The Robot Rebellion Has Begun! Insane Robots Out Now on PlayStation®4, and Coming Soon to Xbox One, PC, and Mac
Playniac Brings Its Revolutionary Approach to Card Battling to All Major Platforms this Week Filled with Charm, Humor, Depth, and Multiplayer Appeal
LONDON — Jul 10, 2018 — Award-winning games studio, Playniac, is excited to announce that the robot rebellion has officially begun! The unique card battler, Insane Robots, launches today for PlayStation®4 with Standard ($19.99 USD) and Deluxe ($32.99 USD) editions available for purchase on the PlayStation Store and Microsoft Store. The robot rebellion will proceed as planned, also launching for Windows and Mac (via Steam) on July 12, and Xbox One on July 13. For players truly committed to the cause, the Insane Robots — Deluxe Edition includes the base game plus a season pass including six robot pack DLCs upon release.
Initially created as a tabletop prototype with a pile of old business cards, the creators of Insane Robots at Playniac have pulled from both physical and digital design processes, creating a card battling game that captures what players love most about the genre, while removing the elements they hate: namely expensive card expansions, time-consuming customization, farming, and an ever-rising bar that excludes players who don’t purchase more cards. This laser focus freed Playniac to create the perfectly designed battle deck. With only 22 tokens, it is easy to learn and manage, yet full of unexpected turns and strategic depth.
Not to be confused with a collectible card game (CCG), Insane Robots is card battling… HACKED!
Insane Robots finds players leading a robot rebellion through randomly generated survival arenas. Full of fiendish card battles, it’s FTL meets Battle Royale in a card game. Overthrow the malevolent robot despot, The Kernel. Save robotkind in an epic 15+ hour single-player campaign full of peril and twists, as a decaying robot dystopia is revealed.
Master the battle deck and develop strategies in super-accessible multiplayer local and online, as well as single-player robotic skirmishes. Deploy HACKS and GLITCHES in the heat of battle and use your wits to terminate the competition. Battle with over 46 deliciously diverse robots in five hostile environments. Augment devious droids to grow more powerful and trade cutting, robotic insults with opponents along the way.
Key Features Include:
This is card battling HACKED with no costly expansions and time-consuming customization
Compete in intense local and online ranked 2P multiplayer battles
Experience the epic 15+ hour single-player campaign, overthrow the megalomaniacal Kernel and save robotkind
Unlock 46 robots and find over 100 augments to boost their abilities
Explore your tactical options to survive randomly generated survival arenas
Master the 22-token battle deck and define your own style of play
A compelling narrative with over 150 branching story events
Explore five types of hazardous environment from lush jungles to barren Moonscapes
Developed by Playniac, Insane Robots is rated E for Everyone.
Stay up to date with the latest Insane Robots news and information by visiting the official website. Take lead in the robot rebellion and contribute to the shared knowledge of fellow fans on the official Insane Robots wiki on Gamepedia. You can also follow the developers at Playniac on Facebook and Twitter. Please also join the Playniac server on Discord.
About Insane Robots The core Insane Robots battle system was originally created in 15 minutes as a tabletop prototype using a pile of old business cards. This was only the start of a substantial physical and digital design process. The Playniac team has been playing and iterating the game since then, running tabletop sessions in their studio and at festivals worldwide during 2013-2014. Development of the digital game started in Jan 2015 and 15 people have worked on it including developer/designer Tom Kail (80 Days, Biome); artists Catherine Unger (Snipperclips, Detecive Grimoire, Haunt the House, The Swindle), Fran Court (Hue, Stealth Inc 2, Frozen Synapse 2, New Art Academy 3DS) and Belinda Leung (Total War, Pokemon Art Academy); illustrator Karen ‘bitmOO’ Teixeira (Twelve a Dozen, Oceans Heart); writers Yasmeen Khan (Fallen London) and James Wallis (The Extraordinary Adventures of Baron Munchausen, Paranoia RPG); and designer/developer Rob Davis (International Racing Squirrels, Cat On Yer Head, Anomaly X). The game’s soundtrack includes tracks by Noise 5000 and legendary French electro producer Kid Loco.
