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The Robot Rebellion Has Begun! Insane Robots Out Now on PlayStation®4, and Coming Soon to Xbox One, PC, and Mac

The Robot Rebellion Has Begun! Insane Robots Out Now on PlayStation®4, and Coming Soon to Xbox One, PC, and Mac

Playniac Brings Its Revolutionary Approach to Card Battling to All Major Platforms this Week Filled with Charm, Humor, Depth, and Multiplayer Appeal

LONDON — Jul 10, 2018 — Award-winning games studio, Playniac, is excited to announce that the robot rebellion has officially begun! The unique card battler, Insane Robots, launches today for PlayStation®4 with Standard ($19.99 USD) and Deluxe ($32.99 USD) editions available for purchase on the PlayStation Store and Microsoft Store. The robot rebellion will proceed as planned, also launching for Windows and Mac (via Steam) on July 12, and Xbox One on July 13. For players truly committed to the cause, the Insane Robots — Deluxe Edition includes the base game plus a season pass including six robot pack DLCs upon release.

Initially created as a tabletop prototype with a pile of old business cards, the creators of Insane Robots at Playniac have pulled from both physical and digital design processes, creating a card battling game that captures what players love most about the genre, while removing the elements they hate: namely expensive card expansions, time-consuming customization, farming, and an ever-rising bar that excludes players who don’t purchase more cards. This laser focus freed Playniac to create the perfectly designed battle deck. With only 22 tokens, it is easy to learn and manage, yet full of unexpected turns and strategic depth.

Not to be confused with a collectible card game (CCG), Insane Robots is card battling… HACKED!

Insane Robots finds players leading a robot rebellion through randomly generated survival arenas. Full of fiendish card battles, it’s FTL meets Battle Royale in a card game. Overthrow the malevolent robot despot, The Kernel. Save robotkind in an epic 15+ hour single-player campaign full of peril and twists, as a decaying robot dystopia is revealed.

Master the battle deck and develop strategies in super-accessible multiplayer local and online, as well as single-player robotic skirmishes. Deploy HACKS and GLITCHES in the heat of battle and use your wits to terminate the competition. Battle with over 46 deliciously diverse robots in five hostile environments. Augment devious droids to grow more powerful and trade cutting, robotic insults with opponents along the way.

Key Features Include:
·     This is card battling HACKED with no costly expansions and time-consuming customization
·     Compete in intense local and online ranked 2P multiplayer battles
·     Experience the epic 15+ hour single-player campaign, overthrow the megalomaniacal Kernel and save robotkind
·     Unlock 46 robots and find over 100 augments to boost their abilities
·     Explore your tactical options to survive randomly generated survival arenas
·     Master the 22-token battle deck and define your own style of play
·     A compelling narrative with over 150 branching story events
·     Explore five types of hazardous environment from lush jungles to barren Moonscapes

Developed by Playniac, Insane Robots is rated E for Everyone.

Stay up to date with the latest Insane Robots news and information by visiting the official website. Take lead in the robot rebellion and contribute to the shared knowledge of fellow fans on the official Insane Robots wiki on Gamepedia. You can also follow the developers at Playniac on Facebook and Twitter. Please also join the Playniac server on Discord.

About Insane Robots
The core Insane Robots battle system was originally created in 15 minutes as a tabletop prototype using a pile of old business cards. This was only the start of a substantial physical and digital design process. The Playniac team has been playing and iterating the game since then, running tabletop sessions in their studio and at festivals worldwide during 2013-2014. Development of the digital game started in Jan 2015 and 15 people have worked on it including developer/designer Tom Kail (80 Days, Biome); artists Catherine Unger (Snipperclips, Detecive Grimoire, Haunt the House, The Swindle), Fran Court (Hue, Stealth Inc 2, Frozen Synapse 2, New Art Academy 3DS) and Belinda Leung (Total War, Pokemon Art Academy); illustrator Karen ‘bitmOO’ Teixeira (Twelve a Dozen, Oceans Heart); writers Yasmeen Khan (Fallen London) and James Wallis (The Extraordinary Adventures of Baron Munchausen, Paranoia RPG); and designer/developer Rob Davis (International Racing Squirrels, Cat On Yer Head, Anomaly X). The game’s soundtrack includes tracks by Noise 5000 and legendary French electro producer Kid Loco.

