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LIVE THE EPIC JOURNEY OF A LEGENDARY GREEK HERO IN ASSASSIN’S CREED® ODYSSEY

LIVE THE EPIC JOURNEY OF A LEGENDARY GREEK HERO IN ASSASSIN’S CREED® ODYSSEY

SYDNEY, AUSTRALIA — June 12, 2018 — Ubisoft has announced a new installment of the Assassin’s Creed® franchise, Assassin’s Creed® Odyssey. The game will be released worldwide on October 5, 2018, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. In addition, Assassin’s Creed® Odyssey has been enhanced with additional features for Xbox One X and PS4™Pro systems.

For the last three years, the team at Ubisoft Quebec* has been creating an exciting new chapter for the Assassin’s Creed® franchise. In Assassin’s Creed® Odyssey, the action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Playing as Alexios or Kassandra, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious lineage.

Assassin’s Creed® Odyssey is an ambitious action role-playing game that places choice at the centre of the experience. An all-new interactive dialogue system empowers players to forge their own path and impact the game’s world, characters and story to shape the future of Greece. Players will customise weapons and gear, master and equip new special abilities, and charge into massive battles between Sparta and Athens, pitting hundreds of soldiers against each other. The return of open-world naval combat allows players to seamlessly explore the open seas, customise their ship and recruit their own crew with unique perks. With the entire country of Greece to discover, from pristine beaches to vibrant cities, from the heights of snowy mountain peaks to the depths of the Aegean Sea, players will encounter Ancient Greece’s famous figures and myths as they live their own odyssey.

Additionally, Ubisoft announced the Digital Deluxe, Gold and Ultimate Editions** as well as the Physical Gold Edition of Assassin’s Creed Odyssey:

  • In the Digital Deluxe Edition, gamers will receive the base game and the Deluxe Pack containing gear packs, naval pack and XP and Drachma boosts.
  • The Physical Gold Edition will include the base game and the Season Pass.
  • The Digital Gold Edition will include the base game, Season Pass, and allow players to access the game three days early starting October 2nd.
  • The Digital Ultimate Edition will include the base game, the Season Pass and the deluxe Pack  and allows players to get the game up to 3-days early starting October 2nd***.

Fans who pre-order Assassin’s Creed® Odyssey will receive The Blind King, an additional mission in which a mysterious traveller proves to be much more than he appears once his past is revealed.

For more information on Assassin’s Creed®, please visit: assassinscreed.com

*Associate studios are Ubisoft Montreal, Ubisoft Singapore, Ubisoft Bucharest Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Kiev, Ubisoft Shanghai, Ubisoft Pune, with additional help from external partners Sperasoft and Technicolor.

**Final content and release dates subject to change. Some features may not be available at launch. Content may be available for purchase and/or as giveaway(s) separately at Ubisoft’s sole discretion at any time.

***See conditions at https://support.ubi.com/Faqs/000035561

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

UBISOFT PARTNERS WITH HITRECORD TO CO-CREATE IN-GAME ASSETS

UBISOFT PARTNERS WITH HITRECORD TO CO-CREATE IN-GAME ASSETS

Ubisoft Invites Artists to Participate in Making the Epic World of Beyond Good and Evil 2

SYDNEY, AUSTRALIA – June 12, 2018 – Ubisoft has announced a first-of-its-kind partnership with HITRECORD, the LA-based creative collaborative platform founded by Joseph Gordon-Levitt. Joseph Gordon-Levitt and Beyond Good and Evil 2 senior producer Guillaume Brunier appeared together on stage during Ubisoft’s E3 2018 Conference to invite artists of every type and skill to participate in the Space Monkey Program and collaborate on content such as poster designs, radio ads and original music that will appear in the game.

“Right from the start, we knew we wanted to involve our community in unprecedented ways,” said Michel Ancel, creative director of Beyond Good and Evil 2. “HITRECORD is the perfect partner to collaborate with to create this expansive world by bringing our passionate communities together and bring it to life.”

