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The Swords of Ditto Review

The Swords of Ditto

Developer: onebitbeyond
Publisher: Devolver Digital
Platforms: PC (Reviewed), PlayStation 4
Release Date: 24 April 2018
Price: $19.99 USD – Available Here

Video Review

Overview

The Swords of Ditto is a roguelike action RPG, that creates a unique adventure for each brave hero that ventures through it’s dungeons and caverns. Developed by onebitbeyond and published by Devolver Digital, The Swords of Ditto is a refreshing take on the roguelite action RPG genres. Blending bits of all three to create a unique experience for each player.

Story

In The Swords of Ditto you play as a Sword of Ditto. A fabled hero who can wield the power of The Sword. They are chosen every one hundred years to defeat the evil sorceress Mormo, and save the realm from her evil influence.

It’s your pretty standard dungeon crawler story really. Big bad wants to take over, a fabled hero rises from nowhere and defeats the baddy and the world is saved. Except, it’s not that simple here. When you start a new game you are rushed straight to Mormo. The hero subsequently is killed since they are just some kid this dung beetle started talking to.

After that the world is plunged into chaos and 100 years later, a new hero is chosen. This time you aren’t sent straight to a crystal filled death, but to an old turtle. He explains that the sword chooses it’s wielder every 100 years when Mormo rises again, and that you have 4 days to train before Mormo comes to fight you for her right to rule over the land.

You head through dungeons, pick up gadgets, or in the Ditto-verse “toys”, and level up. All the while you can see how long until Mormo is at full power. You have the option, right at the start, to skip straight to the battle with Mormo if you wish.

Each enemy you kill drops various items. Healing, money and gems, and sometimes, poisonous goo. So be careful with charging head on and not trying to avoid attacks because you will die.

Death in this game is quite unique in that you weren’t just making yourself more powerful, but also your fellow heroes who must take up the mantle. When you die, you lose money and items, but not experience as the sword stays levelled up for the next hero to take. If you do die, Mormo reigns for 100 years and the lands become more overrun with monsters, buildings become more destroyed, and people are either not happy or not there anymore.

If you survive your battle, you still lose all the items, but the land becomes happier. There’s more people, more wild life, slightly less monsters, and the buildings are in good shape.

With both of these outcomes the land changes. Every time you start a new hero, a new world is randomly generated for you. There’s always the same major places in it, but they are remixed to give a nice, fresh feeling each time.

As you play you discover logs about mysterious experiments on something called “ether”, you find and talk to Serendipity, one of the major gods of the realm, who can, if you bring her enough of these celestial tokens, can pause or rewind time for you.

You get the feeling from reading the logs and talking to her, that something is not right. There’s a deeper mystery as to why The Sword and Mormo fight every 100 years. I’m not going to spoil it here. If you’re already interested head out and grab this game, it’s worth it.

Gameplay

Gameplay wise, there’s quite a bit so I will skim over it mostly because some of these mechanics gain a lot more depth the more you begin to understand them through playing.

The sword, as I said before, always keeps its level. You can also get small boosts in the form of Stickers. You equip them to your character to give nice little abilities, like being immune to arrows, or causing poison to appear each time you dodge roll. There’s a whole tonne to find, collect, and mash together to make more powerful versions.

There’s also the “toys”, this games version of the Zelda dungeon items. However, when you do a toy dungeon to get an item, that item is randomised. So one dungeon you may get a record disc frisbee, the next a drone, and also a watch that lets you fast forward time. There are so many nooks and crannies to explore, people to talk to, and items to collect.

You can also play the entire game co-op. I didn’t get the chance to play more than a few minutes of co-op, but it’s very fun. It’s a couch co-op game. You and a friend each grab a controller, or a keyboard, and go for it. Be careful, you CAN affect each other with your abilities.

The controls are very tight and responsive, and being able to play either keyboard or controller is a nice touch. I played with both and I definitely recommend playing with a controller, it’s definitely more suited for the fine swings you need to perform.

Visuals

The visuals in this game are stunning. Even with random generation, I never got tired of seeing the same things as they are always remixed in different ways.

It’s also very easy to distinguish friend or foe, since enemies have health bars above them. It also shows what level they are, which is very handy for getting some good XP early.

Every sticker and toy has a unique look to it, so it’s easy to tell with a quick glance, what’s in your inventory.

The sword bearers have a unique look to them. At one point I ended up playing as a rabbit person, which was a surprise. I didn’t even know that could happen.

