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NOT EVEN DR. NEO CORTEX CAN STOP CRASH NOW! CRASH BANDICOOT N. SANE TRILOGY AVAILABLE NOW ON XBOX ONE, NINTENDO SWITCH AND STEAM (PC)!

NOT EVEN DR. NEO CORTEX CAN STOP CRASH NOW! CRASH BANDICOOT N. SANE TRILOGY AVAILABLE NOW ON XBOX ONE, NINTENDO SWITCH AND STEAM (PC)!

“Stormy Ascent” and All-New “Future Tense” Levels Available as Bonus Content in Trilogy at No Additional Charge 

June 29, 2018   Starting today, Crash Bandicoot fans and gamers can relive the ‘90s with the launch of Crash Bandicoot™ N. Sane Trilogy on Xbox One, Nintendo SwitchTM and PC via Steam. Crash Bandicoot N. Sane Trilogy’s arrival to new platforms marks the first time that the original three games – Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped – will be playable on these platforms.

To celebrate launch day, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is bringing Stormy Ascent and Future Tense to Crash Bandicoot N. Sane Trilogy at no additional charge. Stormy Ascent, the infamous, unfinished level from the original Crash Bandicoot game allows players to embark on a treacherous journey up the walls of a terrifying castle, on a stormy night filled with Crash’s fiercest enemies. In 2017, Stormy Ascent launched exclusively to the PlayStation® Store. Now, bandicoots on all platforms will be able to experience the fun of this remastered and notoriously difficult level designed to challenge the most hardened of Crash fans! Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation®4 can download Stormy Ascent at no additional charge from the PlayStation Store.

The ‘coot core will also receive a brand-new level called Future Tense. Developed by Vicarious Visions, Future Tense brings an extra layer of difficulty to Crash Bandicoot 3: Warped’s Future world, as players dodge rockets, destroy robots and leap over lasers while ascending a massive futuristic skyscraper. Future Tense pays homage to the unreleased Waterfall level from the original Crash Bandicoot game. Future Tense is now available at no additional charge to all gamers on PS4TM, Xbox One, Nintendo Switch and PC.

Crash Bandicoot N. Sane Trilogy was the number one‐selling remastered collection in PS4 history¹, and we’re excited to bring Crash in all his “Fur-K” glory to all major platforms today,” said Steve Young, Chief Revenue Officer at Activision. “Crash has bridged gaps between generations, and we’re honoured to continue his legacy by giving fans the opportunity to experience the fun of the remastered trilogy across multiple platforms.”

The global launch of Crash Bandicoot N. Sane Trilogy lets fans worldwide experience the beloved marsupial like it’s the first time with the first three games that started it all. The trilogy features more than 100 levels to explore, dazzling “N. Hanced Fur-K” graphics and cinematics, an acclaimed soundtrack, newly recorded dialogue from familiar voice actors, and much more. For more information about the Crash Bandicoot N. Sane Trilogy follow @CrashBandicoot on Twitter, Facebook and Instagram. Watch the official Future Tense trailer here. The trilogy is available for the suggested retail price of $69.95 AUD.

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements with respect to the expected release dates, pricing, features and functionality of the Crash Bandicoot N. Sane Trilogy, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Jurassic World Evolution Review

Jurassic World Evolution

Developer: Frontier Developments
Publisher: Frontier Developments
Platforms: Xbox One (Reviewed), PC, PlayStation 4
Release Date: Available Now
Price: $59.99 – Available Here

Overview

There are few franchises that could fit into the park simulation genre as well as Jurassic Park. As such it is something of a surprise that this has only been explored a few times in the past. Now with Jurassic World: Fallen Kingdom in theaters we have Frontier Developments bringing dinosaur park management to consoles and PC once again in the form of Jurassic World Evolution. Does this title manage to scratch the itch for both simulation fans as well as dinosaur fans?