“It’s been great working with the folks over at Ubisoft and the Beyond Good and Evil team,” said HITRECORD founder and director, Joseph Gordon-Levitt. “HITRECORD’s all about collaboration, working with other artists, and building on other people’s ideas. The universe of Beyond Good and Evil is so rich and diverse – it’s a perfect fit for community collaboration – I can’t wait to see what we all make together!”

Artists of all skill levels interested in collaborating will need to head to the HITRECORD website to get involved – hitrecord.org/bgegame – and from there, and it’s easy to link their Space Monkey Program account. Participants will be able upload original artwork, music and more, or build content contributed by other users. Creative briefings and regular reviews from key members of the Beyond Good & Evil 2 development team will guide the process and the community artists, who will work with others on the platform to develop and produce the finished content. Contributors to assets included in the game will be credited and paid for their contributions.

The Beyond Good and Evil 2 and HITRECORD creative teams will be reviewing contributions along the way and providing feedback and direction to the community.

For more information on HITRECORD, visit http://hitrecord.org.

The release date and platforms for Beyond Good and Evil 2 will be shared at a later date. For more information about BG&E2, please visit http://bgegame.com.

Hardcore fans of the Beyond Good & Evil series can celebrate their excitement for this next chapter in the highly-acclaimed saga by purchasing the limited edition 72.8cm Knox Legendary figurine exclusively on the Ubisoft Store. This figurine is limited to 500 units worldwide and is available now. Visit the Ubisoft Store for more details: store.ubi.com


About HITRECORD

HITRECORD is an online production company that makes art collaboratively with over half a million artists of all kinds. Under the direction of founder Joseph Gordon-Levitt, hitrecord.org provides a platform for anyone with an internet connection to participate in the creative process. HITRECORD has published books, released records, gone on tour, screened short films at Sundance and TIFF, launched international campaigns with global brands, and produced 2 seasons of their Emmy winning Television show, “HITRECORD on TV”. When HITRECORD productions earn a profit the contributing artists are fairly paid. To join and learn more, visit hitrecord.org.

About Beyond Good and Evil 2

Developed by Ubisoft Montpellier, Beyond Good and Evil 2 puts players in System 3, a solar system that is at the center of interstellar colonization and trade in the Milky Way in the 24th century. While private enterprises exploit hybrid slaves for domination over resources, System 3 colonists struggle to survive and give meaning to their existence by weaving together the diverse heritages of Old Earth. So begins a new era of space piracy.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit http://www.ubisoft.com.

© 2017 Ubisoft Entertainment. All Rights Reserved. Beyond Good & Evil, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

UBISOFT ’S TOM CLANCY’S THE DIVISION® 2 ACTIVATES AGENTS IN A COLLAPSING WASHINGTON D.C.

UBISOFT ’S TOM CLANCY’S THE DIVISION® 2 ACTIVATES AGENTS IN A COLLAPSING WASHINGTON D.C.

Includes full year of free story-driven missions, map expansions and new game features

SYDNEY, AUSTRALIA — June 12, 2018 — Ubisoft has announced a new chapter in one of the most critically acclaimed and best-selling franchises, Tom Clancy’s The Division® 2. Developed on an updated version of the Snowdrop Engine, the game will be released worldwide on March 15, 2019, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. Players can register for beta access now for a chance to play at http://thedivisiongame.com/beta.

Set seven months after a deadly virus was released in New York City, The Division 2 raises the stakes for players by launching them into a fractured and collapsing Washington D.C. – built as a one-to-one recreation of the city. In the wake of the virus, storms, flooding and subsequent chaos have radically transformed the city. From flooded urban areas to ravaged historic sites and landmarks, players will plunge into a dynamic open world with a wide variety of environments and biomes. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington DC is lost, the entire nation falls.

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Developed with an endgame-first mentality that emphasises each player’s strategic freedom, Tom Clancy’s The Division 2 builds on more than two years of listening to and learnings from The Division community to deliver an even richer and deeper experience.