About Playniac
Playniac is an award-winning games studio making “thinky” games for all platforms. They’ve been described as “innovative” and “different” by MCV magazine and been a TIGA Awards finalist for Best Small Studio in 2016 and 2017. Their games include race-management sim International Racing Squirrels, globe-trotting crowd game Cat On Yer Head, and algebra puzzle adventure Anomaly X. They’ve won Silver and Bronze medals in the Serious Play Awards; finalist nominations at IndieCade, Develop, Game Connection, Casual Connect, TIGA Awards; and Official Selections (or similar) at IndieCade (3 times), IndieCade East (2 times), GameCity, Amaze, Leftfield Collection, Indie Megabooth and numerous other festivals. They’ve also made games for Channel 4, British Gas, Amplify Games, Nickelodeon, Dreamworks, and the BBC.
inXile Entertainment Reveals Sept. 18 Release Date for The Bard’s Tale IV: Barrows Deep on Windows PC
The classic fantasy series that defined computer role-playing games will debut on PlayStation®4, Xbox One, Mac and Linux later this year
NEWPORT BEACH, Calif. – July 12, 2018 – inXile Entertainment, the studio led by Interplay founder and industry icon Brian Fargo, has announced The Bard’s Tale IV: Barrows Deep, the new entry in the series that helped define computer RPGs and dungeon crawlers, will launch on Sept. 18, 2018, on Windows PC. It is expected to arrive later this year on the PlayStation®4 computer entertainment system, Xbox One, Mac and Linux.
The Bard’s Tale IV: Barrows Deep is available to pre-order now on Windows PC, Mac and Linux via https://bardstale.com. The Bard’s Tale IV: Barrows Deep beta, which launches today, is available to Kickstarter backers and anyone who pre-orders either the Platinum or Ultimate editions of the game.
A return to the series’ roots, The Bard’s Tale IV: Barrows Deep takes players back to the fantastical world of Caith for a classic single-player, first-person, party-based role-playing adventure rich in exploration, devious puzzles and combat. Recruit and level up a party of six renegade heroes and rise against the dark powers that have corrupted the realm. Dive deep into dangerous, maze-like dungeons, solve challenging riddles and quests, and defeat magical beasts, creatures and more in dynamic phase-based battles.
The Bard’s Tale IV: Barrows Deep’s vibrant, interactive world is powered by Unreal Engine 4 and 3D photogrammetry to capture the atmosphere and detail of Scottish architecture and geography. Players will discover an engaging storyline from acclaimed writer Nathan Long (Wasteland 2) featuring beautiful music – composed by Ged Grimes (Simple Minds) and accompanied by some of the world’s top Gaelic singers – that plays directly into the game itself.
The newest chapter in the hugely influential The Bard’s Tale franchise, which first premiered in 1985, The Bard’s Tale IV: Barrows Deep arrives in time for the 30th anniversary of TheBard’s Tale III: Thief of Fate, which was featured in the Smithsonian American Art Museum’s The Art of Video Games exhibit.
For the latest updates, follow The Bard’s Tale IV: Barrows Deep and inXile Entertainment on Facebook, Twitter and YouTube.
About inXile Entertainment
inXile Entertainment is a premiere video game development studio with locations in Newport Beach, Calif., and New Orleans, La., behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent. It is at the cutting edge of innovation in delivering high-quality titles to its passionate and dedicated fan base.
