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Sleep Tight Creeps to Nintendo Switch™ in Europe and Australia this January

Sleep Tight Creeps to Nintendo Switch™ in Europe and Australia this January

LOS ANGELES – 9 Jan., 2019 – Sleep Tight, the twin-stick, base-building shooter wrapped in blankets of nostalgia, will haunt the European and Australian Nintendo Switch™ eShops 24 Jan. 2019.

Created by We Are Fuzzy, a team of Hollywood film artists and AAA veterans, the development team features VFX artist Maxx Burman (Far Cry, Titanfall 2, Game of Thrones, Sea of Thieves), Disney character artist Dylan Ekren (Big Hero 6, Wreck It Ralph, Zootopia), and Ubisoft designer Oscar Mar (Far Cry 3, Splinter Cell: Conviction, Rainbow Six Siege).

https://www.youtube.com/watch?v=WGKvRp9IZb8&feature=youtu.be

Revisit a shared childhood experience of constructing elaborate pillow forts during the day, but use them to defend kids’ bedroom after dark from the things that go bump in the night. With an arsenal of toy weaponry that spans everything from dart guns to water balloons, fight off the monsters until dawn to purchase new gear and upgrades to survive the nights to come.

Making it to morning may seem simple at first, but each new level brings a step up in difficulty. This encourages players to get creative and explore a range of strategies to achieve new high scores and unlock more characters, all of which come with their own distinctive play styles.

“Sleep Tight is rooted in a common childhood experience and we’ve seen it strike a nostalgic chord with players,” said Maxx Burman, creative director, We Are Fuzzy. “We are happy to share that feeling with the amazing Switch community in Europe.”

Sleep Tight is currently available worldwide on Windows PC via Steam for €12.99 / $19.99 AUD and will be available on the Nintendo Switch™ eShop for £11.54.

To learn more about Sleep Tight, please explore the game’s official website.

About We Are Fuzzy

We Are Fuzzy, founded by Maxx Burman and Banks Boutté in 2017, vaunts a veteran team of Hollywood artists and AAA game designers with experience on AMC’s The Walking Dead, films such as Iron Man 3 and Godzilla, andvideo games including Far Cry 5 and Dark Souls 2.

About Maxx Burman

Maxx Burman is a VFX Artist/Art Director who’s worked in film and games for nearly 10 years. His credits include: Iron Man 3, Godzilla, Pirates of the Caribbean, Call of Duty, Destiny, and more. Sleep Tight is his first step into indie game development and he’s determined to create the best experience of pure fun, and a reminder of what it was like to play make believe.

You can learn more here.

YOSHI’S CRAFTED WORLD FOR NINTENDO SWITCH AND KIRBY’S EXTRA EPIC YARN FOR NINTENDO 3DS BOTH LAUNCH IN MARCH 2019

YOSHI’S CRAFTED WORLD FOR NINTENDO SWITCH AND KIRBY’S EXTRA EPIC YARN FOR NINTENDO 3DS BOTH LAUNCH IN MARCH 2019

Both games feature handcrafted style, beloved Nintendo characters and platforming gameplay which can be enjoyed by players of all ages.


9th January, 2019 – New handcrafted Yoshi and Kirby games are launching in March 2019. Yoshi’s Crafted World, a brand-new adventure and the first game starring Yoshi for Nintendo Switch, launches exclusively for the console on 29th March 2019. Kirby’s Extra Epic Yarn launches for the Nintendo 3DS family of systems on 9th March 2019.

In Yoshi’s Crafted World players take control of a Yoshi exploring a big world crafted from household items like boxes and paper cups, navigating each themed stage to solve puzzles and find hidden treasures. On the flip side, stages can be played backwards, providing new perspectives to explore and the challenge to find Poochy-Pups that are hiding around the course. Players can even join up with a friend to play through the game in two-player co-op.

In Kirby’s Extra Epic Yarn, an enhanced version of the acclaimed Kirby’s Epic Yarn that was originally released for the Wii system, Kirby is transported into a world made of cloth and yarn to unravel enemies, unzip secret passageways and transform into powerful vehicles. Every stage in the original Wii version is stitched in, but this Nintendo 3DS version has some new features, like new Ravel Abilities that power up Kirby in fun ways, new mini-games featuring familiar faces King Dedede and Meta Knight, new furniture to personalise and decorate Kirby’s Pad, and a new Devilish mode that adds an extra layer of challenge to each stage.

