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Detroit: Become Human Review

Detroit: Become Human

Developer: Quantic Dream
Publisher: Sony
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Quantic Dream has gained quite a bit of notoriety with their story based games ever since the release of Heavy Rain in 2010 made them a standout as a Sony developer. As such expectations were quite high when they released the next game in the series only for these hopes to fall flat upon release. Not one to be discouraged, David Cage has brought forth Detroit: Become Human, a game that truly feels like it embraces the element of interactive storytelling and may just be the best game that the developer has put out.

Story

Set twenty years in the future life-like androids have become commonplace to the point that used ones are being sold in stores. While things may seem great on the technological front and the city of Detroit appears to be booming once again, tension is high as the country faces crippling unemployment rates due to android popularity and numerous other struggles that are set more as a backdrop to the core storyline.

You see, androids have begun turning “deviant” and turning against their programming and players are first introduced to this concept through Connor, a prototype detective android designed by CyberLife to track down these deviant androids. Alongside Connor we see the struggle of the androids through the eyes of Kara, a housekeeping android who is abused by her owner, a drug-using single father, and Markus who happens to be a caretaker android that assists an elderly famous artist with his day to day life.

One of the biggest boons to Detroit: Become Human’s storytelling is just how unique these three story viewpoints are. With Kara we see her forced to go on the run after defending her owner’s daughter after he continues to abuse her while Markus ends up becoming the lead that moves the core storyline along after he is thrown into an android hell and “rises from the dead” to lead his people forward. Players will notice that David Cage and his writing for Detroit: Become Human tends to be the exact opposite of subtle to the point of almost being comedic in nature with the aforementioned Markus scene still coming off as horrific but also ridiculous at the same time. The hamfisted nature of these references to real life and historical events are handled incredibly poorly to the point that you will most likely sigh and brush them off since, outside of the extremely obvious themes being referenced by the game, they don’t damage the title’s core storyline that much. Though be prepared for some villainous characters to be cartoonishly evil in nature.

Moving on from that we have the third lead, Connor who ends up being the most moldable of the three protagonists. Designed to track down deviant androids Connor follows his orders to the letter with players initially not even having options regarding some of the early instances in the game. That changes overtime however as his interactions with his human partner, Lieutenant Hank Anderson, and the player’s own choices can lead to him growing more human throughout the story. That being said, with his core directive being to track down deviants he will often be at odds when it comes to Marcus and Kara, with a few scenes quickly shifting control between two characters during some events.

Each scene is handled brilliantly with very few lasting too long to the point that you desperately want to get back to one character over another. Over the course of the game we get to see just how human these android can become once they overcome their initial programming barriers, making for an enthralling storyline that has so many different branching paths that some scenes can play out shockingly different between separate players.

Player choice plays a large role in how events will play out and even unlock various routes depending on how certain variables are met. As you play the game not only will each character either raise or lower the “affection” of side characters in the story but they can also change the public’s view on androids as a whole. Alongside these factors come new dialogue options or branches that can only be unlocked if you have seen or committed certain acts in previous chapters.

This makes for a game that is highly replayable as you will constantly see how different some events may play out thanks to a flowchart that appears at the end of each episode. In fact, it is possible for a story to be cut short thanks to the chance that these characters do have the possibility of dying in some scenes. Even deaths that don’t end up being permanent can remove entire scenes of dialogue in a few cases so players will need to make sure to keep their eyes open to see every possible angle when it comes to tackling problems.

It is also worth noting that although some worldbuilding is directly handled through televisions and side conversations with characters, there is a wealth of extra information in magazines that are scattered throughout the world. Often these little collectibles tend to simply be bonuses in games but in Detroit: Become Human they can offer extremely interesting information about how the world actually came to be in its current state adding a large amount of depth to the world itself, especially when your own actions start to make headlines.

Gameplay

As far as gameplay goes players should come into Detroit: Become Human expecting to experience a “choose your own adventure” movie with small gameplay elements added in. No matter which of the three main characters you are playing as you will be dropped into areas where you can explore an environment and interact with various side objectives and potentially unlock branching dialogue or paths to travel down but for the most part these simple segments send players towards a plot point or a number of different choices to advance the plot.

Talking with characters is done through a series of face button prompts that are occasionally timed and depending on what you say you may gain or lose reputation with characters around you and the public perception of androids as a whole. These dialogue options range from being simple to being incredibly important and some of these may not even be hinted as being as important as they are until later in the story. This means that you will always need to be careful of what you say if you want to keep your storyline moving smoothly without it taking a drastic turn.