About Playniac
Playniac is an award-winning games studio making “thinky” games for all platforms. They’ve been described as “innovative” and “different” by MCV magazine and been a TIGA Awards finalist for Best Small Studio in 2016 and 2017. Their games include race-management sim International Racing Squirrels, globe-trotting crowd game Cat On Yer Head, and algebra puzzle adventure Anomaly X. They’ve won Silver and Bronze medals in the Serious Play Awards; finalist nominations at IndieCade, Develop, Game Connection, Casual Connect, TIGA Awards; and Official Selections (or similar) at IndieCade (3 times), IndieCade East (2 times), GameCity, Amaze, Leftfield Collection, Indie Megabooth and numerous other festivals. They’ve also made games for Channel 4, British Gas, Amplify Games, Nickelodeon, Dreamworks, and the BBC.

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Funmania: A New Arcade Center Emerges on iOS and Android

Funmania: A New Arcade Center Emerges on iOS and Android

Sugar Games releases Funmania on iOS and Android platforms. Being a time-manager by design, the game successfully combines captivating arcade elements, tricky economics, intriguing narrative that comes as a comic book and manually drawn nice graphics for immersive yet easy-to-learn gaming experience.

Sophie, a protagonist of the game, always had talents in throwing great parties and entertaining her friends. Then, she focused on her career and had to forget good old times for a while until recently some unexpected twist allowed Sophie to release her talents in a whole different way.

In Funmania, a player helps Sophie to open arcade centers all around the world. Starting her business from the luxury ocean liner on the way to her island, she expands to other locations including the city, the desert, tropics and even open space. The player should quickly fulfill wishes and demands of clients: start arcade machines they pick, play mini-games, and make sure every client is happy. If the player succeeds, Sophie receives Expert points and can upgrade her personal island with new facilities.

A large variety of mini-games makes Funmania so time-devouring. Extremely easy at first glance, they require attention, fast reaction and quick fingers. The player should sink pirate ships, flip-flop frogs, catch toys in a claw machine, make colorful ice-creams following the given example and so on.

The economy part of the game is no less captivating. Spending money earned from happy clients, the player upgrades the arcade salons, buy new arcade machines or improves existing ones, trains Sophie’s skills and manages personnel. Also, Sophie likes to text with friends (and occasionally foes), which is a significant part of the game as it moves the plot forward.

Pricing and availability

Funmania is a free-to-play game with in-app purchases. The application works on Android 4.0.3 or later and iOS 6.0 or later.

Product page: https://sugargames.com/games/mobile/funmania
iTunes: https://itunes.apple.com/ru/app/funmania-time-management-game/id1261246559?l=en&mt=8
Google Play: https://play.google.com/store/apps/details?id=com.sugargames.funmania

About the company

Sugar Games develops family games for Windows, iOS and Android since 2004. The company focuses on time-management and puzzle genres. Among titles released by the company are Brownies, the Wedding Salon series, the Rainbow Web series and many others.

THE PAC-MAN™ STORIES SKILL FOR AMAZON ALEXA ARRIVES IN AUSTRALIA AND NEW ZEALAND NOW

THE PAC-MAN™ STORIES SKILL FOR AMAZON ALEXA ARRIVES IN AUSTRALIA AND NEW ZEALAND NOW

After a successful launch in America and Europe, BANDAI NAMCO Entertainment Europe is proud to announce that the new PAC-MAN™ STORIES skill is today available in Australia and New Zealand.

This project is designed to provide a fun, engaging, interactive and educational experience via Amazon’s Alexa voice service on all Alexa-enabled devices.

PAC-MAN™ STORIES is the very first announced project of the new BANDAI NAMCO Entertainment Europe Innovation Department, which aims to find and develop new areas and heights in entertainment. “Voice-controlled services are an exciting technology with this great vision of being in everyone’s home and used by any family member. It just seemed natural to us to use our iconic character PAC-MAN™ to create fun interactive stories for all ages together with our company vision to provide dreams, fun and inspiration to people around the world
Naoki Katashima, President and COO, BANDAI NAMCO Entertainment Europe.

PAC-MAN™ STORIES is available on all Alexa-enabled devices, including Amazon Echo and Echo Dot, and features several fully interactive stories for the whole family. These stories can be enjoyed by anyone of any age and allows them to engage with PAC-MAN™ and make moral decisions that affect the ending.