Gameplay

Players are introduced to their task of managing five islands and bringing them up to prosper with Jeff Goldblum narrating just how dangerous it is to play God and resurrect creatures that can easily go on a rampage and slaughter humans and simply put them on display for the masses. Once this is done players are given a brief tutorial where the game runs through a gambit of tutorials to give players a small glimpse of what to expect before throwing them into the world of dino park simulation.

With a roster featuring over forty different dinosaurs, many of which have been shown off in movies so far, and a large number of original dinosaurs that have never appeared in films. This of course ranges from the iconic tyrannosaurus and velociraptor as well as triceratops and ceratosaurus. Players will need to construct an expedition base where dig teams will be sent out to various locations across the globe to dig up various fossils and minerals that can all be sold for some quick cash or harvested for dino DNA. It takes about 50% DNA viability to begin incubating any dinosaurs that you have unlocked though the lower the percentage you have not only do you have a chance of failing to incubate the creature, wasting time and a lot of money, but the dinosaurs will also have a shorter lifespan.

In fact the dinosaurs each have unique stats, such as defensive and attack capabilities beyond the norm, and preferences when they hatch. This ranges from being as simple as how much water, foliage, and grassland they prefer in their enclosures to making sure that all of your dinosaurs actually get along in their paddocks. Sometimes certain dinosaurs prefer to run around in a pack while placing more than two in an area can cause them to grow uncomfortable and unhappy. This can increase the chance of the dinosaurs either falling sick with a wide array of illnesses to simply busting out of the enclosure and going on a potential killing spree.

Other than gathering enough DNA to incubate dinosaurs and then making sure that they are happy with their enclosures, most of your time in Jurassic World Evolution will be spent balancing your relationship with the three divisions that assist you in running the park. These divisions are Science, Entertainment, and Security with all three of them assigning players random themed mission as you play through the game. The mission are generally themed around the division handing them out, with Entertainment asking for special photos being taken of dinosaurs in their enclosures, Science requesting specific dinosaurs or genome data be acquired, and Security usually testing the limits of the park or, more dangerously, requesting carnivores be brought into the park.

These missions all have variations of course as those mentioned are only a few situations you will run into but for the most part they simply tend to be busy work as you maintain your park, with there being plenty of repeat missions as you try to keep all three happy since completing missions for one division may upset another. In fact, other than the drop-in radio conversations with characters from the recent set of films there is basically no core storyline here outside of rumblings with Dr. Wu and the often nefarious sounding security division.

Those who are looking for a game with plenty of park management will find themselves left out in the dark when it comes to Jurassic World Evolution. The only thing that players generally need to worry about is keeping visitors happy by having healthy dinosaurs and the occasional shop where they can buy food and little gifts. There is no way to micromanage the guests that appear in the park nor any reason to be concerned about the cleanliness or entertainment values of the park. In fact, there aren’t even major repercussions to having dinosaurs running rampant through the park other than a small dip in attendance for a short time. In fact, guests seen running from a hungry carnivore will immediately calm down and return to their pattern once the threat is tranquilized.

Players can take control of a ranger vehicle and drive inside of enclosures where they can either shoot dinosaurs with medicine to cure them from whatever form of illness they have contracted, if you have researched a cure using the barebones research system, and take photos of them for a quick buck. The other vehicle that can be used is the ACU helicopter that can be used to tranquilize any dinosaurs that happen to get outside of their pens and then carry them back to their enclosures.

The only major disasters that can occur tend to be in the form of sabotage from an unhappy division or power outages caused by powerful storms that can tear through some islands. Even then, as mentioned earlier, the worst outcome you can have here is a temporary loss of income and potentially the death of a dino that ended up on the wrong side of a carnivore.

It is also worth noting that, until you complete the game, there is no sandbox mode available for players to have fun with. Instead dinosaur fossils and various facilities are locked behind how many islands you currently have unlocked, making it a bit annoying to have to force progression if you want to unlock everything rather than being able to turn any specific park into a masterpiece.

Visuals & Audio

When creating a dinosaur park management game it is essential that you get the looks of the dinosaurs perfect and thankfully Frontier Developments have managed to do an amazing job in that regard. Taking a short drive in a truck through an enclosure and seeing these creatures up close is truly a sight to behold and a lot of credit goes towards the developers making the models look so incredibly well detailed.