The bulk of the tense gameplay comes in the form of quick-time events and examination scenes. Quick-time events tend to occur during combat scenes or navigating a dangerous scene where failure can occasionally result in nothing happening to a minor injury to flat out death. You see, Detroit: Become Human is more than willing to let a character die even to quick time events if you fail badly enough. It is worth noting that the use of the touchpad and motion controls of the controller also come into play here and there though these often feel more like attempts to make sure you remember they are features rather than adding to the scene. The other aspect happens to be examining crime scenes or planning out routes by using special abilities that only the androids are capable of using with these segments being quite enjoyable in the long run, even if the occasional answer ends up being incredibly obvious that even the normal detectives should have figured it out.

It is interesting to note that the game does display a flowchart of events that occur during your time in any given chapter. These will show various things that you may have examined and how your own actions or dialogue choices have sent you down branching paths. Sometimes these branches will usually merge together at the end but it is incredibly interesting to see just how diverse a chapter can be played and what you may have not unlocked, especially when you see just how many ways a chapter might have ended. Players can even compare their choices with percentages of the player base, something that ends up being quite intriguing to see at the end of every chapter.

Visuals & Audio

To say that Detroit: Become Human is gorgeous to look at may almost be doing the title a disservice as the title is absolutely stunning to witness. Outside of some side characters and background characters moving through streets, the character models in this game are shockingly realistic looking and are incredibly detailed with believable facial animations making you truly feel connected to the storyline that is woven between our three main characters. The game really shines when it comes to the environments that you will be exploring that all have a feeling of life to them thanks to their gorgeous coloration and level of detail. Real buildings and monuments from current day Detroit will appear here and there while players will be treated to both the fresh and shiny new elements of the city as well as the downtrodden forgotten parts that resemble some elements of today’s Detroit.

Again outside of certain side characters that appear to mostly fill in cliche roles and oddly enough the young child ward Alice who is voiced pretty terribly even for a child actress, the voice acting in this game is impeccable. Marcus, Kara, and Connor are all handled incredibly well with their voice actors fitting their personalities perfectly for these scenes. In fact, a wide range of the main side-characters who accompany these characters tend to be voiced quite well as well, really pulling players into the experience. That being said, thanks to numerous hamfisted dialogue elements and certain visuals being as subtle as a sledgehammer, be prepared for some incredibly poorly handled segments that focus on the most obvious themes on portrayal here.

Overall

Subtlety is not in Quantic Dream’s dictionary but that doesn’t really harm Detroit: Become Human’s storytelling. With enthralling character interactions and decisions that feel like they truly have weight to them this game tells a storyline that blurs the line between what it means to be human. As androids develop free will and even begin to feel emotions such as love and caring for others besides themselves, we see them parallel with humans willing to see them as more than simple machines and intersect with those who seem them as a threat. Albeit far more heavy handed than one would like, Detroit: Become Human tells a story that asks numerous questions of the player and will leave you thinking about just how the world might end up handling such events, especially when held up to the events of the current day.

State of Decay 2 Review

State of Decay 2

Developer: Undead Labs
Publisher: Microsoft
Platforms: Xbox One (Reviewed), PC
Release Date: Available Now
Price: $29.99 USD – Available Here $49.95 AUS – Available Here

Overview

Undead Labs managed to tap into something special within the zombie survival series back when they released State of Decay on the Xbox 360. So much in fact that it felt like a breath of fresh air in what was a swarm of undead games back at the time and now they have returned once again with a sequel to the first series. With an HD re-release of the original already available on the Xbox One, is State of Decay 2 worth picking up?

Story

Unlike the first game that had a somewhat barebones element of a storyline, State of Decay 2 focuses more on the random elements that can occur while surviving a zombie apocalypse. From the standard start of the game players can select from four pairs of survivors who have their own backstories and skills as they travel to a military base seeking shelter, medicine, and food only to find that the base has already fallen to the undead.

All is not lost however as a capable soldier and a experienced doctor have stayed behind and are more than willing to help out your pair. This is a bigger boon than one may initially think as your partner quickly is infected with the brand new “blood plague” that is always fatal, only this doctor has managed to learn a way to cure the disease. Joining with this pair, your small group of survivors finds themselves on the road with three choices of locales and a hope for survival.

State of Decay 2’s plot is incredibly basic to the point that it barely even exists. This is probably due to the fact that players now can choose to start the game with a randomly generated group of survivors or bring in previous survivors if they so choose rather than run through with the pre-set groups that can still be varied as the doctor and soldiers can vary between genders, names, and skills. While this makes for an experience that is more unique in subsequent playthroughs, it also leaves players with very little to actually progress towards outside of standard survival and hunting down plague hearts and completing a character’s randomly spawned missions.

