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MARVEL FUTURE FIGHT INTRODUCES SUPERHERO DUO ANT-MAN AND THE WASP

MARVEL FUTURE FIGHT INTRODUCES SUPERHERO DUO ANT-MAN AND THE WASP

New Marvel Cinematic Universe Characters, Uniforms, Stages and More Featured in Latest Content Update

LOS ANGELES (July 3, 2018) – Just ahead of the highly anticipated theatrical release of Marvel Studios’ Ant-Man and The Wasp on July 6, Netmarble Corp., the fastest growing mobile games company worldwide, today unveiled new Ant-Man and The Wasp in-game content coming to its action RPG game for mobile devices, MARVEL Future Fight.

Available on iOS and Android devices on July 3, the latest game update introduces three new characters straight from the pages of Marvel comics, plus four new uniforms:

  • Goliath: Bill Foster, Hank Pym’s lab partner, who uses Pym Particles to enlarge his body and strength to become the hero Goliath.
  • Ghost: A brilliant spy, inventor and explosives expert who wears a suit that allows him to become intangible at will.
  • The Wasp: Nadia Van Dyne, the daughter of Hank Pym, who modified the Ant-Man suit to become the new Wasp. She can fire energy blasts, fly and shrink down in size.
  • New uniforms: Ant-Man, Wasp and Ghost uniforms inspired by the upcoming feature film, plus a Giant-Man Ultron Pym uniform that combines the features of both Ultron and Hank Pym.

The game update also adds content inspired by Ant-Man and The Wasp to Legendary Battle mode, introducing two new stages. Break into Hank Pym’s lab as Ghost, or battle against Ghost as Ant-Man. Alliance Raids are also introduced for the first time, allowing players to work together to defeat powerful Raid Bosses for increased rewards.

Players can also keep an eye out for other changes, including Tier-3 upgrades and new ultimate skills for Thor and Ant-Man in this latest update.

MARVEL Future Fight recently celebrated its third anniversary, hosting special in-game events for its more than 84 million players around the world. The game is currently available worldwide in the App Store® and Google Play™.

App Store®: https://itunes.apple.com/us/app/marvel-future-fight/id955705796
Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2018 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

About Marvel Studios’ “Avengers: Infinity War”

An unprecedented cinematic journey ten years in the making and spanning the entire Marvel Cinematic Universe, Marvel Studios’ “Avengers: Infinity War” brings to the screen the ultimate, deadliest showdown of all time. The Avengers and their Super Hero allies must be willing to sacrifice all in an attempt to defeat the powerful Thanos before his blitz of devastation and ruin puts an end to the universe.

Anthony and Joe Russo direct the film, which is produced by Kevin Feige. Louis D’Esposito, Victoria Alonso, Michael Grillo and Stan Lee are the executive producers. Christopher Markus & Stephen McFeely wrote the screenplay. “Avengers: Infinity War” releases in U.S. theaters on April 27, 2018.

GOOD SHEPHERD ENTERTAINMENT AND NYAMAKOP TO RELEASE SEMBLANCE, THE WORLD’S FIRST TRUE PLAT-FORMER, ON JULY 24, 2018

GOOD SHEPHERD ENTERTAINMENT AND NYAMAKOP TO RELEASE SEMBLANCE, THE WORLD’S FIRST TRUE PLAT-FORMER, ON JULY 24, 2018

Squish, squash and remold yourself through this world-busting and bouncing adventure on Nintendo Switch™, Windows PC and Mac

AMSTERDAM and SOUTH AFRICA  July 3, 2018 – Good Shepherd Entertainment has revealed that Semblance, the world-busting puzzle platformer from independent South African developer Nyamakop, will launch on July 24, 2018, on Nintendo Switch™ through the Nintendo eShop, as well as Windows PC and Mac via Steam.

Semblance is a puzzle platformer where your soft, bouncy character and its soft, bouncy world are almost entirely deformable. An infestation of hard material has spread throughout the land. Squish, squash, mold and deform yourself and the environment to solve challenging puzzles, squeeze through tight spots and bring your delicate home back to life!