Audio

The music is stunning. I had to stop myself from just leaving the game open to listen to the tunes of each area. It gets you into the adventuring spirit without wearing you out. A mixture of serious, fast-paced battle music intertwined with some soft, background pieces in the town’s create a game that never lets you get too frustrated. Who can be annoyed when listening to something like this.

The sound effects are pretty good. Each enemy having a different noise they produce for being hit, seeing the player, and being slain by the player. The sword has a satisfying whoosh, and a very satisfying thud when fighting.

Conclusion

All in all, if you enjoy roguelikes or Zelda, this is definitely something to try out. You can grab it on Steam and the Playstation store for $20. You’ll be getting your moneys worth for sure. The replayability, and also trying to uncover the true secret of Ditto and Mormo, is something that needs to be tried out if you have even the slightest interest in this game.

Omensight to Launch on PC and PlayStation 4 on May 15

Spearhead Games announced their action murder mystery game Omensight will hit PC and PlayStation 4 on May 15th. Pre-orders for the game is available now on Steam. PlaySation 4 pre-orders via the PlayStation Store will start on April 24th. Omensight will cost $19.99 USD on both platforms. Accompanying the announcement is a brand new gameplay video with commentary by Level Artist Keisha Chauvin.

Players take on the role of the Harbinger, a mythical hero summoned in times of need. The world of Urralia is about to be destroyed at the end of the day after a priestess is murdered. Players will need to use the Harbinger’s ability to reset the day to discover who was the perpetrator of the murder and bring them to justice in hopes of stopping Urralia’s destruction.

Firewatch Devs Campo Santo Joins Valve

Indie devs Campo Santo announced they are joining Valve. The terms of the deal is not entirely clear by the announcement; however, Campo Santo confirmed that they will be moving from California to Valve’s headquarters in Washington to continue work on the upcoming game In the Valley of Gods. While Campo Santo now has greater access to resources thanks to Valve’s much deeper pockets, Campo Santo has assured gamers that it will be business as usual outside of the new work address.

The move is part of Valve’s push to refocus their efforts in releasing video games after several years of focusing on first party hardware ventures like Steam Controller and hardware partnerships like the Steam Machine. Campo Santo cites a similar work culture as the driving force behind their decision.

Darwin Project Goes Free to Play on Steam

Battle royale game Darwin Project is going free to play on Steam. Until now, the game has been a paid Steam Early Access title. Players have been complaining about long queue times for matches, so indie developers Scavengers Studio has opted to make the game free to play in a bid to increase the player base. Scavengers Studios assured gamers that items purchasable with real cash will not provide any competitive advantage.

Those who have purchased the game will not be left out in the cold. On April 24th, buyers will receive a founders pack containing 2 Legendary sets, 3 Legendary Axes, 3 Legendary Bows, a full jumpsuit collection, and 5 Fan Gifts as thanks for their early monetary support.

No word as of yet if or when the Xbox One version of the game will go free to play.

Darwin Project throws ten players into the Canadian Rockies in a battle to the death game show controlled by a human Show Director. Players will have to survive the Show Director’s evil tricks while tracking down the other competitors using environmental cues. The entire show is streamed live on the internet, with viewers able to bet on the results or cast their vote to support or smite a player.

Hearthstone Game Director Ben Brode Leaving to Start New Company

Hearthstone Game Director Ben Brode announced on the Blizzard forums that he is leaving Blizzard and Hearthstone. Brode has spent 15 years at Blizzard, starting as a night crew game tester. Brode will be leaving to start a new game development company.

Starting as a small experimental project, Brode is one of the original Team 5 members brought together 10 years ago to develop Hearthstone. Since then, the free to play trading card game has exploded into one of Activision Blizzard’s biggest money makers. Brode has long been the public face for the Hearthstone team, serving a similar role as Jeff Kaplan’s and Overwatch. No word who will be stepping up to fill Brode’s shoes as of yet.

Subaeria, the Roguelike Puzzle Oriented Adventure Game, from Independent Studio illogika Delayed to May 9 on PC, PS4 and Xbox One

Subaeria, the Roguelike Puzzle Oriented Adventure Game, from Independent Studio illogika Delayed to May 9 on PC, PS4 and Xbox One

SUBAERIA RELEASAE DATE TRAILER

Montreal – April 20, 2018 – Montreal based independent developer iLLOGIKA , known for their work on Cuphead, Lara Craft Go and Hitman Go announced today that their upcoming puzzle adventure game Subaeria will be launching on May 9, 2018 on PC, PS4 and Xbox One.