Unfortunately these character missions can glitch rather frequently, either not triggering when swapping to that character, vanishing randomly with plenty of time left to complete said mission, and often occur at inappropriate times, occasionally locking players to a character that is either incredibly tired, injured, or even sick unless they opt out of the mission entirely to swap to a fresh character from their group of survivors.

Gameplay

Very much like the first game State of Decay 2 will require players to focus on two different fronts while playing the game. With players starting out with a small group of survivors setting into a relatively small and broken down house one of the first tasks they have to complete is repairing their safehouse and making sure that they are keeping their supplies up in an effort to keep everyone alive. This means making sure that you can gather enough food, ammunition, fuel, building resources, meds, and more to keep everyone happy since a higher morale at home can reward players with various bonuses, as well as build and maintain the various facilities that have been designed in your base of operations.

This means that most of your time in the game players will need to be on the move with a number of improvements made to the scavenging systems. If you aren’t playing with others in the game’s new co-op system that allows up to four players to play on a game at the same time, you can now ask a fellow member of your survivors to travel with you while scavenging the world, allowing players to carry twice as many resources (by swapping to that character when your previous one has filled up) and have an AI companion watching their back while looting or taking down a small group of zombies.

Another element that helps with scavenging is the fact that vehicles are now more than a mode of transportation and a great way to wipe out zombie hordes while holding your car doors open for a satisfying splat. Various vehicles now allow players to store supplies in their trunks, meaning that rucksacks of supplies, that any character can only carry one of, can now fill five or more slots in some vehicles allowing for trips into danger to last longer and often feel more rewarding in the long run. The downside is that not only do cars break down like before, they also require gasoline to run and if you run out, it’s time to start walking unless you’ve packed an extra gas can. This extra bit of management is worthwhile in a way as vehicles can quickly become a luxury that players will need to manage as they are far less frequent than the first entry and can now be repaired, and even upgraded, with various kits you can find on your scavenging runs.

It is worth noting that while the risk of permanent death for members of your group is always a possibility, the actual threat of such an instance tends to be rather low unless you end up coming across a special zombie such as a Juggernaut, Feral, or forget what a Bloater does and happen to run into it with your car while being unprepared or take on a plague heart destruction. Wounded survivors can heal over time in an infirmary and even those that contract the blood plague can be cured if you have enough resources. In fact, unless you find yourself woefully undersupplied, your base can even defend itself against higher level hoard threats drawn in by noise caused by large groups of survivors, various facilities or modifications made to facilities, and other factors.

Combat is an easier affair as well thanks to players no longer needing to worry about their reputation when storing and gathering weaponry from their own bases as well as the fact that most weaponry seems to have a higher durability than before. Players will always carry a small knife or screwdriver on them for stealth-kills and last resort defense but for the most part fighting is done with whatever melee weapon you want to use at the time. Bladed weapons can slice zombies apart and deal large amounts of damage while blunt weapons can push back groups of enemies and last longer as a whole. With a weighty feel to combat and satisfying finishing blows that can be performed on downed zombies, the actual melee action is a blast when taking on small groups of zombies. Firearms and explosives also feel like they pack quite a punch though it is worth noting that using these can draw more zombies to your location, even if they tend to be the best way to take down plague hearts.

It is unfortunate however that despite how great combat can feel and the improved nature of scavenging for resources that the game does suffer a surprisingly large number of bugs. Even with the most recent patch for the game, a shockingly large number of issues will come into play even during a single gameplay session. Whether it is as simple, albeit annoying, as having your UI flicker constantly or miss entire words in descriptions to bothersome with environment objects spawning too late, causing a vehicular crash, to disastrous as your character and partner completely ignore a ladder they were meant to climb down and cripple both of them. These issues come into play far too often and are still a problem with the game as of the time of this writing and can quickly become annoying when various other bugs rear their heads to add to the frustration.

Visuals & Audio

State of Decay 2 does see a noticeable improvement in the graphics department from the first game and thankfully moves away from the previous repetitiveness of the buildings you can scavenge through. There are a wide array of interior designs to search through while scavenging and for the most part the game runs at a fairly standard rate with only the occasional slowdown. That being said, zombies can and will spawn out of nowhere from time to time and make impossible leaps to attack cars and survivors.

The game has an overall eerie feeling to the world with the way that the soundtrack and voice work has been handled. The quiet nature of the environment ruined by screams or groans of the undead makes for a great feeling of dread. The voice work is decent enough for the randomly generated characters though the best voice actors happen to come in the form of a friendly voice on the radio reporting on the state of the world and a familiar voice that fans of the first game will remember.