The first story to launch with the skill for Amazon Alexa is PAC-MAN™ and the Ghastly Garbage, which delivers a fun engaging adventure allowing users to help save PAC-MAN™ planet from Garbage and a threat that affects everyone you meet! Along the way, you will make decisions, choose paths and win Power Pellets based on the decisions you make.
The skill features PAC-MAN™ and a range of new characters as well as well-known favorites, including Inky, Blinky, Pinky and Clyde.

“PAC-MAN™ is an iconic character and storytelling and interactive adventures allow us to work with some unique talents, writers, developers and actors to provide an innovative experience. We are incredibly excited to collaborate with Amazon Alexa and work together on this first skill and we look forward to creating many unique stories in the future.”
Lee Kirton, PAC-MAN™ Officer for Europe, BANDAI NAMCO Entertainment

PAC-MAN™ STORIES & PAC-MAN™ and the Ghastly Garbage is available in English only on all Alexa-enabled devices in the USA, UK, Ireland, Australia and New Zealand with additional stories added throughout the year.

More info on:

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

THE BREAST CANCER RESEARCH FOUNDATION TO RECEIVE HISTORIC $12.7 MILLION USD DONATION FROM BLIZZARD ENTERTAINMENT

THE BREAST CANCER RESEARCH FOUNDATION TO RECEIVE HISTORIC $12.7 MILLION USD DONATION FROM BLIZZARD ENTERTAINMENT

The two-week fundraising campaign was supported by Overwatch® players around the world

SYDNEY, AUSTRALIA — 10 JULY, 2018: The Breast Cancer Research Foundation (BCRF) today announced that it will receive an unprecedented $12.7 million USD donation from Blizzard Entertainment. The donation was tied to worldwide sales of a limited-edition “Pink Mercy” hero skin for Blizzard’s internationally acclaimed best-selling game Overwatch®, along with a special T-shirt created to support the cause. (“Skin” is a game industry term for an alternate version of a character’s outfit or appearance.) The gaming community rallied around the fundraising effort, making it the largest donation by a corporate partner in one year in BCRF’s 25-year history.

The special charity skin was designed for the Overwatch hero Mercy, a scientist and the “guardian angel” of the game who has dedicated her life to helping others. The limited-edition skin was offered as an in-game purchase on PC, PlayStation 4, and Xbox One, with Blizzard Entertainment donating 100% of the proceeds it receives from sales of the skin to BCRF.

“Blizzard Entertainment’s record-breaking commitment to activate change for women’s health by mobilising the gaming community worldwide will have a lasting impact,” said Stephanie Kauffman, Chief Strategic Alliances Officer at BCRF. “Blizzard’s support of BCRF will help accelerate breakthroughs in prevention strategies, improved treatments, survivorship and quality of life for breast cancer patients worldwide.”

In addition to the charity skin, players showed their support for the cause with a purchase of a limited-edition Pink Mercy T-shirt, available for men and women, designed by community artist VICKISIGH. Blizzard also coordinated charity streams on Twitch with 14 star Overwatch players from around the world, who collectively raised more than $130,000 USD for BCRF during the two-week campaign.

“BCRF does critical work every single day to support women’s health and develop new research and strategies for preventing, treating, and curing breast cancer, and we’re proud to make this contribution to their efforts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “I’m grateful to all of the Overwatch players around the world who made supporting such a good cause possible with their enthusiasm for the game and their generosity.”

Click here to learn more about BCRF’s collaborations with Blizzard Entertainment.

About the Breast Cancer Research Foundation

The Breast Cancer Research Foundation (BCRF) is dedicated to being the end of breast cancer by advancing the world’s most promising research. Founded by Evelyn H. Lauder in 1993, BCRF-funded investigators have been deeply involved in every major breakthrough in breast cancer prevention, diagnosis, treatment and survivorship. BCRF is the largest private funder of breast cancer research worldwide and the highest rated breast cancer organization in the U.S. Visit www.bcrf.org to learn more.

About Blizzard Entertainment

Best known for blockbuster hits including World of Warcraft®, Hearthstone®, Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multi-franchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-one #1 games and multiple Game of the Year awards. The company’s online gaming service, Blizzard Battle.net®, is one of the largest in the world, with millions of active players.

