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Bullet Witch Review

Bullet Witch

Developer: Marvelous Inc.
Publisher: XSEED Games
Platforms:  PC
Release Date: 25 April 2018
Price: $14.99 USD/£12.99/€14.99 – Available Here

Overview

Bullet Witch is a game that was originally released on the XBOX 360 way back in the youthful years of 2006. Much like Frankenstein’s Monster it has been stitched back together and forcefully brought back to life, to the ire of many unimpressed locals. It’s a game that is definitely a product of its time, but also even back in 2006 was seen as boring and already done before. I understand somewhat, it’s hard to compete with games such as Elder Scrolls IV: Oblivion, Battlefield 2142, Lego Star Wars II, etc. but it’s not as hard to create a game that does not look like it was created in 2004.

Porting this to PC was an okay idea for fans of it, but for the broader demographic of people who play this game it was not the best idea. It especially doesn’t help your game when you bring it over to PC, bugs and all, with only a tiny touch up. One of the most glaring bugs was something that myself and many others have experienced: every 3 seconds the game will freeze for half a second. I was running this game on my very high end gaming rig and middle of the road laptop and it ran the same on both, regardless of “graphics settings”

Story

Editor’s Note: Warning, spoilers!

The story of Bullet Witch is quite mundane compared, which I understand is a very confusing statement to make about a game involving zombies, a broom that is also a gun, and several demons. It revolves around the titular Bullet Witch Alicia Claus being guided by a mysterious force called “Darkness” to a war torn American city.

Let’s just back up a bit and explain why the city is war torn.

In 2007, a large wake of natural disasters preceded a large demonic invasion. This lead to the slow extinction of humanity up until the games setting in 2013, where the world is only now on the brink of collapse. This is where we join up with Alicia.

I’m going to spoil the rest of the story as there is very little that actually happens other than just running to the end and fighting the final boss.


As you play through the game you meet up with other characters who join you on your journey to defeat “OMEGA”, a demon that is extremely powerful and immune to both magic and gunfire. Throughout this journey Maxwell, one of the characters that journeys with you, gives you a journal fragment that reveals back in 2007 some archaeologist lost his daughter in a plane crash and tried using some black magic to revive her. Through this, he ended up opening portals into hell itself, allowing the demons to enter.

You enter into one of these portals near the end of the game to discover that (shocker) the archaeologist is alive. He then gives you the remaining journal fragments and you find out that (shocker 2: Electric Boogaloo) YOU are his daughter. You’re only alive and able to wield magic because of the ritual he performed.

After this heartfelt moment, you have to kill your father to close this portal. After doing so you are thrown into a battle with OMEGA where you and Maxwell team up, and using your combined strength, take down the demon that moments ago you were told was immune to your attacks. Maxwell tries to crush on Alicia, but she’s having none of it as “The war of us fighting back is just beginning”.

Gameplay

There’s not much to say on the gameplay. It’s a boring corridor shooter with some spectacle and magical powers. The large spectacle fights are quite enjoyable, if only the camera would let me control it for 2 seconds. It’s a very clunky thing to control, almost on par with Mario 64 camera controls.

The shooting is very bland and does very little to keep it interesting. I hope you like seeing half decomposed zombies in combat armour, because that’s 90% of what you’ll be shouting Pew Pew at. You have infinite ammo, you just need to do a reload animation every now and then. You have 3 modes that you can unlock for your Gun Staff: Automatic Rifle, Sniper Rifle, and Minigun. The automatic rifle is just your standard gun. The sniper rifle is clunky to aim down it’s scope and not useful unless you see an enemy in the very poor draw distance look at you funny. The minigun is basically just an upgrade to your auto rifle. It serves no real purpose than when you see a large clump of enemies and are just tired.