The voice work is interesting to say the least as you can tell that the developers gathered as many voice actors as they could from the original works but you will notice that a few of the bigger names, outside of Jeff Goldblum, are performed by people with similar sounding voices.

Overall

There is a lot of fun to be had and more than enough hours to sink into Jurassic World Evolution without feeling like you are wasting your time. The lack of true park management systems and a rather large use of timers when it comes to incubating, researching, or building anything, will make for an occasionally dull experience that you’ll need to step away from in an effort to come back with a renewed vigor for the game. Thankfully for those who hang in there this game will satisfy fans of dinosaurs and want to control a park of their very own, just don’t expect too many options outside of the dinos themselves.

Monster Slayers Review

Monster Slayers

Developer: Nerdook Productions
Publisher: Digerati Distribution
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $14.99 – Available Here

Overview

With so many different game genre out there many developers have been experimenting with smashing together a few to see if they can create an interesting title out of the mash-up. Many of these games tend to throw a “roguelike” element into the mix, where players will die permanently but some of their gear or experience will carry onto the next character, and with Monster Slayers we have an RPG combined with a deck-building system. Does this mash-up result in something worth trying out?

Gameplay

Players take on the role of a customizable hero that is seeking to make a name for themselves by slaying powerful creatures found in the Northern Valley with the true target, the Harbinger, being the final goal. Players will be able to select from a number of classes such as Ranger, Knight, Barbarian, Wizard, and even play as a Dragon if they feel like, before setting out on their journey to cement themselves as a legend.

As the game even states, players shouldn’t worry too much about how their character looks unless they really find themselves fond of customizing hair styles and coloration options, as you will likely end up dead before you even get past the second dungeon. You see, with the way that Monster Slayers is set up, you will earn various bits of fame with the overarching Guild with this fame being able to unlock powerful boosts to various character classes, companions, and other new abilities that will make your time in the dungeons easier.

That is only the surface of the roguelike elements to this game however. You see, all equipment that you find or purchase as well as a small portion of your gold will be transferred to the newest hero looking to make a name for themselves, potentially making your journey just a bit easier as you make your way towards the end. It also helps that as you clear each dungeon, with the third being the one where you will face your greatest challenge, you will gain up to two companions that will aid you on your travels with special skills ranging from healing the character, providing armor, dealing damage to the enemy, and more tied to cooldown timers that tick down between battles.

Outside of these carried over elements actually progressing a character is very straightforward. Various classes have special abilities and cards that are exclusive to them and while they all play a bit different, progression is still handled the same way. As you travel through a dungeon’s square by square setup, you will gain experience and level up when defeating monsters. Leveling up will reward players with more health and an option to gain a new card for your deck, upgrade a card in your deck, increase your total Action Points or Mana, and more with every five levels adding the ability to pull an extra card to your hand every turn.

Traveling through the dungeon grid will reveal what is in adjacent squares with merchants, campfires, and Guild Captains being boons that can help give your character new cards and abilities, and enemies will even have their levels shown before you fight them. This gives you a chance to potentially level up on weaker foes, or restoring your health to full with said level up, before taking on a stronger opponent.

Once you actually enter combat the card based combat is simple to learn but can be incredibly tricky depending on the foes you are facing and the cards that your current class has available. Almost every card will require the use of either Action Points or Mana with most classes having the ability to regenerate points per turn or gain mana with the use of cards. It is possible to delete cards from your inventory occasionally as well as level up cards as mentioned earlier and this allows players to create a far more focused deck that is more likely to pull stronger cards than pull a garbage hand. Unfortunately this does mean that there is a lot of trial and error as well as luck when it comes to facing off against enemies in combat.