NICKELODEON’S THE SPONGEBOB CHALLENGE KID SKILL LAUNCHES ON AMAZON ALEXA IN AUSTRALIA

NICKELODEON’S THE SPONGEBOB CHALLENGE KID SKILL LAUNCHES ON AMAZON ALEXA IN AUSTRALIA

Sydney, 10 July, 2018 – Kids can interact with their favourite characters from Bikini Bottom like never before as Nickelodeon Australia today unveils The SpongeBob Challenge, part of the inaugural kid skills available in Australia now on the Amazon Echo and other Alexa-enabled devices.

In The SpongeBob Challenge memory game, kids will be transported into the centre of the SpongeBob SquarePants series itself, where they will become a new Krusty Krab restaurant employee tasked with taking increasingly complicated food orders and then relaying those orders to the staff, including SpongeBob, Squidward and Mr. Krabs.

Parents can enable the skill by saying, “Alexa, start The SpongeBob Challengeor using the Alexa app.

Australia is the first international market to launch The SpongeBob Challenge kid skill.

The SpongeBob Challenge is the latest example of establishing innovating ways Aussie kids can learn and be entertained,” said Ben Cox, Vice President and General Manager of Nickelodeon Australia and New Zealand. “Australia is the first international market to launch The SpongeBob Challenge, and it is a perfect example of our deep understanding of kids and how they engage with technology.”

“We’re excited for Nickelodeon to bring this skill to Alexa for our customers across Australia,” said: Kate Burleigh, Country Manager Alexa Skills, Australia and New Zealand. “Now, kids can just ask Alexa to interact with some of their most beloved characters like SpongeBob and Mr. Krabs, and we think families will love playing and learning together with The SpongeBob Challenge skill for Alexa.”

Featuring over 70 unique characters and 80 challenges across 25 levels, The SpongeBob Challenge recreates the soundscape and iconic environment of Bikini Bottom while promoting memory recall, verbal skills and listening comprehension. When The SpongeBob Challenge skill is enabled on Alexa, kids will work at the Krusty Krab and take orders from the colourful residents of Bikini Bottom.

Globally, Nickelodeon has launched more than 65 apps, which have over 112 million collective downloads to date, including top-performing titles like Nella the Princess Knight: Kingdom Adventures, Nickelodeon Football Champions and Game Shakers: Sky Whale, which offers augmented reality capabilities and has amassed more than 10 million downloads outside of the US. Nickelodeon Australia launched the Nick Play interactive app in 2015, which offers a wide selection of full-length and short-form content, along with fun and entertaining games. Nick Jr. Play will launch later this year.

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Follow us on Facebook: @Nickelodeon | Instagram: @Nickelodeon_AU | Twitter: @Nickelodeon_AU

About Nickelodeon International:

Nickelodeon, now in its 22nd year in Australia and 39th globally, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, digital, recreation, books and feature films. Nickelodeon is one of the most globally recognized and widely distributed multimedia entertainment brands for kids and family, with 1.2 billion cumulative subscriptions in more than 500 million households across 170+ countries and territories, via more than 100+ locally programmed channels and branded blocks. Outside of the United States, Nickelodeon is part of Viacom International Media Networks, a division of Viacom Inc. (NASDAQ: VIAB, VIA), one of the world’s leading creators of programming and content across all media platforms. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc.

Antman and the Wasp Review

Antman and the Wasp

Studios: Marvel Studios
Publisher: Walt Disney Studios Motion Pictures
Platforms: Cinema
Release Date: 5th of July 2018 – Tickets Available Now

Overview

It’s been less than a month and, once again, I found myself watching yet another superhero film (after only recently reviewing the new Incredibles film). I did enjoy the antics of the original Antman and although I am burnt out on the superhero action genre in general, I was looking forward to this sequel. Just a heads up and disclaimer: I am not entirely up-to-date on all of the Marvel movies but I have seen enough of the Marvel universe to be up to date with the previous plot points everyone should be aware of.