A winner of multiple special honors from gaming shows throughout development for its unique gameplay and aesthetic, Semblance bubbles with colorfully stylish art design, atmospheric audio effects and an engaging storyline that unravels organically as you explore.

Semblance is rated E (Everyone) by the ESRB. For more information, visit http://semblance-game.com, and follow @GoodShepherdEnt and @Nyamakop on Twitter.

Steam: https://store.steampowered.com/app/700160/Semblance/

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About Nyamakop

Since forming Nyamakop in 2015, co-founders Kimani and Myres have built their studio into one of the most promising emerging creators in African game development. Their debut game, Semblance, has been exhibited all over the world at consumer shows such as E3, PAX East, gamescom and EGX, in addition to more than a dozen intimate arts festivals such as Slamdance Film Festival, South by South West (SXSW), A MAZE and Out of Index. They have also participated in prestigious residencies such as the Stugan retreat and ‘Train Jam,’ and were listed on Forbes Africa’s ‘30 under 30’ list for 2018. http://nyamakop.co.za/

CLOSERS ‘SEASON OF WOLVES’ UPDATE LAUNCHES TODAY DELIVERING FINAL WOLF DOGS MEMBER VIOLET AND NO FATIGUE GAMEPLAY

CLOSERS ‘SEASON OF WOLVES’ UPDATE LAUNCHES TODAY DELIVERING FINAL WOLF DOGS MEMBER VIOLET AND NO FATIGUE GAMEPLAY

Closers gather together! En Masse Entertainment announced today the exciting ‘Season of Wolves’ is now available for the anime-inspired, online RPG beat’em up, Closers. Violet, the greatsword-wielding fighter, has been added to the selectable roster of characters and completes the Wolf Dogs team. In addition to the new playable character, the new Closers ‘Season of Wolves’ update greatly improves the quality of life playability in the game. UI improvements, overall gameplay balance, and, most of all, the removal of the Fatigue System ensures a fresh and engaging Closers experience to new players as well as seasoned veterans.

Behold the tremendous power of Violet in Closers!

Wielding a greatsword with lethal power and speed, Violet utilizes her newfound Phase Force abilities in combination with her swordswoman skills with devastating results. Aided by Hyde, her shadowy personal assistant, Violet joins the Wolf Dogs to fight back the alien invasion while secretly investigating the murder of her father to bring the criminals to justice.

In additional to the new playable character Violet, the Closers ‘Season of Wolves’ update includes the following features:

  • Removal of Fatigue System
  • Improved early gameplay pacing
  • Enhanced User Interface
  • Two complete teams (Black Lambs and Wolf Dogs)
  • Level 80 Cap with new raid content

Closers is a multiplayer online action RPG (MOARPG) infused with arcade beat’ em up mechanics and anime-styled artwork. Players take the role of a “Closer,” a group of psychic teenagers chosen by the world government to stop an alien invasion by closing interdimensional gates to thwart the invaders and their evil incursion. Fast, intense, and eye-poppingly beautiful, the game masterfully combines the frenetic action of old school arcade 2D beat ‘em ups with the engaging combo mechanics of fighting games, and the vivid art style and drama of an episodic anime.

Published by En Masse Entertainment, Closers is available on Steam and on the En Masse digital store. For more information on Closers, please visit the official site closers.enmasse.com and follow the progress of the game on Facebook, Twitter, and YouTube.

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

New game adds an action-packed co-op twist to the popular series

2nd July, 2018 – YO-KAI WATCHTM is back and more action-packed than ever, as YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad are set to launch for Nintendo 3DS family systems in Australia and New Zealand on 8th September 2018.

In this latest game in the YO-KAI WATCH series, players can team up with up to three other friends either locally* or online** to fight towering Big Bosses, using skills and powerful Soultimate Moves. While previous YO-KAI WATCH games focused on turn-based battles, YO-KAI WATCH BLASTERS drops you into real-time skirmishes, in the first ever action RPG for the series. During these battles, you directly control your Yo-kai as you strategise with different skills and equipment to defeat huge bosses. By taking on various fast-paced missions, players will embark on a journey to meet, befriend and battle more than 400 new and returning Yo-kai.