More than once a foe that should have been a pushover has managed to critically damage a hero thanks to special traits that they can pull off thanks to their monster specific cards and even being prepared can leave you with a fresh death on your hands. This also isn’t helped by the fact that the user interface can be troublesome at times. Using all of the cards in your hand can sometimes lead to the game automatically moving to your companion and if you aren’t careful, using their special skill when it wasn’t needed. This can lead to trouble in upcoming battles as these skills take a number of battles to recover and will leave you feeling a bit robbed.

Visuals & Audio

For the most part Monster Slayers is a simple looking game with players controlling chibi looking characters as they venture through a dungeon and face off against a number of monsters. Unfortunately the actual variety in these monsters can leave a bit to be desired which hurts the replayability of a roguelike such as this since you will be playing through areas repeatedly and facing off against the same foes multiple times. Combat animations are also rather bland outside of a few special abilities so don’t expect to be too impressed in this regard.

The game features very little in the form of dialogue other than being able to give your player character a number of different male and female voice options that will play canned phrases while traveling through a dungeon. The one real standout happens to be the voice of the narrator that plays through combat.

Overall

Monster Slayers is a decent deck-building RPG that is likely meant to be played in short bursts. Players can easily sink time trying to get a little better each run but don’t expect your fights to last very long as most journeys can be completed in a little under a half hour, even if you manage to make it to the end. The repetition of monsters and feeling that some battles simply rely on luck can be bothersome but those looking for an easy to learn and not too hard to master deck building game, Monster Slayers should be right up your alley.

Dream Alone Creeps Onto Steam, Nintendo Switch Today

Dream Alone Creeps Onto Steam, Nintendo Switch Today

Fills PlayStation 4, Xbox One with Dread Q4 2018

WARSAW, Poland – 29 June, 2018 – Dream Alone, the macabre 2D puzzle platformer from Fat Dog Games and WarSaw Games where players can manipulate reality, is out today on Nintendo Switch and Steam for PC. PlayStation 4 and Xbox One versions will follow in Q4 2018.

Skillfully avoid traps and monsters lurking in the darkness and face challenging boss battles over the course of Dream Alone’s frightening levels. Swap between hellish alternate realities to look for hidden paths or slow down time and create clones to overcome formidable obstacles.

Dream Alone is a grim fairy tale in which a mysterious illness creeps through a once pleasant village, sending its unfortunate inhabitants into a deep coma. A small boy whose parents have fallen victim to the disease must venture into the dark unknown of whispering woods, ghost towns and howling caves to seek out the mythical sorceress Lady Death, his only hope of finding a cure for this wicked plague.

Inspired by classic, silent black and white German expressionist films, Dream Alone illustrates a haunting world through the grayscale camera lens of these old-school horror favorites. Chilling sounds from the award-winning Dream Alone composer, Paweł ‘Fleczer’ Flanc, complete the experience with dark, hauntingly beautiful tunes that will cause one to think twice about turning off the lights.

“We wanted to capture the atmosphere of classic horror, and the Fleczer’s music instantly transports players into the game,” said Darek Skrzypkowski, CEO, Fat Dog Games. “Dream Alone is a fairy tale for players to take part in, with mysteries to uncover in the grand tradition of folklore.”

For more information, please visit Dream Alone’s official website and follow the game on Twitter and Facebook.

Dream Alone is currently available on Nintendo Switch as well as PC via Steam for $9.99 USD and supports English with subtitles available in French, Italian, German, Spanish, Polish and Japanese. 

About Fat Dog Games
Fat Dog Games is a Polish publisher dedicated to bringing the highest quality games to players and streamlining the publishing process for indie developers, giving them the opportunity and resources to focus full time on the development of their projects.

To find out more, please visit the Fat Dog Games website.

About WarSaw Games
Based out of Poland, WarSaw Games is an independent studio made up of a talented group of four people with experience across the tech industry. Their first title, Dream Alone, is a project of unrestrained creativity and teamwork.

FPS Bullethell Mothergunship Coming to PlayStation 4, Xbox One, PC on July 17

Grip Digital and Terrible Posture Games announced their bullethell FPS will launch on PlayStation 4, Xbox One, and PC on July 17th. The game will cost $24.99 USD on all three platforms at their respective digital stores. A physical release will follow for PlayStation 4 and Xbox One in August. Mothergunship is the spiritual successor to Tower of Guns.