Overall

In many ways State of Decay 2 feels like a successful improvement over the original game. With combat still feeling as satisfying as ever and the scavenging systems being improved, the title feels like it will be a great survival experience. Unfortunately between a bland core story that focuses more on random events than anything else, buggy missions that stall progress or force players into dangerous situations without a choice, and numerous other issues, the game quickly falls apart despite its charms. That being said, co-op with friends does make this game an absolute blast to play but even then be prepared for plenty of frustrations.

Introducing Cyberpunk 2077 — the role-playing game of the dark future!

Introducing Cyberpunk 2077 — the role-playing game of the dark future!

CD PROJEKT RED, creators of The Witcher series of games, are proud to share the first official details about their upcoming title — Cyberpunk 2077.

Cyberpunk 2077 is an open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system — Cyberpunk 2020.

The game follows the story of V — a hired gun on the rise in Night City, the most violent and dangerous metropolis of the corporate-ruled future. A robust character creator will allow players to choose V’s gender, visual appearance, character class, as well as historical background — all of which may influence the shape of the game.

With dozens of hours of main story arc quests, and many more of additional activities, there’s always something to see and do in Night City. Players will experience all of it entirely through V’s eyes, with an interactive dialogue system that gives them greater narrative agency.

Returning in Cyberpunk 2077 is CD PROJEKT RED’s hallmark of choices and consequences. As they make their way through the streets of Night City and its sky-scraping megabuildings, players will face difficult decisions that will ripple through the entire game.

Cyberpunk 2077 will be releasing on PC, Xbox One and PlayStation 4. For more information, visit cyberpunk.net, and follow the game on Facebook and Twitter.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship franchise, games from The Witcher series, has sold over 33 million copies worldwide. Its newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

GAMEVIL’s Giants War Launches Worldwide For Android and iOS

GAMEVIL’s Giants War Launches Worldwide For Android and iOS

LOS ANGELES, CA – June 12, 2018 – GAMEVIL announced today that its all-new RPG title, Giants War, has launched globally for Android and iOS. Combining the fun of raising creatures and battling with simple and intuitive gameplay, Giants War is available worldwide for free download on App Store and Google Play.

Giants War is an RPG where players collect various “Heroes” and develop them to grow stronger. The game features a total of 50 charming Heroes, each with their own unique flair and battle roles. Players can add these Heroes to their team and engage in strategic battles. All of this can be done through the game’s “Exploration” system, which is the main way to progress through the game and collect items for raising Heroes. In addition, the game’s graphics are designed to appeal to a wide audience of players. Giants War is a breath of fresh air with its low-stress battles and fun character building mechanics.

After a successful closed beta period in North America, GAMEVIL is expecting Giants War to take the global market by storm. Giants War was developed by SINGTA, a studio headed by CEO Jaesung Park, who was originally part of XLGames, as well as Director Joonseok Lim, who worked on hit games including, Tiny Farm and The Chronicles of Inotia Eternity as a member of Com2us.

For more details, please visit the official Giants War page on Facebook Giants War.

Giants War on Google Play:
https://play.google.com/store/apps/details?id=com.gamevil.giantswar.android.google.global.normal
Giants War on iTunes: https://itunes.apple.com/us/app/giants-war/id1259743359?mt=8
Giants War on Facebook: https://www.facebook.com/GiantsWarGAMEVIL
For more information visit: https://gamevil.com/

About GAMEVIL
GAMEVIL, with over 500 million game downloads and experience publishing hundreds of games on multiple platforms, is one of the most active and innovative mobile game companies in the world. Established in 2000 and with offices in Seoul, Los Angeles, Tokyo, Beijing, Berlin, Singapore, Bangkok, Kuala Lumpur, Jakarta, Hanoi and Taipei, GAMEVIL is an experienced global mobile game publisher working with more than 70 top studios around the world. With deep industry and regional knowledge, GAMEVIL has been able to craft numerous award winners through a diverse portfolio of games. Backed by unparalleled expertise in mobile, GAMEVIL continues to lead the sector with a commitment to establishing mobile gaming as a way of life.

GAMEVIL is currently listed on the KOSDAQ Market (Ticker: 063080, Bloomberg: 063080:KS, Reuters: 063080.KQ)

Follow GAMEVIL on Twitter @GAMEVIL and “Like” GAMEVIL on Facebook at facebook.com/GAMEVIL. For more information, visit www.gamevil.com.

Jurassic World Evolution™ Launches Today for PC, PlayStation 4 and Xbox One

Players Can Now Build Their Own Jurassic World as Jurassic World Evolution™ Launches Today for PC, PlayStation 4 and Xbox One

All-New Jurassic World™ Video Game from Frontier and Universal Available Today on PC and Console Digital Stores

Cambridge, UK — June 12, 2018 — Frontier Developments plc (AIM: FDEV), in partnership with Universal, today launched Jurassic World Evolution for PC, the PlayStation®4 computer entertainment system and the Xbox One all-in-one games and entertainment system. Based on Universal Pictures and Amblin Entertainment’s blockbuster franchise and created in collaboration with Universal, the game expands on the original Jurassic World mythology and puts players in charge of the Park, where they will have the opportunity to create and manage their own Jurassic World.

