety of stunning takedowns and cause complete devastation to take the win.

The ONRUSH open beta is currently active on both the PlayStation® 4 computer entertainment system and Xbox One, and will conclude at 7pm (AEST) on Monday 21st May.

ONRUSH pitches you into dramatic 6v6 team racing battles where team play is essential if you want to come out on top. Different vehicles and play styles are better suited to certain roles and opportunities than others. You will have to work together as a team to work out who should attack and who should defend in each of the unique game modes.

Each of the eight vehicle classes in ONRUSH has unique abilities that intensify the fight. For example the larger vehicles, such as the Titan and Enforcer give you dominance on the ground, while the bike-style Outlaw class has the ‘Slam’ RUSH ability which allows you to perform insane takedowns from above.

Takedowns are core to the ONRUSH experience but the Stampede ensures that you are always in the thick of the action. When you get taken out the game will throw you right back into the crowd at full speed meaning that you are always in the fight and that you can immediately seek revenge.

ONRUSH will launch on PS4 and Xbox One on 5th June 2018. For more information about the game, visit www.onrushgame.com. Fans can keep up to date with all the latest news by joining our communities on Facebook, Twitter and Reddit.

Critical Force is happy with the success of Battle Royale games

Critical Force is happy with the success of Battle Royale games

Finnish mobile game developer Critical Force develops the mobile esports shooter game Critical Ops. They have reached over 38 million downloads with one million daily active players.

Critical Force has recognized the explosive success of the Battle Royale games on mobile devices. The company thinks that the success of shooter games on mobile will lead to a positive outcome for Critical Ops.

Here’s how the company sees the current situation and differences between Battle Royale games and tactical first person team shooters like Critical Ops.

Similarities
Critical Ops gameplay is based on an existing PC experience, so it is very much in the same boat as the Battle Royale games. It’s all about taking that experience and tweaking it so that it feels as smooth as possible on mobile without losing the fun and challenging elements.

With the success of Battle Royale games there is going to be an increase of players that are more familiar with the control schemes on mobile that are inherently different than on PC. This can lead to a larger influx of players to Critical Ops who are familiar with shooter games and the controls. In a while players may be looking for a more fast-paced, fair, balanced and highly competitive shooter.

Game design
The vast levels seen in Battle Royale games cause challenges to network traffic and the graphics engine. The developers must think closely how to send and show the optimal amount of data and graphics to the players.

There’s a lot more going on in the Battle Royale games. Inventories with different items, vehicles, building mechanics, etc are all things that come with the genre. All this simply requires more development in many aspects.

Battle Royale games are primarily developed PC first. This is a disadvantage for the mobile experience because game session lengths for Battle Royale games are the same on PC, consoles and mobile. This is extremely demanding for mobile phone batteries. Critical Ops has shortened session lengths from its’ peers in the PC platform somewhat but have been keeping an ear for the community who seem to want a bit longer sessions.

Esports
It’s interesting to see when the Battle Royale games will make their debut in the mobile esports scene where Critical Ops is one of the pioneering and strongest games.

Although the Battle Royale ruleset doesn’t lend itself to esports quite as well as traditional team-based shooters, anything very popular is bound to attract competition. The watchability and overall randomness in Battle Royale games is the biggest question mark in regards to them being esports.

Pretty much any game can be played competitively, whether it’s actually 1v1 or a single player game. It’s not so much about the game itself, it’s about the meta built around it.

Mobile shooters growing
The success of mid- to hardcore gaming experiences will make the mobile more serious alternative to the PC and consoles as a gaming platform. It helps putting the mobile platform as a proper gaming platform in the market.

Battle Royale games will introduce plenty of people to mobile shooters and also win over some skeptics. This bodes well for mobile shooters as a whole, as the genre’s massive potential is recognized by an increasing amount of players.

Veli-Pekka Piirainen, CEO of Critical Force concludes: “The massive onslaught of Battle Royal shooter games to mobile is a very good thing for us. It shows that shooter games can rise to the top of the sales charts. It also brings many new players to shooter games on the mobile platform. In the long run, we will benefit from it because at some point players will get burnt out playing Battle Royal games and they will start looking for more challenging and skill based alternatives like our Critical Ops game.”

More info
www.criticalforce.fi
http://bit.ly/2k6o32v (images and videos)
https://youtu.be/4eN6u7iLKyE (new Road to Critical Ops video)

Critical Force
Critical Force is a game developer from Finland focusing on competitive multiplayer games for mobile. The company’s first game is a mobile FPS title Critical Ops. It has been downloaded over 38 million times and over one million people play this pioneering mobile esports game every day. The company received a $4.5 million seed investment from Korean game publisher conglomerate NHN Entertainment in 2016. Critical Force has offices in Finland and South-Korea. Critical Force was also awarded the best Finnish game developer of 2016.