Training Yo-kai will also affect your team’s strength in battle. By training, you can create items and equipment to use on your personal Yo-kai team! By completing missions, more powerful and useful items can be earned.

Each of the two versions of the game contains different Yo-kai, missions and bosses. By trading between the two, you can collect all the Yo-kai! And by linking save data from YO-KAI WATCH 2: Bony Spirits, YO-KAI WATCH 2: Fleshy Souls or YO-KAI WATCH 2: Psychic Specters, you can get one of three special Yo-kai to take into battle.

To keep the action and content going, a free post-launch update to the game will add new side stories, Yo-kai, bosses and missions.

YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad will be released exclusively for Nintendo 3DS family systems on 8th September. Stay tuned for more information between now and launch!

Additional Links:
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

This is The Police 2 Coming to PC on August 2nd

THQ Nordic and Weappy Studio announced This is The Policewill launch on August 2nd, 2018 on Linux, Mac, and Windows. The PlayStation 4, Switch, and Xbox One will get their version in Autumn 2018 (Spring 2018 in the Southern Hemisphere). This is The Police 2 mixes elements of virtual novels, puzzles, simulations, strategy, and adventure games.

This is The Police 2 is set in the small town of Sharpwood. Players take on the role of Lilly Reed, the new sheriff in town. Sharpwood is full of unsavoury characters willing to test the powers of the law, such as smugglers, cultists, and gangs. To make matters worse, Reed is a young woman finding her leadership challenged by the older, male deputies who aren’t thrilled about their new female sheriff. As if things could get any worse for Reed, a stranger known as Warren Nash comes to Sharpwood, bringing with him the match that might just set the whole town on fire.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. BRINGS ARCADE GAMING TO LIFE FOR THE NINTENDO SWITCH WITH NAMCO MUSEUM ARCADE PAC

BANDAI NAMCO ENTERTAINMENT AMERICA INC. BRINGS ARCADE GAMING TO LIFE FOR THE NINTENDO SWITCH WITH NAMCO MUSEUM ARCADE PAC

All the Best Classic NAMCO Arcade Games Will Be in the Palm of Players’ Hands!

SANTA CLARA, Calif., (July 2, 2018) – Leading video game and interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today announced NAMCO MUSEUM™ ARCADE PAC™ for the Americas, exclusively for the Nintendo Switch® video game system. Players will enjoy a 2-in-1 package of nostalgic hits including a collection of some of the biggest arcade games that started the arcade craze of the 1980s with PAC-MAN™, GALAGA™, Dig Dug™, and Pole Position™; or battle friends in Score Attack mode or square up one-on-one against a giant boss in the flashy maze madness of PAC-MAN Championship Edition 2 PLUS™, all in the comfort of home or on the go on the Nintendo Switch.

NAMCO MUSEUM ARCADE PAC features Namco Museum classics such as PAC-MAN, GALAGA, SPLATTERHOUSE™, and THE TOWER OF DRUAGA™ along with ROLLING THUNDER™, SKYKID, and TANK FORCE. Additionally, the highly acclaimed PAC-MAN CHAMPIONSHIP EDITION series makes its comeback to the Nintendo Switch® in PAC-MAN CHAMPIONSHIP EDITION 2 PLUS featuring eye-popping 3D graphics and over-the-top visuals, the latest version of the classic game takes chomping and chasing through mazes to a crazy new level. Players can enjoy this experience by themselves or with friends in an all new co-op mode, PAC-MAN CHAMPIONSHIP EDITION 2 PLUS 2P, available exclusively for the Nintendo Switch.

NAMCO MUSEUM ARCADE PAC will take players back to a time when arcades ruled the video game scene without the need of a pocket full of quarters,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “Whether players prefer the traditional gameplay of chomping their way through a maze of PAC-dots or the updated faster gameplay of PAC-MAN CHAMPIONSHIP EDITION 2 PLUS, NAMCO MUSEUM ARCADE PAC is sure to deliver hours of fun to Nintendo Switch players of all ages.”