Story

The film’s story opens with a flashback to 1987 and the Antman, Hank Pym (Michael Douglas), and Wasp, Janet Van Dyne (Michelle Pfeiffer), as they say goodbye to their daughter before suffering a fatal misadventure which traps Janet in the quantum realm. In the present day, following the events of the original film where Scott Lang (Paul Rudd) was able to escape shrinking into the quantum realm, Hank wonders whether it possible to venture in himself and attempt to locate his wife. Meanwhile, Scott languishes under the final days of his house arrest following his arrest after the events of Civil War but is overcome by a strange vision of Janet in the quantum realm and attempts to get in contact Hank to discuss it. Scott is promptly kidnapped from his home by Hope Van Dyne (Evangeline Lilly) and the race is on to unravel and make use of Scott’s vision to rescue Janet.

The film’s narrative suffers from an overactive agenda; there is just too much going on for the film to really on any particular element with any depth. As well as juggling the relationship between Scott and Hope, the film also features three separate antagonists (of very degrees of menace and capability). Throw into this mix the return of the supporting cast from the first film and you end up with a script which, unfortunately, has no time to really rest on any one plot point. The good aspect of this is that the film always has something which pulls the action along and keeps the film’s tempo very lively. The short end of this particular stick is that every other aspect of the film besides the action gets sidelined.

In this vein, the film’s action is polished but largely uninspiring when it comes to standing out amongst the deluge of superhero action films. It’s not bad but there’s no particular sequences or moments which would really leave an impression beyond the film’s runtime. The climactic third act was pretty much what you’d expect from a Marvel superhero film and it does its job well enough. The film does keep some of the comedic tone from the first film by including of slapstick and absurdism; generally through the use of the miniaturisation and enlarging technology utilised by the protagonists. Most of the action is played straight and ultimately ends up being rather forgettable in my books. You’ll enjoy it while you’re watching it but I’d doubt that you’d be raring to come back and watch it again any time soon.

The funniest moments in the film are the few moments characterisation which are unfortunately few and far between due to the film’s lack of focus. It’s unfortunate as they yielded some of the film’s strongest performances with Michael Peña’s Luis having one of the funniest sequences in the entire film. Another sequence featuring Rudd, Douglass and Lilly had a similarly strong element of humour through exaggerated characterisation which my companion and I found to be quite humorous and somewhat heart-warming. However, there are certain elements of Rudd’s performance in that sequence which could be understood as homophobic; I am not an authority on this and my reading could be off so if you watch the film and find the scene more problematic than not, feel free to comment below and voice your concerns.

Visuals

The film’s visual direction really does have much in it which is wholly original. A lot of the film makes good use of the aforementioned slapstick potential of the size changing technology which our eponymous heroes use. There are a number of straight up action sequences which similarly feature these size altering special effects but there’s nothing in it which would really be new if you’d seen the previous Antman film. The sequences in the quantum zone certainly had a strong influence drawn from similar sequences in Dr Strange with a psychedelic clash of vibrant colours and shapes. The effects are fine for what they are but they are nothing special which makes the film stand out from the current crop of contemporary cinema; this hand has been played before by the films which came before it.

Audio

The film’s soundtrack, in keeping with the rest of the film, is competently made but ultimately doesn’t leave much of an impression. The largely orchestral score does a professional job in punctuating the emotional beats of the film but I’d be hard pressed to remember any theme or melody which was played in the film. This isn’t to say it’s bad but rather that it’s not particularly memorable one way or the other. It does the job it sets out to do and does it with the appropriate level of tone and tempo but I can’t tell you more than that.

Overall

So my concluding thoughts on Antman and the Wasp are that’s it’s a competent film with a high level of production shine which was enjoyable during it’s runtime. The story suffers from a packed playbill with too much going on in the story to really have much focus on any one element. The visual effects are impressive but nothing unique if you’ve seen a Marvel movie or the previous Antman. The film’s soundtrack is similarly well done but without any particularly memorable either. It’s a good enough popcorn movie, sure, but I don’t believe that it really does anything more than spin the Marvel cinema wheels while we wait for the next big hit to come out. It’s enjoyable but I don’t believe this will get you onto the Marvel hype train if you’re newcomer or really captivate you if you’re an old fan.

Capsule Computers review guidelines can be found here.

Shenmue I & II to Launch in the West on August 21

Sega has announced that they are planning on releasing Shenmue I & II in the West on August 21st with the title being available on the PlayStation 4, Xbox One, and PC on that date. The retail version of the game will include a double-sided poster that features characters from the Shenmue saga as well as reversible box art that will feature original artwork.