The magic in this game is very limited. You have 3 powers: Ancient wall, Willpower, and Lightning. I barely used the magic in this game. Ancient wall just creates a wall infront of you. Not chest high like other competent shooters, but full body just so it can get in your way. Willpower is just a force push and is only useful during parts of the game where debris is blocking your path. Lighting takes so long to cast that it is near useless unless you like seeing the same 20 second animation play out each encounter. It is limited in it’s use, however. There is a mana bar that depletes and slowly recharges, but is is mainly just something for you to look at in the bland environments. Speaking of which…

Visuals

Even for 2006 this games visuals were bland. There doesn’t appear to have been anything other than an up-res for the PC release. Even in the PC release, there are still very obvious hold overs that reveal how much of a rushed port this was. The magic wheel, whether playing with a controller plugged in or on the mouse and keyboard, still shows the old XBOX controller buttons.

The city environment reuses assets like it’s Game Jam after a Unity Store sale. There’s very flat textures used all around. I think I saw the same house at least 4 times during the first corridor. You can easily see the darkness at the end of the world right at the start. The levels are overly large and enemies are recycled over and over. They are placed in small clumps so far apart that there is barely any challenge or anything good to look at.

The spectacle of large fights was diminished somewhat by the fact that it puts the bosses into such boring environments it’s an eyesore to stare at what is just a demon with a minigun built into it.

The “graphics” options you get at the start of the game are so limited you’d think you’re playing a PC game from 2001. You have a frame rate limiter, shadows, resolution, and anti-aliasing. You also can’t change these in game, you need to quit the game if you want to edit any of these settings.

Audio

The music in this game is probably the best thing about it. The rock music can be a little much during the really boring fights, but it fits the theme and tone the game is going for. There are sombre, orchestral pieces as well as the hard rock.

The enemies sound like zombies, demons like demons. I do with the gun sounds were a little punchier; the minigun felt like just the auto rifle played faster.

The voice acting can be a little stilted, but the cast did the best with what they were given.

Overall

Overall, this game isn’t great. The story is weak and the twists were not twists at all if you have been paying even the tiniest bit of attention, in between the short naps you take trudging through the environments. The visuals are severely lacking and reuse of assess, even for a game in 2006, is rampant. The gameplay is so bad that I powered through the game just so I could go see Infinity War and play the new God of War, both way better uses of your money and time.

If you think you have any interest in this game at all, wait for it to go on sale on Steam.

Grant is The Third Overkill’s The Walking Dead Playable Character

Starbreeze, Skybound Entertainment, and 505 Games revealed the third of Overkill’s The Walking Dead playable character via a brand new trailer. Grant joins the previously announced characters Aidan and Maya. The fourth and final playable character is expected to be revealed soon.

Grant is described as a steely outdoorsman who has spent years in the countryside. He’s a crack shot with a scoped rifle and has the skills to survive the harshest environments. He’s now returned to Washington D.C. to find his lost family.

Overkill’s The Walking Dead is a co-op FPS from the developers of the PayDay franchise. The game is set to launch on PlayStation 4, Xbox One, and Windows in Fall 2018 (Spring 2018 in the Southern Hemisphere).

https://youtu.be/yNcD025QR20

Monster Hunter Generations Ultimate comes to Nintendo Switch!

Monster Hunter Generations Ultimate comes to Nintendo Switch!

11th May 2018 –  The highly anticipated Monster Hunter Generations Ultimate, the follow up to Monster Hunter Generations, marks the series debut on Nintendo Switch as an exclusive when it launches on August 28th, 2018 for digital and physical retail purchase. For the first time, gamers have the flexibility to play both local wireless and online multiplayer with up to three other hunters whether playing at home on the big screen or on the go in handheld or table top mode. A brand new trailer for the title is available now from the press site here.

Hunters can face off against the series largest roster of unique monsters in this nostalgic look back at the series beginnings and evolutions. Take on the role of a brave hunter on an adrenaline fuelled adventure challenging larger than life beasts. Completing quests will yield valuable resources for crafting countless distinct weapons and equipment fashioned after players’ defeated foes. Along their journey, hunters must defend each of the game’s four villages from major threats known as the Fated Four, plus an even more dangerous new Elder Dragon.