Some of the Ravel Abilities include a giant yarn ball used to attack enemies, a wire sword that can slice through anything and the Nylon ability, which can generate wind for jumping higher and collecting beads.

The creative, colourful and visually stunning game also features new amiibo functionality* for compatible Kirby series amiibo figures** that gives Kirby wearable hats and abilities based on the figure used.

Fans of Yoshi and Kirby have a lot to look forward to in March, as Yoshi’s Crafted World launches exclusively for Nintendo Switch on 29th March 2019, and Kirby’s Extra Epic Yarn launches for the Nintendo 3DS family of systems on 9th March 2019.

Notes to Editors:

*amiibo sold separately.

**Those with a New Nintendo 3DS, New Nintendo 3DS XL or New Nintendo 2DS XL can touch the amiibo directly to their system, whereas those with a Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS require the Nintendo 3DS NFC Reader/Writer accessory (sold separately).


Additional Links:

Nintendo Australia website: http://www.nintendo.com.au/  

Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ

Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ

Nintendo AU on YouTube: http://www.youtube.com/nintendoau

MechWarrior 5: Mercenaries Community Edition Pre-Order Editions Now Available For a Limited Time

MechWarrior 5: Mercenaries Community Edition Pre-Order Editions Now Available For a Limited Time

Fans eager to jump into the first single-player MechWarrior game in 20 years can now pre-order special Community Editions direct from Piranha Games and nab a metric ton of perks

VANCOUVER – January 8, 2018 – Piranha Games announced today a special, limited-time offer for the upcoming and highly anticipated MechWarrior 5: Mercenaries (https://mw5mercs.com), the first single-player MechWarrior title in more than 20 years launching on PC September 10th, 2019. Fans looking to grab an advanced pre-order will have three different Community Edition tiers to choose from, each offering a variety of perks for the upcoming MechWarrior 5: Mercenaries and massive bonuses for the existing, multiplayer-focused MechWarrior Online (https://mwomercs.com).

MechWarrior 5: Mercenaries Community Edition Pre-Order Page: https://mw5mercs.com

Get a glimpse of epic, ‘Mech-smashing, laser-fueled combat here:

Community Pre-Order tiers:

MechWarrior 5: Mercenaries Standard Community Edition ($49.99)

  • MechWarrior 5: Mercenaries Content:
    • One digital copy of MechWarrior 5: Mercenaries
    • Digital Game Manual
    • ‘Instant Action’ Closed Beta Access with Co-Op support (estimated availability early August 2019)
    • Digital Soundtrack
    • Access to the Official MechWarrior 5: Mercenaries Discord Server
    • Access to Bi-Monthly AMAs
    • Early Access to the MechWarrior 5: Mercenaries Mod Maker Discord Channel
  • Bonus MechWarrior Online Content:
    • Marauder II Assault ‘Mech Standard Edition Pre-Order ($20 USD value)
    • 12,000 MC ($49.99 USD value)
      • Original MechWarrior Online Founder accounts get double the amount of MC
    • 30 days Active Premium Time ($12 USD value)
    • 72,800 GXP & 4.1 Million C-Bills (enough to cover 91 skill points)
    • MW5-themed Title, Badge, Decal, Cockpit standing Item, Warhorn item, Hanging Cockpit Item

MechWarrior 5: Mercenaries Collector’s Community Edition ($79.99)

Includes All Standard Community Edition Items (with changes to amounts in currency, etc. below)

  • MechWarrior 5: Mercenaries Content:
    • Exclusive MechWarrior 5: Mercenaries “Chloe’s Cavaliers” Legendary Pattern
    • MechWarrior 5: Mercenaries Desktop Pack
  • Bonus MechWarrior Online Content:
    • Marauder II Assault ‘Mech Collector’s Edition Pre-Order ($40 USD value)
    • 20,000 MC ($79.99 USD value)
      • Original MechWarrior Online Founder accounts get double the amount of MC
    • 60 days Active Premium Time ($24.00 USD value)
    • 145,600 GXP & 8.2 Million C-Bills (enough to convert 182 skill points)
    • 2 MW5-themed Titles, Badges, Decals and 3 Cockpit Standing Items, Warhorn items and Hanging Cockpit Items

MechWarrior 5: Mercenaries Collector’s Community Edition ($119.99)

Includes All Standard & Collector’s Community Edition Items (with changes to amounts in currency, etc. below)