Mothergunship offers Endless and Sandbox modes for players to test their skills. Players wield guns they’ve built from a variety of parts, including mini rocket launchers, plasma beans, and machine guns.

A gun crafting demo is currently available on all platforms.The dev team has shared some of their favourite creations, such as a massive airplane-like contraption with eight mini-guns clipped together.

OWLCAT GAMES AND MY.COM PARTNER WITH DEEP SILVER TO PUBLISH EPIC UPCOMING ISOMETRIC RPG PATHFINDER: KINGMAKER

OWLCAT GAMES AND MY.COM PARTNER WITH DEEP SILVER TO PUBLISH EPIC UPCOMING ISOMETRIC RPG PATHFINDER: KINGMAKER

Larkspur, Calif. – June 28, 2018 – My.com and Owlcat Games have partnered with Deep Silver to distribute the upcoming roleplaying game Pathfinder: Kingmaker. The game is the first isometric computer RPG in the popular Pathfinder universe, stemming from the incredibly successful Pathfinder role-playing game by Paizo Inc.

“We have ambitious plans for Pathfinder: Kingmaker. We want to reach out to the maximum number of players across the globe, making our brand easily accessible, maintaining quality and doing right by the fanbase. Working with Deep Silver ensures we can step up our retail marketing and benefit from the unique experience offered with KOCH,” said the head of Owlcat Games, Oleg Shpilchevsky.

Pathfinder: Kingmaker takes players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom. The game will revisit familiar characters and well-known locations of the series’ lore as well as treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while players will discover their favorite genre in a more contemporary light.

Challenging players as both adventurers and rulers, the gameplay heralds your leadership as you claim explored lands and carve your kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead his or her people.

Pathfinder: Kingmaker is coming this year to PC. Learn more at https://owlcatgames.com/.

About Owlcat Games

Owlcat Games was founded in 2016 as part of a pilot initiative of My.com. The team is led by veteran game designers behind titles like Heroes of Might and Magic V, Silent Storm, Etherlords, Evil Islands: Curse of the Lost Soul and other games. Team members also took part in the development of popular MMO titles, Allods Online and Skyforge. The first project unveiled by Owlcat Games is Pathfinder: Kingmaker, an isometric computer RPG based on the highly popular Pathfinder pen-and-paper roleplaying game by Paizo Inc.

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favourite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

About My.com

My.com is a global online services platform which focuses on North America and Europe with offices in Amsterdam (NL) and San Jose (US). My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. My.com publishes award winning online gaming experiences including Armoured Warfare, Skyforge and Revelation Online. Its mobile communications and entertainment services and apps facilitate its multimillion user base in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2018 My.com. For more information, visit My.com

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

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Retro-throwback Blazing Chrome Releases Jaw-Dropping Gameplay Footage Showcasing New Weapons, Levels and Combat

Retro-throwback Blazing Chrome Releases Jaw-Dropping Gameplay Footage Showcasing New Weapons, Levels and Combat


Modern mechanics and fast action on display in this Contra and Metal Slug-inspired platformer  

PARIS – JULY 28, 2018 – Developer Joymasher unleashed all-new gameplay footage today of the upcoming Blazing Chrome, a classically inspired but supremely modern take on action platformers. Announced earlier this year, Blazing Chrome has been decorated with several accolades during its first outings at the Game Developer’s Conference and PAX East (http://joymasher.com/blazing-chrome/).

The gorgeous, eye-popping new footage presents the second level of the game, where heroes Mavra and Doyle take on a variety of unique and oppressive enemies like the hovering and damage-dealing Thunderbird and the dangerous bike-Reapers as the heroic duo whiz to glory in their war against militant AI supercomputers. Combining explosive action with a variety of powerful and distinctive weaponry, Blazing Chrome harkens to the golden age of action platformers but harnesses modern-day controls and deep gameplay mechanics.