For more information about NAMCO MUSEUM ARCADE PAC or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

New Gaming Era: Players Win Crypto Money – WAR FIELD Cryptomonetises Online First-Person Shooter

WAR FIELD Cryptomonetises Online First-Person Shooter 

New game lets players compete to win real cryptocurrency 

July 2, 2018. Getting paid to play video games is a dream of many-a-gamer. A multi-billion-dollar industry means lots of value being created – but mostly for corporations. For gamers themselves, cashing in hasn’t been easy…until now.

A new online game called WAR FIELD takes the “first-person shooter” genre that includes hits like Counter-Strike, Battlefield & Call of Duty, and ups the ante with cryptocurrency you can win from other players.

Players use GOLDER (GLDR) – ERC20-compliant, Ethereum-based cryptographic tokens – to stake on their character’s “life.” GOLDER are available exclusively at warfield.com during the company’s Token Sale (currently in progress).

Players then compete in deathmatch games. Simply put: the winners get GOLDER from the losers. Once the Token Sale has ended, GOLDER will be fully tradeable on cryptocurrency exchanges, according to WAR FIELD CEO and Creator Andrius Mironovskis. That means players can withdraw and sell what they earn playing WAR FIELD. And there will only be a finite amount of GOLDER that will be fixed forever. The token’s scarcity and utility should ensure an increase in its value.

Unlike big tournaments, you don’t need to be an expert player to enjoy WAR FIELD and win cryptocurrency. You just need to be slightly better than your opponents. And because the game is skills-based, it does not come under most countries’ gambling regulations.

“WAR FIELD is not about having the best graphics or giving players something entirely new. It’s an exciting, fast-paced online game from the world’s most popular genre that gives everyone a chance to win something real they can later withdraw and sell,” says Mironovskis.

During the WAR FIELD Token Sale, the company is offering substantial discounts on GOLDER tokens (up to 60% OFF). The discounts will decrease as the sale progresses, with the goal of making 100 GOLDER worth no less than 1 US Dollar by the end of the sale. Once the sale ends, GOLDER will be unlocked and fully tradeable. They can then be withdrawn from the game into any ERC20 ether wallet with no maximum limits and traded freely on cryptocurrency exchanges.

According to Mironovskis, the WAR FIELD first-person shooter is just the beginning for the new company.

“Our aim is no less than to create a global blockchain-driven gaming economy that lets video game players fully monetise their skills,” says Mironovskis. “And what could be better than getting paid to play video games? It’s been a gamer’s dream for so long. Here at WAR FIELD, we are making it a reality for everyone, whether expert or casual player, thanks to blockchain technology and a great online game. And we plan to add more games to the Golder Platform in the future.”

In addition to a team of experienced developers, WAR FIELD boasts a roster of distinguished advisors that includes such industry veterans as Adalberto Bruno (Electronic Arts), Tom Frisina (Bally Technologies, Electronic Arts, Imagination Park Entertainment, thatgamecompany), Dylan Sharkey (LinkedIn), Scott Shirley (professional gamer: HALO and Call of Duty), and Benjamin Turshana (Electronic Arts, IGN, GameSpy).

“I believe that the adoption of this kind of platform for in-game purchases, winnings, etc. on top of the possibility to earn, exchange, withdraw, save, or sell GOLDER tokens via the Ethereum network can be potentially a game-changer,” says Adalberto Bruno, a mobile platforms and digital ecosystems expert, gaming industry veteran, and VR/AR pioneer whose portfolio includes 8 years as technical director with Electronic Arts.

WAR FIELD is currently available to try for free. During the trial period, each new player gets free GOLDER to get started. To get more tokens for bigger stakes, players can participate in the WAR FIELD Token Sale (currently in progress).