  • MechWarrior 5: Mercenaries Content:
    • Exclusive MechWarrior 5: Mercenaries “Interstellar Expeditions” Legendary Pattern
    • Digital Technical BattleMech Manual
  • Bonus MechWarrior Online Content:
    • Marauder II Assault ‘Mech Ultimate Edition Pre-Order ($70 USD value)
    • 30,000 MC ($119.99 USD value)
      • Original MechWarrior Online Founder accounts get double the amount of MC
    • 90 days Active Premium Time ($36 USD value)
    • 291,200 GXP & 16.4 Million C-Bills (enough to convert 364 skill points)
    • 3 MW5-themed Titles, Badges, Decals and 9 Cockpit Standing Items, Warhorn items and Hanging Cockpit Items

MechWarrior 5: Mercenaries is modeled after the gameplay style from MechWarrior 2: Mercenaries, granting players the freedom to run their campaigns how they choose. In MechWarrior 5: Mercenaries, pilots will build, manage, and guide their own mercenary unit through a multi-year campaign during the sprawling Third and Fourth Succession Wars.

Whether braving missions alone, alongside AI-controlled pilots, or with the help of up to three friends via co-op play, pilots will face complicated situations with no perfect solution as they choose which contracts to accept, where in the galaxy to direct their attention, and how to balance repairs or upgrades with maintaining their unit’s precious resources.

To keep all systems nominal, stay current on all things MechWarrior by visiting the MechWarrior 5: Mercenaries (https://mw5mercs.com) and MechWarrior Online (https://mwomercs.com) websites, follow MechWarrior 5: Mercenaries on Twitter @MW5Mercs (https://twitter.com/MW5Mercs), Piranha Games @PiranhaGames (https://twitter.com/piranhagames), and MechWarrior Online @MechWarriorF2P (https://twitter.com/Mechwarriorf2p).

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Neon-Soaked Arena Brawler Hyper Jam Dashes Onto PS4, Xbox One, PC 12 Feb.

Neon-Soaked Arena Brawler Hyper Jam Dashes Onto PS4, Xbox One, PC 12 Feb.

MELBOURNE, VICTORIA – 8 Jan, 2019 – Hyper Jam, the neon-soaked arena brawler from Bit Dragon, is delivering a one-two-three punch with a PlayStation 4, Xbox One, and Steam release on 12 Feb, 2019.

Challenge friends and strangers to furious local or online multiplayer matches for up to four players, trading blows on vibrant ‘80s-inspired arenas using a suite of deadly weapons ranging from katanas to rocket launchers, while upgrading yourself with a variety of game-changing perks that are drafted between rounds.

In battle, players will use their combat prowess and situational awareness to strike other players and make use of environmental hazards like speeding trains in a Neo-Tokyo subway or the treacherous rooftop ledges of a sun-drenched Miami hotel. But emerging victorious isn’t as simple as racking up kills, as winners will need to reach the score limit and survive a full round to triumph

Take on players from all over the world with cross-platform play that allows the PC community to throw down with challengers playing on consoles in online free-for-all death-match games.

Prepare for the battles to come by selecting from a range of persistent perks that provide new abilities. A scoreboard at the end of each round determines the order of the perk draft – whoever is coming last gets the first pick of perks and the winner takes whatever’s left. While everyone begins at a level playing field, fighters will enhance their skills the longer matches draw on, stacking and combining powers to create wholly distinct builds. For example, a player with the Pyrogenesis and Vampirism perks can set others ablaze and recover health from the burn wounds.

Hyper Jam is an explosive arena brawler that combines the precision and satisfying feeling of traditional competitive fighting games with a gritty and splashy neon ‘80s aesthetic,” said Roman Maksymyschyn, Director, Bit Dragon. “Our team has had an absolute blast developing and playtesting this game, and we’re just about ready to share it with the world. Look out for it soon!”

Backed by a killer synthwave soundtrack featuring Carpenter Brut, Dance With the Dead, and other fan favorites, Hyper Jam keeps hearts racing with great music and intense skill-based gameplay influenced by competitive fighting games.

Hyper Jam will be available in English, French, German, Italian, and Spanish for 14.99 USD / 22.45 AUD / 14.99 EUR on Xbox One, 14.99 USD on PlayStation 4 and 12.99 USD / 18.50 AUD / 10.79 EUR on Steam.