Accessible Gaming with the Xbox Adaptive Controller

Accessible Gaming with the Xbox Adaptive Controller

At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.

As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.

For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.

Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs.  It was developed in partnership with organizations around the world, including The AbleGamers CharityThe Cerebral Palsy FoundationCraig HospitalSpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development.  Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.  In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.

To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller.  These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.

The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design. Make sure you check out today’s feature on Microsoft Story Labs and hear directly from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie in her blog today to commemorate Global Accessibility Awareness Day.

At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.

Meanwhile, don’t forget to check out Ability Week at Microsoft Store locations starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.

Call of Duty: Black Ops 4 Revealed in Full at Community Event

Activision and Treyarch revealed Call of Duty: Black Ops 4 in full today at a community launch event. The game is scheduled to launch on October 12 for PlayStation 4, Xbox One, and Windows PC. Call of Duty: Black Ops 4 will have three mulitiplayer modes.

The traditional multiplayer mode is set between Black Ops 2 and 3. The multiplayer component lets players explore the back stories of their favourite specialists in Black Ops 3. The old wallruns and thrust jumps are gone, returning the series to its ground-based infantry roots. The game still uses a faster movement system compared to WWII, with tools like grappling hooks allowing players to navigate around the map quickly. Additionally, the score system is being revamped to put reward points for working as a team, encouraging deadly combos like players taking cover behind an assaulter wielding a ballistic shield.

https://www.youtube.com/watch?v=ooyjaVdt-jA

The zombie mode is celebrating its tenth anniversary with three separate maps called experiences, each with its own story and heroes. The first experience is entitled “Voyage of Despair.” Its four heroes are trapped on the Titanic after a heist goes horribly wrong. The artifact the team was meant to steal is destroyed, turning all the humans on board into the living dead. Now, the team must fight for their lives in hopes of getting off the ship and discovering the mystery behind the artifact.

“IX” is set in ancient Rome. Our four heroes from “Voyage of Despair” track down the now destroyed artifacts roots to a group of masked cultists. The team is transported into the bodies of gladiators in the Colosseum to witness slaves being turned into zombies with the very same artifact. They will need to hold out against waves of zombie hordes for the viewing pleasure of the masked audience. Due to its ancient setting, it appears this will be a melee-centric experience, with players wielding axes and swords from ancient Rome and Britain.

The final experience is “Blood of the Dead.” This one has the least amount of details due to its short trailer. All we know is the team from “Mob of the Dead” is making its return.

Finally, a brand new mode is coming to the Call of Duty franchise. Activision is wading into the battle royale craze that is sweeping the industry with the new Blackout mode. Players will be able to play iconic characters and weapons from the entire Black Ops franchise and wade into a giant map, with areas of maps inspired by beloved multiplayer maps. The maps will be fully equipped with land, sea, and air vehicles to help players navigate.

Treyarch also announced that Beenox has been brought on board to assist with the PC version of Call of Duty: Black Ops 4. The partnership will allow for more resources to meet PC gamers’ requirements for high quality PC port. The PC version will support 4K resolution, uncapped framerates, ultrawide monitors, HDR, and the full set of graphic customization options.

Rumours of the PC version of Call of Duty: Black Ops 4 being a Battle.net exclusive has been flying around for weeks. The rumour was based on supposedly leaked screenshots of Black Ops 4 on the Battle.net launcher. The rumours given further strength by Activision’s previous decision to make Destiny 2 a Battle.net exclusive on the PC. While some PC gamers were keeping hopes up for a Steam release, Activision announced today that the rumours are true.

While Activision did not share the exact reasons behind the decision, money is likely the the main force in the decision. Treyarch can use Battle.net’s existing infrastructure and expertise instead of dealing with the networking in-house. More importantly, Activision does not have to give Valve a cut of the sales on Steam by restricting sales of Call of Duty: Black Ops 4 to a platform Activision already owns. EA has taken similar actions with Origin. Ubisoft is now the last of the big three publishers still releasing its major titles on Steam. Ubisoft releases all its games on its own Uplay launcher, but still sells its Uplay titles on Steam at the same time.

World of Tanks Post 1.0 Launch Content Recap

Wargaming.net is keeping the foot on the gas pedal after the launch of the massive World of Tanks 1.0 PC update in March. The 1.0 update brought a lot of major changes to the game, from the overhauled maps, the new soundtrack, the new Glacier Map, and the brand new in-house Wargaming Core graphics engine.

Since then, Gianluigi Buffon, the goalkeeper for Juventus Football Club and Team Italia, was recruited to help Wargaming.net launch new Italian tanks, tech tree, and a mechanic. As brand ambassador for World of Tanks, Buffon is also guest starring in the game as a recruitable tank captain.