On Day One, Tom Clancy’s The Division 2’s main campaign will organically flow into a robust endgame complete with new challenges and narrative twists, creating a cohesive and meaningful experience for all types of players. Once players reach Level 30, they will be able to choose among different Specialisations, such as demolitionist, sharpshooter or survivalist. Specialization is a flexible and versatile character progression system that offers players a new class of skills, mods, unique talents and tools such as the brand new signature weapons for new opportunities to grow their character and fine-tune their load-out the way they want. Additionally, a complete range of PvP experiences, scalable World Tiers and a fully redesigned and rebalanced Dark Zone experience will all be live on Day One. Tom Clancy’s The Division 2 will also introduce a franchise first: eight-player Raids, which will test the teamwork of the most experienced agents.

Grounded in a long-term commitment to the live platform, Tom Clancy’s The Division 2 will continue to offer regular new content well beyond Day One. Post-launch content will provide new challenges and fresh gaming innovations. On top of that, players will have access to a full year of free story-driven missions, map expansions and new game features. Additionally, an optional premium pass giving players access to one year of exclusive and premium extra content will be available, with more details to be revealed at a later date.

*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia

For more information on Tom Clancy’s The Division 2, please visit: Tomclancy-thedivision.ubisoft.com

For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit the Ubisoft News: news.ubisoft.com

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Division logo, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

About Massive Entertainment

Massive has gone from a once small but renowned studio to a major producer of AAA blockbuster games within the Ubisoft family. Always looking to excel, the passionate and creative team at Massive brought the record breaking new IP Tom Clancy’s The Division® to players around the world in 2016. The game quickly became the fastest selling game in Ubisoft history. With a solid background in creating strong technical franchises such as Ground Control and World in Conflict, the studio previously collaborated with Ubisoft Montreal on Assassin’s Creed® Revelations and played a major role on Far Cry®3. Massive is also responsible for the development of the Uplay PC platform and the studio will be leading the development of a new game based on James Cameron’s Avatar film series, powered by the studio’s proprietary game engine Snowdrop. Recently, Massive also announced they are working on Tom Clancy’s The Division 2www.massive.se

BLAST OFF WITH STARLINK: BATTLE FOR ATLAS™ ON OCTOBER 16

BLAST OFF WITH STARLINK: BATTLE FOR ATLAS™ ON OCTOBER 16

The Starlink Initiative Teams Up with Ace Pilot and Star Fox Leader Fox McCloud in Free Exclusive Nintendo Switch® Add-On

SYDNEY, AUSTRALIA – June 12, 2018 – Ubisoft has announced that Starlink: Battle for Atlas™, an all-new action-adventure game developed by Ubisoft Toronto, will be available for Nintendo Switch®, PlayStation®4 computer entertainment system and the Xbox One family of devices including the Xbox One X on October 16, 2018. This open world space saga featuring modular toy technology empowers players to assemble and customise real-world physical starships. Each modular component and pilot attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapons and ships to unleash devastating combos upon their enemies. The Starlink: Battle for Atlas Retail Starter Pack includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount and a poster for the suggested retail price of $119.95 AUD. Pre-orders for the Starter Pack begin today.

The Starlink diverse cast of characters will team up with ace pilot and leader of the Star Fox team, Fox McCloud, and his iconic Arwing ship in free exclusive add-on content for the Nintendo Switch. Players can play through the entire campaign as Fox McCloud and embark on exclusive missions in Atlas featuring other friends from the Star Fox universe.

“We are excited to give players a deeper look at Starlink: Battle for Atlas, the first all-new property from Ubisoft Toronto,” said Laurent Malville, Creative Director at Ubisoft Toronto. “Starlink is a project born from the passion of our collective team, and the opportunity to work directly with Nintendo to bring Star Fox to our universe is a dream come true. We believe the Atlas open star system is a perfect playground for Fox to explore and hope players will too.”

The modular toys and dynamic combat mechanics in Starlink: Battle for Atlas let players explore multiple ways to achieve objectives and approach any obstacle or enemy, driven by their own imagination and creativity. Alongside the innovative new way to play, Starlink: Battle for Atlas offers open-world gameplay, spanning a full star system that players can explore with total freedom. Built from the ground up in the Snowdrop engine, the game allows seamless travel through and around the exotic alien worlds of the Atlas Star System, teeming with life and unique challenges across seven different planets. Players’ actions and choices will impact their journey and no two player experiences will be alike. Enemies will react and fight back intelligently – taking over the star system if the player does nothing to stop them. The fate of Atlas rests in your hands.