To learn more, visit Hyper Jam’s website, follow the game on Twitter, Instagram, and like it on Facebook. AS

About Bit Dragon

Bit Dragon is a small indie studio based in Melbourne, Australia. The group of talented young developers are dedicated to crafting unforgettable and highly-polished multiplayer experiences and look forward to releasing their first title to the world in 2019.

OlliOlli: Switch Stance Brings the Legendary Skate Series to Nintendo Switch™ on Feb. 14

OlliOlli: Switch Stance Brings the Legendary Skate Series to Nintendo Switch on Feb. 14

AMSTERDAM and LONDON  Jan. 8, 2019 It’s been a while since genre-defining skate-em-up OlliOlli first tickled the thumbs of trick-hungry gamers. After multiple successful releases on various platforms, board lords Roll7 and sprained-ankle amateurs Good Shepherd Entertainment are here to announce the forthcoming launch of OlliOlli: Switch Stance on Nintendo Switch™ on Feb. 14, 2019.

With an almost embarrassing 75 awards and nominations under its belt, including BAFTA Best Sports Title 2015, the franchise is pulling out all the stops for its Nintendo Switch debut. OlliOlli: Switch Stance includes not only OlliOlli but also OlliOlli2: Welcome to Olliwood, living up to the maxim that more is always more.

Nintendo eShop: https://www.nintendo.com/games/detail/olliolli-switch-stance-switch

OlliOlli’s 2D side-scrolling world, straightforward controls and rapid-fire gameplay have found perhaps their greatest home yet on Nintendo Switch. OlliOlli: Switch Stance combines addictive die-and-retry gameplay with hundreds of air-defying tricks and grinds, cunningly crafted levels and challenges, plus fan favorites like Spots Mode, Daily Grind and an unlockable RAD Mode. Take command of the Joy-Con, land those sweet tricks, and bathe your ears in a soundtrack of exquisite electronic head music.

If for some bizarre reason (alien abduction, prolonged coma, meat sweats, etc.) you’ve never played an OlliOlli game, OlliOlli: Switch Stanceis your chance to right that wrong. It’s also the perfect Valentine’s Day gift for your partner who wish they’d learned to skate when they were kids but now realize it’s far too late. Rub it in.

For instructions on how to land the perfect ollie, hit up @Roll_7 on Twitter. For ankle bandage stockists in your area, try @GoodShepherdEnt.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking ​risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

Resident Evil 2 Demo Confirmed For January 11

After being leaked late last year Capcom has made it official, there will be a unique style demo for Resident Evil 2. Today the company announced that they will be releasing a limited time “1-Shot Demo” that will be released on January 11th for the PlayStation 4, Xbox One, and PC with the download only being available until January 31st.

As one would guess thanks to the name, players will have a chance to take on the horrors and puzzles of Raccoon City for thirty minutes with death or completion of the objective still allowing players to restart the demo as long as they still have time left. Once you complete the thirty minute playtime a new cinematic trailer for Resident Evil 2 will be released but this does mark the last time the player will actually be able to play the demo since any time after that only the trailer will play, making it a true one and done demo.

You can check out a trailer for the demo below and keep an eye out for the game itself when it is released on January 25th for the aforementioned consoles.

The Princess Guide Trailer Focuses on Teaching System

Now that NIS America has nailed down a Western release date for The Princess Guide the company has continued to release trailers for the game with the latest one focusing on how players will be able to train the various Princesses through praising them and scolding them for their actions. This latest video focuses on showing off how the player’s actions can help guide the story and the destiny of the nation that the princess you choose rules over.

Check out the trailer for The Princess Guide below and keep an eye out for the game when it is released on the Nintendo Switch and PlayStation 4 on March 26th.

RollerCoaster Tycoon Adventures Review

RollerCoaster Tycoon Adventures

Developer: Atari
Publisher: Atari
Platform: Switch
Release Date: 13 December 2018
Price: $49.99 USD – Available Here

Overview

Nintendo Switch is a huge success and the hybrid console is also a great fit for strategy titles as the recent release from Sid Meier’s Civilization VI shows. There is another genre that was very popular in the 90’s and now found its way onto the Switch too. RollerCoaster Tycoon Adventures is a simulation game where you build and manage your own amusement park. In our review, we’ll tell you if this is worth a ride or should save the money.

Story

You create your own story with the amusement park of your dreams. Although there are some challenges in existing parks, the biggest part of the fun is to use your imagination and create something unique with the given tools. At the beginning we’re already given access to four different game modes starting with a tutorial, where you learn the basics of RollerCoaster Tycoon Adventures. After you’ve finished the first steps in your theme park you’ll move on to the Adventure, Scenario or Sandbox modes. While the Adventure mode provides you with a starting amount of cash and only a handful of attractions for your park – the Sandbox mode gives you infinite tools to create everything you wish.