Australians have not been forgotten either. Wargaming.net released the classic Australian Centurion Mk 5.1 tank to celebrate the launch of the Australian based servers. The Australian military used Centurion tanks from 1952 into the 1970s. The tanks saw service as part of Australia’s participation in the Vietnam War.

STRIKE BACK AGAINST AN EVIL EMPIRE AND RETURN THE POWER OF SUSHI TO THE WORLD IN SUSHI STRIKER: THE WAY OF SUSHIDO ON NINTENDO SWITCH AND NINTENDO 3DS

STRIKE BACK AGAINST AN EVIL EMPIRE AND RETURN THE POWER OF SUSHI TO THE WORLD IN SUSHI STRIKER: THE WAY OF SUSHIDO ON NINTENDO SWITCH AND NINTENDO 3DS

New theme tune karaoke video gives fresh insight into this colourful and crazily addictive action-puzzle game, set for release on 8th June

17th May, 2018 – First announced at E3 2017, Sushi Striker: The Way of Sushido is a fast-paced action-puzzle game that will be slicing its way on to both Nintendo Switch and Nintendo 3DS family systems on 8th June 2018. For a sneak taste of the bright, infectious sense of fun that fills this game, its setting and its characters – not to mention its toe-tappingly catchy theme tune – check out the new Sushi Striker: The Way of Sushido – Main Theme Karaoke Version video, which transforms the game’s opening sequence into a future karaoke classic.

In the world of Sushi Striker: The Way of Sushido, the sinister Empire holds dominion, controlling the consumption of sushi with an iron grip, and denying it entirely to the inhabitants of the vanquished Republic. As the story begins, our orphaned hero Musashi (playable as either a male or a female avatar) sets off from a small village in the Republic with an empty stomach but a head full of dreams – dreams of a world in which people are free from hunger and everyone can enjoy the deliciousness of sushi. An encounter with a wandering warrior known as a Sushi Striker opens Musashi’s eyes to a wider world, and sets the wheels in motion for a grand adventure.

Players should prepare themselves to meet a colourful cast of characters as they travel with Musashi through this vibrant, anime-esque fantasy world: from the treacherous local bully Kojiro, to the muscle-bound Imperial enforcer General Kodiak, and the beautiful but lonely sushi assassin Celia. It’s time to fight back against the Empire and its cruel sushi oppression! There are allies to be found in the guerrilla fighters of the Sushi Liberation Front, but can their ambitious leader Masa really be trusted? Elements of the classic hero’s journey combine with tongue-in-cheek humour and a passion for all things sushi to produce an adventure quite unlike any other. Alongside the distinctive aesthetics and fresh storytelling, the addictive battle system is at the heart of the game.

Just as wandering samurai duelled against one another in medieval Japan, so must wandering Sushi Strikers face off against each other in the world of Sushi Striker: The Way of Sushido. Battles in this game are contested between two opponents, where each combatant has access to three conveyor belts of sushi, plus a seventh shared belt in the middle. By selecting and linking sushi plates of the same colour, players create stacks that are then hurled at the opponent, dealing damage to each other until one warrior stands victorious. The damage dealt by each stack varies depending on its size and the colour of the plates used, but various combos and modifiers can improve or reduce the effectiveness of a player’s attacks. The action is fast-paced and frenetic, but with a degree of tactical depth that only fully becomes apparent once the basics have been mastered.

As with all heroic quests, the importance of supernatural aid should not be underestimated and Sushi Sprites play a key role Sushi Striker: The Way of Sushido. They are divine beings with the power to bring sushi into the world, and to use their special skills to aid the Sushi Striker they are bonded with. Musashi meets the powerful and renowned Sushi Sprite Jinrai at the outset of the adventure, who quickly becomes a valuable companion. But there are many more Sushi Sprites to encounter – more than 50 in total, many of which can evolve into more powerful forms. Up to three Sushi Sprites can be equipped at once, and learning how to best make use of their skills is a vital part of any battle strategy.

Aspiring Sushi Strikers will be pleased to hear that following the Way of Sushido need not be a solitary pursuit, as both versions of the game support online* and local multiplayer. With the Nintendo Switch version, players can throw down against their friends anytime, anywhere – one Nintendo Switch console and one copy of the software is enough to enjoy a two-player battle. Pass a Joy-Con to a friend and see who is the true master and who is but an apprentice.

Sushi Striker: The Way of Sushido combines frenetic yet tactical gameplay with a colourful, anime-esque art-style to serve up an action-puzzle game that it is a veritable bento-boxful of surprise and delight. This fresh and tasty quest to save the world and bring sushi to the masses begins on 8th June 2018, when the game is released on both Nintendo Switch and Nintendo 3DS.