All versions of the Starlink: Battle for Atlas Starter Pack include the game, the Starlink controller mount and a poster. Additionally, on PlayStation® 4 system and Xbox One the Starter Pack includes:

  • Zenith Starship – includes modular hull and two Armour wings
  • Mason Rana Pilot
  • Shredder Weapon
  • Flamethrower Weapon
  • Frost Barrage Weapon

The Nintendo Switch Starter Pack includes:

  • Arwing Starship – includes modular hull and two Arwing wings, with hyper cannon weapons and charge shot built in
  • Fox McCloud Pilot
  • Mason Rana Pilot
  • Flamethrower Weapon
  • Frost Barrage Weapon
  • Digital versions of Zenith Starship and Shredder weapon
  • Exclusive Star Fox mission content

The team at Ubisoft Toronto collaborated closely with Virtuos on the Nintendo Switch version of Starlink: Battle for Atlas. The partnership allowed Ubisoft to push the Nintendo Switch version to new heights, and fully support handheld, tabletop and docked play.

Players will be able to build their collection, and all pieces are compatible*. At launch, Starlink: Battle for Atlas will have additional ships, weapons and pilots available for purchase at the following suggested retail prices:

  • Starship Pack (including one starship with modular hull and two wings, one pilot and one weapon): $49.95 AUD
  • Weapon Pack (including two weapons): $19.95 AUD
  • Pilot Pack (including one pilot): $12.95 AUD

For more information about Starlink: Battle for Atlas, please visit: www.starlinkgame.com

For the latest on all of Ubisoft’s games, please visit news.ubisoft.com.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

*The Arwing Starship and Fox McCloud Pilot will only be compatible with the Nintendo Switch version of the game.

© 2018 Ubisoft Entertainment. All Rights Reserved. The Starlink: Battle for Atlas logo, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Nintendo Switch is a trademark of Nintendo.

UBISOFT WELCOMES PIRATES TO THE LUSH HUNTING GROUNDS OF SKULL & BONESTM

UBISOFT WELCOMES PIRATES TO THE LUSH HUNTING GROUNDS OF SKULL & BONESTM

Register for the Beta to Be the First to Play

SYDNEY, AUSTRALIA — June 12, 2018 —Ubisoft has showcased Hunting Grounds, the new PvPvE (player-versus player-versus-environment) content for Skull & Bones, its upcoming online naval game set within the vast Indian Ocean. Skull & Bones will be releasing in 2019 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC.

Hunting Grounds transports players into a shared PvPvE world where they can sail alone or as part of a pirate gang while looting lucrative trade routes, encountering powerful empires and battling brutal pirate rivals, all while surviving the treacherous ocean itself. Hunting Grounds will be available alongside the Disputed Waters multiplayer mode, which was unveiled last year at E3, and Deadly Encounters. In the Disputed Waters PvP (player-versus-player) mode, players form two teams of five as they fight over riches, sink their opponents and ultimately escape from the clutches of fierce pirate hunters.

https://www.youtube.com/watch?v=f3HOgCH8guc&feature=youtu.be

Throughout their adventure, players will acquire unique and deadly warships each of which is designed to fit a specific combat role based on unique playstyles. These ships can be outfitted with new weapons and crewmembers giving limitless freedom to gameplay. In addition to mastering their arsenal, players must also learn to read and utilise the wind to navigate the sea and position themselves to deliver crushing blows to enemy ships. Skull & Bones will also feature a rich cosmetics system that will allow players to customise their captain avatars, figurehead, sails, helm, emblems, colours and more to design their ideal pirate ships.

Players looking to prove their mettle against their fellow pirates can register now at skullandbonesgame.com/register to join the beta prior to launch.  Registered players will have a chance to play the game prior to release and provide feedback that will help the dev team create the most immersive pirate experience.

Developed by Ubisoft Singapore,* Skull & Bones transports players into the Golden Age of Piracy where they will set sail within a massive, open Indian Ocean full of treasures ripe for the taking. Throughout their adventure to become the most notorious pirate of the high seas, players will acquire a variety of warships, each with their own strengths and distinctive weapons, capable of sinking anyone in their way. In order to survive this ruthless environment, players will need to master sailing and naval combat while building powerful alliances no one can take down.