ABOUT WAR FIELD

WAR FIELD is a fully-functional, action-packed multiplayer first-person shooter game with a blockchain-driven gaming economy that uses tradeable Ethereum-based cryptographic GOLDER tokens you can buy, sell, trade, and win for skilful play. You can use GOLDER for in-game purchases and win them by defeating your opponents. During the WAR FIELD Token Sale (through mid-November), you can obtain GOLDER at substantially discounted rates from warfield.com. After the Sale has ended, you can withdraw them and save them in your ether wallet, transfer them to friends, or sell them on crypto exchanges. The company behind WAR FIELD, The Blockchain International FZE, is based in the UAE.

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

New game adds an action-packed co-op twist to the popular series

2nd July, 2018 – YO-KAI WATCHTM is back and more action-packed than ever, as YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad are set to launch for Nintendo 3DS family systems in Australia and New Zealand on 8th September 2018.

In this latest game in the YO-KAI WATCH series, players can team up with up to three other friends either locally* or online** to fight towering Big Bosses, using skills and powerful Soultimate Moves. While previous YO-KAI WATCH games focused on turn-based battles, YO-KAI WATCH BLASTERS drops you into real-time skirmishes, in the first ever action RPG for the series. During these battles, you directly control your Yo-kai as you strategise with different skills and equipment to defeat huge bosses. By taking on various fast-paced missions, players will embark on a journey to meet, befriend and battle more than 400 new and returning Yo-kai.

Training Yo-kai will also affect your team’s strength in battle. By training, you can create items and equipment to use on your personal Yo-kai team! By completing missions, more powerful and useful items can be earned.

Each of the two versions of the game contains different Yo-kai, missions and bosses. By trading between the two, you can collect all the Yo-kai! And by linking save data from YO-KAI WATCH 2: Bony Spirits, YO-KAI WATCH 2: Fleshy Souls or YO-KAI WATCH 2: Psychic Specters, you can get one of three special Yo-kai to take into battle.

To keep the action and content going, a free post-launch update to the game will add new side stories, Yo-kai, bosses and missions.

YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad will be released exclusively for Nintendo 3DS family systems on 8th September. Stay tuned for more information between now and launch!

Additional Links:
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Crash Bandicoot™ N. Sane Trilogy Review

Crash Bandicoot™ N. Sane Trilogy

Developer: Vicarious Visions, Iron Galaxy
Publisher: Activision
FormatPlayStation 4Xbox OnePC (Reviewed), Nintendo Switch
Release Date: 29 June 2018
Price: $39.99USD – Available Here

Overview

I like to imagine that we are always living in a gaming era of something. Could be a period of a new breakthrough tech for video games or a shtick that devs and publishers are trying to push. At least that’s the excuse I give myself while trying to come to terms with why Final Fantasy XIII was such a bad release. It was an unfortunate offspring from a gaming era of quick-time events and when everyone was pushing for that “cinematic feel”.  And thus we ended up with a disjointed and linear mess of a game. Then we recently got through the annoying “add VR at the end of every release” era. But lately, I’ve been noticing something that I hope it picks up. A sudden influx of gaming remasters and console releases that are finally finding their way to PC. If you’d told me 10 years ago that I’d be able to play Okami on PC one day, in all of its HD glory, I’d probably call you crazy and asked you who you are and why are you in my house just randomly talking about video games. Sure, occasionally we might get some remasters or console releases on PC that nobody ever asked for but pretty often we end up with some revamped cult classic. So here I am with a brand new copy of a Crash Bandicoot™ N. Sane Trilogy. In the jittery words of Philip DeFranco – “letsgetrightintoitshallwe”

Story

There isn’t much of some deep and engaging story in all of the trilogy, but it’s perfectly fine. In all of the three games, you can quickly puzzle the pieces of what’s going on through in-game cutscenes regardless of your knowledge of English. We have the main antagonist by the name of Doctor Neo Cortex. He is a mad scientist who wants to achieve world domination with his mutated animals. Our titular character, Crash Bandicoot, is one of those mutated animals that is seen as a failed experiment by  Neo Cortex. Crash goes on a mission to defeat Neo Cortex and save the world with a little help from his friends (cue that The Beatles song) by collecting apples and spinning like crazy. Hey, as long as it works…