Monster Hunter Generations Ultimate features a blend of classic gameplay and unique new twists, brand new explorable areas and monsters, plus returning fan-favourites like the lightning fast Zinogre and the stealthy long-tailed Nargacuga. This release introduces a new quest level called “G” rank that features even more formidable versions of familiar foes, truly testing experienced hunters’ battle tactics now with different moves and abilities never before seen in the wild!

For newcomers to the series, the gameplay features ton of powerful super moves called Hunter Arts that can be executed with a quick tap on the touch screen. Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks, and Alchemy Style, a support style that grants the ability to creating useful items on the fly during combat. Hunters are encouraged to explore and customise the experience between quests to find the most personalised playstyle.

Players of the original Monster Hunter Generations can transfer save data from the previous title to continue their journey in Monster Hunter Generations Ultimate.

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About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Immortal Redneck Lives Again Today on Nintendo Switch™

Immortal Redneck Lives Again Today on Nintendo Switch™

MADRID, SPAIN – May 11, 2018 – Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements from developer Crema, is available now on Nintendo Switch with new gyro aiming controls.

After dying in a dune buggy wreck in the sands of Egypt, a Redneck resurrects as a mummy hellbent on finding out who wrapped him up. His quest for revenge and answers leads him to three constantly shifting pyramids full of monsters once thought of as legends. With a wild mix of weaponry, blessings from ancient gods, and good-’ol-fashioned FPS skills, the Redneck may just be able to find what he seeks.

These procedurally-generated pyramids serve as proving grounds that test players’ proficiency at old-school FPS techniques like circle-strafing and bunny-hopping. The Redneck is better at dodging bullets than taking them, so fast, evasive play is as important as a quick trigger finger. Zip around vibrant hand-crafted rooms with a graphical style inspired by classic Nintendo games while gunning down malicious monsters who want a tasty, country-fried Redneck for a snack.

More than 50 weapons of the conventional, futuristic, and mystical varieties means there’s always something fun in the Redneck’s future. 100 game-changing scrolls significantly alter playthroughs, but watch out when picking them up. Scrolls range from helpful (more weapon damage!) to harmful (lose current weapon) to just plain bizarre (lower gravity, anyone?).

Dying isn’t the end in Immortal Redneck. Though the pyramids’ layouts change, money gained while inside buys permanent stat upgrades, level modifiers, and new player classes called favors of the gods. These favors each have their own active and passive abilities so everyone can earn something that suits them.

“We’ve been dying (and resurrecting again and again…) to bring Immortal Redneck to the Switch,” said Guillermo Andrades, Co-Founder, Crema. “We know players want more shooters on the system, and we think ours will make them very happy.”

Immortal Redneck is now available on Nintendo Switch in English, French, German, Spanish, Portuguese, Russian, Japanese, Simplified Chinese, Polish, and Korean for $19.99 USD / €19.99 / £17.99. Crema’s first-person shooter is also available on Steam, the PlayStation Network, and Xbox Live.

For more information, please explore Immortal Redneck‘s official site, Twitter, and Facebook.

About Crema

Crema is a Madrid-based Spanish indie developer. After Guillermo Andrades’s original soundboard app Instant Buttons found success in the form of 20 million downloads, the team left their jobs and began making games full-time. Crema wants to keep surviving, pulling in young talent in Spain, and to continue making the games they want to make.

To learn more about Crema please visit their official website

ONE PIECE PIRATE WARRIORS 3 DELUXE EDITION NOW AVAILABLE FOR THE NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

ONE PIECE PIRATE WARRIORS 3 DELUXE EDITION NOW AVAILABLE FOR THE NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

Find Adventure On-the-Go with Luffy and Friends!

SANTA CLARA, Calif., (May 10, 2018) – Leading anime video game developer and publisher BANDAI NAMCO Entertainment America Inc. today launched ONE PIECE Pirate Warriors 3 Deluxe Edition digitally on the Nintendo eShop for Nintendo Switch™. Nintendo Switch players will be able to experience the swashbuckling ONE PIECE storyline from the series’ beginning through the Paramount War arc, at home or on-the-go, through the unique capabilities of the Nintendo Switch. ONE PIECE Pirate Warriors 3 Deluxe Edition includes over 40 pieces of DLC, including challenging missions and zany costumes. The game will also feature a local two-player co-op mode, perfect for taking a friend on the ultimate high seas adventure!