HOLY POTATOES! A WEAPON SHOP?! AVAILABLE NOW ON PLAYSTATION®4 AND Nintendo Switch™ IN NORTH AMERICA
Spud-tastic Management and Simulation Game Arrives Today Digitally
Los Angeles, CA – July 12, 2018 – Videogame publisher Rising Star Games announced today that Holy Potatoes! A Weapon Shop?!, the first title in the beloved Holy Potatoes! series, is available now digitally on PlayStation®4 computer entertainment system and the Nintendo Switch™ system in North America.
Holy Potatoes! A Weapon Shop?! is a management and simulation game where players own and manage their very own weapon shop, and work toward expanding their business throughout the entire potato universe.
Holy Potatoes! A Weapon Shop?! Features:
Bonus Adventure: Includes the bonus adventure Spud Tales: Journey To Olympus
Manage Your Shop: Dive into a hilarious potato world and take control of your own weapon shop, employing over 30 smiths to cook up the best weapons you can
Weapons: Craft hundreds of unique weapons, training up your smiths to make better swords, axes and bows that’ll bring in bigger wedges of cash
Weapon-Smithing: Explore the world for materials, relics and enchantments, then use them to research and build valuable weapon types
Icons: Meet over 20 spudified versions of legendary pop-culture icons!
Soundtrack: Features music by Kimura Masahiko, the legendary composer behind the scores for the Genso Suikoden and Castlevania series
Developed by Daylight Studios and published digitally by Rising Star Games, Holy Potatoes! A Weapon Shop?! is available now digitally on PlayStation®4 system and Nintendo Switch system, with an SRP of $14.95.
For more information follow Daylight Studios on Twitter and Discord, and follow Rising Star Games on Instagram, Twitter, Facebook, and visit the official Rising Star Games website.
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ABOUT DAYLIGHT STUDIOS
Daylight studios is a Singapore-based game development company founded in 2011, formed with a passion for creative innovation in game design. After producing and publishing games such as Reign of Heroes, Hisho Collection Mall Empire, Spirit Horizon, and Swords of Fate for mobile devices, Daylight Studios developed their popular PC series, Holy Potatoes! With three Holy Potatoes! PC titles currently under their belt, Daylight Studios is continuing to expand the Holy Potatoes! IP and is beginning to bring their games to new platforms such as the Nintendo Switch and PlayStation 4.
ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com
SYDNEY, 12th July 2018 – BANDAI NAMCO Entertainment Europe today announces that CODE VEIN will be moving its release date to 2019 from the previously announced date of 28th September, 2018.
Throughout its pre-release promotion campaign, CODE VEIN has consistently garnered positive reactions from both media and consumers alike. With this knowledge in-hand, BANDAI NAMCO Inc. has made the decision to dedicate additional time to further develop CODE VEIN; ensuring the final product delivers on the expectations set amongst media and fans.
“Our fans have given us a huge amount of very positive hands-on feedback with in-development versions of CODE VEIN so far.” said Hervé Hoerdt, Vice President Marketing and Digital at BANDAI NAMCO Entertainment Europe. “As a result of this – in an attempt to exceed the high expectations these fans have already – we made the decision to postpone the release of CODE VEIN to further refine the game. It’s a difficult decision of course, but we hope, once fans get to play the final version, they’ll agree it’s the right one!”
“We also, therefore, won’t be taking CODE VEIN to Gamescom this year while work continues on the finished title, but we’ll be revealing future hand-on opportunities very soon!”
Venture into the post-apocalyptic land of CODE VEIN and uncover its secrets. Players will be able to craft their own unique character and customise their experience by equipping numerous weapons, items, skills, and gifts to accommodate their favorite fighting style or gain a competitive advantage against impossible odds. Various A.I. controlled partners will also be on-hand to explore the interconnected world with their own specialised attributes and personalities.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu
Paramount Pictures released a brand new trailer for their upcoming animated film Wonder Park. The short teaser introduces viewers to June (Brianna Denski), a little girl who discovers an amazing amusement park called Wonderland hidden in the forest. Intrigued by the park, June decides to embark on a quest to fix up the amusement park with the help of the forest’s animals.