In Blazing Chrome, an oppressive regime of computers rule the Earth while humans are expendable, lacking power, prestige or status among their machine overlords. When a small group of rebels decide to overthrow their oppressors, it results in heavy casualties and a ton of lock-and-load fast-paced action where scrapping robots and blazing chrome with your powerful weapons is the only thing standing between you and your freedom. Heroes can choose to play as Mavra, a super badass human resistance soldier, or Doyle, the equally groovy and deadly insurgent robot. Either choice will lead you down a path of resistance, culminating in a hellfire of bullets and a revolution that will decide the fate of humanity.

For more information about Blazing Chrome, hit up http://joymasher.com or follow them on Twitter and Facebook, @joymasher and facebook.com/JoyMasher.

Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @ thearcadecrew.

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IT’S ALIVE! FROM SCREEN TO FULL-SIZED, REAL-LIFE GIANT ROBOT, SEE HOW THE TERRIFYING “SCREAMER” FROM MOTORBIKE COMBAT RACER STEEL RATS WAS MADE

IT’S ALIVE! FROM SCREEN TO FULL-SIZED, REAL-LIFE GIANT ROBOT, SEE HOW THE TERRIFYING “SCREAMER” FROM MOTORBIKE COMBAT RACER STEEL RATS WAS MADE

NEW BEHIND-THE-SCENES TRAILER REVEALS HOW ONE OF THE GAME’S MOST FEARSOME ENEMIES WAS MADE INTO A REAL-LIFE, 1O-FOOT-TALL, 1,900-POUND PLAYABLE JUNK ROBOT

LONDON – June 28, 2018 – It’s too late to run, it’s too late to hide! The alien invasion we’ve all been dreading has finally landed. and it comes in the shape of a 10-foot-tall, 1,900-pound junk robot that can be found at a gaming convention near you. “The Screamer” is one of the deadliest enemies in the upcoming motorbike combat racer Steel Rats, and this new trailer reveals how the ingenious Ride Again Workshop in Poland brought this metal monstrosity to life as a playable demo station and junk-infused work of art.

Wreck and ride in Steel Rats, an upcoming 2.5D arcade action title that fuses motorbike combat with death-defying stunt racing gameplay. This heroic biker gang is tasked with stopping an invading horde of alien Junkbots, and now one of the deadliest enemies from the game has been made into a towering robot in real life, which also happens to be one of the most immersive ways to play the actual game.

Built over 90 days from 500 pieces of steel, the giant structure houses five LCD monitors that can be used to play the actual game and has already been on display at EGX Rezzed in London, Pixel Heaven in Poland, and soon at gamescom this August in Cologne, Germany.

Steel Rats is coming to PlayStation® 4, Xbox One and PC later this year and is already lighting up the 2018 awards scene with eight nominations and one win for “Best Gameplay” at the Game Connection Awards, a nomination for “Best Indie Game” at the Digital Dragons Indie Showcase, and winner of “Best Gameplay” at Pixel Heaven in Poland earlier this month.

And head to the game’s Steam page to add to your wishlist here: https://store.steampowered.com/app/619700/Steel_Rats/

You can also view the story trailer for Steel Rats here: https://youtu.be/cIJ1ffSyEAs
You can check out the gameplay trailer here: https://youtu.be/HkT2XryBIUU
And you can watch the CGI announce trailer here: https://www.youtube.com/watch?v=LEbxqT89vlU

Official Steel Rats Website: http://steelratsgame.com/
Facebook: https://www.facebook.com/SteelRatsGame/
Twitter: https://twitter.com/MsVeronicaVance

About Tate Multimedia

Tate Multimedia S.A. is an independent games developer and publisher based in Poland (Warsaw-HQ), with successful operations that have spanned across Europe, North America, Japan and China since the year 2000.

The studio operates according to the “house of ideas” model on an everyday basis, which means no idea is off the table, allowing developers to have the creative freedom to continually seek new, daring, and even risky projects with a team of almost 40 creative professionals.