ONE PIECE Pirate Warriors 3 Deluxe Edition brings together all the sights and sounds of the ONE PIECE franchise and mixes it unmistakable kinetic battles against innumerable odds. More than 30 playable characters means the biggest problem for fans is figuring out who to choose! ONE PIECE Pirate Warriors 3 Deluxe Edition implements the Kizuna Rush feature, which summons another character into battle to perform a combo attack. Up to four characters can be summoned into the player’s Crew and create more powerful attacks.

ONE PIECE Pirate Warriors 3 Deluxe Edition is rated “T” for Teen and has a MSRP of $39.99. For information on additional titles from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

ADULT SWIM GAMES REVEALS AUG. 14 RELEASE DATE FOR WHITE RABBIT’S ACTION RPG DEATH’S GAMBIT WITH NEW GAMEPLAY TRAILER

ADULT SWIM GAMES REVEALS AUG. 14 RELEASE DATE FOR WHITE RABBIT’S ACTION RPG DEATH’S GAMBIT WITH NEW GAMEPLAY TRAILER

Battle Immortals as an Agent of Death This Summer on PlayStation®4 and Windows PC

ATLANTAMay 10, 2018 – Adult Swim Games has announced with a new cinematic gameplay trailer that it will launch independent developer White Rabbit’s brutal, side-scrolling, monster-slaying action RPG Death’s Gambit on Aug. 14, 2018, for the PlayStation®4 computer entertainment system and Windows PC.

Death’s Gambit raises you from the dead to serve as an agent of Death in a highly stylized, gothic world of beasts, knights, horrors, undying guardians and more. Defeat gruesome enemies and legendary bosses with an arsenal of uniquely powerful weapons and abilities in wickedly challenging battles that demand creative thinking, strategy and precise skills. Scale towering buildings and giant beasts alike with a trusty grappling hook to reach the farthest limits of the realm, and get ready to die – a lot.

Explore Siradon, a vast, unforgiving land of dark forests, medieval ruins, frozen wastes and more, each filled with treasures, secrets and twisted characters that may help or hinder your journey. Death’s Gambit delivers a non-linear adventure; discover multiples routes between areas, gaining access to new surprises with every challenge overcome.

Players can preorder Death’s Gambit now for PC via Steam for $19.99 to get the “Chosen of Death Pack” DLC, which includes an exclusive shield and scythe plus a special skin for your steed.

For more information, visit www.DeathsGambit.com.

About Adult Swim Games

Adult Swim Games oversees the production, publishing and marketing of original games created by independent developers from around the world. With more than 200 games across PC, mobile, web, console and VR, Adult Swim Games’ unique offerings have received numerous industry accolades — including five #1 rankings in the App Store and a finalist for the Seumas McNally Grand Prize at IGF. Popular titles include Robot Unicorn Attack, Pocket Mortys, and Duck Game.

About White Rabbit

White Rabbit is an independent game studio based in Los Angeles, California. It was founded by Jean Canellas and Alex Kubodera after graduating from USC’s Interactive Media program. Their vision for Death’s Gambit was made possible thanks to a partnership with Adult Swim. Death’s Gambit is their first commercial debut and promises to capture the hearts of fans across the world!

Connect With Adult Swim

Website: www.adultswim.com
Facebook: http://www.facebook.com/adultswim
Twitter: http://twitter.com/adultswim
Adult Swim app available for iOS and Android platforms.
Steam Preorders: https://store.steampowered.com/app/356650/Deaths_Gambit

‘OVERKILL’s The Walking Dead’ Reveals Next Playable Hero: Grant

Starbreeze, Skybound Entertainment and 505 Games have released the latest cinematic character trailer for OVERKILL’s The Walking Dead, this time revealing Grant, the third playable hero from developer OVERKILL – A Starbreeze Studio’s upcoming co-op FPS. Of all the survivors we’ve met so far, Grant may be the best prepared for the apocalypse – a steely outdoorsman who left city life behind to live out his golden years in the wilderness with his trusty scoped rifle. But as we find him back in Washington, D.C., searching for his lost family, it’s clear that while the world may have changed, the hunt is the same.