Wonder Park stars Brianna Denski, Jennifer Garner, Matthew Broderick, Ken Jeong, Mila Kunis, and John Oliver. The movie will be out in cinemas in April 2019 in Australia and on March 15th in the US. The film will be available in standard, 3D, IMAX, and IMAX 3D formats. A TV series is scheduled to launch on Nickelodeon after the release of the film.
Dark Devotion Story Trailer Reveals an Unsettling World of Deadly Dedication and Sacrifice
May His Chant Guide You
PARIS – July 11, 2018 – Publisher The Arcade Crew and developer Hibernian Workshop revealed the story trailer for the upcoming ethereal Dark Devotion, coming to PC and consoles. The beautifully animated 2D trailer tells of an unforgiving world of divinity and sacrifice where only the most gifted souls (or most tenacious) will discover the entire truth of the mysterious and deadly Temple.
Nominated for Best Graphics and Best Game at Bitsummit 2018, Dark Devotion combines a graceful handmade art style and deep gameplay mechanics, providing players with an unrelenting challenge where you’ll risk everything you’ve ever known and loved.
You are not alone on your journey. Many sanctimonious warriors came looking to solve the mystery of the Temple and to find their salvation, guided by the chant like moths to a divine light. Every conversation with those you encounter – even the Doomed Ones locked with you – could reveal a key piece of information. The Temple itself can seem a terrible enemy, and you’ll need to avoid its twisted traps and overcome obstacles between you and the truth.
Dark Devotion is a story of secrets, perseverance and dedication: every chest or item you encounter holds another secret to the story – letters, weapons and clues dropped around by your misfortunate fellows can be used to help you on your quest.
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About Hibernian Workshop:
Hibernian Workshop is an indie game studio based in France. For more information please hit up https://www.darkdevotion.fr/ or follow us on Twitter @HibernianWS.
About the Arcade Crew:
The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles. Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @ thearcadecrew.
BATTLE FOR THE GLORY OF VALHALLA AS REND HITS STEAM EARLY ACCESS LATER THIS MONTH
The New Fantasy Survival Game from Industry Veterans at Frostkeep Studios Launches on July 31
IRVINE, CALIF. – July 11, 2018 – Frostkeep Studios, an independent game studio formed by veteran World of Warcraft, Overwatch, and League of Legends developers, announced today that after a period of constructive community feedback during its closed alpha of Rend, the new faction-based fantasy survival game will launch its beta on Steam Early Access later this month.
Beginning on Tuesday, July 31, players can purchase Rend for $29.99 and immediately align themselves with one of three factions before they’re dropped into the beautiful, brutal world of Rend to experience its fierce Norse-inspired battles and gameplay.
“Early access marks a pivotal moment for Frostkeep Studios,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios. “We have been developing Rend side-by-side with our players since we first announced the game and are grateful for the invaluable feedback they provided to help shape Rend into what it has become today: the game they want to play,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios.
Rend introduces RPG mechanics, factional combat, sandbox elements, win/loss conditions, and massive culminating battles to the survival genre to deliver an entirely new gameplay experience for players.
For more information about Rend, please visit the game’s official Steam page.
About Rend Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes. For more information, visit: www.RendGame.com.