Beside the already announced Urban Trial Playground, Tate Multimedia also announced another game for 2018: Steel Rats – a 2.5D platform combat racing game set in a retro-futuristic environment, to be released on PC, PlayStation®4 and Xbox One.

http://www.tatemultimedia.com/en/home/
http://www.facebook.com/TateMultimedia
http://www.youtube.com/user/TateMultimedia

About The Ride Again Workshop

Ride Again Workshop is a group of multi-skilled enthusiasts who focus on prop making, concept art, graphic design and product creation. We engage in projects from the earliest stages of technical analysis and creative design through to manufacturing. We prototype models and build full scale projects from concept through to delivery. From our team you will get prop model, 2D/3D graphic design, press packs and more.

We hope to help you realize projects of any scale, single or multiple item. Feel free to contact us at www.ride-again.com

DEFEND YOUR COFFEE SHOP FROM WAVES OF WOOL-WEARING WARRIORS IN HIPSTER ATTACK

DEFEND YOUR COFFEE SHOP FROM WAVES OF WOOL-WEARING WARRIORS IN HIPSTER ATTACK

Join the Anti Hipster Movement Using Coffee Bombs, Hipster Traps, and More on PC and Mobile Devices this Summer

June 28, 2018– They are coming, and they’re bringing with them huge twirly moustaches, flannel shirts and their latest mix CD — the hipster invasion starts in Hipster Attack, the upcoming game being created by Televisor. Hipster Attack, coming this summer for PC, iOS and Android, features waves of too-cool-for-you hipsters swarming the local coffee house, and it’s up to you as a buttoned-up office manager to turn the tide by taking ‘em down.

The hipsters are coming with their overpriced coffees and hand woven scarves!

Hipster Attack is a new tower defense game in the vein of a certain plant-themed zombie killer, but instead of undead terrors, you’re battling mindless lemmings that obsess on trends, ironically of course, while trying to look like they’re “deeply” unique. That’s right, much worse than a blood-thirsty zombie, scientists call their kind “hipsters.” Players command a squad of brave and loyal workers from janitors to top-level HR managers in a fight against legions of hipsters who are trying to take over the local coffee shop.

Start out small, using your HR reps to fling job applications at your vinyl-spinning foes, then bolster your forces by adding resource-generating coffee makers (which also fire gobs of coffee beans as an alternate weapon!), sleepy (yet highly efficient) security guards, maids with mauling mops, and more!

Hipster Attack Key Features:

  • Hipsters of all Shapes and Sizes: From the trendsetter, to poet, to the music master and …. the horrific being known only as flying tofu. The game abounds with a variety of hilarious hipsters to destroy!
  • Unconventional Weapons and Abilities: Use your HR reps to chuck job applications and wads of paper at the hipsters! Players can power up coffee makers to shoot donuts at incoming enemies, cast the ‘Statue of Hipsterity’ to freeze hipsters in place, or set an ‘urban trap’ filled with stylish sunglasses and hot espresso as bait.
  • Variety of Characters: Players start out with the junior HR employee, but as they progress through levels, they’ll get a higher level corporate team to take on the hipster onslaught. Utilize security guards, the logistics senior, and even the cleaning lady, to protect the coffee shop.
  • Built-In Tongue in Cheek: Use tons of different weapons to take down the incoming waves of moustache-twirling, vinyl spinning hipsters. Hit ’em so hard that it knocks their $200 second-hand-store 80’s era denim vests right off! In-game economy is based off of two types of resources: coffee and money. Coffee provides energy and cash is motivation for workers — what more do you need?

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ABOUT TELEVISOR
Televisor Studio is a creative post-production house founded in 2007 by a group of passionate individuals. Located in Warsaw, Poland, the team members come from different worlds, working together to fuse their creativity and enthusiasm with professionalism and expertise. The team consists of designers, art directors, 3D specialists, and VFX artists who believe all their projects are powerful, provocative, and visually distinctive. They strongly believe in a combination of technology and art, striving to use those two ingredients in correct doses, believing that balance is the key to success in every aspect of life.