Inspired by the gruesome action of Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player cooperative multiplayer shooter in which players band together on a variety of missions and raids to find survivors, secure supplies and stay alive in a world where both the living and dead are a threat. Use stealth tactics to evade enemies quietly, or dismember walkers limb from limb with brute force and firepower. Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories, including the heavy-hitting Aidan and Maya, the surgeon turned survivor.

OVERKILL’s The Walking Dead is expected to launch this fall on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more information, visit https://www.overkillsthewalkingdead.com, and follow the game on Facebook, Twitter, YouTube and Instagram.

DIGITAL EXTREMES DOUBLES DOWN WITH NEW WARFRAME AND NEW GAME MODE ON PS4 AND XBOX ONE

DIGITAL EXTREMES DOUBLES DOWN WITH NEW WARFRAME AND NEW GAME MODE ON PS4 AND XBOX ONE

Available Today on Consoles, the 35th Warframe Will Emerge in Warframe’s New Co-op Survival Mode

LONDON, ON – May 10, 2018 – Independent Canadian developer and publisher Digital Extremes is issuing in spring today with Beasts of the Sanctuary, available today for PlayStation®4 and Xbox One. Highlighted by the multifaceted Khora, the first new Warframe of 2018, and Sanctuary Onslaught, a totally new team-based, survival-style mode, Beasts of the Sanctuary challenges players to find the perfect balance of speed, shooting and style, all for free. Jump into the fray now to participate in the time-limited Plague Star Event, starting today, May 10 and ending Tuesday, May 22nd.

The stylistically armor-clad Khora offers a versatile combination of offensive and defensive capabilities starting with a metallic whip that strikes from a distance and follows up with a metallic Kavat (cat pet) that quickly engulfs enemies in a whirlwind of pain. The new Sanctuary Onslaught mode, where Khora can be found, enables solo players, or a squad of up to four, to quickly dash through timed portals while blasting waves of increasingly powerful enemies. Both Khora and Sanctuary Onslaught together offer fresh new ways for Tenno to harness Warframe’s cooperative chaos, and both are free with the Beasts of the Sanctuary.

Khora’s Abilities include:

  • Whipclaw: Send enemies reeling with a deafening whipcrack.
  • Ensnare: Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.
  • Venari: Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.
  • Strangledome: Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

Sanctuary Onslaught challenges players to work together to survive endless waves of Warframe enemies standing in their way of escaping through the next portal. Players must quickly slay enemies en masse while proceeding through uniquely crafted environments to random portals — and then do it all again, all against the clock!

Would you like to join into the Warframe community? Head to our forums to start a conversation. Check our official website at www.warframe.com and download Warframe for free on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 38 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.

Uncover the truth as Lake Ridden launches today

Uncover the truth as Lake Ridden launches today

The narrative-driven puzzle game is now available on Windows PC

Malmö, Sweden May 10, 2018 – Swedish developer Midnight Hub is proud to announce that Lake Ridden is now available on Windows PC via Steam, GOG.com and Humble Store. This story-driven adventure blends exploration and environmental puzzle-solving as you seek to uncover the truth behind your sister’s disappearance.

The warm summer is giving way to the first signs of autumn. You are Marie, a 13-year-old girl who, reluctantly, decides to join her younger sister and her friends for one last camping weekend in the wilderness.

What begins as the perfect way to say goodbye to the summer quickly takes an unexpected turn after an argument with your sister ends with her running off into the forest. While searching for her, you stumble upon an old forgotten estate…

Through narrative-driven, first-person gameplay, you must find clues, solve puzzles, discover secrets and interact with mysterious residents in order to find your sister and escape Lake Ridden.