For more information about Skull & Bones, please visit skullandbonesgame.com and follow us on Facebook at facebook.com/skullandbonesgame and on Twitter at twitter.com/skullandbonesgame.

For the latest on Skull & Bones and other Ubisoft games, please visit news.ubisoft.com.

*Associated Ubisoft Studios include Blue Byte, Chengdu, Philippines and Sofia

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. The Skull & Bones logo, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

UBISOFT® ANNOUNCES ASSASSIN’S CREED® ODYSSEY COLLECTOR’S EDITIONS AND UBICOLLECTIBLES ITEMS

UBISOFT® ANNOUNCES ASSASSIN’S CREED® ODYSSEY COLLECTOR’S EDITIONS AND UBICOLLECTIBLES ITEMS

Collector’s Editions and Ubicollectibles items Now Available for Pre-order

SYDNEY, AUSTRALIA — June 12, 2018 — Ubisoft® has announced Assassin’s Creed® Odyssey Collector’s Editions, including the Pantheon Edition, the Spartan Edition, and the Medusa Edition. Ubisoft also revealed one new statue, 2 figurines and one replica from Ubicollectibles inspired by Assassin’s Creed® Odyssey.

Assassin’s Creed Odyssey is an ambitious role-playing game that places choice at the center of the experience. The action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Playing as Alexios or Kassandra, a mercenary of Spartan blood sentenced to death by their family. Players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.

The Assassin’s Creed® Odyssey Spartan Edition, available in Australia and New Zealand exclusively on the Ubisoft Store, will include the following physical and digital content:

  • Assassin’s Creed® Odyssey Game and additional digital content including: the Season Pass, which will let players discover new narrative arcs, and give them access to recurring major story content, the Digital Deluxe Pack, as well as the additional mission The Blind King.
  • The Spartan Leap figurine (height 39cm) by Ubicollectibles.
  • The Assassin’s Creed® Odyssey Steelbook™.
  • A 64-page art book featuring the original designs and concept art from the Ubisoft Quebec artists.
  • An exclusive lithograph by Hugo Puzzuoli, artist from the Ubisoft Quebec Studio.
  • A printed version of the game’s hand-drawn world map.
  • A selected game soundtrack.

The Assassin’s Creed® Odyssey Pantheon Edition, available in Australia and New Zealand exclusively on the Ubisoft Store, will include all physical and digital content in the Spartan Edition plus The Nemesis, a Diorama of two figurines (height 39cm) by Ubicollectibles.

The Assassin’s Creed® Odyssey Medusa Collector’s Edition, available in Australia and New Zealand, will include the following physical and digital content:

  • Assassin’s Creed® Odyssey Game.
  • An additional mission The Blind King, the Kronos Pack, one temporary XP Boost and one Temporary Drachmas Boost.
  • The Fallen Gorgon figurine (height 33cm) by Ubicollectibles.
  • A 64-page art book featuring the original designs and concept art from the Ubisoft Quebec artists.
  • A printed version of the game’s hand-drawn world map.
  • A selected game soundtrack.

Moreover, Ubisoft revealed a unique resin statue from Ubicollectibles. The Alexios Legendary statue (height 68cm) showing Alexios in a fighting pose on a Medusa base, wearing the iconic Hero of Sparta outfit and armed with the emblematic Broken Spear of Leonidas. The Alexios Legendary statue is a numbered edition with only 1,900 units exclusively available on the Ubisoft Store.

Ubicollectibles also announced the figurine of Alexios (height 32cm), the figurine of Kassandra (height 29cm) and the official replica of the Broken Spear of Leonidas (length 60cm) from Assassin’s Creed® Odyssey.

For further information about the Assassin’s Creed Odyssey Collector’s Editions and Ubicollectibles, please visit: https://store.ubi.com/assassins-creed-odyssey.html

Assassin’s Creed® Odyssey will be released worldwide on October 5, 2018 for the PlayStation®4 Pro and Playstation®4 computer entertainment systems, the Xbox One family of devices, including Xbox One X, and Windows PC.