THE TENTH DOCTOR IS IN. THIRD EPISODE ANNOUNCED FOR UPCOMING DOCTOR WHO INFINITY VIDEOGAME

THE TENTH DOCTOR IS IN. THIRD EPISODE ANNOUNCED FOR UPCOMING DOCTOR WHO INFINITY VIDEOGAME

Launching This Summer on Steam and Mobile Devices, Third Episode Is Titled The Lady of the Lake

June 28, 2018 –ALLONS-Y!”

Tiny Rebel Games today announced details for the third original episode for the upcoming Doctor Who Infinity video game. Called The Lady of the Lake, this newly revealed episode, featuring the Tenth Doctor, will be available along with previously revealed episodes, The Dalek Invasion of Time and The Orphans of the Polyoptra, when the game launches on PC and mobile this August. Three additional stories are slated to launch in 2018, with more adventures to follow.

Doctor Who Infinity brings the world of the Doctor to life in a brand new game, which will introduce an innovative new platform for the delivery of episodic, comic-book style game adventures. Each story is being crafted as a collaboration between Tiny Rebel Games and Seed Studio, along with a broad team of UK-based talent including well-known Doctor Who actors, writers and artists. Cardiff-based, award-winning audio designer and composer Stafford Bawler is providing audio direction. The multi-story game is packed with engaging, original Doctor Who stories for players to play through and enjoy – and each adventure will feature its own unique art style and author.

The Lady of the Lake is being written by Scott Handcock, author of many Doctor Who audio dramas and short stories; and is drawn by Neil Edwards, noted comic book artist whose work includes Marvel, DC, Doctor Who, Titan Comics and many others; and colored by John-Paul Bove, known for his colorist work on G.I. Joe, Doctor Who, Transformers, and Dylan Teague, known for his work as a comics artist and colorist for Doctor Who Magazine, DC Comics.  The story is being narrated by Celyn Jones (as “Geraint”), a critically acclaimed and award-winning actor and screenwriter, who is known for films such as Set Fire to the Stars and Submergence and the TV series Joe.  Other voices featured in the story include Katy Manning (as “Delyth”) and Marilyn Le Conte (as the eponymous “Lady of the Lake”).
Doctor Who Infinity stories previously announced include:

  • The Dalek Invasion of Time: The first episode was written by George Mann, the critically-acclaimed author and screenwriter, including many Doctor Who stories; drawn by acclaimed artist and writer Mike Collins, known worldwide for his history of work with Doctor Who and other major comic properties; and colored by Kris Carter, who has a long history of working with properties such as Shrek, Torchwood and Doctor Who, among many others. The game is narrated by actors Michelle Gomez, who reprises her TV series role as Missy; Ingrid Oliver, who reprises her TV series role as Osgood; and Bella Ramsey, who voices new villain Freya in the game.
  • The Orphans of the Polyoptra: The second episode was written by Gary Russell, writer for the Doctor Who TV series, novels and Doctor Who Magazine. The game’s art has been drawn by David Roach, noted inker of comic strips for Doctor Who Magazine; and also colored by Dylan Teague. The story is narrated by actor Katy Manning, who returns as Jo Grant, her role from the Doctor Who TV series, and also voices the enemy.

Doctor Who Infinity will launch this August on Steam and Green Man Gaming. The game launch for iOS and Android will follow later this summer, with mobile game pricing to be announced at that time. PC pricing options to include:

  • PC Bundle: Includes stories 1 and 2:  $11.99 US / 9.29 GBP / 9.99 Euro
  • PC Large Bundle: Includes stories 1, 2 and 3: $14.99 US / 11.99 GBP / 12.49 Euro
  • Story 3 and subsequent story launches: $5.99 US / 4.79 GBP / 4.99 Euro

Doctor Who Infinity is being published and developed by Tiny Rebel Games in collaboration with Seed Studios, and is under official license from BBC Studios. The new game is being funded as a joint effort between the Welsh Government’s Media Investment Budget and British game publisher/developer Double Eleven Limited.