The studio explained that they needed to add a final polish touch to make sure the game is as good as possible, so they decided to push back the launch date for all platforms by a few weeks. The initial release date was set for April 24th.

About Subaeria
Combining platform and clever puzzle gameplay mechanics with roguelike elements, Subaeria’s single player campaign challenges their skills to control the movements of their adversary robots with the help of their drone and abilities. Each level is procedurally generated and gradually increases the puzzle solving difficulty, enabling power-ups and demanding strategic thinking in order to manipulate the surroundings and character’s skills.

Subaeria features include:

  • Pit your enemies against one another and the environment to defeat them.
  • Use skills equipped to your drone to influence your robot enemies and Styx.
  • Every room is a puzzle to be solved with the skills you have on hand.
  • Unlock different skills, buffs and skins at each play through.
  • Explore a new labyrinth at every play session.

Subaeria will be available on Steam, Playstation 4 and Xbox One for $14.99 USD on May 9th, 2018.

For more information visit: http://www.illogika.com/
Like us on Facebook: https://www.facebook.com/illogika/
Follow us on Twitter: @iLLOGIKA

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About iLLOGIKA
Creating new interactive worlds fascinates us, playing with new technologies motivates us, comradeship guides us: this is iLLOGIKA. We are a Montreal indie studio which has shipped more than fifty projects , collaborated on   award-winning games (such as Cuphead, Lara Croft Go and Hitman Go)  and covered a large field of expertise (Unity, Unreal, VR, AR). With our team of 40 talented people, we are ready to push the envelope.

Horror Game Agony’s Journey through Hell Set for May 29th on PC and Consoles

Hell Awaits: Agony Release Date Announced

Walnut Creek, Calif. — April 20, 2018 – The highly anticipated horror-survival game Agony will launch on May 29th as developer Madmind Studios and publisher Maximum Games announced the release date for PlayStation® 4, Xbox One the all in one entertainment system from Microsoft and PC today. A new teaser trailer revealed with today’s launch date showcases the terrifying scenery and cursed creatures awaiting players brave enough to explore Agony’s twisted realms.

Agony throws players in the midst of hell where they strive to stay alive and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow and pain, and the sole entity with knowledge of how escape… but there is more to the story than it seems. Haunted by nightmare creatures, players gain the ability to possess demons and other souls to find their way out of hell.

Since its announcement, Agony has been featured on numerous “Most anticipated Horror Games 2018” lists and the Kickstarter-financed title is poised to challenge players with its brutal and malevolent environments as one of the premiere horror titles of the year.

Agony features a full-fledged story mode as well as an open challenge system that randomly generates levels for players to explore and survive to gain new high scores.

For more information please visit AgonyGame.com.

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About Madmind Studio

Madmind Studio is a game development studio created in 2016 by Tomasz Dutkiewicz. We are the team of game developers who are working for more than ten years in the video gaming industry.Our studio comprises veteran game developers, who have worked on numerous AAA titles, such as Witcher 3, The Division, Sniper: GW2, Alien Rage, Enemy front and more. The invaluable experience we have gained with these titles allows us to use this knowledge not only to translate it into high-quality titles but also to help and train new, passionate people who are just beginning their adventure with the gaming industry.At first, our studio only had nine people. The dynamic development of the company allowed us to double the number of employees employed.Currently, we are 18 developers determined to create best possible, visually stunning games with a unique atmosphere.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.maximumgames.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

New State of Mind Gameplay Trailer as Daedalic kicks off preorder

New State of Mind Gameplay Trailer as Daedalic kicks off preorder

When mind and machine become one – what will remain of humanity?

Friday, April 20, 2018 — The release of Daedalic’s futuristic 3D thriller State of Mind is now in sight . The game will be available in summer 2018 for PC (incl. Mac/Linux) as well as PlayStation 4, Xbox One and Nintendo Switch. State of Mind is now available for preorder on Steam and GOG. The MSRP for the PC version is 29,99 Euro/USD and 39,99 Euro/USD on consoles.

Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.

State of Mind lets players dive deep into a futuristic scenario that in many details comes very close to our own possible future. Today’s buzzwords like AI, big data and a fully digitized daily life determine our thoughts, feelings and relationships in 2048.

In the game, main character Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.

This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?

What will the world look like after this storm, what will remain of humanity?