About Frostkeep Studios
Frostkeep Studios is based in Irvine, CA and was founded in May 2016 by veteran game developers who met working together on the original World of Warcraft. The team has more than 75 years of combined experience in the industry making games including World of Warcraft, League of Legends,Overwatch, WildStar, and more. For more information, please visit: http://www.frostkeep.com
ABLEGAMERS FOUNDATION AND KEY PARTNERS DONATE $10,000 IN ASSISTIVE GAMING EQUIPMENT TO CHILDREN’S HOSPITAL IN NEW ORLEANS
Video Game Charity Teams Up with Microsoft, Humble Bundle and HyperX to Provide CHNOLA Patients with Disabilities the Tech to Run, Jump, Fly and Play in a Virtual World
CHARLES TOWN, WV (JULY 11, 2018) – AbleGamers Foundation — the leading charity organization using the power of gaming to break down the barriers of economic and social isolation for people with disabilities — is overjoyed to announce today that Children’s Hospital in New Orleans, Louisiana (CHNOLA) is the recipient of the non-profit’s July 2018 Expansion Pack. The Expansion Pack includes a donation of approximately $10,000 worth of assistive technologies, custom controllers, specialized training sessions and video games. Sharing AbleGamers’ vision to allow everyone to enjoy video games, technology and gaming brands Microsoft, Humble Bundle and HyperX have generously sponsored the upcoming event. The latest AbleGamers’ Expansion Pack will enable hundreds of young patients with disabilities at CHNOLA — the only free-standing, full-service hospital exclusively for children in Louisiana and the Gulf South — to find comfort through, and integrate video games, into their treatment plans.
“We’re so grateful for the support of AbleGamers and all the other sponsors who are donating items as part of this Expansion Pack,” said Rene Assetta Guilbeau, Director, Child Life and Creative Therapies at CHNOLA. “Hospitals can be a scary place for children and research has shown that playing video games can serve as a much-needed distraction – or even help as a therapy tool. Providing this specialized equipment will allow our patients to enjoy video games regardless of their disabilities, which will hopefully brighten up their days and allow them to have a little fun.”
AbleGamers will begin installation of CHNOLA’s Expansion Pack on July 12, 2018, serving the hospital’s Gilda Trautman Newman Rehabilitation Center. Accessibility experts from AbleGamers will work with CHNOLA’s healthcare professionals to install and maintain the contents of the Expansion Pack throughout the life of the project. Each pack contains AbleGamers’ wide range of accessible technologies from custom-crafted controllers to professionally made accessibility devices such as Microsoft’s recently announced Xbox Adaptive Controller (which was developed in-part with the aid of AbleGamers Foundation), ensuring fun gaming experiences for patients regardless of their ability.
“Everyone deserves to have fun,” said Mark Barlet, Executive Director and Founder of AbleGamers. “We believe with the right set of tools and training, every hospital can have the ability to use video games for fun and rehabilitation. Some patients have a permanent disability, some have a temporary disability, and others are just sick and need a place to retreat away from the pain. Video games provide that way to escape from your troubles, make new friends, or stay connected to loved ones. That’s why I couldn’t be happier we are able to help wonderful places like the New Orleans Children’s Hospital.”
Some of the video game industry’s biggest companies helped make this Expansion Pack possible through their generous donations:
Microsoft is donating a bundle of family-friendly games as part of CHNOLA’s Expansion Pack and hardware and peripheral maker HyperX, a leader in the gaming community and frequently involved in charitable activities, is providing award-winning Could Alpha headsets, Alloy Elite RGB keyboard and Pulsefire Surge Mouse and mouse pads. Other AbleGamers partners providing support include video game retailer and publisher Humble Bundle, who contributed proceeds from their Humble Monthly Bundle.
In addition to the upcoming Expansion Pack deployment at CHNOLA, AbleGamers is also teaming up with Microsoft Studios for the upcoming Gears Pro Circuit and Halo Championship Series tournaments being held at the New Orleans Convention Center from July 13 – 15, 2018. This unique esports event will feature simultaneous standalone tournaments with non-stop action as players compete for a coveted prize pool. As part of this Expansion Pack, local members of AbleGamers and patients of CHNOLA will attend the event free-of-charge for a weekend of behind-the-scenes looks, gaming and to root for their favorite pro gamers.