Jurassic World Evolution places players in charge of operations on the legendary Isla Nublar and the surrounding islands of the Muertes Archipelago. In charge of its destiny, players can construct attractions, containment and research facilities as they build their own Jurassic World. They can bioengineer new dinosaur species that think, feel and react intelligently to the world around them, and can choose to control the big picture with deep, accessible management options or go hands-on to confront challenges on the ground or in the air in action-based gameplay. Every choice leads to a different path and spectacular challenges arise when “life finds a way.”

Jurassic World Evolution features Jeff Goldblum as Dr. Ian Malcolm, who guides players through the moral choices and tactical decisions that will test their building and management skills as they attempt to successfully run their own Jurassic World. He is joined by Bryce Dallas Howard as operations manager Claire Dearing and BD Wong as geneticist Dr. Henry Wu in an all-new story that touches on key characters and events from across the Jurassic World franchise.

Jurassic World Evolution immerses players and fans of the movies in the Jurassic World universe,” said Jonny Watts, Frontier’s Chief Creative Officer. “With masses of rich franchise lore, iconic characters, incredible living dinosaurs and islands you can reshape and construct however you choose, Jurassic World Evolution brings the dream of building and running your own Isla Nublar to life. This is YOUR Jurassic World, and we can’t wait to see what players create.”

“Our collaboration with Frontier introduces a deeply rich, thrilling and fun gameplay experience that lets players engage with Jurassic World in ways they never imagined,” said Chris Heatherly, Executive Vice President of Games and Digital Platforms, Universal Brand Development. “Featuring iconic characters and events spanning the beloved series, Jurassic World Evolution is an authentic adventure that can be enjoyed for years to come.”

Frontier also announced the upcoming release of new game content for all Jurassic World Evolution players, introducing six new dinosaurs featured in the new movie, Jurassic World: Fallen Kingdom™, including Dr. Wu’s most fearsome creation to date: the Indoraptor. The content update will be available for free starting June 22.

Jurassic World Evolution is available digital-first as a downloadable title for PC on Steam, and for console on PlayStation Network and the Xbox Games Store. A physical release for PlayStation 4 and Xbox One will be available in stores 3 July 2018.

Jurassic World: Fallen Kingdom arrives in theaters around the world this month.

Follow Jurassic World Evolution on Facebook, Twitter, Instagram and YouTube.

JURASSIC WORLD: FALLEN KINGDOM
It’s been three years since theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment.  Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event.  Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission.  Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favorite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before.  Welcome to Jurassic World: Fallen Kingdom.

Stars Pratt and Howard return alongside executive producers Steven Spielberg and Colin Trevorrow for Jurassic World: Fallen Kingdom.  They are joined by co-stars James Cromwell, Ted Levine, Justice Smith, Geraldine Chaplin, Daniella Pineda, Toby Jones, Rafe Spall and Isabella Sermon, while BD Wong and Jeff Goldblum reprise their roles.

Directed by J.A. Bayona (The Impossible), the epic action-adventure is written by Jurassic World’s director, Trevorrow, and its co-writer, Derek Connolly.  Producers Frank Marshall and Pat Crowley once again partner with Spielberg and Trevorrow in leading the filmmakers for this stunning installment.  Belén Atienza joins the team as a producer.  www.jurassicworld.com

About Frontier

Frontier Developments is the studio behind Jurassic World Evolution, Elite Dangerous, LostWinds and Planet Coaster, founded in 1994 by games industry veteran David Braben. Frontier’s development strengths are immersive and fun gameplay design with unparalleled artistic quality, all enabled by its cutting-edge in-house COBRA game development technology and a talent for getting the best out of hardware and UI.

Jurassic World Evolution is available now for PC, PlayStation 4 and Xbox One. Elite Dangerous is available now for PC, PlayStation 4 and Xbox One. Planet Coaster is available now for PC. Other Frontier titles include RollerCoaster Tycoon 3, Thrillville, LostWinds, Kinectimals, Disneyland Adventures, Zoo Tycoon and ScreamRide.

Universal Games and Digital Platforms
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development (www.universalbranddevelopment.com), which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination Entertainment, DreamWorks Animation, and NBCUniversal cable and television. Universal Brand Development (www.universalbranddevelopment.com) is a business segment of Universal Filmed Entertainment Group, and part of NBCUniversal, a subsidiary of Comcast Corporation.