ABOUT UBICOLLECTIBLES

Ubicollectibles is a branch of Ubisoft that is composed of a team of genuine video game and geek culture fans who bring to life a wide range of premium, limited-edition collectible products. The Ubicollectibles items are meticulously crafted in close collaboration with the studios to appeal to the fans of Ubisoft’s popular brands. For further information, please visit facebook.com/ubicollectibles.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2013-2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

UBISOFT DETAILS TOM CLANCY’S THE DIVISION® 2 AT MICROSOFT XBOX PRESS CONFERENCE

UBISOFT DETAILS TOM CLANCY’S THE DIVISION® 2 AT MICROSOFT XBOX PRESS CONFERENCE

Players Can Register For Beta Now For a Chance to Play 

SYDNEY, AUSTRALIA — June 12, 2018 — During the Microsoft Xbox E3 2018 press conference, Ubisoft revealed more details about the newest iteration of one of its most critically acclaimed and best-selling franchises, Tom Clancy’s The Division® 2. Developed on an updated version of the Snowdrop Engine, the game will be released worldwide on March 15, 2019, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. Players can register for beta access now for a chance to play at http://thedivisiongame.com/beta.

Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 will bring players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington DC is lost, the entire nation falls.

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.

*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia

© 2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Division logo, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

RETURN TO RACCOON CITY IN A SPINE-CHILLING REIMAGINING OF RESIDENT EVIL® 2 THIS JANUARY

RETURN TO RACCOON CITY IN A SPINE-CHILLING REIMAGINING OF RESIDENT EVIL® 2 THIS JANUARY

Capcom Expands Upon the Original Fan Favourite Survival Horror Game with a Deeper Narrative Experience

SYDNEY – June 12, 2018 – At the Sony Interactive Entertainment (SIE) E3 press conference today, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time. Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.

As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.  

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc.

LEGENDARY OVER-THE-TOP ACTION SERIES RETURNS WITH DEVIL MAY CRY® 5

LEGENDARY OVER-THE-TOP ACTION SERIES RETURNS WITH DEVIL MAY CRY® 5

The Latest Chapter in the Much-Loved Gaming Franchise Arrives on Consoles and PC in Spring 2019

SYDNEY Jun. 12, 2018 – At the Microsoft E3 2018 Media Briefing today, Capcom, a leading worldwide developer and publisher of video games, announced Devil May Cry® 5, the latest title in the iconic 16 million unit selling action series. Devil May Cry 5 will be releasing on Xbox One, PlayStation®4 computer entertainment system and Windows PC in Spring 2019.

The Devil May Cry® series, known for its blend of high-octane stylized action and otherworldly characters, grew to be a global success since its first release in 2001. The main protagonist of the series is Dante, a demon hunter and son of the Legendary Dark Knight and demon Sparda and human Eva. Throughout the Devil May Cry series, the eternal battle between the forces of good and evil plays out through the lens of this supernatural family drama, as the Son of Sparda Dante, seeks vengeance for his brother’s corruption and his mother’s murder.

Now, 10 years since the last iteration, Devil May Cry® 4, Director Hideaki Itsuno and the core team have reunited to conclude the long awaited Sons of Sparda saga.

Several years have passed in Devil May Cry 5 and the threat of demonic power, long since forgotten, has returned to menace the world once again. The demonic invasion begins with the seeds of a “demon tree” taking root in Red Grave City. This hellish incursion attracts the attention of the young demon hunter, Nero, an ally of Dante who now finds himself without his demonic arm, the source of much of his power. As Nero heads to Red Grave City in his motorhome named “Devil May Cry” with his partner Nico, he ruminates on how everything started. The loss of his demonic arm, the demonic invasion, and Dante’s unknown whereabouts. Things must be settled once and for all.

Capcom’s proprietary in-house RE Engine ensures that with Devil May Cry 5, the series continues to achieve new heights in fidelity, featuring ground-breaking graphics that utilise photorealistic character designs and stunning lighting and environmental effects. The game features three playable characters, each of which offer a radically different stylish combat play style as they take on the city overrun with demons. Adrenaline-fuelled boss fights play out against destructible environments in the striking streets of Red Grave City.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K.,

France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc.