First launched in early 2016, the AbleGamers Expansion Pack program provides free customized packages of assistive gaming technologies to facilities with special needs patients as a way to ensure gaming experiences are widely accessible to everyone, including those with physical disabilities. In the program’s first year alone, AbleGamers donated six Expansion Packs to various medical institutions, sending out $100,000 worth of accessible technology such as modified controllers and other devices, as well as providing on-site training and support. With the support of gamers and sponsors, AbleGamers aims to increase the size and frequency of future Expansion Packs. Those who would like to donate can do so at https://ablegamers.donordrive.com/donate.
If you would like to arrange an interview with AbleGamers leadership to learn more about the Expansion Pack program or the non-profit’s work to provide more accessible gaming equipment so everyone can game, please contact Mario R. Kroll or CJ Melendez at [email protected].
About AbleGamers
The AbleGamers Foundation is a 501(c)(3) charity that wields the power of video games to break down the barriers of economic and social isolation for people with disabilities. Through received support and donations, AbleGamers provides disabled gamers with assistive technologies (including their Expansion Pack program) that allow those with limited real-world mobility to experience what it is like to walk, run, climb, drive and even fly – in a virtual world.
About Children’s Hospital in New Orleans
Children’s Hospital is a 224-bed, not-for-profit regional medical center offering the most advanced pediatric care to children from birth to 21 years. With more than 400 physicians trained in more than 40 subspecialties, it is the only full-service hospital exclusively for children in Louisiana and the Gulf South. For more information, visit www.chnola.org.
About Xbox
Xbox is Microsoft’s premier gaming and entertainment brand created by gamers for gamers on Xbox One and Windows 10 devices. Xbox delivers the best games and greatest social gaming network with Xbox Live. More information about Xbox can be found online at http://www.xbox.com.
About HyperX
HyperX is the gaming division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer, with the goal of providing gamers, PC builders, and power users with high-performance components. For 15 years, the HyperX mission has been to develop gaming products for gamers – high-speed memory, solid state drives, headsets, keyboards, mice, USB flash drives, and mouse pads – to the gaming community and beyond. The award-winning HyperX brand has carved its name atop the leaderboard by consistently delivering products that deliver superior comfort, aesthetics, performance, and reliability. HyperX gear is the choice of pro gamers, tech enthusiasts, and overclockers worldwide because it meets the most stringent product specifications and is built with best-in-class components. HyperX has shipped over 5 million headsets worldwide.
Join the global #HyperXFamily at facebook.com/hyperxcommunity, and learn how HyperX products can enhance your console experience and boost performance for both you and your PC at hyperxgaming.com. Whatever your skill level, whatever genres you play, we embrace all gaming enthusiasts everywhere with our core belief — We’re All Gamers.
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The swiss indie developers from Blindflug Studios announced that AIRHEART will arrive on PC and PlayStation 4 later this month. The team worked on the titles First Strike and Cloud Chasers before. The new diesel-punk action game puts you in the role of a young pilot named Amelia, who’s living in the cloud city of Granaria. One day she wants to reach the world’s edge, but to survive in the floating city she has to keep customizing her plane and will encounter many dangers like pirates along the way.
You can freely explore Granaria and use the twin-stick controls to soar higher and higher into the sky. There are over 40 weapons and airplane parts, which you can use to modify your plane. Protagonist Amelia is a tribute to famed author, adventurer and pioneer Amelia Earhart.
AIRHEART will be available on July 24th for PC and PlayStation 4 first. Additional consoles will receive the game in the following weeks after launch. Check out the trailer below:
“Rowdy” Ronda Rousey® to Make Historic Video Game Franchise Debut as WWE® 2K19 Pre-Order Bonus Character
“The Baddest Woman on the Planet” set to join former WWE Champion Rey Mysterio® as the second of two playable pre-order characters for the upcoming flagship series release.