Gameplay

Diving into the Adventure game mode, we start small with the goal to get rich. Of course, a bigger park allows us to create more rides and attract more visitors which results in more income for us. If we choose Scenarios then we have to master challenges with different difficulty levels. If you just want to play for fun or try something out, Sandbox mode is the definitely right option for you. The Nintendo Switch is a great fit for a game like RollerCoaster Tycoon Adventures, but you cannot overlook the fact that you’re dealing with a mobile game port. In this title of the series a lot of things are automated. If we want to fix a ride, then we need to build the necessary janitor building in the radius and the problem is gone automatically. There are no ways to evolve the workers from your park and specialize or train them in any way. Basically, the core gameplay is reduced on the research of new rides and keep your visitors satisfied.

The good thing is that there are no microtransactions involved, so you don’t have to wait hours until an attraction is ready for the visitors. Unfortunately, the technical side creates some annoying performance issues that disturb the gameplay experience, especially framerate issues when there are a lot of rides. While the mobile version was called RollerCoaster Tycoon Touch, the new version for Nintendo’s hybrid console also makes a great use of it’s touchscreen. You have the option to individually create the rollercoasters of your dreams by adjusting the length and heights with just a few movements on the display. This is also where it comes to the fun part of RollerCoaster Tycoon Adventures. It’s all about designing and decorating your park the way you’d like to. For the creation of your own rollercoaster you have access to a variety of styles, but a feature like terraforming is missing. How much fun would this be? Unfortunately, the more I played the game, more limits and restrictions were encountered while my imagination went wild, and I had all these crazy ideas.

Unfortunately, in the end there is a game that I both love and hate at the same time. It brings back so many memories and it allows me to get creative, but only to a certain point. There’s much more potential and I really hope they consider a completely new game of the series for Nintendo Switch. I know that the developers are working on updates and want to improve the experience on the Nintendo Switch, so it might be worth to wait for the upcoming changes and modifications. Let’s hope there will also be a difficulty for experts, as the 16 given scenarios don’t require a lot of building and management skills. We have a casual game here, but there are still all the old fans of the series out there! Don’t forget them!

Visuals & Audio

The soundtrack catches the atmosphere of an amusement park and is quite entertaining. For the visual aspect, later on I felt that everything looked very much the same. Again I got drawn back to the limitations, which RollerCoaster Tycoon Adventures gives me. I could also mention the terraforming feature again, which could make quite a difference here. Anyway, if you’re aware about the limited pool, I don’t think you’ll be bothered by the visuals.

Overall

I came with no expectations at all and can say that this is definitely not a bad game as I enjoyed my time with it. RollerCoaster Tycoon Adventures shows that these simulation games work on consoles too and if you’ve played the classics or have interest in this genre, I’d definitely recommend it. With the developers working on updates, you’ll definitely have a good time with it. Just keep your expectations a bit low and don’t forget that this specific title has it’s origin in a mobile game.

Capsule Computers review guidelines can be found here.

Metro Exodus Trailer Focuses on Story

A new trailer for Metro Exodus has been released by Deep Silver and 4A Games with the focus of this trailer being on the storyline for the game. Narrated by Anna, the Spartan Order’s top sniper and Artyom’s wife, the story trailer explores the hostile world of Metro Exodus that lies in wait for the crew of the Aurora as they flee the ruins of Moscow and embark on an epic year-long journey into the unknown. Artyom always believed that there was life beyond the Metro – now his hopes and dreams will be put to the ultimate test in the crucible of the Russian wastelands.

The trailer can be found below while the game itself is set to be released on February 15th for the Xbox One, PlayStation 4, and PC.

Dragon’s Dogma: Dark Arisen Switch Release Planned for April

Once again Dragon’s Dogma: Dark Arisen will be arriving on a new console as Capcom has announced plans to release the game on the Nintendo Switch. The title will be priced at $29.99 when it is released on April 23rd and will feature a number of the various improvements that were made to the game after it was released two years ago on the PlayStation 4 and Xbox One.

Players will still be able to use the Pawn system without needing an online subscription and, since the Switch is portable, this will also mark the first time that the game will be available on the go. Check out a trailer for this version of the game below.