THINGS ARE ABOUT TO GET N. TENSE! CRASH FANS GET BRAND-NEW “FUTURE TENSE” LEVEL IN CRASH BANDICOOT N. SANE TRILOGY

THINGS ARE ABOUT TO GET N. TENSE! CRASH FANS GET BRAND-NEW “FUTURE TENSE” LEVEL IN CRASH BANDICOOT N. SANE TRILOGY

Debuting at E3 2018, Future Tense will be Available as Bonus Content to Players On Xbox One, Nintendo Switch, PlayStation 4 and Steam on June 29!

June 12, 2018 – Just when you thought you mastered all the levels in Crash Bandicoot™ N. Sane Trilogy, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is giving fans another reason to play CrashTM all summer long with the introduction of a brand-new level called “FUTURE TENSE”! On June 29, the Future Tense level will be included as a bonus in the Crash Bandicoot3: Warped game of the Crash Bandicoot™ N. Sane Trilogy.

Developed by Vicarious Visions, Future Tense brings an extra layer of difficulty to Crash Bandicoot 3: Warped’s Future world, as players dodge rockets, destroy robots and leap over lasers while ascending a massive futuristic skyscraper. This brand-new level pays homage to the unreleased Waterfall level from the original Crash BandicootTM game. Soon franchise fans (and speed runners) will have something BRAND WUMPING NEW in Crash Bandicoot N. Sane Trilogy that will challenge even the most skilful Crash players.

Additionally, in Future Tense, Crash and Coco will take on some familiar enemies and hazards in new and fun ways. Players will love playing the heart-racing, high climbing level repeatedly to explore hidden areas and experience unexpected moments, including a challenging Death Route. Future Tense will be accessible via a new platform in the Warp Room of Crash Bandicoot 3: Warped, and playable at any point in the game’s progression.

“Adding a new level to Crash Bandicoot N. Sane Trilogy was something we always wanted to do, and introducing Future Tense allows us to give all Crash players something new to play just in time for the multi-platform release,” said Jennifer Oneal, Studio Head at Vicarious Visions.

“We hope Future Tense will allow players to re-experience that feeling from the good ‘ol days when they first cracked open a Crash Bandicoot game and had to figure out how to get past a brand-new challenge, or find that one last crate,” added Future Tense level designers Ben Dorsey and Stephen Ivanauskas. “And frankly, Crash Bandicoot levels are fun to make!”

In addition to Future Tense’s arrival to the Crash Bandicoot N. Sane Trilogy, fans on new platforms will also receive Stormy Ascent as a bonus level starting June 29th. Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation®4 can download Stormy Ascent starting tomorrow as a bonus level at no additional charge from the PlayStation Store. Released last year on PlayStation®4, Stormy Ascent is the notoriously difficult, unfinished level from the original Crash Bandicoot game, finished and remastered to challenge the most hardened of Crash fans!

The world’s favourite marsupial will SPIN his way to new players on Nintendo Switch, Xbox One and Steam on June 29, 2018, marking the first time that the original three games – Crash Bandicoot, Crash Bandicoot2: Cortex Strikes Back, and Crash Bandicoot 3: Warped – will be playable on these platforms. The Crash Bandicoot N. Sane Trilogy is available now on PlayStation®4 for the suggested retail price of $69.95 AUD. Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation®4 can download the bonus level from the PlayStation Store on June 29th as well. Fans can pre-order the Crash Bandicoot N. Sane Trilogy for all new platforms now for the same suggested retail price. Check out Crashbandicoot.com for more details.

Crash Bandicoot N. Sane Trilogy lets bandicoots worldwide experience the beloved ‘90s videogame icon like never before with more than 100 levels to explore, dazzling “N. Hanced Fur-K” graphics and cinematics, its acclaimed soundtrack, newly recorded dialogue from familiar voice actors, and much more. For more information about the Crash Bandicoot N. Sane Trilogy follow @CrashBandicoot on Twitter, Facebook and Instagram. Watch the official Future Tense trailer here.

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.