The company also stated that the game will feature 16:9 gameplay video while all of the cutscenes will be letterboxed to retain their original formats and also stated that all of the arcade games in the original releases will still be playable in this HD collection. The game will cost $29.99 at release and you can check out a new trailer for Shenmue I & II below.

Monster Hunter: World Coming to Steam on August 9th

PC gamers, rejoice. The official Monster Hunter: World PC port finally has a release date. After a several month delay to optimize the game for the PC, Monster Hunter: World will launch on Steam on August 9th. The game will support up to four players with drop-in multiplayer. The Monster Hunter: World PC port will not have feature parity with the console on launch. The updates, patches, and content releases currently available on console will roll out on Steam in the coming months. As such, the PC version of the game will maintain a separate event schedule.

Capcom released the minimum and recommended PC specs for Monster Hunter: World.

Minimum Specs

OSWINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
ProcessorIntel® Core™ i5-4460, 3.20GHz or AMD FX™-6300 above
Memory8 GB RAM
GraphicNVIDIA® GeForce® GTX 760 OR AMD Radeon™ R7 260x(VRAM 2GB and above)
DirectXVersion 11
Storage20 GB available space
Sound CardDirectSound compatible (DirectX® 9.0c higher)
TargetMouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphic settings.

 

Recommended Specs

OSWINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
ProcessorIntel® Core™ i3 8350 4GHz or Intel® Core™ i7 3770 3.4GHz or AMD Ryzen™ 5 1500X
Memory8 GB RAM
GraphicNVIDIA® GeForce® GTX 1060(VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)
DirectXVersion 11
Storage20 GB available space
Sound cardDirectSound compatible (DirectX® 9.0c or higher)
Additional NotesMouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphic settings.

 

 

https://youtu.be/3feeR052Zz8

Pink Mercy Skin Raises over 12.7 Million USD for the Breast Cancer Research Foundation

Blizzard handed over a cheque for over $12.7 million USD today to the Breast Cancer Research Foundation. The donation broke the BCRF record for largest corporate donation in a single year.

Blizzard raised the money by selling a pink Mercy skin and a limited edition t-shirt designed by VICKISIGH, then matched the sales dollar for dollar. 14 Overwatch stars also pitched in, running a charity stream on Twitch. The streamers collectively raised an additional $130,000 USD.

The Breast Cancer Research Foundation is a registered non-profit organization in the United States that raises money to fund research on breast cancer. The organization awarded $59.5 million dollars to 275 projects at universities and medical institutions world wide in the 2017-2018 funding period. Learn more about the BCRF at their website.

ADORABLE COSTUME, DANCES PAIR WITH FIERCE MECHA SUITS IN MASTER OF ETERNITY X HATSUNE MIKU

ADORABLE COSTUME, DANCES PAIR WITH FIERCE MECHA SUITS IN MASTER OF ETERNITY X HATSUNE MIKU

Fresh Character Dances, Songs, Consumes and More Available Now for the Massively Popular Vocaloid Star Crossover Event on iPhone and Android

Seoul – July 9, 2018 – Vocaloid star Hatsune Miku’s visit to the sprawling universe of Master of Eternity ramps up today, with exclusive content for players to enjoy. Master of Eternity is a mobile action strategy role-playing game (SRPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The new content is playable with Hatsune Miku worldwide today on iOS and Android. Check out Hatsune Miku’s Shooting Star video here.

Hatsune Miku is the virtual singer and vocaloid software developed in 2007 by Crypton Future Media that allows users to create music by typing lyrics and melodies. As a virtual singer, Hatsune Miku continues to gain global popularity through hosting concerts, brand advertising and more.

Master of Eternity pairs fierce mecha suits with personality-packed pixies, mixing beauty and strength to perfectly complement Hatsune Miku’s star power. During the collaboration period, Master of Eternity players can enjoy the following contents:

  • The fabulous Hatsune Miku costume;
  • Challenging Operation Mission where players can unlock Hatsune Miku as a playable character;
  • Asgardain Hatsune Miku episode;
  • Four rowdy Hatsune Miku dance songs, including the Master of Eternity theme;
  • Rare opportunity to dress Hatsune Miku in the Asgard Pixie costume.

The fresh and exclusive Hatsune Miku content is available today in Master of Eternity for iPhone and Android and is rated 12+. Additional information for members of the press:

  • Visit the official Master of Eternity Facebook page

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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