MY HERO ONE’S JUSTICE OFFICIALLY SET TO “DETROIT SMASH” ONTO PLAYSTATION 4, XBOX ONE, STEAM, AND NINTENDO SWITCH IN OCTOBER 2018

MY HERO ONE’S JUSTICE OFFICIALLY SET TO “DETROIT SMASH” ONTO PLAYSTATION 4, XBOX ONE, STEAM, AND NINTENDO SWITCH IN OCTOBER 2018

MY HERO ONE’S JUSTICE, the 3D arena fighting game based on the popular Weekly Shonen Jump® manga and anime franchise, will launch in the Americas this October for the PlayStation®4 computer entertainment system, Xbox One, PC via STEAM®, and Nintendo Switch™.

MY HERO ONE’S JUSTICE enables players to form three-person squads made up of their favorite U.A. High students, such as Izuku MidoriyaKatsuki Bakugo, and Tsuyu Asui. Squads can also include Pro Heroes, such as All Might and Eraserhead, and villains, such as StainDabi, and Himiko Toga, all fighting for their ideals in over-the-top three-dimensional, environment-destroying battles. Each squad consists of one primary fighter and up to two sidekicks, mirroring how Pro Hero teams are often structured in the anime.

During combat, fighters can call upon their sidekicks, as well as utilize their signature Quirks (the defining superpower of every hero and villain), to land explosive combination attacks to turn the tides of battle or finish off an opponent. As each character’s Quirk and support attack is unique, and can be executed on the ground, in the air, or even on buildings, MY HERO ONE’S JUSTICE affords players the opportunity to “GO BEYOND” like only the MY HERO universe can.

MY HERO ONE’S JUSTICE enables players to live the anime and gives them the chance to play through character-defining moments from the anime and from game-exclusive original scenarios in Story Mode. After clearing the story from the hero’s point-of-view, players unlock Villain Mode, where they will be able to play through the story from the villain’s perspective. By completing these missions, players can unlock items for their characters, making them even more powerful. Players can choose to play online and battle other players to hone their skills and become a worldwide hero.

STARBREEZE, SKYBOUND ENTERTAINMENT AND 505 GAMES REVEAL NOVEMBER 2018 RELEASE FOR OVERKILL’S THE WALKING DEAD

STARBREEZE, SKYBOUND ENTERTAINMENT AND 505 GAMES REVEAL NOVEMBER 2018 RELEASE FOR OVERKILL’S THE WALKING DEAD

Pre-orders Available Now for Launch on Nov. 6 in the Americas and Nov. 8 Globally on PlayStation®4, Xbox One and Windows PC

See the Upcoming Co-op Shooter in Action for the First Time in Debut Gameplay Trailer

STOCKHOLMJune 12, 2018 – Starbreeze, Skybound Entertainment and 505 Games have released the first official gameplay trailer for OVERKILL’s The Walking Dead, the upcoming cooperative multiplayer FPS from developer OVERKILL – A Starbreeze Studio. The video also reveals the game is expected to launch on the PlayStation®4 computer entertainment system, Xbox One and Windows PC on Nov. 6 in North and South America and Nov. 8 for the rest of the world, including Europe.

OVERKILL’s The Walking Dead is available to pre-order now as a digital title on all platforms and as a physical boxed product for consoles only at most major retailers for $59.99. A steel book deluxe edition of OVERKILL’s The Walking Dead, featuring the base game, the “Night Raid Character Pack” DLC, a variety of cosmetic skins, a digital art book and more, is also available to pre-order for $79.99. Players who pre-order either version will receive an assortment of in-game cosmetic skins as a bonus. As an homage to its comic book heritage, the physical steel book deluxe edition will also feature four collector cards illustrated by comic book artist Dan Panosian.

OVERKILL’s The Walking Dead’s PC-exclusive closed beta will begin later this year. Closed beta access will be available for PC pre-orders only. Players who pre-order the standard edition of OVERKILL’s The Walking Dead will receive a single invitation to the closed beta, while those who pre-order the game’s deluxe edition will receive four closed beta invites to share with friends.

Inspired by Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player co-op multiplayer shooter in which players must band together on a variety of missions and raids to find survivors, secure supplies and stay alive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s four playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.

Starbreeze released cinematic character trailers for each of the game’s main heroes, giving players a closer look at them before and after the world changed. The complete series is available now:

For more information, visit https://www.overkillsthewalkingdead.com, and follow the game on Facebook, Twitter, YouTube and Instagram with #OTWD.