The culmination of two years of hard work, Sara Casen, CEO and Producer at Midnight Hub, said, “It feels absolutely amazing to finally be able to share Lake Ridden with you! I’m so proud of what our small team of five have managed to create. I can’t wait to see people play Lake Ridden and have fun with it!”

For more information on Midnight Hub, visit https://www.midnighthub.com.

Features of Lake Ridden

  • Experience a rich narrative in a beautiful, atmospheric setting.
  • Uncover an old estate filled with mysteries, explore a stunning forest and experience a thrilling time-bending adventure.
  • Solve tricky puzzles and look for clues as you investigate your sister’s disappearance.

Platforms: Windows PC via Steam, GOG.com and Humble Store
Release date: May 10, 2018
Price: $19.99

ABOUT MIDNIGHT HUB

Midnight Hub was formed in 2015, by Johan Bernhardsson, Erik Nilsson and Sara Casén. Before forming Midnight Hub, the founders worked at game companies such as Mojang, Paradox and Massive. The studio is currently a crew of five, and, together with various skilled collaborators, celebrating the release of the mystery game Lake Ridden.

Critically Acclaimed Sci-Fi Noir The Fall Out Now on Nintendo Switch via the eShop

Critically Acclaimed Sci-Fi Noir The Fall Out Now on Nintendo Switch via the eShop

Step into the mind of ARID in the first installment of the gripping sci-fi series

May 10th, 2018 – Vancouver, Canada – Independent developer Over The Moon today announced that its award-winning sci-fi adventure, The Fall, is now available on the Nintendo Switch via the eShop. In The Fall, players take on the role of ARID (Armoured Robotics Interface Device), the artificial intelligence within a high-tech combat suit, whose human pilot has been rendered unconscious. It’s up to players to take control of the suit and drag his lifeless body towards help through the game’s brooding, atmospheric environments. Seamlessly integrating its narrative and interactive components, The Fall combines expansive Metroidvania-esque exploration with classic adventure-game puzzle solving. The Fall deftly sets the scene for its recent sequel, The Fall Part 2: Unbound, telling its own pulse-quickening and thought-provoking story in the process.

“We’ve had a lot of requests to bring The Fall to the Nintendo Switch; it’s a great fit for the system,” said Creative Director and Over the Moon Founder John Warner. “The Fall lays the thematic and interactive foundations for The Fall Part 2: Unbound. I can’t wait for players to dive in and gain some more insight into the world and ideas underpinning the series.”

The Fall was awarded Best Story by Giant Bomb in 2014 and has garnered further praise from critics since its initial launch. Destructoid described it as “a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings.” Hardcore Gamer said, “The Fall pushes itself when it comes to providing a story worth sticking around for, but its excellent puzzle design and captivating setting is what’ll keep you anticipating the next installment.”

The Nintendo Switch edition of The Fall runs at a resolution of 1080p at 60fps when docked and 720p at 60fps when in handheld or tabletop mode and includes a series of lighting and rendering improvements, as well as control, gameplay, and UX enhancements carried over from its sequel, The Fall Part 2: Unbound.

The Fall will be available for £7.99/$9.99/€8.99 on Nintendo Switch and a 30% discount will be available during the first 14 days on sale on the Nintendo eShop. To celebrate the release of The Fall on Nintendo Switch, The Fall and The Fall Part 2: Unbound are also discounted by 30% on every platform – Steam (PC, Mac, Linux), Xbox One, PlayStation 4 and Nintendo Switch!

The Fall is available now on PC, Mac, Linux, PS4, Wii U, Nintendo Switch and Xbox One. The Fall Part 2: Unbound, the sequel to The Fall, is also now available now on PC, Mac, Linux, PS4, Xbox One and Nintendo Switch.

About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story 2014 from Giant Bomb. The Fall Part 2: Unbound was released in February 2018 on PC, Mac, Linux, PS4, Xbox One and Nintendo Switch securing further acclaim for the sci-fi series.