State of Mind offers a thrilling plot around these essential questions. Developed in Unreal, the game provides a unique low-poly visual style, a deep story by author Martin Ganteföhr, several playable characters and about 15 hours of engaging gameplay.

You can preorder State of Mind now:

– Steam
– GOG

ABOUT DAEDALIC ENTERTAINMENT
Daedalic Entertainment publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 80 employees. Since May 2014, Daedalic is part of the Bastei Lübbe group of companies.

Daedalic won the German Developer Award 29 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the eleven-time winner of the German Video Game Award and the European Games Award.

Last Encounter Heads to PC Stratosphere on 8 May

Last Encounter Heads to PC Stratosphere on 8 May

Nintendo Switch, PlayStation 4, Xbox One Coming Q3 2018

ZAGREB, Croatia – 20 April, 2018 – Last Encounter, the intergalactic roguelike twin-stick shooter with extensive weapon customization from Exordium Games, will release on Windows via Steam on 8 May, 2018. Console-based pilots can join the fight for humanity on Nintendo Switch, PlayStation 4, and Xbox One when it comes to consoles in Q3 2018.

After humans discover groundbreaking advancements in cloning technology, a savage and technologically superior race invades Earth, leaving mankind nearly extinct. Humanity’s remaining pilots must take a final stand and traverse through vibrant procedurally generated galaxies to eradicate the alien forces and bring peace back to Earth. 

Each pilot brings their own distinct skills to the battle. Select from a variety of ships, each with its own abilities and attributes. Collect and combine weapon components to create rocket-firing SMGs, laser beam snipers and more, then use those deadly devices to thwart the extraterrestrial onslaught.

Up to four pilots can team up in engaging, fast-paced couch co-op to fight off waves of enemies and bosses while exploring the cosmos. Together, pilots can share and experiment with components to assemble the ultimate weapon and save humanity.

“With dozens of components in the game, there is a vast variety of weapons that players can design and use,” said Andrej Kovacevic, Game Director, Exordium Games. “Whether you team up with friends or go into the fight alone, Last Encounter provides a challenge with a great deal of replayability.”

For more information, please visit the official website or follow Last Encounter on Twitter and Facebook.

About Exordium Games

Exordium Games is a Croatia-based independent studio that united more than a dozen developers under a shared belief that games have a vital role in modern society’s evolution and future. Exordium strives to create magnificent adventures that can be enjoyed by people all over the world.

LEO’S FORTUNE DEVELOPER SENRI AND MOBGE LAUNCH ODDMAR, AN ACTION-ADVENTURE PLATFORMER WITH VIKINGS FOR iOS

LEO’S FORTUNE DEVELOPER SENRI AND MOBGE LAUNCH ODDMAR, AN ACTION-ADVENTURE PLATFORMER WITH VIKINGS FOR iOS

LOS ANGELES April 19, 2018 – Senri, the team behind the 2014 WWDC Apple Design Award-winning Leo’s Fortune, and independent developer MobGe have released Oddmar, an original action-adventure platformer inspired by Vikings and Norse mythology. The game is available today on iOS devices via the App Store for $4.99 with no in-app purchases.

Oddmar features 24 expertly crafted levels of physics-based puzzles and platforming challenges. As a Viking given special powers by a magical mushroom, you’ll journey through mystical fairy forests, snowy mountains, treacherous mines and more on a quest to become worthy of Valhalla’s great hall of heroes. Meet new friends and arm yourself with magically imbued weapons and shields to battle monstrous foes and bosses on this epic adventure.

App Store: https://itunes.apple.com/us/app/oddmar/id1247397901?ls=1&mt=8 

Oddmar’s story, beautifully illustrated as a motion comic, is narrated by Julian Casey (We Happy Few, Assassin’s Creed series) and written by Frank Gibson (The Amazing World of Gumball comic book series). The game’s music, composed by Pär Svensson, incorporates Nordic folk instruments to complement its hand-animated visuals and Viking theme.

For more from Oddmar, visit www.oddmargame.com, and follow the game on FacebookTwitter and YouTube.

About Senri

Senri is an independent video game company founded by Johan Knutzen and Shahrouz Zolfaghari. We have a deep passion for games and we have been developing premium mobile games since 2009. Our previous titles are: Leo’s Fortune, Devil’s Attorney and Dark Nebula – Episode Two.

About MobGe

MobGe is an independent game-making studio based in Eskişehir, Turkey, founded in 2014 by Ferhat Aydogan and Ozgur Taskin. We create fun experiences with fluid game mechanics where passion and innovation bring characters alive.