About Starbreeze

Starbreeze is an independent creator, publisher and distributor of high-quality entertainment products. With studios in Stockholm, Paris, Los Angeles, Barcelona and Brussels, the company creates games and other virtual reality entertainment products, based on proprietary design and licensed content. Starbreeze is behind the hit IP PAYDAY: The Heist®, PAYDAY 2®, and upcoming survival co-op FPS OVERKILL’s The Walking Dead. Under its publishing initiative, Starbreeze has together with Canadian studio Behaviour Digital successfully launched the horror thriller Dead by Daylight.

Starbreeze has set out to develop truly immersive virtual reality experiences, by integrating software and hardware in its StarVR® head mounted display, which is produced together with Acer.

For more information, please visit starbreeze.com and overkillsoftware.com.

About Skybound Entertainment

Founded in 2010, Skybound Entertainment is a multiplatform entertainment company that houses projects ranging from television, film, emerging platforms, comics, interactive gaming, live events, and more. In 2016, the company expanded to Vancouver with the opening of their Skybound North office, working to expand Skybound’s footprint into the animation and children’s space with top Canadian talent.

Skybound Entertainment is responsible for such television hits including The Walking Dead, Fear the Walking Dead, Outcast, and the new docu-series Robert Kirkman’s Secret History of Comics. Moving into new platforms, Skybound produced the first-ever narrative VR series, Gone, for Samsung’s Milk VR platform and in 2018 will produce VR horror series Lies Within. The Skybound Interactive slate includes partnerships with gaming companies Telltale, Starbreeze, Skydance, Scopely, and more. Skybound recently acquired a first-look television deal with Amazon Studios, and has an existing first-look feature deal with Universal.

Projects in the pipeline include the film adaptation of Robert Kirkman’s second-longest running comic series Invincible, the animated television adaptation of children’s property My Singing Monsters, and more.

About 505 Games

505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.

Publishing highlights in premium games include Last Day of June, PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Laser League, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Stardew Valley, Dead by Daylight and Inside/Limbo. Upcoming titles include Indivisible (from the development team behind Skullgirls), Underworld Ascendant (from Warren Spector and Paul Neurath), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.

505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit www.505games.com.

GUNNER CLASS TO LAUNCH JUNE 26 FOR TERA ON CONSOLES

GUNNER CLASS TO LAUNCH JUNE 26 FOR TERA ON CONSOLES

Explosive Promotional Discounts and Events to Celebrate Upcoming Gunner Class Begin Today

En Masse Entertainment announced today that the most explosive character for TERA – the Gunner class – will be launching June 26 on Xbox One and PlayStation®4. Best described as a highly-mobile “artillery cannon,” the Gunner class can mow down mobs of enemies with her massive Arcannon.

In celebration of the upcoming Gunner class release, En Masse has announced a special 33% off discount for TERA Founder’s Packs on Xbox One starting today through June 18.

Following the sale, these Founder’s Packs will retire from the PlayStation and Xbox Store in favor of several new DLC packs. Launching today, these new DLC packs contain flying mounts that allow players to explore the world of TERA like never before—from the sky! For more details on the in-game items available in these TERA DLC packs, please visit tera.enmasse.com.

If you’re a hot shot, spell GUNNER in-game to score a costume and weapon skin for your character!

TERA fans excited for the new Gunner class can unlock some items for their Gunner as part of a special pre-launch event. Starting today, TERA players can participate by completing specific in-game objectives that can earn them a different letter to spell “G-U-N-N-E-R.” Once completed, TERA players will be rewarded with a Golden Will Suit costume and an Arcannon of Mettle weapon skin! More details on the TERA Pre-Gunner Reward Box in-game event can be found at tera.enmasse.com.

The Gunner is a fast-moving, ranged class that excels at high-DPS output and is built for clearing out mobs with powerful area-of-effect attacks. But they’re not just a one-shot class… in addition to being at home as a ranged fighter, the Gunner boasts heavy armor and impressive close quarter combat skills that make them a deadly threat no matter the foe. Add in a bit of girl power and the ability to summon specialized constructs, and you’ve got “True Action Combat” on steroids.

For more information on the Gunner, including class overviews and details on an exciting pre-launch event, please visit the official site tera.enmasse.com and follow the game on Facebook, Twitter and YouTube.

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ABOUT EN MASSE ENTERTAINMENT
Based in Seattle, Washington, En Masse Entertainment embodies the evolution of modern game publishing. The company’s mission is to publish great games and provide great service. Beginning with its inaugural title, TERA, and continuing with Alliance of Valiant Arms, Kritika Online and Closers, En Masse Entertainment has built a track record of excellence and innovation. The team at En Masse includes experts in online technology, live service, branding, community, and player support, allowing them to thrive as a publisher in the digital era. For more information, visit enmasse.com.