Gameplay

I’m sure that the “Trilogy” part in the game title might clue you in, but this remaster comes with the first three games released for PsOne. The first game is usually seen as the most challenging, the second expands with some new gameplay mechanics and the third one is pretty much the best of both worlds all three games. The main goal for Crash is to collect a purple crystal (usually in a middle of the level) and trying not to die along the way. Every enemy that comes in contact with you is a one-hit kill but picking up occasional Aku Aku mask from crates can save you from dying or reward you with a temp invincibility if you manage to get three of them. Also collecting 100 apples through the level will reward you an extra life so not everything sucks. But things that do suck….well, it was hard for me to ignore them. The truth is, I really wanted to give Crash Bandicoot™ N. Sane Trilogy the highest possible score. All I ever wanted was improved visuals from the first three games (I got that) and good controls (I did not get that). Unfortunately, a slight input delay with controls will be noticeable in later levels, especially in those that require microscopic precision for jumping. This is particularly infuriating in racing levels from Crash Bandicoot 3: Warped, where one small mistake in turning will cost you the first place (and thus the purple crystal). What’s worse is that at this point you know there’s no way you can catch up to other drivers anymore, so there was just me slowly driving through the level and brooding with rage.

Visuals

This is one game that certainly justified the word remaster. All the levels from the trilogy received a facelift and we have two special ones for this occasion. Previously unfinished and unreleased, the Stormy Ascent level can be accessed in the first game but be warned that it is one of the most difficult and challenging levels in the whole trilogy. It wasn’t cut out of the original game for no reason. There is also a Future Tense level that can be accessed in Crash Bandicoot 3: Warped but this one doesn’t come out of any previously unreleased content. It is an entirely new level made for the release of this trilogy so have fun with that. You also have a lot of options to tinker with in the graphics setting of the game but I seriously wouldn’t recommend playing at anything lower than high (ironic, isn’t it?) unless you absolutely need to. That way you will be sacrificing a lot of lighting which will make the whole game significantly darker. That will, unfortunately, lead to a plenty of unnecessary deaths just because you couldn’t see that pitfall very well or determine when to precisely jump.

Audio

Not much to say here, at least nothing bad. Everything you loved about the first three games regarding the sound department was successfully transferred here. Some levels have the memorable tunes that you can’t help but replay them at later point, even after you collect everything from them. You can also expect remastered audio and cutscenes, including new recordings of the games’ dialogue given by the franchise’s more recent voice actors.

Overall

Like I said above, I really wanted to give this release the highest possible grade. It has everything needed for it on the paper – improved visuals, fun gameplay, and incredible replay value. That is all until you start playing it. Input delay in controls will be something you will blame more than your lack of skills during jumping. Is the game playable and enjoyable in the current state? Yes. But until some patch fixes the input delay, I would not recommend you to get the most out of the game such as collecting everything and finishing every bonus level. Some of them do require perfect controls and you can’t compromise about that. I hope that the devs will put out a fix fairly soon since it would be a shame for everyone to not enjoy this trilogy to the max. In any case, whatever happens, I still hope that with this release we are one step closer to finally play CTR on PC.
Capsule Computers review guidelines can be found here.

Tom Clancy’s Rainbow Six Siege “Operation Para Bellum” Review

Tom Clancy’s Rainbow Six Siege – Operation Para Bellum

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4Xbox One, Windows (Reviewed)
Release Date: 7 June 2018
Price: Free / $29.99 USD – Available Here

Video Review

Overview

Tom Clancy’s Rainbow Six Siege is into its third year of content. Following the CBRN-themed “Operation Chimera” is “Operation Para Bellum.” The second content drop is all about Italy. The new map Villa is set in the Italian country side and is full of twists and turns. To balance out the two attackers from “Operation Chimera” are two defenders from Italy’s Gruppo Intervento Speciale (GIS), Alibi and Maestro.