 

* Internet connection required during online play. The registration and linkage of Nintendo Account and acceptance of the Nintendo Account Agreement and Privacy Policy are required. Online services require a Nintendo Account. Starting September 2018, some online services will also require a paid membership. Paid online service availability may be limited based on location. Find out more about the paid membership service.

Additional Links:
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

ZONE OF THE ENDERS: THE 2nd RUNNER – M∀RS to Arrive on September 6th

ZONE OF THE ENDERS: THE 2nd RUNNER – MRS to Arrive on September 6th

Pre-orders Start Today

May 17th, 2018 – Konami Digital Entertainment B.V. announces today that ZONE OF THE ENDERS: The 2nd RUNNER – MRS will release on PlayStation®4 and PlayStation®VR on September 6th.

ZONE OF THE ENDERS: The 2nd RUNNER – MRS is the remaster of the original title with beautifully enhanced graphics and re-engineered audio made for next-generation consoles. Players will be immersed in exhilarating high-speed mech-action combat all in third-person 4K or experience the full game for the first time in VR.

ZONE OF THE ENDERS: The 2nd RUNNER – MRS will include the following new modes and features:

  • Optional “Pro Mode” controller setup allows for faster selection of sub-weapons to help engage in rapid-fire combat
  • “Very Easy” difficulty setting offers an alternative option for players who wish to enjoy the cinematic experience of the game’s story or are new to VR
  • Various training modules and a mini-map
  • Additional VR content for an even more captivating experience:
  • 3D Hangar: Interact with Jehuty in VR
  • 3D Model Viewer: Explore various refined 3D models in full 360 degrees
  • Cinematic Theater: After completing the game, unlock the ability to re-watch any story sequence with the option to view cut-scenes in full VR

KONAMI will soon release a 4K and VR demo version on The PlayStation™ Store for players to offer a hands-on experience of ZONE OF THE ENDERS: The 2nd RUNNER – MRS prior to launch.

ZONE OF THE ENDERS: The 2nd RUNNER – MRS will launch on PlayStation®4 and PlayStation®VR on September 6th.

For more information, please visit: www.konami.com/games/zoe_mars/eu/.

Keep up to date with latest Zone of the Enders news, updates and product giveaways by following us on:

www.youtube.com/konamivideos

 About Konami Group

Konami Group was founded in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Health & Fitness Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en

 About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as Pro Evolution Soccer, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! trading card game series. www.konami.com/games/corporate/en/

VA-11 HALL-A Keeps the Drinks Coming on Nintendo Switch, PlayStation 4 Q1 2019

VA-11 HALL-A Keeps the Drinks Coming on Nintendo Switch, PlayStation 4 Q1 2019

CARACAS, Venezuela – May 16, 2018 – VA-11 HALL-A: Cyberpunk Bartender Action, the booze em’up about waifus, technology, and post-dystopia life with more than 200,000 copies sold on Steam from Ysbryd Games and Sukeban Games, will launch on Nintendo Switch and PlayStation 4 in Q1 2019.

VA-11 HALL-A puts a twist on traditional point and click games with the story branching based on bartending decisions. Chat with customers and serve them life-changing drinks as Jill, a bartender at a dive bar frequented by average citizens in a cyberpunk future ruled by megacorporations.

With 24 drinks to concoct, there is no one correct drink to serve in any given situation, as characters are impacted by whatever cocktail they are poured. Every character that comes through has a story to tell which reveals more about both their lives and the futuristic Glitch City, run by the mysterious Zaibatsu Corp.

Explore what it means to be human by creating bonds with characters while listening to Garoad’s pulsating electronic soundtrack, customized in a jukebox-style playlist. Discuss transhumanism with Stella Hoshii, a human who has cat-like genetic modifications. Debate the finer points of morality with Dorothy Haze, an android sex worker. These are just two of the bar’s regulars, depicted in a cool, subdued pixel art style infused with anime and modern influences.

“We were inspired by old-school adventure games, and really wanted to create a narrative experience without the pressures of obtaining a particular ending,” said Christoper “Kiririn51” Ortiz, co-founder, Sukeban Games. “Every story you hear is important, and drinks served to even the supporting characters can have tangible impacts on progression through the game.”

VA-11 HALL-A: Cyberpunk Bartender Action is currently available on Steam and PS Vita for $14.99 USD and supports English, Simplified Chinese, and Japanese.

For more information, please visit the official website or follow @YsbrydGames and @SukebanGames on Twitter.

About Ysbryd Games 
Publisher Ysbryd Games delivers games with stories that have the heart and soul to stay with players for a lifetime, underlined by captivating gameplay and striking aesthetics.

About Sukeban Games
Based in Venezuela, Sukeban Games is a team of three people aiming to push the narrative limits of what video games are expected to deliver. Sukeban Games’ first commercial outing, VA-11 HALL-A, has sold more than 200,000 copies on Steam.