My Arcade® To Launch Classic BANDAI NAMCO Titles On Two Unique New Portable Devices

My Arcade® To Launch Classic BANDAI NAMCO Titles On Two Unique New Portable Devices

Namco Museum Mini Player and PAC-MAN™ Pocket Player will be Featured at E3

LOS ANGELES, CA – June 12, 2018 – MY ARCADE,  US Based Retro Gaming specialist, and BANDAI NAMCO Entertainment Inc., have joined forces and are set to announce two new gaming devices filled with Classic NAMCO games at this year’s E3. The new machines further expand the line of products borne out of the partnership, which already includes a set of Micro Player Arcades featuring classic titles such as PAC-MAN™, GALAGA™, and DIG DUG™.

The NAMCO Museum Mini Player will be packed with 20 classic titles and features a large vertical-oriented screen for authentic arcade gameplay. It also features dual front facing speakers for optimal sound, a detachable joystick, and back-lit marquee and coin trap. All of the titles included on the device are the original arcade versions of the games, unless there was no original arcade version available. The Namco Museum Mini Player™ is slated to release Holiday 2018.

The PAC-MAN Pocket Player is a brand new 16-bit handheld console designed by My Arcade that is compact, portable, ergonomically designed, and boasts a full color screen. The Pocket Player™ will include three classic PAC-MAN titles, including original arcade favorite PAC-MAN, along with PAC-PANIC™ and PAC-MANIA™. The Pocket Player will be available starting July 2018 at retailers such as Walmart and Amazon.

“BANDAI NAMCO Entertainment is synonymous with classic gaming, and has developed a huge library of classic games, loved by all” said Crystal Dugan, My Arcade’s Marketing Manager “We are so honored to work with them and so excited to share these titles with a new generation of gamers, in our own unique way.”

Note all designs are subject to change due to production approval.

The NAMCO Museum Mini Player and the PAC-MAN Pocket Player will be on the E3 show floor at My Arcade’s booth #5422, alongside a pantheon of other retro wares.

For more information on My Arcade® and its wide array of retro gaming products, check out myarcadegaming.com and facebook.com/MyArcadeRetro and follow on Twitter @MyArcadeRetro.

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About My Arcade®

My Arcade® is a retro focused gaming accessories manufacturer that offers an exciting array of portable handhelds, Mini Arcades, Plug N’ Play gaming devices, and unique accessories that are designed to be reminiscent of all-time classic handhelds and traditional arcade cabinets. My Arcade has been developing and selling Plug N’ Play and portable gaming devices for well over a decade and brings vast experience in this genre with millions of units sold. My Arcade®’s founders are dedicated to providing the latest in design, performance and quality to meet the needs of its valued customers. For more information on My Arcade® or to pre-order items, please visit MyArcadeGaming.com.

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com, www.facebook.com/BandaiNamcoUS or https://www.twitter.com/BandaiNamcoUS.

E3 2018 | PlayStation Media Showcase News Summary

Sony Interactive Entertainment Australia is pleased to share a summary of the key news from the E3 2018 PlayStation Media Showcase, held in Los Angeles earlier today.

The showcase opened with the world premiere of The Last of Us Part II gameplay, with over 10 minutes of video for fans to feast their eyes on as part of a gripping and intimate trailer.

A stunning first look at gameplay was showcased for epic, open-world samurai adventure, Ghost of Tsushima and a jaw dropping Resident Evil 2 remake was announced for PS4, with a 25th January, 2019, release date confirmed.

An extraordinary new trailer for Death Stranding was debuted, revealing more about protagonist Sam, introducing two heroines (played by Lindsay Wagner and Lea Seydoux) and giving fans the chance to discover new mysteries.

PlayStation Plus* members were given an extra special treat in celebration of the upcoming release of Call of Duty: Black Ops 4.  Available now, all PS Plus members are able to download Call of Duty: Black Ops 3 free for PS4, until July 11th.  On top of this, it was announced that all PS4 players who pre-order Black Ops 4 on PS Store will receive access “Back in Black” maps, immediately playable for Black Ops 3.

Closing out the showcase was a striking new trailer for the massive upcoming PlayStation 4 exclusive, Marvel’s Spider-Man, where many of the Super Villains he has put away over his eight years are released simultaneously. Spidey is seen taking on Rhino, Scorpion, Vulture, Electro and Mister Negative.

A number of other announcements and content drops were made at the showcase including:

Please visit the PlayStation Australia E3 2018 playlist on YouTube for available video content supporting today’s Media Showcase.

Additionally, to keep up to date with the latest PlayStation news from E3 2018, follow PlayStation Australia on FacebookTwitterYouTube and Instagram.