Sydney, Australia – July 11, 2018 – 2K has announced that Olympic medalist, feature film actress, UFC® Hall of Famer and current WWE® Superstar, “Rowdy” Ronda Rousey®, will make her WWE console video game debut in WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. The “Baddest Woman on the Planet” – who put the WWE Universe on notice with a surprise Royal Rumble® 2018 appearance, blockbuster WrestleMania® 34 debut match and continued explosive presence – will appear in WWE 2K19 as a playable character wearing her signature ring gear inspired by “Rowdy” Roddy Piper. In addition, 2K’s global marketing campaign trailer for the announcement, which debuted during last night’s Monday Night Raw® broadcast, further celebrates Ronda’s landmark WWE arrival and incredible bond shared with the late WWE Hall of Famer through inclusion of Piper’s verbal praise from her Piper’s Pit™ podcast appearance in 2015.
“As a WWE Superstar, having support from the Piper family means everything to me,” said Ronda Rousey. “It’s an honour to be part of WWE 2K19 and have my name mentioned alongside so many important Superstars in WWE history, including Rey Mysterio, Kurt Angle®, Ultimate Warrior®, Sting™ and Goldberg™.”
“Anybody can call themselves ‘Rowdy’, but it takes a special, talented and dedicated individual to live up to the ‘Rowdy’ name,” said Colt Toombs, son of “Rowdy” Roddy Piper. “My dad saw it in Ronda, and so do we. She is truly ‘Rowdy to the core,’ and that mindset really comes through in the trailer for WWE 2K19.”
Rousey, alongside former WWE Champion Rey Mysterio, will be available as bonus content for those who pre-order the game at participating retailers for the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018, with Early Access players receiving their copies and in-game bonuses beginning four days early on October 5, 2018.
“From an Olympic tatami to the UFC Octagon to the WWE ring, Ronda is a one-of-a-kind athlete and incredible ambassador for career and life empowerment,” said Chris Snyder, Vice President of Marketing at 2K. “Her discipline, determination and attitude toward accomplishing her goals and silencing her critics make her the perfect embodiment of WWE 2K19’s ‘Never Say Never’ global marketing campaign. We are thrilled to welcome Ronda to the WWE 2K family and can’t wait to see what’s in store for her in the years to come.”
Through the announcement of Ronda Rousey as the second of two pre-order playable characters, 2K updated details today surrounding WWE 2K19premium product offerings and their scheduled release dates:
About the WWE 2K19 Deluxe Edition
Players who purchase the WWE 2K19 Deluxe Edition, available in both physical and digital varieties at participating retailers, will receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system, Xbox One and Windows PC. The WWE 2K19 Deluxe Edition includes the following items:
Copy of WWE 2K19 video game with Deluxe Edition packaging;
Access to WWE 2K19 Season Pass digital content (details announced this winter);
Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and playable Ronda Rousey “WrestleMania 34/Roddy Piper-inspired” character);
Access to WWE 2K19 Collector’s Edition digital content (details announced this winter).
About the WWE 2K19 Collector’s Edition*
Players who purchase the WWE 2K19 Collector’s Edition at participating retailers will also receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system and Xbox One. The WWE 2K19 Collector’s Edition includes the following items:
Copy of WWE 2K19 Deluxe Edition, which includes the following items:
Copy of WWE 2K19 video game with Deluxe Edition packaging;
Access to WWE 2K19 Season Pass digital content (details announced this winter);
Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and playable Ronda Rousey “WrestleMania 34/Roddy Piper-inspired” character);
Access to WWE 2K19 Collector’s Edition digital content (details announced this winter);
Premium packaging;
Exclusive and rare physical collectibles;
Limited Edition WWE® SuperCard content.
*Only available at select retailers in Australia while stocks last. Not available in New Zealand.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K19 is not yet rated by the Australian Classification Board. WWE 2K19is currently scheduled for worldwide release on October 9, 2018 for the PS4™ system, Xbox One and Windows PC. For more information on WWE 2K19 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube. For more information on the WWE 2K19 Million Dollar Challenge, please visit wwe.2k.com/milliondollarchallenge/rules.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly can be seen in more than 800 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.