Story

While story was never a huge part of Tom Clancy’s Rainbow Six Siege, I have always enjoyed reading the backgrounds Ubisoft Montreal provides each operator. The operator backgrounds have become longer and more fleshed out in the past few releases, and I’m glad Ubisoft is continuing the trend with “Operation Para Bellum.” I am actually starting to see more of Rainbow Six Siege’s backstory finally appearing with this update, with references to political intrigue involving Rainbow in Alibi’s psychological profile.

Alibi and Maestro feel like characters from opposite ends of the spectrum. Alibi is an immigrant from the former Italian colony of Libya and comes from an upper middle-class background. On the other hand, Maestro is the oldest son of a poor, working class family.

Gameplay

Alibi is a lightly armoured defender designed to hide the identity of teammates from outside overwatch and Lion’s ability. Additionally, she comes with three Prismas that creates a clone of Alibi that is designed to draw fire and tracks the location of any enemy that interacts with the Prisma. The clone is dressed up in Alibi’s default skin and holds her Mx4 Storm submachine gun. For context, I played Rainbow Six Siege heavily in the first few weeks after launch. Since then, I have only put in a few hours in the game and am no where near an experienced player anymore. I quickly realized after my first few rounds that Alibi is not a newbie friendly class. To use the Prismas effectively, a good Alibi needs to know player habits and map layouts while having a good dose of creativity. A well placed Prisma provides important information about the opposing team, which goes a long was in a game like Siege.

Maestro is a much slower character armed with a nearly indestructible camera that can trade invulnerability for a small laser to chip away at enemy health. As its only vulnerable to explosives or when the hatch is open for the laser, Maestro’s ability is a bit easier to use to less experienced players like me. The camera is tougher than Valkyrie’s cameras, but the larger size of Maestro’s cameras means they can only be placed on walls and floors. The cameras can see through smoke like the new indestructible cameras and can be an absolute pest when used correctly.

The weapons in “Operation Para Bellum” are a bit of a mixed bag. Alibi and Maestro both have access to the ACS12 automatic shotgun, the Bailiff 410 shotgun revolver, and the Keratos .357 revolver. I found the ACS12 to be great at blowing open holes in walls and that’s about it. The rate of fire and recoil are a bit too high compared to the shotgun’s effective range. Both revolvers work well enough, though I’m secretly sad that one of Beretta’s many semi-automatic pistols did not make it into the update. Alibi’s exclusive weapon is the Mx4 Storm SMG. It’s damage is on the lower end, but it makes up with a fast rate of fire. Maestro’s exclusive weapon is the ALDA 5.56. Like the Storm, it doesn’t do much in damage either. The ALDA 5.56 more than compensates with a high rate of fire and impressive hip fire accuracy. The thing is a beast and I love it.

I find with the growing number of maps in rotation, it is getting harder and harder to spend more time on the newest maps. But finally getting onto Villa is a load of fun. It’s a large map with lots of tightly pack rooms. The resulting twists and turns leads for intense close quarter battles that showcases what Rainbow Six Siege is all about. A few long hallways are scattered in to break up the action, letting designated marksman have some fun, too.

Visuals & Audio

Like many operators in Rainbow Six Siege, Maestro and Alibi’s character design are probably more military fantasy than actual accuracy. It works in Siege’s favour as it makes the game look a lot more interesting. Both are geared in a manner that reflects their armour and speed ratings. The red berets are a nice accentuation to their dark green uniforms, which appears to be pretty close to Italy’s vegetata pattern. The voice acting is solid, though I can’t vouch for the accuracy of the Italian accents.

Overall

“Operation Para Bellum” is a solid addition to Tom Clancy’s Rainbow Six Siege. Maestro is a nice, straight forward defender wielding a beast of a machine gun. I like the creative opportunities Alibi offers and look forward to seeing some ridiculous gameplay footage of more skilled players than me on YouTube. My only real complaint is that the ACS12 shotgun needs to be tweaked as it feels a too difficult to control for its actual damage output.

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