NOT EVEN DR. NEO CORTEX CAN STOP CRASH NOW! CRASH BANDICOOT N. SANE TRILOGY AVAILABLE NOW ON XBOX ONE, NINTENDO SWITCH AND STEAM (PC)!
“Stormy Ascent” and All-New “Future Tense” Levels Available as Bonus Content in Trilogy at No Additional Charge
June 29, 2018 – Starting today, Crash Bandicoot™ fans and gamers can relive the ‘90s with the launch of Crash Bandicoot™ N. Sane Trilogy on Xbox One, Nintendo SwitchTM and PC via Steam. Crash Bandicoot N. Sane Trilogy’s arrival to new platforms marks the first time that the original three games – Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped – will be playable on these platforms.
To celebrate launch day, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is bringing Stormy Ascent and Future Tense to Crash Bandicoot N. Sane Trilogy at no additional charge. Stormy Ascent, the infamous, unfinished level from the original Crash Bandicoot game allows players to embark on a treacherous journey up the walls of a terrifying castle, on a stormy night filled with Crash’s fiercest enemies. In 2017, Stormy Ascent launched exclusively to the PlayStation® Store. Now, bandicoots on all platforms will be able to experience the fun of this remastered and notoriously difficult level designed to challenge the most hardened of Crash™ fans! Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation®4 can download Stormy Ascent at no additional charge from the PlayStation Store.
The ‘coot core will also receive a brand-new level called Future Tense. Developed by Vicarious Visions, Future Tense brings an extra layer of difficulty to Crash Bandicoot 3: Warped’s Future world, as players dodge rockets, destroy robots and leap over lasers while ascending a massive futuristic skyscraper. Future Tense pays homage to the unreleased Waterfall level from the original Crash Bandicoot™ game. Future Tense is now available at no additional charge to all gamers on PS4TM, Xbox One, Nintendo Switch and PC.
“Crash Bandicoot N. Sane Trilogy was the number one‐selling remastered collection in PS4 history¹, and we’re excited to bring Crash in all his “Fur-K” glory to all major platforms today,” said Steve Young, Chief Revenue Officer at Activision. “Crash has bridged gaps between generations, and we’re honoured to continue his legacy by giving fans the opportunity to experience the fun of the remastered trilogy across multiple platforms.”
The global launch of Crash Bandicoot N. Sane Trilogy lets fans worldwide experience the beloved marsupial like it’s the first time with the first three games that started it all. The trilogy features more than 100 levels to explore, dazzling “N. Hanced Fur-K” graphics and cinematics, an acclaimed soundtrack, newly recorded dialogue from familiar voice actors, and much more. For more information about the Crash Bandicoot N. Sane Trilogy follow @CrashBandicoot on Twitter, Facebook and Instagram. Watch the official Future Tense trailer here. The trilogy is available for the suggested retail price of $69.95 AUD.
About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements with respect to the expected release dates, pricing, features and functionality of the Crash Bandicoot N. Sane Trilogy, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.



With a roster featuring over forty different dinosaurs, many of which have been shown off in movies so far, and a large number of original dinosaurs that have never appeared in films. This of course ranges from the iconic tyrannosaurus and velociraptor as well as triceratops and ceratosaurus. Players will need to construct an expedition base where dig teams will be sent out to various locations across the globe to dig up various fossils and minerals that can all be sold for some quick cash or harvested for dino DNA. It takes about 50% DNA viability to begin incubating any dinosaurs that you have unlocked though the lower the percentage you have not only do you have a chance of failing to incubate the creature, wasting time and a lot of money, but the dinosaurs will also have a shorter lifespan.
Other than gathering enough DNA to incubate dinosaurs and then making sure that they are happy with their enclosures, most of your time in Jurassic World Evolution will be spent balancing your relationship with the three divisions that assist you in running the park. These divisions are Science, Entertainment, and Security with all three of them assigning players random themed mission as you play through the game. The mission are generally themed around the division handing them out, with Entertainment asking for special photos being taken of dinosaurs in their enclosures, Science requesting specific dinosaurs or genome data be acquired, and Security usually testing the limits of the park or, more dangerously, requesting carnivores be brought into the park.
Those who are looking for a game with plenty of park management will find themselves left out in the dark when it comes to Jurassic World Evolution. The only thing that players generally need to worry about is keeping visitors happy by having healthy dinosaurs and the occasional shop where they can buy food and little gifts. There is no way to micromanage the guests that appear in the park nor any reason to be concerned about the cleanliness or entertainment values of the park. In fact, there aren’t even major repercussions to having dinosaurs running rampant through the park other than a small dip in attendance for a short time. In fact, guests seen running from a hungry carnivore will immediately calm down and return to their pattern once the threat is tranquilized.
The only major disasters that can occur tend to be in the form of sabotage from an unhappy division or power outages caused by powerful storms that can tear through some islands. Even then, as mentioned earlier, the worst outcome you can have here is a temporary loss of income and potentially the death of a dino that ended up on the wrong side of a carnivore.
The voice work is interesting to say the least as you can tell that the developers gathered as many voice actors as they could from the original works but you will notice that a few of the bigger names, outside of Jeff Goldblum, are performed by people with similar sounding voices.

As the game even states, players shouldn’t worry too much about how their character looks unless they really find themselves fond of customizing hair styles and coloration options, as you will likely end up dead before you even get past the second dungeon. You see, with the way that Monster Slayers is set up, you will earn various bits of fame with the overarching Guild with this fame being able to unlock powerful boosts to various character classes, companions, and other new abilities that will make your time in the dungeons easier.
Outside of these carried over elements actually progressing a character is very straightforward. Various classes have special abilities and cards that are exclusive to them and while they all play a bit different, progression is still handled the same way. As you travel through a dungeon’s square by square setup, you will gain experience and level up when defeating monsters. Leveling up will reward players with more health and an option to gain a new card for your deck, upgrade a card in your deck, increase your total Action Points or Mana, and more with every five levels adding the ability to pull an extra card to your hand every turn.
Once you actually enter combat the card based combat is simple to learn but can be incredibly tricky depending on the foes you are facing and the cards that your current class has available. Almost every card will require the use of either Action Points or Mana with most classes having the ability to regenerate points per turn or gain mana with the use of cards. It is possible to delete cards from your inventory occasionally as well as level up cards as mentioned earlier and this allows players to create a far more focused deck that is more likely to pull stronger cards than pull a garbage hand. Unfortunately this does mean that there is a lot of trial and error as well as luck when it comes to facing off against enemies in combat.
The game features very little in the form of dialogue other than being able to give your player character a number of different male and female voice options that will play canned phrases while traveling through a dungeon. The one real standout happens to be the voice of the narrator that plays through combat.
